Its at these points where we have to say stop mods where all friends and there where no real attacks. lol
Your right of course you didn't start it looking for a dev response. I think its telling though... any other MMO I have played if something like this was brought up in the forums and the bug sections. No doubt there would be an answer of some sort pretty quick. People have been asking this same thing since delta launched. The description sucks... and in the end the skill acts like a space version of Friction granade.
I'm sure there Skill/Power code modules default to a standard target tracking (always hit the current target) if it doesn't specify that it should target "current" location of target. Which they do use now on some newer space items... if I'm not mistaken there even cross linking those modules to other global effects modules, which seems like a bad practice if I'm right.
In this case it seems to some of us they simply copied most of the code from the ground skill... and perhaps all. Cause its possible in space default behaviour is to head to the current target unless told otherwise... and on the ground it is likely that skills by default head to the recorded target location when you activate them unless told to target X Entity.
At this point the only way this skill gets solved is if a Dev says yes the disable is intended or not. I would have to say it seems pretty intentional. I mean if the devs play this game themselves at all surely they would notice a skill not intended to disable... disables after weeks of releasing the skill.
... probably nothing but true... sadly even the thing about the game and the forums ...
*grouphugs, tons of popcorn and free drinks for all, straight outta germany*
btw: i started it in here cause i know the guys with most knowledge about the game-mechanics are to find in the pvp-forum. i was not sure if ionic was intended to work as it does now. and even though i'm around for 3 years by now (almost exactly) there's very much i do not know personally yet (and probably not care to learn lol, but i try to stay open-minded... from time to time hehe) ...
Fair enough well you guys started the thread back on Monday... so you continue to wait for someone at Cryptic to care enough to answer you on that one. lmao
Best be quick and find someone else in the thread to cuddle with while you wait something tells me your possible partner choices are drying up.
In typical Cryptic fashion they copied and pasted, and then added a tree or two or changed the number on a texture reference. In this case they didn't copy over a reference to a spacial location target. That doesn't make it not a copy and paste.
the throw grenade part actually was C/P to EMPP, the travel too and activate part of ionic was lifted from scramble senors, the blob looks nearly the same, acts EXACTLY the same, just recolored a bit.
APO/A2D and of course Inertial Dampeners Skill should provide immunity/resistance to all the new disable Stuff (Intel or otherwise like Viral Torpedo).
Furthermore, Players should get immun for several seconds(30?) after a successful stun/disable !
APO/A2D and of course Inertial Dampeners Skill should provide immunity/resistance to all the new disable Stuff (Intel or otherwise like Viral Torpedo).
Furthermore, Players should get immun for several seconds(30?) after a successful stun/disable !
A bit of a status update- last night CrypticFrost noticed the Ionic Turbulence thread in the bug reports section, and commented that he wrote it up and sent it on to Bort and the devs:
"I don't know if this is a bug, but I did write it up and sent it on to Borticus and Co. for review, including a link to this thread."
So if you all want to pile into the thread it'd be great because I can't be sure the devs will hit this thread up even though it was linked there.
I also wrote a long bug report into the german Forum, the mod there will translate it and then send to the Dev's. This "Disable Online" has to be stoped. :cool:
Regarts
[SIGPIC][/SIGPIC]
T'lilu SCI./Dxxdavid TAK./STO Inner Circle *** R.I.P. ***
You sound like some butt hurt nooblet that just couldn't understand how to PVP. You seem angry or something. Calm down... Nothing you stated was a fact. Seems like you just hate pvp players. I'm sorry you weren't smart enough to handle PVP. I'll leave it at that.
Agreed. I used to think PvP was unnecessary until I hit level 50, and fought my first 15 PvEs. I'm like, this is dumb, everything dies, this is the very definition of insanity, doing the same stuff over and over and expecting things to change. Well maybe most PvErs are happy just killing the same mobs over and over, but I always want a challenge. That's why I PvP, shooting computers that a 2 year old could kill if everything was bound to spacebar is just freaking boring
I also wrote a long bug report into the german Forum, the mod there will translate it and then send to the Dev's. This "Disable Online" has to be stoped. :cool:
Regarts
EPIC sig!!! +thx mate, any direction pushing it is appreciated !
Agreed. I used to think PvP was unnecessary until I hit level 50, and fought my first 15 PvEs. I'm like, this is dumb, everything dies, this is the very definition of insanity, doing the same stuff over and over and expecting things to change. Well maybe most PvErs are happy just killing the same mobs over and over, but I always want a challenge. That's why I PvP, shooting computers that a 2 year old could kill if everything was bound to spacebar is just freaking boring
...nice to hear there still come new people with some sanity into sto's pvp-shark-pool. u're welcome !
:eek:.... really, try erping :P:D... sounds fun, though i have no experience in it. u may write merkel-queen and see what "it" thinks about it lmao :-)
well, liking? naaaah :-D.... i though think it's close to her inner self... but the jacket is cool lol ;-).
:eek:.... really, try erping :P:D... sounds fun, though i have no experience in it. u may write merkel-queen and see what "it" thinks about it lmao :-)
I don't know much about German politics but I'm confused as to why people hate Merkel lol
For me this thread reads itself of old dogs that can not learn new tricks.
When playing PvP I just see tears running of people who had their "perfect" builds and don't want to adjust to new circumstances.
But if you guys would play PvP and not just whine while playing you would see that some people can avoid getting hit by Ionic Turbulence.
And others who nearly own PvP with "outdated" builds.
Right now there are even very competent torpedo builds around what was nearly not possible for a long time.
I do not say ionic turbulence isn't a pain. But even in small ships I can stand a turbulence under attack. There are always skills that are more favoured than others and can lead to a fast death for unprepared players. The new thing with ionic turbulence is just that now you have to watch your surrounding because reacting is worse than acting.
And...it isn't bad to loose when ganged by multiple T6 ships who coordinate their ionic turbulences.
What I can read in first post is not balance, it's unbalance. A bit less effective would be nice for my ships, but making it one more useless skill isn't "balancing".
When I play PvP these times most whining is not about ionic tubulence, it's about being defeated. Sooo many sore losers are in PvP...and even bad winners. But also in PvE you can find many people who start crying because the new elite queues are harder than the normal ones...and not just in pugs, high DPS channel users are sometimes worse. :rolleyes:
Rules had changed with Delta. A bit adjustments to make delta **** a bit less effective or less precise would be welcome. But at the end changes are what Star Trek was always about. There was always a new thing that had to be beaten with new tactics.
@cptndata1:
It's a kind of hate-love. Chancellorrette Merkel is the most liked politician in Germany. Not only in her party, also in other parties she is getting "likes". And...STO is a game. Most players are young who get their political knowledge from comedy.
She's also called Teflon Merkel because no critic stays at her.
Another "name" for her is mummy. It's funny, but from psychological aspects this sarcasm is much better for her than for her rivals.
One of her biggest strength is the weakness of her challengers.
...ok, enough politics :eek:
For me this thread reads itself of old dogs that can not learn new tricks.
When playing PvP I just see tears running of people who had their "perfect" builds and don't want to adjust to new circumstances.
But if you guys would play PvP and not just whine while playing you would see that some people can avoid getting hit by Ionic Turbulence.
And others who nearly own PvP with "outdated" builds.
Right now there are even very competent torpedo builds around what was nearly not possible for a long time.
I do not say ionic turbulence isn't a pain. But even in small ships I can stand a turbulence under attack. There are always skills that are more favoured than others and can lead to a fast death for unprepared players. The new thing with ionic turbulence is just that now you have to watch your surrounding because reacting is worse than acting.
And...it isn't bad to loose when ganged by multiple T6 ships who coordinate their ionic turbulences.
What I can read in first post is not balance, it's unbalance. A bit less effective would be nice for my ships, but making it one more useless skill isn't "balancing".
When I play PvP these times most whining is not about ionic tubulence, it's about being defeated. Sooo many sore losers are in PvP...and even bad winners. But also in PvE you can find many people who start crying because the new elite queues are harder than the normal ones...and not just in pugs, high DPS channel users are sometimes worse. :rolleyes:
Rules had changed with Delta. A bit adjustments to make delta **** a bit less effective or less precise would be welcome. But at the end changes are what Star Trek was always about. There was always a new thing that had to be beaten with new tactics.
no, its over. the damage cant be undone, the changes cannot be walked back.
cost in upgrades needed is prohibitive and suddenly an insurmountable bar of entry for many that hung on this long. to make your own tech you would have had to buy into this whole crafting thing from the beginning, have hundreds of billions of EC and about a million dil banked up to upgrade for a few characters. that means for the vast majority real money dumped in, a lot. gold mk14 as at least as powerful as purple mk20 would be, if not more, pvping with mk12 would be like using mk6 or 8 gear in season 9.
a new grind required to even get to 60, earn enough specialization to even use intel ships properly with version 3 of intel skills training, and to max out specialization that as a whole gives a massive advantage vs someone without much of it. hundreds of patrols needed to be run per character if you want to get through this as fast as possible, just to be as pvp ready as those that managed to max it out before cryptic turned off tau dewa in a state of pants shting panic.
CONSTANT disables and placates built into just fireing weapons and getting hit by weapons, intel skills that can turn off your abilty to use skills, can put your weapons on a 30 second cooldown, there is no 'adapting' or 'countering' these things, you are just the victim of them and if your lucky no one shoots at you wile you're paralyzed. also 3+ new ways to 1 shot that can stack without interference on top of the 5 or 6 already fool proof ways there already is.
this is why pvp, and the whole rest of the game, is 'dead'. after almost 5 years suddenly the requirements to be competitive cost and require 10 to 20 times what they used to, and for a lot of us, thats what kept us around. there was some grind sure, there was some cost for ships and things sure, but it was more then reasonable, and pvp felt fair if you had skill.
now the bar of entry is unreasonable by an order of magnitude, the gameplay is a joke were you are helpless most of the time, or you just die instantly, and there's nothing proactive or reactive you can do about it. whatever made it fun in the past, IS gone now. pvp is dead, what exists in its place, it is inaccurate to group it with season 1-9 pvp.
For me this thread reads itself of old dogs that can not learn new tricks.
There is the ongoing adaptation that is required for an ever changing meta and there is the matter of the introduction (and even reintroduction) of bugs, abilities not working as intended/designed, etc, etc, etc.
Being able to discern between the two is rather important so as not to come off...well, you know - you know very well.
To put it in perspective, it's not really an issue of 'old dogs can't learn new tricks', because while we might be old dogs, the whole 'learning new tricks' thing would suggest that there actually ARE new tricks to learn. There aren't. It might even be deliberate. The new intel powers don't interact AT ALL with the old powers. That's really bad because it removes several layers of complexity from the game, since there's no cool little interactions to be found, there's no easy counters that just no-sell an attack if you manage to use them right, and there's no case where you can make a build that can counteract the new material without just paying the hundred and thirty dollars to make a pure intel disable placate build of your own and doing it to your enemy first.
That's not innovation. When broken, bugged, and overpowered stuff that doesn't interact with the previous things hits the table, when your only option is to 'do it first', then you have a situation like this one: Everybody has to run the same build, and the only difference between you and another guy running it is which of you gets the first disable in.
It's not the outright death of PVP, but it IS the death of innovation, because all builds must be the same build because the new power, in this case Ionic Turbulence (but to a lesser extent OSS and SS) are just so much more powerful than old powers that you can't counter them at all.
Okay, sure, if you're flying around at 500 impulse you aren't likely to get stuck in an ionic turbulence cloud. You're also not going to be able to stay on target long enough to kill anyone, or be anything more than an annoying, ineffectual gnat.
So yes, a theoretical situation exists in which ionic turbulence may not effect you, but it exists at such an incredibly extreme that there's not really any point where it can be incorporated into other styles of builds- and this game isn't 'running away from ionic turbulence online', now is it? Running away doesn't make your enemies spontaneously explode.
The issues here have transcended the usual griping and moaning that accompanies every new release, because they are having a measurable negative impact on the game state that is affecting everyone. Ionic Turbulence is the tip of the spear, yes, but it's far from the only issue. It's just, so to speak, the pointiest one.
The other issues can be compensated for. People run leagues, tourneys with rules, whatever. People gradually update their ****- slowly compensating for all the other TRIBBLE that we've ended up with, things that CAN be compensated for.
But in order to get to a place where doing that is acceptable, the stuff that can't be compensated for needs to be addressed. Ionic Turbulence is at the top of that list.
For me this thread reads itself of old dogs that can not learn new tricks.
When playing PvP I just see tears running of people who had their "perfect" builds and don't want to adjust to new circumstances.
But if you guys would play PvP and not just whine while playing you would see that some people can avoid getting hit by Ionic Turbulence.
And others who nearly own PvP with "outdated" builds.
Right now there are even very competent torpedo builds around what was nearly not possible for a long time.
I do not say ionic turbulence isn't a pain. But even in small ships I can stand a turbulence under attack. There are always skills that are more favoured than others and can lead to a fast death for unprepared players. The new thing with ionic turbulence is just that now you have to watch your surrounding because reacting is worse than acting.
And...it isn't bad to loose when ganged by multiple T6 ships who coordinate their ionic turbulences.
What I can read in first post is not balance, it's unbalance. A bit less effective would be nice for my ships, but making it one more useless skill isn't "balancing".
When I play PvP these times most whining is not about ionic tubulence, it's about being defeated. Sooo many sore losers are in PvP...and even bad winners. But also in PvE you can find many people who start crying because the new elite queues are harder than the normal ones...and not just in pugs, high DPS channel users are sometimes worse. :rolleyes:
Rules had changed with Delta. A bit adjustments to make delta **** a bit less effective or less precise would be welcome. But at the end changes are what Star Trek was always about. There was always a new thing that had to be beaten with new tactics.
@cptndata1:
It's a kind of hate-love. Chancellorrette Merkel is the most liked politician in Germany. Not only in her party, also in other parties she is getting "likes". And...STO is a game. Most players are young who get their political knowledge from comedy.
She's also called Teflon Merkel because no critic stays at her.
Another "name" for her is mummy. It's funny, but from psychological aspects this sarcasm is much better for her than for her rivals.
One of her biggest strength is the weakness of her challengers.
...ok, enough politics :eek:
...lmao... sry, but really... may re-read first 2 lines of op or all the postings in here where smarter guys than me point on weird facings of ionic? it's ok. i don't run a t6 faeht with ionic slotted (only use it nowadays when i get hit by hit), i can't nail down a lot of folks (the bigger the ship, the better) with whatnot (my fav: rom cloak) buffed tractor beams/mines, grav-wells and rip through their shields with transphasic-torps only (what i do since double-tap-nerf on a varo) while they can't do anything.... i already stated that ionic caters small ships more than bigger ones. i barely notice it on smaller ones, xcept that vaper is just waiting for ur speed buffs to run off and then gonna vape, without leaving u any chance to defend...
short: hard to adapt while there's nothing u can adapt with, +those "old dogs" adapt for years :P... play pvp? yeah, sure. u can send me a pop lmao?! the force and history about broken mechanics is long with cryptic... all hail voldi (the topping, all the others would probably blast their forum-servers)...
gotta get me some coffee may lol...
about queenie: ....nvm.... it says a lot about a slight majority in germany.... errmmm, ngh .... bit pedder...
i already stated that ionic caters small ships more than bigger ones. i barely notice it on smaller ones, xcept that vaper is just waiting for ur speed buffs to run off and then gonna vape, without leaving u any chance to defend...
you basteerd... i drank it and now like ionic in it's given state... just as merkel :eek:... and am on an intensive care station, i like the lights :cool:...
For me this thread reads itself of old dogs that can not learn new tricks.
When playing PvP I just see tears running of people who had their "perfect" builds and don't want to adjust to new circumstances.
Agree 100%.
Many, many, many knew only how to fly standard Recluse, Wells or Bug.
I paused from STO last year this time and came back 3 months later only to see same people in same ships flying the same way.
It got so stale and easy just before DR that I have gone on my romulan, switched from Ar'kif to Scimi, removed TT and ENG LTC from scimitar and still was able to win in hard situations.
Now, it's a completely different ball game, and i'm glad that some can adapt playing without crutch TBR and that I can still go in low level Dyson and get kills vs T6.
Agree 100%.
Many, many, many knew only how to fly standard Recluse, Wells or Bug.
I paused from STO last year this time and came back 3 months later only to see same people in same ships flying the same way.
It got so stale and easy just before DR that I have gone on my romulan, switched from Ar'kif to Scimi, removed TT and ENG LTC from scimitar and still was able to win in hard situations.
Now, it's a completely different ball game, and i'm glad that some can adapt playing without crutch TBR and that I can still go in low level Dyson and get kills vs T6.
So you give an example of folks adapting as an example of folks not being able to adapt? I'm confused...it reads more like a distaste for a style of play and inability to adapt to it than anything else.
Agree 100%.
Many, many, many knew only how to fly standard Recluse, Wells or Bug.
I paused from STO last year this time and came back 3 months later only to see same people in same ships flying the same way.
It got so stale and easy just before DR that I have gone on my romulan, switched from Ar'kif to Scimi, removed TT and ENG LTC from scimitar and still was able to win in hard situations.
Now, it's a completely different ball game, and i'm glad that some can adapt playing without crutch TBR and that I can still go in low level Dyson and get kills vs T6.
nice to hear . i got into pew after dr hit in my armittage (without upgrading it) and still did well. now the question is how i would did against more experienced players than i met those matches goin full t6 intel pwn?!...
all my builds are my own. indeed many of em are still like s6/7 and still i can compete ("yay, how good am i:rolleyes:") lol. and still the core stays the same: u can tell people "won't adapt" or u can accept that something got screwed up again....
yay opinions :P .... as for me i'm glad they noticed the request and may look into ionic again. thx.
btw: no tbr ever, no "bb-undine-con", no zipping and barely once ever the flav of the month from me, my box is my own and i adapt by playin, not by toys ^^. and sometimes that playin includes toys. but ionic, as said, i got a totally other opinion about.......
btw: no tbr ever, no "bb-undine-con", no zipping and barely once ever the flav of the month from me, my box is my own and i adapt by playin, not by toys ^^. and sometimes that playin includes toys. but ionic, as said, i got a totally other opinion about.......
It's the simple is something working the way it should be...if so, folks will adapt...if not, it should be fixed. I mean, that's the simplicity of it, no? That it would turn into something so antagonistic as it has is kind of mind-boggling.
So you give an example of folks adapting as an example of folks not being able to adapt? I'm confused...it reads more like a distaste for a style of play and inability to adapt to it than anything else.
It reads like it's written. You are twisting it so you can attack the post lol.
I can see that you are confused.
Yes, I can't imagine playing in same ship with same setup for months let alone years, It has nothing at all with adapting/fighting people that do, you just can't understand what I am saying at all and I won't try to clarify more post that is already clear.
Comments
Its more fun then logging in the game.
Its at these points where we have to say stop mods where all friends and there where no real attacks. lol
Your right of course you didn't start it looking for a dev response. I think its telling though... any other MMO I have played if something like this was brought up in the forums and the bug sections. No doubt there would be an answer of some sort pretty quick. People have been asking this same thing since delta launched. The description sucks... and in the end the skill acts like a space version of Friction granade.
I'm sure there Skill/Power code modules default to a standard target tracking (always hit the current target) if it doesn't specify that it should target "current" location of target. Which they do use now on some newer space items... if I'm not mistaken there even cross linking those modules to other global effects modules, which seems like a bad practice if I'm right.
In this case it seems to some of us they simply copied most of the code from the ground skill... and perhaps all. Cause its possible in space default behaviour is to head to the current target unless told otherwise... and on the ground it is likely that skills by default head to the recorded target location when you activate them unless told to target X Entity.
At this point the only way this skill gets solved is if a Dev says yes the disable is intended or not. I would have to say it seems pretty intentional. I mean if the devs play this game themselves at all surely they would notice a skill not intended to disable... disables after weeks of releasing the skill.
... probably nothing but true... sadly even the thing about the game and the forums ...
*grouphugs, tons of popcorn and free drinks for all, straight outta germany*
btw: i started it in here cause i know the guys with most knowledge about the game-mechanics are to find in the pvp-forum. i was not sure if ionic was intended to work as it does now. and even though i'm around for 3 years by now (almost exactly) there's very much i do not know personally yet (and probably not care to learn lol, but i try to stay open-minded... from time to time hehe) ...
the throw grenade part actually was C/P to EMPP, the travel too and activate part of ionic was lifted from scramble senors, the blob looks nearly the same, acts EXACTLY the same, just recolored a bit.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Furthermore, Players should get immun for several seconds(30?) after a successful stun/disable !
thx, updated op .
"I don't know if this is a bug, but I did write it up and sent it on to Borticus and Co. for review, including a link to this thread."
So if you all want to pile into the thread it'd be great because I can't be sure the devs will hit this thread up even though it was linked there.
Regarts
*** R.I.P. ***
Real join date September 2012
EPIC sig!!! +thx mate, any direction pushing it is appreciated !
...nice to hear there still come new people with some sanity into sto's pvp-shark-pool. u're welcome !
You like the new Borg Queen ?
Thx.
*** R.I.P. ***
well, liking? naaaah :-D.... i though think it's close to her inner self... but the jacket is cool lol ;-).
:eek:.... really, try erping :P:D... sounds fun, though i have no experience in it. u may write merkel-queen and see what "it" thinks about it lmao :-)
Real join date September 2012
When playing PvP I just see tears running of people who had their "perfect" builds and don't want to adjust to new circumstances.
But if you guys would play PvP and not just whine while playing you would see that some people can avoid getting hit by Ionic Turbulence.
And others who nearly own PvP with "outdated" builds.
Right now there are even very competent torpedo builds around what was nearly not possible for a long time.
I do not say ionic turbulence isn't a pain. But even in small ships I can stand a turbulence under attack. There are always skills that are more favoured than others and can lead to a fast death for unprepared players. The new thing with ionic turbulence is just that now you have to watch your surrounding because reacting is worse than acting.
And...it isn't bad to loose when ganged by multiple T6 ships who coordinate their ionic turbulences.
What I can read in first post is not balance, it's unbalance. A bit less effective would be nice for my ships, but making it one more useless skill isn't "balancing".
When I play PvP these times most whining is not about ionic tubulence, it's about being defeated. Sooo many sore losers are in PvP...and even bad winners. But also in PvE you can find many people who start crying because the new elite queues are harder than the normal ones...and not just in pugs, high DPS channel users are sometimes worse. :rolleyes:
Rules had changed with Delta. A bit adjustments to make delta **** a bit less effective or less precise would be welcome. But at the end changes are what Star Trek was always about. There was always a new thing that had to be beaten with new tactics.
@cptndata1:
It's a kind of hate-love. Chancellorrette Merkel is the most liked politician in Germany. Not only in her party, also in other parties she is getting "likes". And...STO is a game. Most players are young who get their political knowledge from comedy.
She's also called Teflon Merkel because no critic stays at her.
Another "name" for her is mummy. It's funny, but from psychological aspects this sarcasm is much better for her than for her rivals.
One of her biggest strength is the weakness of her challengers.
...ok, enough politics :eek:
no, its over. the damage cant be undone, the changes cannot be walked back.
cost in upgrades needed is prohibitive and suddenly an insurmountable bar of entry for many that hung on this long. to make your own tech you would have had to buy into this whole crafting thing from the beginning, have hundreds of billions of EC and about a million dil banked up to upgrade for a few characters. that means for the vast majority real money dumped in, a lot. gold mk14 as at least as powerful as purple mk20 would be, if not more, pvping with mk12 would be like using mk6 or 8 gear in season 9.
a new grind required to even get to 60, earn enough specialization to even use intel ships properly with version 3 of intel skills training, and to max out specialization that as a whole gives a massive advantage vs someone without much of it. hundreds of patrols needed to be run per character if you want to get through this as fast as possible, just to be as pvp ready as those that managed to max it out before cryptic turned off tau dewa in a state of pants shting panic.
CONSTANT disables and placates built into just fireing weapons and getting hit by weapons, intel skills that can turn off your abilty to use skills, can put your weapons on a 30 second cooldown, there is no 'adapting' or 'countering' these things, you are just the victim of them and if your lucky no one shoots at you wile you're paralyzed. also 3+ new ways to 1 shot that can stack without interference on top of the 5 or 6 already fool proof ways there already is.
this is why pvp, and the whole rest of the game, is 'dead'. after almost 5 years suddenly the requirements to be competitive cost and require 10 to 20 times what they used to, and for a lot of us, thats what kept us around. there was some grind sure, there was some cost for ships and things sure, but it was more then reasonable, and pvp felt fair if you had skill.
now the bar of entry is unreasonable by an order of magnitude, the gameplay is a joke were you are helpless most of the time, or you just die instantly, and there's nothing proactive or reactive you can do about it. whatever made it fun in the past, IS gone now. pvp is dead, what exists in its place, it is inaccurate to group it with season 1-9 pvp.
There is the ongoing adaptation that is required for an ever changing meta and there is the matter of the introduction (and even reintroduction) of bugs, abilities not working as intended/designed, etc, etc, etc.
Being able to discern between the two is rather important so as not to come off...well, you know - you know very well.
That's not innovation. When broken, bugged, and overpowered stuff that doesn't interact with the previous things hits the table, when your only option is to 'do it first', then you have a situation like this one: Everybody has to run the same build, and the only difference between you and another guy running it is which of you gets the first disable in.
It's not the outright death of PVP, but it IS the death of innovation, because all builds must be the same build because the new power, in this case Ionic Turbulence (but to a lesser extent OSS and SS) are just so much more powerful than old powers that you can't counter them at all.
Okay, sure, if you're flying around at 500 impulse you aren't likely to get stuck in an ionic turbulence cloud. You're also not going to be able to stay on target long enough to kill anyone, or be anything more than an annoying, ineffectual gnat.
So yes, a theoretical situation exists in which ionic turbulence may not effect you, but it exists at such an incredibly extreme that there's not really any point where it can be incorporated into other styles of builds- and this game isn't 'running away from ionic turbulence online', now is it? Running away doesn't make your enemies spontaneously explode.
The issues here have transcended the usual griping and moaning that accompanies every new release, because they are having a measurable negative impact on the game state that is affecting everyone. Ionic Turbulence is the tip of the spear, yes, but it's far from the only issue. It's just, so to speak, the pointiest one.
The other issues can be compensated for. People run leagues, tourneys with rules, whatever. People gradually update their ****- slowly compensating for all the other TRIBBLE that we've ended up with, things that CAN be compensated for.
But in order to get to a place where doing that is acceptable, the stuff that can't be compensated for needs to be addressed. Ionic Turbulence is at the top of that list.
...lmao... sry, but really... may re-read first 2 lines of op or all the postings in here where smarter guys than me point on weird facings of ionic? it's ok. i don't run a t6 faeht with ionic slotted (only use it nowadays when i get hit by hit), i can't nail down a lot of folks (the bigger the ship, the better) with whatnot (my fav: rom cloak) buffed tractor beams/mines, grav-wells and rip through their shields with transphasic-torps only (what i do since double-tap-nerf on a varo) while they can't do anything.... i already stated that ionic caters small ships more than bigger ones. i barely notice it on smaller ones, xcept that vaper is just waiting for ur speed buffs to run off and then gonna vape, without leaving u any chance to defend...
short: hard to adapt while there's nothing u can adapt with, +those "old dogs" adapt for years :P... play pvp? yeah, sure. u can send me a pop lmao?! the force and history about broken mechanics is long with cryptic... all hail voldi (the topping, all the others would probably blast their forum-servers)...
gotta get me some coffee may lol...
about queenie: ....nvm.... it says a lot about a slight majority in germany.... errmmm, ngh .... bit pedder...
/signed
btw. Better Than Coffee Substitute ----> ike this ( klick me )
Regarts
*** R.I.P. ***
you basteerd... i drank it and now like ionic in it's given state... just as merkel :eek:... and am on an intensive care station, i like the lights :cool:...
Agree 100%.
Many, many, many knew only how to fly standard Recluse, Wells or Bug.
I paused from STO last year this time and came back 3 months later only to see same people in same ships flying the same way.
It got so stale and easy just before DR that I have gone on my romulan, switched from Ar'kif to Scimi, removed TT and ENG LTC from scimitar and still was able to win in hard situations.
Now, it's a completely different ball game, and i'm glad that some can adapt playing without crutch TBR and that I can still go in low level Dyson and get kills vs T6.
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So you give an example of folks adapting as an example of folks not being able to adapt? I'm confused...it reads more like a distaste for a style of play and inability to adapt to it than anything else.
nice to hear . i got into pew after dr hit in my armittage (without upgrading it) and still did well. now the question is how i would did against more experienced players than i met those matches goin full t6 intel pwn?!...
all my builds are my own. indeed many of em are still like s6/7 and still i can compete ("yay, how good am i:rolleyes:") lol. and still the core stays the same: u can tell people "won't adapt" or u can accept that something got screwed up again....
yay opinions :P .... as for me i'm glad they noticed the request and may look into ionic again. thx.
btw: no tbr ever, no "bb-undine-con", no zipping and barely once ever the flav of the month from me, my box is my own and i adapt by playin, not by toys ^^. and sometimes that playin includes toys. but ionic, as said, i got a totally other opinion about.......
It's the simple is something working the way it should be...if so, folks will adapt...if not, it should be fixed. I mean, that's the simplicity of it, no? That it would turn into something so antagonistic as it has is kind of mind-boggling.
It reads like it's written. You are twisting it so you can attack the post lol.
I can see that you are confused.
Yes, I can't imagine playing in same ship with same setup for months let alone years, It has nothing at all with adapting/fighting people that do, you just can't understand what I am saying at all and I won't try to clarify more post that is already clear.
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