Its near impossbile trying to get people to look past the peaceful nature of the TNG series and see the tech specs of the Galaxy clearly state/show she was armed to the teeth with the latest state of the art arsenal of offensive and defensive technology.
Closed minds due to not liking the ship. That is the issue with those not open to a retrofit of the exisitng ship. Doesn't matter if the pecking order of starships in STO is wrong,
The Defiant, Kirks Enterprise, Voyager, the NX-01 all at one point got jobbed and beaten in situations they shouldn't have.
The Galaxy is like Marmite either you love it or hate it.
We will never see a Galaxy stepped up in the cruiser pecking order as either the Dev's or someone in charge at Cryptic is not a marmite lover. Even if we got a tier 6 version i'll guarentee it'll be worse than any other tier 6 cruiser.
Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on
Its near impossbile trying to get people to look past the peaceful nature of the TNG series and see the tech specs of the Galaxy clearly state/show she was armed to the teeth with the latest state of the art arsenal of offensive and defensive technology.
Closed minds due to not liking the ship. That is the issue with those not open to a retrofit of the exisitng ship. Doesn't matter if the pecking order of starships in STO is wrong,
The Defiant, Kirks Enterprise, Voyager, the NX-01 all at one point got jobbed and beaten in situations they shouldn't have.
The Galaxy is like Marmite either you love it or hate it.
We will never see a Galaxy stepped up in the cruiser pecking order as either the Dev's or someone in charge at Cryptic is not a marmite lover. Even if we got a tier 6 version i'll guarentee it'll be worse than any other tier 6 cruiser.
Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on
We can only pray that along the way things like diplomacy and exploration become prominent features of this game. The Galaxy is still a premiere explorer. If I'm making first contact with a peaceful species, I certainly would want to do it in a Galaxy.
But yes, she was a beast. Look at all the times she was sent to do point work. The Klingons, the Cardassians, the Romulans, the Tamarians. She looked everyone else in the face.
As for the venture the saucer is a bit thin...and I'm sorry, I'm just not fond of the structure...that lip around the Main Deflector. Only part of the design I'm not feeling personally.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on
I agree though i would like to see them make afew changes to each of the galaxy's sausers in a T6 varient. Like with the Gal-X having an aditional one or two lance projections on the top of the sauser one on each side. If angled right could focus three lance beams on one spot for the lance weapon fire. Also having more prononced impulse ports or additional impulse ports open up when the sauser is seperated to show it is more agile than the other galaxies, with maybe some additional armoring to showcase the fact of the vaadwaur/iconian threat. Actually thinking about maybe have the T6 version have updated part designs of each galaxies, that make them look more improved in their area of focus compared to the others.
Would be nice of those pods were and interchangeable item. You could add that functionality to the Luna,nebula,akira,Miranda, and galaxy I suppose. Anything with a sail or roll bar or w/e.
On a side note dreadnoughtula sounds like a vampire.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
I agree though i would like to see them make afew changes to each of the galaxy's sausers in a T6 varient. Like with the Gal-X having an aditional one or two lance projections on the top of the sauser one on each side. If angled right could focus three lance beams on one spot for the lance weapon fire. Also having more prononced impulse ports or additional impulse ports open up when the sauser is seperated to show it is more agile than the other galaxies, with maybe some additional armoring to showcase the fact of the vaadwaur/iconian threat. Actually thinking about maybe have the T6 version have updated part designs of each galaxies, that make them look more improved in their area of focus compared to the others.
More diesel impulse engine in line with the Sovereign would work well on the saucer section.
Not feeling converging lance beams though. That thing is hard enough to hit with as it is.
Now you see back in the day when I thought about adding Nebula parts to the Galaxy I always put the mission pod on the aft of the saucer.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I kinda was thinking about it, and making a T6 galaxy varient that was a command ship like the command battle-ships could work too, since the galaxy's do seem to take a command type role in engagements. So maybe they could go more of the command cruiser/dreanaught compared to the command battle-ship we have now (also does it not look like the battleships could seperate their upper and lower hull an fly them as two distinct ships? side note.).
I could see this command cruiser like style having access to all of the cruiser commands, but with maybe thru a console or starship mastery gaining different buffs or such when in certain cruiser commands (based on either which galaxy you were using via a starship perk/mastery or via the console.). Naybe even that when using the command abilities in different cruiser command auras they gain a secondary efffect maybe showcasing how well the galazy was at corrdanating groups of ships.
For me with the sauser i would enjoy a phantom-like sauser, with the central part cut-out leaving a inner part of the sauser, and also maybe a pair of outer ring-like sausers that are situated slight over/under the central sauser area.
Edit: I thought about that second one with the idea of making a T6 galaxy as a single or group of command cruiser in the same vain of the command battle-ships. Maybe you could make it that using the command-ship abilities gives those ships in range of your command-cruiser's cruiser command (not really sure if there is a range on cruiser commands though would make sense) gives out a augemented command abbility effect.
For me with the sauser i would enjoy a phantom-like sauser, with the central part cut-out leaving a inner part of the sauser, and also maybe a pair of outer ring-like sausers that are situated slight over/under the central sauser area.
Oh by the Matrix PLEASE no.
There's nothing that brings pain and fury to me more than a doughnut ring saucer. What a waste of space. It's bad enough having to accept that double neck TRIBBLE in the Odyssey.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
There's nothing that brings pain and fury to me more than a doughnut ring saucer. What a waste of space. It's bad enough having to accept that double neck TRIBBLE in the Odyssey.
That Doughnut saucer is reminiscent of the Vengeance from the JJ-verse. I won't buy anything that looks like that!
The double neck on the Ody is one of the things I hate about the ship even though I do own it. I would love to see a T6 version that has some customization options such as change to a more standard looking neck or make it sleek with virtually no neck like the Sov/Intrepid.
That Doughnut saucer is reminiscent of the Vengeance from the JJ-verse. I won't buy anything that looks like that!
Which reminds me I gotta watch into Darkness. Though I'm aware of the Vengeance and all, so no spoilers or anything.
The double neck on the Ody is one of the things I hate about the ship even though I do own it. I would love to see a T6 version that has some customization options such as change to a more standard looking neck or make it sleek with virtually no neck like the Sov/Intrepid.
I wouldn't mind it so much visually but for what it does to the top front of the stardrive section underneath it. It looks in-congruent. They did a good job with her and she's much better in form than in the original drawing, but still that neck.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I was using my Gal-X last night, and honestly i am starting to remeber why i hate the sauser seperation. I find not only do i hate how slow the sauser travels, making it lag behind if you go to full impulse to get around quickly, but also you have no control of the suaser like you can have with hanger pets it seems. It would be nice to have either a update that makes the suaser or any sub-ships that are deployed from a sauser seperation-like ability have a hanger pet like interface.
I was using my Gal-X last night, and honestly i am starting to remeber why i hate the sauser seperation. I find not only do i hate how slow the sauser travels, making it lag behind if you go to full impulse to get around quickly, but also you have no control of the suaser like you can have with hanger pets it seems. It would be nice to have either a update that makes the suaser or any sub-ships that are deployed from a sauser seperation-like ability have a hanger pet like interface.
Or even an interface like our ground bridge officers, concentrate fire, go defense/cease fire, fire at will. And a support function like TSS on the Stardrive would be nice.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I think it would be neat if one of the Galaxy class options was 'no saucer'. You can choose to be a fully combat oriented Galaxy with 250 crew - and never have a saucer.
A saucer sepped Galaxy would swap it's ltcom tac and ltcom eng stations whenever the saucer was separated - whether this is from never having a saucer or just separating in combat.
I think it would be neat if one of the Galaxy class options was 'no saucer'. You can choose to be a fully combat oriented Galaxy with 250 crew - and never have a saucer.
A saucer sepped Galaxy would swap it's ltcom tac and ltcom eng stations whenever the saucer was separated - whether this is from never having a saucer or just separating in combat.
not having a saucer doesn't make it more combat oriented, the biggest guns are on the saucer. just the star drive alone would probably only be about as powerful as an ambassador class. but, this is a game, a very silly one that takes every opportunity to do the opposite of whats canon, latest being the tier 6 bug, the most canon fodder ship in trek being one of the most deadly escorts.
the station swapping on separation has been brought up before, and should be a thing on every transforming or separating ship.
not having a saucer doesn't make it more combat oriented, the biggest guns are on the saucer. just the star drive alone would probably only be about as powerful as an ambassador class. but, this is a game, a very silly one that takes every opportunity to do the opposite of whats canon, latest being the tier 6 bug, the most canon fodder ship in trek being one of the most deadly escorts.
You know now that you mention it. I mean the Bugship was only really a threat in groups of three. If you know where to shoot though...there was that time Weyoun and Odo shot one down in a Runabout.
Which makes me wonder...I mean I no people think there are too many cruisers in this game but where is the playable Jem'Hadar Battle Cruiser, which was the backbone of the Dominion fleet?
the station swapping on separation has been brought up before, and should be a thing on every transforming or separating ship.
It's just logical, it makes even more sense than the transforming Dyson ships.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I do like the idea of having boff seat switch ranks based on being seperated or connected, kinda like what happens wtih the Dyson ships when they switch between sci and tactical. Another thing that would be nice is being able to manually toggle between the lance beam attack an spread attack settings for the phaser lance, since the saucer can already use either the lance or the spread version even while seperated. As weird as it sounds it could be nice to be able to choose if you control the ssaucer or star-drive sections, as i like controling the star-drive yet i know afew like the saucer.
I do like the idea of having boff seat switch ranks based on being seperated or connected, kinda like what happens wtih the Dyson ships when they switch between sci and tactical. Another thing that would be nice is being able to manually toggle between the lance beam attack an spread attack settings for the phaser lance, since the saucer can already use either the lance or the spread version even while separated. As weird as it sounds it could be nice to be able to choose if you control the ssaucer or star-drive sections, as i like controlling the star-drive yet i know a few like the saucer.
A toggle on the Phaser Lance isn't a bad idea actually. Still needs more bite in either mode though.
As for choosing Stardrive section or not, that technology also exists as you can control which section of a Prometheus you fly in Multi Vector Assault Mode.
The question is what unique powers you would give to the Saucer? I would imagine it would be more defensive oriented.
A universal LtCdr or even Commander might be warranted for that though. When you separate the Saucer has whatever abilities that one BOFF can bring to the table.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
A toggle on the Phaser Lance isn't a bad idea actually. Still needs more bite in either mode though.
As for choosing Stardrive section or not, that technology also exists as you can control which section of a Prometheus you fly in Multi Vector Assault Mode.
The question is what unique powers you would give to the Saucer? I would imagine it would be more defensive oriented.
A universal LtCdr or even Commander might be warranted for that though. When you separate the Saucer has whatever abilities that one BOFF can bring to the table.
Yeah i think making the lance gain like a bonus pierce thru shield would be interesting, like it has more of the ships power diverted to it in seperated state, but i can understand why it is weaker in the non-seperated state as power is spread out more thru the ship systems. An yeah i know what you mean, which is why it would be nice to have as it is usable in one ship already.
The thing is that do other seperated ships like the Galaxy have unique abilities in thier seperated state, based on which ship you are using though? You are already getting increased mobility/agility in this seperated state, but i could see the power-system boost being adjusted while seperated could work. Like the drive getting a escort's bonus to power (+10 weapon power, but could be slightly different like a buff to both engines an weapons), while the sauser might get more sci orineted power stats (like shields an aux). This could also be that if you fly the saucer you get a improved sci or engeering seat, but the drive section gets a improved tactical seat.
This might sound weird and kinda stupid, but i wish we couldt have the beam lance on the Gal-X's (an any other ships with the similar lance weapon) beam type switch to the predominent energy type of the ship's armerment. So if the Gal-X were using mostly anti-proton type weapons than the lance would be anti-proton based, if it were mostly using plasma than it would go plasma based. This would give you more room/options on outfitting your ship an not losing out on optimizzing the damage of your lance weapon.
You know now that you mention it. I mean the Bugship was only really a threat in groups of three. If you know where to shoot though...there was that time Weyoun and Odo shot one down in a Runabout.
Which makes me wonder...I mean I no people think there are too many cruisers in this game but where is the playable Jem'Hadar Battle Cruiser, which was the backbone of the Dominion fleet?
It's just logical, it makes even more sense than the transforming Dyson ships.
Good lord, words cannot describe my disappointment with the new bug.
Not because it sucks but that its just the same ship with a fancy skin and marginally better stats than the one I have.
The battlecruiser I would have gone nuts about, as it is (to me) the best and most intimidating looking Dominion ship. With the recent release of command powers and appropriate ships, my hopes seemed to come true. But no, instead we get the same ship again as before, the original golden donkey.
As for the Galaxy, a command version would be PERFECT. It doesn't have to be overly tactical or sciency, but a few command powers and inspiration mechanic would raise her to a useful role.
I'm watching TNG on Blu-Ray these days and I really feel the urge to pull out my old T5U Fleet Galaxy. But her layout is so out of whack, I'd rather keep flying the Geneva and Concorde. Give the lady a makeover, the Galaxy deserves it and command powers are just the thing to use.
Yeah i think making the lance gain like a bonus pierce thru shield would be interesting, like it has more of the ships power diverted to it in seperated state, but i can understand why it is weaker in the non-seperated state as power is spread out more thru the ship systems. An yeah i know what you mean, which is why it would be nice to have as it is usable in one ship already.
Either massive shield penetration or the ability to ignore resists.
It should actually be strongest in the connected ship state since the Phaser Lance would be receiving power directly from the Warp Core. Unless they stuffed the Defiant's warp core or a Runabout's core into the bottom of the Saucer section where the Captain's Yacht used to be, it would have less power and likely a longer recharge in the separated state.
The thing is that do other seperated ships like the Galaxy have unique abilities in thier seperated state, based on which ship you are using though? You are already getting increased mobility/agility in this seperated state, but i could see the power-system boost being adjusted while seperated could work. Like the drive getting a escort's bonus to power (+10 weapon power, but could be slightly different like a buff to both engines an weapons), while the sauser might get more sci orineted power stats (like shields an aux). This could also be that if you fly the saucer you get a improved sci or engeering seat, but the drive section gets a improved tactical seat.
As for the Saucer Separation it gets what you've described.
-15% Hull HP
+96 Impulse Speed
+10 Turn rate
+10 Weapons power
-5 Shields power
-5 Engine power
-5 Auxilary power
Crew Capacity set to 100 (-900 crew)
-5% Shield HP
If disabled, must be recalled
But an improved Tactical BOFF seat for the Stardrive and Sci BOFF for the Saucer are exactly what I'm thinking.
This might sound weird and kinda stupid, but i wish we couldt have the beam lance on the Gal-X's (an any other ships with the similar lance weapon) beam type switch to the predominent energy type of the ship's armerment. So if the Gal-X were using mostly anti-proton type weapons than the lance would be anti-proton based, if it were mostly using plasma than it would go plasma based. This would give you more room/options on outfitting your ship an not losing out on optimizzing the damage of your lance weapon.
It doesn't sound weird at all, I've had the same thought myself. The Lance should in my view be whatever the predominant energy weapon type is, so whatever you have the most Tac consoles of would be the Lance's energy which would really vary the types of builds the ship uses. Although it gets scary with Antiproton Lances. It would also have to be adapted to the Guramba and the Veteran Ships that have similar Lotus abilities.
Good lord, words cannot describe my disappointment with the new bug.
Not because it sucks but that its just the same ship with a fancy skin and marginally better stats than the one I have.
The fact that you can have intel and command specializations doesn't sway you at all huh?
I know what they were trying to do, they were going out of their way to not flat out obsolete the T 5U Bugship which would've caused a ****storm to surpass all others.
The battlecruiser I would have gone nuts about, as it is (to me) the best and most intimidating looking Dominion ship. With the recent release of command powers and appropriate ships, my hopes seemed to come true. But no, instead we get the same ship again as before, the original golden donkey.
She was a beauty wasn't she. The first time I saw her my thought was TRIBBLE, that's the Dominion's Galaxy. Sh*t just got real. I figure that would be the Jem'Hadar command ship right there.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Either massive shield penetration or the ability to ignore resists.
It should actually be strongest in the connected ship state since the Phaser Lance would be receiving power directly from the Warp Core. Unless they stuffed the Defiant's warp core or a Runabout's core into the bottom of the Saucer section where the Captain's Yacht used to be, it would have less power and likely a longer recharge in the separated state.
I am not sure as gtting rid of the saucer would mean the warp-core would have to power fewer systems, while the saucer would be powered by back-power as such i could see them making the lance from it beign weaker for that reason.
Oh no i agreed and knew they did. I meant that since they already have it working in those ships, that there is a presidence for it.
But an improved Tactical BOFF seat for the Stardrive and Sci BOFF for the Saucer are exactly what I'm thinking.
Yeah i was also thinking of what could be put as a specific ability for each section as unique, such as maybe a slightly weaker tractor beam for the saucer or shield capasity buff for nearby ships (extreme closely range) such as it uses its own shields to re-enforce the nearby ship.
As i said earlier i would love to see a redigned version of the Galaxy in a pack that are command ships like the command battle-ships yet in a more command-cruiser style like a mother-ship that cordinates the fight. Witht he dreadnaught being a front line command ship that acts like a relay-ship for orders an rally point of sorts. Add in that based on which cruiser command you have up the command abbilties gian secondary buff effects would make thesevery interesting and flexible ships.
The fact that you can have intel and command specializations doesn't sway you at all huh?
Honestly? No it doesn't. Mostly because I don't see command powers in particular to work that well on escorts anyway. The intel ones, yes sure but that still doesn't make me wanna get a new one. 500+ mil to get the same ship with a new layout? Hell no lol
I don't fly the original one that often anyway, I actually prefer the dreadnought with the bug pets instead. But honestly, even if I fly my JHAS, she does everything I need of her and she has no big weaknesses that I feel need to change.
Anyway, back to the Galaxy.
Picard was a great example of why the Galaxy would work well as a command ship. Wouldn't you literally feel inspired by having one of these spearheading your task force? (assuming we wouldn't know the current one sucks)? I know I would be. A ship and a captain are always associated with one another. To me, the Galaxy kinda symbolizes the great leadership that Picard had and a command version would fit perfectly. Its a big ship with tons of support powers right now, but it lacks something to make it truly viable in the Post-DR meta and its currently the most inflexible BOFF layout imaginable. Inspiration mechanics and some command seating would go a long way for me.
I saw something about a T6 Gal with COM Engi, LTC Sci/Engi, LT Tac, and Ens Uni way back there. (And then Gal-X with LTC Tac/Engi and LT Sci.)
Cryptic just take my monies already.
Honestly.
Decided that I should probably stop just lurking in the thread.
Guess Cryptic doesn't want my money, because I ain't buying any of those other ships.
"After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
I just want a t6 galaxy with at least a ltcom tac seat, 3-4 tac consoels....
And perhaps a mastery trait that gives a global [overload] proc chance... ^^
And no, i do not want to have perks tied to separation since the galaxy's most potent weapons are those 2 main arrays....
Comments
Closed minds due to not liking the ship. That is the issue with those not open to a retrofit of the exisitng ship. Doesn't matter if the pecking order of starships in STO is wrong,
The Defiant, Kirks Enterprise, Voyager, the NX-01 all at one point got jobbed and beaten in situations they shouldn't have.
The Galaxy is like Marmite either you love it or hate it.
We will never see a Galaxy stepped up in the cruiser pecking order as either the Dev's or someone in charge at Cryptic is not a marmite lover. Even if we got a tier 6 version i'll guarentee it'll be worse than any other tier 6 cruiser.
Tier 6 based on the Venture would be cool. I think they need to add a little more depth to the saucer as its a little thin looking side on
We can only pray that along the way things like diplomacy and exploration become prominent features of this game. The Galaxy is still a premiere explorer. If I'm making first contact with a peaceful species, I certainly would want to do it in a Galaxy.
But yes, she was a beast. Look at all the times she was sent to do point work. The Klingons, the Cardassians, the Romulans, the Tamarians. She looked everyone else in the face.
As for the venture the saucer is a bit thin...and I'm sorry, I'm just not fond of the structure...that lip around the Main Deflector. Only part of the design I'm not feeling personally.
I agree though i would like to see them make afew changes to each of the galaxy's sausers in a T6 varient. Like with the Gal-X having an aditional one or two lance projections on the top of the sauser one on each side. If angled right could focus three lance beams on one spot for the lance weapon fire. Also having more prononced impulse ports or additional impulse ports open up when the sauser is seperated to show it is more agile than the other galaxies, with maybe some additional armoring to showcase the fact of the vaadwaur/iconian threat. Actually thinking about maybe have the T6 version have updated part designs of each galaxies, that make them look more improved in their area of focus compared to the others.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I think it would be pretty sweet
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
actually that was made already... http://fav.me/d5oofyp
Hey there was a mod ship like that for armada 2.
Would be nice of those pods were and interchangeable item. You could add that functionality to the Luna,nebula,akira,Miranda, and galaxy I suppose. Anything with a sail or roll bar or w/e.
On a side note dreadnoughtula sounds like a vampire.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
More diesel impulse engine in line with the Sovereign would work well on the saucer section.
Not feeling converging lance beams though. That thing is hard enough to hit with as it is.
I dig. Just put the third nacelle where the mission pod is. Or undersling the nacelle to keep the pod.
Now you see back in the day when I thought about adding Nebula parts to the Galaxy I always put the mission pod on the aft of the saucer.
I could see this command cruiser like style having access to all of the cruiser commands, but with maybe thru a console or starship mastery gaining different buffs or such when in certain cruiser commands (based on either which galaxy you were using via a starship perk/mastery or via the console.). Naybe even that when using the command abilities in different cruiser command auras they gain a secondary efffect maybe showcasing how well the galazy was at corrdanating groups of ships.
For me with the sauser i would enjoy a phantom-like sauser, with the central part cut-out leaving a inner part of the sauser, and also maybe a pair of outer ring-like sausers that are situated slight over/under the central sauser area.
Edit: I thought about that second one with the idea of making a T6 galaxy as a single or group of command cruiser in the same vain of the command battle-ships. Maybe you could make it that using the command-ship abilities gives those ships in range of your command-cruiser's cruiser command (not really sure if there is a range on cruiser commands though would make sense) gives out a augemented command abbility effect.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Oh by the Matrix PLEASE no.
There's nothing that brings pain and fury to me more than a doughnut ring saucer. What a waste of space. It's bad enough having to accept that double neck TRIBBLE in the Odyssey.
That Doughnut saucer is reminiscent of the Vengeance from the JJ-verse. I won't buy anything that looks like that!
The double neck on the Ody is one of the things I hate about the ship even though I do own it. I would love to see a T6 version that has some customization options such as change to a more standard looking neck or make it sleek with virtually no neck like the Sov/Intrepid.
Which reminds me I gotta watch into Darkness. Though I'm aware of the Vengeance and all, so no spoilers or anything.
I wouldn't mind it so much visually but for what it does to the top front of the stardrive section underneath it. It looks in-congruent. They did a good job with her and she's much better in form than in the original drawing, but still that neck.
Or even an interface like our ground bridge officers, concentrate fire, go defense/cease fire, fire at will. And a support function like TSS on the Stardrive would be nice.
A saucer sepped Galaxy would swap it's ltcom tac and ltcom eng stations whenever the saucer was separated - whether this is from never having a saucer or just separating in combat.
not having a saucer doesn't make it more combat oriented, the biggest guns are on the saucer. just the star drive alone would probably only be about as powerful as an ambassador class. but, this is a game, a very silly one that takes every opportunity to do the opposite of whats canon, latest being the tier 6 bug, the most canon fodder ship in trek being one of the most deadly escorts.
the station swapping on separation has been brought up before, and should be a thing on every transforming or separating ship.
You know now that you mention it. I mean the Bugship was only really a threat in groups of three. If you know where to shoot though...there was that time Weyoun and Odo shot one down in a Runabout.
Which makes me wonder...I mean I no people think there are too many cruisers in this game but where is the playable Jem'Hadar Battle Cruiser, which was the backbone of the Dominion fleet?
It's just logical, it makes even more sense than the transforming Dyson ships.
A toggle on the Phaser Lance isn't a bad idea actually. Still needs more bite in either mode though.
As for choosing Stardrive section or not, that technology also exists as you can control which section of a Prometheus you fly in Multi Vector Assault Mode.
The question is what unique powers you would give to the Saucer? I would imagine it would be more defensive oriented.
A universal LtCdr or even Commander might be warranted for that though. When you separate the Saucer has whatever abilities that one BOFF can bring to the table.
Yeah i think making the lance gain like a bonus pierce thru shield would be interesting, like it has more of the ships power diverted to it in seperated state, but i can understand why it is weaker in the non-seperated state as power is spread out more thru the ship systems. An yeah i know what you mean, which is why it would be nice to have as it is usable in one ship already.
The thing is that do other seperated ships like the Galaxy have unique abilities in thier seperated state, based on which ship you are using though? You are already getting increased mobility/agility in this seperated state, but i could see the power-system boost being adjusted while seperated could work. Like the drive getting a escort's bonus to power (+10 weapon power, but could be slightly different like a buff to both engines an weapons), while the sauser might get more sci orineted power stats (like shields an aux). This could also be that if you fly the saucer you get a improved sci or engeering seat, but the drive section gets a improved tactical seat.
This might sound weird and kinda stupid, but i wish we couldt have the beam lance on the Gal-X's (an any other ships with the similar lance weapon) beam type switch to the predominent energy type of the ship's armerment. So if the Gal-X were using mostly anti-proton type weapons than the lance would be anti-proton based, if it were mostly using plasma than it would go plasma based. This would give you more room/options on outfitting your ship an not losing out on optimizzing the damage of your lance weapon.
Good lord, words cannot describe my disappointment with the new bug.
Not because it sucks but that its just the same ship with a fancy skin and marginally better stats than the one I have.
The battlecruiser I would have gone nuts about, as it is (to me) the best and most intimidating looking Dominion ship. With the recent release of command powers and appropriate ships, my hopes seemed to come true. But no, instead we get the same ship again as before, the original golden donkey.
As for the Galaxy, a command version would be PERFECT. It doesn't have to be overly tactical or sciency, but a few command powers and inspiration mechanic would raise her to a useful role.
I'm watching TNG on Blu-Ray these days and I really feel the urge to pull out my old T5U Fleet Galaxy. But her layout is so out of whack, I'd rather keep flying the Geneva and Concorde. Give the lady a makeover, the Galaxy deserves it and command powers are just the thing to use.
"Let them eat static!"
It should actually be strongest in the connected ship state since the Phaser Lance would be receiving power directly from the Warp Core. Unless they stuffed the Defiant's warp core or a Runabout's core into the bottom of the Saucer section where the Captain's Yacht used to be, it would have less power and likely a longer recharge in the separated state.
Yes they do.
http://sto.gamepedia.com/Ability:_Multi-Vector_Assault_Mode
http://sto.gamepedia.com/Console_-_Universal_-_Dual_Vector_Separation
As for the Saucer Separation it gets what you've described.
But an improved Tactical BOFF seat for the Stardrive and Sci BOFF for the Saucer are exactly what I'm thinking.
It doesn't sound weird at all, I've had the same thought myself. The Lance should in my view be whatever the predominant energy weapon type is, so whatever you have the most Tac consoles of would be the Lance's energy which would really vary the types of builds the ship uses. Although it gets scary with Antiproton Lances. It would also have to be adapted to the Guramba and the Veteran Ships that have similar Lotus abilities. The fact that you can have intel and command specializations doesn't sway you at all huh?
I know what they were trying to do, they were going out of their way to not flat out obsolete the T 5U Bugship which would've caused a ****storm to surpass all others.
She was a beauty wasn't she. The first time I saw her my thought was TRIBBLE, that's the Dominion's Galaxy. Sh*t just got real. I figure that would be the Jem'Hadar command ship right there.
As i said earlier i would love to see a redigned version of the Galaxy in a pack that are command ships like the command battle-ships yet in a more command-cruiser style like a mother-ship that cordinates the fight. Witht he dreadnaught being a front line command ship that acts like a relay-ship for orders an rally point of sorts. Add in that based on which cruiser command you have up the command abbilties gian secondary buff effects would make thesevery interesting and flexible ships.
Honestly? No it doesn't. Mostly because I don't see command powers in particular to work that well on escorts anyway. The intel ones, yes sure but that still doesn't make me wanna get a new one. 500+ mil to get the same ship with a new layout? Hell no lol
I don't fly the original one that often anyway, I actually prefer the dreadnought with the bug pets instead. But honestly, even if I fly my JHAS, she does everything I need of her and she has no big weaknesses that I feel need to change.
Anyway, back to the Galaxy.
Picard was a great example of why the Galaxy would work well as a command ship. Wouldn't you literally feel inspired by having one of these spearheading your task force? (assuming we wouldn't know the current one sucks)? I know I would be. A ship and a captain are always associated with one another. To me, the Galaxy kinda symbolizes the great leadership that Picard had and a command version would fit perfectly. Its a big ship with tons of support powers right now, but it lacks something to make it truly viable in the Post-DR meta and its currently the most inflexible BOFF layout imaginable. Inspiration mechanics and some command seating would go a long way for me.
"Let them eat static!"
Cryptic just take my monies already.
Honestly.
Decided that I should probably stop just lurking in the thread.
Guess Cryptic doesn't want my money, because I ain't buying any of those other ships.
And perhaps a mastery trait that gives a global [overload] proc chance... ^^
And no, i do not want to have perks tied to separation since the galaxy's most potent weapons are those 2 main arrays....