Also, looked at the Alt Skins for the T6 Escort & Guardian Cruiser, Delta Alliance Reputaion Set Bonuses and the new Armor Visual Tailor Unlock for the DA Ground Set. Hope you all enjoy
I cannot fathom why the Dil rewards are so low, with the enormous quantity of Dilithium required to fully upgrade 1 character let alone 2, 3, 4, or 5 and the fact that they have sated that Elite queue is only meant for the best geared players, why on Earth would they now make the advance queue give only 460 dil while the elite gives only 960, plus the removal of the random gear is completely dumb. The other change were any failure of goals means instant end of the stf plus low dil payout means people are going to instantly bail the moment someone screws up anything. Just like in the Undine stfs.
The lack of rewards for doing stfs will simply empty out the queues even more than they are now. Why does Cryptic always do 1 step forward 2 steps back for everything they do ?
"O you can't get enough dili by playing the game like your used too? Here, click here, buy some zen and sell it for dili!!"
That's why.
Lost and Delirious... and Disenchanted too Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
3 min console timer reduction: sweet mother of god.
240, 480, 960 dilithium rewards for all queues. Somewhat yay. Based on supposed difficulty, should probably be something like 480, 960, 1440.
No gear drops at end of queues sad. Most of the drops are vendor fodder, but I did get some nice shiny things on occasion like mk xii vr melee weapons since they cant be crafted yet. You will be missed gear.
In the meantime, gonna get my accolades while I can. qaq
240, 480, 960 dilithium rewards for all queues. Somewhat yay. Based on supposed difficulty, should probably be something like 480, 960, 1440.
That would be preferable, but I could see this being more of a long term adjustment. The difficulty level is rising but so is the gear. As things are balanced ATM the two aren't anywhere near the same scale (gear: drop in the bucket, while NPC health is a Rescue Whale deployment.) but eventually as many people who are seriously playing PVE's now are probably going to end up at advanced and elite. If they increase the dilithium rewards the eventual population shift is going to mean a popuulation wide inflation on Dil earn rates.
Could be an issue, but I think its pushing it a bit to assume it'll be enough of one to rescale the rewards (at least for a good long while.)
[*]No gear drops at end of queues sad. Most of the drops are vendor fodder, but I did get some nice shiny things on occasion like mk xii vr melee weapons since they cant be crafted yet. You will be missed gear.
Second on the XII VR melee weapons but there is one consolation prize here: Delta Quadrant system patrol missions offer significant [and I believe randomized] loot. I think the idea is to make each of those [go to X systems] "episodes" a grindable alternative to PVE's by spinning off the least significant reward from those.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Normal: 480 Dilithium
Advanced: 960 Dilithium (same as current Elite on Holodeck)
Elite: 1440 Dilithium (old Elite amount)
Not sure why they chose to remove the random item reward. After the massive nerf to EC values, the EC income generation has taken a considerable nosedive anyways.
I don't like complaining but I do need to post some feedback. I feeling that the dilithium rewards for the new STFs arnt high enough to induce ppl to play them. And I feeling that gear rewards for STFs are good for the game and removing them will be a bad Idea. I remember doing normal queues just to get the gear to better my noob build. I would hate to see that taken from the new players that you are trying to attract.
So I have no problem with the buffs to the D'kyr, but I would like to know why the Varanus was not buffed in a similar fashion since it was pretty much a copy/paste of the D'kyr with less hull and a slightly different gimmick? If I remember correctly the lessened hull of the Varanus was to compensate for the healing drones being able to heal other friendlies as well as self, whereas the shuttle on the D'kyr only helped the owner (although it has a small offensive capability as well, and comes with a free shuttle to be used separately).
Can a Dev please explain why the Varanus was left out here?
Also, looked at the Alt Skins for the T6 Escort & Guardian Cruiser, Delta Alliance Reputaion Set Bonuses and the new Armor Visual Tailor Unlock for the DA Ground Set. Hope you all enjoy
I cannot fathom why the Dil rewards are so low, with the enormous quantity of Dilithium required to fully upgrade 1 character let alone 2, 3, 4, or 5 and the fact that they have sated that Elite queue is only meant for the best geared players, why on Earth would they now make the advance queue give only 460 dil while the elite gives only 960, plus the removal of the random gear is completely dumb. The other change were any failure of goals means instant end of the stf plus low dil payout means people are going to instantly bail the moment someone screws up anything. Just like in the Undine stfs.
The lack of rewards for doing stfs will simply empty out the queues even more than they are now. Why does Cryptic always do 1 step forward 2 steps back for everything they do ?
I suspect the reason is to spread out dil rather than focus it on single sources. Now all queues give dil, whereas before many gave nothing. Malso we'll be getting some from our excess skill points.
I still think this Nerf is a case of bad math given the increased difficulty, but I can understand their thought process.
Did you devs not learn about the last time Dilithium STF rewards were nerfed?
Just do not touch the rewads. I know you think "We make the game, we do what we want to do" , but you make the game for your customers. You are not modders making a mod for your own weekend entertainment.
To get money , it works like "We make the game, and want the player to pay." So put in stuff that players like, instead of nerfing everything please.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
When are you going to buff the Defiant and MVAE? They are a joke in their current state. Just terribad in PvP. Give them the glory they deserve as canon ships!
So still no mention of the new ships being available to test for the public yet? Well the patch notes on the day after launch surely is going to be LOOOOOOOONNGGG!!!!!!!
Its 1000 more base damage but you are shooting half as many shots. So even with 1 shot every 15 seconds from a torp skill you end up doing far worse damage. For a 15 second recharge torp the damage has been nerfed far too much to the point its hardly worth using for 1 torp launcher ships.
The way I see it is double the recharge, half as many shots for a 15% ish damage boost per shot. That's a very bad trade off in my mind. That and projectile tac consoles are still broken as ou cannot upgrade them with projectile tech.
Another way to look at it over 15 seconds against a single target the Neutronic does 9000 damage against but we get 16,000 for Q torps over 15 seconds. Over 60 seconds thats 36,000 for the Neutronic but 60,000 for Q torps.
thats not how torpedoes work, you are torpedoing wrong. your confusing whats important to an energy weapon, with how you use torps. torps are a spike weapon you hold back until a window presents itself for their maximum effect. they not a spam weapon you have on auto fire, especially a quantum that otherwise has nothing special but high damage, good only on hull because shield resistance to knetic is so high.
the 2 part set bonus reduces its cool down to near quantum levels anyway. there is truly nothing to complain about. here's some visual evidence its by far the most dangerous torp in the game still, even though they nerf how many are fired with torp spread to 2/3/4.
Any chance of the Scientist and Intel jackets/uniforms being available for player characters outside of the Foundry? I've got a doctor who could use a medical coat...
thats not how torpedoes work, you are torpedoing wrong. your confusing whats important to an energy weapon, with how you use torps. torps are a spike weapon you hold back until a window presents itself for their maximum effect. they not a spam weapon you have on auto fire, especially a quantum that otherwise has nothing special but high damage, good only on hull because shield resistance to knetic is so high.
the 2 part set bonus reduces its cool down to near quantum levels anyway. there is truly nothing to complain about. here's some visual evidence its by far the most dangerous torp in the game still, even though they nerf how many are fired with torp spread to 2/3/4.
Did you devs not learn about the last time Dilithium STF rewards were nerfed?
Just do not touch the rewads. I know you think "We make the game, we do what we want to do" , but you make the game for your customers. You are not modders making a mod for your own weekend entertainment.
To get money , it works like "We make the game, and want the player to pay." So put in stuff that players like, instead of nerfing everything please.
No, people complain that the game is too easy, then complain that it takes too much work to get rewards.
Hell people would be happy with logging in each day, getting their 8k handed to them on a gold latnium plate with mk 14 purples hanging off the side, then complain that it wasn't enough.
Then they'd turn around and complain that the game was too easy anyway.
and the marks aren't nerfed. They've been redistributed so you can't just do all Omega missions anymore in 45 minutes and get all your dilithium. You have to *gasp* play the game and not just one small portion of the game... but just a tiny bit more.
Oh noes I has to gets out of my comforts zone now and plays the game. No more 90 seconds ISE runs for 1500 dil, whatever will I do.
The Fleet Aquarius seems alright. The universals work okay, and the cloak is works on it, and flanking works. I still think most will think it's kinda Meh compared to the already free Plesh Brek, offering only some minor stat changes and a pay for upgrade. I might suggest actually changing one of the LT uni into a LT Intellegence/uni instead to make it different, making it a tad more unique.
"..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
No, people complain that the game is too easy, then complain that it takes too much work to get rewards.
Hell people would be happy with logging in each day, getting their 8k handed to them on a gold latnium plate with mk 14 purples hanging off the side, then complain that it wasn't enough.
Then they'd turn around and complain that the game was too easy anyway.
and the marks aren't nerfed. They've been redistributed so you can't just do all Omega missions anymore in 45 minutes and get all your dilithium. You have to *gasp* play the game and not just one small portion of the game... but just a tiny bit more.
Oh noes I has to gets out of my comforts zone now and plays the game. No more 90 seconds ISE runs for 1500 dil, whatever will I do.
There are 2 problems:
1) They nerfed current dil rewards, and the new elite content is gated until level 60.
2) They made the game "harder" by just having you shoot at stuff with more HP. Had they stuck in 12 abilites and a half decent AI, the game would have been harder without resorting to pure HP and damage hikes.
No, people complain that the game is too easy, then complain that it takes too much work to get rewards.
Hell people would be happy with logging in each day, getting their 8k handed to them on a gold latnium plate with mk 14 purples hanging off the side, then complain that it wasn't enough.
Then they'd turn around and complain that the game was too easy anyway.
and the marks aren't nerfed. They've been redistributed so you can't just do all Omega missions anymore in 45 minutes and get all your dilithium. You have to *gasp* play the game and not just one small portion of the game... but just a tiny bit more.
Oh noes I has to gets out of my comforts zone now and plays the game. No more 90 seconds ISE runs for 1500 dil, whatever will I do.
No one gives a TRIBBLE about marks, no one is talking about marks. We are referring to the Dilithium reward from doing what will be now the advanced and Elite queues.
I personally love doing random STFS and other queues, but others don't im not gonna spend 2 hours looking for a group to do Breach, Mine Trap, or Nukara so yeah if i can do brog STF's then I will do them, it isnt because you can do them quickly it is because the reward for doing those particular queues reward better than the rest for the effort put in. If you go with a premade sure you can do ISE KASE CSE in a matter of minutes or if u pug it, then it can take you 30 minutes. But the fact is that you can still do all 3 instances in the time it takes you to do say Breach or Mine Trap because they are Time Gated. Increase the rewards to all queues and i bet you people will want to do them again, just be sure you dont TRIBBLE it up like you did on Breach and get everyone one shotted by turrets and bulwarks. It is bad enough its been 3 years and we are still being affeced by invisible torpedoes that crit for 40k hull damage when we have full shields.
No one gives a TRIBBLE about marks, no one is talking about marks. We are referring to the Dilithium reward from doing what will be now the advanced and Elite queues.
And... you prove my point. People have no idea how to properly play the game.
You should be worried about marks. For each 50 marks you get, that's 500 dilithium right there. Guess how many marks you get on your "first time" reward package? That's right... 50. So you damn well should be worried about marks if you're complaining about the dil rewards since marks directly translate to dilithium.
No, people complain that the game is too easy, then complain that it takes too much work to get rewards.
Hell people would be happy with logging in each day, getting their 8k handed to them on a gold latnium plate with mk 14 purples hanging off the side, then complain that it wasn't enough.
Then they'd turn around and complain that the game was too easy anyway.
and the marks aren't nerfed. They've been redistributed so you can't just do all Omega missions anymore in 45 minutes and get all your dilithium. You have to *gasp* play the game and not just one small portion of the game... but just a tiny bit more.
Oh noes I has to gets out of my comforts zone now and plays the game. No more 90 seconds ISE runs for 1500 dil, whatever will I do.
Well Mr Apologist, those people are bad people. They want to ruin the game for others, so they just complain "Weaaaaaah its too easy!"
Perhaps their egos need a boost, so they want to force casual players out of the game.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
thats not how torpedoes work, you are torpedoing wrong. your confusing whats important to an energy weapon, with how you use torps. torps are a spike weapon you hold back until a window presents itself for their maximum effect. they not a spam weapon you have on auto fire, especially a quantum that otherwise has nothing special but high damage, good only on hull because shield resistance to knetic is so high.
the 2 part set bonus reduces its cool down to near quantum levels anyway. there is truly nothing to complain about. here's some visual evidence its by far the most dangerous torp in the game still, even though they nerf how many are fired with torp spread to 2/3/4.
And... you prove my point. People have no idea how to properly play the game.
So you say everyone is doing it wrong, not just you? You are a real treat at the parties.
I want to use one of my ships, have fun, and have 50% chances of getting 8k ore in 2 hours and 100% chance in 3 hours. Somehow, according to you I'm doing it wrong.
May 2013, automatic permanent ban for mentioning gold-seller sites pwebranflakes: this system is currently in place and working the way it should. moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
thats not how torpedoes work, you are torpedoing wrong. your confusing whats important to an energy weapon, with how you use torps. torps are a spike weapon you hold back until a window presents itself for their maximum effect. they not a spam weapon you have on auto fire, especially a quantum that otherwise has nothing special but high damage, good only on hull because shield resistance to knetic is so high.
the 2 part set bonus reduces its cool down to near quantum levels anyway. there is truly nothing to complain about. here's some visual evidence its by far the most dangerous torp in the game still, even though they nerf how many are fired with torp spread to 2/3/4.
So you say everyone is doing it wrong, not just you? You are a real treat at the parties.
I want to use one of my ships, have fun, and have 50% chances of getting 8k ore in 2 hours and 100% chance in 3 hours. Somehow, according to you I'm doing it wrong.
Do Undine, Dyson, Omega, Rom, and Nukara Advanced. Each one takes what... 15 minutes each on average?
490 dil per each advanced
500 dil per each 50 marks. (Each one you get a box of 50 marks the first time you get marks in a particular type of mark.)
4950 dil in 1 hour 15 minutes
15 mintues waiting in Queues.
1000 dils from doing the dilithium mine. 5 mintues to do it.
just over 2000 dil from doing the Defara Ambassador mission. Lets call it 15 minutes.
Total time 1hour 45 minutes
Total dilithium: just a little over 8k dilithium
and as a added bonus, half the queues drop items that for every three you get you can get 1000k dilithium.
Comments
Great, thank you for this!
"O you can't get enough dili by playing the game like your used too? Here, click here, buy some zen and sell it for dili!!"
That's why.
Apparently some forum posters have diplomatic immunity nowadays, where can I get mine? [SIGPIC][/SIGPIC]
- Free boff roster slots: yay
- Aquarius face life: niceeeeeee
- 3 min console timer reduction: sweet mother of god.
- 240, 480, 960 dilithium rewards for all queues. Somewhat yay. Based on supposed difficulty, should probably be something like 480, 960, 1440.
- No gear drops at end of queues sad. Most of the drops are vendor fodder, but I did get some nice shiny things on occasion like mk xii vr melee weapons since they cant be crafted yet. You will be missed gear.
In the meantime, gonna get my accolades while I can. qaqThat would be preferable, but I could see this being more of a long term adjustment. The difficulty level is rising but so is the gear. As things are balanced ATM the two aren't anywhere near the same scale (gear: drop in the bucket, while NPC health is a Rescue Whale deployment.) but eventually as many people who are seriously playing PVE's now are probably going to end up at advanced and elite. If they increase the dilithium rewards the eventual population shift is going to mean a popuulation wide inflation on Dil earn rates.
Could be an issue, but I think its pushing it a bit to assume it'll be enough of one to rescale the rewards (at least for a good long while.)
Second on the XII VR melee weapons but there is one consolation prize here: Delta Quadrant system patrol missions offer significant [and I believe randomized] loot. I think the idea is to make each of those [go to X systems] "episodes" a grindable alternative to PVE's by spinning off the least significant reward from those.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Agreed - please make it so.
Link: Castra - a german Fleet.
Everyone did a fantastic job with the voice-overs. This is one part of DR that people are going to absolutely love.
Can a Dev please explain why the Varanus was left out here?
I suspect the reason is to spread out dil rather than focus it on single sources. Now all queues give dil, whereas before many gave nothing. Malso we'll be getting some from our excess skill points.
I still think this Nerf is a case of bad math given the increased difficulty, but I can understand their thought process.
Did you devs not learn about the last time Dilithium STF rewards were nerfed?
Just do not touch the rewads. I know you think "We make the game, we do what we want to do" , but you make the game for your customers. You are not modders making a mod for your own weekend entertainment.
To get money , it works like "We make the game, and want the player to pay." So put in stuff that players like, instead of nerfing everything please.
Take a look at this before you guys complain anymore about slightly less dilithium: http://sto.gamepedia.com/Dilithium
thats not how torpedoes work, you are torpedoing wrong. your confusing whats important to an energy weapon, with how you use torps. torps are a spike weapon you hold back until a window presents itself for their maximum effect. they not a spam weapon you have on auto fire, especially a quantum that otherwise has nothing special but high damage, good only on hull because shield resistance to knetic is so high.
the 2 part set bonus reduces its cool down to near quantum levels anyway. there is truly nothing to complain about. here's some visual evidence its by far the most dangerous torp in the game still, even though they nerf how many are fired with torp spread to 2/3/4.
http://youtu.be/N-f_flCQ5-I
That speed and turn rate is just nuts! :eek:
That's two awesome vids i've been able to see via this thread. the first one being the Aquarius. and yeah, that speed is insane!
and oh btw the fm consultant STILL DOESNT WORK WITH MARK BOXES/
No, people complain that the game is too easy, then complain that it takes too much work to get rewards.
Hell people would be happy with logging in each day, getting their 8k handed to them on a gold latnium plate with mk 14 purples hanging off the side, then complain that it wasn't enough.
Then they'd turn around and complain that the game was too easy anyway.
and the marks aren't nerfed. They've been redistributed so you can't just do all Omega missions anymore in 45 minutes and get all your dilithium. You have to *gasp* play the game and not just one small portion of the game... but just a tiny bit more.
Oh noes I has to gets out of my comforts zone now and plays the game. No more 90 seconds ISE runs for 1500 dil, whatever will I do.
There are 2 problems:
1) They nerfed current dil rewards, and the new elite content is gated until level 60.
2) They made the game "harder" by just having you shoot at stuff with more HP. Had they stuck in 12 abilites and a half decent AI, the game would have been harder without resorting to pure HP and damage hikes.
No one gives a TRIBBLE about marks, no one is talking about marks. We are referring to the Dilithium reward from doing what will be now the advanced and Elite queues.
I personally love doing random STFS and other queues, but others don't im not gonna spend 2 hours looking for a group to do Breach, Mine Trap, or Nukara so yeah if i can do brog STF's then I will do them, it isnt because you can do them quickly it is because the reward for doing those particular queues reward better than the rest for the effort put in. If you go with a premade sure you can do ISE KASE CSE in a matter of minutes or if u pug it, then it can take you 30 minutes. But the fact is that you can still do all 3 instances in the time it takes you to do say Breach or Mine Trap because they are Time Gated. Increase the rewards to all queues and i bet you people will want to do them again, just be sure you dont TRIBBLE it up like you did on Breach and get everyone one shotted by turrets and bulwarks. It is bad enough its been 3 years and we are still being affeced by invisible torpedoes that crit for 40k hull damage when we have full shields.
And... you prove my point. People have no idea how to properly play the game.
You should be worried about marks. For each 50 marks you get, that's 500 dilithium right there. Guess how many marks you get on your "first time" reward package? That's right... 50. So you damn well should be worried about marks if you're complaining about the dil rewards since marks directly translate to dilithium.
Well Mr Apologist, those people are bad people. They want to ruin the game for others, so they just complain "Weaaaaaah its too easy!"
Perhaps their egos need a boost, so they want to force casual players out of the game.
Urge to play Tribble... rising...
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
So you say everyone is doing it wrong, not just you? You are a real treat at the parties.
I want to use one of my ships, have fun, and have 50% chances of getting 8k ore in 2 hours and 100% chance in 3 hours. Somehow, according to you I'm doing it wrong.
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
You don't have your build on STO academy by chance?
Do Undine, Dyson, Omega, Rom, and Nukara Advanced. Each one takes what... 15 minutes each on average?
490 dil per each advanced
500 dil per each 50 marks. (Each one you get a box of 50 marks the first time you get marks in a particular type of mark.)
4950 dil in 1 hour 15 minutes
15 mintues waiting in Queues.
1000 dils from doing the dilithium mine. 5 mintues to do it.
just over 2000 dil from doing the Defara Ambassador mission. Lets call it 15 minutes.
Total time 1hour 45 minutes
Total dilithium: just a little over 8k dilithium
and as a added bonus, half the queues drop items that for every three you get you can get 1000k dilithium.