its an exciting time, the most revolutionary thing to ships is about to happen. almost enough to make you forget about all the item upgrades you will need to do, the at least $30 cost each ship will require, and how broken the back of pvp will be with gold mk14s, that are basically VR mk20s according to geko.
so, i felt like assembling the stats and rating them all, please excuse the blog post. ive also concluded that all but maybe 5 or 6 tier 5U ships a joke and irreverent compared to these new offerings.
Phantom Intel Escort
38,000 hull
.9 mod
17 turn
cloak 3/2/5 consoles COM tac*
LTC tac LTC eng LT sci* ENS uni
7.5/10 very strong classic escort, lots of room for must have tac skills and a few intel with the COM/LTC tac, especially if you just run cannons. trait that gives tac skills cool down faster when missed trait could stretch you tac slots even farther, and the whole Active Sensor Arrays and lance console are no doubt going to be powerful.
how to make it too good (10/10)- LTC tac made uni, BC, and 5/2 weapon setup
Eclipse Intel Cruiser
49,000 hull
1.0 mod
10 turn
cloak 5/2/3 consoles COM eng*
LTC eng LTC tac LT sci* ENS uni
6.5/10 a pretty good tac battlecruiser, has the right station setup and turn rate for it. more then the other 2, with the COM and LTC eng, probably can run the most intel powers with the least opportunity cost. the struc leach and the trait that gives resistance from using eng powers might be pretty silly
how to make it too good (10/10)- LTC eng made uni, BC, 5/3 weapon setup, 11+ turn rate, never haveing 5 eng consoles in any form, all battlecruiser cruiser commands
Scryer Intel Science Vessel
36,000 hull
1.25 mod
13 turn
cloak 3/5/2 consoles COM sci*
LTC sci LTC eng LT tac* ENS uni
8.5/10 sub par shield mod, NO SENSOR ANALYSIS?, not sure if the active sensor thing is supposed to be a replacement or what, but all 3 of these intel ships have that. rating depends on how good that turns out being, SA is kinda a big deal on sci ships, especially after they buffed it. great station setup, a ton of sci to work with wile still having a LTC eng, some basic tac, and an ENS uni. sci ship competition is tough, but i think this can actually compete there. many of those intel powers are basically new sci powers, and would synergize GREAT on a sci ship chassis
how to make it too good (10/10)- LT tac made uni, give it traditional SA too, 1.3 shield mod
Dauntless
36,000 hull
1.3 mod
14 turn 2/5/3 consoles COM sci LTC tac
LT tac LT eng LT sci
4/10. this station setup doesn't work, lots of tac, and high end tac, needs at least 4 fore weapons, the ability to run max weapons energy without hurting the rest of the build, and more then a LT eng for basic defense and power buffing. sci ships are terrible tac heavy platforms, because there isn't the power to max weapons and aux, and with 3/3 weapons, why bother even trying to deal weapons damage, ESPECIALLY energy weapons. you don't need 5 tac stations to run mine and torp skills. the console sounds like a pve toy ability, but the trait is crazy. all hull heals heal an extra 25% in the form of a 3 second long HOT. OMGWTFBBQ. its also got Hyper-Advanced Quantum Slipstream Drive, but lol sector space
how to make it too good (10/10)- if the LT tac was uni, it would probably be a 9/10, an extra LT eng or sci would have wonderful usefulness. this actually sorta, kinda, NEEDS to happen. 10/10 would make the LTC universal instead.
Guardian Cruiser
53,00 hull
1.0 mod
6.5 turn 4/3/3 consoles COM eng LTC tac LTC sci LT eng* ENS uni
8.5/10 truly the beam boat apex cruiser. some specialize in tac or sci, this is as strong as any of them at both, at the same time. looks like a combo between the ambassador, galaxy, and Probert ambassador concept, so basically looks like the best ship they have designed yet. console is basically RSF+ an energy weapon buff, trait may be the best proc heal yet, get crit, get hit(points)
how to make it too good (10/10)- better turn rate maybe? beam arrays would simply have to be better for it to rate higher.
Qib Intel Battlecruiser
50,000 hull
1.0 mod
11 turn
BATTLE cloak 5/2/3 consoles COM eng*
LTC eng LTC tac LT sci* ENS uni
8.5/10 did they not notice its better then the Eclipse in EVERY way? 1k more hull, 1 more turn, and a BATTLE cloak? well, glad to see the kdf get some love, but im not sure making a simply better stat clone of fed ships is the best way to do that, mogh already went there by having a built in cloak vs needing a console, with no other difference. 11 turn rate will rock with DHC builds, a few intel powers will be easy to slot with all that eng, battle cloaks are amazing, and this will have a lot more power to go around then a warbird will. the console sounds like it will TRIBBLE over anything near by that relys on damageing with weapons, we will have to see exactly what the stats are, but sounds like a big deal. but that trait, shoot cannons=turn rate, umm ok, you got yourself a deal!
how to make it too good (10/10)- LTC eng made uni, 5/3 weapon setup, never having 5 eng consoles in any form, all battlecruiser cruiser commands
MatHa Raptor
44,000
.85 mod
15 turn
cloak
5/2 weapons 3/2/5 consoles COM tac LTC eng LT sci* LT tac LT uni
9/10 what a beauty, a 5 fore weapon, 5 tac console, klingon raptor. who would have thought we would see the day a raptor shows up every last fed faction escort? its got the usual give and take with shield mod and hull hitpoints, but .85 is better then usual. and 44k is actually a pretty huge amount of hull for an escort. 15 turn rate is very underwhelming though, average these days is 17. the console cannon barrage might be cool, IF it doesn't take all your other weapons offline for like 3 seconds wile it initiates, like all the other lances and whatnot. the trait casting a short range CPB on BO, and shockwave on THY has potential to be cool. on any kdf sci ship might be able to do something with that, and an alpha striker stunning with some HY quantums for a moment every 15 seconds certainty has potential too.
how to make it too good (10/10)- give it a 15.5 to 17.5 turn rate, .9 shield mod, BC
Faeht Intel Warbird
35,200 hull
.9 mod
19 turn
EBC 2/3/5 consoles COM tac*
LTC tac LTC sci LT eng* ENS uni
9/10 enhanced battlcloak, in a very dangerous sci heavy escort platform. very, very warbird, with just a LT eng, not something you will want decloaked for longer then absolutely necessary. will probably be a favorite with clicky heavy vapers, and EBC harassment fans. when used to its strengths it will be very strong, apply mission creep to it with a more escort like build, and you probably wont do well, thats how it is with most warbirds. its got a lance console too, and the trait is another getaway button, get to 25% health and you placate everyone for 2 seconds, move faster, have a higher defense score, and for the kiddies you lose all threat generation. like warbirds weren't already masters at evading and cloaking.
how to make it too good (10/10)- LTC tac made universal. it would be the apex warbird, and have no limitations in build profile.
Aelahl Warbird
49,000 hull
1.0 mod
10 turn
BC 5/2/3 consoles COM eng LTC tac LT eng LT sci* LT uni
7/10 a bit better then the Eclipse, not as good as the Qib, and intel powers are very limited compared to those intel ships. its disappointing that this doesn't have a 5/3 weapons setup, like the avenger/mogh. its a bit unremarkable, other then being tier 6, a kdf battlecruiser thats short on power but can battlcloak. but the Qib can actually do that. isn't it's console literally the d'deridex console? the trait might make it easier to cloak under fire, we will have to see.
how to make it too good (10/10)- 5/3 weapons setup, warbird cruisers should have cruiser commands
TL: DR, buff the eclipse so its equal but different to the qib, give the Aelahl an avenger/mogh 5/3 weapons, and for god sake do something about the Dauntless, make ether the LT or LTC tac uni.
Hopefully a BoP will follow soon. Maybe a Sci ship too. I wont hold my breath on the sci ship though. Especially considering the treatment the new fed sci ships have received.
Karrock/Karreck/Darth Karrock/Unspoken House of Beautiful Orions PUNISH THE FEDs
Hopefully a BoP will follow soon. Maybe a Sci ship too. I wont hold my breath on the sci ship though. Especially considering the treatment the new fed sci ships have received.
somehow, there wont be a tier 5U hegh'ta. the only stock tier 5 ship that never got a fleet version, and thus is ineligible for 5U treatment. a ship that started out at tier 5 and everything. amazing.
Phantom Intel Escort
[...]trait that gives tac skills cool down faster when missed trait could stretch you tac slots even farther[...]
Pretty sure it also reduces intel cooldowns. You could basically fly it like an A2B escort (as in heavy CD reduction), but with the added benefit of high Aux (though lower shield and engine power). Your heal skills would be better, albeit on a longer cooldown, but tac and intel abilities could be reduced to global (depending on the setup, the magnitude of the reduction and the actual mechanic of the reduction [compare PO to A2B])
From what I have seen, all of those newly released T6 ship stats in the latest dev-blog are just a disappointment not more. They can be described in 6 words:
dauntless sci vessel: wannabe dyson destroyer ( tac heavy one) guardian cruiser: wannabe kirk ambassador cruiser ( I expected it to be a new sci-heavy healcruiser) ma'tha raptor: wannabe xindi escort ( 15 base turn like an armitage that sucks lol, this escort will turn like a brick compared to the xindi, shield mod= epic fail, hullpower doesnt matter anymore it is all about turnrate and speed, because those 5 front weapons will make **** against a xindi turning 80-90 degrees per sec.) It'll simply get outturned and annhilated. The vessel is only viable for those who are unable to afford lock box ships)
ma'tha raptor: wannabe xindi escort ( 15 base turn like an armitage thst sucks lol, this escort will turn like a brick compared to the xindi, shield mod= epic fail, hullpower doesnt matter anymore it is all about turnrate and speed, because those 5 front weapons will make **** against a xindi turning 80-90 degrees per sec.) It'll simply outturned and annhilated. The vessel is only viable for those who are unable to afford lock box ships)
Yeah, sadly what i'm thinking about that poor raptor. Only underprepared teams or single targets will be threatened by this over the xindi escort. The console can be easily cleared with an eng team, kel, EPtE (especially now with the new evasive doff) or an engine battery. The only advantage it has over the xindi is the cloak which isn't really an advantage at all.
From what I have seen, all of those newly released T6 ship stats in the latest dev-blog are just a disappointment not more. They can be described in 6 words:
dauntless sci vessel: wannabe dyson destroyer ( tac heavy one) guardian cruiser: wannabe kirk ambassador cruiser ( I expected it to be a new sci-heavy healcruiser) ma'tha raptor: wannabe xindi escort ( 15 base turn like an armitage that sucks lol, this escort will turn like a brick compared to the xindi, shield mod= epic fail, hullpower doesnt matter anymore it is all about turnrate and speed, because those 5 front weapons will make **** against a xindi turning 80-90 degrees per sec.) It'll simply get outturned and annhilated. The vessel is only viable for those who are unable to afford lock box ships)
they are all pretty pve optomal and kirky. just wait till they make full tier 6 flagships, thats were you will get your tier 6 heal boat. not like guardian would be bad at it or anything, a LTC and ENS sci, with a COM and LT eng makes for plentiful healing. its just that it could also be used as a tac cruiser too.
zindi is of course one of the few full 10/10 ships, in the tactical world there's little comparison. more station powers are nice and all, but the ship with the most turn rate and most fore weapons wins. 15 isnt that bad though, last time i flew my akira with AtD it was just fine at dogfighting. thees also that delta rep trait, that gives you a 25% speed and turn rate buff, at all times, its amazing. the raptor will have more then a fighting chance.
they are all pretty pve optomal and kirky. just wait till they make full tier 6 flagships, thats were you will get your tier 6 heal boat. not like guardian would be bad at it or anything, a LTC and ENS sci, with a COM and LT eng makes for plentiful healing. its just that it could also be used as a tac cruiser too.
zindi is of course one of the few full 10/10 ships, in the tactical world there's little comparison. more station powers are nice and all, but the ship with the most turn rate and most fore weapons wins. 15 isnt that bad though, last time i flew my akira with AtD it was just fine at dogfighting. thees also that delta rep trait, that gives you a 25% speed and turn rate buff, at all times, its amazing. the raptor will have more then a fighting chance.
#fixdauntless, that is all
well this is a pvp forum, or am I wrong ? For that reason I' ve been analyzing those ships regarding its roles and purposes they might serve in pvp-gameplay not PvE-missions. Basically each ship is suitable for pve content, even the aquarius.
Furthermore I have to disagree with you about the guardian cruiser. Due to its LTCmd Tac station + a console layout consisting of 3 tac slots, it may rather serve more as a support healer having the option of bearing sufficient offensive capabilities of dishing out constant suppression damage, but it definetly wont reach the level of a full healer like a recluse carrier or the oddy, not even close...
they are all pretty pve optomal and kirky. just wait till they make full tier 6 flagships, thats were you will get your tier 6 heal boat. not like guardian would be bad at it or anything, a LTC and ENS sci, with a COM and LT eng makes for plentiful healing. its just that it could also be used as a tac cruiser too.
I think the Guardian Cruiser will be a great heal boat. With a Sci in it.... Engi seems redundant, I mean the Ship traits end up being Engi Save heals Lite.
Sci Heal Setup for guardian.
EPTE 1 - EPTS 2 - ENGI TEAM 3 - AUX to SIF 3
Intel Team 1 - Intel Team 2
Tac Team 1 - Tac Team 2 - Delta 2
Sci Team 1 - Transfer Shield Strength 2 - Hazards 3
Sci Team 1
2 Maint Doffs for Engi team
2 Dmg control
Room for 2 more of anything you want... Sif heal or replace EPTE with EPTA and Aux heal doffs. Heck even go 2 Attack Pattern doffs and keep the delta up more often.
Bottom line you can have ALL FOUR teams at global.
You can have SIF 3 and Hazards 3... and Still keep shields buffed with TSS / Sci teams... Using Intel teams to throw Intel Team Rom Cloaks to teammates when there focused.
This also has all the Cruiser commands so you can run the 2 defensive buff ones as well... comboed with sci Damp field ect... you should be able to keep hull and shield resists up nicely on teammates that don't run 20k away all the time.
Treat the tac console slots as a Uni Console dumping zone, throw a jump console on for the jump nuke... seems fine to me.
If you ask me this IS the new uber healer. Carrier pets don't last long enough to do squat and you can at least keep up to a battle a bit better in a cruiser. I think with the current amount of crazy AOE hull dmg I'll take a cruiser command over a hanger deck anyday. (granted the pets at least eat up some TBR pulses... still throwing on the hull reisist command I bet would net out)
Guardian: So close, and yet so far from being a true T6 healboat.
I have to agree with Hannibal here; it's the T6 Amby: a great support cruiser, but just not quite all that a healboat could be:
For boff abilities, 6 Eng boff abiltiies + 4 Sci boff abilities is just one too few Sci abilities in exchange for a little bit of extra Eng tankiness; it's neither the sweet spot of Eng/Sci balance for maximum team heals that the Oddy has with 5 eng + 5 sci (Sci gets to double up on TSS and HE and carry ST3, Eng gets to grab 2x EPtS, ET3, Extends, and AtSIF), or the super-Eng-tank that the Recluse can field with 7 Eng + 4 Sci (can you say RSP? or even a 4x EPtX setup, if you're crazy enough). If only you could seat Cm + LtC Eng and LtC + Lt sci, or even Cm + Lt Eng with dual LtC sci...
For consoles, the 3/4/3 layout isn't bad, per se, but again the Oddy and Recluse get better setups for healboating with 2/4/4.
It's like the Diet Coke of healboats: just one calorie, not healy enough.
also: dat Dauntless trait. did they not learn from biotech patch? or did they learn too well? *dun dun dun*
well this is a pvp forum, or am I wrong ? For that reason I' ve been analyzing those ships regarding its roles and purposes they might serve in pvp-gameplay not PvE-missions. Basically each ship is eligible for pve content, even the aquarius.
Furthermore I have to disagree about the guardian cruiser. Due to its LTCmd Tac station + a console layout consisting of 3 tac slots, it may rather serve more as a support healer having the option of bearing sufficient offensive capabilities of dishing out constant suppression damage, but it definetly wont reach the level of a full healer like a recluse carrier or the oddy, not even close...
we are all talking about pvp here.
i don't see that big a difference here, ody effectively has LTC/LT sci, COM/ENS eng. guardian has LTC/ENS sci, COM/LT eng. might not have room for both 2x HE and TSS, + doffed ST3, same boat the recluse is in, but on the other hand it can more easily slot ET3, AtS, RSP and ES then the ody can. recluse is still better because it gets 1 more LTC level eng power.
same number of slots that can be used for healing, the LTC tac isn't making it compromise here, its got 13 station powers, ody only 12. so room for 2xTT and AtD2 to cast, or even APO to help it escape focus or make it easier to get in range of someone who needs support.
its got 4 eng and 3 sci consoles, sure 4 is ideal but you never know, fleet version might get a 4th. between the 3, the recluse is still the only one objectively better at healing, like always.
a tier 6 cruiser with a COM eng, LTC eng, LTC sci LT eng and ENS uni is surely not far off, might even be in the lockbox that will accompany DR.
For me this one is the winner on the full on annoyance scale. This is the new Varo... and it makes the old Varo look like a tin toy imo.
Intel Team 1 - Electromagnetic pulse probe 1 - Transport WarHead 1 - Ionic Disrubance 3
Tac Team 1 - High Yield 2 - Torp spread 3
Sci Team 1 - Hazards 2 - Gravity Well 1
Intel Team 1 - Kinetic Magnet 1
EPTE 1
Full on Torp boat weapon setup... and if we can beam rear mounted things like say a Tric Cluster this is going to be sick^3.
I mean think about that... this ship is going to be the only TRUE intel ship. You can easily run a ton of nasty stuff... we'll have to see cool downs before we decide if this is viable overall. (if things like Ionic Disturb and Pulse probe have like 3 min cool downs it may not be all that great)
2 Copies of Intel team though + Enhanced battle cloak... LMAO I can think of a few quick torp DMG pops with Kinetic Magnet and Warhead Transport + spreads and HYs... if it works the way it seems to on paper.... We'll be one shotting people that never ever see it coming. Intel team should be able to cover the EBC blimps.
I think people are undervaluing how OP Intel team is going to be on a healer.
If it is 30s with 15s global like the rest of the teams... and it imparts a 2-3s Perfect cloak on the target... that alone makes this the best spike catcher in the game.
I think people are undervaluing how OP Intel team is going to be on a healer.
If it is 30s with 15s global like the rest of the teams... and it imparts a 2-3s Perfect cloak on the target... that alone makes this the best spike catcher in the game.
It will also drag out team games even longer because everyone will have at least one copy. Even Rom cloak has a 2 sec (?) activation time and is therefore limited, but not this one.
Guardian: So close, and yet so far from being a true T6 healboat.
I have to agree with Hannibal here; it's the T6 Amby: a great support cruiser, but just not quite all that a healboat could be:
For boff abilities, 6 Eng boff abiltiies + 4 Sci boff abilities is just one too few Sci abilities in exchange for a little bit of extra Eng tankiness; it's neither the sweet spot of Eng/Sci balance for maximum team heals that the Oddy has with 5 eng + 5 sci (Sci gets to double up on TSS and HE and carry ST3, Eng gets to grab 2x EPtS, ET3, Extends, and AtSIF), or the super-Eng-tank that the Recluse can field with 7 Eng + 4 Sci (can you say RSP? or even a 4x EPtX setup, if you're crazy enough). If only you could seat Cm + LtC Eng and LtC + Lt sci, or even Cm + Lt Eng with dual LtC sci...
For consoles, the 3/4/3 layout isn't bad, per se, but again the Oddy and Recluse get better setups for healboating with 2/4/4.
It's like the Diet Coke of healboats: just one calorie, not healy enough.
also: dat Dauntless trait. did they not learn from biotech patch? or did they learn too well? *dun dun dun*
Renim understands what I am referring to :P He compared both vessel clearly and described its layout comprehensively. Unfortunately I am unable to argue and explain my own statements more detailed and accurately since creating forum posts on a smartphone takes lots of efforts and isn't very handy^^
I think people are undervaluing how OP Intel team is going to be on a healer.
If it is 30s with 15s global like the rest of the teams... and it imparts a 2-3s Perfect cloak on the target... that alone makes this the best spike catcher in the game.
Of course intel team's going to be OP; the new hotness always is. That's why it's the new hotness. :P
(Seriously though, a 2-3s on-demand perfect cloak on 15s same-ability CD would be incredibly OP, especially if you manage to get a team cycling it for near-perfect uptime...)
Still doesn't stop the Guardian from being just shy of what T6 healboats could have been. It's the T5 Amby's to the T5's Oddy; so close, but not quite there.
Kdf cruiser looks too squishy for me and with only 3 tac consoles I don't see his place in PVP.
In PVE it will be good because battlecloak will compensate.
Maha Raptor actually is not an escort it is a destroyer with 15 turn rate and .85 shield mod
It will be killed by Fed Intel T6 escort because fed escort will be able to keep in the tail of Maha all the time with no effort.It is the old story again :T5 raptors with 15 turn fighting with T5 fed escorts having 16-17 turn ratio that are more faster and maneuverable.Now it is a part 2 of the same movie.
I think xindi escort is a much better choice for PVP than Maha(unfortunately)
(For PVE on the other hand Maha it is a splendid ship maybe I will buy one just for that)
Phantom T6 Intel -Wow
It is the best escort by far and OP you forgot here 3 big features that make this escort more than OP.
1.) It has +10 to weapons and +10 to engines !!!!!!!!
That means that ship is almost not targetable.I wonder how high miss ratio will be against ACCx3 weapons.( Btw I dont know if any other escort in game has a total +20 bonus )
And as icing on the cake it has 0.22 impulse mod so this Phantom will catch a jhas if that ones tries to run
2.)Phantom's lance it is similar with a Elachi DBB using phaser energy.I wonder how much would cost such a weapon on Exchange if it would be available and what mods it gets (acc?crtd?crth?)
3.) Reciprocity -that is what will make Phantom the ultimate escort in PVP in my opinion if the timers are good(andI suspect they will be very "good" at least 2-3 weeks after release then they will be "adjusted")
If reciprocity will work as advertised : " enemy misses you in combat, you have all of your Tactical and Intelligence bridge officer ability recharge times reduced slightly. This reduction can happen every few seconds, and it cannot reduce an ability's recharge time below its group cooldown."
then in theory you can fight without any tac doff so you will have at least 3 spare doff space where you can put anything else.
Reciprocity has no 30 seconds lockout!!!! What means "every few seconds" ?
(Dont forget +10 to weapons+.22 impulse mod+75 inertia+17 turn ratio=>untargetable)
I am seeing reciprocity as an equivalent of at least +3 tactical doff space so Phantom for me it is having 9 doff space from which 3 are locked to tactical.That is epic OP
In my opinion Phantom Intel is the best T6 PVP ship from all that will be launched.
Faeht
has a plasma lance so it will not be able to use undine 2 pc power boost so it wont be as
good as phantoms lance that can be buffed .
It will be the equivalent of elachi DBB in plasma variant.Again what mods will have ?
It is a squishy escort good for vaping but it won't stand any chance in dogfighting against other escorts and I am thinking to bugs,phantom's and xindi.
We shall see how good it will be with Tactical Retreat having a 60 seconds lockout timer.
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Of course intel team's going to be OP; the new hotness always is. That's why it's the new hotness. :P
(Seriously though, a 2-3s on-demand perfect cloak on 15s same-ability CD would be incredibly OP, especially if you manage to get a team cycling it for near-perfect uptime...)
Still doesn't stop the Guardian from being just shy of what T6 healboats could have been. It's the T5 Amby's to the T5's Oddy; so close, but not quite there.
I can see your point... I just think the cruiser has it made over the sci ships for heals (Scryer I mean not what ever that other thing is). Vs the lockbox current staples... ya I think the deciding factor will be how OP the intel team really is. It sure does seem like it will be.
Of course keep in mind we have lockbox T6 to look fowrard to yet. If they get the same treatment where they can slot Intel boff skills on there LT.... it could be that we have a super healer coming yet.
The strength of this one as a healer I think may be pretty hard to really decide on before we see one flying with full traits. To me it screams "DELETE YOUR ENGIS" as a sci in this ship would no doubt make the better healer if those trait saves are as strong as a MW and RSF... which I am going to bet they are.
Drunk, I agree about the lack of need for 5 Eng consoles, but in my view it's much more of a priority to do away with the 2 TAC console setup .
PPl weren't playing with their D'Kyrs and Galaxies and pretty much anything that had 2 TAC consoles during the T5 era .
The thought that they introduce ships with 2 TAC consoles in the T6 era is frankly baffeling and I can only think of these as a stand in for T6 Fleet ships -- and quite frankly I find the idea of "stand in's " being sold to be insulting .
Eclipse Intel Cruiser
49,000 hull
1.0 mod
10 turn
cloak 5/2/3 consoles COM eng*
LTC eng LTC tac LT sci* ENS uni
6.5/10 a pretty good tac battlecruiser, has the right station setup and turn rate for it. more then the other 2, with the COM and LTC eng, probably can run the most intel powers with the least opportunity cost. the struc leach and the trait that gives resistance from using eng powers might be pretty silly
...
Aelahl Warbird
49,000 hull
1.0 mod
10 turn
BC 5/2/3 consoles COM eng LTC tac LT eng LT sci* LT uni
7/10 a bit better then the Eclipse, not as good as the Qib, and intel powers are very limited compared to those intel ships. its disappointing that this doesn't have a 5/3 weapons setup, like the avenger/mogh. its a bit unremarkable, other then being tier 6, a kdf battlecruiser thats short on power but can battlcloak. but the Qib can actually do that. isn't it's console literally the d'deridex console? the trait might make it easier to cloak under fire, we will have to see.
how to make it too good (10/10)- 5/3 weapons setup, warbird cruisers should have cruiser commands
My comparative scoring for the Eclipse vs. Aelahl would be the opposite of yours, because...
The Eclipse and Aelahl (those are links, I just color-coded for the later comparison) share a LOT of common attributes: Hullpoints, Shield Mod, weapons payload, console distribution, Turn Rate...
The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...
The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...
Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.
...the only edge the Aelahl has is the Battle Cloak as far as ship stats, and Rom characters may not even have access to a comparable Starship Trait pool relative to Fed characters; as it stands KDF and Rom characters have 2 empty slots even if they buy and level every ship available. Eclipse definitely gets the edge.
Otherwise... I shudder to think what the combo of Reciprocity/Battle Ready will create. I'm not sure if I'm hoping Reciprocity is useful or useless at this point, but I'm definitely waiting a month for the nerf bat to drop before I buy the Phantom/Eclipse... the synergy between the two is appalling if taken to the extremes that a good PvP shipwright tends towards.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Incidentally, was it ever confirmed that it wasn't a typo, and the Scryer really doesn't have Sensor Analysis?
You'll notice the Intel cruiser is short any of the defensive cruiser commands and the escort does not have the +10 defense other escorts get.
So I would assume it is 100% intended. They do have the ability to stack that intel buff though and strip buffs.
In terms of Team PvP I can see the Intel sci being the best option as Sensor Ann is only a self dmg buff where as free buff strips helps everyone trying to kill a target.
You'll notice the Intel cruiser is short any of the defensive cruiser commands and the escort does not have the +10 defense other escorts get.
So I would assume it is 100% intended. They do have the ability to stack that intel buff though and strip buffs.
In terms of Team PvP I can see the Intel sci being the best option as Sensor Ann is only a self dmg buff where as free buff strips helps everyone trying to kill a target.
Fair enough. I was hoping otherwise, though, given how important SA is for draining, and how getting it to full stacks cuts heals in half.
Fair enough. I was hoping otherwise, though, given how important SA is for draining, and how getting it to full stacks cuts heals in half.
Very true... for drain sci the T6 intel is likely the wrong ship I guess. I think CC is where it will shine. I know everyone is all giddy about a Subnuke boff skill... looking them over though it isn't going to be that one that drives people nuts. lol Castable warp poo, AOE VMs that Explode in dmg likely boosted by PM.... sure sounds like where getting some of that love.
Guessing a lot here of course as we don't know exactly the specs on the new skills... I think this ship is going to end up really being its own thing though. The way I see it the escort and cruiser style Intel ships can't really afford to slot the intel skills and not just give up way to much. The Fed Sci and the Warbird (Faeht) however... I feel they are both going to be crazy intel focused CC monsters. That will likely be the most annoying thing added to PvP in a long time.....
Or they will be useless and the ships will be useless for PvP completely. Really though you have to think those Nasty Intel skills will be buffed in Effect and set low enough in duration to be good PvE skills so I would lean toward the Highly mess up PvP end of that.
Drunk, I agree about the lack of need for 5 Eng consoles, but in my view it's much more of a priority to do away with the 2 TAC console setup .
PPl weren't playing with their D'Kyrs and Galaxies and pretty much anything that had 2 TAC consoles during the T5 era .
The thought that they introduce ships with 2 TAC consoles in the T6 era is frankly baffeling and I can only think of these as a stand in for T6 Fleet ships -- and quite frankly I find the idea of "stand in's " being sold to be insulting .
tac consoles aren't the main issue on ether ship, if the galaxy was at least a competent healer they wouldn't mater, and a sci ship doesn't even deal damage with tac consoles, if its ment to deal damage at all. the station setup on the galaxy was what was bad about it, the console issue pales in comparison. the less tac consoles the better on sci ships, they are the dump console for them. the dauntless sucks becase someone thought tac stations and 3 tac consoles actually improved a sci ship.
Practical outcome: the MaHa better hope there aren't any escorts out there when it comes out to play-between the low shield mod, and the huge crew (200), keeping that hull from crumpling from (Highly common) piercing hits and shield stripping is going to be a nightmare, moreso because it's direct competitor can get in the side/rear arc where weapons coverage is light, and pound right through to the crew, which compounds the damage rates thanks to the broken crew mechanic, while staying safely out of the Raptor's 'punch' zone.
The base 15 turn rate and high crew mark this as a Qin descendent, with all vices kept intact save actual weapons punch in the forward arc.
Score: 6/10-a nice effort, but ultimately mediocre. The defects outweigh the benefits (once again), marking the Raptor class as a whole as the "also Ran".
considering i can style on escorts in a 5 DHC avenger, i don't think 15 is as big a deal as you all think. people don't seem to appreciate just how op 5 weapons can be, even on a battle cruiser, i can handily out gun 4 fore weapon escorts.
have you gone on tribble and got tier 2 rep? go check out that passive 25% buff to speed and turn rate, and fly some things around, its a huge buff to destroyers and battlecruisers. the already super speedy are already operating at the edge of controllable, i don't think it will help them as much. 3 turn consoles and AtD made my akira very mobile last time i used it, but its inertia was lower. 75 inertia is truly god awful to deal with unless you have like a 17+ base turn, if anything makes the maha hard to use, it will be that.
those hull hitpoints will go a long way though, it will be pretty tanky, especially with an AtB build. and wile it might not be able to get the time on target the phantom will enjoy, 5 fore weapons is truly magical when you can line them up for just 1 good firing cycle. 4 can be held off for a good long time. for some one used to flying turn rate underdogs, i don't doubt i will be able to effectively engage other escorts in it. and it will be brutal to non escorts. people make way to big a deal about crew, and 200 is HARDLY huge. maybe its an also ran compared to the zindi, a 10/10 ship, but i stand by 9/10 rating
Very true... for drain sci the T6 intel is likely the wrong ship I guess. I think CC is where it will shine. I know everyone is all giddy about a Subnuke boff skill... looking them over though it isn't going to be that one that drives people nuts. lol Castable warp poo, AOE VMs that Explode in dmg likely boosted by PM.... sure sounds like where getting some of that love.
Guessing a lot here of course as we don't know exactly the specs on the new skills... I think this ship is going to end up really being its own thing though. The way I see it the escort and cruiser style Intel ships can't really afford to slot the intel skills and not just give up way to much. The Fed Sci and the Warbird (Faeht) however... I feel they are both going to be crazy intel focused CC monsters. That will likely be the most annoying thing added to PvP in a long time.....
Or they will be useless and the ships will be useless for PvP completely. Really though you have to think those Nasty Intel skills will be buffed in Effect and set low enough in duration to be good PvE skills so I would lean toward the Highly mess up PvP end of that.
Agreed. The fact that the Faeht comes with EBC makes me rather nervous. Have to wonder which of the Intel powers are castable under cloak. Combine with Intel Team for undetectable CC alphas.
Comments
Hopefully a BoP will follow soon. Maybe a Sci ship too. I wont hold my breath on the sci ship though. Especially considering the treatment the new fed sci ships have received.
House of Beautiful Orions
PUNISH THE FEDs
somehow, there wont be a tier 5U hegh'ta. the only stock tier 5 ship that never got a fleet version, and thus is ineligible for 5U treatment. a ship that started out at tier 5 and everything. amazing.
Pretty sure it also reduces intel cooldowns. You could basically fly it like an A2B escort (as in heavy CD reduction), but with the added benefit of high Aux (though lower shield and engine power). Your heal skills would be better, albeit on a longer cooldown, but tac and intel abilities could be reduced to global (depending on the setup, the magnitude of the reduction and the actual mechanic of the reduction [compare PO to A2B])
dauntless sci vessel: wannabe dyson destroyer ( tac heavy one)
guardian cruiser: wannabe kirk ambassador cruiser ( I expected it to be a new sci-heavy healcruiser)
ma'tha raptor: wannabe xindi escort ( 15 base turn like an armitage that sucks lol, this escort will turn like a brick compared to the xindi, shield mod= epic fail, hullpower doesnt matter anymore it is all about turnrate and speed, because those 5 front weapons will make **** against a xindi turning 80-90 degrees per sec.) It'll simply get outturned and annhilated. The vessel is only viable for those who are unable to afford lock box ships)
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Yeah, sadly what i'm thinking about that poor raptor. Only underprepared teams or single targets will be threatened by this over the xindi escort. The console can be easily cleared with an eng team, kel, EPtE (especially now with the new evasive doff) or an engine battery. The only advantage it has over the xindi is the cloak which isn't really an advantage at all.
they are all pretty pve optomal and kirky. just wait till they make full tier 6 flagships, thats were you will get your tier 6 heal boat. not like guardian would be bad at it or anything, a LTC and ENS sci, with a COM and LT eng makes for plentiful healing. its just that it could also be used as a tac cruiser too.
zindi is of course one of the few full 10/10 ships, in the tactical world there's little comparison. more station powers are nice and all, but the ship with the most turn rate and most fore weapons wins. 15 isnt that bad though, last time i flew my akira with AtD it was just fine at dogfighting. thees also that delta rep trait, that gives you a 25% speed and turn rate buff, at all times, its amazing. the raptor will have more then a fighting chance.
#fixdauntless, that is all
well this is a pvp forum, or am I wrong ? For that reason I' ve been analyzing those ships regarding its roles and purposes they might serve in pvp-gameplay not PvE-missions. Basically each ship is suitable for pve content, even the aquarius.
Furthermore I have to disagree with you about the guardian cruiser. Due to its LTCmd Tac station + a console layout consisting of 3 tac slots, it may rather serve more as a support healer having the option of bearing sufficient offensive capabilities of dishing out constant suppression damage, but it definetly wont reach the level of a full healer like a recluse carrier or the oddy, not even close...
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I think the Guardian Cruiser will be a great heal boat. With a Sci in it.... Engi seems redundant, I mean the Ship traits end up being Engi Save heals Lite.
Sci Heal Setup for guardian.
EPTE 1 - EPTS 2 - ENGI TEAM 3 - AUX to SIF 3
Intel Team 1 - Intel Team 2
Tac Team 1 - Tac Team 2 - Delta 2
Sci Team 1 - Transfer Shield Strength 2 - Hazards 3
Sci Team 1
2 Maint Doffs for Engi team
2 Dmg control
Room for 2 more of anything you want... Sif heal or replace EPTE with EPTA and Aux heal doffs. Heck even go 2 Attack Pattern doffs and keep the delta up more often.
Bottom line you can have ALL FOUR teams at global.
You can have SIF 3 and Hazards 3... and Still keep shields buffed with TSS / Sci teams... Using Intel teams to throw Intel Team Rom Cloaks to teammates when there focused.
This also has all the Cruiser commands so you can run the 2 defensive buff ones as well... comboed with sci Damp field ect... you should be able to keep hull and shield resists up nicely on teammates that don't run 20k away all the time.
Treat the tac console slots as a Uni Console dumping zone, throw a jump console on for the jump nuke... seems fine to me.
If you ask me this IS the new uber healer. Carrier pets don't last long enough to do squat and you can at least keep up to a battle a bit better in a cruiser. I think with the current amount of crazy AOE hull dmg I'll take a cruiser command over a hanger deck anyday. (granted the pets at least eat up some TBR pulses... still throwing on the hull reisist command I bet would net out)
I have to agree with Hannibal here; it's the T6 Amby: a great support cruiser, but just not quite all that a healboat could be:
For boff abilities, 6 Eng boff abiltiies + 4 Sci boff abilities is just one too few Sci abilities in exchange for a little bit of extra Eng tankiness; it's neither the sweet spot of Eng/Sci balance for maximum team heals that the Oddy has with 5 eng + 5 sci (Sci gets to double up on TSS and HE and carry ST3, Eng gets to grab 2x EPtS, ET3, Extends, and AtSIF), or the super-Eng-tank that the Recluse can field with 7 Eng + 4 Sci (can you say RSP? or even a 4x EPtX setup, if you're crazy enough). If only you could seat Cm + LtC Eng and LtC + Lt sci, or even Cm + Lt Eng with dual LtC sci...
For consoles, the 3/4/3 layout isn't bad, per se, but again the Oddy and Recluse get better setups for healboating with 2/4/4.
It's like the Diet Coke of healboats: just one calorie, not healy enough.
also: dat Dauntless trait. did they not learn from biotech patch? or did they learn too well? *dun dun dun*
we are all talking about pvp here.
i don't see that big a difference here, ody effectively has LTC/LT sci, COM/ENS eng. guardian has LTC/ENS sci, COM/LT eng. might not have room for both 2x HE and TSS, + doffed ST3, same boat the recluse is in, but on the other hand it can more easily slot ET3, AtS, RSP and ES then the ody can. recluse is still better because it gets 1 more LTC level eng power.
same number of slots that can be used for healing, the LTC tac isn't making it compromise here, its got 13 station powers, ody only 12. so room for 2xTT and AtD2 to cast, or even APO to help it escape focus or make it easier to get in range of someone who needs support.
its got 4 eng and 3 sci consoles, sure 4 is ideal but you never know, fleet version might get a 4th. between the 3, the recluse is still the only one objectively better at healing, like always.
a tier 6 cruiser with a COM eng, LTC eng, LTC sci LT eng and ENS uni is surely not far off, might even be in the lockbox that will accompany DR.
For me this one is the winner on the full on annoyance scale. This is the new Varo... and it makes the old Varo look like a tin toy imo.
Intel Team 1 - Electromagnetic pulse probe 1 - Transport WarHead 1 - Ionic Disrubance 3
Tac Team 1 - High Yield 2 - Torp spread 3
Sci Team 1 - Hazards 2 - Gravity Well 1
Intel Team 1 - Kinetic Magnet 1
EPTE 1
Full on Torp boat weapon setup... and if we can beam rear mounted things like say a Tric Cluster this is going to be sick^3.
I mean think about that... this ship is going to be the only TRUE intel ship. You can easily run a ton of nasty stuff... we'll have to see cool downs before we decide if this is viable overall. (if things like Ionic Disturb and Pulse probe have like 3 min cool downs it may not be all that great)
2 Copies of Intel team though + Enhanced battle cloak... LMAO I can think of a few quick torp DMG pops with Kinetic Magnet and Warhead Transport + spreads and HYs... if it works the way it seems to on paper.... We'll be one shotting people that never ever see it coming. Intel team should be able to cover the EBC blimps.
If it is 30s with 15s global like the rest of the teams... and it imparts a 2-3s Perfect cloak on the target... that alone makes this the best spike catcher in the game.
It will also drag out team games even longer because everyone will have at least one copy. Even Rom cloak has a 2 sec (?) activation time and is therefore limited, but not this one.
Renim understands what I am referring to :P He compared both vessel clearly and described its layout comprehensively. Unfortunately I am unable to argue and explain my own statements more detailed and accurately since creating forum posts on a smartphone takes lots of efforts and isn't very handy^^
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Of course intel team's going to be OP; the new hotness always is. That's why it's the new hotness. :P
(Seriously though, a 2-3s on-demand perfect cloak on 15s same-ability CD would be incredibly OP, especially if you manage to get a team cycling it for near-perfect uptime...)
Still doesn't stop the Guardian from being just shy of what T6 healboats could have been. It's the T5 Amby's to the T5's Oddy; so close, but not quite there.
Kdf Intel cruiser =700 romulan Intel cruiser =1000 Fed Intel cruiser=350
Kdf cruiser looks too squishy for me and with only 3 tac consoles I don't see his place in PVP.
In PVE it will be good because battlecloak will compensate.
Maha Raptor actually is not an escort it is a destroyer with 15 turn rate and .85 shield mod
It will be killed by Fed Intel T6 escort because fed escort will be able to keep in the tail of Maha all the time with no effort.It is the old story again :T5 raptors with 15 turn fighting with T5 fed escorts having 16-17 turn ratio that are more faster and maneuverable.Now it is a part 2 of the same movie.
I think xindi escort is a much better choice for PVP than Maha(unfortunately)
(For PVE on the other hand Maha it is a splendid ship maybe I will buy one just for that)
Phantom T6 Intel -Wow
It is the best escort by far and OP you forgot here 3 big features that make this escort more than OP.
1.) It has +10 to weapons and +10 to engines !!!!!!!!
That means that ship is almost not targetable.I wonder how high miss ratio will be against ACCx3 weapons.( Btw I dont know if any other escort in game has a total +20 bonus )
And as icing on the cake it has 0.22 impulse mod so this Phantom will catch a jhas if that ones tries to run
2.)Phantom's lance it is similar with a Elachi DBB using phaser energy.I wonder how much would cost such a weapon on Exchange if it would be available and what mods it gets (acc?crtd?crth?)
3.) Reciprocity -that is what will make Phantom the ultimate escort in PVP in my opinion if the timers are good(andI suspect they will be very "good" at least 2-3 weeks after release then they will be "adjusted")
If reciprocity will work as advertised : " enemy misses you in combat, you have all of your Tactical and Intelligence bridge officer ability recharge times reduced slightly. This reduction can happen every few seconds, and it cannot reduce an ability's recharge time below its group cooldown."
then in theory you can fight without any tac doff so you will have at least 3 spare doff space where you can put anything else.
Reciprocity has no 30 seconds lockout!!!! What means "every few seconds" ?
(Dont forget +10 to weapons+.22 impulse mod+75 inertia+17 turn ratio=>untargetable)
I am seeing reciprocity as an equivalent of at least +3 tactical doff space so Phantom for me it is having 9 doff space from which 3 are locked to tactical.That is epic OP
In my opinion Phantom Intel is the best T6 PVP ship from all that will be launched.
Faeht
has a plasma lance so it will not be able to use undine 2 pc power boost so it wont be as
good as phantoms lance that can be buffed .
It will be the equivalent of elachi DBB in plasma variant.Again what mods will have ?
It is a squishy escort good for vaping but it won't stand any chance in dogfighting against other escorts and I am thinking to bugs,phantom's and xindi.
We shall see how good it will be with Tactical Retreat having a 60 seconds lockout timer.
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
I can see your point... I just think the cruiser has it made over the sci ships for heals (Scryer I mean not what ever that other thing is). Vs the lockbox current staples... ya I think the deciding factor will be how OP the intel team really is. It sure does seem like it will be.
Of course keep in mind we have lockbox T6 to look fowrard to yet. If they get the same treatment where they can slot Intel boff skills on there LT.... it could be that we have a super healer coming yet.
The strength of this one as a healer I think may be pretty hard to really decide on before we see one flying with full traits. To me it screams "DELETE YOUR ENGIS" as a sci in this ship would no doubt make the better healer if those trait saves are as strong as a MW and RSF... which I am going to bet they are.
PPl weren't playing with their D'Kyrs and Galaxies and pretty much anything that had 2 TAC consoles during the T5 era .
The thought that they introduce ships with 2 TAC consoles in the T6 era is frankly baffeling and I can only think of these as a stand in for T6 Fleet ships -- and quite frankly I find the idea of "stand in's " being sold to be insulting .
My comparative scoring for the Eclipse vs. Aelahl would be the opposite of yours, because... ...the only edge the Aelahl has is the Battle Cloak as far as ship stats, and Rom characters may not even have access to a comparable Starship Trait pool relative to Fed characters; as it stands KDF and Rom characters have 2 empty slots even if they buy and level every ship available. Eclipse definitely gets the edge.
Otherwise... I shudder to think what the combo of Reciprocity/Battle Ready will create. I'm not sure if I'm hoping Reciprocity is useful or useless at this point, but I'm definitely waiting a month for the nerf bat to drop before I buy the Phantom/Eclipse... the synergy between the two is appalling if taken to the extremes that a good PvP shipwright tends towards.
You'll notice the Intel cruiser is short any of the defensive cruiser commands and the escort does not have the +10 defense other escorts get.
So I would assume it is 100% intended. They do have the ability to stack that intel buff though and strip buffs.
In terms of Team PvP I can see the Intel sci being the best option as Sensor Ann is only a self dmg buff where as free buff strips helps everyone trying to kill a target.
Fair enough. I was hoping otherwise, though, given how important SA is for draining, and how getting it to full stacks cuts heals in half.
Very true... for drain sci the T6 intel is likely the wrong ship I guess. I think CC is where it will shine. I know everyone is all giddy about a Subnuke boff skill... looking them over though it isn't going to be that one that drives people nuts. lol Castable warp poo, AOE VMs that Explode in dmg likely boosted by PM.... sure sounds like where getting some of that love.
Guessing a lot here of course as we don't know exactly the specs on the new skills... I think this ship is going to end up really being its own thing though. The way I see it the escort and cruiser style Intel ships can't really afford to slot the intel skills and not just give up way to much. The Fed Sci and the Warbird (Faeht) however... I feel they are both going to be crazy intel focused CC monsters. That will likely be the most annoying thing added to PvP in a long time.....
Or they will be useless and the ships will be useless for PvP completely. Really though you have to think those Nasty Intel skills will be buffed in Effect and set low enough in duration to be good PvE skills so I would lean toward the Highly mess up PvP end of that.
tac consoles aren't the main issue on ether ship, if the galaxy was at least a competent healer they wouldn't mater, and a sci ship doesn't even deal damage with tac consoles, if its ment to deal damage at all. the station setup on the galaxy was what was bad about it, the console issue pales in comparison. the less tac consoles the better on sci ships, they are the dump console for them. the dauntless sucks becase someone thought tac stations and 3 tac consoles actually improved a sci ship.
considering i can style on escorts in a 5 DHC avenger, i don't think 15 is as big a deal as you all think. people don't seem to appreciate just how op 5 weapons can be, even on a battle cruiser, i can handily out gun 4 fore weapon escorts.
have you gone on tribble and got tier 2 rep? go check out that passive 25% buff to speed and turn rate, and fly some things around, its a huge buff to destroyers and battlecruisers. the already super speedy are already operating at the edge of controllable, i don't think it will help them as much. 3 turn consoles and AtD made my akira very mobile last time i used it, but its inertia was lower. 75 inertia is truly god awful to deal with unless you have like a 17+ base turn, if anything makes the maha hard to use, it will be that.
those hull hitpoints will go a long way though, it will be pretty tanky, especially with an AtB build. and wile it might not be able to get the time on target the phantom will enjoy, 5 fore weapons is truly magical when you can line them up for just 1 good firing cycle. 4 can be held off for a good long time. for some one used to flying turn rate underdogs, i don't doubt i will be able to effectively engage other escorts in it. and it will be brutal to non escorts. people make way to big a deal about crew, and 200 is HARDLY huge. maybe its an also ran compared to the zindi, a 10/10 ship, but i stand by 9/10 rating
Agreed. The fact that the Faeht comes with EBC makes me rather nervous. Have to wonder which of the Intel powers are castable under cloak. Combine with Intel Team for undetectable CC alphas.