I was completely sure it was because of NWS
you have a link?
and how it didnt affected PvE? was all subsys disable, changed to only weapons.
And sole example? wasn't BO double tap and TBR changed because of PvP?
thats kinda funny, you got those things backward. i don't have links, but this type of thing i pay REAL close attention to, and im good at recalling this type of thing.
originally black death disabled all abilities, like ionic does now, wile your trapped. now it just disables weapons, but thats redundant because anything in the bubble cant see or target anything out of it.
PVE functionality didn't change at all, i cant see how its a pve based change, its like the 1 and only pvp change, that ended up not nerfing it at all for pve. that had to be a good day for the systems team, and all us players to of course.
BO and TBR weren't changed because of PVP ether. BO was worthless in pve, it was a net negative on your DPS, and spike damage was worthless there. with no drain, no down sides and more normalized damage, its just a handy bit of extra damage, if you can find a pve situation were its useful vs cycling FAW. the double tap it self MIGHT have had the slightest to do with PVP, but they prevented double taping on everything, back to back launches on torps too, on all tac powers. that was not intended behavior no mater what you were doing.
pure DPS is the only thing useful in pve, so sci ships and sci captains are pretty worthless outside PVP. BUT, instead of fixing that the CORRECT WAY, by making npcs more like player ships, and less numerous, so disables and debuffs would actually take massive chunks out of their effectiveness and effective hitpoints, they decided to initiate crafting system partical madness to give sci their own brand of buffed DPS, for more usefulness in PVE.
OK. People blowing other people up in one shot doesn't make me happy. So we can be even. :P
BO will remain a substantial burst damage tool, but as much as possible I want to move combat out of the "one-shot" territory and out of the "infinite slugfest" territory, and towards a happy medium where people die under focused fire but have a chance to react and outplay.
This applies to PvE as well - NPCs one-shotting players isn't fun, and players one-shotting NPCs isn't really fun either, long-term.
...but there are several posts from Hawk on the matter of BO and why it was changed.
NPCs on the other hand, lol. From folks in NWS, folks doing ISE, to folks chaining the Crystalline - folks were abusing the Dark Poo all over the place and gobbling up rewards.
it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal
it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal
you remember black hole before nerf the wrong way it seems. it would completely shut down NPC groups, shields and everything else. all subsys disable.
Everyone was using it in NWS. There must be videos with speed runs and farms we did with it.
And you yourself say that BO has no effect in PvE at all, that's why I said it was a PvP nerf, you agree yet you disagree.
You can still load 2xHY and fire one load next torp(depending on reduction) and fire next HY closer to enemy while this one travels so they both hit at same time. I have shown this in one of my videos. It's not like BO was before because it's HY of course.
it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal
For the vast majority of NPCs, it didn't matter - but given that it was a generally a once or twice use thing - on those few NPCs it did matter, it mattered quite a bit to folks. I think that thread was one of the "ragiest" threads ever between the PvE and PvP folks. Bort's reply of it not working as intended didn't really quash any of the rage being slung back and forth...but the humorous aspect, imho, was all the folks raging against the PvP folks and giving reasons for why they felt like they were nerfed in turn - were - the reasons that Bort had given for the change being made.
Damn you, PvP folks! They nerfed the Subspace Integration Circuit because of all your whining and now I can't use it to "Hold still while I destroy you, and you have no recourse" some boss mobs or groups of mobs.
Which led to all the crutch comments, the back and forth, definitely a trip thread.
Bunch of folks out there don't want any sort of challenge in the least - it's not fun for them, they just want to blow everything up - so they want all sorts of broken TRIBBLE for PvE, they've asked for even more OP stuff - literally, they've asked for even more powercreep.
But yeah, it's odd that after saying that "Hold still while I destroy you, and you have no recourse" was the problem with Subspace Integration, kind of odd to have the Ionic Turbulence thing going...
you remember black hole before nerf the wrong way it seems. it would completely shut down NPC groups, shields and everything else. all subsys disable.
Everyone was using it in NWS. There must be videos with speed runs and farms we did with it.
And you yourself say that BO has no effect in PvE at all, that's why I said it was a PvP nerf, you agree yet you disagree.
You can still load 2xHY and fire one load next torp(depending on reduction) and fire next HY closer to enemy while this one travels so they both hit at same time. I have shown this in one of my videos. It's not like BO was before because it's HY of course.
you are remembering black hole wrong, it never did anything to subsystems, show me a vid were it does.
BO wasn't even nerfed, what got addressed was that using it at all in pve was a self nerf, now its actually better to have it then nothing in pve. a side effect was more normalized damage for it in pvp.
HY being stack able is clearly a bug, one of the many i doubt they will ever bother fixing. EVERY other beam, cannon and torp skill has a lockout, even those that could never need it like CRF and FAW.
HY should have a 5s lockout with HY. Same as with BO and TS. HY and TS can stack without that 5s lockout, but you have to wait the 15s lockout to be able to activate the other...
HY2 triggers a 15s lockout on HY/TS/TW, but the buff lasts 30s. So after that 15s has passed, you can hit up say TS3. You'll have ~15s left on the HY2 buff, ~30s on the TS3 buff, and off you go. That TS3 buff will also trigger a 15s on the HY2, so you couldn't queue that up again.
Used to be able to time it so you could...HY/TS/HY...but there's a 5s lockout after a torp fires. So even if you wait for the second 15s to expire, you couldn't do the second HY because you're looking at the 5s.
I haven't tried to queue a HY2/HY3 or TS2/TS3 or whatever combination in forever, because of that 5s delay. You'd drop out the first and fall asleep waiting for that 5s to pass before you could do the next. If that's no longer there, then that would look like a bug as Drunk said.
It's one of the reasons I've questioned just what's going on with the Torpedo Barrage trait. Is that trait ignoring that 5s lockout? Does it ignore it on both ends, ie does it ignore it for its use and any HY after it? That's where the concern about how it could TRIBBLE up Torp cycles came up in the other thread.
Cause if it's HY(X), 5s later HY1, and 5s before you can HY(X)...that could interfere with some 15s HY(X) action one could be doing otherwise depending on when one was actually triggering the torp after the HY buff.
Meh, wish they'd be less vague on things like that.
if you got 2 copies of HY, or got AtB cooling it down, you can activate it every 15 seconds just like before all this lockout stuff. it strait up didn't get the lockout everything else did.
if you got 2 copies of HY, or got AtB cooling it down, you can activate it every 15 seconds just like before all this lockout stuff. it strait up didn't get the lockout everything else did.
Talking about the 5s delay after using it, not a delay from activating.
Er, here, this should help get across what I'm trying to say...
000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
015 Hit HY1, adds the 30s HY1 buff
You can fire those back to back at any point, since they're already active buffs. But there's a 5s delay before you can hit a HY again after firing. So you can't do the following...
000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
015 Hit HY1, adds the 30s HY1 buff
028-029 Hit Torp#1, sending the HY2 Torp#1 on its way
0290-030 Hit Torp#2, sending the HY1 Torp#1 on its way
030-031 Hit HY2
You can't do that 030-031 bit because of the 5s delay after firing the torp that comes into play. It doesn't affect your already active buffs, but it prevents you from buffing again for 5s after firing.
Along the lines of going with a single HY on the 30s CD, you'd want to fire the actual torp before 25s if your goal was to HY every 30s - because if you do it at say 28s, the next won't be until 33-34+.
Working with some Reciprocity, you're looking at 15s and wanting to do it before 10s.
It's that thing where you're generally looking at that 10s window where you'll try to time the torp or perhaps that 25s window. But now you add in the Torpedo Barrage's HY1...how many torps do you have? What's the CD on the torp if it's only one?
Say it's an 8s CD.
000 Hit HY3, Torpedo Barrage adds an HY1
005 you fire the torp
014/015 or so the torp is ready again and with Reciprocity your HY3 would be ready again, likely
014/015 HY1 goes off
019 you can activate HY3 again, instead of at 015, because of that 5s
022 or so the torp is actually ready again
Etc, etc, etc...and thus wondering if that 5s is going to be there or not.
Say you've got two torps, and you want to get that HY3 off at the 15s mark again or as soon as possible. You'll have your stacked HY3/HY1, you'll have the second torp firing ~1.5s after the first one, and then you'll have the 5s delay after that second one before you can hit HY3 again...or will you?
Work in some TS3/HY2 into the mix...what will that mean?
All those sorts of torp testing things...for a trait that's going to be on a Promo Ship, a Dreadnought Cruiser at that? IMHO, it looks like a trait for a Faeht or the like - something somebody would use there or on a T'varo - a B'rel, etc, etc, etc. On a boat with 6 turn and 0.15 impulse mod? Heh...
All those sorts of torp testing things...for a trait that's going to be on a Promo Ship, a Dreadnought Cruiser at that? IMHO, it looks like a trait for a Faeht or the like - something somebody would use there or on a T'varo - a B'rel, etc, etc, etc. On a boat with 6 turn and 0.15 impulse mod? Heh...
Moh money baby for geko and his bosses from folk tryin to win this woop
I did some testing in PvE and the disable doesnt seem to work at all there. Only in PvP it works. that was just too much lulz...
great work cryptic
maybe put this in OP, too
last time i checked, it worked on small npc's like at least borg-probes (thx ddis) . i'll have a look through what not has been put into op, the latest by tomorrow +i'll recheck ur observations .
edit: didn't got to test it again that day, will hopefully in next days, sry.
you know they don't come here and you know they dont read here so stop wishing a and do something about GO HERE http://sto-forum.perfectworld.com/showthread.php?p=20951491#post20951491 EVERY FREAKING DAY AND POST SOMETHING HERE I DONT CARE IF ALL YOU TYPE IS FIX IT ........ITS TIME WE HELP OURSELVES ..FFS DO THIS TY.. EVERY DAY!!!!.....................................................EVERY DAY !!!!
"Ionic Turbulence:
- Flies toward target Foe's current location
Pardon my daftness, but what is the point of sending it to a target's location, when said target can just fly out of its range? I tried it in a Borg STF once, but the Borg Raptors have just flown off by the time it arrives.
Pardon my daftness, but what is the point of sending it to a target's location, when said target can just fly out of its range? I tried it in a Borg STF once, but the Borg Raptors have just flown off by the time it arrives.
Or maybe I'm just doing it wrong.
it's pretty simple: when it only flies to targets location u can still just pop it from short distance and try to hold the target with grav-wells, tractors or such while still leaving a chance to counter it by just counter the hold and moving (if the target gets to do so before the disable knocks in).
but if chased by, it gonna chase till it hits. and that can be like whatever range u can bypass in short time, like f.e. 40+km with an impulse cell. no counter, it gonna hit and if ur out of speed: disable.
also by now it only seem to affect really small npc's and player ships with its disable. larger npc's are not affected by the disable at all (no idea if borg raptors are affected, u can see that by watching if they still fire back while under ionics influence ) , pretty nuts if ya ask me .
easy fix would be f.e. to just label player ships as big npc's (no disable) and remove the chase effect. but there are also a ton of other suggestions in the op .
Having talked with Borticus, Ionic Turbulence is Working as Designed.
That means this issue is not a bug, and so any further discussion needs to be taken to an appropriate section such as the PvP or General forums.
apparently ionic is totally working as intended guys. from memory from more then a month ago, let me see if i remember everything i observed wrong with it last time i actually played.
the turbulence animation your ship goes through is always the same length, regardless of patch notes saying its duration was reduced. it seems to be 1 whole animation sequence that cant be throttled down and has to play out fully.
-maybe- somewhere in the code the lockout to the effect must trigger when the code says the turbulence duration is supposed to end, but not when the animation actually ends, thus leading to chain stuns
or -maybe- wile playing out the turbulence animation it can just proc again, causing the animation to play again back to back.
this part you can easily call a bug, and unless you actually pvp, and actually get it used on you, it might be hard to observe what it does.
some major quality of life improvements to it might include the turbulence rather then be a full skill tray disable, that would only maters in pvp, it should just be a weapons disable, the same change that was made to the elachi subspace console. thats when the lessen should have been learned that you cant just have something disable everything, in pvp, without it being broken op.
fixing things like this might make me actually think about dropping all the cash it would take to finally upgrade my gear.
I have to say guys with the shut down OF my thread... well answered it and then shut down OF
my thread I have to admit I started to steam...........WTF?? bort? So a full-scale tray disable is
what you intended are you serious are you kidding me? tell me you're joking? tell me you don't
understand what I what was I was trying to do? How is a full-scale tray disable that can be chained
working as intended???.... are you serious are you joking??? Then you tell me this is working as intended AND take it to the PVP fourm....WELL why would I do that? when is the last time you have ever answered anything that was put in the PVP FORUM anything?
I am serious please if you're reading this answer WHEN is the last time he answered anything the PVP FORUM I've been with you through thick and thin I've been with you through messes trials and
tribulations TRIBBLE ups and out right incompetence, I have jumped on the sword for you guys so many times and defended you in the past it is absolutely unbelievable to the point where people
even said I worked for you because I said so blindly followed and supported you , and before you get that stupid's grin on your face let me explain something to you I'm one of those whales that you wanted to keep so desperately...... $4700 dollars I put in your coffers I don't care about the money I can afford it but what I can't stand is O you don't know better than me I'm a game developer you're not.... NEWSFLASH I HAVE BEEN a game developer to.... So let's stop that nonsense right there..
ALSO PEOPLE LIKE DRUNK AND OTHERS IN HERE HAVE GOD TRIBBLE IDEAS, FFS STOP ACTING LIKE NOBODY CAN HAVE A GOOD IDEA BUT YOU
Second you're down 2 developers I even told you you could pay me one dollar I pay my own
freight to get there and fix your stupid TRIBBLE game... But no nothing.... For you to have ionic
turbulence and say it's working as intended with a full-scale bar disable surgical strikes with the
damage that it does and that TRIBBLE torpedo all working as intended is basically the big middle
finger to PVPers before DR was released I allotted myself $200 a month to spend on this game
after DR released? I just can't pull the trigger anymore because you release asinine stuff like this
and then say oh it's working as intended? Come on we all know you haven't PVPed to even know
what were talking about... I have no problem people admitting when they make mistakes because
honestly this TRIBBLE looks like you just thought about PveE and that's it I guess it never dawned on
you that some of us in PVP we only play this to PVP we don't care about your stupid stories or your
lame missions.... And some of us most of us were the ones that spend the money on your stupid
new toys so that we can go a PVP ...think about it why would I want that new shiny toy when
you're telling me hey you could do all of this in a tier 5 ship AND YOU DONT EVEN HAVE TO
UPGRADE I WANT IT BECASUE IT UPS THE ANTE IN PVP DID IT EVER DAWN ON YOU THAT
PVPERS MIGHT BE SOME OF THE ONES SPENDING CHUNKS OF CASH? FFS WTF WTF WTF ???
Good God Almighty WTF? How WE DONT EVEN WANT A REVAMP this point we just want to make
PVP viable!!! it's all WERE askin!!! the care Bears don't give a TRIBBLE about tray disable because iT
DOES NOT
affect them you don't care because it DOES NOT affect them!!!!!!! YOU used to care..............
unbelievable...... WANT to do me a favor??? shut up AND stop telling me and everybody else that
THIS is workinG as intended because if that is your INTENTION .... Your attention is wrong....
no don't look around fix it!!..
no don't ask your coworker what he just said fix it!!
....no don't look at your watch FIX IT !!!
don't go to lunch fix it!!
......no don't surf YOUTUBE fix it!!!
..... Don't let your ego get the best of you fix it!!
YOU know what WHILE IM ON the subject I'm a little tired of you acting like WE ARE the bad
guys because we point out stuff that you TRIBBLE up... seriously you know what bad guys are?
bad guys are people that say you will get a PVP update and four years later you still DONT have
one... bad guys ARE people that say were going to fix PVP AND WHEN someone askS you about it
you ignore them......really????.... look guys I don't want to leave your game.... I like it here or
rather I did until DR released....... and not an I quit thread... I'm still here I'm asking you what
the hell do you want me to do?? we may not be a big part of the player base... but we are still a
part of the player base and while I'm not saying you should cater to us 100% you should still act
as though we exist and that we matter, I used to defend you and call out people and say you
know don't beat up on the devs so hard their people and at the end of the day they are human
beings and they should be treated with respect .....well we here in the PVP world we want the
Answer me this - Why would anyone who absolutely hates your kind do anything for you? If it wasn't obvious before, it should be VERY obvious now that it's time for PvP to gtfo.
$4000 is bread crumbs to a company like Cryptic Studios.
but when its 4 x400 then what ??? if they look at it that way then they wont have a lot of paying costumers left because say what you want about us ..but the high dpsers are next they dont like them either then whos next?
they clearly implemented the disables to drag away all oldschool pvpers. sadly, they succeeded in that. they dont want us cause we actually know the mechanics too well, propably better than most of the devs.
anyways this should show us all that cryptic finally gave up on pvp. they only want casual players who dont ask questions.
The next people to get a major blow in the face are propably the dps folks.
we should just admit that: " It's dead, Jim"
i will still be trolling the qs from time to time with t5u and oldschool powers and show all the new noobs using these broken powers that they cant compete with people actually knowing the mechanics...
they clearly implemented the disables to drag away all oldschool pvpers. sadly, they succeeded in that. they dont want us cause we actually know the mechanics too well, propably better than most of the devs.
anyways this should show us all that cryptic finally gave up on pvp. they only want casual players who dont ask questions.
The next people to get a major blow in the face are propably the dps folks.
we should just admit that: " It's dead, Jim"
i will still be trolling the qs from time to time with t5u and oldschool powers and show all the new noobs using these broken powers that they cant compete with people actually knowing the mechanics...
Dorking around in some CnH and Ker'rat yesterday...it didn't really feel any different than it had in previous years to be honest. You've got vapers, you've got guys that couldn't kill you if you were AFK, folks working together, folks that just set folks up for the kill, etc, etc, etc. It's like saying the ice cream shop is no longer an ice cream shop cause they offer strawberry as well as chocolate and vanilla.
Something is definitely different. I didn't mind getting killed before, because that meant someone had outsmarted me. Now? Well, never mind the constant disables, you explode through full shields to some stupid high crit damage potential that no one except a cowardly cloaker can resist.
Your "now"...isn't new though. A Sci or two could and still can shut down a player worse than any of the new stuff introduced. Dying through full shields has been happening since 2012 and even earlier.
So many of the things complained about are simple cases of folks not wanting to adapt. Why do I say that? Cause the same thing happens. People complain. They adapt. People complain. They adapt. They adapt anyway even though they first had to complain about it. If they'd spent less time complaining and adapted sooner, they probably would have had more fun, eh?
That's not to say there aren't 9001 things bugged and broken, but when that all gets mixed up with complaints because they don't want to adapt even though they're going to adapt anyway...it just takes that longer to get things fixed or things never get fixed because Cryptic just ignores it as an adapt issue when it's actually broken.
Remember when naz did his threads - folks would go back and forth - then we'd come out with things folks actually agreed were broken, having pointed out the various counters to other things and folks just needed to adapt...?
PvP's no different than PvE now...buried under spoiled noobs.
Comments
thats kinda funny, you got those things backward. i don't have links, but this type of thing i pay REAL close attention to, and im good at recalling this type of thing.
originally black death disabled all abilities, like ionic does now, wile your trapped. now it just disables weapons, but thats redundant because anything in the bubble cant see or target anything out of it.
PVE functionality didn't change at all, i cant see how its a pve based change, its like the 1 and only pvp change, that ended up not nerfing it at all for pve. that had to be a good day for the systems team, and all us players to of course.
BO and TBR weren't changed because of PVP ether. BO was worthless in pve, it was a net negative on your DPS, and spike damage was worthless there. with no drain, no down sides and more normalized damage, its just a handy bit of extra damage, if you can find a pve situation were its useful vs cycling FAW. the double tap it self MIGHT have had the slightest to do with PVP, but they prevented double taping on everything, back to back launches on torps too, on all tac powers. that was not intended behavior no mater what you were doing.
pure DPS is the only thing useful in pve, so sci ships and sci captains are pretty worthless outside PVP. BUT, instead of fixing that the CORRECT WAY, by making npcs more like player ships, and less numerous, so disables and debuffs would actually take massive chunks out of their effectiveness and effective hitpoints, they decided to initiate crafting system partical madness to give sci their own brand of buffed DPS, for more usefulness in PVE.
...but there are several posts from Hawk on the matter of BO and why it was changed.
All mainly related to TTL and Players in PvP.
it still has the exact same effect in pve though. only difference is npcs can use their 1 or 2 station powers wile in it, not exactly a big deal
like its any wonder he gave up on this game and quit, after what he saw got cooked up for DR.
you remember black hole before nerf the wrong way it seems. it would completely shut down NPC groups, shields and everything else. all subsys disable.
Everyone was using it in NWS. There must be videos with speed runs and farms we did with it.
And you yourself say that BO has no effect in PvE at all, that's why I said it was a PvP nerf, you agree yet you disagree.
You can still load 2xHY and fire one load next torp(depending on reduction) and fire next HY closer to enemy while this one travels so they both hit at same time. I have shown this in one of my videos. It's not like BO was before because it's HY of course.
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We are Travelers
For the vast majority of NPCs, it didn't matter - but given that it was a generally a once or twice use thing - on those few NPCs it did matter, it mattered quite a bit to folks. I think that thread was one of the "ragiest" threads ever between the PvE and PvP folks. Bort's reply of it not working as intended didn't really quash any of the rage being slung back and forth...but the humorous aspect, imho, was all the folks raging against the PvP folks and giving reasons for why they felt like they were nerfed in turn - were - the reasons that Bort had given for the change being made.
Damn you, PvP folks! They nerfed the Subspace Integration Circuit because of all your whining and now I can't use it to "Hold still while I destroy you, and you have no recourse" some boss mobs or groups of mobs.
Which led to all the crutch comments, the back and forth, definitely a trip thread.
Bunch of folks out there don't want any sort of challenge in the least - it's not fun for them, they just want to blow everything up - so they want all sorts of broken TRIBBLE for PvE, they've asked for even more OP stuff - literally, they've asked for even more powercreep.
But yeah, it's odd that after saying that "Hold still while I destroy you, and you have no recourse" was the problem with Subspace Integration, kind of odd to have the Ionic Turbulence thing going...
you are remembering black hole wrong, it never did anything to subsystems, show me a vid were it does.
BO wasn't even nerfed, what got addressed was that using it at all in pve was a self nerf, now its actually better to have it then nothing in pve. a side effect was more normalized damage for it in pvp.
HY being stack able is clearly a bug, one of the many i doubt they will ever bother fixing. EVERY other beam, cannon and torp skill has a lockout, even those that could never need it like CRF and FAW.
HY2 triggers a 15s lockout on HY/TS/TW, but the buff lasts 30s. So after that 15s has passed, you can hit up say TS3. You'll have ~15s left on the HY2 buff, ~30s on the TS3 buff, and off you go. That TS3 buff will also trigger a 15s on the HY2, so you couldn't queue that up again.
Used to be able to time it so you could...HY/TS/HY...but there's a 5s lockout after a torp fires. So even if you wait for the second 15s to expire, you couldn't do the second HY because you're looking at the 5s.
I haven't tried to queue a HY2/HY3 or TS2/TS3 or whatever combination in forever, because of that 5s delay. You'd drop out the first and fall asleep waiting for that 5s to pass before you could do the next. If that's no longer there, then that would look like a bug as Drunk said.
It's one of the reasons I've questioned just what's going on with the Torpedo Barrage trait. Is that trait ignoring that 5s lockout? Does it ignore it on both ends, ie does it ignore it for its use and any HY after it? That's where the concern about how it could TRIBBLE up Torp cycles came up in the other thread.
Cause if it's HY(X), 5s later HY1, and 5s before you can HY(X)...that could interfere with some 15s HY(X) action one could be doing otherwise depending on when one was actually triggering the torp after the HY buff.
Meh, wish they'd be less vague on things like that.
Talking about the 5s delay after using it, not a delay from activating.
Er, here, this should help get across what I'm trying to say...
000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
015 Hit HY1, adds the 30s HY1 buff
You can fire those back to back at any point, since they're already active buffs. But there's a 5s delay before you can hit a HY again after firing. So you can't do the following...
000 Hit HY2, triggers a 15s CD on HY1, adds the 30s HY2 buff
015 Hit HY1, adds the 30s HY1 buff
028-029 Hit Torp#1, sending the HY2 Torp#1 on its way
0290-030 Hit Torp#2, sending the HY1 Torp#1 on its way
030-031 Hit HY2
You can't do that 030-031 bit because of the 5s delay after firing the torp that comes into play. It doesn't affect your already active buffs, but it prevents you from buffing again for 5s after firing.
Along the lines of going with a single HY on the 30s CD, you'd want to fire the actual torp before 25s if your goal was to HY every 30s - because if you do it at say 28s, the next won't be until 33-34+.
Working with some Reciprocity, you're looking at 15s and wanting to do it before 10s.
It's that thing where you're generally looking at that 10s window where you'll try to time the torp or perhaps that 25s window. But now you add in the Torpedo Barrage's HY1...how many torps do you have? What's the CD on the torp if it's only one?
Say it's an 8s CD.
000 Hit HY3, Torpedo Barrage adds an HY1
005 you fire the torp
014/015 or so the torp is ready again and with Reciprocity your HY3 would be ready again, likely
014/015 HY1 goes off
019 you can activate HY3 again, instead of at 015, because of that 5s
022 or so the torp is actually ready again
Etc, etc, etc...and thus wondering if that 5s is going to be there or not.
Say you've got two torps, and you want to get that HY3 off at the 15s mark again or as soon as possible. You'll have your stacked HY3/HY1, you'll have the second torp firing ~1.5s after the first one, and then you'll have the 5s delay after that second one before you can hit HY3 again...or will you?
Work in some TS3/HY2 into the mix...what will that mean?
All those sorts of torp testing things...for a trait that's going to be on a Promo Ship, a Dreadnought Cruiser at that? IMHO, it looks like a trait for a Faeht or the like - something somebody would use there or on a T'varo - a B'rel, etc, etc, etc. On a boat with 6 turn and 0.15 impulse mod? Heh...
Moh money baby for geko and his bosses from folk tryin to win this woop
great work cryptic
maybe put this in OP, too
last time i checked, it worked on small npc's like at least borg-probes (thx ddis) . i'll have a look through what not has been put into op, the latest by tomorrow +i'll recheck ur observations .
edit: didn't got to test it again that day, will hopefully in next days, sry.
Pardon my daftness, but what is the point of sending it to a target's location, when said target can just fly out of its range? I tried it in a Borg STF once, but the Borg Raptors have just flown off by the time it arrives.
Or maybe I'm just doing it wrong.
it's pretty simple: when it only flies to targets location u can still just pop it from short distance and try to hold the target with grav-wells, tractors or such while still leaving a chance to counter it by just counter the hold and moving (if the target gets to do so before the disable knocks in).
but if chased by, it gonna chase till it hits. and that can be like whatever range u can bypass in short time, like f.e. 40+km with an impulse cell. no counter, it gonna hit and if ur out of speed: disable.
also by now it only seem to affect really small npc's and player ships with its disable. larger npc's are not affected by the disable at all (no idea if borg raptors are affected, u can see that by watching if they still fire back while under ionics influence ) , pretty nuts if ya ask me .
easy fix would be f.e. to just label player ships as big npc's (no disable) and remove the chase effect. but there are also a ton of other suggestions in the op .
apparently ionic is totally working as intended guys. from memory from more then a month ago, let me see if i remember everything i observed wrong with it last time i actually played.
the turbulence animation your ship goes through is always the same length, regardless of patch notes saying its duration was reduced. it seems to be 1 whole animation sequence that cant be throttled down and has to play out fully.
-maybe- somewhere in the code the lockout to the effect must trigger when the code says the turbulence duration is supposed to end, but not when the animation actually ends, thus leading to chain stuns
or -maybe- wile playing out the turbulence animation it can just proc again, causing the animation to play again back to back.
this part you can easily call a bug, and unless you actually pvp, and actually get it used on you, it might be hard to observe what it does.
some major quality of life improvements to it might include the turbulence rather then be a full skill tray disable, that would only maters in pvp, it should just be a weapons disable, the same change that was made to the elachi subspace console. thats when the lessen should have been learned that you cant just have something disable everything, in pvp, without it being broken op.
fixing things like this might make me actually think about dropping all the cash it would take to finally upgrade my gear.
my thread I have to admit I started to steam...........WTF?? bort? So a full-scale tray disable is
what you intended are you serious are you kidding me? tell me you're joking? tell me you don't
understand what I what was I was trying to do? How is a full-scale tray disable that can be chained
working as intended???.... are you serious are you joking??? Then you tell me this is working as intended AND take it to the PVP fourm....WELL why would I do that? when is the last time you have ever answered anything that was put in the PVP FORUM anything?
I am serious please if you're reading this answer WHEN is the last time he answered anything the PVP FORUM I've been with you through thick and thin I've been with you through messes trials and
tribulations TRIBBLE ups and out right incompetence, I have jumped on the sword for you guys so many times and defended you in the past it is absolutely unbelievable to the point where people
even said I worked for you because I said so blindly followed and supported you , and before you get that stupid's grin on your face let me explain something to you I'm one of those whales that you wanted to keep so desperately...... $4700 dollars I put in your coffers I don't care about the money I can afford it but what I can't stand is O you don't know better than me I'm a game developer you're not.... NEWSFLASH I HAVE BEEN a game developer to.... So let's stop that nonsense right there..
ALSO PEOPLE LIKE DRUNK AND OTHERS IN HERE HAVE GOD TRIBBLE IDEAS, FFS STOP ACTING LIKE NOBODY CAN HAVE A GOOD IDEA BUT YOU
Second you're down 2 developers I even told you you could pay me one dollar I pay my own
freight to get there and fix your stupid TRIBBLE game... But no nothing.... For you to have ionic
turbulence and say it's working as intended with a full-scale bar disable surgical strikes with the
damage that it does and that TRIBBLE torpedo all working as intended is basically the big middle
finger to PVPers before DR was released I allotted myself $200 a month to spend on this game
after DR released? I just can't pull the trigger anymore because you release asinine stuff like this
and then say oh it's working as intended? Come on we all know you haven't PVPed to even know
what were talking about... I have no problem people admitting when they make mistakes because
honestly this TRIBBLE looks like you just thought about PveE and that's it I guess it never dawned on
you that some of us in PVP we only play this to PVP we don't care about your stupid stories or your
lame missions.... And some of us most of us were the ones that spend the money on your stupid
new toys so that we can go a PVP ...think about it why would I want that new shiny toy when
you're telling me hey you could do all of this in a tier 5 ship AND YOU DONT EVEN HAVE TO
UPGRADE I WANT IT BECASUE IT UPS THE ANTE IN PVP DID IT EVER DAWN ON YOU THAT
PVPERS MIGHT BE SOME OF THE ONES SPENDING CHUNKS OF CASH? FFS WTF WTF WTF ???
Good God Almighty WTF? How WE DONT EVEN WANT A REVAMP this point we just want to make
PVP viable!!! it's all WERE askin!!! the care Bears don't give a TRIBBLE about tray disable because iT
DOES NOT
affect them you don't care because it DOES NOT affect them!!!!!!! YOU used to care..............
unbelievable...... WANT to do me a favor??? shut up AND stop telling me and everybody else that
THIS is workinG as intended because if that is your INTENTION .... Your attention is wrong....
no don't look around fix it!!..
no don't ask your coworker what he just said fix it!!
....no don't look at your watch FIX IT !!!
don't go to lunch fix it!!
......no don't surf YOUTUBE fix it!!!
..... Don't let your ego get the best of you fix it!!
YOU know what WHILE IM ON the subject I'm a little tired of you acting like WE ARE the bad
guys because we point out stuff that you TRIBBLE up... seriously you know what bad guys are?
bad guys are people that say you will get a PVP update and four years later you still DONT have
one... bad guys ARE people that say were going to fix PVP AND WHEN someone askS you about it
you ignore them......really????.... look guys I don't want to leave your game.... I like it here or
rather I did until DR released....... and not an I quit thread... I'm still here I'm asking you what
the hell do you want me to do?? we may not be a big part of the player base... but we are still a
part of the player base and while I'm not saying you should cater to us 100% you should still act
as though we exist and that we matter, I used to defend you and call out people and say you
know don't beat up on the devs so hard their people and at the end of the day they are human
beings and they should be treated with respect .....well we here in the PVP world we want the
same thing but is that too much to ask?
and here as well http://sto-forum.perfectworld.com/showthread.php?p=21591161#post21591161
but when its 4 x400 then what ??? if they look at it that way then they wont have a lot of paying costumers left because say what you want about us ..but the high dpsers are next they dont like them either then whos next?
they clearly implemented the disables to drag away all oldschool pvpers. sadly, they succeeded in that. they dont want us cause we actually know the mechanics too well, propably better than most of the devs.
anyways this should show us all that cryptic finally gave up on pvp. they only want casual players who dont ask questions.
The next people to get a major blow in the face are propably the dps folks.
we should just admit that: " It's dead, Jim"
i will still be trolling the qs from time to time with t5u and oldschool powers and show all the new noobs using these broken powers that they cant compete with people actually knowing the mechanics...
best regards
Here's one for you.
Your "now"...isn't new though. A Sci or two could and still can shut down a player worse than any of the new stuff introduced. Dying through full shields has been happening since 2012 and even earlier.
So many of the things complained about are simple cases of folks not wanting to adapt. Why do I say that? Cause the same thing happens. People complain. They adapt. People complain. They adapt. They adapt anyway even though they first had to complain about it. If they'd spent less time complaining and adapted sooner, they probably would have had more fun, eh?
That's not to say there aren't 9001 things bugged and broken, but when that all gets mixed up with complaints because they don't want to adapt even though they're going to adapt anyway...it just takes that longer to get things fixed or things never get fixed because Cryptic just ignores it as an adapt issue when it's actually broken.
Remember when naz did his threads - folks would go back and forth - then we'd come out with things folks actually agreed were broken, having pointed out the various counters to other things and folks just needed to adapt...?
PvP's no different than PvE now...buried under spoiled noobs.