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Gear Upgrade System

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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    Grammar helps.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    As primarily a defensive player I get by very well in engineering and science. There's a handfull of people who can burst my vesta (undine bubbles are actually more deadly to me without attack omega). I also use the xindi carrier and Risian loveboat. These are very stout ships. I believe defensive playstyle is possible here.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    Have to admit..that was kind of a chuckle hearing him say that so matter of fact as if it were a fact...lol.

    Yes that part was comical, as well as them saying we cannot do anything, to allow player's to pick their mods for crafting (some 1hr 30min mark - finish).

    So, are you trying to say, you cannot go against your own programming, that the RNG is almighty supreme, and you cannot use a simple list like the reps/old dilith store/vendor stores/etc. use?

    I don't buy, a lot of what they say as factual at all, simply gimmicky political get arounds, to giving actual truths.

    Cryptic staff would make for good politicians, in today's misleading world!
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited October 2014
    wardcalis wrote: »
    and why are torpedos getting shafted again, everything else does 50% with a superior tech upgrade but torps are only doing 12% per upgrade

    I noticed that too.

    Also, Andorian escort wing phaser cannons can not be upgraded. Please fix that bug.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    wardcalis wrote: »
    and why are torpedos getting shafted again, everything else does 50% with a superior tech upgrade but torps are only doing 12% per upgrade

    Nah, plenty of other stuff got the shaft. That 50% comment by Geko was pure BS.
  • chance74chance74 Member Posts: 51 Arc User
    edited October 2014
    Hey guys, I seem to be stuck. I was trying to upgrade a mk XI to a mk XII and I got to 100% tech point but I can't seem to finish the project.

    Can anybody explain what I need to do next? All the stuff I've seen suggests that I should be able to click finish upgrade.

    Here is a screenshot:

    https://onedrive.live.com/embed?cid=9122790AF1B520B7&resid=9122790AF1B520B7%215340&authkey=AGyHK-3Sfi-iujM
  • jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    I really wish they would make the mods changeable, i mean i am either making the item or upgrading it, i should be able to choose which mods to have on there, maybe not x3 of the chosen stat, but maybe to avoid the TRIBBLE mods that do NOT help me one bit. aka PvP damage, PvP Res....done of those TRIBBLE stats help me at all.

    I would gladly pay more freaking resources (crafting) and pay more dilithium (upgrading) to change the freaking mods or to choose from a limited selection on what i can choose.

    I mean, i could tell it to not use anything pvp, nothing with batteries on it, it would be awesome to be able to craft my own stuff with the mods that are actually useful, i don't expect to be able to craft the perfect stuff all the time, i just want to avoid the useless TRIBBLE that RANDOMLY spawns on my gear.
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited October 2014
    jamiek81 wrote: »
    I really wish they would make the mods changeable, i mean i am either making the item or upgrading it, i should be able to choose which mods to have on there, maybe not x3 of the chosen stat, but maybe to avoid the TRIBBLE mods that do NOT help me one bit. aka PvP damage, PvP Res....done of those TRIBBLE stats help me at all.

    I would gladly pay more freaking resources (crafting) and pay more dilithium (upgrading) to change the freaking mods or to choose from a limited selection on what i can choose.

    I mean, i could tell it to not use anything pvp, nothing with batteries on it, it would be awesome to be able to craft my own stuff with the mods that are actually useful, i don't expect to be able to craft the perfect stuff all the time, i just want to avoid the useless TRIBBLE that RANDOMLY spawns on my gear.

    I don't really want to pay more but I haven't bothered upgrading my weapons at all because of the random mods. If it's more crafting samples, that's fine with me but the DL costs for upgrading are already high enough in my opinion.

    I like your suggestion about crafting to change the mods on gear though. I wish bridge officers were upgradeable also. I have some BO's from when I was leveling that I would like to keep just because they were what I got as drops but green quality BO's really need a way to be improved without flushing them out of an airlock. This would also be an acceptable solution to the Saurian's that lost their quality when traded from way back when that was never addressed.
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  • vawlkusvawlkus Member Posts: 348 Arc User
    edited October 2014
    chance74 wrote: »
    Hey guys, I seem to be stuck. I was trying to upgrade a mk XI to a mk XII and I got to 100% tech point but I can't seem to finish the project.

    Can anybody explain what I need to do next? All the stuff I've seen suggests that I should be able to click finish upgrade.

    Here is a screenshot:

    https://onedrive.live.com/embed?cid=9122790AF1B520B7&resid=9122790AF1B520B7%215340&authkey=AGyHK-3Sfi-iujM

    You're at the point where you need one last upgrade to go to the next level. You have all the tech points you need, but you still have to burn one more upgrade item to level up.

    Same idea of needing to spend your skill points to get promoted to the next tier level.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited November 2014
    jamiek81 wrote: »
    I really wish they would make the mods changeable, i mean i am either making the item or upgrading it, i should be able to choose which mods to have on there, maybe not x3 of the chosen stat, but maybe to avoid the TRIBBLE mods that do NOT help me one bit. aka PvP damage, PvP Res....done of those TRIBBLE stats help me at all.

    I would gladly pay more freaking resources (crafting) and pay more dilithium (upgrading) to change the freaking mods or to choose from a limited selection on what i can choose.

    I mean, i could tell it to not use anything pvp, nothing with batteries on it, it would be awesome to be able to craft my own stuff with the mods that are actually useful, i don't expect to be able to craft the perfect stuff all the time, i just want to avoid the useless TRIBBLE that RANDOMLY spawns on my gear.

    Personally, I think the dil cost is already too high, especially for a gamble that can give useless mods for someone not doing PVP. The only thing I upgraded are the TR-116B rifles. And I spent over 200,000 dil yesterday, just to take one from MK XIV Ultra Rare to Epic, and it never took, even with accelerators, and the best upgrade quality items. And it never increased in quality, and that was all that was left it could do. Lol. So, I am not going to fool with anything else.

    But here is the really funny thing about it. When you think about it, you are telling your Duty Officers to build something, and they can't even tell you what it will do till its construction has been committed. And, every time you have them upgrade, or craft something, you give them the exact same items to do the same job. And they STILL don't know what they are doing. Even the purple quality ones. Lol.

    But the humor aside, if they take the risk of getting useless mods, or crafting useless stuff by giving you a range for what you are after, they will have a lot more players dumping dil into it, which is what they were after all along, a dil sink.

    They could give you a range of mods you are after. Like for cannons, you can have PVP as one option, AOE as another, and single focus as one. You can have one, two, or all three selected. If one is not selected, then it will not have a chance of getting one of those mods.

    And if they lower the dil cost to a more reasonable amount, it would go a long way also. At about half the cost it is now, and I could eliminate the risk of mods that are useless to me, I would be tempted to upgrade all of my ship's gear, weapons, etc to MK XIV. But now, I am sticking to MK XII until exchange prices become more reasonable.
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  • dragnridrdragnridr Member Posts: 671 Arc User
    edited November 2014
    Okay, so not only are we having to pay out Dilithium by the hundreds of thousands on fleet stuff, using dilithium for rep gear, Cryptic is also saying you have to spend EVEN MORE dilithium to upgrade your gear, and with no way to know what mods will be on them until later?

    Ummm....I'll pass and wait for the high end gear to drop later. Not even SWTOR makes you pay anything to craft whatever gear and mods you want. (At least for subscribers) All players in SWTOR need to craft are the materials. NO Cartel Coins, No cash, no strings attached.

    Oh, they also let you dismantle items for materials and for a chance to learn schematics for a better version.

    That, Cryptic is how you do crafting. Not this money-grubbing bs thing you call crafting/ gear upgrade system.

    In SWTOR, have a piece of gear that needs upgrades? No prob, either make the modification, or buy it, then slap it in...DONE. No bs, no cash needed.

    So, until the upgrade system and crafting system gets revamped completely, I won't even bother touching it.
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  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    edited November 2014
    > in SWTOR...

    But in SWTOR the mod you craft is the gear -- the costume is just a hollow shell.

    If you craft a "Mk XII" mod for SWTOR armor, that mod is not upgradeable at all, you throw it away and craft a new "MK XIII" mod to replace it.

    Mods in SWTOR are like ship consoles, but again they do not upgrade at all. You throw away your epic mod when you out-level it.
  • varthelmvarthelm Member Posts: 265 Arc User
    edited November 2014
    If the gear upgrade system was meant to get more money out of us, it has had the opposite effect on me. It has cast doubt on whether I am going to get lasting value out of my investments and seems to pidgeon-hole you into a particular set of gear on a single toon as there is no discount benefit for having already upgraded multiple items or my alts.

    Greatly reduced my ability to enjoy the variety of ship builds and alts one can deploy and the game is less fun for it.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited November 2014
    I for one was going to touch this system until I saw how much dilithium this was going to cost and though you know what it's not needed I havent touched the advanced Queue since Delta Rising has been announced and have only lahed normal on mirror invasion and once I hav cleared the story content on my tools and for the mkXII eqiupment on all my toons then thats me done till the next season unless something is done to either remove the dil charge or let us create myown mods this will not be used by me.
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  • staq16staq16 Member Posts: 1,181 Arc User
    edited November 2014
    wardcalis wrote: »
    why are so few things upgradable? seems like everything I want to upgrade can't be, like my omega torp, gravaton torp, rom torp, fleet tri-cobalt torp, kinetic cutting beam. it really seems like fleet stuff and rep stuff can't be upgraded

    Can't speak for all of those, but I've been able to upgrade a Graviton Torp and KCB to Mk XIV without issues.

    There are some incredibly annoying bugs - the worst I've found is the way that Fleet Graviton consoles lose their grav bonuses when upgraded! 50K Fleet marks and 20K Dil lost, retrievable but immensely frustrating.

    OTOH - Dyson Destroyers can't upgrade their Proton DHCs, primarily since they can't be unequipped. Could that be fixed?
  • hatchetl4dhatchetl4d Member Posts: 130 Arc User
    edited November 2014
    staq16 wrote: »
    Can't speak for all of those, but I've been able to upgrade a Graviton Torp and KCB to Mk XIV without issues.

    There are some incredibly annoying bugs - the worst I've found is the way that Fleet Graviton consoles lose their grav bonuses when upgraded! 50K Fleet marks and 20K Dil lost, retrievable but immensely frustrating.

    OTOH - Dyson Destroyers can't upgrade their Proton DHCs, primarily since they can't be unequipped. Could that be fixed?


    The Dyson integrated cannon got a minor damage boost upon delta launch if I recall correct. It was in the changelog hence no need to upgrade them.
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited November 2014
    I'd personally like to know where all of this dilithium is going? Seriously, it's not part of the casing, we're not replicating new parts so we aren't transfering power from the warp core to the replicators, are we feeding some poor Talaxian family or something? This is kind of ridiculous really.
  • sistericsisteric Member Posts: 768 Arc User
    edited November 2014
    Dilithium is required in to many things at to great a cost to make this, crafting and gear aquisition feasable for the a casual player. And downright painful if you try to do it on more than one character at a time.

    Dilithium cost should go for upgrading and crafting. Dil costs can stay for everything else. This should revive gearing efforts, the EC economy and the queues. And is the easiest change they can do for the game to improve it.
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  • dkratascodkratasco Member Posts: 585 Arc User
    edited November 2014
    Gear Upgrade System (same R&D) have one big minus which should be corrected: random [mod]. Dilithium cost should give us option to chose what [mod] we want. Or dil cos or randomness, not both at the same time.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    westmetals wrote: »
    STILL no recognition of the Upgrade bug with Embassy Science consoles? I and several other players reported it OVER TWO WEEKS AGO and it has never been replied to or mentioned by anyone official in the forums and is not listed in any of the patch notes, even as a 'known issue'.

    http://sto-forum.perfectworld.com/showpost.php?p=20485461&postcount=30

    This forum requires that you wait 300 seconds between posts. Please try again in 253 seconds.
    Join date is wrong, I've actually been around since STO Beta.
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  • dalmaciusdalmacius Member Posts: 106 Arc User
    edited November 2014
    Dilithium in STO is like what Petroleum is to us today. Petroleum is needed to make many more thing other than fuel like diesel and gasoline. It is a component to produce emulsions and plastics, aside from many other stuff. This use has created what we call Petrodollars because of its necessity to modern life.

    So understanding Petroleum means one see what Dilithium is to the Star Trek story.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited November 2014
    I wonder if this would be better if they removed the dilithium upgrade cost, but greatly increased the dilithium price to skip the upgrade timer?
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  • akpaakpa Member Posts: 250 Arc User
    edited November 2014
    tyler002 wrote: »
    I wonder if this would be better if they removed the dilithium upgrade cost, but greatly increased the dilithium price to skip the upgrade timer?

    better for the players, bad for the bussiness:)
    my post's number is higher than smirk's dps
  • marielangmarielang Member Posts: 93 Arc User
    edited November 2014
    to upgrade one toon to all mk14 gear 800,000 dill refine limit 8000 a day if maxed out each day never missing or coming up short 100 days to upgrade one toon.

    top that off the new stf difficulty level we had 2 we liked ok fine the hardcore gammers who grew up with an xbox/playstation control glued to their hand whine its not hard enough add a harder level but no we got 2 harder levels

    so now its do normal for TRIBBLE rewards or go fail at advance cause you cant get decent team together. I am so so so disappointed and mad as hell. stfs were fun is how I farmed my dill now I don't and wont do them anymore.

    wasted that money on lifetime membership but pw/cryptic wont fool me again like that ever ever ever
  • dkratascodkratasco Member Posts: 585 Arc User
    edited November 2014
    Every time I see one of those "we-need-mk-XIV-gear-to-do-advance" I can't stop laughing. Not enough DPS? Then use tactics? You don't need mk XIV, all you need is to think and know how to play.
    Last week I was leveling Eclipse, as I normally flight cannon escort, I didn't have any top gear for it so I euiped it with random gear from drop and reputation boxes which you get for starting exp project. Mostly green/blue mk XI/XII items, maybe two v.rare MK XII beams from rep. No Aux2Bat, no hard think build, almost pure randomness. And yet it could do 7-8k DPS in advance queues. So it's not missions difficulty fault, problem is in you, and players similar to you, who don't know how to play but yet they want play content which simply isn't for them.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited November 2014
    marielang wrote: »
    to upgrade one toon to all mk14 gear 800,000 dill refine limit 8000 a day if maxed out each day never missing or coming up short 100 days to upgrade one toon.

    Very wrong information. The upgrade of all equipment from Mk XII to Mk XIV for 1 toon is average of 250k dili. We dont count "attempts" to get UR/Epic but only pure MK tier upgrade. Some ships, depending on their equipment rarity, may take little more but maximum would be 300k. If you do not use torpedoes...then the price may go down significantly.

    - Consider the fact you are not supposed to upgrade your "toon ship" in 1 day.
    - Consider the fact there are technology boosters for 50-60k per 1 that are increasing the TR x1.5 (cheap but worth investment) compared to the expensive x2 (500-600k per 1). The EC price is of course taken from exchange.
    - Always use superior kits and TR boosters x1.5 when upgrading your ship. The dilithium "discount" in the end would be more than 80k*
    * The average price i said for 250k for total ship is considering TR boosters.

    Also you must not upgrade Warp Core and Engines, for the difference is only 1 stat change slight buff, which is hardly noticeable. *
    *Exception to this statement are the rich people's attempt in order to gain the Epic mod in the warp core, which is adding +7.5% of X system power to go in to X system power as addition to the original core similar effect.
    ** sadly the price for this power boost may take you 100-700k dili for a single item, which is almost equal to upgrading the whole gear of 3 toons.

    If you upgrade your ships by using basic/improved gear - you would only end up loosing tons of thousands of dilithium for nothing. *
    *Energy credits can be made by milions per day...even if it takes you 40-50M for some materials, considering the R&D system and the new market...you can return this ammout in 4-5 days or less. :)

    I hope I was useful.

    PS: I am not happy of the high prices per upgrade. Even 250k dili for 1 toon is a lot, considering each gear we get (most of it) costs a lot of dilithium to be made as Mk XII.
    *The system should attempt to push players to use superior kits by reducing the ammout of Dilithium per 1 click upgrade from 1075 to 600 and make Improved and basic ones - more expensive. The players must be happy to play, farm and improve their ships - not feel like forced to work or take the game as RL job and "farm" with 10 chars...for the sake of 1 of them to be with good gear.
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