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Tribble Maintenance and Release Notes - September 30, 2014

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  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited October 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140928a.1

    No Win Scenario now has all three difficulty settings.
    • Accolades are now only given out in Elite mode.

    This pleases me in my heart.
  • barimanforumsbarimanforums Member Posts: 104 Arc User
    edited October 2014
    Added a Defeated Recap feature.
    - This is a small window which appears upon being defeated.
    - It will show what entity, the power, and the damage it dealt to defeat the player.

    Thank you. This will help people a lot.
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    trek21 wrote: »
    Well, we can't control where or what the dev's respond to - and demanding they answer something isn't likely to get an answer either

    I didn't demand; I'm just expressing my disappointment at what I was under the impression would be a great player-commanded mechanic not allowing the player to command it, and no one seeming to care, but me.
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • mikeflmikefl Member Posts: 861 Arc User
    edited October 2014
    Mostly we just end up editing the notes that the designers write. :)
    (But even that can sometimes cause a headache.)

    Gurlz been workin hard... seeing those twitter posts into the weee hours of the morning while still working on all those foundry updates. You will need a month off when this is done.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited October 2014
    Hmm, I'll try my Aquarius out tomorrow
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited October 2014
    orangeitis wrote: »
    Holy smurf, this is a surprise. I've suspected new uniforms for the Intel crew, but I didn't think it'd actually happen...

    And they're available to Intel BOFFs too, right? And any Captain who levels the Intel specialization?

    Look closer to the patch notes, these costumes were added to the character creator in the Foundry editor only.
  • raythilo2345raythilo2345 Member Posts: 148 Arc User
    edited October 2014
    not rewarding gear from queue events IS A VERY BAD IDEA
  • myrnwynmyrnwyn Member Posts: 103 Arc User
    edited October 2014
    Really?
    I posted it quite a few posts before a Cryptic Studios Member showed up, and they said nothing about MY post while they addressed concerns AROUND my post.

    Explaining (sort of) how typing up the patch notes works isn't exactly addressing a concern. Usually when I see posts about mechanics questions being answered it's when Bort is posting in a thread and I haven't seen him in here yet.

    As for uncontrollable boff abilities I'm sure that's not working right because there's no good reason to move away from that as a model but there's lots of ways to break the game when you're adding stuff to what's already a horribly complicated system. Probably they just forgot to plug those abilities into the ground boff tray the same way they forgot to stick the more unusual mods like [CritX] and [Borg] into the upgrade system.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    I didn't demand; I'm just expressing my disappointment at what I was under the impression would be a great player-commanded mechanic not allowing the player to command it, and no one seeming to care, but me.
    Which is fine - just the emphasis on 'MY' and 'AROUND my post' gave me the wrong impression, sorry.

    And really, it just needs time; there's a lot of things in these patch notes, a number more major to some players than an aspect of Intel Boffs.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2014
    odyssey47 wrote: »
    Look closer to the patch notes, these costumes were added to the character creator in the Foundry editor only.
    No I know what the patch notes says, but why would new costumes only exist in the Foundry? Odds are they'll be released to player captains and/or BOFFs, as their presence in the Foundry implies that.
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    trek21 wrote: »
    ...an aspect of Intel Boffs.

    That aspect being that they gave us a group of BOffs that don't listen to us?
    That's a pretty big aspect/issue.
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited October 2014
    orangeitis wrote: »
    No I know what the patch notes says, but why would new costumes only exist in the Foundry? Odds are they'll be released to player captains and/or BOFFs, as their presence in the Foundry implies that.

    The Foundry has many costume pieces that aren't available to players or their Bridge Officers.

    And to the poster who is upset that I didn't answer a question about one of the systems, that's not part of my domain. I am a producer for the art teams, and I handle many of the Foundry additions. Thus, I keep my replies to those topics. :)
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    • Reduced the recharge time of all console abilities that had a 3 minute (or greater) recharge time to 2 minutes.

    I am simultaneously excited and terrified by this.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited October 2014
    still have some items need fixing for upgrade many that have been added to lists along with polerized tetryon from "the New Link" mission
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    That aspect being that they gave us a group of BOffs that don't listen to us?
    That's a pretty big aspect/issue.
    Which is exactly the point; it's a big aspect/issue for you. Not necessarily to others

    I for example, likely won't use Intel Boff's period, so this isn't that big a thing for me either way
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2014
    Content:
    • 8,000 – 16,000 Skill Points based on average time in queue.
    • 240, 480, or 960 Dilithium based on difficulty.
    • No queue will reward gear.

    Oh, and this just got pointed out to me.

    WHAT THE EVERLOVING SISKO IS THIS?! I thought the point of the new Elite was to award MORE. Not to award the SAME and lower everything ELSE! It's already too low as it frakking IS, now you make it worse? When you just added ANOTHER massive Dilithium sink?

    Cryptic, it's like you don't even like your players. This is NONSENSE. More Dilithium costs. No refining cap increase. And now it's harder to GET. And now the new Nightmare-level Elite... isn't even worth playing, since its value NOW is equal to what Advanced USED to be before Elite came to be. I don't even MIND the drops not being gear anymore, I always greeded everything and got nothing anyway, so that just removes an annoyance for me. But now you nerf Dilithium outputs. DID YOU NOT LEARN FROM THIS AFTER SEASON 7, CRYPTIC?! Players hated it last time, and guess what? THEY STILL HATE IT. Please please PLEASE revert this. Make Elite give 1440 or something. It's supposed to be HARDER than Holodeck Elite now, so why shouldn't it award MORE than what Holodeck Elite gives?
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2014
    The Foundry has many costume pieces that aren't available to players or their Bridge Officers.
    But that's not the only information available here. The patch notes says that they're Intel uniforms. The Intel specialization is brand-new to us, which implies that each element of the theme has a chance of making it to player character access. Plus, there have been examples of elements existing in the Foundry(er rather, Tribble Foundry) first that have then became available outside Tribble. The example that immediately comes to mind is the Risian Cruiser.

    If you wanna keep it hush-hush, that's fine. I'm just pointing out that it's reasonable to conclude the possibility of it. =)
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    druhin wrote: »
    Agreed. Should be:

    Normal: 480 Dilithium
    Advanced: 960 Dilithium (same as current Elite on Holodeck)
    Elite: 1440 Dilithium (old Elite amount)

    Not sure why they chose to remove the random item reward. After the massive nerf to EC values, the EC income generation has taken a considerable nosedive anyways.

    Agreed!

    /10char

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited October 2014
    [*]Vesta Multi-Mission Science Vessels.
    • Improved its base hull value from 27,900 to 29,040.
    • Improved its shield modifier from 1.35 to 1.4.
    • T5-U versions of this starship will benefit from the improvements above.

    You forgot the : Removed Hanger

    Otherwise wtf is in your drinking water? Of all the ships to buff.......
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited October 2014
    orangeitis wrote: »
    But that's not the only information available here. The patch notes says that they're Intel uniforms. The Intel specialization is brand-new to us, which implies that each element of the theme has a chance of making it to player character access. Plus, there have been examples of elements existing in the Foundry(er rather, Tribble Foundry) first that have then became available outside Tribble. The example that immediately comes to mind is the Risian Cruiser.

    If you wanna keep it hush-hush, that's fine. I'm just pointing out that it's reasonable to conclude the possibility of it. =)

    Short version: Zero, do you know If we get Intel Uniforms to buy?
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    icegavel wrote: »
    Oh, and this just got pointed out to me.

    WHAT THE EVERLOVING SISKO IS THIS?! I thought the point of the new Elite was to award MORE. Not to award the SAME and lower everything ELSE! It's already too low as it frakking IS, now you make it worse? When you just added ANOTHER massive Dilithium sink?

    Cryptic, it's like you don't even like your players. This is NONSENSE. More Dilithium costs. No refining cap increase. And now it's harder to GET. And now the new Nightmare-level Elite... isn't even worth playing, since its value NOW is equal to what Advanced USED to be before Elite came to be. I don't even MIND the drops not being gear anymore, I always greeded everything and got nothing anyway, so that just removes an annoyance for me. But now you nerf Dilithium outputs. DID YOU NOT LEARN FROM THIS AFTER SEASON 7, CRYPTIC?! Players hated it last time, and guess what? THEY STILL HATE IT. Please please PLEASE revert this. Make Elite give 1440 or something. It's supposed to be HARDER than Holodeck Elite now, so why shouldn't it award MORE than what Holodeck Elite gives?
    I believe it's due to the fact that, before, only some queues rewarded Dil, and thus had higher rewards. Now ALL queues reward Dil, and it's normalized to compensate. And after earning enough Specialization Points, those are converted into Dil, another source to add to this.

    Plus any Dil refining increase would upset the Zen-to-Dil exchange, I think
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • mikeflmikefl Member Posts: 861 Arc User
    edited October 2014
    trek21 wrote: »
    Which is exactly the point; it's a big aspect/issue for you. Not necessarily to others

    I for example, likely won't use Intel Boff's period, so this isn't that big a thing for me either way

    I understand his point though having used some of those boffs. Namely the one that supposed to transport the enemy close to you and placate/confuse them. My Boff would arbitrarily activate that and the enemy would be in front of me one moment and behind me the next because your boffs typically follow you. I was then taking flanking damage to my backside. So it is definitely something that needs addressed or it makes them useless for some of those special skills.

    I also don't think you need to beat a dead horse a page later for lack of a response. I just made a bug report and moved on knowing eventually it will get fixed or I, like you, will not use these Boffs.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • raythilo2345raythilo2345 Member Posts: 148 Arc User
    edited October 2014
    is it me or does some of the Delta Quadrant Missions have the same reward??
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    trek21 wrote: »
    Which is exactly the point; it's a big aspect/issue for you. Not necessarily to others

    I for example, likely won't use Intel Boff's period, so this isn't that big a thing for me either way

    Well...good you know you think YOUR preferences outweigh MY preferences.
    And this is after you pretty much just called someone else's issues selfish & insignificant.

    I wish we could block people in the forums; I hate hypocrites.
    I'm done with these useless forums.
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • edited October 2014
    This content has been removed.
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2014
    trek21 wrote: »
    I believe it's due to the fact that, before, only some queues rewarded Dil, and thus had higher rewards. Now ALL queues reward Dil, and it's normalized to compensate. And after earning enough Specialization Points, those are converted into Dil, another source to add to this.

    Plus any Dil refining increase would upset the Zen-to-Dil exchange, I think

    It would upset it. FOR THE BETTER. There are tons of massive Dilithium sinks in this game as is, and the refining cap means to do ANYTHING without waiting months on end, you NEED to by it. At this point, every new Dilithium sink is Crypic saying "give me money." 8k is simply not sufficient. Even with Fleet and Veteran, you're going nowhere fast unless you spend your entire life in-game. Which you can't. No. At this point, a refining increase is desperately needed. It's getting to the point that, if players aren't in a massive 500-player fleet, that fleet can't progress because they can't afford to contribute Dilithium. Between Reps, Crafting, Upgrading, and Fleet Gear, 8k hasn't been enough for a LONG time.
  • gr4v1t4rgr4v1t4r Member Posts: 0 Arc User
    edited October 2014
    [*]Ships:
    • Renamed Aquarius Destroyer to Aquarius Light Escort.
      • Improved its base hull value from 24,000 to 25,500.
      • Improved its shield modifier from 0.85 to 0.9.
      • Improved its turn rate from 17 to 20.
      • Improved its impulse speed from 0.15 to 0.22.
      • Added Raider Flanking, allowing it to gain a damage bonus when attacking a targets' rear arc.
        • +25% Damage vs. NPCs, +8.33% Damage vs. Players.
      • Can now equip Console - Universal - Cloaking Device.
      • All seats, except Commander Tactical, have been upgraded to be Universal.
    • Renamed Fleet Aquarius Destroyer to Fleet Aquarius Light Escort.
      • Improved its base hull value from 26,400 to 28,050.
      • Improved its shield modifier from 0.935 to 0.99.
      • Improved its turn rate from 17 to 20.
      • Improved its impulse speed from 0.15 to 0.22.
      • Added Raider Flanking, allowing it to gain a damage bonus when attacking a targets' rear arc.
        • +25% Damage vs. NPCs, +8.33% Damage vs. Players.
      • Can now equip Starfleet Cloaking Device.
      • All seats, except Commander Tactical, have been upgraded to be Universal.
      • T5-U versions of this starship will benefit from the improvements above.
      • Fleet Aquarius Light Escort [T5-U].
        • This starship now has the Raider Starship Mastery package:
          • Level 1: Precise Weapon Systems (+Accuracy)
          • Level 2: Tactical Maneuver (+Defense)
          • Level 3: Enhanced Weapon Systems (+Damage)
          • Level 4: Enhanced Weapon Banks (+Crit Severity)

    I don't even know what to say to this, I really don't. The Federation gets a BoP that is better then KDF BoPs. It is faster, has way more shields, more hull, more boff powers. Given these stats, when will every KDF BoP get a shieldmod of 0,99? When will the Fleet Norgh get its 10th console? After taking cloaks, did you have to take what little uniqueness there was in being KDF as well?

    I'm amazed at myself for being both surprised and disapointed Cryptic. I hope you will surprise me pleasantly with the KDF getting some love on our BoP's soon, I really do. Surprise me again, but this time make it a pleasant surprise. Please. Throw the KDF a bone, announce a T6 BoP, give our BoP's a little higher impulse mods, a little more shields, anything. We don't ask for much, just a little bit of love and attention.
    Lost and Delirious... and Disenchanted too
    Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
    askray wrote: »
    Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
    [SIGPIC][/SIGPIC]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    Well...good you know you think YOUR preferences outweigh MY preferences.
    And this is after you pretty much just called someone else's issues selfish & insignificant.

    I wish we could block people in the forums; I hate hypocrites.
    I'm done with these useless forums.

    Or instead of making a complete fool out of yourself you could pay attention to dev posts like this one where Bort admits that there is a problem with Intel boff powers not showing up next to their picture frame:
    http://sto-forum.perfectworld.com/showpost.php?p=19181621&postcount=11

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • cookiecrookcookiecrook Member Posts: 4,540 Arc User
    edited October 2014
    druhin wrote: »
    Agreed. Should be:

    Normal: 480 Dilithium
    Advanced: 960 Dilithium (same as current Elite on Holodeck)
    Elite: 1440 Dilithium (old Elite amount)

    Not sure why they chose to remove the random item reward. After the massive nerf to EC values, the EC income generation has taken a considerable nosedive anyways.

    I completely agree as well!
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2014
    icegavel wrote: »
    It would upset it. FOR THE BETTER. There are tons of massive Dilithium sinks in this game as is, and the refining cap means to do ANYTHING without waiting months on end, you NEED to by it. At this point, every new Dilithium sink is Crypic saying "give me money." 8k is simply not sufficient. Even with Fleet and Veteran, you're going nowhere fast unless you spend your entire life in-game. Which you can't. No. At this point, a refining increase is desperately needed. It's getting to the point that, if players aren't in a massive 500-player fleet, that fleet can't progress because they can't afford to contribute Dilithium. Between Reps, Crafting, Upgrading, and Fleet Gear, 8k hasn't been enough for a LONG time.
    And yet, with alts, even with just 2k Dil per alt via Turn in Contraband, you can convert that Dil into Zen... and then on the character that you wish, turn it back into Dil. Using this method bypasses the cap entirely, because it rewards refined Dil to the character who needs it. I've done fine that way, without fleet or Vet refiners imo

    It's not necessary to hit the cap, or to get these 'sinks' done right away - which btw are meant to take time to complete

    And I'm not so sure it would actually be 'for the better' - I more likely see that, due to the new large influx of Dil, people would drive up the prices on the exchange as a result. Then it would take even longer to get for those who can't play regularly or don't want to hit the cap, and thus cause issues in the long run
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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