I will but just for the fun of it some are already crafting very rare stuff , am in no rush to get lvl 20 ,
mabe i wont even ever finish it wil see
This is what I'm doing. I might get somewhere in time, if not. I'm not going to be in a rush. I'm just glad I got my main 3 geared already. So I can afford to wait as I level it up.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Allow me to give you another example of an mmo that didn't have crafting levelling.
Tabula Rasa was closed down, but I admired the simplicity of their crafting system.
The way it worked was you needed the item (loot drop or vendor purchase), the mod (extracted from loot, upgradable) and the mimeomech (crafting currency) to do it.
The majority of your time was invested in finding the set items (Titan and Psyche for example) you wanted and getting the mimeomech to pay for the modifications.
That second one wasn't so bad, since the Crafting Station made it for you from junk loot (the higher quality of the item and if any mods were still on it gave you more rewards).
And this was a game that was based around levelling.
So this is direct evidence that there is a game that had a levelling mechanic and said to it's players, get out there and do crafting for fun, because it's not a grind!
For the record, I took crafting to the max level way back before you needed to use Dil for it, so I am a serious crafter.
But because of the significant time investment for crafting, I've limited myself to Beams and Ground Weapons, because these are the only level 15 rewards (TR-116b and Omnidirectional Beam Array) that matter to me.
It's just too difficult to do them all, so I lost interest in crafting.
Edit: Just found another gripe to add to the list.
I was researching the purple crafting materials and found out there are more then I thought there was!
I checked where to find them and got more sources of annoyances to add to my list!
Crystalline Entity Elite is the most glaring one, I hate that one so much!
8472 Space missions I find tedious because of the time consumed and in one case, the complete lack of teamwork.
The Tholian ground missions (Hard) I gave up doing because of the high failure rate.
8472 Infilitration is the least offensive on this list, but I grew frustated often because of incompetency issues (8472 cleared, civilians arrested, the leroy who keeps spawning the boss to fight it alone before the team finishes the bonus mission).
I've done these missions so many times and now I have to do them all over again for crafting material!!!!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
I just found out that it takes 450 days straight of slotting the bonus research exp to master ONE skill, I didnt think this new crafting system was a complete money grab by crypticpwe but it is!
I think they need to tone it down if you ask me, i mean nearly a year to max out a single department? insane fools.
The only way i will do this is if i had infinite dilithium, which would require me buying Zen....ALOT of Zen to trade in for dilithium, but then i use dilithium to upgrade the gear i have when i level up.
So, it will likely be one of those things that i max out with a lower level character buying a bunch of zen to trade in for dilithium and then buying the components to make anything i need, instead of buying it off of the exchange for the insane prices i see on there.
This system, especially if you are the impatient is a pay-2-win fast type of thing.
i mean nearly a year to max out a single department? insane fools.
Look at my signature, i tell the real truth and dont forget we have 7 schools x 1 year = 7 years and all you get is TRIBBLE. and after you get the very rare xii tr-116b gun you are free to "invest" more time, ec and of course much more dilithium to "upgrade" the gun to ultra rare or epic TRIBBLE xiii and then again to xiv.
the upgrade and crafting system, both suck big time.
P.S. i had the fun today to destroy almost 171 million ec and around 2000 zen in dilithium!!! for some ship gear upgrades. i have used the superior upgrades only and all i have managed to upgrade there 5 tac consoles and 3 set consoles to very rare xiv. of course i need now much, much more ec and dil to finish the other gear on my ship. my goal is a ultra rare xiv loadout.
I personally rushed the research up to level 5 on all departments and that alone promises either a blue or a purple Mk II, when i get the chance to add in vastly more dilithium, i plan to max it all out entirely.
For now, level 5 is good enough for me, sure it would be cool to have a 75-100% chance for purple Mk IIs, but my main gripe with this crafting system is you can't pick the mods on the items when you make them.
I mean, the amount of times i get PvP Res or PvP Damage or different mods i just don't want at all, so it would be cool if i could pick which stats to get, even if it means i use more components to craft the item, it would be worth it.
I mean, i am crafting them, you would think i could craft them the way i want to craft them, i mean if building worked like that in the real world, it would really, really suck, i mean they were making body armor for soldiers and special police officers (i live in the UK, so i believe only the special cops get the body armor) and they make its for extra bullet proof, but the item built turned out to be more lighter, but not more resilient......it would be so bad.
I almost completely ignored the crafting system so far, now I wanted to start with it, saw the numbers and just had to laugh.
This is such a pathetic system They obviously want you to spend as much dilithium to cut down the waiting time as possible. But since people aren't stupid, a lot of people didn't push R&D, because it sucks and it is faster to get the Rep-System to max, even if you only push for one at a time.
So now they build in the upgrade system to force minmaxer into the R&D system. Really, really pathetic I must say.
I crafted my first advanced upgrade tech last night (in fact, my first anything in the new system) at lvl 11 sci. No surprise I had to craft 2 items to make this new item. IIRC it cost 7500 ec in addition to the 2 items I needed to craft. So I go to apply my crafted tech upgrade to an upgrade project (5000 tech points) and the upgrade screen informs me I have to pay 960 dilithium to use my upgrade tech. Just for grins, I replace my crafted upgrade tech with one of the VR tech the recent bonus event awarded- 12,500 tech points. But to use it, my cost would be 1025 dilith.
:eek:
So- it costs MUCH more to upgrade my gear using my own skills and items I extracted from the game instead of buying the tech directly from the Z-store.
So realistically, you can set up a captain to get everything available in about seven months. Beyond that, you're just looking at skewing the RNG in your favor.
Comments
This is what I'm doing. I might get somewhere in time, if not. I'm not going to be in a rush. I'm just glad I got my main 3 geared already. So I can afford to wait as I level it up.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Tabula Rasa was closed down, but I admired the simplicity of their crafting system.
The way it worked was you needed the item (loot drop or vendor purchase), the mod (extracted from loot, upgradable) and the mimeomech (crafting currency) to do it.
The majority of your time was invested in finding the set items (Titan and Psyche for example) you wanted and getting the mimeomech to pay for the modifications.
That second one wasn't so bad, since the Crafting Station made it for you from junk loot (the higher quality of the item and if any mods were still on it gave you more rewards).
And this was a game that was based around levelling.
So this is direct evidence that there is a game that had a levelling mechanic and said to it's players, get out there and do crafting for fun, because it's not a grind!
For the record, I took crafting to the max level way back before you needed to use Dil for it, so I am a serious crafter.
But because of the significant time investment for crafting, I've limited myself to Beams and Ground Weapons, because these are the only level 15 rewards (TR-116b and Omnidirectional Beam Array) that matter to me.
It's just too difficult to do them all, so I lost interest in crafting.
Edit: Just found another gripe to add to the list.
I was researching the purple crafting materials and found out there are more then I thought there was!
I checked where to find them and got more sources of annoyances to add to my list!
Crystalline Entity Elite is the most glaring one, I hate that one so much!
8472 Space missions I find tedious because of the time consumed and in one case, the complete lack of teamwork.
The Tholian ground missions (Hard) I gave up doing because of the high failure rate.
8472 Infilitration is the least offensive on this list, but I grew frustated often because of incompetency issues (8472 cleared, civilians arrested, the leroy who keeps spawning the boss to fight it alone before the team finishes the bonus mission).
I've done these missions so many times and now I have to do them all over again for crafting material!!!!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Update: The morons have done it.
I think they need to tone it down if you ask me, i mean nearly a year to max out a single department? insane fools.
The only way i will do this is if i had infinite dilithium, which would require me buying Zen....ALOT of Zen to trade in for dilithium, but then i use dilithium to upgrade the gear i have when i level up.
So, it will likely be one of those things that i max out with a lower level character buying a bunch of zen to trade in for dilithium and then buying the components to make anything i need, instead of buying it off of the exchange for the insane prices i see on there.
This system, especially if you are the impatient is a pay-2-win fast type of thing.
the upgrade and crafting system, both suck big time.
P.S. i had the fun today to destroy almost 171 million ec and around 2000 zen in dilithium!!! for some ship gear upgrades. i have used the superior upgrades only and all i have managed to upgrade there 5 tac consoles and 3 set consoles to very rare xiv. of course i need now much, much more ec and dil to finish the other gear on my ship. my goal is a ultra rare xiv loadout.
For now, level 5 is good enough for me, sure it would be cool to have a 75-100% chance for purple Mk IIs, but my main gripe with this crafting system is you can't pick the mods on the items when you make them.
I mean, the amount of times i get PvP Res or PvP Damage or different mods i just don't want at all, so it would be cool if i could pick which stats to get, even if it means i use more components to craft the item, it would be worth it.
I mean, i am crafting them, you would think i could craft them the way i want to craft them, i mean if building worked like that in the real world, it would really, really suck, i mean they were making body armor for soldiers and special police officers (i live in the UK, so i believe only the special cops get the body armor) and they make its for extra bullet proof, but the item built turned out to be more lighter, but not more resilient......it would be so bad.
This is such a pathetic system They obviously want you to spend as much dilithium to cut down the waiting time as possible. But since people aren't stupid, a lot of people didn't push R&D, because it sucks and it is faster to get the Rep-System to max, even if you only push for one at a time.
So now they build in the upgrade system to force minmaxer into the R&D system. Really, really pathetic I must say.
I crafted my first advanced upgrade tech last night (in fact, my first anything in the new system) at lvl 11 sci. No surprise I had to craft 2 items to make this new item. IIRC it cost 7500 ec in addition to the 2 items I needed to craft. So I go to apply my crafted tech upgrade to an upgrade project (5000 tech points) and the upgrade screen informs me I have to pay 960 dilithium to use my upgrade tech. Just for grins, I replace my crafted upgrade tech with one of the VR tech the recent bonus event awarded- 12,500 tech points. But to use it, my cost would be 1025 dilith.
:eek:
So- it costs MUCH more to upgrade my gear using my own skills and items I extracted from the game instead of buying the tech directly from the Z-store.
Anyone surprised except me ?
Awoken Dead
Now shaddup about the queues, it's a BUG
Wow, so fast? Never mind then...
:rolleyes:
Really? WTF happened?
Wait - lemme guess...should I check the PvP forums?