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Galaxy class

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  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited February 2015
    gpgtx wrote: »
    the galaxy that was hit was the Uss Galaxy and it was repaired as it was part of battle group omega in nemesis

    The damage must have been minimal since the Galaxy took part in the final battle of Cardassia a year later.

    Let's say that when the Enterprise was taken over was due to the plot. The TOS Enterprise, the Defiant, Voyager, and even DS9 were taken over a number of times in sometimes just as ridiculous events.

    However, each Galaxy that was lost, any ship in that instance would have been destroyed regardless of what class. The Enterprise took a beating before the torpedo hit to the warp core. I have always been of the opinion that the Galaxy-class was the mid-24th Century version of the Royal Navy's Hood-class battlecruiser. Powerful, fast, but under armored where it was needed, but if we look at what the Galaxy-class did after the Enterprise's demise, that class was at the front of every major Dominion War battle depicted onscreen and kicking butt. I would bet to say there was a major overhaul between 2371 and the start of the Dominion War. There is a tech fan theory that the "cobra" Galaxies depicted in some of the DS9 fleet shots (Galaxies with a darkened neck) were the heavily armored and upgraded versions. (Yes, they could be just f/x gaffs).
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    flash525 wrote: »
    I'm pretty sure there was one Galaxy Class (at least) that was taken out by those Orbital Weapon platforms. Needless to say, if you're looking for a Galaxy Class that was taken down by the Dominion, then turn your eyes toward the USS Odyssey.

    Well, wasn't that a 3:1 scenario where Starfleet (or anyone else in the AQ) knew how to deal with those polaron weapons? Which still involved a suicide attack to get the job done.

    I think we've seen Cardassian and Romulan most modern ships being blown up plenty by the Dominion in that one fateful attack on what was believed to be the Founder homeworld...
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  • spockout1spockout1 Member Posts: 314 Arc User
    edited February 2015
    Well, wasn't that a 3:1 scenario where Starfleet (or anyone else in the AQ) knew how to deal with those polaron weapons? Which still involved a suicide attack to get the job done.

    I think we've seen Cardassian and Romulan most modern ships being blown up plenty by the Dominion in that one fateful attack on what was believed to be the Founder homeworld...

    The Die is Cast. Great episode.

    And yes, the Odyssey was hull-tanking three bugships.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    eldarion79 wrote: »
    The damage must have been minimal since the Galaxy took part in the final battle of Cardassia a year later.

    Let's say that when the Enterprise was taken over was due to the plot. The TOS Enterprise, the Defiant, Voyager, and even DS9 were taken over a number of times in sometimes just as ridiculous events.

    However, each Galaxy that was lost, any ship in that instance would have been destroyed regardless of what class. The Enterprise took a beating before the torpedo hit to the warp core. I have always been of the opinion that the Galaxy-class was the mid-24th Century version of the Royal Navy's Hood-class battlecruiser. Powerful, fast, but under armored where it was needed, but if we look at what the Galaxy-class did after the Enterprise's demise, that class was at the front of every major Dominion War battle depicted onscreen and kicking butt. I would bet to say there was a major overhaul between 2371 and the start of the Dominion War. There is a tech fan theory that the "cobra" Galaxies depicted in some of the DS9 fleet shots (Galaxies with a darkened neck) were the heavily armored and upgraded versions. (Yes, they could be just f/x gaffs).


    out of universe the darker neck was do to them removing the gal-x pieces form the model and it being damage and the paint not being a 100% match. after they went to CGI the "cobra" neck disappeared same with the phaser bumps on the nacelles

    the second hanger door on the main shuttle bay is for the same reason the gal-x piece destroyed the model and they had to hide the damage

    the the FX guys and producers said the galaxies launched the fighters that where shown on screen so the second hanger door was to ease the launching and retrieval of the fighters in combat
    victoriasig_zps23c45368.jpg
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2015
    gpgtx wrote: »

    the the FX guys and producers said the galaxies launched the fighters that where shown on screen so the second hanger door was to ease the launching and retrieval of the fighters in combat

    One of the few ships i can think of with the necessary internal volume for that

    And yet we can't do that in game, sad face
    solar_approach_by_chaos_sandwhich-d74kjft.png


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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    I did a couple patrols with my Galaxy. It held up well and made dust out of my targets. The ship still can hold her own.

    I have no issues with it. Other than I would love another tactical skill. This is where the Galaxy Dread makes up for it.
    Enterprise%20C_zpsrdrf3v8d.jpg

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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited February 2015
    farmallm wrote: »
    I did a couple patrols with my Galaxy. It held up well and made dust out of my targets. The ship still can hold her own.

    I have no issues with it. Other than I would love another tactical skill. This is where the Galaxy Dread makes up for it.

    Yes she can hold her own. But usng her compared to pretty much any other cruiser is so laboured.
    Anything that makes a ship bad or average they saddled the Galaxy with.

    Passive boff setup that trips over itself due to shared cd's on powers. One of the worst turn rate and inertia ratings in game, Average console setup. a Zen Store purchase meaning she should be better than a free ship but is surpassed by the free Soveriegn and Starcruiser offered as alt cruisers at her tier.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    Yes she can hold her own. But usng her compared to pretty much any other cruiser is so laboured.
    Anything that makes a ship bad or average they saddled the Galaxy with.

    Passive boff setup that trips over itself due to shared cd's on powers. One of the worst turn rate and inertia ratings in game, Average console setup. a Zen Store purchase meaning she should be better than a free ship but is surpassed by the free Soveriegn and Starcruiser offered as alt cruisers at her tier.

    Turn rate and inertia don't phase me one bit. I don't know why so many get all bent out of shape over it. Set it up right and use the slow turn rate at an advantage. This is what I do. Just like on my D'Deridex on my Romulan. She turns slow as well. And I have no issues on that ship.

    It all depends how the person like to use their ships. And in some cases can't handle certain ships and then bash the ship. When its their skills from the start.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    adverbero wrote: »
    One of the few ships i can think of with the necessary internal volume for that

    And yet we can't do that in game, sad face

    but the vesta can. a ship that can barely house 2 runabout wile the entperise D delivered all 4 of DS9's runabouts and still had it's normal compliment of shuttles
    victoriasig_zps23c45368.jpg
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited February 2015
    Yes she can hold her own. But usng her compared to pretty much any other cruiser is so laboured.
    Anything that makes a ship bad or average they saddled the Galaxy with.

    Passive boff setup that trips over itself due to shared cd's on powers. One of the worst turn rate and inertia ratings in game, Average console setup. a Zen Store purchase meaning she should be better than a free ship but is surpassed by the free Soveriegn and Starcruiser offered as alt cruisers at her tier.

    Why do you need an OP turn rate? Base Turn rate 6 isnt the worst base turn rate in game.

    Highly skilled players use DBB on a base turn rate 7 and use it as if like an escort. So whats the fuss about a base turn rate 6 which its optimal weapons is Beam Arrays.

    Galaxy R t5u difference with all other Fed Cruisers is nominal when it comes to optimal capability.

    Bad Galaxy R = Bad Pilot and Build.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    yeah no a bad Gal-r is even an optimal gal-r

    any ship that can be flown with one of it;s slots not even filled is a horrible design gimped and underpower compared to any other ship in the game

    any other ship


    the T4 version has a better set up
    victoriasig_zps23c45368.jpg
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2015
    farmallm wrote: »
    I did a couple patrols with my Galaxy. It held up well and made dust out of my targets. The ship still can hold her own.

    I have no issues with it. Other than I would love another tactical skill. This is where the Galaxy Dread makes up for it.

    I've done argala in a oberth without issue. Doesn't make the ship good or end game worthy.

    What galaxy fans are upset about is that the galaxy is the worst cruiser in the game because of a combination of factors. It has a bad turn rate and inertia rating, while some people rule that out as inconsequential it's actually quite important. Also, food for thought why is it that the scimitar, a much larger ship, has a better turn rate? It has a bad boff layout with its three ensign stations which terribly gimp the ship. Your choices are to use subpar abilities, or use abilities with shared cool downs. The engineering heavy console layout doesn't do the ship any favors, though admittedly you can toss a bunch of universals in there at least.

    It's just sad to see such an iconic ship in such a sad state when compared with the other cruisers.
    Tza0PEl.png
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited February 2015
    gpgtx wrote: »
    yeah no a bad Gal-r is even an optimal gal-r

    any ship that can be flown with one of it;s slots not even filled is a horrible design gimped and underpower compared to any other ship in the game

    any other ship


    the T4 version has a better set up

    Sorry no. It clearly shows you havent optimized a Galaxy R. But hey someone telling me who hasnt been recorded in the DPS leauge that you have optimized Galaxy R is just plain obvious whinning.

    But in any case, players cannot be satistified whatever galaxy R is. Ryan pushed Gal R to 40k DPS back in november when the highest DPS was 100k DPS. And Galaxy whinners still found something to whine about Gal R. Even if we put a Scimitar like setup with gal R, whinners will still whine about Gal R.

    I am just going to leave this for all you Galaxy R whinners:

    https://www.youtube.com/watch?v=lI7_W5FVuyY
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2015
    Despite the 26 pages to this thread and dozens upon dozens of other threads there is really only one point that needs to be made. The best Galaxy in the game (T5U Fleet Version) is a pure tank and not necessarily fun for all players to play. If Cryptic decides to do a proper revamp or a T6 version, that revamped/T6 Galaxy will sell. It absolutely will sell. The dozens of threads created that extend hundreds of pages show strong evidence of this. Heck, at this point, I'd even take a 500 zen charge to use the galaxy model/skin in place of a Guardian. Because let's face it. For most of us (that support a change), the dissatisfaction comes from the fact that the Galaxy was our favorite looking canon ship, and it isn't fun to fly in this game.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    paxdawn wrote: »
    Sorry no. It clearly shows you havent optimized a Galaxy R. But hey someone telling me who hasnt been recorded in the DPS leauge that you have optimized Galaxy R is just plain obvious whinning.

    But in any case, players cannot be satistified whatever galaxy R is. Ryan pushed Gal R to 40k DPS back in november when the highest DPS was 100k DPS. And Galaxy whinners still found something to whine about Gal R. Even if we put a Scimitar like setup with gal R, whinners will still whine about Gal R.

    I am just going to leave this for all you Galaxy R whinners:

    https://www.youtube.com/watch?v=lI7_W5FVuyY

    we get it, the worst cruiser can make the worst big DPS numbers. how you think this signifies a damn thing is beyond all of us.

    name a tier5U cruiser other then the star cruiser that has less DPS potential. or shut. up.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    paxdawn wrote: »
    Sorry no. It clearly shows you havent optimized a Galaxy R. But hey someone telling me who hasnt been recorded in the DPS leauge that you have optimized Galaxy R is just plain obvious whinning.

    But in any case, players cannot be satistified whatever galaxy R is. Ryan pushed Gal R to 40k DPS back in november when the highest DPS was 100k DPS. And Galaxy whinners still found something to whine about Gal R. Even if we put a Scimitar like setup with gal R, whinners will still whine about Gal R.

    I am just going to leave this for all you Galaxy R whinners:

    https://www.youtube.com/watch?v=lI7_W5FVuyY


    i do not need to be in the epeen DPS league to know what a bad set up and sub par ship is if i wanted to be i could easily dump the money for the doffs, boffs, and epics and i would sure as hell not waist my time on a gal-r after dumping that kind of money.

    post a T5 cruiser that can put out worst DPS after being "optimized" then the gal-r or STFU
    victoriasig_zps23c45368.jpg
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited February 2015
    And all fo that still misses a point:

    With a so engineering leaning ship you are fixed in your choice of abilities, and your top notch abilities that should make others go "woow" or "good we have that guy" are in the context of the metagame completely useless because everything is a unhealthy run on DPS and a ability like boarding party, Aceton Beam, Aux to X does not help achieving that goal. When it comes to engineering, you technically can forget three quarters of the classes content for crying out loud. And with an inflexible ship you are stuck with that.

    This is not about getting big parser numbers, this is about a little bit more flexibility in the games' context.
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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited February 2015
    paxdawn wrote: »
    Why do you need an OP turn rate? Base Turn rate 6 isnt the worst base turn rate in game.

    Highly skilled players use DBB on a base turn rate 7 and use it as if like an escort. So whats the fuss about a base turn rate 6 which its optimal weapons is Beam Arrays.

    Galaxy R t5u difference with all other Fed Cruisers is nominal when it comes to optimal capability.

    Bad Galaxy R = Bad Pilot and Build.

    I was emphasising how the Galaxy has been given such a raw deal with her stats. Turn rate and inertia are one of them.

    But the 2 replies I've had to my post are implying I'm a bad pilot. Rather than addressing the Galaxy's short comings.

    I don't do super dps in a Galaxy but do get clicked between 12-17k in infected space runs without using plasma doping.

    The D'deridex I have no issue flying. Why ? A lt cmd tactical station and lt cmd science station. You can't even compare the 2 ships as the D'Deridex is vastly superior.

    Oddessy has sim turn rate to galaxy but superior boff seating
    Even that Klingon carrier forget the name but the one that appears as the boss in cure space. Worse turn rate 2 weapon slots less but again more flexible boff stations making her a better boat to fly
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    nikephorus wrote: »
    I've done argala in a oberth without issue. Doesn't make the ship good or end game worthy.

    What galaxy fans are upset about is that the galaxy is the worst cruiser in the game because of a combination of factors. It has a bad turn rate and inertia rating, while some people rule that out as inconsequential it's actually quite important. Also, food for thought why is it that the scimitar, a much larger ship, has a better turn rate? It has a bad boff layout with its three ensign stations which terribly gimp the ship. Your choices are to use subpar abilities, or use abilities with shared cool downs. The engineering heavy console layout doesn't do the ship any favors, though admittedly you can toss a bunch of universals in there at least.

    It's just sad to see such an iconic ship in such a sad state when compared with the other cruisers.

    What is the thoughts of the ship developers on this game? Who knows at times it does make you wonder. I'm sure they have their reasons or excuses which ever they choose.

    The players been crying/fussing about it for a very long time. And they did a minor upgrade to them. Which didn't help much. But they did what they did. As that is how they wanted the ship to be.

    Either use the ship or not. There are plenty to choose from. As for me I will enjoy using it at times. If I didn't have a lot of ships. It would be used more often. But I like to rotate them around some so I can play them.
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  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited February 2015
    I will say this once more.

    Buff engineering. Don't be changing ships. Why you may ask? I have at least 3 reasons.

    1. Some people are fine with the Galaxy now.

    2.If you touch the Galaxy odds are you have to mess around with the other 2 hero ships as well and that kind of goes back to reason 1.

    3.There is ships in worst ways than your Galaxy and I would rather see work put toward them.

    4.t6 Galaxy is coming. It is a hero ship. One of the big three. The day you hear of a TNG flavored season (maybe a real end of the borg storyline) your wallets will part like the red sea.

    5.Ok, I know you may cry out "slippery slope" but once you start going back to "fix" ships where does it end?

    6. The Gal-X needs its lance fixed.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    The reason the Galaxy , Nebula , Enterprise/connie will never be made into decent ships is this

    A large number of feds would never buy any other ships

    That's the reason they will never be buffed to where they are soposed to be

    They will always be third rate ships because of that reason
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    Leva........Tactical ground.....Koj Romulan space Eng

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  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited February 2015
    jellico1 wrote: »
    The reason the Galaxy , Nebula , Enterprise/connie will never be made into decent ships is this

    A large number of feds would never buy any other ships

    That's the reason they will never be buffed to where they are soposed to be

    They will always be third rate ships because of that reason

    Pathfinder says "HAHAHAHAHAHAHAHAHAHAHAHA no."
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    jellico1 wrote: »
    The reason the Galaxy , Nebula , Enterprise/connie will never be made into decent ships is this

    A large number of feds would never buy any other ships

    That's the reason they will never be buffed to where they are soposed to be

    They will always be third rate ships because of that reason

    Wrong, for many reasons; but the most notable being that not everyone's a Galaxy/Nebula fan for the former two, and the latter is flat out because CBS said no.

    You have your Defiant fans, Intrepid fans, Sovereign fans, Nova fans, Excelsior fans, and even fans of the Cryptic originals (T6 ships such as the Guardian and Eclipse) or non-Cryptic originals (such as the Vesta and Odyssey; the latter having gotten CBS' blessing to bear the Enterprise name).

    To think everyone loves the Galaxy, or that a decent Galaxy would suddenly put all the other ships to shame, is flat out delusion. Even others in this thread and others have stated they dislike the Galaxy for one reason or another that isn't tied to it's gameplay status.

    It will gets its T6 variant in the future, and it will just be an Eng-based version of the Pathfinder's Loadout, and it will be sufficiently playable (moreso if players don't like whatever Primary specialization it'll be; as they can then just add more Tac or Sci skills; whichever gets the Hybrid Lt seat, along with the Lt Universal seat). That's about all that the reasonable Galaxy players really wanted, and it wouldn't step on any nacelles of the original ships Cryptic wants to sell, such as the Guardian or Guardian variant. It's just a matter of when and what storyline would feature it.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    Wrong, for many reasons; but the most notable being that not everyone's a Galaxy/Nebula fan for the former two, and the latter is flat out because CBS said no.


    I didn't say everyone now did I

    That CBS garbage your repeating has never been proven I believe its a lie or are you saying the Devs don't lie ?

    Remember the Devs said the old elite STS would be changed in name only what did they do .......nerfed the rewards and changed the STFs and added fail conditions

    So yes they do lie

    The intrepid got a small buff because its Delta related

    The Defiant got nothing and it wont either its in the same place as the galaxy

    Galaxy
    Nebula
    Enterprise/Connie
    Defiant

    Will all remain in third place because of the reasons I stated

    Too many Feds would fly these 4 ships and nothing else which would cost cryptic cash

    If I could get a decent competitive build on any of these ships I wouldn't even look at some alien garbage lock box ship

    Most Feds wouldn't either

    and that's the rest of the story ( paul Harvey )
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    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    why is the sovereign exempt from the hurr they cant make it good because thats the last ship they will ever sell rule? surely there are more sov fans than fans of any other canon ship in game, followed by defiant.

    its an embarrassingly bad rational, proven wrong every time cryptic sells original designs, even non faction ships, that have huge demand. because STATS ultimately trump everything else, even for super casuals.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    I will say this once more.

    Buff engineering. Don't be changing ships. Why you may ask? I have at least 3 reasons.

    1. Some people are fine with the Galaxy now.

    2.If you touch the Galaxy odds are you have to mess around with the other 2 hero ships as well and that kind of goes back to reason 1.

    3.There is ships in worst ways than your Galaxy and I would rather see work put toward them.

    4.t6 Galaxy is coming. It is a hero ship. One of the big three. The day you hear of a TNG flavored season (maybe a real end of the borg storyline) your wallets will part like the red sea.

    5.Ok, I know you may cry out "slippery slope" but once you start going back to "fix" ships where does it end?

    6. The Gal-X needs its lance fixed.


    what ship is more gimped and redundant then the galaxy?
    victoriasig_zps23c45368.jpg
  • edited February 2015
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    reyan01 wrote: »
    I would argue that the Sovereign (or variants thereof) is one of, if not THE, most common class in the game.

    And yet, as you say, it seems to be exempt from the aforementioned 'rule'.

    not in every single social zone i've ever been a part of. in fact, i rarely see more then 1 or 2 of the same ship, further proving that no ship has any player use monopoly
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2015
    only time i see a mass amount of the same ship is when they are brand new then after a week or so it goes back to what is was before
    victoriasig_zps23c45368.jpg
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    Buffing Engineering skills would make more players happy though; and is a valid possible path that takes far less time and effort than one ship.

    Boarding Party may as well have the Doff turrets a permanent fixture, and the Doff instead adds micro-torpedo launchers and faster movement to them. and the rank levels increase the number of launched ships by 1 (before Doubling from Doff).

    Aceton Beam might as well be an offensive Deflector-based "lance-like weapon" ability, doing actual damage in addition to its debuff and DoT.
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