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'official' pvper tier 6 ship feedback

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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    Scryer Intel Science Vessel

    Intel Team 1 - Electro magnetic Pulse probe 1 - Viral Impulse Burst 3 - Ionic Turbulance 3
    Sci Team 1 - Hazards 2 - Gravity Well 1
    EPTE 1 - EPTS 2 - Aux to Damp or SIF
    Intel Team 1 - Electro Magnetic Pulse Probe 1 Or Ionic Turb Or Tractor beam Repulsors
    Tac Team 1 or Sci team 1 (depending on team setup and doff use)

    We don't know how things like Particle Manipulator is going to work with some of these new Intel skills... If it turns out the EMP dmg or the Ion Turb dmg is boosted by PM this could be a stupid high dmg build. The annoying factor may be jacked up to 11.

    Going to depend on the intel skills.... I only posted this to point out. I think we have to NOT think of this ship as a science ship really...

    I for one am looking forward to the new MMX tech.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014
    its an exciting time, the most revolutionary thing to sps is about to happen. almost enough to make you forget about all the item upgrades you will need to do, the at least $30 cost each ship will require, and how broken the back of pvp will be with gold mk14s, that are basically VR mk20s according to geko.

    so, i felt like assembling the stats and rating them all, please excuse the blog post. ive also concluded that all but maybe 5 or 6 tier 5U ships a joke and irreverent compared to these new offerings.


    Phantom Intel Escort
    38,000 hull
    .9 mod
    17 turn
    cloak
    3/2/5 consoles
    COM tac*
    LTC tac

    LTC eng
    LT sci*
    ENS uni

    7.5/10 very strong classic escort, lots of room for must have tac skills and a few intel with the COM/LTC tac, especially if you just run cannons. trait that gives tac skills cool down faster when missed trait could stretch you tac slots even farther, and the whole Active Sensor Arrays and lance console are no doubt going to be powerful.

    how to make it too good (10/10)- LTC tac made uni, BC, and 5/2 weapon setup


    Eclipse Intel Cruiser
    49,000 hull
    1.0 mod
    10 turn
    cloak
    5/2/3 consoles
    COM eng*
    LTC eng

    LTC tac
    LT sci*
    ENS uni


    6.5/10 a pretty good tac battlecruiser, has the right station setup and turn rate for it. more then the other 2, with the COM and LTC eng, probably can run the most intel powers with the least opportunity cost. the struc leach and the trait that gives resistance from using eng powers might be pretty silly

    how to make it too good (10/10)- LTC eng made uni, BC, 5/3 weapon setup, 11+ turn rate, never haveing 5 eng consoles in any form, all battlecruiser cruiser commands


    Scryer Intel Science Vessel
    36,000 hull
    1.25 mod
    13 turn
    cloak
    3/5/2 consoles
    COM sci*
    LTC sci

    LTC eng
    LT tac*
    ENS uni

    8.5/10 sub par shield mod, NO SENSOR ANALYSIS?, not sure if the active sensor thing is supposed to be a replacement or what, but all 3 of these intel ships have that. rating depends on how good that turns out being, SA is kinda a big deal on sci ships, especially after they buffed it. great station setup, a ton of sci to work with wile still having a LTC eng, some basic tac, and an ENS uni. sci ship competition is tough, but i think this can actually compete there. many of those intel powers are basically new sci powers, and would synergize GREAT on a sci ship chassis

    how to make it too good (10/10)- LT tac made uni, give it traditional SA too, 1.3 shield mod


    Dauntless
    36,000 hull
    1.3 mod
    14 turn
    2/5/3 consoles
    COM sci
    LTC tac
    LT tac

    LT eng
    LT sci

    4/10. this station setup doesn't work, lots of tac, and high end tac, needs at least 4 fore weapons, the ability to run max weapons energy without hurting the rest of the build, and more then a LT eng for basic defense and power buffing. sci ships are terrible tac heavy platforms, because there isn't the power to max weapons and aux, and with 3/3 weapons, why bother even trying to deal weapons damage, ESPECIALLY energy weapons. you don't need 5 tac stations to run mine and torp skills. the console sounds like a pve toy ability, but the trait is crazy. all hull heals heal an extra 25% in the form of a 3 second long HOT. OMGWTFBBQ. its also got Hyper-Advanced Quantum Slipstream Drive, but lol sector space

    how to make it too good (10/10)- if the LT tac was uni, it would probably be a 9/10, an extra LT eng or sci would have wonderful usefulness. this actually sorta, kinda, NEEDS to happen. 10/10 would make the LTC universal instead.


    Guardian Cruiser
    53,00 hull
    1.0 mod
    6.5 turn
    4/3/3 consoles
    COM eng
    LTC tac
    LTC sci
    LT eng*
    ENS uni

    8.5/10 truly the beam boat apex cruiser. some specialize in tac or sci, this is as strong as any of them at both, at the same time. looks like a combo between the ambassador, galaxy, and Probert ambassador concept, so basically looks like the best ship they have designed yet. console is basically RSF+ an energy weapon buff, trait may be the best proc heal yet, get crit, get hit(points)

    how to make it too good (10/10)- better turn rate maybe? beam arrays would simply have to be better for it to rate higher.


    Qib Intel Battlecruiser
    50,000 hull
    1.0 mod
    11 turn
    BATTLE cloak
    5/2/3 consoles
    COM eng*
    LTC eng

    LTC tac
    LT sci*
    ENS uni

    8.5/10 did they not notice its better then the Eclipse in EVERY way? 1k more hull, 1 more turn, and a BATTLE cloak? well, glad to see the kdf get some love, but im not sure making a simply better stat clone of fed ships is the best way to do that, mogh already went there by having a built in cloak vs needing a console, with no other difference. 11 turn rate will rock with DHC builds, a few intel powers will be easy to slot with all that eng, battle cloaks are amazing, and this will have a lot more power to go around then a warbird will. the console sounds like it will TRIBBLE over anything near by that relys on damageing with weapons, we will have to see exactly what the stats are, but sounds like a big deal. but that trait, shoot cannons=turn rate, umm ok, you got yourself a deal!

    how to make it too good (10/10)- LTC eng made uni, 5/3 weapon setup, never having 5 eng consoles in any form, all battlecruiser cruiser commands

    Mat’Ha Raptor
    44,000
    .85 mod
    15 turn
    cloak
    5/2 weapons
    3/2/5 consoles
    COM tac
    LTC eng
    LT sci*
    LT tac
    LT uni

    9/10 what a beauty, a 5 fore weapon, 5 tac console, klingon raptor. who would have thought we would see the day a raptor shows up every last fed faction escort? its got the usual give and take with shield mod and hull hitpoints, but .85 is better then usual. and 44k is actually a pretty huge amount of hull for an escort. 15 turn rate is very underwhelming though, average these days is 17. the console cannon barrage might be cool, IF it doesn't take all your other weapons offline for like 3 seconds wile it initiates, like all the other lances and whatnot. the trait casting a short range CPB on BO, and shockwave on THY has potential to be cool. on any kdf sci ship might be able to do something with that, and an alpha striker stunning with some HY quantums for a moment every 15 seconds certainty has potential too.

    how to make it too good (10/10)- give it a 15.5 to 17.5 turn rate, .9 shield mod, BC


    Faeht Intel Warbird
    35,200 hull
    .9 mod
    19 turn
    EBC
    2/3/5 consoles
    COM tac*
    LTC tac

    LTC sci
    LT eng*
    ENS uni

    9/10 enhanced battlcloak, in a very dangerous sci heavy escort platform. very, very warbird, with just a LT eng, not something you will want decloaked for longer then absolutely necessary. will probably be a favorite with clicky heavy vapers, and EBC harassment fans. when used to its strengths it will be very strong, apply mission creep to it with a more escort like build, and you probably wont do well, thats how it is with most warbirds. its got a lance console too, and the trait is another getaway button, get to 25% health and you placate everyone for 2 seconds, move faster, have a higher defense score, and for the kiddies you lose all threat generation. like warbirds weren't already masters at evading and cloaking.

    how to make it too good (10/10)- LTC tac made universal. it would be the apex warbird, and have no limitations in build profile.


    Aelahl Warbird
    49,000 hull
    1.0 mod
    10 turn
    BC
    5/2/3 consoles
    COM eng
    LTC tac
    LT eng
    LT sci*
    LT uni

    7/10 a bit better then the Eclipse, not as good as the Qib, and intel powers are very limited compared to those intel ships. its disappointing that this doesn't have a 5/3 weapons setup, like the avenger/mogh. its a bit unremarkable, other then being tier 6, a kdf battlecruiser thats short on power but can battlcloak. but the Qib can actually do that. isn't it's console literally the d'deridex console? the trait might make it easier to cloak under fire, we will have to see.

    how to make it too good (10/10)- 5/3 weapons setup, warbird cruisers should have cruiser commands



    TL: DR, buff the eclipse so its equal but different to the qib, give the Aelahl an avenger/mogh 5/3 weapons, and for god sake do something about the Dauntless, make ether the LT or LTC tac uni.

    feel free to also contribute all

    I agree with the most.
    ma'tha raptor: wannabe xindi escort ( 15 base turn like an armitage that sucks lol, this escort will turn like a brick compared to the xindi, shield mod= epic fail, hullpower doesnt matter anymore it is all about turnrate and speed, because those 5 front weapons will make **** against a xindi turning 80-90 degrees per sec.) It'll simply get outturned and annhilated. The vessel is only viable for those who are unable to afford lock box ships)



    Personally I'm looking forward too the Raptor - with this console and BridgeOfficer-setting the lower turnrate shouldn't be a problem - especially if you know what you do. Only the really low shield mod with 0.85 could be a bigger problem. It should be a lil higher like 0.9/0.95.

    In the end I really love that new Raptor - I'll make it viable. Looking Forward to kick some fed's asses :D
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2014
    mindsharp wrote: »
    Man, Im super excited about that Mat'ha Raptor. :D

    Hopefully a BoP will follow soon. Maybe a Sci ship too. I wont hold my breath on the sci ship though. Especially considering the treatment the new fed sci ships have received.


    the turn rate is low for an attack ship...
    the phantom has 17, the romulan warbird has 19, the xindi has 17 and the jhas has 20. Dogfighting with a 15 turn rate ship is very difficult.

    also the shield modifier is low and I think the boff layout isn't good if compared to the phantom and the t6 warbird
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • dova25dova25 Member Posts: 475
    edited September 2014
    I agree with the most.

    Personally I'm looking forward too the Raptor - with this console and BridgeOfficer-setting the lower turnrate shouldn't be a problem - especially if you know what you do. Only the really low shield mod with 0.85 could be a bigger problem. It should be a lil higher like 0.9/0.95.

    In the end I really love that new Raptor - I'll make it viable. Looking Forward to kick some fed's asses :D

    I started a new thread with builds to overcame Maha's weak points here :
    http://sto-forum.perfectworld.com/showthread.php?t=1229741

    I know (hmm felt) your builds so if they are not a secret please post some clues to all other kdf

    (We want to fight feds too, you know, not only be shot down easily by them :D)
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2014
    Personally I'm looking forward too the Raptor - with this console and BridgeOfficer-setting the lower turnrate shouldn't be a problem - especially if you know what you do. Only the really low shield mod with 0.85 could be a bigger problem. It should be a lil higher like 0.9/0.95.

    In the end I really love that new Raptor - I'll make it viable. Looking Forward to kick some fed's asses :D

    Rom xindi > pure kdf destroyer. The xindi offers a better turnrate, more speed, more defence, higher shield mod and crit values. It outperforms the raptor almost in every section. It only indicates superiority in HP and 1 more boff seating which wont be helpful at all if you cannot keep up with opponent's maneuverability. You' d have to run aux2 damp in order to make it more versatile, perma-rsp setups wont be very reliable in that one.

    But it doesnt mean that It wouldnt be a viable and useful ship, it'll be the best performing faction-specific escort having ever been implemented, probably.
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014
    Rom xindi > pure kdf destroyer. The xindi offers a better turnrate, more speed, more defence, higher shield mod and crit values. It outperforms the raptor almost in every section. It only indicates superiority in HP and 1 more boff seating which wont be helpful at all if you cannot keep up with opponent's maneuverability. You' d have to run aux2 damp in order to make it more versatile, perma-rsp setups wont be very reliable in that one.

    I'm not saying its better than the xindi - it is not to be honest - but its a really good non rom-playable ship. It's not always have to be the best to have fun.

    The 1 more Boff seat is perfect for my builds/layouts.

    Lol you're comment about perma-rsp - you really have to say this hm? Just because some 1 vs 1 against me? Are you so vengeful because of it? :rolleyes:
    I'm not a 1 vs 1 Player - normally I don't have rsp in my layout. :P
    I don't really care of 1 vs 1 - never ask someone for matches.. they're always asking me.
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2014
    I'm not saying its better than the xindi - it is not to be honest - but its a really good non rom-playable ship. It's not always have to be the best to have fun.

    The 1 more Boff seat is perfect for my builds/layouts.

    Lol you're comment about perma-rsp - you really have to say this hm? Just because some 1 vs 1 against me? Are you so vengeful because of it? :rolleyes:
    I'm not a 1 vs 1 Player - normally I don't have rsp in my layout. :P
    I don't really care of 1 vs 1 - never ask someone for matches.. they're always asking me.

    No, it meant to be a general example :rolleyes:, the rest of my response can be seen in the last sentence of my previously edited post.
    Oh yes you are right, I am seeking for so much vengeance like a psychopath, I am going to come to you at home with my "loaded 9mm pistol and 6 additional magazines" xD
    No honestly I am not the type of persons looking to avenge other people^^.
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    My comparative scoring for the Eclipse vs. Aelahl would be the opposite of yours, because...
    ...the only edge the Aelahl has is the Battle Cloak as far as ship stats, and Rom characters may not even have access to a comparable Starship Trait pool relative to Fed characters; as it stands KDF and Rom characters have 2 empty slots even if they buy and level every ship available. Eclipse definitely gets the edge.

    Otherwise... I shudder to think what the combo of Reciprocity/Battle Ready will create. I'm not sure if I'm hoping Reciprocity is useful or useless at this point, but I'm definitely waiting a month for the nerf bat to drop before I buy the Phantom/Eclipse... the synergy between the two is appalling if taken to the extremes that a good PvP shipwright tends towards.

    i wasn't going for ratings assuming you had every tier 6 ship trait. of course the federation wins then, it gets 5 vs 2 vs 2.

    the 3 differences between the ships are that one gets lots more Intel capability, has duel LTCs and an ENS vs 3 LTs, and the battle cloak vs regular cloak.

    the warbird still wins, battleclaoking constantly is an amazing advantage, especially on a DHC build. the fed will be a better beam boat, have more sub system power so it can tank and stick around easier.

    one may have duel LTCs, but its likely the COM slot will be used trying out as many intel powers as possible, but they are yet unproven. the warbird with its 3 LTs, one being universal, will be very versatile. used for sci, tac or eng all would all be useful for various builds. if used for sci, the built in sci hybrid station could at least run 2 Intel powers with little drawback.

    with all the romulan character advantages, and the huge advantage of battle cloak, if you know how to utilize it to its potential, its hard not to rate the warbird higher, as their give and take otherwise are very even between them. but the kdf battlecruiser is definitely better then both.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    Scryer Intel Science Vessel

    Intel Team 1 - Electro magnetic Pulse probe 1 - Viral Impulse Burst 3 - Ionic Turbulance 3
    Sci Team 1 - Hazards 2 - Gravity Well 1
    EPTE 1 - EPTS 2 - Aux to Damp or SIF
    Intel Team 1 - Electro Magnetic Pulse Probe 1 Or Ionic Turb Or Tractor beam Repulsors
    Tac Team 1 or Sci team 1 (depending on team setup and doff use)

    We don't know how things like Particle Manipulator is going to work with some of these new Intel skills... If it turns out the EMP dmg or the Ion Turb dmg is boosted by PM this could be a stupid high dmg build. The annoying factor may be jacked up to 11.

    Going to depend on the intel skills.... I only posted this to point out. I think we have to NOT think of this ship as a science ship really...

    I for one am looking forward to the new MMX tech.


    i don't think that quite works... the COM sci and LT tac are the 2 Intel stations. remember its got a

    com sci*
    LTC sci
    LTC eng
    LT tac*
    ENS uni

    but ya i like your thinking, definitely getting into intel domination here. with that intel tac LT, you can run it like a sci ship with just a ENS tac for a TT, the rest intel trickery with a LTC sci handling sci heals, and a strong eng backbone of 2 EPtX skills and an AtS/D or RSP or EWP.

    this is why i rated this ship so high, 8.5. but that might have been a bit low, was just worded about the implications of no traditional SA. probably not an issue if you use it like an Intel ability platform, that just happens to have a LTC sci and eng, with a TT copy too.
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited September 2014

    But it doesnt mean that It wouldnt be a viable and useful ship, it'll be the best performing faction-specific escort having ever been implemented, probably.

    Yeah one of the best by all means. ;)
    Oh yes you are right, I am seeking for so much vengeance like a psychopath, I am going to come to you at home with my "loaded 9mm pistol and 6 additional magazines" xD
    No honestly I am not the type of persons looking to avenge other people^^.

    Lol :D
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • edited September 2014
    This content has been removed.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited September 2014

    Furthermore I have to disagree with you about the guardian cruiser. Due to its LTCmd Tac station + a console layout consisting of 3 tac slots, it may rather serve more as a support healer having the option of bearing sufficient offensive capabilities of dishing out constant suppression damage, but it definetly wont reach the level of a full healer like a recluse carrier or the oddy, not even close...

    Depends on the player. I'm definitely gonna get it and take everything I learned over the years with my fleet galaxy and eng odyssey and see if I can improve on it with this new powerhouse. Based on what I've read, it could definitely be an uber support healer, but I think with a little effort it could be just as good a healer or tank as anything else.
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2014
    ghyudt wrote: »
    Depends on the player. I'm definitely gonna get it and take everything I learned over the years with my fleet galaxy and eng odyssey and see if I can improve on it with this new powerhouse. Based on what I've read, it could definitely be an uber support healer, but I think with a little effort it could be just as good a healer or tank as anything else.

    It'll definetly reach the top of all the other known support healers like the amby , dromias cruiser and the bastion, but one thing is clear: due to its more offensively oriented console and boff layout, the guardian wont reach the level of healing capacities and heal power which a recluse could carry, much less dethrone it as the current "king of fullhealers". I dare claiming that even the oddy will still outheal the guardian, due to its 2/4/4 console layout mounting a lt station as the only tac- oriented boff like renim has already stated it and he truly is one of the top pug eng oddy healers in the game I' ve been knowing.
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • dova25dova25 Member Posts: 475
    edited September 2014
    patrickngo wrote: »
    Um, Fleet Defiant says "Hello", as does the Fleet T'Varo, and the Phantom.


    An escort with too low a turn ends up spending a lot of time off-target as prey for ships that CAN get on his trail, and those three can...with ease, and superior shielding and superior hull regen and superior subsystem repair (that big crew plus Cryptic's broken crew mechanic means "hull tanking" goes in the toilet-hull hits hit crew, crew numbers determine healing, healing controls how fast you go down...crew regens at a flat rate, but crew damage is proportional meaning that what does 5 guys on a B'rel does a lot more on a ship with 200 crew...)

    Basically it's only superior in a single stat-your potential DPS. Everywhere else, it's sub-par...i.e. it's a raptor.

    And not forget the T5 lockbox escorts that will be upgrade for free to T5U and receive 5 tactical consoles and all have more than 15 degree turn ratio (Hirogen,S'golth,Charal,Kumari a couple of my memory without checking data)

    It will have a hard time to fight with those I wonder if there is a build for Maha that can overcome it problems
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited September 2014
    Pity about the Dauntless. With this boff setup it's just a PvE ship. As drunk says, making that LT tac universal would be absolutely sweet.

    Perhaps make it a Fleet version feature.
    Science for the win. / Czechoslovak Fleet 1st Division
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    Rom xindi > pure kdf destroyer. The xindi offers a better turnrate, more speed, more defence, higher shield mod and crit values. It outperforms the raptor almost in every section. It only indicates superiority in HP and 1 more boff seating which wont be helpful at all if you cannot keep up with opponent's maneuverability. You' d have to run aux2 damp in order to make it more versatile, perma-rsp setups wont be very reliable in that one.

    But it doesnt mean that It wouldnt be a viable and useful ship, it'll be the best performing faction-specific escort having ever been implemented, probably.

    a little bit out of topic, but do yo think that the xindi outplays the jhas in a premade enviorment? the extra punch power over seems to be more "usefull" than the extra maneuverability in that situation
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • edited September 2014
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  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2014
    playhard88 wrote: »
    a little bit out of topic, but do yo think that the xindi outplays the jhas in a premade enviorment? the extra punch power over seems to be more "usefull" than the extra maneuverability in that situation

    Your statement is in turn dependent on what kind of strategy and tactics the opposing team utilizes against you. If they concentrate their team build on utilization of many CC abilities like aoe drains, hold/disable effects or setups assisting alphastriker/vapor teams with built- in cloaking devices then the factor "Speed" and "Turnrate" is absolutely necessary, not only for the escorts but also for the sci cc/healers of your team, in order to be capable of evading the usage of their offensive sci abilities or defending and protecting yourself from enemy spike damage as of those inflicted by persistant oload esorts, vapors or to hunt them down and eliminate them.

    Vapors, for instance, are built very offensively and speedy at the cost of their resilience, consequently a huge firepower is not required to eliminate them, the only condition what matters is speed to intercept and neutralize them, besides the need for sufficient stealth detection.
    In these particular combat situations I would rate velocity and maneuverability above firepower.

    However, in a premade environment it is difficult to determine which of both escorts would perform more optimal. It depends on many factor: in what way you run your escort and which type of role shall it serve as, the composition of the opposing premade (More heal- heavy or CC-heavy), the availability of enemy cloakers and so on...
    Ofc there are still special situations and setups where a JHAS could fit in more efficiently than a xindi, It just relies on the config of your premade but generally a xindi outperforms and outclasses the bug with most of the team configs.
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • edited September 2014
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    yall gonna feel pretty silly when DR launches, and you level thenew rep. a tier 2 trait gives you a passive +25% to base speed and turn, and the 3 part def/eng/shield/core set gives you another extra 20% to both. guy in a wells on tribble, i asked him how mobile his 15 turn ship was, he said it was crusiering along at a speed of 130 with a 95 turn rate with EPtE+AtD. this raptor with DR gear would style all over whats on holo now.

    my avenger on tribble doesn't feel much different then my patrol refit would on holo right now. forget everything you know, DR is a new world. some of the speediest ships already operate at the edge of controllable, im hoping they wont be helped near as much, stuff like the raptor should have no trouble operating at the enough/to much mobility zone.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2014
    yall gonna feel pretty silly when DR launches, and you level thenew rep. a tier 2 trait gives you a passive +25% to base speed and turn, and the 3 part def/eng/shield/core set gives you another extra 20% to both. guy in a wells on tribble, i asked him how mobile his 15 turn ship was, he said it was crusiering along at a speed of 130 with a 95 turn rate with EPtE+AtD. this raptor with DR gear would style all over whats on holo now.

    my avenger on tribble doesn't feel much different then my patrol refit would on holo right now. forget everything you know, DR is a new world. some of the speediest ships already operate at the edge of controllable, im hoping they wont be helped near as much, stuff like the raptor should have no trouble operating at the enough/to much mobility zone.

    lol... so zipping is becoming even more common than it is already? sounds like finally i could make my pvp-viable dhc jem dread :D :mad:
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    wast33 wrote: »
    lol... so zipping is becoming even more common than it is already? sounds like finally i could make my pvp-viable dhc jem dread :D :mad:

    Why stop there the vo'qu can equip DHC.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2014
    Why stop there the vo'qu can equip DHC.

    Renaissance of the Galaxy Dread?
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    scurry5 wrote: »
    Renaissance of the Galaxy Dread?

    i can already kill things in a DHC bortas, i can kill a lot of things in a DHC d'deridex. this is an even bigger battlcruiser buff then LoR was!
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    wast33 wrote: »
    lol... so zipping is becoming even more common than it is already? sounds like finally i could make my pvp-viable dhc jem dread :D :mad:

    I really dont know why we continue to try pvp in this game- bugs xindis etc where fast enough :( sad times
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    patrickngo wrote: »
    and it gives the Phantom driver the SAME BOOST.

    so unless we're expecting an influx of people who don't grind, or are even newer than we are, the increase isn't going to be much help-as in it won't matter

    because the Ma'ha will still be out-turned by FedScorts, and out-accellerated, and out-shielded...

    To rank it up faster than your likely opposition, you'll have to LIVE in PvE land, and you'll still fall behind.

    DDISs point is valid. Most of the super high turn escorts are already right out there on the edge of usable speed/turn.

    One reason the xindi compares so well to the bug is simply that. The bug turns a bit tighter and is a bit faster... really though how much is to much.

    The xindi on live currently with some +turn gear and a high turn engine... moves faster and turns tighter then a bug did prior to all that gear and the +turn changes. It is the match for the bug because the advantage the bug has there simply isn't that big a deal. If you are really 1v1in another escort I guess it can come into play a bit... hasn't been my xp with it though. Doesn't matter what escort or ship your in (and it will matter even less after delta) you have to be able to end your target in under 5s. Tryinig to work people down with DHC in an escort is just a waste of your life. Much better to use the DHC to spike the heck out of them and end them in 5s... and with those types of windows. Turn isn't all that important. What is is being able to recognize when someones buffs are going to drop long enough for you to spike them to death and being able to plan to have a good arc for 5s when that happens.

    With all the new crazy turn and speed buffs and barrel rolls ect coming with delta. Where going ot be dog fighting in carriers soon.... + or - 2 turn and a bit of impulse mod between one escort or another is going to be nothing. As long as that escort has 3-4 engi consoles to slot a bunch of +turn it won't make any difference.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    patrickngo wrote: »
    and it gives the Phantom driver the SAME BOOST.

    so unless we're expecting an influx of people who don't grind, or are even newer than we are, the increase isn't going to be much help-as in it won't matter

    because the Ma'ha will still be out-turned by FedScorts, and out-accellerated, and out-shielded...

    To rank it up faster than your likely opposition, you'll have to LIVE in PvE land, and you'll still fall behind.

    it will be able to get 75-95 turn rate pretty easily, i don't understand your need to hate on it, your just kind of incoherent at this point. and i think your insistence that a 4 forward weapon escorts is better, is just hilarious.

    at level 60, it will have more hull then any playable cruiser or carrier does right now on holodeck. and i don't think people realize what a small difference there is between .85 and .9. its certainly a lot smaller then the hull difference of 36k to 44k. battle cloaking whenever the hell i feel like it in my d'deridex has given me a new respect for raw hull hitpoints, something the rest of you would do well to recognize.

    ive won more duels going in with inferior mobility then i can count. there is a little more to it then that. 4 weapons will need constant on target up time to break through shields. 5 weapons can gut a faceing and 25% of your hull in a single fireing cycle.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited September 2014
    95 deg turn on a Wells.

    Turn rate and flight speed bonuses are given on % of the ship's stats.

    EBC warbird with 19 turn, extremely speedy... am I missing something, or it's going to be some cloakable, speedfreak warbird? :eek:
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