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450 days to master a crafting grind??!??!?!

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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    Even folks that aren't interested in the crafting itself, may be interested in the crafted gear. The prices for that gear will reflect the system...

    Expensive at the start but rapidly dropping in price?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited July 2014
    starkaos wrote: »
    The Secret World does a lot of stuff that is abnormal for MMO games like no levels, their missions, and no crafting ranking system. For most MMOs, you have to grind through some crafting system to be able to craft endgame gear, but for TSW all you need is the right components. So TSW can't be grouped with other MMOs.

    It is an MMO however. And the question was name one MMO that did such a thing and I did. We can't start disqualifying statements that do directly answer a question because said game doesn't fit into a particular persons view of a certain type of MMO.

    The fact is, at least one MMO does so the question has been answered.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    It is an MMO however. And the question was name one MMO that did such a thing and I did. We can't start disqualifying statements that do directly answer a question because said game doesn't fit into a particular persons view of a certain type of MMO.

    The fact is, at least one MMO does so the question has been answered.

    But the original response is, Meanwhile in other games..... As far as I know, one game is not other games. Most MMOs that use a crafting system have some type of grind associated with it. The only other MMO that I know of that had no crafting grind to craft endgame items was City of Heroes. However, there was a crafting grind to memorize common invention enhancements so you didn't need a recipe to craft them anymore. City of Heroes can't be included anymore due to it closing down years ago.
  • krenzikkrenzik Member Posts: 49 Arc User
    edited July 2014
    starkaos wrote: »
    But the original response is, Meanwhile in other games..... As far as I know, one game is not other games. Most MMOs that use a crafting system have some type of grind associated with it. The only other MMO that I know of that had no crafting grind to craft endgame items was City of Heroes. However, there was a crafting grind to memorize common invention enhancements so you didn't need a recipe to craft them anymore. City of Heroes can't be included anymore due to it closing down years ago.

    Tera is another game with a crafting "grind" that most notably won't take 345 days just to gain proficiency in a certain discipline where most of the time is consumed by acquiring the more exotic materials for the high end gear. I was able to craft my endgame gear within 30 days of starting my character. Also you can reverse engineer loot dropped gear. STO's crafting system is none of these things. Instead, a lead developer who has gone on public record with his disdain of the player base gave us this joke of a system. Crafting wasn't worth a flip before, and this system could have changed that, but it's only worth it to psycophants and gladhanding yesmen/women who will applaud anything in this game.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    krenzik wrote: »
    Instead, a lead developer who has gone on public record with his disdain of the player base gave us this joke of a system. Crafting wasn't worth a flip before, and this system could have changed that, but it's only worth it to psycophants and gladhanding yesmen/women who will applaud anything in this game.

    I've had this exact thought. Not as eloquent, to be sure. But I applaud your honesty.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    wait hold on, these crappy traits that take a year to grind, take up a valuable trait slot?
    pvp = small package
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Omni-Directional Beam Array Mk XII

    4x Component - Focusing Lens (12x Trionium Gas, 8x Hydrazine Gas)
    4x Component - Targeting Interface (12x Trionium Gas, 8x Hydrazine Gas)
    2x Component - Emitter Module (4x Tritanium, 6x Verteron Particle)
    2x Component - EPS Conduit (6x Hexaflourine Gas, 4x Thoron Particle, 6x Tritanium)
    2x Component - Firing Sequencer (4x Rubidium, 6x Z-Particle)
    2x Component - Power Surge Regulator (6x Beta-Tachyon Particle, 10x Rubidium)
    4x Component - Isolinear Circuitry (16x Dentarium, 4x Radiogenic Particle, 2000 Dilithium)
    3x Component - Isolinear Chip (15x Argonite Gas, 9x Plekton, 12000 Dilithium)

    16x Hydrazine Gas
    24x Trionium Gas
    6x Hexaflourine Gas
    4x Thoron Particle
    10x Tritanium
    6x Verteron Particle

    6x Beta-Tachyon Particle
    14x Rubidium
    6x Z-Particle

    15x Argonite Gas
    16x Dentarium
    9x Plekton
    4x Radiongenic Particle

    14000 Dilithium

    Wide Arc Dual Heavy Cannons Mk XII

    4x Component - Focusing Lens (12x Trionium Gas, 8x Hydrazine Gas)
    4x Component - Barrel Synchronizer (13x Magnesite, 8x Duranium)
    2x Component - Electronmagnetic Coupling (6x Tritanium, 4x Verteron Particle)
    2x Component - EPS Regulator (6x Hexaflourine Gas, 10x Thoron Particle)
    2x Component - Firing Sequencer (4x Rubidium, 6x Z-Particle)
    2x Component - Plasma Compressor (10x Z-Particle, 6x Beta-Tachyon Particle)
    4x Component - Isolinear Circuitry (16x Dentarium, 4x Radiogenic Particle, 2000 Dilithium)
    3x Component - Isolinear Chip (15x Argonite Gas, 9x Plekton, 12000 Dilithium)

    8x Duranium
    8x Hydrazine Gas
    13x Magnesite
    12x Trionium Gas
    6x Hexaflournie Gas
    10x Thoron Particle
    6x Tritanium
    4x Verteron Particle

    6x Beta-Tachyon Particle
    4x Rubidium
    16x Z-Particle

    15x Argonite Gas
    16x Dentarium
    9x Plekton
    4x Radiongenic Particle

    14000 Dilithium

    Particle Emission Plasma Torpedo Launcher Mk XII

    4x Component - Targeting Interface (12x Magnesite, 8x Hydrazine Gas)
    4x Component - Industrial Replicator Supplies (12x Magnesite, 8x Hydrazine Gas)
    2x Component - Electromagnetic Coupling (6x Tritanium, 4x Verteron Particle)
    2x Component - IFF Beacon (6x Hexaflourine Gas, 4x Thoron Particle, 6x Verteron Particle)
    2x Component - Pressurization Chamber (8x Tetrazine Gas, 4x Z-Particle)
    2x Component - Ejection System (8x Rubidium, 8x Beta-Tachyon Particle)
    4x Component - Warp Field Regulator (16x Radiogenic Particle, 4x Dentarium, 2000 Dilthium)
    3x Component - Intermix Chamber (12x Radiogenic Particle, 12x Dentarium, 12000 Dilithium)

    16x Hydrazine Gas
    24x Magnesite
    6x Hexaflourine Gas
    4x Thoron Particle
    6x Tritanium
    10x Verteron Particle

    8x Beta-Tachyon Particle
    8x Rubidium
    8x Tetrazine Gas
    4x Z-Particle

    16x Dentarium
    28x Radiogenic Particle

    14000 Dilithium

    Console - Engineering - Conductive RCS Accelerator Mk XII

    4x Component - Lab Equipment (12x Trionium Gas, 8x Duranium)
    4x Component - Industrial Replicator Supplies (12x Magnesite, 8x Hydrazine Gas)
    2x Component - Coolant Injector (6x Tritanium, 4x Verteron Particle)
    2x Component - Plasma Capacitor (8x Hexaflourine Gas, 8x Thoron Particle)
    2x Component - Rerouting Lattice (8x Tetrazine Gas, 2x Z-Particle)
    2x Component - Ejection System (8x Rubidium, 8x Beta-Tachyon Particle)
    4x Component - Warp Field Regulator (16x Radiogenic Particle, 4x Dentarium, 2000 Dilthium)
    3x Component - Intermix Chamber (12x Radiogenic Particle, 12x Dentarium, 12000 Dilithium)

    8x Duranium
    8x Hydrazine Gas
    12x Magnesite
    12x Trionium Gas
    8x Hexaflourine Gas
    8x Thoron Particle
    6x Tritanium
    4x Verteron Particle

    8x Beta-Tachyon Particle
    8x Rubidium
    8x Tetrazine Gas
    2x Z-Particle

    16x Dentarium
    28x Radiogenic Particle

    14000 Dilithium

    Console - Science - Exotic Particle Field Exciter Mk XII

    4x Component - Lab Equipment (12x Trionium Gas, 8x Duranium)
    4x Component - Particle Field Generator (12x Duranium, 8x Hydrazine Gas)
    2x Component - Subprocessor Unit (6x Verteron Particle, 4x Tritanium)
    2x Component - EPS Regulator (6x Hexaflourine Gas, 10x Thoron Particle)
    2x Component - Pressurization Chamber (8x Tetrazine Gas, 2x Z-Particle)
    2x Component - Quantum Field Focus (6x Tetrazine Gas, 10x Rubidium)
    4x Component - Emitter Array (8x Trellium-K, 6x Craylon Gas, 2000 Dilithium)
    3x Component - Signal Enhancement Module (15x Plekton, 6x Argonite Gas, 12000 Dilithium)

    20x Duranium
    8x Hydrazine Gas
    12x Trionium Gas
    6x Hexaflourine Gas
    10x Thoron Particle
    4x Tritanium
    6x Verteron Particle

    10x Rubidium
    14x Tetrazine Gas
    2x Z-Particle

    6x Argonite Gas
    6x Craylon Gas
    15x Plekton
    8x Trellium-K

    14000 Dilithium
    walshicus wrote: »
    Expensive at the start but rapidly dropping in price?

    All that up there, those aren't the mats required to craft what you want...
    ...those are the required mats to gamble at a chance of possibly crafting what you want.

    Yeah, I figure the price is going to reflect that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    wait hold on, these crappy traits that take a year to grind, take up a valuable trait slot?

    The R&D Traits are Personal Traits...they'll use up one of your Personal Trait slots (not Reputation, but Personal slots).
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    All that up there, those aren't the mats required to craft what you want...
    ...those are the required mats to gamble at a chance of possibly crafting what you want.

    There is ANOTHER issue with this system -- we grind and grind and grind and grind and grind for the *possibility* of MAYBE *POTENTIALLY* getting the items we want and/or need. And it's exactly the same for the loot boxes. Almost none of the ones I have opened have actually given me the item it was named for. In fact, the ONLY purple items I've received from these boxes are Trellium-K. It's like they don't really want us to make the max level end game gear the system was supposedly designed to craft.

    This type of grind doesn't create incentive for actually doing it -- it makes players resent the system and the game it's in. It would appear that the devs here don't see that, or if they do they don't care. Either way, it's pretty telling of the way the company is run.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    What MMO is that? Um, seriously, name one where it's that easy to get top teir gear by crafting.

    The alternative to a 345 day crafting grind isn't "easy."

    That's a binary concept you added into my comment.

    I said other games use a more traditional crafting system. It's not "easy" ... but it's not the extreme time gated absurdity this game just put out to its players.

    Now you do me a solid and name one Cryptic made game that has tiered end-game content to get top tier gear by "raiding."

    Let's see how that pendulum swings.
    [SIGPIC][/SIGPIC]
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Doesn't take that long. If you run a single 20 hour Research each day, thus equivocating the 20 hours to 24 hours, at most you are looking at...

    2,070,000 / 6,000 = 345

    ...345 days. But it doesn't take long until you start getting into 7,000 XP instead of 6,000 XP. Thus, it will reduce your overall time to get there. Think it is around 17 where you are guaranteed the 7,000 instead of the 6,000.

    So that 918,000 which at 6k would have taken 153 days will only take 132 days at 7k. ;)

    So the 345 day number isn't a real number either. Odds are that it will work out to somewhere under 300 days or so...that's not a hard calculation, mind you. It's also going to depend on your RLS rarity.

    Virus has become the dev's defender and complainer of non-bugs lately. It takes exactly 334 days of grinding to get 1 school up to level 20 without crafting or bonus weekends.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited July 2014
    .
    .
    .

    All that up there, those aren't the mats required to craft what you want...
    ...those are the required mats to gamble at a chance of possibly crafting what you want.

    Yeah, I figure the price is going to reflect that.

    Eh everything but the very rare components costs pennies and at least for now even the random trash you craft sells for more than the components cost
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    The R&D Traits are Personal Traits...they'll use up one of your Personal Trait slots (not Reputation, but Personal slots).

    hahahahahahaha ****ty traits, long TRIBBLE grind. what a joke of a system. the traits are beat out by the stock traits that you get just from making a character. loooooooooooooooooooool.
    pvp = small package
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    grind ec - not crafting.
    pvp = small package
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    krenzik wrote: »
    Tera is another game with a crafting "grind" that most notably won't take 345 days just to gain proficiency in a certain discipline where most of the time is consumed by acquiring the more exotic materials for the high end gear. I was able to craft my endgame gear within 30 days of starting my character. Also you can reverse engineer loot dropped gear. STO's crafting system is none of these things. Instead, a lead developer who has gone on public record with his disdain of the player base gave us this joke of a system. Crafting wasn't worth a flip before, and this system could have changed that, but it's only worth it to psycophants and gladhanding yesmen/women who will applaud anything in this game.

    But to craft that endgame gear requires some invested effort instead of this.
    hypl wrote: »
    Meanwhile, in other games...

    "Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"

    Crazy, am I right? Absolute madness!

    There are problems with STO crafting, but it is far better than the previous version which was so bad that hardly anyone used it.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    I don't think I can get anymore disappointed with the new crafting. Though I do get a laugh at Cryptic's hypocrisy:

    "We got rid of Borg Tech drops because it wasn't fair" (2 years later, they add Very Rare materials to Elites).

    "Nobody was using the crafting system, because they didn't like Dilithum costs" (Adds more Dilithum costs and grind to the new crafting).


    :rolleyes:



    Well, they pretty much shot themselves in the foot. People are leaving in droves now. Even the staunchest of supporters are giving up. 9.5 is truly STO's NGE moment.

    The alternative to a 345 day crafting grind isn't "cheap."

    There you go, fixed it for you. :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    hahahahahahaha ****ty traits, long TRIBBLE grind. what a joke of a system. the traits are beat out by the stock traits that you get just from making a character. loooooooooooooooooooool.

    For some folks of certain species, they'll have some useless Ground Personal Traits they can replace with the R&D Traits. Many folks have already replaced those with the better Lock Box Traits...so for some folks, yeah - the Traits won't do anything for them. That's like anything, eh?

    Kind of like that Plasma Torp, meh. The Arc Arrays and Arc DHCs...come in multiple flavors...but the Torp...Plasma only? Meh...
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited July 2014
    Well someone has made ultra rare items already which means they must have like leveled to 10+ already as i was looking on exchange about an hour or so ago and there is loads on there already to sell. . .


    So they won't change anything when people have either spent Dil to get round the time gate or managed to get that high somehow already.

    Unless I'm missing something that is
    JtaDmwW.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    jimqqi wrote: »
    Eh everything but the very rare components costs pennies and at least for now even the random trash you craft sells for more than the components cost

    MK VI vendor sales (not replicators, but 50% vendors) don't even cover the cost of 2-3 Common mats (doing the price per unit, not getting gouged by just searching cheapest and paying to much for single items) for somebody looking at doing some crafting to reduce the time it takes.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    jam3s1701 wrote: »
    Well someone has made ultra rare items already which means they must have like leveled to 10+ already as i was looking on exchange about an hour or so ago and there is loads on there already to sell. . .


    So they won't change anything when people have either spent Dil to get round the time gate or managed to get that high somehow already.

    Unless I'm missing something that is

    Some folks have dropped out hundreds of dollars for ZEN for R&D Gamble Boxes as well as Dil to blow through the leveling...there's a trippy discussion going on involving Smirk on Twitter.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited July 2014
    Don't suppose you have the link to it do ya would be an interesting read
    JtaDmwW.png
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    jam3s1701 wrote: »
    So they won't change anything when people have either spent Dil to get round the time gate or managed to get that high somehow already.

    Unless I'm missing something that is

    If they did, it surely wouldn't be the first time. :rolleyes:

    That's why veterans aren't so quick to buy something or push the "now" button to rush to the finish line. :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    jam3s1701 wrote: »
    Don't suppose you have the link to it do ya would be an interesting read

    Let me see if I can find it - I don't have much luck with Twitter links - the conversations always move on and truncate the comments. I know it was in his retweets section from the 21st to 24th, in conversations with sirboulevard. ashkrik23 was the one that brought it up in another thread and got me looking...let me try to find that thread.
  • kavasekavase Member Posts: 771 Arc User
    edited July 2014
    The time it takes to get maxed crafting abilities is, meh to me. You can still get some decent stuff at not the maxed level it appears.

    The problem is the result are random, so you may not get what you paid for, or what your looking for, and for some, the only option to get decent items is to use the crafting.

    Oh, and to be sure you are all using the crafting system, they removed the D-store. Got to give them credit, they know what they're doing.

    Best of luck to any new players looking to play the game to get any type of decent gear to be able to compete and have the paitient to even figure out how it even really works.
    Retired. I'm now in search for that perfect space anomaly.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    Omni-Directional Beam Array Mk XII

    4x Component - Focusing Lens (12x Trionium Gas, 8x Hydrazine Gas)
    4x Component - Targeting Interface (12x Trionium Gas, 8x Hydrazine Gas)
    2x Component - Emitter Module (4x Tritanium, 6x Verteron Particle)
    2x Component - EPS Conduit (6x Hexaflourine Gas, 4x Thoron Particle, 6x Tritanium)
    2x Component - Firing Sequencer (4x Rubidium, 6x Z-Particle)
    2x Component - Power Surge Regulator (6x Beta-Tachyon Particle, 10x Rubidium)
    4x Component - Isolinear Circuitry (16x Dentarium, 4x Radiogenic Particle, 2000 Dilithium)
    3x Component - Isolinear Chip (15x Argonite Gas, 9x Plekton, 12000 Dilithium)

    16x Hydrazine Gas
    24x Trionium Gas
    6x Hexaflourine Gas
    4x Thoron Particle
    10x Tritanium
    6x Verteron Particle

    6x Beta-Tachyon Particle
    14x Rubidium
    6x Z-Particle

    15x Argonite Gas
    16x Dentarium
    9x Plekton
    4x Radiongenic Particle

    14000 Dilithium

    Wide Arc Dual Heavy Cannons Mk XII

    4x Component - Focusing Lens (12x Trionium Gas, 8x Hydrazine Gas)
    4x Component - Barrel Synchronizer (13x Magnesite, 8x Duranium)
    2x Component - Electronmagnetic Coupling (6x Tritanium, 4x Verteron Particle)
    2x Component - EPS Regulator (6x Hexaflourine Gas, 10x Thoron Particle)
    2x Component - Firing Sequencer (4x Rubidium, 6x Z-Particle)
    2x Component - Plasma Compressor (10x Z-Particle, 6x Beta-Tachyon Particle)
    4x Component - Isolinear Circuitry (16x Dentarium, 4x Radiogenic Particle, 2000 Dilithium)
    3x Component - Isolinear Chip (15x Argonite Gas, 9x Plekton, 12000 Dilithium)

    8x Duranium
    8x Hydrazine Gas
    13x Magnesite
    12x Trionium Gas
    6x Hexaflournie Gas
    10x Thoron Particle
    6x Tritanium
    4x Verteron Particle

    6x Beta-Tachyon Particle
    4x Rubidium
    16x Z-Particle

    15x Argonite Gas
    16x Dentarium
    9x Plekton
    4x Radiongenic Particle

    14000 Dilithium

    Particle Emission Plasma Torpedo Launcher Mk XII

    4x Component - Targeting Interface (12x Magnesite, 8x Hydrazine Gas)
    4x Component - Industrial Replicator Supplies (12x Magnesite, 8x Hydrazine Gas)
    2x Component - Electromagnetic Coupling (6x Tritanium, 4x Verteron Particle)
    2x Component - IFF Beacon (6x Hexaflourine Gas, 4x Thoron Particle, 6x Verteron Particle)
    2x Component - Pressurization Chamber (8x Tetrazine Gas, 4x Z-Particle)
    2x Component - Ejection System (8x Rubidium, 8x Beta-Tachyon Particle)
    4x Component - Warp Field Regulator (16x Radiogenic Particle, 4x Dentarium, 2000 Dilthium)
    3x Component - Intermix Chamber (12x Radiogenic Particle, 12x Dentarium, 12000 Dilithium)

    16x Hydrazine Gas
    24x Magnesite
    6x Hexaflourine Gas
    4x Thoron Particle
    6x Tritanium
    10x Verteron Particle

    8x Beta-Tachyon Particle
    8x Rubidium
    8x Tetrazine Gas
    4x Z-Particle

    16x Dentarium
    28x Radiogenic Particle

    14000 Dilithium

    Console - Engineering - Conductive RCS Accelerator Mk XII

    4x Component - Lab Equipment (12x Trionium Gas, 8x Duranium)
    4x Component - Industrial Replicator Supplies (12x Magnesite, 8x Hydrazine Gas)
    2x Component - Coolant Injector (6x Tritanium, 4x Verteron Particle)
    2x Component - Plasma Capacitor (8x Hexaflourine Gas, 8x Thoron Particle)
    2x Component - Rerouting Lattice (8x Tetrazine Gas, 2x Z-Particle)
    2x Component - Ejection System (8x Rubidium, 8x Beta-Tachyon Particle)
    4x Component - Warp Field Regulator (16x Radiogenic Particle, 4x Dentarium, 2000 Dilthium)
    3x Component - Intermix Chamber (12x Radiogenic Particle, 12x Dentarium, 12000 Dilithium)

    8x Duranium
    8x Hydrazine Gas
    12x Magnesite
    12x Trionium Gas
    8x Hexaflourine Gas
    8x Thoron Particle
    6x Tritanium
    4x Verteron Particle

    8x Beta-Tachyon Particle
    8x Rubidium
    8x Tetrazine Gas
    2x Z-Particle

    16x Dentarium
    28x Radiogenic Particle

    14000 Dilithium

    Console - Science - Exotic Particle Field Exciter Mk XII

    4x Component - Lab Equipment (12x Trionium Gas, 8x Duranium)
    4x Component - Particle Field Generator (12x Duranium, 8x Hydrazine Gas)
    2x Component - Subprocessor Unit (6x Verteron Particle, 4x Tritanium)
    2x Component - EPS Regulator (6x Hexaflourine Gas, 10x Thoron Particle)
    2x Component - Pressurization Chamber (8x Tetrazine Gas, 2x Z-Particle)
    2x Component - Quantum Field Focus (6x Tetrazine Gas, 10x Rubidium)
    4x Component - Emitter Array (8x Trellium-K, 6x Craylon Gas, 2000 Dilithium)
    3x Component - Signal Enhancement Module (15x Plekton, 6x Argonite Gas, 12000 Dilithium)

    20x Duranium
    8x Hydrazine Gas
    12x Trionium Gas
    6x Hexaflourine Gas
    10x Thoron Particle
    4x Tritanium
    6x Verteron Particle

    10x Rubidium
    14x Tetrazine Gas
    2x Z-Particle

    6x Argonite Gas
    6x Craylon Gas
    15x Plekton
    8x Trellium-K

    14000 Dilithium



    All that up there, those aren't the mats required to craft what you want...
    ...those are the required mats to gamble at a chance of possibly crafting what you want.

    Yeah, I figure the price is going to reflect that.

    Thank You.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    Some folks have dropped out hundreds of dollars for ZEN for R&D Gamble Boxes as well as Dil to blow through the leveling...there's a trippy discussion going on involving Smirk on Twitter.

    And I bet you some who have max already are exploiters too.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    ashkrik23 wrote: »
    And I bet you some who have max already are exploiters too.

    Exploiters? Are you suggesting the talented developers of Cryptic have released content that is exploitable?

    I find that hard to believe!
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    Just as a random thought:

    I would be more on-board with the idea of a one-year crafting grind to level 20 in one school IF, and only IF...

    Getting to level 15 took only a month or two months at MOST. Key word: MOST.



    If they are really and honestly telling the truth with that whole 'level 20 is meant to be for the hardcore', fine, then make it for the hardcore, and let the rest of us be able to get to level 15 in each school in a relatively decent time frame.

    I don't think that is too much to ask.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited July 2014
    Well If some of you bothered to actually craft instead of what amounts to a doff mission, You'd be fine. I'm already at 105,000 for ground weapons (I REALLY want a TR-116B), and we've been at this for what? a week and and two days? I've got a 6000 slotted, and I've got a another 2400 on top of that on cool down at the moment. You can get the items for free doing doff missions, craft componets and then craft the actual items, and then, guess what, SELL THEM FOR EC! even if you just dump them in your replicator, Boom, income.
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
    That people should know what they're screaming about!
    (paraphrased from "The Newsroom)
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    dpglerch wrote: »
    I agree devs are out of their minds on the length of this grind, change it to 10hrs or bring back multi research projects in the same school. (around a year grind for one of six schools is nutz)

    Anyways for this quote you are incoorect even with no dilithium 20hrs does not take 345 days, 345 days is based on a 24hr cool down (there are 24hrs in a day not 20)

    I am going with the estimate for the average player that isn't up at 3 AM just so that they can activate their 20 hour project and starts the project at the same time every day. If someone starts the project the second that it comes off cooldown, then it is 287.5 days. For most of us, it will be 345 days.
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