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Urgent Request to Cryptic to scrap ground cover shields.

stuart1965stuart1965 Member Posts: 691 Arc User
Sadly in this game we have idiot trolls who spoil it for other players.
Cover shields are being used to block players progress in Undine Infiltration.
Cryptic/pwe can you please scrap the use of these shields in this mission?
Also if progress is blocked by these trolls,then the 1hr ban should be applied to these trolls,and not genuine players of the mission.
Post edited by Unknown User on
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Comments

  • vetteguy904vetteguy904 Member Posts: 3,943 Arc User
    edited December 2014
    or give the team leader the power to dismiss it
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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    stuart1965 wrote: »
    Sadly in this game we have idiot trolls who spoil it for other players.
    Cover shields are being used to block players progress in Undine Infiltration.
    Cryptic/pwe can you please scrap the use of these shields in this mission?
    Also if progress is blocked by these trolls,then the 1hr ban should be applied to these trolls,and not genuine players of the mission.

    I've noticed this myself on the ground daily grinds. So that's the game plan now by those players who are doing that. Using protection against other players. We all should play fair with each other and use these gear at the enemy not each other! Shame
    [SIGPIC][/SIGPIC]

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  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    or give the team leader the power to dismiss it

    What if the team leader is the engineer putting them up?
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited December 2014
    iconians wrote: »
    What if the team leader is the engineer putting them up?

    Better question: what if the team leader is "in on it" or, at least, apathetic?
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  • stuart1965stuart1965 Member Posts: 691 Arc User
    edited December 2014
    Perhaps if engineers were excluded from this mission. they are not needed for it.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,698 Community Moderator
    edited December 2014
    Or make it so that allied shields don't impeed movement of allied players. TF2 has something that makes ally engie buildings able to be passed through, but not your own buildings.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Switching then off from Cryptic's end may not be easy unfortunately. Maybe the long term solution - again I'm not suggesting that its easy - would be to enable allies of the person creating the cover shield to pass through it.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2014
    There's a number of threads about these trolls. Some people are just azzholes, but hopefully those kinds of people will all die of a horrible wasting disease someday. Really Cryptic ought to just make the hole bigger or make it an actual hole in the floor that you'd need multiple shields to block off.

    As for 'engineers not allowed' though, now you're just behaving badly too.
  • hravikhravik Member Posts: 1,203 Arc User
    edited December 2014
    Eh, I'd rather not have my cover shield gotten rid of, thank you. I use it to hide my medical and shield generators from fire, as they usually get targeted before anything else.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2014
    Or, change the permeability of the cover shield so friends can pass through?
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Or, change the permeability of the cover shield so friends can pass through?

    Yup, like I said in my post. It's the only sensible solution.
    [SIGPIC][/SIGPIC]
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited December 2014
    Why do people always go to the extremes?

    Simply make it passable by friendly players as someone already mentioned...
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2014
    Or, change the permeability of the cover shield so friends can pass through?
    ^This would be the best solution, change the thing so that it only blocks hostiles, non-hostiles and allies can pass through it freely.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited December 2014
    rattler2 wrote: »
    Or make it so that allied shields don't impeed movement of allied players.

    That. It would retain the primary functions of the Cover Shield and still prevent trolling. You could still use it to defend Gens and Mortars, block enemies (including enemy players), etc. It would impede certain platforming uses of the Cover Shield, but it would at least maintain the value of the ability.

    Then again, OP, what power would you give Engineers in place of Cover Shield? Or, what power would you remove from the other two Professions?
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  • berginsbergins Member Posts: 3,453 Arc User
    edited December 2014
    stuart1965 wrote: »
    Perhaps if engineers were excluded from this mission. they are not needed for it.

    We don't need any Sci, either, so let's get rid of them too. For that matter, Tac captains are pretty much not needed, they should be banned first...

    Pardon my ignorance, but aren't there easier ways to troll this Queue? For example, I've NEVER seen the cover shield used in this way, but how can anyone answer the questions wrong, unless they just aren't reading? I've seen that far too often.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    rattler2 wrote: »
    Or make it so that allied shields don't impeed movement of allied players. TF2 has something that makes ally engie buildings able to be passed through, but not your own buildings.

    Yeah, that seems the best solution from a gameplay point of view. (I figure it could be difficult from a technical point of view, but for players, it should yield the best results).


    Also, people that deliberately try to sabotage missions should be banned from Queues, if not the game entirely.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited December 2014
    rattler2 wrote: »
    Or make it so that allied shields don't impeed movement of allied players. TF2 has something that makes ally engie buildings able to be passed through, but not your own buildings.

    Agreed. The cover shield is actually of use in UIA/UIE for the Defend the Orb objective, so I think taking it away completely won't help. Keeping it from impeding allied players seems like the reasonable solution.

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  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited December 2014
    I thought Cryptic already addressed this back when Undine Infiltration originally came out? Or maybe I'm just remembering similar discussions from back then, and the trolls eventually got bored, so it seemed like it had been resolved....

    Anyway, I think back then, as now, it was decided that the simplest solution, seemingly, was to make it so only hostiles could be blocked by it. Again, I'm kind of dumbfounded as to why such a change hasn't already happened.

    Also, any bets as to how long it's going to take for someone from Starfleet Dental to show up and call us a bunch of whiners?
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited December 2014
    gulberat wrote: »
    Agreed. The cover shield is actually of use in UIA/UIE for the Defend the Orb objective, so I think taking it away completely won't help. Keeping it from impeding allied players seems like the reasonable solution.
    Also, you can use it to save the redshirt captain of the Dyson in the cutscene during A Step between Stars.
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited December 2014
    Interim fix for every player: Join PublicEliteSTF channel, start an Undine Infiltration run at any time and gather good non-trolling players from there.
  • questeriusquesterius Member Posts: 8,509 Arc User
    edited December 2014
    stuart1965 wrote: »
    Sadly in this game we have idiot trolls who spoil it for other players.
    Cover shields are being used to block players progress in Undine Infiltration.
    Cryptic/pwe can you please scrap the use of these shields in this mission?
    Also if progress is blocked by these trolls,then the 1hr ban should be applied to these trolls,and not genuine players of the mission.

    I know there are trolls, but why should i (and other engineers with me) lose access to one of our most potent defensive means?

    The solution is not to block access to the cover shield, but to restrict where they can be put up. If you have a narrow passage then put a restriction zone of 5-6 meter surrounding that passage in place.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    An easy "fix" to the shield have been posted a long time ago, by several players. Allow the shield to be "crossed" by allies. It will still block enemies and the line of sight of everyone, but you will not be able to troll anyone.

    Removing the power is not a solution.
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,509 Arc User
    edited December 2014
    Interim fix for every player: Join PublicEliteSTF channel, start an Undine Infiltration run at any time and gather good non-trolling players from there.

    I'd rather take it on solo or with fleet members.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Removing the power would really TRIBBLE up the players who use then effectively and sensibly.

    And also in many instances I've been in they get used properly and really help the team out. For example stick on in front of Lt. Whatshisface in Bug Hunt whilst he drops the roof over that chasm you need to cross. Or block the Undine into a corner in Undine Infiltration.

    They do have uses.

    The best thing to do would make them not stop friendly movement or shots so they can't be used to troll people.
    SulMatuul.png
  • decroniadecronia Member Posts: 0 Arc User
    edited December 2014
    Another option, which might be easier for them to code and impliment, is to make it so all openings, passageways etc are too wide to be blocked by a covershield.

    I find the people who do this sort of thing pathetic.
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    decronia wrote: »
    Another option, which might be easier for them to code and impliment, is to make it so all openings, passageways etc are too wide to be blocked by a covershield.

    I find the people who do this sort of thing pathetic.

    You think redesigning every single ground map to ensure that passageways and openings are wider than the cover shield is EASIER than making the cover shield passable by allies?
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Also one of the troll tactics is to drop a shield on a down teammate to stop them getting up. So even changing doorways would not solve that issue.
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  • decroniadecronia Member Posts: 0 Arc User
    edited December 2014
    js26568 wrote: »
    You think redesigning every single ground map to ensure that passageways and openings are wider than the cover shield is EASIER than making the cover shield passable by allies?

    Neither of us has any idea of the coding involved in each of these things. Hence why I said "might be easier" as opposed to will be easier. Just because something sounds simple to us idea wise does not make it so coding wise.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    Is it really that hard to make the opening bigger ?
    Duh

    I do 3D design for the construction industry.

    As I've heard, CAD is often used in level design, then imported into 3D Max or other sofware for final editing etc...

    I could make that hole bigger in less then 5mins.

    Whats the problem here ?

    Make the hole bigger, problem solved.
    (and keep this trolling tactic in mind, when making new environments !)
    [img][/img]OD5urLn.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited December 2014
    lordsteve1 wrote: »
    Removing the power would really TRIBBLE up the players who use then effectively and sensibly.

    ....But how many of those strategies are totally contigent on blocking movement or blocking weapons fire. IMO the thing to do would be to make cover shields totally passable and take the "melee enemies can now slap you down" side-effect as a rebalance which might be worth some other tweak (like a by-default AOE buff).

    Definitely do NOT remove the power, but this whole situation is created by an aspect which I don't see as totally necessary for good strategic gameplay involving this ability.
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