I just found out that it takes 450 days straight of slotting the bonus research exp to master ONE skill, I didnt think this new crafting system was a complete money grab by crypticpwe but it is!
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Where are you getting 450 days? It costs 2,070,000 XP to get to Level 20 and you get 6,000 XP per 20 hour project. Therefore at a minimum, it takes 345 days. This does not include all the 7,000 XP crits that occur more frequently the higher your school level. At Level 5 with a Purple Doff, it states I have over 50% chance of getting the 7,000 crit instead of the usual 6,000. Also, in 5 days you get 3 slots to work with by getting a School to level 4 so you can level up 3 schools per character to level 20 in less than a year.
I just found out that it takes 450 days straight of slotting the bonus research exp to master ONE skill, I didnt think this new crafting system was a complete money grab by crypticpwe but it is!
Doesn't take that long. If you run a single 20 hour Research each day, thus equivocating the 20 hours to 24 hours, at most you are looking at...
2,070,000 / 6,000 = 345
...345 days. But it doesn't take long until you start getting into 7,000 XP instead of 6,000 XP. Thus, it will reduce your overall time to get there. Think it is around 17 where you are guaranteed the 7,000 instead of the 6,000.
So that 918,000 which at 6k would have taken 153 days will only take 132 days at 7k.
So the 345 day number isn't a real number either. Odds are that it will work out to somewhere under 300 days or so...that's not a hard calculation, mind you. It's also going to depend on your RLS rarity.
"Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"
"Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"
Crazy, am I right? Absolute madness!
Reverse engineering would be nice for the generic stuff. Then we could collect parts for the unique stuff.
No, that makes too much sense.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Or only 20 or less days with sponsorship on a rep. Yet, I was told that devs stated each school was supposed to be like a rep.
The normal time for a rep without sponsorship is 40 days on average.
11 months to max out one school for crafting is not a rep....
Actually, the work required to get to level 20 in a crafting rep might be the same as that required to get to Tier 5 in a Reputation. It takes longer to load up the game than it does to get 3 school projects running.
That actually made me laugh. And you're right. Kudos.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Actually, the work required to get to level 20 in a crafting rep might be the same as that required to get to Tier 5 in a Reputation. It takes longer to load up the game than it does to get 3 school projects running.
"Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"
Crazy, am I right? Absolute madness!
See this is why I call it a lack of talent on Cryptic's development team when discussing all kinds of different aspects of this game. The quote above demonstrates some really standard aspects of crafting in a few different MMORPGs.
Or only 20 or less days with sponsorship on a rep. Yet, I was told that devs stated each school was supposed to be like a rep.
The normal time for a rep without sponsorship is 40 days on average.
11 months to max out one school for crafting is not a rep....
They mentioned a few times that they do not expect many folks to go to 20 - that it will just be the hardcore grinders/completionists/etc that do that - since everything is available at 15 (outside of the title for 20).
So we look at 40 days to get to 15...which is 630,000 XP.
630,000 / 40 = 15,750 XP a day.
So in order to meet that goal with a single 6,000 to 7,000 XP Research Project; obviously one is going to have to take a look at crafting. Would need to craft 8,750 to 9,750 XP a day.
Course, in order to do something like that - we're going to need to have opened up more slots, eh? So we would lose some time at the start and need to make that up along the way.
So you're basically looking at needing to do 20 hours of crafting a day to meet that 40 day goal. Each hour gives you 600 XP. There are 1 hour, 3 hour, 5 hour, and 20 hour crafting projects. Anything below the 20 hour project means that you'll have to log in to the game multiple times to hit that 20 hour crafting requirement. There are not 10 hour projects you could slot two of while doing the Research project to be good to go...
...so, the system kind of fails right there. You'd basically be looking at having to crank out the 20 hour project each day.
...so, the system kind of fails right there. You have to be L15 to craft the 20 hour projects. So you can't even run them.
...so, the system kind of fails right there. Cause the "best" you could hope for is slotting two pairs of 5 hour projects, logging in twice a day so you can get the same XP you would have from the 20 hour project.
...so, the system kind of fails right there. Cause look at the massive amount of resources that you'll need to dump into those projects to be able to craft vendor trash - the recommended skill on a Mk XII item is 150 skill. Yeah, you're looking at Common, Uncommon, and very rarely Rare. So...you're looking at garbage.
Even if there were 10 hour projects, you'd be crafting vendor trash.
So yeah, one can sit back - take a look at where they might have gotten the 40 day thing to get to 15...
...but hopefully Cryptic can take a look at why some players had to go to the emergency room from the /facepalm after looking at what they'd be doing to hit that 40 day mark.
Cause, it's the kind of /facepalm that could put you in the ICU...it's just that bad.
"Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"
Crazy, am I right? Absolute madness!
WTH!? What kind of deception is this?!? :eek:
You sir shut your mouth and don't try to decieve the honest STO playerbase around here with your sorcery! :mad:
Everyone in the STO forums knows very well that such things as what you speak of don't exist! It has been long ago writen on the sacred parchments of Neverwinter and interpreted by the Great Overlord of copy-paste himself!
See this is why I call it a lack of talent on Cryptic's development team when discussing all kinds of different aspects of this game. The quote above demonstrates some really standard aspects of crafting in a few different MMORPGs.
But Cryptic doesn't make stuff like that.
What MMO is that? Um, seriously, name one where it's that easy to get top teir gear by crafting.
...but hopefully Cryptic can take a look at why some players had to go to the emergency room from the /facepalm after looking at what they'd be doing to hit that 40 day mark.
Cause, it's the kind of /facepalm that could put you in the ICU...it's just that bad.
I am surprised I could use this so quickly since I just found it today.
You can't decieve this playerbase with your magic and tales of worlds that do not exist.
"There is no knowledge, there is ignorance.
There is no satisfaction, there is cash.
There is no passion, there is work.
There is no fun, there is grind."
What MMO is that? Um, seriously, name one where it's that easy to get top teir gear by crafting.
Not that anyone besides you is talking about top tier gear.....
The problem here is the ungodly time-gating. No matter how expensive an endgame item is, I can at least work towards it on my own time in other games. Reaching a certain crafting ability is usually not the hurdle.
Other games also have crafting material all over the place. In Guild Wars 2 I'm collecting stuff no matter what I do or where and it's all useful.
Instead of trying to counter everything critical out of habit, you might actually accept that once in a while people might be right about some negative changes/updates.
What MMO is that? Um, seriously, name one where it's that easy to get top teir gear by crafting.
The Secret World for one. No time gates and you can make whatever as long as you have the materials and toolkits (collecting materials is where the time investment comes from, not arbitrary 20hr time gates). In fact, I can mix different materials of certain types, thus customization gear with the stats vital to my build. When I am done with a certain item, I can either sell it or break it down to reclaim the materials.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
The time is considerably shorter is you actually craft things. Sure what you create may be useless, but the experience is large enough to cut your total time by a third or more.
Yes it's a long grind. But what else is there to do?
The traits are at 15 as well. You have to do a map change for them to show once you hit 15. The trait list doesn't automatically populate with it. Just hit up Tribble to double check if that had changed, and it hadn't...
BUT OMFGLOLZORZ!
So I took Engineering to 15 to get the Engineering trait...
In the list of Available Traits, we see the following:
Give Your All
Gain 20% Damage Reduction when activating Engineering skills
..More..
Gain 20% Damage Reduction when activating Engineering skills
*Grants Kinetic Precision
**Only affects certain things
So we make it active and take a look at what it says:
Give Your All
Gain 20% Damage Reduction when activating Engineering skills
Grants Kinetic Precision
to target: +10% Shield Bleedthrough
**Only affects certain things
You know, it's one thing for there to be unexpected things - bugs that come up, failures to WAD/WAI...etc, etc, etc...but seriously, they can't even get this basic stuff right?
/faceplanet
But yeah, anyway...you get the traits.../cough...at 15.
15 to 20 takes your skill from 150 to 200 and gives you another title choice at 20.
The Secret World for one. No time gates and you can make whatever as long as you have the materials and toolkits (collecting materials is where the time investment comes from, not arbitrary 20hr time gates). In fact, I can mix different materials of certain types, thus customization gear with the stats vital to my build. When I am done with a certain item, I can either sell it or break it down to reclaim the materials.
The Secret World does a lot of stuff that is abnormal for MMO games like no levels, their missions, and no crafting ranking system. For most MMOs, you have to grind through some crafting system to be able to craft endgame gear, but for TSW all you need is the right components. So TSW can't be grouped with other MMOs.
The traits are at 15 as well. You have to do a map change for them to show once you hit 15. The trait list doesn't automatically populate with it. Just hit up Tribble to double check if that had changed, and it hadn't...
Must have changed that since last time I read the blog it stated Level 20 for traits. Level 20 must be reserved for future crafting equipment since it serves no purpose at the moment.
I have no idea why crafting is concerning so many people. It takes a certain type of player to get into crafting and there is a very good chance that a lot of the people that are complaining about crafting now have never touched the crafting system at all. So they are not likely to bother with any crafting system that Cryptic would have made. Crafting is just like PvP. Only certain players actually bother with it in any MMO. If Cryptic made a controversial PvP update, then people that never touch PvP would complain about it. The only people that would have the right to complain about it are PvPers since it is their part of the game.
Yes it's a long grind. But what else is there to do?
I want the Sword of a Thousand Truths...THAT would make it all worthwhile.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Once you are 15 you can run the 20hr research project and a 20hr build project like [arc] weapons at the same time. I am getting 19,000+ every 20 hours since hitting 15.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Must have changed that since last time I read the blog it stated Level 20 for traits. Level 20 must be reserved for future crafting equipment since it serves no purpose at the moment.
I have no idea why crafting is concerning so many people. It takes a certain type of player to get into crafting and there is a very good chance that a lot of the people that are complaining about crafting now have never touched the crafting system at all. So they are not likely to bother with any crafting system that Cryptic would have made. Crafting is just like PvP. Only certain players actually bother with it in any MMO. If Cryptic made a controversial PvP update, then people that never touch PvP would complain about it. The only people that would have the right to complain about it are PvPers since it is their part of the game.
Even folks that aren't interested in the crafting itself, may be interested in the crafted gear. The prices for that gear will reflect the system...
Comments
And only a week (or so, depending) to max rank.
Gotta love the logic.
Doesn't take that long. If you run a single 20 hour Research each day, thus equivocating the 20 hours to 24 hours, at most you are looking at...
2,070,000 / 6,000 = 345
...345 days. But it doesn't take long until you start getting into 7,000 XP instead of 6,000 XP. Thus, it will reduce your overall time to get there. Think it is around 17 where you are guaranteed the 7,000 instead of the 6,000.
So that 918,000 which at 6k would have taken 153 days will only take 132 days at 7k.
So the 345 day number isn't a real number either. Odds are that it will work out to somewhere under 300 days or so...that's not a hard calculation, mind you. It's also going to depend on your RLS rarity.
Or only 20 or less days with sponsorship on a rep. Yet, I was told that devs stated each school was supposed to be like a rep.
The normal time for a rep without sponsorship is 40 days on average.
11 months to max out one school for crafting is not a rep....
"Oh look, I made a pretty cool sword. The materials were simple to find, it's got the stats I want, and I didn't have to wait 3 hours to craft it. I got to choose it's quality too! Granted, at a higher quality, it required more base materials and a few rare ones, but those weren't hard to come by, and it was worth the investment! I can also break it back down and recycle it for a few base materials, maybe some rares if I'm lucky. This is, dare I say, actually fun!"
Crazy, am I right? Absolute madness!
Reverse engineering would be nice for the generic stuff. Then we could collect parts for the unique stuff.
No, that makes too much sense.
Actually, the work required to get to level 20 in a crafting rep might be the same as that required to get to Tier 5 in a Reputation. It takes longer to load up the game than it does to get 3 school projects running.
That actually made me laugh. And you're right. Kudos.
Time=bigger issue than the actual work required.
What if Cryptic sold Level 15 crafting abilities? Would you pay for it? (Flat access to all schools, or a set of schools, or individual schools)
What if Cryptic gave away Level 10 crafting abilities (from the start) to Lifetime members? (New Lifetime members would get this, too.)
This is a F2P MMO. Cryptic chose, imho, an unrealistic grinding model, given what was previously offered for crafting.
BUT maybe a pay model would work?
Crafters still have to grind for dil and resources. But faster access is provided for a fee.
(Don't argue about paying for reputation items either. I don't think that's an easy argument to win.)
See this is why I call it a lack of talent on Cryptic's development team when discussing all kinds of different aspects of this game. The quote above demonstrates some really standard aspects of crafting in a few different MMORPGs.
But Cryptic doesn't make stuff like that.
Traits unlock ant level 15 right?
630,000 XP or 105 days of running the 20 hour project with no crits.
The cool crafting equipment is at level 15 like Ultra Rare Aegis equipment. The traits are at level 20.
They mentioned a few times that they do not expect many folks to go to 20 - that it will just be the hardcore grinders/completionists/etc that do that - since everything is available at 15 (outside of the title for 20).
So we look at 40 days to get to 15...which is 630,000 XP.
630,000 / 40 = 15,750 XP a day.
So in order to meet that goal with a single 6,000 to 7,000 XP Research Project; obviously one is going to have to take a look at crafting. Would need to craft 8,750 to 9,750 XP a day.
Course, in order to do something like that - we're going to need to have opened up more slots, eh? So we would lose some time at the start and need to make that up along the way.
So you're basically looking at needing to do 20 hours of crafting a day to meet that 40 day goal. Each hour gives you 600 XP. There are 1 hour, 3 hour, 5 hour, and 20 hour crafting projects. Anything below the 20 hour project means that you'll have to log in to the game multiple times to hit that 20 hour crafting requirement. There are not 10 hour projects you could slot two of while doing the Research project to be good to go...
...so, the system kind of fails right there. You'd basically be looking at having to crank out the 20 hour project each day.
...so, the system kind of fails right there. You have to be L15 to craft the 20 hour projects. So you can't even run them.
...so, the system kind of fails right there. Cause the "best" you could hope for is slotting two pairs of 5 hour projects, logging in twice a day so you can get the same XP you would have from the 20 hour project.
...so, the system kind of fails right there. Cause look at the massive amount of resources that you'll need to dump into those projects to be able to craft vendor trash - the recommended skill on a Mk XII item is 150 skill. Yeah, you're looking at Common, Uncommon, and very rarely Rare. So...you're looking at garbage.
Even if there were 10 hour projects, you'd be crafting vendor trash.
So yeah, one can sit back - take a look at where they might have gotten the 40 day thing to get to 15...
...but hopefully Cryptic can take a look at why some players had to go to the emergency room from the /facepalm after looking at what they'd be doing to hit that 40 day mark.
Cause, it's the kind of /facepalm that could put you in the ICU...it's just that bad.
WTH!? What kind of deception is this?!? :eek:
You sir shut your mouth and don't try to decieve the honest STO playerbase around here with your sorcery! :mad:
Everyone in the STO forums knows very well that such things as what you speak of don't exist! It has been long ago writen on the sacred parchments of Neverwinter and interpreted by the Great Overlord of copy-paste himself!
My character Tsin'xing
I am surprised I could use this so quickly since I just found it today.
You can't decieve this playerbase with your magic and tales of worlds that do not exist.
"There is no knowledge, there is ignorance.
There is no satisfaction, there is cash.
There is no passion, there is work.
There is no fun, there is grind."
Not that anyone besides you is talking about top tier gear.....
The problem here is the ungodly time-gating. No matter how expensive an endgame item is, I can at least work towards it on my own time in other games. Reaching a certain crafting ability is usually not the hurdle.
Other games also have crafting material all over the place. In Guild Wars 2 I'm collecting stuff no matter what I do or where and it's all useful.
Instead of trying to counter everything critical out of habit, you might actually accept that once in a while people might be right about some negative changes/updates.
The Secret World for one. No time gates and you can make whatever as long as you have the materials and toolkits (collecting materials is where the time investment comes from, not arbitrary 20hr time gates). In fact, I can mix different materials of certain types, thus customization gear with the stats vital to my build. When I am done with a certain item, I can either sell it or break it down to reclaim the materials.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Yes it's a long grind. But what else is there to do?
Welcome to STO: Farmville
The traits are at 15 as well. You have to do a map change for them to show once you hit 15. The trait list doesn't automatically populate with it. Just hit up Tribble to double check if that had changed, and it hadn't...
BUT OMFGLOLZORZ!
So I took Engineering to 15 to get the Engineering trait...
In the list of Available Traits, we see the following:
Give Your All
Gain 20% Damage Reduction when activating Engineering skills
..More..
Gain 20% Damage Reduction when activating Engineering skills
*Grants Kinetic Precision
**Only affects certain things
So we make it active and take a look at what it says:
Give Your All
Gain 20% Damage Reduction when activating Engineering skills
Grants Kinetic Precision
to target: +10% Shield Bleedthrough
**Only affects certain things
You know, it's one thing for there to be unexpected things - bugs that come up, failures to WAD/WAI...etc, etc, etc...but seriously, they can't even get this basic stuff right?
/faceplanet
But yeah, anyway...you get the traits.../cough...at 15.
15 to 20 takes your skill from 150 to 200 and gives you another title choice at 20.
The Secret World does a lot of stuff that is abnormal for MMO games like no levels, their missions, and no crafting ranking system. For most MMOs, you have to grind through some crafting system to be able to craft endgame gear, but for TSW all you need is the right components. So TSW can't be grouped with other MMOs.
Must have changed that since last time I read the blog it stated Level 20 for traits. Level 20 must be reserved for future crafting equipment since it serves no purpose at the moment.
I have no idea why crafting is concerning so many people. It takes a certain type of player to get into crafting and there is a very good chance that a lot of the people that are complaining about crafting now have never touched the crafting system at all. So they are not likely to bother with any crafting system that Cryptic would have made. Crafting is just like PvP. Only certain players actually bother with it in any MMO. If Cryptic made a controversial PvP update, then people that never touch PvP would complain about it. The only people that would have the right to complain about it are PvPers since it is their part of the game.
Even folks that aren't interested in the crafting itself, may be interested in the crafted gear. The prices for that gear will reflect the system...