After seeing these posts i am glad I havent ugraded anything yet and now may not bother and just use the rep and get the mk xii equipment. rather than ust buff th weapons but keeping it as purple it sounds like it downgrades the item. it costs a arm and a leg to upgrade so no thank you there. And it is all left to chance. I was excited about this but readingthese comments im back to Delta Rising my thoughts on expansion
"meh"
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
When you switch characters, where does that weapon upgrade project go? My Engineer is upgrading my TR-116, but I switched to my Tactical for an STF. After that, I switched back to the Engineer, but I can't find that TR-116 upgrade project.
When you switch characters, where does that weapon upgrade project go? My Engineer is upgrading my TR-116, but I switched to my Tactical for an STF. After that, I switched back to the Engineer, but I can't find that TR-116 upgrade project.
You have to pick another item to upgrade to reopen the window. So stupid I know.
Something else I've noticed is that even placing an item in the "Item to Upgrade" box will adjust it to that item's stats within the Upgrade System. That mean if you have say a Dynamic Reroute Impulse Engines and place it in the slot to see what you can get, it ends up as a bare Impulse Engines without any [Mods]. Be careful about checking things on Holodeck that are unique or have unique [Mods] as you could cost yourself some nice things.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
You have to pick another item to upgrade to reopen the window. So stupid I know.
You can also click upgrade in your inventory where sort used to be.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Something else I've noticed is that even placing an item in the "Item to Upgrade" box will adjust it to that item's stats within the Upgrade System. That mean if you have say a Dynamic Reroute Impulse Engines and place it in the slot to see what you can get, it ends up as a bare Impulse Engines without any [Mods]. Be careful about checking things on Holodeck that are unique or have unique [Mods] as you could cost yourself some nice things.
Wise words. I am holding off on any rep stuff until it's all fixed.
The fleet tac consoles upgrade really well and only 2000 dil. A pretty sweet deal there.
The stat change on fleet warp core is really not worth it.
Science and engineering consoles are affordable and upgrade well.
Pretty big bump in weapons from 12 to 13. Though this is fairly expensive.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
So I managed to get a nice purple tech booster for beams and used it on one of my romulan plasma arrays. I think something happened, the tech booster disappeared and now there's a weird percentage on my beam array but it wasn't upgraded. I'm guessing I have to level each item now?
This is a bit convoluted. I do like having a good crafting system but this seems a bit overkill in some regards. Also judging from some of the posts you can't upgrade a specific path but go in a lottery of sorts? I'm not sure I like this crafting update.
So I managed to get a nice purple tech booster for beams and used it on one of my romulan plasma arrays. I think something happened, the tech booster disappeared and now there's a weird percentage on my beam array but it wasn't upgraded. I'm guessing I have to level each item now?
This is a bit convoluted. I do like having a good crafting system but this seems a bit overkill in some regards. Also judging from some of the posts you can't upgrade a specific path but go in a lottery of sorts? I'm not sure I like this crafting update.
This is what happen to my second Neutronium Alloy XIII . So now it's a chance to get to very rare. But it has cost me about 30K in refined dilthum and about 300K in EC. I am not running the upgrade again just to waste more and just hope/chance/lottery so it could get to the full percentage or not. Funny how the first one got to the full percentage but second one did not. They are the same item. I also have them on my ROM/FED and KDF factions but funny how my other two factions didn't have this chance issue, but of course they didn't get to very rare purple. But Mark 12 to Mark 13 that's about it.
To me something wrong with the upgrade system on the gear. Unless it was intended to be like this. I don't do crafting because it takes more time to do. I only work on Rep to make sure all my factions are Tier 5 or 100K mark this takes a lot of grinding daily. I also do DOF Tasks too. But now since I sold all my stacked gear for the DOF Task I am limited. Of course the DOF Task will give me more of what I don't have anymore but I had like 40 to 50 items stacked-up. Warp, Water, Leaf, etc..
Be careful - Just placing items into the upgrade slot, without actually upgrading them, can cause modifiers to vanish! I lost the [ResA] and [ResB] modifiers from two fleet ground shields because of this (the second one I wanted to see if this could be replicated - and also to make sure I didn't lose my mind).
As many have already said: this should not have gone live. :mad:
There are Four Lights... say no to ARCFleet: 1st Order of Role-Players' Guild - gaming together since 2004
Hi!
All of my characters are trying this, but the set pieces that some of them use are upgradable. The pieces that I couldn't upgrade on Friday are:
Nukara Strikeforce Elite Environmental Suit XII
Nukara Strikeforce Elite Personal Shield Matrix XII
Klingon Honor Guard Armor XII
Klingon Honor Guard Personal Shield XII
I don't know if you fixed these since I found the problem Friday night.
The first two didn't have the upgrade option at all.
The second two had the option, but could be acted upon.
Overall, I'm having fun with this new system.
I have characters who are almost level 15 in most of the R&D trees, so the upgrade should flow quickly at that point.
So this is a Gear Upgrade - (lottery Chance) that would explain things. Well it will be put on hold then. I wasted over 30K in dithum and 300K in EC on Chance. Even sold a bunch of items that I had stacked-up saving which is mostly used for DOF task and etc. I'll just finish up REP system and get ready for DR and use what was mention on the Live-stream gear for ground.
i had a new pink mk12 compression rifle on tribble and gave up trying to make it epic 5 million in credits and 700,000 in dilithium! it's a total RIP OFF!:mad:
i had a new pink mk12 compression rifle on tribble and gave up trying to make it epic 5 million in credits and 700,000 in dilithium! it's a total RIP OFF!:mad:
Wow! That's a lot of resources to be used. There is something about all of this, and they should make it right by making it fair. I've worked(grind) so hard on my resources by playing hard daily. One of the Borg Elite PVE mission drops was Neutronium Alloy XI Rare (Blue) which is 1% lower than Neutronium Alloy XIII Rare Blue Upgrade.
Mine you, that I've already upgrade it several times already! Now it's Mid-way Chance to Very Rare (of course I would have to add an additional 520,000 EC and 20,000 in Refined Dithium too take a chance to make it Very Rare) Not worth at these upgrade gear cost settings with the chance feature makes it outrageous with the tech updates. I don't craft so I can't use any boosters.
i had a new pink mk12 compression rifle on tribble and gave up trying to make it epic 5 million in credits and 700,000 in dilithium! it's a total RIP OFF!:mad:
"The Tech Upgrade system allows you to use Tech Upgrades to improve the Mark of your gear, and has a chance to improve their quality (color) as well. For the pre-release of Delta Rising, were including Tech Upgrades as craftable gear, and youll be able to use Tech Upgrades to improve your gear to Mark XIII, ultra-rare (ultraviolet) quality! Mark XIV and epic (gold) quality will not be available until Delta Rising is released."
The reason you didn't get gold/epic isn't because it's a rip off.
You blew your credits and dilithium trying to get a result that doesn't exist, yet.
I happened upon the basic upgrades at the armor vendor at DS9, I think, and perhaps also at the equipment vendor at ESD. Basic upgrades were 10k EC, as I recall. However, I have seen Superior upgrades drop in the last couple of days as mission loot in the episode missions, though not yet in the PvE queues...
No one who has played STO in the last year can really be surprised at the naked money grab that is shaping up to be Delta Rising. Perhaps now those who wailed for so long about the lack of endgame & PvP support will learn to think twice before demanding changes! Be careful what you ask for... :eek:
I've gotten a couple superior tech upgrade drops in eSTFs, and dozens of accellerators in regular missions over the weekend. Weirdly they stopped dropping mid day yesterday, did I reach my limit ?
Majority of the players do not read the blogs. Unless Cryptic makes an in-game statement, the majority will not even realize a statement was made.
I didn't see that mentioned in the blogs.. They shouldn't have pushed this on us then. So many us, including myself have loss a lot of resources trying to push the upgrade on your gear. I am not using that feature until it's corrected and tested.
I didn't see that mentioned in the blogs.. They shouldn't have pushed this on us then. So many us, including myself have loss a lot of resources trying to push the upgrade on your gear. I am not using that feature until it's corrected and tested.
I didn't see that mentioned in the blogs.. They shouldn't have pushed this on us then. So many us, including myself have loss a lot of resources trying to push the upgrade on your gear. I am not using that feature until it's corrected and tested.
Do you realize that is what cryptic wants, right?. The whole point of this system is to drawn your resources, so you need to adquire more.. (you know what does means).
Do you realize that is what cryptic wants, right?. The whole point of this system is to drawn your resources, so you need to adquire more.. (you know what does means).
I mean, THAT is working as intended.
It is and you are right. Think its just a bit overwhelming for us who feel that one has to do all upgrades on all alts all at ones.
Hellspawny made a cool Dil breakdown when using superior upgraders about the cost of an average top end space build from mk12 to 14 on which I find myself on 8 Toons:
So in my case its roughly gonna be 2,8 Million Dil! Cheers. Since I dont even have any superior upgrades yet I can even choose to use self crafted blue ones which I do to get to 13. The consequence will be another 1 mil trashed I guess but at least it brought me into a position to get that AWFUL clicking done to 1/3 already. Thats the worst part for me not the dil which I get constantly by playing the contend I want anyway. Im courious how far the purple mats I have collected will get me when my toons reach crafting tier 15 in 2-3 weeks. If they dont its time for patience which worked with the AWFUL crafting system as well (not a single dil lost there).
I bet ones this is main upgrading of so far finished toons is done the new upgrade system wont have that big of an impact anymore and in a year from now banks will be full of recourses to upgrade those one or two items I wish to upgrade when making adjustments to my builds.
See you in STF and hopefully in some new contend which makes the upgrades worthwhile
- Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I hate the upgrade system. I just wanted to bring my MACO Rifle from XII to XIV so i spent 72.000 TEch points to bring it to Mk XIII ant then i only hat the option to upgrade the Rarity to Mk XIII Ultra rate so another 140.000 points and then even more to get to Mk XIV. All that and i have the cooldown after i craft upgrade Material. THere really is no better way to ruin a gaome Congrats. And that was just for one rifle.
THey could have given us Mk XIV gear and simple ways to upgrade existing Rep gear through the Rep. Systems but No, make it a Ripoff. Well THanks Cryptic. i deleted all but 1 Cahracter because i don´t want to be a part of this Grind. I have a Job and a Family and no time to sit hours and more hours in fromt of my PV just to get this upgrade System working
Do you realize that is what cryptic wants, right?. The whole point of this system is to drawn your resources, so you need to adquire more.. (you know what does means).
I mean, THAT is working as intended.
Requirement that cannot be met until a prerequisite requirement is met known as Catch 22
Out of all the problems I previously mentioned, the one that stands out the most is based upon 'buying versus earning'.
Here is the overall conundrum... Whenever you play a single-player game, you loot dead npcs for gold, healers, junk, and gear. Once you have enough resources, you buy gear that will allow you to level. Now, the gear itself is not the reward. What is the reward is becoming hero/villain. You don't become a hero by reaching a rank. You become a hero by 'saving the world' or 'destroying the world'.
When I look at the gear upgrading system, R&D system, fleet holdings, and reputation system, I do not see how intense grinding will lead to saving/destroying the world. Even though there will be featured episodes, the systems I mention are independent from the story. You cannot earn enough energy credits, marks, and dilithium from completing stories.
After I upgraded my MACO gear, through the new system, the next thing I said was, "Okay, I have these really neat items now, so what do I need them for?" Since I didn't have to find/earn them in featured episodes, I do not have to play the feature episodes.
If we 'earned' a 'full upgrade to MK XIII/MK XIV token' for completing each mission, instead of blowing money on ec and dilithium, the incentive to play the featured episodes would be massive.
I do not think turning the gear into a reputation system is rewarding.
I do not think turning the ships into reputation systems is rewarding.
I do not think turning the crafting system into a reputation system is rewarding.
Players are too busy grinding resources, and they fail to see that they are not saving the world.
the grinding is getting old really really really fast.....
I have other games are more interesting TBH.
And grinding won't actually keep me playing any longer, just make me disgust...
I work on boring jobs, prefer not to play boring games....
This game is getting small and boring.
I hate the upgrade system. I just wanted to bring my MACO Rifle from XII to XIV so i spent 72.000 TEch points to bring it to Mk XIII ant then i only hat the option to upgrade the Rarity to Mk XIII Ultra rate so another 140.000 points and then even more to get to Mk XIV. All that and i have the cooldown after i craft upgrade Material. THere really is no better way to ruin a gaome Congrats. And that was just for one rifle.
THey could have given us Mk XIV gear and simple ways to upgrade existing Rep gear through the Rep. Systems but No, make it a Ripoff. Well THanks Cryptic. i deleted all but 1 Cahracter because i don´t want to be a part of this Grind. I have a Job and a Family and no time to sit hours and more hours in fromt of my PV just to get this upgrade System working
You did realize that we're not getting the options of upgrading to Mark XIV and epic until Delta Rising launches, right?
The goal of the system is to get your gear ready for a greater challenge when Delta Rising comes.
Out of all the problems I previously mentioned, the one that stands out the most is based upon 'buying versus earning'.
Here is the overall conundrum... Whenever you play a single-player game, you loot dead npcs for gold, healers, junk, and gear. Once you have enough resources, you buy gear that will allow you to level. Now, the gear itself is not the reward. What is the reward is becoming hero/villain. You don't become a hero by reaching a rank. You become a hero by 'saving the world' or 'destroying the world'.
When I look at the gear upgrading system, R&D system, fleet holdings, and reputation system, I do not see how intense grinding will lead to saving/destroying the world. Even though there will be featured episodes, the systems I mention are independent from the story. You cannot earn enough energy credits, marks, and dilithium from completing stories.
After I upgraded my MACO gear, through the new system, the next thing I said was, "Okay, I have these really neat items now, so what do I need them for?" Since I didn't have to find/earn them in featured episodes, I do not have to play the feature episodes.
If we 'earned' a 'full upgrade to MK XIII/MK XIV token' for completing each mission, instead of blowing money on ec and dilithium, the incentive to play the featured episodes would be massive.
I do not think turning the gear into a reputation system is rewarding.
I do not think turning the ships into reputation systems is rewarding.
I do not think turning the crafting system into a reputation system is rewarding.
Players are too busy grinding resources, and they fail to see that they are not saving the world.
First off, you're comparing STO to a single player game. The story missions for most of the game may play like a single player game, but by the time you get to higher level content, this is when the game get more feeling like an MMO.
I think you don't understand what the reputation, crafting really are supposed to do for us, at least in the way the devs have created them.
The Reputation system was designed as a way to deliver different flavors of gear towards people in a way that was easier to come by. Most of the Omega reputation gear already existed, but it was disjointed and it wasn't quick to obtain in most cases. Aside from New Romulus reputation, most of the other reputation gear is designed to be used against a certain group, i.e. Omega against borg, Nukara against Tholians and so forth.
I fail to see how ships are becoming a reputation system. Unlike the reputation system, the starship mastery doesn't require any manual input. The ships go earn mastery through you using them, just like you level yourself defeating enemies.
As far as the crafting system goes, the system was supposed to be designed in such a way that players wouldn't have to necessarily join a fleet just to get high level gear, as well as giving players access to an energy type that doesn't usually drop in the game as a common place. I fail to see how it even represents a reputation system. You are only inputting dilithium at the higher stages and using only Energy credits for certain parts.
The way I see it, all of these are supposed to represent progress within our characters. If you don't want to participate, then feel free not to. You have nothing to lose other than three ways to progress.
Now can we get back to talking about the gear upgrade system as this is what this thread is supposed to be about?
the grinding is getting old really really really fast.....
I have other games are more interesting TBH.
And grinding won't actually keep me playing any longer, just make me disgust...
I work on boring jobs, prefer not to play boring games....
This game is getting small and boring.
Find me one MMORPG that has no grind in it whatsoever. I doubt one exists.
What do you do when you are working on a new character? grinding XP to level. That alone should really turn you off from making any more characters if you don't like grinding, especially since Delta Rising is going to bring in yet another 10 levels to work up to.
The Nausicaan Tegolar Sword (which my Main uses as one of his weapons) is not able to be Upgraded - is this an accidental thing, or what?
This past Upgrade Event (Ground Gear and Shields) also came with a Bonus Crafting Event - will we get another Bonus Crafting Event when the next Bonus Upgrades become available?
I hope to hear answers to those questions soon. Otherwise, keep up the good work!!
You did realize that we're not getting the options of upgrading to Mark XIV and epic until Delta Rising launches, right?
The goal of the system is to get your gear ready for a greater challenge when Delta Rising comes.
First off, you're comparing STO to a single player game. The story missions for most of the game may play like a single player game, but by the time you get to higher level content, this is when the game get more feeling like an MMO.
I think you don't understand what the reputation, crafting really are supposed to do for us, at least in the way the devs have created them.
The Reputation system was designed as a way to deliver different flavors of gear towards people in a way that was easier to come by. Most of the Omega reputation gear already existed, but it was disjointed and it wasn't quick to obtain in most cases. Aside from New Romulus reputation, most of the other reputation gear is designed to be used against a certain group, i.e. Omega against borg, Nukara against Tholians and so forth.
I fail to see how ships are becoming a reputation system. Unlike the reputation system, the starship mastery doesn't require any manual input. The ships go earn mastery through you using them, just like you level yourself defeating enemies.
As far as the crafting system goes, the system was supposed to be designed in such a way that players wouldn't have to necessarily join a fleet just to get high level gear, as well as giving players access to an energy type that doesn't usually drop in the game as a common place. I fail to see how it even represents a reputation system. You are only inputting dilithium at the higher stages and using only Energy credits for certain parts.
The way I see it, all of these are supposed to represent progress within our characters. If you don't want to participate, then feel free not to. You have nothing to lose other than three ways to progress.
Now can we get back to talking about the gear upgrade system as this is what this thread is supposed to be about?
Thankyou mate, i agree with you, if i was given gear easily, i would not find it enjoyable. The devs will never create a way forward that would suit everyone.
Comments
"meh"
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I saw some issues with upgrading MACO ground MK XII gear to MK XIII.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
You have to pick another item to upgrade to reopen the window. So stupid I know.
You can also click upgrade in your inventory where sort used to be.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Wise words. I am holding off on any rep stuff until it's all fixed.
The fleet tac consoles upgrade really well and only 2000 dil. A pretty sweet deal there.
The stat change on fleet warp core is really not worth it.
Science and engineering consoles are affordable and upgrade well.
Pretty big bump in weapons from 12 to 13. Though this is fairly expensive.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
This is a bit convoluted. I do like having a good crafting system but this seems a bit overkill in some regards. Also judging from some of the posts you can't upgrade a specific path but go in a lottery of sorts? I'm not sure I like this crafting update.
This is what happen to my second Neutronium Alloy XIII . So now it's a chance to get to very rare. But it has cost me about 30K in refined dilthum and about 300K in EC. I am not running the upgrade again just to waste more and just hope/chance/lottery so it could get to the full percentage or not. Funny how the first one got to the full percentage but second one did not. They are the same item. I also have them on my ROM/FED and KDF factions but funny how my other two factions didn't have this chance issue, but of course they didn't get to very rare purple. But Mark 12 to Mark 13 that's about it.
To me something wrong with the upgrade system on the gear. Unless it was intended to be like this. I don't do crafting because it takes more time to do. I only work on Rep to make sure all my factions are Tier 5 or 100K mark this takes a lot of grinding daily. I also do DOF Tasks too. But now since I sold all my stacked gear for the DOF Task I am limited. Of course the DOF Task will give me more of what I don't have anymore but I had like 40 to 50 items stacked-up. Warp, Water, Leaf, etc..
Time will only tell!
Actually in your inventory on the left of the bottom is an upgrade button that will reopen the window
As many have already said: this should not have gone live. :mad:
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
All of my characters are trying this, but the set pieces that some of them use are upgradable. The pieces that I couldn't upgrade on Friday are:
Nukara Strikeforce Elite Environmental Suit XII
Nukara Strikeforce Elite Personal Shield Matrix XII
Klingon Honor Guard Armor XII
Klingon Honor Guard Personal Shield XII
I don't know if you fixed these since I found the problem Friday night.
The first two didn't have the upgrade option at all.
The second two had the option, but could be acted upon.
Overall, I'm having fun with this new system.
I have characters who are almost level 15 in most of the R&D trees, so the upgrade should flow quickly at that point.
i had a new pink mk12 compression rifle on tribble and gave up trying to make it epic 5 million in credits and 700,000 in dilithium! it's a total RIP OFF!:mad:
Wow! That's a lot of resources to be used. There is something about all of this, and they should make it right by making it fair. I've worked(grind) so hard on my resources by playing hard daily. One of the Borg Elite PVE mission drops was Neutronium Alloy XI Rare (Blue) which is 1% lower than Neutronium Alloy XIII Rare Blue Upgrade.
Mine you, that I've already upgrade it several times already! Now it's Mid-way Chance to Very Rare (of course I would have to add an additional 520,000 EC and 20,000 in Refined Dithium too take a chance to make it Very Rare) Not worth at these upgrade gear cost settings with the chance feature makes it outrageous with the tech updates. I don't craft so I can't use any boosters.
Time will only tell!
"The Tech Upgrade system allows you to use Tech Upgrades to improve the Mark of your gear, and has a chance to improve their quality (color) as well. For the pre-release of Delta Rising, were including Tech Upgrades as craftable gear, and youll be able to use Tech Upgrades to improve your gear to Mark XIII, ultra-rare (ultraviolet) quality! Mark XIV and epic (gold) quality will not be available until Delta Rising is released."
The reason you didn't get gold/epic isn't because it's a rip off.
You blew your credits and dilithium trying to get a result that doesn't exist, yet.
I've gotten a couple superior tech upgrade drops in eSTFs, and dozens of accellerators in regular missions over the weekend. Weirdly they stopped dropping mid day yesterday, did I reach my limit ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I didn't see that mentioned in the blogs.. They shouldn't have pushed this on us then. So many us, including myself have loss a lot of resources trying to push the upgrade on your gear. I am not using that feature until it's corrected and tested.
Time will only tell!
Check the blog link in the OP of this thread.
Do you realize that is what cryptic wants, right?. The whole point of this system is to drawn your resources, so you need to adquire more.. (you know what does means).
I mean, THAT is working as intended.
It is and you are right. Think its just a bit overwhelming for us who feel that one has to do all upgrades on all alts all at ones.
Hellspawny made a cool Dil breakdown when using superior upgraders about the cost of an average top end space build from mk12 to 14 on which I find myself on 8 Toons:
1 Reput Deflektor: 26.875
1 Reput Engine: 26.875
1 Fleet Core: 18.275
1 Fleet Shield: 18.275
7 Weapons (Reput or Normal): 112.875
1 Kinetic cutting beam: 26.875
4 Reputation Consoles: 38.700
5 Tac Fleet Locaters: 32.250
2 universals: 0
sum: 301.000
Think on ground one looks at another 50k
So in my case its roughly gonna be 2,8 Million Dil! Cheers. Since I dont even have any superior upgrades yet I can even choose to use self crafted blue ones which I do to get to 13. The consequence will be another 1 mil trashed I guess but at least it brought me into a position to get that AWFUL clicking done to 1/3 already. Thats the worst part for me not the dil which I get constantly by playing the contend I want anyway. Im courious how far the purple mats I have collected will get me when my toons reach crafting tier 15 in 2-3 weeks. If they dont its time for patience which worked with the AWFUL crafting system as well (not a single dil lost there).
I bet ones this is main upgrading of so far finished toons is done the new upgrade system wont have that big of an impact anymore and in a year from now banks will be full of recourses to upgrade those one or two items I wish to upgrade when making adjustments to my builds.
See you in STF and hopefully in some new contend which makes the upgrades worthwhile
- Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
THey could have given us Mk XIV gear and simple ways to upgrade existing Rep gear through the Rep. Systems but No, make it a Ripoff. Well THanks Cryptic. i deleted all but 1 Cahracter because i don´t want to be a part of this Grind. I have a Job and a Family and no time to sit hours and more hours in fromt of my PV just to get this upgrade System working
Requirement that cannot be met until a prerequisite requirement is met known as Catch 22
Time will only tell!
Here is the overall conundrum... Whenever you play a single-player game, you loot dead npcs for gold, healers, junk, and gear. Once you have enough resources, you buy gear that will allow you to level. Now, the gear itself is not the reward. What is the reward is becoming hero/villain. You don't become a hero by reaching a rank. You become a hero by 'saving the world' or 'destroying the world'.
When I look at the gear upgrading system, R&D system, fleet holdings, and reputation system, I do not see how intense grinding will lead to saving/destroying the world. Even though there will be featured episodes, the systems I mention are independent from the story. You cannot earn enough energy credits, marks, and dilithium from completing stories.
After I upgraded my MACO gear, through the new system, the next thing I said was, "Okay, I have these really neat items now, so what do I need them for?" Since I didn't have to find/earn them in featured episodes, I do not have to play the feature episodes.
If we 'earned' a 'full upgrade to MK XIII/MK XIV token' for completing each mission, instead of blowing money on ec and dilithium, the incentive to play the featured episodes would be massive.
I do not think turning the gear into a reputation system is rewarding.
I do not think turning the ships into reputation systems is rewarding.
I do not think turning the crafting system into a reputation system is rewarding.
Players are too busy grinding resources, and they fail to see that they are not saving the world.
I have other games are more interesting TBH.
And grinding won't actually keep me playing any longer, just make me disgust...
I work on boring jobs, prefer not to play boring games....
This game is getting small and boring.
You did realize that we're not getting the options of upgrading to Mark XIV and epic until Delta Rising launches, right?
The goal of the system is to get your gear ready for a greater challenge when Delta Rising comes.
First off, you're comparing STO to a single player game. The story missions for most of the game may play like a single player game, but by the time you get to higher level content, this is when the game get more feeling like an MMO.
I think you don't understand what the reputation, crafting really are supposed to do for us, at least in the way the devs have created them.
The Reputation system was designed as a way to deliver different flavors of gear towards people in a way that was easier to come by. Most of the Omega reputation gear already existed, but it was disjointed and it wasn't quick to obtain in most cases. Aside from New Romulus reputation, most of the other reputation gear is designed to be used against a certain group, i.e. Omega against borg, Nukara against Tholians and so forth.
I fail to see how ships are becoming a reputation system. Unlike the reputation system, the starship mastery doesn't require any manual input. The ships go earn mastery through you using them, just like you level yourself defeating enemies.
As far as the crafting system goes, the system was supposed to be designed in such a way that players wouldn't have to necessarily join a fleet just to get high level gear, as well as giving players access to an energy type that doesn't usually drop in the game as a common place. I fail to see how it even represents a reputation system. You are only inputting dilithium at the higher stages and using only Energy credits for certain parts.
The way I see it, all of these are supposed to represent progress within our characters. If you don't want to participate, then feel free not to. You have nothing to lose other than three ways to progress.
Now can we get back to talking about the gear upgrade system as this is what this thread is supposed to be about?
Find me one MMORPG that has no grind in it whatsoever. I doubt one exists.
What do you do when you are working on a new character? grinding XP to level. That alone should really turn you off from making any more characters if you don't like grinding, especially since Delta Rising is going to bring in yet another 10 levels to work up to.
I hope to hear answers to those questions soon. Otherwise, keep up the good work!!
Thankyou mate, i agree with you, if i was given gear easily, i would not find it enjoyable. The devs will never create a way forward that would suit everyone.