I'm seeing a lot of Zen costs but not a lot of Dilithium costs. Zen is already trending upward as the existing Dilithium sinks become saturated. Adding more Zen costs at this point will only exaggerate that effect.
Also, a bridge officer slot is potentially a pretty big deal. Tier 5us are going to need some compensation for that if you want to keep your promise of making the VA ships "not obsolete."
An additional boff slot- even if it was just an ensign- does not make the t5us in any way comparable. It makes them obsolete.
Giving people an incentive to fly your new ships is understandable. Trying to force them to fly them just to be competitive and not be mocked when we go in pves with them is not.
I would have been fine if you needed to fly the new tier 6s to unlock the starship trait, which you could then use on your tier 5us. I would have bought a whole bunch of the new tier 6s to get the traits, and gone back to my tier 5us on most of my characters, keeping a few tier 6s in service if I liked them. I'm even fine if the specialist boff is only usable on the new ships. Or even if the only way to get a specialist boff is to purchase the tier 6 it comes with.
Now, you've lost my money. And you're beginning to lose my interest.
You see, I like the ships I have. I want to fly something that's a little different, and not one of 10 or even 20 new ships that everyone else flies. Part of what is attractive about this game is the vast number of ships to choose from. You've just eliminated most of them from consideration from serious players. And a lot of people like me- don't actually like what we've seen of the way the new ships look, anyways.
Did you really think this through? The lockbox ships and jem hadar attack ship are a huge moneymaker for you guys. It's a lot easier to convince people to pay $5 for keys/doff boxes if they might get a top-notch ship and a bunch of other goodies. Plus, everyone likes random grabbags. It's like opening presents. Not a lot of people are going to do that, though, if what they're getting is inferior. I know I won't.
It's a lot harder to convince people to pay $30 or $50 for a new ship.
Last, but not least, is whole zen thing. I'm not happy with the way you expressed the cost to upgrade in terms of dollars. It's a blatant money-grab. At least say 500-1000 ZEN.
With the introduction of a new tier of weapons and ships, you're looking at potentially obsoleting a lot of things that cost dilithium- such as fleet equiptment. One of the great things about STO is the dilithium-zen market. I spend dil, I get zen from those people who are too impatient to save up- or have more to spare in dollars than hours Already the market has gone up to 190 dil/zen since the announcement of tier 6 and tier 5u ships. Coincidence? I think not. I'm not happy at the fact that I may be having to look at paying maybe 500 dil/zen down the road, since so many good things cost zen and the things that cost dil are obsolete- so not a lot of people are going to want dil. That seems like a potential money loss for you, too- if people are paying zen to get zen stuff, but not to buy dil, you could lose out.
And what about fleet ships? If you just get the same upgrade you would from the base ship, then nobody will get fleet ships anymore either. Heck, with the tier 5u system as it stands, people will rarely want them. I worked hard at getting my fed and klingon fleet to a high tier. Is that work now wasted? Is the fleet system obsolete, too? And is what I spend on fleet ships now wasted?
Lets actually take a look at what Tier 14 consoles will do shall we?
Engineering
-Booster Modulator, Plasma Distribution Manifold, Field Emitter, Injector Assembly: will go from 4 -> 4.5 power
-Neutronium Alloy: will go from 20 - 22.5 DR
-Tetraburnium Hull Armor, Ablative Hull Armor: will go from 33.8 -> 37.5 DR
-Diburnium Hull Plating, Electroceramic Hull Plating, Parametallic Hull Plating: will go from 40 -> 45 DR
(Assuming you had three of them, this would be a grand total of 2.3, 2.2, and a 1.5% increase in armor rating respectively.)
-RCS Accelerator: will go from a 40 -> 45% turn rate increase.
-Emergency Force Fields: will go from a 40 -> 45% crew resistance rating(lol crew numbers)
-SIF Generator: will go from a 20 -> 22 + hull repair.
-PS Flow Regulator: will go from a 80 -> 90% power transfer rate increase.
Science
-Skill based science consoles: Will go from 30 -> +33.8
-Biofunction Monitor: will go from 40 -> 45%
-Field Generator: will go from 20 - 22.5%
-Shield Emitter Amplifier: will go from 15 -> 17%
Tactical
-Generic weapon type consoles: will go from 20 -> 22.5%
-Weapon specific consoles: Will go from 30 -> 33.8%
Which, to put into math for you, is a change of
-Generic Weapon Console Before: 973.56/778.8
-Generic Weapon Console After: 993.84/795.02
-Specific Weapon Console Before: 1054.69/843.7
-Specific Weapon Console After: 1085.52/868.36
(This math was done at 84 weapons training and energy weapons skill level, at 125 ship weapon power, with no +damage consoles, and a Counter command rep beam array as its base)
LOOK AT ALL THE DOOM GUYZ!
Ohh wait.... its actually nothing but highly trivial and in most cases entirely unnoticeable upgrades.
Stop freaking out over nothing.
MK14 consoles, and t6 ships, aren't a big deal.
I take it you never PvP. Or ever attempt to optimize builds.
Also, 2000+ posts of very near unanimous anger at the T6 ship system. WITHIN 2 DAYS.
I wonder if they realize what a terrible mistake this was yet.
From the same group of people who literally have cired DOOM! over every single change in the Game since it was released and have been proven wrong in every single instance.
I wonder..... actually.... I don't, since its quite observable that people haven't learned.
This is the reason I haven't posted here before.
This quote alone has told me just how smart you are more than any of your feedback on this particular thread.
The PvP'ers. They have their own forum section - you should check it out.
And why do optimized builds matter when the game doesn't even need TRIBBLE? this isn't WoW or some Korean MMO where you literally cant even think about doing dungeons unless you have gear 10 levels above your own.
If you don't want to optimize, that's fine - just don't assume that because you don't nobody does. There are plenty of people here who would take a slight edge at a steep price - just look at the price history of XII [ACCx3] space weapons.
All these changes are a big deal to the people (and there are a lot of them) who paid in time or money to get the slightly better (but still the best) gear. This update represents a huge disadvantage that their hard-earned or trustingly bought items didn't have when they got them. DR makes too many things obsolete at the same time, and the whole system for getting these upgrades reeks of childish greed.
From the same group of people who literally have cired DOOM! over every single change in the Game since it was released and have been proven wrong in every single instance.
This community is reliably divided on many issues that could be perceived as good or bad, depending on personal opinions.
When this many people agree that some change is bad (i.e. lackluster Galaxy revamp), it's a pretty good indication that something is wrong.
Now, getting us to agree on exactly what is wrong is a completely different ballgame....
This is the reason I haven't posted here before.
Posting here is a matter of your discretion. No one can force you to do so if you don't want to.
From the same group of people who literally have cired DOOM! over every single change in the Game since it was released and have been proven wrong in every single instance.
I wonder..... actually.... I don't, since its quite observable that people haven't learned.
This is the reason I haven't posted here before.
So if it hasn't changed - but it was the reason you did not post previously...
PvPers in STO have gotten shafted since launch day. PvP has been a joke since launch day. They've made some quality of life improvements here and there, but over all the PvP experience is much like it always has been.
A half-hearted effort into pvp, which has never been one of Cryptic's strong suits in game design. Cryptic games have pvp because the players ask for pvp. But it's always been regarded as a minimally-viable product. That means it's enough to accomodate players who pvp, but there isn't any great labor poured into it outside of maintenance or when they can afford to throw a dev onto it from time to time.
And to be perfectly honest, if people still play STO for the PvP experience alone, then getting shafted by Cryptic one more time likely isn't going to make much of a difference.
Yes, I'm aware there are many PvPers who went to greener pastures, and you know what? They were right for doing so. STO does not have a robust and well thought-out PvP experience. It is not the game for them.
So for the people who still PvP? I honestly can't say I care whether or not they stay or leave. I don't think their opinions should matter in terms of feedback acted upon.
If they're still PvPing after 4 years in STO, then there is absolutely nothing that can convince me that Delta Rising will somehow be 'the last straw' when it comes to Cryptic slighting your subcommunity.
Because really, I just see masochists who proudly proclaim they're PvPers. And if they're masochists, then they crave being thrown under the bus. And if they crave being thrown under the bus? Well, hey, who am I to stop Cryptic from doing it again?
So for the people who still PvP? I honestly can't say I care whether or not they stay or leave. I don't think their opinions should matter in terms of feedback acted upon.
That's all sorts of flamebait there...
...er, the part about their opinions should not matter.
...er, the part about their opinions should not matter.
Their opinions should matter. They just shouldn't matter when it comes to Cryptic making decisions based on player feedback.
And that is my opinion, and I'm sure to them my opinions on what I think of the PvP community likely does not matter much to them, either. And I'm ok with that.
Is there any reason/s why Lobi and Lockbox ships are getting the free upgrades as opposed to the other tier 5 ships? I can only assume that it is maybe because you do not want to cut into sales of Lockbox keys?
Why is it okay to double-dip from those players that accrue some ships through the Fleet Yards/C-Store and not Lobi/Lockbox ships? Both modes of acquisition require the player to use the same methods to pay for them ala cash for Zen purchased Modules or keys or using the Zen Exchange.
Making the upgrade path for Fleet/C-store ships go through another paywall makes little sense aside from what looks like a disingenuous attempt to hike the prices of some of the virtual items you sell.
At the very least making the upgrade costs Dilithium rather than Zen would have achieved nearly the same results without the transparency.
This is of course assuming that there won't be any changes to the reward chances for the payouts on opening Lockboxes in the future to make up for perceived lost income from the free upgrades afforded to those ships and continuing sales of same.
I can condone a company wanting and needing to make income, but please use a more sustainable and acceptable method to do so.
I expect that this is why the company is looking for a Games Monitization professional to help the products become more profitable.
As an alternative allowing players to upgrade their ships, both Lockbox/Lobi and Fleet/C-Store, to full tier 6 status through C-Store Item/Service or Lockbox acquired might achieve better results. You appease players wanting to use the older ships by giving them a path and those wanting something different can go the route of the new ships being offered.
This current method looks to only shift some players out of the game as they feel marginalized. While the metrics with the new expansion may look like a bump in numbers it will likely be softened because some other players may just opt-out on future sale offerings or the game in its entirety.
Their opinions should matter. They just shouldn't matter when it comes to Cryptic making decisions based on player feedback.
Why not? It's not as if they can solely PvP in the game...they still have to PvE.
Heck, even the DPS crowd is getting more and more into PvP from time to time since they've all but reached the point for their runs that their build recommendations will involve the necessary PC components to reduce the loading screen as that would have shortly been the only thing that slowed them down if not for Delta Rising coming.
You're basically saying to exclude the opinions of folks that are concerned with mechanics, balance, fixing bugs, and all the rest...
...so we can be left with an even smaller crowd of PvE folks concerned with that sort of thing drowning amongst the masses that need help putting on a pair of flip-flops and are begging for even more powercreep for stuff you (not me, but you) could probably do in a shuttle playing with your pinkytoe?
I am sorry i am in favor of these changes. Why you may ask? I was getting tired and board wth the builds of sto in there current state with tier 6 builds you will see better builds and more diversitie agian in sto if there was ever a thing.
The only way they could give us new builds is new ships or ship layouts. And i am sorry every serious pvper has a lobi ship that is free to upgrade. For the record i have 17 toons and dilith farmsing is so easy easy i do around 5 dollar in a single day of farming lol. I dont think the serious would complian about more content and better ship layout.
oh wait some just want to keep the state of the game in there favor and are to lazy or to cheap. To figure out new builds. Either 22 thousans compliants hummmmm...... some them of the 22 thousand what ever poster were either miss imformed or just wrong lol. Are we so cheap that we cant grind 5 dollars in dilith.
I want to say ty devs for new content new builds and yes i own all lobi ships. and i say nerf me as well. I like a challenge and love the game and would support it no matter what the best star trek game there is so i say let it grow and let new game play develope. How many rageing post is there over they are board they give us new ships and levels and new play styles and we cry. Makes we wonder why dont the dev post more look what happens
I don't know if this has been answered, but can you slot into Tier 5-u/fu or whatever the new Specialist bridge officer if it has a universal station?
They've given little info on the Specialist BOFFs and so forth so far...probably see those blogs next week or in the coming weeks. They have tied the Specialist abilities to the hybrid seats though...which as an assumption would preclude using them in a Universal seat.
But it does kind of raise the question of will they be usable in non-hybrid seats where they just have access to their standard career abilities rather than the combination...because that gets into looking the number of available BOFF slots one had.
Hrmm, hopefully it gets answered when they get around to those blogs.
You're basically saying to exclude the opinions of folks that are concerned with mechanics, balance, fixing bugs, and all the rest...
If that was the impression I got from the PvP community, then I would likely not hold that opinion. But that is not how I interpret most of their feedback. If that's how you see their feedback, more power to you.
Someone said look at the PvP forums -- I have, and they're really not a shining example of condensed feedback on 'mechanics, balance, fixing bugs, and all the rest'.
Really?
It's my opinion Cryptic shouldn't pay any attention to the PvPers and what they have to say about anything. From where I'm sitting, they're really just along for the ride. If I see Cryptic start funneling signifigant amounts of money and labor hours into the PvP experience, then my position will likely change that PvPers are a signifigant and essential part of the STO community.
But that hasn't happened, so I don't. PvP in STO is still crystal clear to me as nothing more than a minimally-viable product.
And if I don't, then really it'd just be more efficient to pay no attention to them at all. They're already used to getting mistreated and abused by Cryptic (their words, not mine), so really... what's the worst that could happen?
If the current crop of PvPers leave, it'll just make room for another crop of PvPers who aren't as outraged as they are and are willing to suffer. And the cycle will just continue like it has been.
You guys are so awesome you guys fear the unknown and play star trek lol Really new builds new content more leveling. Everything the comnuity has asked for and what do we do cry over 5 dollars?
And sorry as a pvper i pay around 400 monthly on avergae but this month i have spent around 600 to day i spent 60 dollars on helping a friends base out. But I am one of those pvper's talked about lol
please remeber 8 accounts 17 toons
I think if they could slot the Specialist BOFF in universals or if they added say one Ensign Specialist boff slot to the Tier 5 upgrade ships, then it would be even closer to a "true" Tier 6. Just an idea...
I also think they should straight up sell Tier 6 versions of the Galaxy/Defiant/Intrepid ships; hopefully they're doing/starting it with the Intrepid. There is already a bazillion versions of them anyway, what's one more?
If that was the impression I got from the PvP community, then I would likely not hold that opinion. But that is not how I interpret most of their feedback. If that's how you see their feedback, more power to you.
Someone said look at the PvP forums -- I have, and they're really not a shining example of condensed feedback on 'mechanics, balance, fixing bugs, and all the rest'.
Which is probably tied into what the mods are trying to do in moving a bunch of the stuff from the PvP forums into other areas. The PvP community doesn't post their Ten Forward stuff in Ten Forward...they post it there. They don't post the nonsense of General Discussion in General Discussion...they post it there. Where everything elsewhere is generally spread out all over the place, so you can say go to Builds, Powers, and Game Mechanics to see discussions just about mechanics without the garbage of Ten Forward..the PvP Forums will include the PvP Ten Forward garbage as well. Which again is probably tied into what the mods are doing with trying to move a bunch of that stuff into various other areas of the forums...
But if you take a look around the rest of the forums...many of the discussions about mechanics involve folks that PvP.
It's my opinion Cryptic shouldn't pay any attention to the PvPers and what they have to say about anything. From where I'm sitting, they're really just along for the ride. If I see Cryptic start funneling signifigant amounts of money and labor hours into the PvP experience, then my position will likely change that PvPers are a signifigant and essential part of the STO community.
But that hasn't happened, so I don't.
And if I don't, then really it'd just be more efficient to pay no attention to them at all. They're already used to getting mistreated and abused by Cryptic (their words, not mine), so really... what's the worst that could happen?
If the current crop of PvPers leave, it'll just make room for another crop of PvPers who aren't as outraged as they are and are willing to suffer.
That's just mind-boggling to me...it's not far of a stretch to take that as saying that anybody that's got a complaint should just leave.
you guys are rageing over something that isnt set in stone. STO comunity needs to relax and let them produce something we can play and maybe then we can judge it.
But like i siad even averagely playing elite's and mineing i easly do 5 dollars in 2 days worse case senario. You guys dont have to spend ne money. and with out full detail's we cant judge balanceing or bug issue's.
Comments
Also, a bridge officer slot is potentially a pretty big deal. Tier 5us are going to need some compensation for that if you want to keep your promise of making the VA ships "not obsolete."
Your own math shows the differences to be substantial. How does that make it "nothing?"
Just curious.
Giving people an incentive to fly your new ships is understandable. Trying to force them to fly them just to be competitive and not be mocked when we go in pves with them is not.
I would have been fine if you needed to fly the new tier 6s to unlock the starship trait, which you could then use on your tier 5us. I would have bought a whole bunch of the new tier 6s to get the traits, and gone back to my tier 5us on most of my characters, keeping a few tier 6s in service if I liked them. I'm even fine if the specialist boff is only usable on the new ships. Or even if the only way to get a specialist boff is to purchase the tier 6 it comes with.
Now, you've lost my money. And you're beginning to lose my interest.
You see, I like the ships I have. I want to fly something that's a little different, and not one of 10 or even 20 new ships that everyone else flies. Part of what is attractive about this game is the vast number of ships to choose from. You've just eliminated most of them from consideration from serious players. And a lot of people like me- don't actually like what we've seen of the way the new ships look, anyways.
Did you really think this through? The lockbox ships and jem hadar attack ship are a huge moneymaker for you guys. It's a lot easier to convince people to pay $5 for keys/doff boxes if they might get a top-notch ship and a bunch of other goodies. Plus, everyone likes random grabbags. It's like opening presents. Not a lot of people are going to do that, though, if what they're getting is inferior. I know I won't.
It's a lot harder to convince people to pay $30 or $50 for a new ship.
Last, but not least, is whole zen thing. I'm not happy with the way you expressed the cost to upgrade in terms of dollars. It's a blatant money-grab. At least say 500-1000 ZEN.
With the introduction of a new tier of weapons and ships, you're looking at potentially obsoleting a lot of things that cost dilithium- such as fleet equiptment. One of the great things about STO is the dilithium-zen market. I spend dil, I get zen from those people who are too impatient to save up- or have more to spare in dollars than hours Already the market has gone up to 190 dil/zen since the announcement of tier 6 and tier 5u ships. Coincidence? I think not. I'm not happy at the fact that I may be having to look at paying maybe 500 dil/zen down the road, since so many good things cost zen and the things that cost dil are obsolete- so not a lot of people are going to want dil. That seems like a potential money loss for you, too- if people are paying zen to get zen stuff, but not to buy dil, you could lose out.
And what about fleet ships? If you just get the same upgrade you would from the base ship, then nobody will get fleet ships anymore either. Heck, with the tier 5u system as it stands, people will rarely want them. I worked hard at getting my fed and klingon fleet to a high tier. Is that work now wasted? Is the fleet system obsolete, too? And is what I spend on fleet ships now wasted?
I take it you never PvP. Or ever attempt to optimize builds.
Also, 2000+ posts of very near unanimous anger at the T6 ship system. WITHIN 2 DAYS.
I wonder if they realize what a terrible mistake this was yet.
This quote alone has told me just how smart you are more than any of your feedback on this particular thread.
The PvP'ers. They have their own forum section - you should check it out.
If you don't want to optimize, that's fine - just don't assume that because you don't nobody does. There are plenty of people here who would take a slight edge at a steep price - just look at the price history of XII [ACCx3] space weapons.
All these changes are a big deal to the people (and there are a lot of them) who paid in time or money to get the slightly better (but still the best) gear. This update represents a huge disadvantage that their hard-earned or trustingly bought items didn't have when they got them. DR makes too many things obsolete at the same time, and the whole system for getting these upgrades reeks of childish greed.
This community is reliably divided on many issues that could be perceived as good or bad, depending on personal opinions.
When this many people agree that some change is bad (i.e. lackluster Galaxy revamp), it's a pretty good indication that something is wrong.
Now, getting us to agree on exactly what is wrong is a completely different ballgame....
Posting here is a matter of your discretion. No one can force you to do so if you don't want to.
So if it hasn't changed - but it was the reason you did not post previously...
...get what I'm saying there?
Curious...
He states that just because you don't do something doesn't mean somebody else doesn't do it.
...and you say that he shouldn't try to do that?
Well, at least your consistent.
A half-hearted effort into pvp, which has never been one of Cryptic's strong suits in game design. Cryptic games have pvp because the players ask for pvp. But it's always been regarded as a minimally-viable product. That means it's enough to accomodate players who pvp, but there isn't any great labor poured into it outside of maintenance or when they can afford to throw a dev onto it from time to time.
And to be perfectly honest, if people still play STO for the PvP experience alone, then getting shafted by Cryptic one more time likely isn't going to make much of a difference.
Yes, I'm aware there are many PvPers who went to greener pastures, and you know what? They were right for doing so. STO does not have a robust and well thought-out PvP experience. It is not the game for them.
So for the people who still PvP? I honestly can't say I care whether or not they stay or leave. I don't think their opinions should matter in terms of feedback acted upon.
If they're still PvPing after 4 years in STO, then there is absolutely nothing that can convince me that Delta Rising will somehow be 'the last straw' when it comes to Cryptic slighting your subcommunity.
Because really, I just see masochists who proudly proclaim they're PvPers. And if they're masochists, then they crave being thrown under the bus. And if they crave being thrown under the bus? Well, hey, who am I to stop Cryptic from doing it again?
The puzzling thing is you replied to my post where I quoted you having said it...
...there it is again.
You told him not to try to say that not everybody plays the way you do...a puzzling statement.
That's all sorts of flamebait there...
...er, the part about their opinions should not matter.
Their opinions should matter. They just shouldn't matter when it comes to Cryptic making decisions based on player feedback.
And that is my opinion, and I'm sure to them my opinions on what I think of the PvP community likely does not matter much to them, either. And I'm ok with that.
Why is it okay to double-dip from those players that accrue some ships through the Fleet Yards/C-Store and not Lobi/Lockbox ships? Both modes of acquisition require the player to use the same methods to pay for them ala cash for Zen purchased Modules or keys or using the Zen Exchange.
Making the upgrade path for Fleet/C-store ships go through another paywall makes little sense aside from what looks like a disingenuous attempt to hike the prices of some of the virtual items you sell.
At the very least making the upgrade costs Dilithium rather than Zen would have achieved nearly the same results without the transparency.
This is of course assuming that there won't be any changes to the reward chances for the payouts on opening Lockboxes in the future to make up for perceived lost income from the free upgrades afforded to those ships and continuing sales of same.
I can condone a company wanting and needing to make income, but please use a more sustainable and acceptable method to do so.
I expect that this is why the company is looking for a Games Monitization professional to help the products become more profitable.
As an alternative allowing players to upgrade their ships, both Lockbox/Lobi and Fleet/C-Store, to full tier 6 status through C-Store Item/Service or Lockbox acquired might achieve better results. You appease players wanting to use the older ships by giving them a path and those wanting something different can go the route of the new ships being offered.
This current method looks to only shift some players out of the game as they feel marginalized. While the metrics with the new expansion may look like a bump in numbers it will likely be softened because some other players may just opt-out on future sale offerings or the game in its entirety.
Why not? It's not as if they can solely PvP in the game...they still have to PvE.
Heck, even the DPS crowd is getting more and more into PvP from time to time since they've all but reached the point for their runs that their build recommendations will involve the necessary PC components to reduce the loading screen as that would have shortly been the only thing that slowed them down if not for Delta Rising coming.
You're basically saying to exclude the opinions of folks that are concerned with mechanics, balance, fixing bugs, and all the rest...
...so we can be left with an even smaller crowd of PvE folks concerned with that sort of thing drowning amongst the masses that need help putting on a pair of flip-flops and are begging for even more powercreep for stuff you (not me, but you) could probably do in a shuttle playing with your pinkytoe?
Really?
I didn't read past this...but it's been explained 9001 times in this thread and others already.
The only way they could give us new builds is new ships or ship layouts. And i am sorry every serious pvper has a lobi ship that is free to upgrade. For the record i have 17 toons and dilith farmsing is so easy easy i do around 5 dollar in a single day of farming lol. I dont think the serious would complian about more content and better ship layout.
oh wait some just want to keep the state of the game in there favor and are to lazy or to cheap. To figure out new builds. Either 22 thousans compliants hummmmm...... some them of the 22 thousand what ever poster were either miss imformed or just wrong lol. Are we so cheap that we cant grind 5 dollars in dilith.
I want to say ty devs for new content new builds and yes i own all lobi ships. and i say nerf me as well. I like a challenge and love the game and would support it no matter what the best star trek game there is so i say let it grow and let new game play develope. How many rageing post is there over they are board they give us new ships and levels and new play styles and we cry. Makes we wonder why dont the dev post more look what happens
They've given little info on the Specialist BOFFs and so forth so far...probably see those blogs next week or in the coming weeks. They have tied the Specialist abilities to the hybrid seats though...which as an assumption would preclude using them in a Universal seat.
But it does kind of raise the question of will they be usable in non-hybrid seats where they just have access to their standard career abilities rather than the combination...because that gets into looking the number of available BOFF slots one had.
Hrmm, hopefully it gets answered when they get around to those blogs.
If that was the impression I got from the PvP community, then I would likely not hold that opinion. But that is not how I interpret most of their feedback. If that's how you see their feedback, more power to you.
Someone said look at the PvP forums -- I have, and they're really not a shining example of condensed feedback on 'mechanics, balance, fixing bugs, and all the rest'.
It's my opinion Cryptic shouldn't pay any attention to the PvPers and what they have to say about anything. From where I'm sitting, they're really just along for the ride. If I see Cryptic start funneling signifigant amounts of money and labor hours into the PvP experience, then my position will likely change that PvPers are a signifigant and essential part of the STO community.
But that hasn't happened, so I don't. PvP in STO is still crystal clear to me as nothing more than a minimally-viable product.
And if I don't, then really it'd just be more efficient to pay no attention to them at all. They're already used to getting mistreated and abused by Cryptic (their words, not mine), so really... what's the worst that could happen?
If the current crop of PvPers leave, it'll just make room for another crop of PvPers who aren't as outraged as they are and are willing to suffer. And the cycle will just continue like it has been.
And sorry as a pvper i pay around 400 monthly on avergae but this month i have spent around 600 to day i spent 60 dollars on helping a friends base out. But I am one of those pvper's talked about lol
please remeber 8 accounts 17 toons
I also think they should straight up sell Tier 6 versions of the Galaxy/Defiant/Intrepid ships; hopefully they're doing/starting it with the Intrepid. There is already a bazillion versions of them anyway, what's one more?
Which is probably tied into what the mods are trying to do in moving a bunch of the stuff from the PvP forums into other areas. The PvP community doesn't post their Ten Forward stuff in Ten Forward...they post it there. They don't post the nonsense of General Discussion in General Discussion...they post it there. Where everything elsewhere is generally spread out all over the place, so you can say go to Builds, Powers, and Game Mechanics to see discussions just about mechanics without the garbage of Ten Forward..the PvP Forums will include the PvP Ten Forward garbage as well. Which again is probably tied into what the mods are doing with trying to move a bunch of that stuff into various other areas of the forums...
But if you take a look around the rest of the forums...many of the discussions about mechanics involve folks that PvP.
That's just mind-boggling to me...it's not far of a stretch to take that as saying that anybody that's got a complaint should just leave.
But like i siad even averagely playing elite's and mineing i easly do 5 dollars in 2 days worse case senario. You guys dont have to spend ne money. and with out full detail's we cant judge balanceing or bug issue's.