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Stop Blaming the DPSers

sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
Originally posted here.

Stop blaming the DPSers for the problems in this game. Especially the HP buffs of all the NPCs.

The devs did not do this for 0.1% of the players base. They didn't do this because we demanded more challenge. They do not care about any of the players.

What they care about is slowing the game down so people spend more time in game, basically "cooking the books" when it comes to their metrics.

Pre-DR a lot of the events where too easy, and very quickly completed.

When DR hit tribble a few of us figured out that the Devs are implementing time gates on all the ingame currencies.

Their intention is that players only make X mount of Dil, EC, Marks, BNPs, and/or XP per hour. anything that provides more than X amount/hour was removed or nerfed.

Take a look at all the available Elite Space Queues:
http://i.imgur.com/72xaZIL.jpg

They are all long, tedious, and unrewarding. they are all time gates, and apart from Korfez, none of them can be completed in under 15-20 minutes.

NWS Elite now takes 45minutes-1 hour for a top DPS team to complete and rewards the same amount of marks that NWS normal does.

This ensures that a player cannot get more than 3 or 4 Salvage Tech per hour.

This is why they will not be releasing Elite version of the Borg STFs. They have no way to slow players down in IS, CS, or KS so it highly likely that top players like myself would be able to get 3 Salvage Techs in 15 minutes!

The same applies for the Advanced queues, they do not want players getting Dil/BNPs/whatever too fast.

That's why they will never give out any kind of good reward for Normal Queues, they're just completed too fast.

TL: DR If you want someone to blame for the state of the game currently, don't look at the high DPSers. We're just convenient scapegoats. The way the game is right now is entirely intentional and pre-meditated by the Devs.
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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2015
    Just saying, I've beaten VCE in 15-20 at most. It's not long at all.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2015
    UUuummmm...

    There'd be no reason to increase the NPC's HP's if the other 99.9% of the folks who aren't hitting 20 to 50k were the only one's playing.

    <shrug>
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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    starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2015
    But it is easier to blame others than realize it is their own lack of skill. Elite should always be for players that find Normal and Advanced too easy and boring.
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2015
    ELITE is for the high DPS'ers...but Cryptic took the easy way out to make them "harder".

    Unfortunatelly, they also mucked up Normal.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    edited January 2015
    Just a little unrelated, i want to point out that Crystalline Catastrophe can be completed in less than 5 minutes..
    The forces of darkness are upon us!
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    kermanikermani Member Posts: 77 Arc User
    edited January 2015
    You guys are awesome and the players think so....

    :D
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    DPSers are the best players ever and the community loves them!

    Or did ya think that the endless bragging and pushing the game more and more towards such builds (and buying all the stuff that goes with them) wouldn't result in the the devs catering to it and trying to get more people to behave that way? The whole point of DR was to get EVERYONE chasing DPS and spending accordingly.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    edited January 2015
    Good luck getting the "I heart the devs, and they're always right- even when they're wrong" people to face facts.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    Players don't make the code.
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    rsoblivionrsoblivion Member Posts: 809 Arc User
    edited January 2015
    As is every MMO ever made. It's just that the CCG Dev's at STO only woke up to it after making the game for 3 years...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    HUGE difference between space elites and, ground elites, HUGE difference!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited January 2015
    Heh, at least PvPers are not the only scapegoat anymore.

    I totally agree that it's a timegating issue. New difficulty launched with a new level cap and "upgrade" system is at base level a cash grab/treadmill/psychological manipulation move.

    Blame the metrics, not your fellow players.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    TL: DR If you want someone to blame for the state of the game currently, don't look at the high DPSers. We're just convenient scapegoats. The way the game is right now is entirely intentional and pre-meditated by the Devs.

    I'm not going to blame the devs though...not for that. Got 9001 things that I'll blame them for, wag my finger at them for, and mutter things at the screen that I can't type for...but it's a MMO, so I'm not going to blame them for something taking time - there being timegates and the like. If the ADHD Facebook/Phone/Tablet folks can't deal with it being a MMO, they can go play Pet Rescue Saga and TRIBBLE off...
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    fatman592 wrote: »
    Heh, at least PvPers are not the only scapegoat anymore.

    I totally agree that it's a timegating issue. New difficulty launched with a new level cap and "upgrade" system is at base level a cash grab/treadmill/psychological manipulation move.

    Blame the metrics, not your fellow players.

    HOW DARE YOU BLAME THE METRICS!

    Not really.

    On top of that, the XP nerfs, Tau Dewa Patrols Nerf, etc.
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    farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    People will always point the finger and blame. And rarely point it at themselves.

    I don't see the blame of the tougher enemies due to the minor group of DPSers. What I saw was content too easy. Granted I only play the "easy" mode, but even that was too easy. Players was wanting harder content and we got it. I love what they did and really get a challenge, even in my "easy" mode of play. Now I'm seeing enemies tougher to kill, I'm using BOFF skills I never used before or rarely did, and I'm actually seeing me having to fight and use skill to kill. Not just go in and just run all over the target and like move on.

    I tried the next level, but they proved too hard. And I didn't get rewards worth my time. Which is why I play the "easy", plus I don't have much time to play. So I like to kinda speed through it. However the new setting is perfect. I'm taking out ships that is tough how I like it.

    To me what they did was the best thing they did to the enemy. And I'm loving it! :D
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    bwleon7bwleon7 Member Posts: 310 Arc User
    edited January 2015
    South Park explained it all pretty well.

    https://www.youtube.com/watch?v=vo_DZpXKq1A
    Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
    Mr. Spock: And the ways our differences combine, to create meaning and beauty.

    -Star Trek: Is There in Truth No Beauty? (1968)
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    erraberrab Member Posts: 1,428 Arc User
    edited January 2015
    I've got no problems with players that can face role any PVE content, after all STO is just a game.

    If it's possible to hit over 100k DPS then do it and then go even further than that!

    This MMO is the way it is right now because the DEVs made it this way and there's not one player or class of player that can be blamed for STO's current state at all.

    I agree with the OP that time gating has gotten quite out of hand here and the lack of Elite level Borg STF's is glaring proof that the DEV's have not found a way to cheap out on the rewards that the players won't call them out on.

    In the end this is Cryptic's yard and we only play in it.

    So if anyone is really blaming the current state of STO on high DPS players all I can say to them is:

    "Don't Hate the Player, Hate the Game"
    [SIGPIC][/SIGPIC]
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    pilot2012pilot2012 Member Posts: 0 Arc User
    edited January 2015
    I blame Cryptic for taking the easy route with P2W gamble boxes. If they were like other game designers, they would be making everything you pay real money for a sidegrade. But no, they don't want to make a balanced game. How hard is it to make money with a Trek game? It should be like printing money, you shouldn't have to resort to turning it into an online game of Dabo with Leeta. These forums are good entertainment, though, you hardly see game forums that are always this ticked off at the company.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited January 2015
    daveyny wrote: »
    UUuummmm...

    There'd be no reason to increase the NPC's HP's if the other 99.9% of the folks who aren't hitting 20 to 50k were the only one's playing.

    <shrug>

    Exactly...there is no way you can deny that even pugging elites was trivial and a joke...sure maybe wouldn't get a ton of two minute elites but elites were still a complete and utter joke because of the rampant DPS.

    When someone can 1 man a elite or carry a whole team dps is over tuned...
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    deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited January 2015
    cryptic allowed the massive dps builds...so it's their game mechanics that allowed it, blaming players that utilize those mechanics when they are WAI is BS.

    the over the top damage dealers did nothing but use the mechanics available, if you want to blame ANYONE, fix it where it belongs, on cryptic.

    so all in all OP is correct, it's not the high damage players fault, it's the mechanics that allow it to happen in the first place.

    more players really need to get a handle on critical, rational thinking. ANYTHING to do with the game is cryptics baby. the only exception is exploits, which are still partially cryptic writing code that allows exploits. but when it comes to mechanics WAI and players take advantage of those mechanics in ways you don't like...

    remember, it was cryptic who put those mechanics in place, we don't make the game, we just play it.
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    berginsbergins Member Posts: 3,453 Arc User
    edited January 2015
    Their intention is that players only make X mount of Dil, EC, Marks, BNPs, and/or XP per hour. anything that provides more than X amount/hour was removed or nerfed.
    I can agree with this.
    This is why they will not be releasing Elite version of the Borg STFs. They have no way to slow players down in IS, CS, or KS so it highly likely that top players like myself would be able to get 3 Salvage Techs in 15 minutes!
    I can also agree with this.

    Thing is, since some of what is going on is reaction of the Devs to players able to complete the content too quickly, isn't that still saying it is because of those players?
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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    js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    bergins wrote: »
    I can agree with this.
    I can also agree with this.

    Thing is, since some of what is going on is reaction of the Devs to players able to complete the content too quickly, isn't that still saying it is because of those players?

    "Too quickly" is subjective though. It's the devs who decided to slow us all down and they did it in the laziest way they could.

    It's not the DPS crowd's fault. It's not any player's fault.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited January 2015
    bergins wrote: »
    I can agree with this.
    I can also agree with this.

    Thing is, since some of what is going on is reaction of the Devs to players able to complete the content too quickly, isn't that still saying it is because of those players?

    Let's break this down:

    Originally when ISE, CSE, and KSE where released the top end DPS was 6k. That was only achievable with a min/maxed tripped out Escort and a keen pilot.

    Then we got powercreep, powercreep, more powercreep, devs leave, new devs came, powercreep, nerfs, buffs, tweaks, more powercreep...

    It got to the point where 5x T1 ships could run the Elite queues just fine. A halfway decent pilot could unbox a ship, slap BOffs in, and hit 10k.

    One of my fleet mates ran a test, he got a fleet dhelan, put in white mk10 weapons, and white mk9 gear, and no consoles whatsoever and nailed 13k DPS...

    I know someone else who managed to pull 19k DPS in a scimitar with 100% white gear.

    As the poster above you said: this has nothing to do with the players. We are just leveraging the mechanics that the Devs implemented. We're just playing the game as they designed it.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited January 2015
    I'm not going to blame the devs though...not for that. Got 9001 things that I'll blame them for, wag my finger at them for, and mutter things at the screen that I can't type for...but it's a MMO, so I'm not going to blame them for something taking time - there being timegates and the like. If the ADHD Facebook/Phone/Tablet folks can't deal with it being a MMO, they can go play Pet Rescue Saga and TRIBBLE off...
    Actually, those tend to be WORSE about time gates. It's standard for them to charge money for skipping the time gates too. Also a lot of them gate your play time. Such as only letting you do 5 missions a day and similar things...
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    js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    Actually, those tend to be WORSE about time gates. It's standard for them to charge money for skipping the time gates too. Also a lot of them gate your play time. Such as only letting you do 5 missions a day and similar things...

    Yes, you're right. Nobody should ever want this game to become more like one of those Farmville monstrosities.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    mimey2mimey2 Member Posts: 0 Arc User
    edited January 2015
    Ooh, so does this mean that PvPers aren't the primary easy-to-go-to scapegoat anymore?

    It's funny, a lot of similar arguments posted over time about how PvPers used to do things in the game. They knew the mechanics and were the primary blame for anytime something got changed mechanics-wise or in regards to an item, or set, etc.

    That isn't any kind of jab at the DPS folks, I get what Sarcasmdetector is saying, and I do agree.

    DPS folks don't matter. And I don't mean that as a bad thing to say about them. What I mean is that Cryptic would've done something like this no matter what, even without things being the way they are.

    If 6k DPS was still top of the line, or if 100k DPS could be done by anybody, it's not about that. It never has been. It's about control, nothing more, nothing less. Do what we want, when we want, where we want, and how fast we want.



    Besides, if they really DID not like the huge DPS numbers people could achieve, does anyone honestly believe they would bump up the damage on Mk XIII and XIV weapons so dramatically? Hell, I feel like I doubled my DPS when I bumped up some DHCs on my main character recently, only the DHCs mind, 4 of em on my fleet-u Avenger, on an ENG.

    If they really didn't like it, and went out of their way to lower DPS, they would never have bothered with such a huge boost. Heck, even my ground weapons really ramped up their power cuz of this.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2015
    Originally posted here.

    Stop blaming the DPSers for the problems in this game. Especially the HP buffs of all the NPCs.

    The devs did not do this for 0.1% of the players base. They didn't do this because we demanded more challenge. They do not care about any of the players.

    What they care about is slowing the game down so people spend more time in game, basically "cooking the books" when it comes to their metrics.

    Pre-DR a lot of the events where too easy, and very quickly completed.

    When DR hit tribble a few of us figured out that the Devs are implementing time gates on all the ingame currencies.

    Their intention is that players only make X mount of Dil, EC, Marks, BNPs, and/or XP per hour. anything that provides more than X amount/hour was removed or nerfed.

    Take a look at all the available Elite Space Queues:
    http://i.imgur.com/72xaZIL.jpg

    They are all long, tedious, and unrewarding. they are all time gates, and apart from Korfez, none of them can be completed in under 15-20 minutes.

    NWS Elite now takes 45minutes-1 hour for a top DPS team to complete and rewards the same amount of marks that NWS normal does.

    This ensures that a player cannot get more than 3 or 4 Salvage Tech per hour.

    This is why they will not be releasing Elite version of the Borg STFs. They have no way to slow players down in IS, CS, or KS so it highly likely that top players like myself would be able to get 3 Salvage Techs in 15 minutes!

    The same applies for the Advanced queues, they do not want players getting Dil/BNPs/whatever too fast.

    That's why they will never give out any kind of good reward for Normal Queues, they're just completed too fast.

    TL: DR If you want someone to blame for the state of the game currently, don't look at the high DPSers. We're just convenient scapegoats. The way the game is right now is entirely intentional and pre-meditated by the Devs.

    plenty of blame to throw around, and dps'ers are apart of that blame game, they are after all the group of players that showed cryptic they broke the 80k dps mark last year and 100k dps mark not long ago, what were you expecting? a pat on the back for a job well done? :P

    that is something players did by themselves when the system was in place and im overlooking the rest of the blame to specify specific portion of blame.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    rsoblivionrsoblivion Member Posts: 809 Arc User
    edited January 2015
    It's like blaming the DPS crew for having an NX run through an STF pulling more DPS than the avg player. How is that the fault of the player who was good enough to pull that off?

    It's even funnier that people then blame said player when Cryptic ban Tier 1 ships from entering STF's? Why do that, they just showed a Tier 1 ship can do enough DPS in an STF to complete it on Advanced level. If anything it shows they have extremely fragile ego's and react like a 6 yr old every time a nasty player has some fun, thinking it's at their expense.

    However due to fostering that mentality a lot of it is now at the balance team's expense XD
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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    zulisvelzulisvel Member Posts: 518 Arc User
    edited January 2015
    As the poster above you said: this has nothing to do with the players. We are just leveraging the mechanics that the Devs implemented. We're just playing the game as they designed it.
    Until the Devs decide you aren't.
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