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Gear Upgrade System

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  • doublechadoublecha Member Posts: 241 Arc User
    edited September 2014
    dave18193 wrote: »
    The more I think about it, the more I think they should implement a Mod selection system first. Both for crafting and gear upgrade.

    I dont mind gambling dil on rarity (since I can rinse and repeat until I succeed), but once I get an increase in rarity Id like to ensure I get a mod I actually want. As it stands with unchangeable mods it does make optimizing a lot harder, frankly way too hard and frustrating with random mods.

    I agree, we want a Mod selection, with a choice of 3 maximum.

    http://meselegances.com/wp-content/themes/cover-wp/scripts/timthumb.php?src=http://meselegances.com/wordpress/wp-content/uploads/2010/09/poches-vides.fr_-300x199.jpg&w=230&h=165&zc=1&q=100
    Qapla'
  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited September 2014
    dave18193 wrote: »
    The more I think about it, the more I think they should implement a Mod selection system first. Both for crafting and gear upgrade.

    I dont mind gambling dil on rarity (since I can rinse and repeat until I succeed), but once I get an increase in rarity Id like to ensure I get a mod I actually want. As it stands with unchangeable mods it does make optimizing a lot harder, frankly way too hard and frustrating with random mods.

    agree. mod selection and replacement at this point. lets face it because they gave the upgrade first we'll be using it now causing us to need to replace them later.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited September 2014
    I was just on Tribble upgrading my VR Mk XII CrtDx3 Beam Arrays. Only two upgraded in rarity to Ultra Rare, but when they did they became [CrtD]x4. So it would appear that the system takes into account what you already have when deciding what new mod you get.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited September 2014
    sohtoh wrote: »
    I was just on Tribble upgrading my VR Mk XII CrtDx3 Beam Arrays. Only two upgraded in rarity to Ultra Rare, but when they did they became [CrtD]x4. So it would appear that the system takes into account what you already have when deciding what new mod you get.

    The additional mod is random. You just got lucky.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • prediwave1prediwave1 Member Posts: 76 Arc User
    edited September 2014
    All they would have to do is make the last upgrade cancelable so that you could select the mod you get. Really sucks to spend 800,000 dilithium on a beam array and get a DAM mod.
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited September 2014
    the lobi versions of both jem hadar sets should be converted into gold quality mk xiv in my opinion, so that it wouldn't be such a ripoff.

    considering how much it costed to get the items upgraded, cryptic could at least refund a portion of that by upping the sets to maximum possible level/rarity. it'll still be a loss considering how much dil's spend on lobi vs upgrading, but at least it'd be something.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    http://priorityonepodcast.com/po191/

    Jump to minute 32 to hear Geko. Lol, he assumes everyone got to R&D level 15 in one school. Welcome to another installment of things that Geko says.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited September 2014
    tigeraries wrote: »
    If you want to buy the regular stuff sure... but for the superior upgrades? Elite only for in game or you can probably buy it at the zen store.

    "Success in an Elite mode event means you will earn for yourself more Marks, more Dilithium Ore, and an Elite Queue R&D Material Reward Package for the Research & Development system. This has an even greater chance of getting you those Very Rare R&D materials, and in addition to that, you will receive a Material reward for creating a Superior upgrade for the upgrade system we talked about in an earlier blog."

    That is the complete paragraph... notice the part regarding the S upgrades? saying you can buy upgrades from vendors is like saying you can equip all common weapons on your ship.

    No it is not. I am aware of what the blog says and I am aware of what is on gribble for people to test.there are people who has upgraded from mark 12 purple al the way to mark 14 gold using just white (vendor purchased) kits, and those who have used purple crafted ones. Purpl o as can be bought on the ah and we still don't know what is needed to get "experimental" upgrade kits which are supposedly better.

    If you want to complain about the upgrade system, complain about the prices. They did a good job of letting you gt upgrades kits from multiple sources.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited September 2014
    The additional mod is random. You just got lucky.

    You just had to burst my little happy bubble of misplaced hope, didn't you? LOL
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    lucho80 wrote: »
    http://priorityonepodcast.com/po191/

    Jump to minute 32 to hear Geko. Lol, he assumes everyone got to R&D level 15 in one school. Welcome to another installment of things that Geko says.

    What I wonder about is if Geko really knows the prices? He states that it only takes an average of 5000 dil to upgrade an item from XII to XIII and 10,000 to go from XIII to XIV. That doesn't match the numbers coming from Tribble or the videos of people doing the upgrades.

    mightybobcnc's calculations

    https://docs.google.com/spreadsheets/d/1nhc_Zu9vG5BRqJuuIQP25kJ-jE5fCwlyrwk_rP0PsTA/edit#gid=994290326
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited September 2014
    kozar2 wrote: »
    What I wonder about is if Geko really knows the prices? He states that it only takes an average of 5000 dil to upgrade an item from XII to XIII and 10,000 to go from XIII to XIV. That doesn't match the numbers coming from Tribble or the videos of people doing the upgrades.

    He's definitely neglecting the cost of getting an item to epic quality at the very least.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    For all of the clicking, all of the queues run for mats, all of the time gates...

    What is the delta?

    What is the damage difference between Mk XII, XIII, and XIV of the same rarity?

    Console values?

    Shield hitpoints?

    Etc.

    I've seen statements about base hull scaling from 50-60 (just a bit over 20% increase). Seeing where the values go on various categories might give clues about possible balance changes.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    kozar2 wrote: »
    What I wonder about is if Geko really knows the prices? He states that it only takes an average of 5000 dil to upgrade an item from XII to XIII and 10,000 to go from XIII to XIV. That doesn't match the numbers coming from Tribble or the videos of people doing the upgrades.

    mightybobcnc's calculations

    https://docs.google.com/spreadsheets/d/1nhc_Zu9vG5BRqJuuIQP25kJ-jE5fCwlyrwk_rP0PsTA/edit#gid=994290326

    Those charts don't seem to have dilithium cost?

    Anyway the numbers I have heard from 12 to 14 are around 18000 but you might get the 15,000 or lower with the accelerator or superduper kits. They may assume the use of the those.

    If you use green kits it will be a lot more.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    sohtoh wrote: »
    I was just on Tribble upgrading my VR Mk XII CrtDx3 Beam Arrays. Only two upgraded in rarity to Ultra Rare, but when they did they became [CrtD]x4. So it would appear that the system takes into account what you already have when deciding what new mod you get.

    You got VERY lucky: Anecdotal results so far have shown a pretty heavy lean towards throwaway mods like [Dmg] amd [Acc].
    T93uSC8.jpg
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    Those charts don't seem to have dilithium cost?

    Anyway the numbers I have heard from 12 to 14 are around 18000 but you might get the 15,000 or lower with the accelerator or superduper kits. They may assume the use of the those.

    If you use green kits it will be a lot more.

    You use the charts to figure out how many tech points you need to go from start to whatever you're aiming to push it to.

    Take that number of tech points required and plug it in at the very top of the form, it shows how many kits of different types and their associated costs. While you can't edit the form, the notes in the fields in that area break it down so you could calculate it easily.

    Then towards the bottom:

    And now for, "How much Space-Moneys will it cost Bob to upgrade his Galor?" Here's your host, Bob!

    He shows a rather well-fitted Galor going from XII to XIV as costing 355,825 Dilithium.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    For all of the clicking, all of the queues run for mats, all of the time gates...

    What is the delta?

    What is the damage difference between Mk XII, XIII, and XIV of the same rarity?

    Console values?

    Shield hitpoints?

    Etc.

    I've seen statements about base hull scaling from 50-60 (just a bit over 20% increase). Seeing where the values go on various categories might give clues about possible balance changes.

    The delta for the new Jem'hadar unique set stats that used to increase from mk XI to MK XII is zero, zip, zilch, nada.
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    lucho80 wrote: »
    The delta for the new Jem'hadar unique set stats that used to increase from mk XI to MK XII is zero, zip, zilch, nada.

    I'm already aware that set bonus is being locked, that's not what I was asking about.

    Honestly, why even quote my post? There's an entire thread about sets and even one about Jem'Hadar sets specifically.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    You use the charts to figure out how many tech points you need to go from start to whatever you're aiming to push it to.

    Take that number of tech points required and plug it in at the very top of the form, it shows how many kits of different types and their associated costs. While you can't edit the form, the notes in the fields in that area break it down so you could calculate it easily.

    Then towards the bottom:

    And now for, "How much Space-Moneys will it cost Bob to upgrade his Galor?" Here's your host, Bob!

    He shows a rather well-fitted Galor going from XII to XIV as costing 355,825 Dilithium.

    Ah, for the whole ship. Ok, yeah that sounds abut right. I'll just be doing it for one ship's worth of gear most likely over 4 characters. I'm sure it will also take maybe 3 or 4 months. So the cost seems fine to me.

    The main concern seems (as always with crafting) the very rare materials. Fortunately the beams are cheap mats.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited September 2014
    I have done a couple of videos on the Upgrading cost, but this one here: https://www.youtube.com/watch?v=5_6uYaJ4IHc&feature=youtu.be focuses just on 1 item. Fleet AP DHC MK XII to MK XIV Epic. Now, the costs in this video are with the "Finish Now" option, which most people will probably do if they are chasing the Epic quality. However, even reducing the cost for "Finish Now" and letting it run the timegates, it is still pretty expensive to upgrade to. Granted, some may upgrade quicker and some may take longer, as the Quality Increase is totally random, but I think this video gives a good idea of the costs. :)
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    thx for the vid, really interesting. it reinforced my decision not to use the upgrade system
  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited September 2014
    thx for the vid, really interesting. it reinforced my decision not to use the upgrade system

    You're welcome :cool:
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited September 2014
    the main thing here is to use it, not to abuse it. using it is for players, abusing for minmaxers/pvpers.

    get your consoles and stuff to xiv and that's it. ignore rarity upgrades, just get some of your stuff to max mark and you'll be golden, no pun intended.

    if it's as someone said and superior upgrade packs drop from elite encounters, you'll be getting them from time to time when playing normally, so you won't even have to grind stfs like crazy to get one purple material in 30 attempts. just upgrade at your own pace, not everything at once.

    the video shows that a simple cheap mark upgrade already gives you nearly 100 more dps per weapon, while changing rarity gives pathetic +10 dps.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    arrmateys wrote: »
    the main thing here is to use it, not to abuse it. using it is for players, abusing for minmaxers/pvpers.

    get your consoles and stuff to xiv and that's it. ignore rarity upgrades, just get some of your stuff to max mark and you'll be golden, no pun intended.

    if it's as someone said and superior upgrade packs drop from elite encounters, you'll be getting them from time to time when playing normally, so you won't even have to grind stfs like crazy to get one purple material in 30 attempts. just upgrade at your own pace, not everything at once.

    the video shows that a simple cheap mark upgrade already gives you nearly 100 more dps per weapon, while changing rarity gives pathetic +10 dps.

    I upgraded my 5 tac consoles from mk xii to mk xiv, it cost me 69 tech upgrades (rare).
    I upgraded 1 tac console mk xiv to epic, it cost me 142 tech upgrades (rare).

    So yes to upgrade to mk xiv, no to epic's.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    lucho80 wrote: »
    http://priorityonepodcast.com/po191/

    Jump to minute 32 to hear Geko. Lol, he assumes everyone got to R&D level 15 in one school. Welcome to another installment of things that Geko says.

    Have to admit..that was kind of a chuckle hearing him say that so matter of fact as if it were a fact...lol.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Hrmmm, Geko said that going from Mk XII to Mk XIII is twice as good as Mk XI to Mk XII and Mk XIII to Mk XIV is four times as good...

    So with weapons, going from Mk XI to Mk XII is +10% Damage Strength - does that mean Mk XII to Mk XIII is +20% instead of +10% and Mk XIII to Mk XIV would be +40% instead of +10%?
  • kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    Hrmmm, Geko said that going from Mk XII to Mk XIII is twice as good as Mk XI to Mk XII and Mk XIII to Mk XIV is four times as good...

    So with weapons, going from Mk XI to Mk XII is +10% Damage Strength - does that mean Mk XII to Mk XIII is +20% instead of +10% and Mk XIII to Mk XIV would be +40% instead of +10%?

    It's all about what he doesn't say. The increase is 4 times better because he wants it to sound huge but I'll bet he is including the jump from XII to XIII in that statement.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    kozar2 wrote: »
    It's all about what he doesn't say. The increase is 4 times better because he wants it to sound huge but I'll bet he is including the jump from XII to XIII in that statement.

    20% for 12 to 13 and 13 to 14 would still be better than 10%...but yeah, it's one of the reasons I asked. Oh the joys of not having access to Tribble this time around...wheeeee.
  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    20% for 12 to 13 and 13 to 14 would still be better than 10%...but yeah, it's one of the reasons I asked. Oh the joys of not having access to Tribble this time around...wheeeee.

    Yeah, I'd really like to know some side-by-side Mk XII vs. Mk XIV (same rarity grade) weapons, consoles, shields, deflectors, etc.

    We know hull hitpoints will rise 21.2121...% from 50-60. Would be nice to see the rest of the picture because if we're talking 40% increase in damage, then that's outpacing hitpoint growth by quite a margin.
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