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  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited March 2015
    At this point I wish they just let us use the skins we want on the vessel we are flying as long as within reason. Cruisers for cruisers escorts for escorts and so on.
    [SIGPIC][/SIGPIC]
  • papesh1papesh1 Member Posts: 80 Arc User
    edited March 2015
    At this point I wish they just let us use the skins we want on the vessel we are flying as long as within reason. Cruisers for cruisers escorts for escorts and so on.

    I think sales for the guardian class would skyrocket if they allowed a Galaxy Skin. I wouldn't even mind if they updated some of the materials to be more 25th Century, but kept a classic Galaxy design.

    Maybe give it a Intrepid style make over with the option to use the classic skin. Plus make all the parts interchangeable so if you happen to like the Guardian's nacelles better than the original Galaxy you can use them. While you are at it, throw in all the Galaxy Pack Variants too. I believe for the Hero ships people would be more willing to open their wallet.

    While I like the Command Battlecrusiers, they are not Hero ships. They are not a class based off the ship everyone loves...the Enterprise. So, it is hard for me to pay $60 for a three pack. However, I would give serious consideration to a T6 Galaxy Pack or even a T6 Sov/T6 Ody.

    Why??I want to fly the Enterprise or the closest thing to it! I think most people would agree with me.

    Side note...Speaking of the Ody, I wouldn't mind some customization on the Odyssey class, too. It is odd that it has one look. The free ships you earn in game even allow some customization. I wouldn't mind an option for a more standard looking neck or virtually no neck like the Enterprise E. I don't buy that the Ody design is better for slipstream. The Dauntless was optimized for slipstream(in canon). It is like an arrow. The Vesta class seems like it would be a better overall slipstream design.
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited March 2015
    papesh1 wrote: »
    I think sales for the guardian class would skyrocket if they allowed a Galaxy Skin. I wouldn't even mind if they updated some of the materials to be more 25th Century, but kept a classic Galaxy design.

    Maybe give it a Intrepid style make over with the option to use the classic skin. Plus make all the parts interchangeable so if you happen to like the Guardian's nacelles better than the original Galaxy you can use them. While you are at it, throw in all the Galaxy Pack Variants too. I believe for the Hero ships people would be more willing to open their wallet.

    While I like the Command Battlecrusiers, they are not Hero ships. They are not a class based off the ship everyone loves...the Enterprise. So, it is hard for me to pay $60 for a three pack. However, I would give serious consideration to a T6 Galaxy Pack or even a T6 Sov/T6 Ody.

    Why??I want to fly the Enterprise or the closest thing to it! I think most people would agree with me.

    Side note...Speaking of the Ody, I wouldn't mind some customization on the Odyssey class, too. It is odd that it has one look. The free ships you earn in game even allow some customization. I wouldn't mind an option for a more standard looking neck or virtually no neck like the Enterprise E. I don't buy that the Ody design is better for slipstream. The Dauntless was optimized for slipstream(in canon). It is like an arrow. The Vesta class seems like it would be a better overall slipstream design.

    The command battle cruisers aren't hero ships but do think with the parts from all three you can make it look quite close to what a Modern 25th century Excelsior would look like IMO. Think that was only reason I was thinking of buying them. Though I agree that a tier 6 galaxy with command boff seating and fleet worthy would have fetched my money right away.
    [SIGPIC][/SIGPIC]
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    jer5488 wrote: »
    My opinion on the Iconian lady vaping the Klingon Council is - she killed the only people in the room who weren't in military grade armor and personal shield generators. Granted, she wiped out very high level Klingon politicians - but... If she had lashed out at Tuvok, the PC, Shon, and the rest - she might have got a few of them, but the rest would have had time to gun her down. By going after the politicians who were counting on Federation honor to protect them, the shock and awe of her attack bought her time to be all creepy and mysterious before running like heck.

    That would be a nice idea that she didn't because she couldn't.

    I'm starting to wonder though....if maybe the Iconians haven't appeared because they couldn't. What if they are suffering from the same issue as the Solanae. They can't exist outside of subspace for any appreciable time. The time period of their absence could be coinciding with the time it's taken them to cure themselves.

    But no Klingon was relying on Federation honor to protect them. The shock and awe of vaporing half a dozen people with a handwave was more than sufficient.
    asuran14 wrote: »
    I would not mind seeing a T6 version of the Galaxy being put into the game that uses the parts of the other Galaxies as well as beign able to slot the consoles from the Galaxies (maybe make a new console). THough i would be fine wiht the T6 Guardian we already have being able to just uses the skins/parts of the other Galaxies (i always like the looks of the galaxy-X look)).
    Indeed, the Venture is a beautiful 25th century Galaxy as far as I'm concerned so hopefully any Tier 6 edition would be able to use all those parts. Not as fond of the Guardian visually overall though.
    Where the Iconians an the Vaadwaur are concearned is more on the side of the neural parasite/bluegill, and the connection it has with the Trill symbiont which we already know about. I think getting some missions/stories that go along us studying what the iconians have been up to prior to this latest rise of them would be interesting. Such as maybe seeing if they have been behind other races development, such as maybe that the bluegills were created by an experement of theres, which could expand more stories into all parts of the quadrants we already have. Sheshs maybe have us get called into Fluidic space by either other non-undine races that exist in that space, or after finding evadence of the iconians or thollians delving into Fluidic space churning the pot kinda we go in to remove the group/s an exlorewhile we do. I also noticed that the iconians an Vaadwaur kinda mirror each other in ways, like how both kinda ruled their area of space till a large group of allied races thrashed them out of their place. THough also seeing the iconians/Vaadwaur slide backwards to more of a looming danger, and then having the tholians an borg (maybe antoher race even a new one that is unique to sto) come into the fore-front would be interesting to as a form of way that the Iconians/Vaadwaur use the distraction to measure an devise what to do after this latest plan had failed/finished.

    Edit: AN yes we know the parasites were created from genetic alteration done by the trill bonded scientists, yet the virus that had caused the need for this is not explained on it's origin, along with the fact that it had also mutated the already genetically altered symbionts more. THis could have been a test/research/project done by either the iconians or one of their other subservent races to make a tool to more easily control the minds of their conquered races that are not as easy to take over such as the humans.
    I am aware of that story, but it should be noted that none of that is canon to STO as of this moment so we can't go off of it. So no we don't know any of that.

    In fact the writers seem to have gone the complete opposite direction having them be wholly created by the Solanae.

    papesh1 wrote: »
    I think sales for the guardian class would skyrocket if they allowed a Galaxy Skin. I wouldn't even mind if they updated some of the materials to be more 25th Century, but kept a classic Galaxy design.

    Maybe give it a Intrepid style make over with the option to use the classic skin. Plus make all the parts interchangeable so if you happen to like the Guardian's nacelles better than the original Galaxy you can use them. While you are at it, throw in all the Galaxy Pack Variants too. I believe for the Hero ships people would be more willing to open their wallet.

    While I like the Command Battlecrusiers, they are not Hero ships. They are not a class based off the ship everyone loves...the Enterprise. So, it is hard for me to pay $60 for a three pack. However, I would give serious consideration to a T6 Galaxy Pack or even a T6 Sov/T6 Ody.

    Why??I want to fly the Enterprise or the closest thing to it! I think most people would agree with me.

    Side note...Speaking of the Ody, I wouldn't mind some customization on the Odyssey class, too. It is odd that it has one look. The free ships you earn in game even allow some customization. I wouldn't mind an option for a more standard looking neck or virtually no neck like the Enterprise E. I don't buy that the Ody design is better for slipstream. The Dauntless was optimized for slipstream(in canon). It is like an arrow. The Vesta class seems like it would be a better overall slipstream design.

    The reason there's no customization on the Odyssey is that it was the fan design that actually won the contest as such it is the "one true Odyssey design".

    Actually the Vesta is the better slipstream design. It's the first Starfleet vessel design purposefully for using the Slipstream primarily. The Odyssey is a starship with a standard drive optimized for using Slipstream regularly without the stresses that prevented Voyager from using it to get home. But the Vesta is the only "Slipstream" vessel.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2015
    Quick reminder, Captains...

    This is a Galaxy thread in the Fed Shipyards forum. Please stay on topic. Thanks!
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    captaind3 wrote: »
    That would be a nice idea that she didn't because she couldn't.

    I'm starting to wonder though....if maybe the Iconians haven't appeared because they couldn't. What if they are suffering from the same issue as the Solanae. They can't exist outside of subspace for any appreciable time. The time period of their absence could be coinciding with the time it's taken them to cure themselves.

    But no Klingon was relying on Federation honor to protect them. The shock and awe of vaporing half a dozen people with a handwave was more than sufficient.

    What if they already had puppets in postitions under the vaporized council members an this was a oppertunity for them to shift these puputs into more beneficial placements, while also making a spectical as well.

    Indeed, the Venture is a beautiful 25th century Galaxy as far as I'm concerned so hopefully any Tier 6 edition would be able to use all those parts. Not as fond of the Guardian visually overall though.

    I agree i like all of the designs of the galaxy to a point an like to mix-match. My main issue with the galaxy on it's own right now is the sauser seperation an how slow the sauser is to keep up with you while seperated. I would not mind if they added to it that when at full impulse the sauser would speed up to keep pace with you, so that it does not lag behind so much between traveling between places

    I am aware of that story, but it should be noted that none of that is canon to STO as of this moment so we can't go off of it. So no we don't know any of that.

    In fact the writers seem to have gone the complete opposite direction having them be wholly created by the Solanae.

    Vary true that is info is from a diferent time-line, but we have seen that they do not seem to deviate much from the standard time-line by much at times. So both could be true that the solanae orcastrated an cultavated the bluegills from experments done by the trill. THis is of course all theory an conjecture, but which is still interesting to think about.[/I]


    My responses are in color an different text.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2015
    Its near impossbile trying to get people to look past the peaceful nature of the TNG series and see the tech specs of the Galaxy clearly state/show she was armed to the teeth with the latest state of the art arsenal of offensive and defensive technology.

    Closed minds due to not liking the ship. That is the issue with those not open to a retrofit of the exisitng ship. Doesn't matter if the pecking order of starships in STO is wrong,

    The Defiant, Kirks Enterprise, Voyager, the NX-01 all at one point got jobbed and beaten in situations they shouldn't have.

    The Galaxy is like Marmite either you love it or hate it.

    We will never see a Galaxy stepped up in the cruiser pecking order as either the Dev's or someone in charge at Cryptic is not a marmite lover. Even if we got a tier 6 version i'll guarentee it'll be worse than any other tier 6 cruiser.

    Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    Its near impossbile trying to get people to look past the peaceful nature of the TNG series and see the tech specs of the Galaxy clearly state/show she was armed to the teeth with the latest state of the art arsenal of offensive and defensive technology.

    Closed minds due to not liking the ship. That is the issue with those not open to a retrofit of the exisitng ship. Doesn't matter if the pecking order of starships in STO is wrong,

    The Defiant, Kirks Enterprise, Voyager, the NX-01 all at one point got jobbed and beaten in situations they shouldn't have.

    The Galaxy is like Marmite either you love it or hate it.

    We will never see a Galaxy stepped up in the cruiser pecking order as either the Dev's or someone in charge at Cryptic is not a marmite lover. Even if we got a tier 6 version i'll guarentee it'll be worse than any other tier 6 cruiser.

    Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on

    We can only pray that along the way things like diplomacy and exploration become prominent features of this game. The Galaxy is still a premiere explorer. If I'm making first contact with a peaceful species, I certainly would want to do it in a Galaxy.

    But yes, she was a beast. Look at all the times she was sent to do point work. The Klingons, the Cardassians, the Romulans, the Tamarians. She looked everyone else in the face.

    As for the venture the saucer is a bit thin...and I'm sorry, I'm just not fond of the structure...that lip around the Main Deflector. Only part of the design I'm not feeling personally.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on

    I agree though i would like to see them make afew changes to each of the galaxy's sausers in a T6 varient. Like with the Gal-X having an aditional one or two lance projections on the top of the sauser one on each side. If angled right could focus three lance beams on one spot for the lance weapon fire. Also having more prononced impulse ports or additional impulse ports open up when the sauser is seperated to show it is more agile than the other galaxies, with maybe some additional armoring to showcase the fact of the vaadwaur/iconian threat. Actually thinking about maybe have the T6 version have updated part designs of each galaxies, that make them look more improved in their area of focus compared to the others.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2015
    Nebula with acess to dreadnought parts.... Just sayin.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2015
    reyan01 wrote: »
    A Nebunaught! :P

    I think it would be pretty sweet
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    A Galaxy Dreadnoughtula, instead of the third nacelle we get the tactical pod....


    actually that was made already... http://fav.me/d5oofyp
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2015
    reynoldsxd wrote: »
    A Galaxy Dreadnoughtula, instead of the third nacelle we get the tactical pod....


    actually that was made already... http://fav.me/d5oofyp

    Hey there was a mod ship like that for armada 2.

    Would be nice of those pods were and interchangeable item. You could add that functionality to the Luna,nebula,akira,Miranda, and galaxy I suppose. Anything with a sail or roll bar or w/e.

    On a side note dreadnoughtula sounds like a vampire.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    asuran14 wrote: »
    I agree though i would like to see them make afew changes to each of the galaxy's sausers in a T6 varient. Like with the Gal-X having an aditional one or two lance projections on the top of the sauser one on each side. If angled right could focus three lance beams on one spot for the lance weapon fire. Also having more prononced impulse ports or additional impulse ports open up when the sauser is seperated to show it is more agile than the other galaxies, with maybe some additional armoring to showcase the fact of the vaadwaur/iconian threat. Actually thinking about maybe have the T6 version have updated part designs of each galaxies, that make them look more improved in their area of focus compared to the others.

    More diesel impulse engine in line with the Sovereign would work well on the saucer section.

    Not feeling converging lance beams though. That thing is hard enough to hit with as it is.
    Nebula with acess to dreadnought parts.... Just sayin.

    I dig. Just put the third nacelle where the mission pod is. Or undersling the nacelle to keep the pod.
    reynoldsxd wrote: »
    A Galaxy Dreadnoughtula, instead of the third nacelle we get the tactical pod....


    actually that was made already... http://fav.me/d5oofyp

    Now you see back in the day when I thought about adding Nebula parts to the Galaxy I always put the mission pod on the aft of the saucer.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    I kinda was thinking about it, and making a T6 galaxy varient that was a command ship like the command battle-ships could work too, since the galaxy's do seem to take a command type role in engagements. So maybe they could go more of the command cruiser/dreanaught compared to the command battle-ship we have now (also does it not look like the battleships could seperate their upper and lower hull an fly them as two distinct ships? side note.).

    I could see this command cruiser like style having access to all of the cruiser commands, but with maybe thru a console or starship mastery gaining different buffs or such when in certain cruiser commands (based on either which galaxy you were using via a starship perk/mastery or via the console.). Naybe even that when using the command abilities in different cruiser command auras they gain a secondary efffect maybe showcasing how well the galazy was at corrdanating groups of ships.

    For me with the sauser i would enjoy a phantom-like sauser, with the central part cut-out leaving a inner part of the sauser, and also maybe a pair of outer ring-like sausers that are situated slight over/under the central sauser area.

    Edit: I thought about that second one with the idea of making a T6 galaxy as a single or group of command cruiser in the same vain of the command battle-ships. Maybe you could make it that using the command-ship abilities gives those ships in range of your command-cruiser's cruiser command (not really sure if there is a range on cruiser commands though would make sense) gives out a augemented command abbility effect.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited March 2015
    http://media.photobucket.com/user/comedian_04/media/ships/Nebula_DreadnoughtUpgrade1.jpg.html?filters[term]=nebula class dreadnought&filters[primary]=images&filters[secondary]=videos&sort=1&o=1&src=wap
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    http://media.photobucket.com/user/comedian_04/media/ships/Nebula_DreadnoughtUpgrade1.jpg.html?filters[term]=nebula class dreadnought&filters[primary]=images&filters[secondary]=videos&sort=1&o=1&src=wap
    That works.
    asuran14 wrote: »

    For me with the sauser i would enjoy a phantom-like sauser, with the central part cut-out leaving a inner part of the sauser, and also maybe a pair of outer ring-like sausers that are situated slight over/under the central sauser area.

    Oh by the Matrix PLEASE no.

    There's nothing that brings pain and fury to me more than a doughnut ring saucer. What a waste of space. It's bad enough having to accept that double neck TRIBBLE in the Odyssey.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • papesh1papesh1 Member Posts: 80 Arc User
    edited March 2015
    captaind3 wrote: »
    That works.


    Oh by the Matrix PLEASE no.

    There's nothing that brings pain and fury to me more than a doughnut ring saucer. What a waste of space. It's bad enough having to accept that double neck TRIBBLE in the Odyssey.

    That Doughnut saucer is reminiscent of the Vengeance from the JJ-verse. I won't buy anything that looks like that!

    The double neck on the Ody is one of the things I hate about the ship even though I do own it. I would love to see a T6 version that has some customization options such as change to a more standard looking neck or make it sleek with virtually no neck like the Sov/Intrepid.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    papesh1 wrote: »
    That Doughnut saucer is reminiscent of the Vengeance from the JJ-verse. I won't buy anything that looks like that!

    Which reminds me I gotta watch into Darkness. Though I'm aware of the Vengeance and all, so no spoilers or anything.
    The double neck on the Ody is one of the things I hate about the ship even though I do own it. I would love to see a T6 version that has some customization options such as change to a more standard looking neck or make it sleek with virtually no neck like the Sov/Intrepid.

    I wouldn't mind it so much visually but for what it does to the top front of the stardrive section underneath it. It looks in-congruent. They did a good job with her and she's much better in form than in the original drawing, but still that neck.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    I was using my Gal-X last night, and honestly i am starting to remeber why i hate the sauser seperation. I find not only do i hate how slow the sauser travels, making it lag behind if you go to full impulse to get around quickly, but also you have no control of the suaser like you can have with hanger pets it seems. It would be nice to have either a update that makes the suaser or any sub-ships that are deployed from a sauser seperation-like ability have a hanger pet like interface.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    asuran14 wrote: »
    I was using my Gal-X last night, and honestly i am starting to remeber why i hate the sauser seperation. I find not only do i hate how slow the sauser travels, making it lag behind if you go to full impulse to get around quickly, but also you have no control of the suaser like you can have with hanger pets it seems. It would be nice to have either a update that makes the suaser or any sub-ships that are deployed from a sauser seperation-like ability have a hanger pet like interface.

    Or even an interface like our ground bridge officers, concentrate fire, go defense/cease fire, fire at will. And a support function like TSS on the Stardrive would be nice.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • jer5488jer5488 Member Posts: 506 Arc User
    edited March 2015
    I think it would be neat if one of the Galaxy class options was 'no saucer'. You can choose to be a fully combat oriented Galaxy with 250 crew - and never have a saucer.

    A saucer sepped Galaxy would swap it's ltcom tac and ltcom eng stations whenever the saucer was separated - whether this is from never having a saucer or just separating in combat.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2015
    jer5488 wrote: »
    I think it would be neat if one of the Galaxy class options was 'no saucer'. You can choose to be a fully combat oriented Galaxy with 250 crew - and never have a saucer.

    A saucer sepped Galaxy would swap it's ltcom tac and ltcom eng stations whenever the saucer was separated - whether this is from never having a saucer or just separating in combat.

    not having a saucer doesn't make it more combat oriented, the biggest guns are on the saucer. just the star drive alone would probably only be about as powerful as an ambassador class. but, this is a game, a very silly one that takes every opportunity to do the opposite of whats canon, latest being the tier 6 bug, the most canon fodder ship in trek being one of the most deadly escorts.

    the station swapping on separation has been brought up before, and should be a thing on every transforming or separating ship.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    not having a saucer doesn't make it more combat oriented, the biggest guns are on the saucer. just the star drive alone would probably only be about as powerful as an ambassador class. but, this is a game, a very silly one that takes every opportunity to do the opposite of whats canon, latest being the tier 6 bug, the most canon fodder ship in trek being one of the most deadly escorts.

    You know now that you mention it. I mean the Bugship was only really a threat in groups of three. If you know where to shoot though...there was that time Weyoun and Odo shot one down in a Runabout.

    Which makes me wonder...I mean I no people think there are too many cruisers in this game but where is the playable Jem'Hadar Battle Cruiser, which was the backbone of the Dominion fleet?
    the station swapping on separation has been brought up before, and should be a thing on every transforming or separating ship.

    It's just logical, it makes even more sense than the transforming Dyson ships.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    I do like the idea of having boff seat switch ranks based on being seperated or connected, kinda like what happens wtih the Dyson ships when they switch between sci and tactical. Another thing that would be nice is being able to manually toggle between the lance beam attack an spread attack settings for the phaser lance, since the saucer can already use either the lance or the spread version even while seperated. As weird as it sounds it could be nice to be able to choose if you control the ssaucer or star-drive sections, as i like controling the star-drive yet i know afew like the saucer.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    asuran14 wrote: »
    I do like the idea of having boff seat switch ranks based on being seperated or connected, kinda like what happens wtih the Dyson ships when they switch between sci and tactical. Another thing that would be nice is being able to manually toggle between the lance beam attack an spread attack settings for the phaser lance, since the saucer can already use either the lance or the spread version even while separated. As weird as it sounds it could be nice to be able to choose if you control the ssaucer or star-drive sections, as i like controlling the star-drive yet i know a few like the saucer.

    A toggle on the Phaser Lance isn't a bad idea actually. Still needs more bite in either mode though.

    As for choosing Stardrive section or not, that technology also exists as you can control which section of a Prometheus you fly in Multi Vector Assault Mode.

    The question is what unique powers you would give to the Saucer? I would imagine it would be more defensive oriented.

    A universal LtCdr or even Commander might be warranted for that though. When you separate the Saucer has whatever abilities that one BOFF can bring to the table.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    captaind3 wrote: »
    A toggle on the Phaser Lance isn't a bad idea actually. Still needs more bite in either mode though.

    As for choosing Stardrive section or not, that technology also exists as you can control which section of a Prometheus you fly in Multi Vector Assault Mode.

    The question is what unique powers you would give to the Saucer? I would imagine it would be more defensive oriented.

    A universal LtCdr or even Commander might be warranted for that though. When you separate the Saucer has whatever abilities that one BOFF can bring to the table.

    Yeah i think making the lance gain like a bonus pierce thru shield would be interesting, like it has more of the ships power diverted to it in seperated state, but i can understand why it is weaker in the non-seperated state as power is spread out more thru the ship systems. An yeah i know what you mean, which is why it would be nice to have as it is usable in one ship already.

    The thing is that do other seperated ships like the Galaxy have unique abilities in thier seperated state, based on which ship you are using though? You are already getting increased mobility/agility in this seperated state, but i could see the power-system boost being adjusted while seperated could work. Like the drive getting a escort's bonus to power (+10 weapon power, but could be slightly different like a buff to both engines an weapons), while the sauser might get more sci orineted power stats (like shields an aux). This could also be that if you fly the saucer you get a improved sci or engeering seat, but the drive section gets a improved tactical seat.

    This might sound weird and kinda stupid, but i wish we couldt have the beam lance on the Gal-X's (an any other ships with the similar lance weapon) beam type switch to the predominent energy type of the ship's armerment. So if the Gal-X were using mostly anti-proton type weapons than the lance would be anti-proton based, if it were mostly using plasma than it would go plasma based. This would give you more room/options on outfitting your ship an not losing out on optimizzing the damage of your lance weapon.
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited March 2015
    captaind3 wrote: »
    You know now that you mention it. I mean the Bugship was only really a threat in groups of three. If you know where to shoot though...there was that time Weyoun and Odo shot one down in a Runabout.

    Which makes me wonder...I mean I no people think there are too many cruisers in this game but where is the playable Jem'Hadar Battle Cruiser, which was the backbone of the Dominion fleet?


    It's just logical, it makes even more sense than the transforming Dyson ships.

    Good lord, words cannot describe my disappointment with the new bug.

    Not because it sucks but that its just the same ship with a fancy skin and marginally better stats than the one I have.

    The battlecruiser I would have gone nuts about, as it is (to me) the best and most intimidating looking Dominion ship. With the recent release of command powers and appropriate ships, my hopes seemed to come true. But no, instead we get the same ship again as before, the original golden donkey.

    As for the Galaxy, a command version would be PERFECT. It doesn't have to be overly tactical or sciency, but a few command powers and inspiration mechanic would raise her to a useful role.

    I'm watching TNG on Blu-Ray these days and I really feel the urge to pull out my old T5U Fleet Galaxy. But her layout is so out of whack, I'd rather keep flying the Geneva and Concorde. Give the lady a makeover, the Galaxy deserves it and command powers are just the thing to use.
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    asuran14 wrote: »
    Yeah i think making the lance gain like a bonus pierce thru shield would be interesting, like it has more of the ships power diverted to it in seperated state, but i can understand why it is weaker in the non-seperated state as power is spread out more thru the ship systems. An yeah i know what you mean, which is why it would be nice to have as it is usable in one ship already.
    Either massive shield penetration or the ability to ignore resists.

    It should actually be strongest in the connected ship state since the Phaser Lance would be receiving power directly from the Warp Core. Unless they stuffed the Defiant's warp core or a Runabout's core into the bottom of the Saucer section where the Captain's Yacht used to be, it would have less power and likely a longer recharge in the separated state.
    The thing is that do other seperated ships like the Galaxy have unique abilities in thier seperated state, based on which ship you are using though? You are already getting increased mobility/agility in this seperated state, but i could see the power-system boost being adjusted while seperated could work. Like the drive getting a escort's bonus to power (+10 weapon power, but could be slightly different like a buff to both engines an weapons), while the sauser might get more sci orineted power stats (like shields an aux). This could also be that if you fly the saucer you get a improved sci or engeering seat, but the drive section gets a improved tactical seat.
    Yes they do.
    http://sto.gamepedia.com/Ability:_Multi-Vector_Assault_Mode
    http://sto.gamepedia.com/Console_-_Universal_-_Dual_Vector_Separation

    As for the Saucer Separation it gets what you've described.
    -15% Hull HP
    +96 Impulse Speed
    +10 Turn rate
    +10 Weapons power
    -5 Shields power
    -5 Engine power
    -5 Auxilary power
    Crew Capacity set to 100 (-900 crew)
    -5% Shield HP
    If disabled, must be recalled

    But an improved Tactical BOFF seat for the Stardrive and Sci BOFF for the Saucer are exactly what I'm thinking.
    This might sound weird and kinda stupid, but i wish we couldt have the beam lance on the Gal-X's (an any other ships with the similar lance weapon) beam type switch to the predominent energy type of the ship's armerment. So if the Gal-X were using mostly anti-proton type weapons than the lance would be anti-proton based, if it were mostly using plasma than it would go plasma based. This would give you more room/options on outfitting your ship an not losing out on optimizzing the damage of your lance weapon.
    It doesn't sound weird at all, I've had the same thought myself. The Lance should in my view be whatever the predominant energy weapon type is, so whatever you have the most Tac consoles of would be the Lance's energy which would really vary the types of builds the ship uses. Although it gets scary with Antiproton Lances. It would also have to be adapted to the Guramba and the Veteran Ships that have similar Lotus abilities.
    Good lord, words cannot describe my disappointment with the new bug.

    Not because it sucks but that its just the same ship with a fancy skin and marginally better stats than the one I have.
    The fact that you can have intel and command specializations doesn't sway you at all huh?

    I know what they were trying to do, they were going out of their way to not flat out obsolete the T 5U Bugship which would've caused a ****storm to surpass all others.
    The battlecruiser I would have gone nuts about, as it is (to me) the best and most intimidating looking Dominion ship. With the recent release of command powers and appropriate ships, my hopes seemed to come true. But no, instead we get the same ship again as before, the original golden donkey.

    She was a beauty wasn't she. The first time I saw her my thought was TRIBBLE, that's the Dominion's Galaxy. Sh*t just got real. I figure that would be the Jem'Hadar command ship right there.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    captaind3 wrote: »
    Either massive shield penetration or the ability to ignore resists.

    It should actually be strongest in the connected ship state since the Phaser Lance would be receiving power directly from the Warp Core. Unless they stuffed the Defiant's warp core or a Runabout's core into the bottom of the Saucer section where the Captain's Yacht used to be, it would have less power and likely a longer recharge in the separated state.

    I am not sure as gtting rid of the saucer would mean the warp-core would have to power fewer systems, while the saucer would be powered by back-power as such i could see them making the lance from it beign weaker for that reason.

    Yes they do.
    http://sto.gamepedia.com/Ability:_Multi-Vector_Assault_Mode
    http://sto.gamepedia.com/Console_-_Universal_-_Dual_Vector_Separation

    Oh no i agreed and knew they did. I meant that since they already have it working in those ships, that there is a presidence for it.

    But an improved Tactical BOFF seat for the Stardrive and Sci BOFF for the Saucer are exactly what I'm thinking.

    Yeah i was also thinking of what could be put as a specific ability for each section as unique, such as maybe a slightly weaker tractor beam for the saucer or shield capasity buff for nearby ships (extreme closely range) such as it uses its own shields to re-enforce the nearby ship.


    As i said earlier i would love to see a redigned version of the Galaxy in a pack that are command ships like the command battle-ships yet in a more command-cruiser style like a mother-ship that cordinates the fight. Witht he dreadnaught being a front line command ship that acts like a relay-ship for orders an rally point of sorts. Add in that based on which cruiser command you have up the command abbilties gian secondary buff effects would make thesevery interesting and flexible ships.
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