Originally posted
here.
Stop blaming the DPSers for the problems in this game. Especially the HP buffs of all the NPCs.
The devs did not do this for 0.1% of the players base. They didn't do this because we demanded more challenge. They do not care about any of the players.
What they care about is slowing the game down so people spend more time in game, basically "cooking the books" when it comes to their metrics.
Pre-DR a lot of the events where too easy, and very quickly completed.
When DR hit tribble a few of us figured out that the Devs are implementing time gates on all the ingame currencies.
Their intention is that players only make X mount of Dil, EC, Marks, BNPs, and/or XP per hour. anything that provides more than X amount/hour was removed or nerfed.
Take a look at all the available Elite Space Queues:
http://i.imgur.com/72xaZIL.jpg
They are all long, tedious, and unrewarding. they are all time gates, and apart from Korfez, none of them can be completed in under 15-20 minutes.
NWS Elite now takes 45minutes-1 hour for a top DPS team to complete and rewards the same amount of marks that NWS normal does.
This ensures that a player cannot get more than 3 or 4 Salvage Tech per hour.
This is why they will not be releasing Elite version of the Borg STFs. They have no way to slow players down in IS, CS, or KS so it highly likely that top players like myself would be able to get 3 Salvage Techs in 15 minutes!
The same applies for the Advanced queues, they do not want players getting Dil/BNPs/whatever too fast.
That's why they will never give out any kind of good reward for Normal Queues, they're just completed too fast.
TL: DR If you want someone to blame for the state of the game currently, don't look at the high DPSers. We're just convenient scapegoats. The way the game is right now is entirely intentional and pre-meditated by the Devs.
Comments
There'd be no reason to increase the NPC's HP's if the other 99.9% of the folks who aren't hitting 20 to 50k were the only one's playing.
<shrug>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Unfortunatelly, they also mucked up Normal.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Or did ya think that the endless bragging and pushing the game more and more towards such builds (and buying all the stuff that goes with them) wouldn't result in the the devs catering to it and trying to get more people to behave that way? The whole point of DR was to get EVERYONE chasing DPS and spending accordingly.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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I totally agree that it's a timegating issue. New difficulty launched with a new level cap and "upgrade" system is at base level a cash grab/treadmill/psychological manipulation move.
Blame the metrics, not your fellow players.
I'm not going to blame the devs though...not for that. Got 9001 things that I'll blame them for, wag my finger at them for, and mutter things at the screen that I can't type for...but it's a MMO, so I'm not going to blame them for something taking time - there being timegates and the like. If the ADHD Facebook/Phone/Tablet folks can't deal with it being a MMO, they can go play Pet Rescue Saga and TRIBBLE off...
HOW DARE YOU BLAME THE METRICS!
Not really.
On top of that, the XP nerfs, Tau Dewa Patrols Nerf, etc.
I don't see the blame of the tougher enemies due to the minor group of DPSers. What I saw was content too easy. Granted I only play the "easy" mode, but even that was too easy. Players was wanting harder content and we got it. I love what they did and really get a challenge, even in my "easy" mode of play. Now I'm seeing enemies tougher to kill, I'm using BOFF skills I never used before or rarely did, and I'm actually seeing me having to fight and use skill to kill. Not just go in and just run all over the target and like move on.
I tried the next level, but they proved too hard. And I didn't get rewards worth my time. Which is why I play the "easy", plus I don't have much time to play. So I like to kinda speed through it. However the new setting is perfect. I'm taking out ships that is tough how I like it.
To me what they did was the best thing they did to the enemy. And I'm loving it!
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
https://www.youtube.com/watch?v=vo_DZpXKq1A
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
-Star Trek: Is There in Truth No Beauty? (1968)
If it's possible to hit over 100k DPS then do it and then go even further than that!
This MMO is the way it is right now because the DEVs made it this way and there's not one player or class of player that can be blamed for STO's current state at all.
I agree with the OP that time gating has gotten quite out of hand here and the lack of Elite level Borg STF's is glaring proof that the DEV's have not found a way to cheap out on the rewards that the players won't call them out on.
In the end this is Cryptic's yard and we only play in it.
So if anyone is really blaming the current state of STO on high DPS players all I can say to them is:
"Don't Hate the Player, Hate the Game"
Exactly...there is no way you can deny that even pugging elites was trivial and a joke...sure maybe wouldn't get a ton of two minute elites but elites were still a complete and utter joke because of the rampant DPS.
When someone can 1 man a elite or carry a whole team dps is over tuned...
the over the top damage dealers did nothing but use the mechanics available, if you want to blame ANYONE, fix it where it belongs, on cryptic.
so all in all OP is correct, it's not the high damage players fault, it's the mechanics that allow it to happen in the first place.
more players really need to get a handle on critical, rational thinking. ANYTHING to do with the game is cryptics baby. the only exception is exploits, which are still partially cryptic writing code that allows exploits. but when it comes to mechanics WAI and players take advantage of those mechanics in ways you don't like...
remember, it was cryptic who put those mechanics in place, we don't make the game, we just play it.
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Thing is, since some of what is going on is reaction of the Devs to players able to complete the content too quickly, isn't that still saying it is because of those players?
"Too quickly" is subjective though. It's the devs who decided to slow us all down and they did it in the laziest way they could.
It's not the DPS crowd's fault. It's not any player's fault.
Free Tibet!
Let's break this down:
Originally when ISE, CSE, and KSE where released the top end DPS was 6k. That was only achievable with a min/maxed tripped out Escort and a keen pilot.
Then we got powercreep, powercreep, more powercreep, devs leave, new devs came, powercreep, nerfs, buffs, tweaks, more powercreep...
It got to the point where 5x T1 ships could run the Elite queues just fine. A halfway decent pilot could unbox a ship, slap BOffs in, and hit 10k.
One of my fleet mates ran a test, he got a fleet dhelan, put in white mk10 weapons, and white mk9 gear, and no consoles whatsoever and nailed 13k DPS...
I know someone else who managed to pull 19k DPS in a scimitar with 100% white gear.
As the poster above you said: this has nothing to do with the players. We are just leveraging the mechanics that the Devs implemented. We're just playing the game as they designed it.
My character Tsin'xing
Yes, you're right. Nobody should ever want this game to become more like one of those Farmville monstrosities.
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It's funny, a lot of similar arguments posted over time about how PvPers used to do things in the game. They knew the mechanics and were the primary blame for anytime something got changed mechanics-wise or in regards to an item, or set, etc.
That isn't any kind of jab at the DPS folks, I get what Sarcasmdetector is saying, and I do agree.
DPS folks don't matter. And I don't mean that as a bad thing to say about them. What I mean is that Cryptic would've done something like this no matter what, even without things being the way they are.
If 6k DPS was still top of the line, or if 100k DPS could be done by anybody, it's not about that. It never has been. It's about control, nothing more, nothing less. Do what we want, when we want, where we want, and how fast we want.
Besides, if they really DID not like the huge DPS numbers people could achieve, does anyone honestly believe they would bump up the damage on Mk XIII and XIV weapons so dramatically? Hell, I feel like I doubled my DPS when I bumped up some DHCs on my main character recently, only the DHCs mind, 4 of em on my fleet-u Avenger, on an ENG.
If they really didn't like it, and went out of their way to lower DPS, they would never have bothered with such a huge boost. Heck, even my ground weapons really ramped up their power cuz of this.
plenty of blame to throw around, and dps'ers are apart of that blame game, they are after all the group of players that showed cryptic they broke the 80k dps mark last year and 100k dps mark not long ago, what were you expecting? a pat on the back for a job well done? :P
that is something players did by themselves when the system was in place and im overlooking the rest of the blame to specify specific portion of blame.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
It's even funnier that people then blame said player when Cryptic ban Tier 1 ships from entering STF's? Why do that, they just showed a Tier 1 ship can do enough DPS in an STF to complete it on Advanced level. If anything it shows they have extremely fragile ego's and react like a 6 yr old every time a nasty player has some fun, thinking it's at their expense.
However due to fostering that mentality a lot of it is now at the balance team's expense XD
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."