Going back and forth with <redacted> it's not worth.
Some players make every excuse to justify Cryptic actions and Geko <redacted>. So far Steam numbers are low, countless
"You screwed up threads" on Reddit and the Forums, bad reviews on MMO's, aggresive sales discounted on STO, competitors posting super deals,.<redacted> podcast that full ofholes, and a report from PWE that its US holdings are not doing good blaming them.
Ok , just to be clear about this ... -- you have all that dictionary stuff in your sig to help yourself right ?
Because that's the only thing that would explain that answer ... -- but it'd still imply that you're not getting the help you need .
FYI , if your mud slinging has no specific target called by name , that does not clear you of mud slinging .
I'm not implying , I'm saying that your words (and how you use them) speak about who and what you are .
If you feel ok with a generic "crybabies" term to name others without having the guts to call someone out in person , then that is who you are .
Aren't you comfortable with yourself ?
No , I assume that your sig is a form of protest against Tovan Khev .
Yet you allow yourself to preach about the antagonizing nature of someone elses sig ... , when they are protesting something else .
That is what I called a double standard . You allow yourself the right to protest but you do not extend the same right to the next poster .
You were responding to someone else's sig , not mine ... , and "positive" is in the eye of the beholder ... , just like Tovan Khev is .
Does the truth not matter ?
You seemed to claim otherwise in another post .
I ... have no idea what you just said there .
This isn't about going to court .
It's about Cryptic's repeated behavior to single out long time features , and deciding that they no longer meet the needs of the game and removing them .
That can be the old Mirror invasion , that can be the 2.5 year old "Dil exploit" in the Foundry , that can be the EC we got from vendor trash or the XP gained from group play .
This is about Cryptic NEVER taking responsibility , and either spinning a tail about some fantastic replacement , or crying "exploit" or just pretending business as usual .
Well it must be my fault then , as maybe I misread your intent when you wrote " putting sarcastic BS in your sig will not help anything." .
Because to me it still looks like telling someone (not me) how to do a sig .
Well then you should have no problem answering my previous question : for who's "correctional benefit" does your sig have so many "opportunities" to correct one's writing & thinking ?
In our case , the saying "don't keep your mind so open that your brain falls out" seems to apply .
Cryptic is going by "everything is awesome" .
If you want to parrot that , be my guest .
If on the other hand you want to apply skepticism and wonder why there are empty queues , why there is no massive invasion of DR ships like we had with Romulan ships during LoR , or why they can take their sweet time to fix anything to our benefit but stuff to their benefit causes them to shut down an entire sector and leaves ONE patrol mission to gain some minute XP -- if THAT is what "awesome" sounds like , perhaps you can theorise what "bad" may sound like by Cryptics view .
I look at your sig and remember the only Romulan related question in the interview ... , when the question was : "could we get another Romulan Bridge ?" , to which the long winded answer was "no" , but a better interpretation would have been "Romulan wut lol ?" -- as if all the money that they got from LoR no longer meant anything .
That is the kind of "loyalty" that most of the older players (vets) of STO have had to put up with in many incarnations ... , because every time we wait for that "more" -- the answer is the same "that train has left the station" .
Yet you still question why we're skeptical .
Why we question Cryptic's "you want this but wait -- here is something BETTER !' .
I asked you that because of this statement of yours :
If this was year one of STO or even year two ... -- your attempts at even handedness would not cause ppl to be so skeptic about your motives .
Some of us are 5 years in ... , and judging by the responses (including those who left either the game or just the queues) -- what Cryptic is saying & doing is no longer worth being evenhanded about .
And that in itself is a very sad statement .
As a fanboy, I can definitely deny that claim. But no one seems to know or care about why, even when I explain it directly to them.
So you defending yourself for defending yourself. Maybe defending others who know Cryptic is full of <redacted> so you carrying the dieing torch at Mach 2.0
So you defending yourself for defending yourself. Maybe defending others who know Cryptic is full of <redacted> so you carrying the dieing torch at Mach 2.0
...huh?
I'm not sure what you're even talking about. And I'm not sure what you mean by "defending" myself. I'm not trying to "defend" anything, I'm trying to explain how things are to the best of my understanding. And what would I be "defending" myself from regardless?
This is an orange. No, it is an apple.
This is an orange. No, it is a cake.
This is an orange. No, it is a steak.
This is an orange. No, it is a shoe.
This is an orange. No, it is a flowerpot.
This is an orange. No, it is a cloud.
Yes, it does matter who he's talking about. If you did no exploiting, he's not talking about you. Simple as that.
We're not the ones that get to decide what's an exploit and what isn't. Those that run the game do.
I didn't level or get rolled back. Cryptic needs to drop the talk about exploiters on this subject. It isn't helping their image.
It's entirely possible that they're refering to a very narrow loophole besides just benefiting from level scaling. But if it is the level scaling thing, it is unproductive for Cryptic to continue to define a loophole that no longer exists as an exploit because it ticks people off. It's patched out. It can't be done anymore. Fine. But the wound reopens every time they define it as an exploit again.
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
I didn't level or get rolled back. Cryptic needs to drop the talk about exploiters on this subject. It isn't helping their image.
It's entirely possible that they're refering to a very narrow loophole besides just benefiting from level scaling. But if it is the level scaling thing, it is unproductive for Cryptic to continue to define a loophole that no longer exists as an exploit because it ticks people off. It's patched out. It can't be done anymore. Fine. But the wound reopens every time they define it as an exploit again.
I agree, it IS unproductive. And it's stupid. And if I were them, I would respect my players more and not do it again.
I'm just saying they can, because it's their game. Doesn't mean they should.
If you weren't hostile toward anyone in particular, then who exactly are the "entitled babies" you were referring to? Clearly they are someone in particular.
I agree, it IS unproductive. And it's stupid. And if I were them, I would respect my players more and not do it again.
I'm just saying they can, because it's their game. Doesn't mean they should.
In the course of business, sometimes you need to choose your battles.
Say whatever you like about Stahl but the big frustration with Geko is that people seem to really work to put some of these fights aside and then he turns up out of nowhere, throwing punches over fights that were supposed to be over. And it's theoretically out of some commitment to honor or fairness on his end, I'd bet, except there is no honor or fairness in relaunching a fight that was supposed to be over.
There was a war. There was a treaty signed that people were unhappy with. And then Geko comes out swinging the next day.
If some of his own co-workers or his management are not frustrated with this, I'm not even sure what color the sky is Los Gatos.
Maybe you want to get players to adopt a playstyle, hit a certain metric, etc. This is not the right way to do that.
Interestingly, Geko said he has no idea to support that people play less games or disprove it. That means he has no data.
But he has data showing that people are playing the game, and they are playng it more/longer.
You can refuse to believe that, but ... If he's lying, he could have just said "no no, queues are doing just fine, no problems."
He also notes that the patrols currently give about 1/3 of the expected skill points.
Fleet Missions will also grant more skill points in the future.
And as I expected, the reason there is a levelling gap is to keep people playing in anticipation of the next mission.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Interestingly, Geko said he has no idea to support that people play less games or disprove it. That means he has no data.
But he has data showing that people are playing the game, and they are playng it more/longer.
You can refuse to believe that, but ... If he's lying, he could have just said "no no, queues are doing just fine, no problems."
He also notes that the patrols currently give about 1/3 of the expected skill points.
And as I expected, the reason there is a levelling gap is to keep people playing in anticipation of the next mission.
Interestingly, Geko said he has no idea to support that people play less games or disprove it. That means he has no data.
But he has data showing that people are playing the game, and they are playng it more/longer.
You can refuse to believe that, but ... If he's lying, he could have just said "no no, queues are doing just fine, no problems."
He also notes that the patrols currently give about 1/3 of the expected skill points.
Fleet Missions will also grant more skill points in the future.
And as I expected, the reason there is a levelling gap is to keep people playing in anticipation of the next mission.
That is depressing as heck.
What it means is that his metrics are PWE goal driven and he isn't weighting that against customer value chain-derived metrics.
In the average publicly traded business, you have shareholder interest sometimes pitted against customer interests.
In a good business, you have to be prepared to pushback against shareholder interests for the customer by analyzing things for the benefit of all stakeholders, from the janitor to the player to the shareholder.
In a bad business, job 1 (and 2 and 3) is to drive profits and create shareholder value.
...and a report from PWE that its US holdings are not doing good blaming them.
The fanboys dont see any of the above.
If players actually followed the company's reports, PerfectWorld has a serious problem with getting past the 20-27 point marker. Even though the company is making gains on mobile devices, the desktop users, the players in which is a concern to shareholders, is drastically evaporating. Regardless about what Cryptic says on the surface, the reality is that PerfectWorld is not able to turn the boat. Some of the BIG investment firms and banks have degraded PWRD's stock to neutral. Many firms are now seeing it as oversold at 18 points.
Approximately six to twelve months ago, PerfectWorld lost roughly 20 to 30% of their desktop playerbase. According to what I have read, the company is using 'Delta Rising' to keep everyone in game. Its a major problem. Since players are also not logging in for long periods, the recent set of nerfs is being used to encourage player participation. It doesn't 'seem' to be working.
PerfectWorld has some awesome revenue reserves; however, the amount of overall incoming revenue is slowly fading. PerfectWorld seems to be betting on a 3D MMO. However, the investors are just not seeing profitability.
Yes, PerfectWorld is having a problem with the US divisions; thus, the pain we are feeling is from the hire-ups making changes. PerfectWorld is trying to restructure certain departments, so they can innovate and respond to industry changes.
After the recent Q32014 report was release, PWRD's stock dropped below the 17 point marker.
The metrics can say what they like, but from someone who logs into game for at least 5 or 6 hours daily, I can say without any doubt in my mind, things are far from rosey and not getting any better. For me the game has become more of a social hub than something to play. I always knew ostriches stuck their heads in the sand.. Well, looks like geko's do too!
If players actually followed the company's reports, PerfectWorld has a serious problem with getting past the 20-27 point marker. Even though the company is making gains on mobile devices, the desktop users, the players in which is a concern to shareholders, is drastically evaporating. Regardless about what Cryptic says on the surface, the reality is that PerfectWorld is not able to turn the boat. Some of the BIG investment firms and banks have degraded PWRD's stock to neutral. Many firms are now seeing it as oversold at 18 points.
Approximately six to twelve months ago, PerfectWorld lost roughly 20 to 30% of their desktop playerbase. According to what I have read, the company is using 'Delta Rising' to keep everyone in game. Its a major problem. Since players are also not logging in for long periods, the recent set of nerfs is being used to encourage player participation. It doesn't 'seem' to be working.
PerfectWorld has some awesome revenue reserves; however, the amount of overall incoming revenue is slowly fading. PerfectWorld seems to be betting on a 3D MMO. However, the investors are just not seeing profitability.
Yes, PerfectWorld is having a problem with the US divisions; thus, the pain we are feeling is from the hire-ups making changes. PerfectWorld is trying to restructure certain departments, so they can innovate and respond to industry changes.
After the recent Q32014 report was release, PWRD's stock dropped below the 17 point marker.
PWRD is technically a stuck and/or dead stock.
Thank you. "Dead" may be overstating it but I've been agreeing with much of your analysis.
The one addition I would have is that "R&D division" is typically what PWE calls its development studios. So Cryptic may not be wholly owned anymore.
I've had people who think this is nuts but we know that they downgraded from R&D divisions from wholly owned to "majority controlled" with the remaining shares from the partial divestments going to execs in those R&D divisions. We know they did this with 5 R&D divisions but not which 5.
Based on the reports I've seen, it would make sense for Cryptic and Runic to be 2 of those 5. (The big thing I could see against Cryptic being one would be that Neverwinter revenue but but what difference does it make if PWE recognizes revenue on their end when ZEN is bought?)
Comments
Just curious.
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Some players make every excuse to justify Cryptic actions and Geko <redacted>. So far Steam numbers are low, countless
"You screwed up threads" on Reddit and the Forums, bad reviews on MMO's, aggresive sales discounted on STO, competitors posting super deals,.<redacted> podcast that full ofholes, and a report from PWE that its US holdings are not doing good blaming them.
The fanboys dont see any of the above.
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So you defending yourself for defending yourself. Maybe defending others who know Cryptic is full of <redacted> so you carrying the dieing torch at Mach 2.0
Anyway back to topic.
I'm not sure what you're even talking about. And I'm not sure what you mean by "defending" myself. I'm not trying to "defend" anything, I'm trying to explain how things are to the best of my understanding. And what would I be "defending" myself from regardless?
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no, it's this --> http://youtu.be/1W0_DspT_Xw LOL
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Painfully funny to watch, Painfully annoying to experience..
I didn't level or get rolled back. Cryptic needs to drop the talk about exploiters on this subject. It isn't helping their image.
It's entirely possible that they're refering to a very narrow loophole besides just benefiting from level scaling. But if it is the level scaling thing, it is unproductive for Cryptic to continue to define a loophole that no longer exists as an exploit because it ticks people off. It's patched out. It can't be done anymore. Fine. But the wound reopens every time they define it as an exploit again.
Thanks ... i finally got my enjoyment out of DR ...
PS : Just played it simultaneously with : https://www.youtube.com/watch?v=StTqXEQ2l-Y -> AWESOME
Lol!
"Sir, we have a dev down here"
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I'm just saying they can, because it's their game. Doesn't mean they should.
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The podcast is a joke. I stopped listening to it awhile ago.
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In the course of business, sometimes you need to choose your battles.
Say whatever you like about Stahl but the big frustration with Geko is that people seem to really work to put some of these fights aside and then he turns up out of nowhere, throwing punches over fights that were supposed to be over. And it's theoretically out of some commitment to honor or fairness on his end, I'd bet, except there is no honor or fairness in relaunching a fight that was supposed to be over.
There was a war. There was a treaty signed that people were unhappy with. And then Geko comes out swinging the next day.
If some of his own co-workers or his management are not frustrated with this, I'm not even sure what color the sky is Los Gatos.
Maybe you want to get players to adopt a playstyle, hit a certain metric, etc. This is not the right way to do that.
But he has data showing that people are playing the game, and they are playng it more/longer.
You can refuse to believe that, but ... If he's lying, he could have just said "no no, queues are doing just fine, no problems."
He also notes that the patrols currently give about 1/3 of the expected skill points.
Fleet Missions will also grant more skill points in the future.
And as I expected, the reason there is a levelling gap is to keep people playing in anticipation of the next mission.
CDF reinforcements have arrived.
This is your last stand, guys. Make it count.
That is depressing as heck.
What it means is that his metrics are PWE goal driven and he isn't weighting that against customer value chain-derived metrics.
In the average publicly traded business, you have shareholder interest sometimes pitted against customer interests.
In a good business, you have to be prepared to pushback against shareholder interests for the customer by analyzing things for the benefit of all stakeholders, from the janitor to the player to the shareholder.
In a bad business, job 1 (and 2 and 3) is to drive profits and create shareholder value.
wait, wait, metric 523452-8965a.2 said there was an avrage of 9,861 players
ugh! metric 4896512367-7851 said no one Uses Qo'noS?! delete it!
wait! we are loosing people! please check metric 438926542837-8578ugaboogaboogabooga!
now we are loosing people in Queues! quick! nerf all other XP to lure them back into the STF funnel! lol
Nah the 3rd guy is still missing, give them a chance ... :P
If players actually followed the company's reports, PerfectWorld has a serious problem with getting past the 20-27 point marker. Even though the company is making gains on mobile devices, the desktop users, the players in which is a concern to shareholders, is drastically evaporating. Regardless about what Cryptic says on the surface, the reality is that PerfectWorld is not able to turn the boat. Some of the BIG investment firms and banks have degraded PWRD's stock to neutral. Many firms are now seeing it as oversold at 18 points.
Approximately six to twelve months ago, PerfectWorld lost roughly 20 to 30% of their desktop playerbase. According to what I have read, the company is using 'Delta Rising' to keep everyone in game. Its a major problem. Since players are also not logging in for long periods, the recent set of nerfs is being used to encourage player participation. It doesn't 'seem' to be working.
PerfectWorld has some awesome revenue reserves; however, the amount of overall incoming revenue is slowly fading. PerfectWorld seems to be betting on a 3D MMO. However, the investors are just not seeing profitability.
Yes, PerfectWorld is having a problem with the US divisions; thus, the pain we are feeling is from the hire-ups making changes. PerfectWorld is trying to restructure certain departments, so they can innovate and respond to industry changes.
After the recent Q32014 report was release, PWRD's stock dropped below the 17 point marker.
PWRD is technically a stuck and/or dead stock.
*whispers* What is CDF?
Does CDF mean Cryptic Defence Force??
*screams across the room* Cryptic Defense Force.
If you care more about you vs me, count me out.
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Take a joke man. I wasn't even mad at you or the other guy I quoted.
At least you give it an effort, as opposed to Geko.
Thank you. "Dead" may be overstating it but I've been agreeing with much of your analysis.
The one addition I would have is that "R&D division" is typically what PWE calls its development studios. So Cryptic may not be wholly owned anymore.
I've had people who think this is nuts but we know that they downgraded from R&D divisions from wholly owned to "majority controlled" with the remaining shares from the partial divestments going to execs in those R&D divisions. We know they did this with 5 R&D divisions but not which 5.
Based on the reports I've seen, it would make sense for Cryptic and Runic to be 2 of those 5. (The big thing I could see against Cryptic being one would be that Neverwinter revenue but but what difference does it make if PWE recognizes revenue on their end when ZEN is bought?)