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Ionic Turbulence, diasable and PvP implications

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    sharxtreme wrote: »
    I was completely sure it was because of NWS
    you have a link?
    and how it didnt affected PvE? was all subsys disable, changed to only weapons.

    And sole example? wasn't BO double tap and TBR changed because of PvP?

    thats kinda funny, you got those things backward. i don't have links, but this type of thing i pay REAL close attention to, and im good at recalling this type of thing.


    originally black death disabled all abilities, like ionic does now, wile your trapped. now it just disables weapons, but thats redundant because anything in the bubble cant see or target anything out of it.

    PVE functionality didn't change at all, i cant see how its a pve based change, its like the 1 and only pvp change, that ended up not nerfing it at all for pve. that had to be a good day for the systems team, and all us players to of course.


    BO and TBR weren't changed because of PVP ether. BO was worthless in pve, it was a net negative on your DPS, and spike damage was worthless there. with no drain, no down sides and more normalized damage, its just a handy bit of extra damage, if you can find a pve situation were its useful vs cycling FAW. the double tap it self MIGHT have had the slightest to do with PVP, but they prevented double taping on everything, back to back launches on torps too, on all tac powers. that was not intended behavior no mater what you were doing.

    pure DPS is the only thing useful in pve, so sci ships and sci captains are pretty worthless outside PVP. BUT, instead of fixing that the CORRECT WAY, by making npcs more like player ships, and less numerous, so disables and debuffs would actually take massive chunks out of their effectiveness and effective hitpoints, they decided to initiate crafting system partical madness to give sci their own brand of buffed DPS, for more usefulness in PVE.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    This is an example...
    OK. People blowing other people up in one shot doesn't make me happy. So we can be even. :P

    BO will remain a substantial burst damage tool, but as much as possible I want to move combat out of the "one-shot" territory and out of the "infinite slugfest" territory, and towards a happy medium where people die under focused fire but have a chance to react and outplay.

    This applies to PvE as well - NPCs one-shotting players isn't fun, and players one-shotting NPCs isn't really fun either, long-term.

    ...but there are several posts from Hawk on the matter of BO and why it was changed.

    All mainly related to TTL and Players in PvP.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    NPCs on the other hand, lol. From folks in NWS, folks doing ISE, to folks chaining the Crystalline - folks were abusing the Dark Poo all over the place and gobbling up rewards.

    it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    This is an example...



    ...but there are several posts from Hawk on the matter of BO and why it was changed.

    All mainly related to TTL and Players in PvP.

    like its any wonder he gave up on this game and quit, after what he saw got cooked up for DR.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited December 2014
    it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal

    you remember black hole before nerf the wrong way it seems. it would completely shut down NPC groups, shields and everything else. all subsys disable.
    Everyone was using it in NWS. There must be videos with speed runs and farms we did with it.

    And you yourself say that BO has no effect in PvE at all, that's why I said it was a PvP nerf, you agree yet you disagree.

    You can still load 2xHY and fire one load next torp(depending on reduction) and fire next HY closer to enemy while this one travels so they both hit at same time. I have shown this in one of my videos. It's not like BO was before because it's HY of course.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal

    For the vast majority of NPCs, it didn't matter - but given that it was a generally a once or twice use thing - on those few NPCs it did matter, it mattered quite a bit to folks. I think that thread was one of the "ragiest" threads ever between the PvE and PvP folks. Bort's reply of it not working as intended didn't really quash any of the rage being slung back and forth...but the humorous aspect, imho, was all the folks raging against the PvP folks and giving reasons for why they felt like they were nerfed in turn - were - the reasons that Bort had given for the change being made.

    Damn you, PvP folks! They nerfed the Subspace Integration Circuit because of all your whining and now I can't use it to "Hold still while I destroy you, and you have no recourse" some boss mobs or groups of mobs.

    Which led to all the crutch comments, the back and forth, definitely a trip thread.

    Bunch of folks out there don't want any sort of challenge in the least - it's not fun for them, they just want to blow everything up - so they want all sorts of broken TRIBBLE for PvE, they've asked for even more OP stuff - literally, they've asked for even more powercreep.

    But yeah, it's odd that after saying that "Hold still while I destroy you, and you have no recourse" was the problem with Subspace Integration, kind of odd to have the Ionic Turbulence thing going...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    sharxtreme wrote: »
    you remember black hole before nerf the wrong way it seems. it would completely shut down NPC groups, shields and everything else. all subsys disable.
    Everyone was using it in NWS. There must be videos with speed runs and farms we did with it.

    And you yourself say that BO has no effect in PvE at all, that's why I said it was a PvP nerf, you agree yet you disagree.

    You can still load 2xHY and fire one load next torp(depending on reduction) and fire next HY closer to enemy while this one travels so they both hit at same time. I have shown this in one of my videos. It's not like BO was before because it's HY of course.


    you are remembering black hole wrong, it never did anything to subsystems, show me a vid were it does.

    BO wasn't even nerfed, what got addressed was that using it at all in pve was a self nerf, now its actually better to have it then nothing in pve. a side effect was more normalized damage for it in pvp.

    HY being stack able is clearly a bug, one of the many i doubt they will ever bother fixing. EVERY other beam, cannon and torp skill has a lockout, even those that could never need it like CRF and FAW.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    HY should have a 5s lockout with HY. Same as with BO and TS. HY and TS can stack without that 5s lockout, but you have to wait the 15s lockout to be able to activate the other...

    HY2 triggers a 15s lockout on HY/TS/TW, but the buff lasts 30s. So after that 15s has passed, you can hit up say TS3. You'll have ~15s left on the HY2 buff, ~30s on the TS3 buff, and off you go. That TS3 buff will also trigger a 15s on the HY2, so you couldn't queue that up again.

    Used to be able to time it so you could...HY/TS/HY...but there's a 5s lockout after a torp fires. So even if you wait for the second 15s to expire, you couldn't do the second HY because you're looking at the 5s.

    I haven't tried to queue a HY2/HY3 or TS2/TS3 or whatever combination in forever, because of that 5s delay. You'd drop out the first and fall asleep waiting for that 5s to pass before you could do the next. If that's no longer there, then that would look like a bug as Drunk said.

    It's one of the reasons I've questioned just what's going on with the Torpedo Barrage trait. Is that trait ignoring that 5s lockout? Does it ignore it on both ends, ie does it ignore it for its use and any HY after it? That's where the concern about how it could TRIBBLE up Torp cycles came up in the other thread.

    Cause if it's HY(X), 5s later HY1, and 5s before you can HY(X)...that could interfere with some 15s HY(X) action one could be doing otherwise depending on when one was actually triggering the torp after the HY buff.

    Meh, wish they'd be less vague on things like that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    if you got 2 copies of HY, or got AtB cooling it down, you can activate it every 15 seconds just like before all this lockout stuff. it strait up didn't get the lockout everything else did.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    if you got 2 copies of HY, or got AtB cooling it down, you can activate it every 15 seconds just like before all this lockout stuff. it strait up didn't get the lockout everything else did.

    Talking about the 5s delay after using it, not a delay from activating.

    Er, here, this should help get across what I'm trying to say...

    000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
    015 Hit HY1, adds the 30s HY1 buff

    You can fire those back to back at any point, since they're already active buffs. But there's a 5s delay before you can hit a HY again after firing. So you can't do the following...

    000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
    015 Hit HY1, adds the 30s HY1 buff
    028-029 Hit Torp#1, sending the HY2 Torp#1 on its way
    0290-030 Hit Torp#2, sending the HY1 Torp#1 on its way
    030-031 Hit HY2

    You can't do that 030-031 bit because of the 5s delay after firing the torp that comes into play. It doesn't affect your already active buffs, but it prevents you from buffing again for 5s after firing.

    Along the lines of going with a single HY on the 30s CD, you'd want to fire the actual torp before 25s if your goal was to HY every 30s - because if you do it at say 28s, the next won't be until 33-34+.

    Working with some Reciprocity, you're looking at 15s and wanting to do it before 10s.

    It's that thing where you're generally looking at that 10s window where you'll try to time the torp or perhaps that 25s window. But now you add in the Torpedo Barrage's HY1...how many torps do you have? What's the CD on the torp if it's only one?

    Say it's an 8s CD.

    000 Hit HY3, Torpedo Barrage adds an HY1
    005 you fire the torp
    014/015 or so the torp is ready again and with Reciprocity your HY3 would be ready again, likely
    014/015 HY1 goes off
    019 you can activate HY3 again, instead of at 015, because of that 5s
    022 or so the torp is actually ready again

    Etc, etc, etc...and thus wondering if that 5s is going to be there or not.

    Say you've got two torps, and you want to get that HY3 off at the 15s mark again or as soon as possible. You'll have your stacked HY3/HY1, you'll have the second torp firing ~1.5s after the first one, and then you'll have the 5s delay after that second one before you can hit HY3 again...or will you?

    Work in some TS3/HY2 into the mix...what will that mean?

    All those sorts of torp testing things...for a trait that's going to be on a Promo Ship, a Dreadnought Cruiser at that? IMHO, it looks like a trait for a Faeht or the like - something somebody would use there or on a T'varo - a B'rel, etc, etc, etc. On a boat with 6 turn and 0.15 impulse mod? Heh...
  • gregkanegregkane Member Posts: 278 Arc User
    edited December 2014
    All those sorts of torp testing things...for a trait that's going to be on a Promo Ship, a Dreadnought Cruiser at that? IMHO, it looks like a trait for a Faeht or the like - something somebody would use there or on a T'varo - a B'rel, etc, etc, etc. On a boat with 6 turn and 0.15 impulse mod? Heh...

    Moh money baby for geko and his bosses from folk tryin to win this :) woop
  • therealhassanbtherealhassanb Member Posts: 51 Arc User
    edited December 2014
    I did some testing in PvE and the disable doesnt seem to work at all there. Only in PvP it works. that was just too much lulz...
    great work cryptic

    maybe put this in OP, too
  • wast33wast33 Member Posts: 1,855 Arc User
    edited December 2014
    I did some testing in PvE and the disable doesnt seem to work at all there. Only in PvP it works. that was just too much lulz...
    great work cryptic

    maybe put this in OP, too

    last time i checked, it worked on small npc's like at least borg-probes (thx ddis) :confused:. i'll have a look through what not has been put into op, the latest by tomorrow +i'll recheck ur observations ;).


    edit: didn't got to test it again that day, will hopefully in next days, sry.
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited December 2014
    you know they don't come here and you know they dont read here so stop wishing a and do something about GO HERE http://sto-forum.perfectworld.com/showthread.php?p=20951491#post20951491 EVERY FREAKING DAY AND POST SOMETHING HERE I DONT CARE IF ALL YOU TYPE IS FIX IT ........ITS TIME WE HELP OURSELVES ..FFS DO THIS TY.. EVERY DAY!!!!.....................................................EVERY DAY !!!!
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    wast33 wrote: »
    "Ionic Turbulence:
    - Flies toward target Foe's current location

    Pardon my daftness, but what is the point of sending it to a target's location, when said target can just fly out of its range? I tried it in a Borg STF once, but the Borg Raptors have just flown off by the time it arrives.

    Or maybe I'm just doing it wrong. :)
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited December 2014
    meimeitoo wrote: »
    Pardon my daftness, but what is the point of sending it to a target's location, when said target can just fly out of its range? I tried it in a Borg STF once, but the Borg Raptors have just flown off by the time it arrives.

    Or maybe I'm just doing it wrong. :)

    it's pretty simple: when it only flies to targets location u can still just pop it from short distance and try to hold the target with grav-wells, tractors or such while still leaving a chance to counter it by just counter the hold and moving (if the target gets to do so before the disable knocks in).
    but if chased by, it gonna chase till it hits. and that can be like whatever range u can bypass in short time, like f.e. 40+km with an impulse cell. no counter, it gonna hit and if ur out of speed: disable.

    also by now it only seem to affect really small npc's and player ships with its disable. larger npc's are not affected by the disable at all (no idea if borg raptors are affected, u can see that by watching if they still fire back while under ionics influence ;)) , pretty nuts if ya ask me :(.

    easy fix would be f.e. to just label player ships as big npc's (no disable) and remove the chase effect. but there are also a ton of other suggestions in the op ;).
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2015
    Having talked with Borticus, Ionic Turbulence is Working as Designed.

    That means this issue is not a bug, and so any further discussion needs to be taken to an appropriate section such as the PvP or General forums.


    apparently ionic is totally working as intended guys. from memory from more then a month ago, let me see if i remember everything i observed wrong with it last time i actually played.

    the turbulence animation your ship goes through is always the same length, regardless of patch notes saying its duration was reduced. it seems to be 1 whole animation sequence that cant be throttled down and has to play out fully.

    -maybe- somewhere in the code the lockout to the effect must trigger when the code says the turbulence duration is supposed to end, but not when the animation actually ends, thus leading to chain stuns

    or -maybe- wile playing out the turbulence animation it can just proc again, causing the animation to play again back to back.

    this part you can easily call a bug, and unless you actually pvp, and actually get it used on you, it might be hard to observe what it does.


    some major quality of life improvements to it might include the turbulence rather then be a full skill tray disable, that would only maters in pvp, it should just be a weapons disable, the same change that was made to the elachi subspace console. thats when the lessen should have been learned that you cant just have something disable everything, in pvp, without it being broken op.

    fixing things like this might make me actually think about dropping all the cash it would take to finally upgrade my gear.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited January 2015
    I have to say guys with the shut down OF my thread... well answered it and then shut down OF

    my thread I have to admit I started to steam...........WTF?? bort? So a full-scale tray disable is

    what you intended are you serious are you kidding me? tell me you're joking? tell me you don't

    understand what I what was I was trying to do? How is a full-scale tray disable that can be chained

    working as intended???.... are you serious are you joking??? Then you tell me this is working as intended AND take it to the PVP fourm....WELL why would I do that? when is the last time you have ever answered anything that was put in the PVP FORUM anything?

    I am serious please if you're reading this answer WHEN is the last time he answered anything the PVP FORUM I've been with you through thick and thin I've been with you through messes trials and

    tribulations TRIBBLE ups and out right incompetence, I have jumped on the sword for you guys so many times and defended you in the past it is absolutely unbelievable to the point where people

    even said I worked for you because I said so blindly followed and supported you , and before you get that stupid's grin on your face let me explain something to you I'm one of those whales that you wanted to keep so desperately...... $4700 dollars I put in your coffers I don't care about the money I can afford it but what I can't stand is O you don't know better than me I'm a game developer you're not.... NEWSFLASH I HAVE BEEN a game developer to.... So let's stop that nonsense right there..

    ALSO PEOPLE LIKE DRUNK AND OTHERS IN HERE HAVE GOD TRIBBLE IDEAS, FFS STOP ACTING LIKE NOBODY CAN HAVE A GOOD IDEA BUT YOU

    Second you're down 2 developers I even told you you could pay me one dollar I pay my own

    freight to get there and fix your stupid TRIBBLE game... But no nothing.... For you to have ionic

    turbulence and say it's working as intended with a full-scale bar disable surgical strikes with the

    damage that it does and that TRIBBLE torpedo all working as intended is basically the big middle

    finger to PVPers before DR was released I allotted myself $200 a month to spend on this game

    after DR released? I just can't pull the trigger anymore because you release asinine stuff like this

    and then say oh it's working as intended? Come on we all know you haven't PVPed to even know

    what were talking about... I have no problem people admitting when they make mistakes because

    honestly this TRIBBLE looks like you just thought about PveE and that's it I guess it never dawned on

    you that some of us in PVP we only play this to PVP we don't care about your stupid stories or your

    lame missions.... And some of us most of us were the ones that spend the money on your stupid

    new toys so that we can go a PVP ...think about it why would I want that new shiny toy when

    you're telling me hey you could do all of this in a tier 5 ship AND YOU DONT EVEN HAVE TO

    UPGRADE I WANT IT BECASUE IT UPS THE ANTE IN PVP DID IT EVER DAWN ON YOU THAT

    PVPERS MIGHT BE SOME OF THE ONES SPENDING CHUNKS OF CASH? FFS WTF WTF WTF ???

    Good God Almighty WTF? How WE DONT EVEN WANT A REVAMP this point we just want to make

    PVP viable!!! it's all WERE askin!!! the care Bears don't give a TRIBBLE about tray disable because iT

    DOES NOT

    affect them you don't care because it DOES NOT affect them!!!!!!! YOU used to care..............

    unbelievable...... WANT to do me a favor??? shut up AND stop telling me and everybody else that

    THIS is workinG as intended because if that is your INTENTION .... Your attention is wrong....

    no don't look around fix it!!..

    no don't ask your coworker what he just said fix it!!

    ....no don't look at your watch FIX IT !!!

    don't go to lunch fix it!!

    ......no don't surf YOUTUBE fix it!!!

    ..... Don't let your ego get the best of you fix it!!

    YOU know what WHILE IM ON the subject I'm a little tired of you acting like WE ARE the bad

    guys because we point out stuff that you TRIBBLE up... seriously you know what bad guys are?

    bad guys are people that say you will get a PVP update and four years later you still DONT have

    one... bad guys ARE people that say were going to fix PVP AND WHEN someone askS you about it

    you ignore them......really????.... look guys I don't want to leave your game.... I like it here or

    rather I did until DR released....... and not an I quit thread... I'm still here I'm asking you what

    the hell do you want me to do?? we may not be a big part of the player base... but we are still a

    part of the player base and while I'm not saying you should cater to us 100% you should still act

    as though we exist and that we matter, I used to defend you and call out people and say you

    know don't beat up on the devs so hard their people and at the end of the day they are human

    beings and they should be treated with respect .....well we here in the PVP world we want the

    same thing but is that too much to ask?
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited January 2015
    ...why am i not surprised? "nutbs"(?) is the word :mad:...
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited January 2015
    deokkent wrote: »
    Answer me this - Why would anyone who absolutely hates your kind do anything for you? If it wasn't obvious before, it should be VERY obvious now that it's time for PvP to gtfo.

    $4000 is bread crumbs to a company like Cryptic Studios.

    but when its 4 x400 then what ??? if they look at it that way then they wont have a lot of paying costumers left because say what you want about us ..but the high dpsers are next they dont like them either then whos next?
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  • therealhassanbtherealhassanb Member Posts: 51 Arc User
    edited January 2015
    its just ridiculous and sad.

    they clearly implemented the disables to drag away all oldschool pvpers. sadly, they succeeded in that. they dont want us cause we actually know the mechanics too well, propably better than most of the devs.

    anyways this should show us all that cryptic finally gave up on pvp. they only want casual players who dont ask questions.

    The next people to get a major blow in the face are propably the dps folks.

    we should just admit that: " It's dead, Jim"

    i will still be trolling the qs from time to time with t5u and oldschool powers and show all the new noobs using these broken powers that they cant compete with people actually knowing the mechanics...

    best regards
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2015
    its just ridiculous and sad.

    they clearly implemented the disables to drag away all oldschool pvpers. sadly, they succeeded in that. they dont want us cause we actually know the mechanics too well, propably better than most of the devs.

    anyways this should show us all that cryptic finally gave up on pvp. they only want casual players who dont ask questions.

    The next people to get a major blow in the face are propably the dps folks.

    we should just admit that: " It's dead, Jim"

    i will still be trolling the qs from time to time with t5u and oldschool powers and show all the new noobs using these broken powers that they cant compete with people actually knowing the mechanics...

    best regards

    Here's one for you.
    Yeah, that's the way to do it.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    Dorking around in some CnH and Ker'rat yesterday...it didn't really feel any different than it had in previous years to be honest. You've got vapers, you've got guys that couldn't kill you if you were AFK, folks working together, folks that just set folks up for the kill, etc, etc, etc. It's like saying the ice cream shop is no longer an ice cream shop cause they offer strawberry as well as chocolate and vanilla.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    deokkent wrote: »
    Something is definitely different. I didn't mind getting killed before, because that meant someone had outsmarted me. Now? Well, never mind the constant disables, you explode through full shields to some stupid high crit damage potential that no one except a cowardly cloaker can resist.

    Your "now"...isn't new though. A Sci or two could and still can shut down a player worse than any of the new stuff introduced. Dying through full shields has been happening since 2012 and even earlier.

    So many of the things complained about are simple cases of folks not wanting to adapt. Why do I say that? Cause the same thing happens. People complain. They adapt. People complain. They adapt. They adapt anyway even though they first had to complain about it. If they'd spent less time complaining and adapted sooner, they probably would have had more fun, eh?

    That's not to say there aren't 9001 things bugged and broken, but when that all gets mixed up with complaints because they don't want to adapt even though they're going to adapt anyway...it just takes that longer to get things fixed or things never get fixed because Cryptic just ignores it as an adapt issue when it's actually broken.

    Remember when naz did his threads - folks would go back and forth - then we'd come out with things folks actually agreed were broken, having pointed out the various counters to other things and folks just needed to adapt...?

    PvP's no different than PvE now...buried under spoiled noobs.
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