7/19/14 Edit:
The Loadout Feature was the big new mechanic introduced in season 8.5 on January 30, 2014. Many of us were excited for it, including myself, while some felt it was a waist of development time. It was buggy and unreliable on tribble, and we had reported it as such.
Since its release multiple threads have been created on issues with the topic.
Crypticfrost reported that he had isolated the cause of the problem some months ago. Since then no progress has been made so I presume the problem turned out to be more complex then thought at the time. Despite being known, no mention of loadouts (save a duplication issue) exists in the known issues lists of patch notes, or the sticky on this forum.
To aid cryptic with fixing them I have modified this post to provide links to previous threads with posts relating to the issue. If any one else has additional information to add, or would simply like to let it be known that they too are effected please reply to the topic.
Loadout feature - missing/disappearing itemsShip Loadout function bugged Multiple Aggravating Bugs .. Loadout, costumes ectLoadOut BrokenItems replicating themselves in my inventory upon loadout change Possible Loadout/Boff Fix Loadout Doff problem/possible bug Still a couple of loadout bugs Official Thread: Loadout Bug - Items Duplicated (INVESTIGATING) Random Npc appears instead of MY Bridge officer Official Thread: Power Tray Slotting Bug (Resolved) When will the ship load out system work correctly BOFF Abilities and Batteries Repeatedly Disappear from Action Trays in Space Seriously? Loadout System is HILARIOUSLY Broken Loadouts Still Not Working! Bugged loadout, it dosn't want to work Tribble loadout system horrendeously broken! Boff powers and doffs bug Powers Tray Reset Unable to save T5-U Loadouts; old loadouts reappear when entering ∆ systems Doff Loadout Not WorkingTray / Loadout issues; Are they ever going to be solved?Skill bar loadout Rebugged: (weapons) batteries unslotting! Rebugged: Active Duty Officers / LoadoutsStarship Hotbar Loadout Bug? Vanishing Bridge Officers? Space Active Roaster automatically de-slotting Power tray resets upon exiting/entering a new zone. "Active Space" DOFFS don't want to stay "active" Boff Powers Being Removed From Tray? Disappearing hotbar space skills after map loading Not saved settings skills space quickbars resetting constantly [BUG] Abilities Bar Active Space Duty Officer Roster Load out **The Fix for Moving Skill Tray Bug** BOFF abilities disappearing from space tray Big Personal Tray #1 / #2 has incorrect allocations values Loadout bug needs to be fixed Crypticfrost's New Loadout Thread
My own comprehensive testing of the issue can be found in a length post on page 2 of this thread.
Now simply referring to the 'loadout bugs' is not a clear definition of exactly what is wrong. Unfortunatly It has proven difficult to quantify as for some people loadouts seem to work well enough, for others iraticaly and yet more not at all.
Current easily replicatable bugs include duty officers loading on use of loadout slot, but not ship swap. And Bridge officers loading on ship swap but not use of loadout slot.
It is worth noting that when the option to keep an active small craft in addition to an active starship was introduce... however many seasons ago.. was that 2012? I forget, could have been 2013... We first started having issues with our slotted bridge officers not loading correctly after zoning, and our away teams being replaced with security. Many have speculated that this issue, which still persists, is connected to the failure of loadouts.
Origional Post:
So I recently did a full retraining of my bridge officers (all 54 of them) to optimize the number of efficient builds I could run to keep the largest number of ships viable. And then of course I had to re-save all my loadouts.
Of course loadouts have always been buggy but since doing this they have been more buggy then ever.
Now the doffs for them no longer change on ship switch (only loadout load) and loading a loadout wipes or rearranges all my bridge officers, not just one or two.
So I thought that I would take a look and see if we had any news from the devs on the loadout issues as I hadn't checked on any of the threads dealing with the issues in some time.
But I have found all the old threads closed and this topic isn't listed in the master index of known issues, even though it has been very much known for a very long time.
Has there been a cover up?
If its any help to finding a fix, some times my list of duty officers will randomly rearrange themselves for no discernible reason. I'm guessing the problem's with loadouts stem from a 'linked list'
Edit: Ok so I went back a lot more pages then I did intialy and found a
thread that wasn't closed. Looks like they are having the same problem with duty officers not loading on ship switch.
Comments
Still occasionally have all my non-rep traits empty out or my boffs all de-equip upon warping into an STF as well (the former usually on Crystalline Catasrophe Elite, the latter on one of the Borg ones).
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
ok..this is NOT fixed. I can confirm as of today that the problem persists, there is no mention of it in the master bug list, no commentary on what the prognosis of a fix is..and the thread seems to have been just decommissioned without another word.
this is a continuation of the earlier thread.
forum mods..if this topic is to be closed, could ya..oh I dunno..perhaps give an explanation?
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
please post symptoms, character and handle, so the game devs can troubleshoot.
also include steps taken to reproduce and work around the bug.
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
you sound shocked by this behavior like your a newbee to the sto forum :rolleyes:
its now a feature of the game and im sorry to say will stay to the server blows up
always was and i fear it always will be
It was repeated hundreds of times. First loadout slot works perfectly. Second loadout slot saves gear, doffs. It seems, sometimes it remembers swaped bridge officers, sometimes not.
I think it happens because of "bug" in a bridge officer listing. For example if you have many bridge officers, if you press on a bridge officer station to choose them from the drop down menu, not all of the available are being shown. I think this might explain why it forgets which bridge officer to swap part.
It doesn't remember power tray at all.
Steps to reproduce: Create two loadouts and use them.
All characters are affected, because it is a function which doesn't work : Dusty@Janetza, Romula@Janetza, Fury@Janetza, Rogue@Janetza.
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
The only reason they ask for personal handlers is to see why this system is broken and to see examples of what is going on.
But, seriously, they have plenty of "examples", more than enough. The only thing cryptic needs now is SKILLS to fix the problem. And of course, EFFORTS. But they prefer to waste more money and time , as always, in new content, something that they will give em benefits. ITs always the same story, and again, i will tell you guys that just forget about the loadout system being fixed. It is not fixed because cryptic doesnt want to fix it, period.
I can not play this game properly without loadout system. I can make 5 loadouts for pvp and one for pve. If I shall start to swap everything myself, Arena match shall be over before I finish. It is so boring to play with same build all time. It is gamebreaking.
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
- Be in space
- Have less than a full stack of batteries in a device slot
- Have the batteries dragged to power tray buttons
- Have no loadouts created
Step 1: Beam down to a ground map (Risa works fine for this)
Step 2: Replenish said less-than-full stack by dragging a full stack on top of it
Step 3: Beam up
Step 4: Observe how the battery powers are no longer on the tray where you put them.
About half the time, the batteries flee to other tabs, whereas the other half, the batteries are simply removed from the tray completely and must be re-added from the "Powers" dialog.
I work without loadouts on most of my characters, but on a few, I created loadouts hoping it would solve this problem. It hasn't. At best, it may have reduced the frequency of the problem. Even obsessively saving one's loadouts on every map still sees this one crop up.
----
Separate issue: occasionally, after changing weapons around, one or two weapons will de-equip themselves and end up in my inventory on the next ground->space transition. Not reproducible consistently so far, but I'm still trying to come up with a way to do so.
However, it is a bit better than my initial S9 testing on Tribble with a new character, where everything I had slotted on my ship would de-equip on the next map transition, leaving me without an engine or weapons and stuck in a tractor beam after beaming up from Gasko (I think it was).
Ok I Spent three hours on tribble this morning keeping an exact record of everything I did. The faint of heart should just scroll down to the second green line rather then reading all this rubbish.
Initial character State when freshly copied to tribble:
Bridge officer list in order on the Status tab
Ealga
Earlene
Eartha
Easter
Eavan
Eawemay
Eca
Echo
Eddi
Edeline
Edina
Eira
Elizabeth
Emelia
Emily
Eparty
Sapphira
Taika
Talena
Essie
S'kal
S'Megs
Saada
Sabbatha
Sabina
Sadie
Safia
Sahn
Sai
Sajja
Salato
Sananda
Sandy
Shepa
Sodwa
Solla
Syntax
T'Pom
Tabia
Taddea
Tafline
Taimani
Tain
Taja
Takanga
Takara
Takkia
Takota
Talanoa
Talisa
Tamey
Truly
Tyroh
The first letter of each name corresponds to the officer type, (example: Talisa is tactical, Sandy is science, Emily is Enginearing)
The reason for the order of the list is not known. It is mostly alphabetical but some officers do not follow this pattern. I presume these anomalies to be in some way connected to the buggy loadout phenomenon.
Temo's filled officer stations when freshly copied to tribble:
Starship Stations and Shuttle Stations are empty. Away Team Order:
S'Megs
Sytax
Sajja
S'kal
Order of Starships in 'Change Active Starship' list (Quick Swap, not ship selection officer):
Long Range Science Vessel Retrofit
Odyssey Star Cruiser
Caitian Atrox Carrier
Assault Cruiser Refit
Multi-Mission Surveillance Explorer
Multi-Mission Reconnaissance Ecplorer
Fleet Tactical Escort Retrofit
Support Cruiser Retrofit
Wells Temporal Science Vessel
Fleet Advanced Research Vessel Retrofi
Fleet Advanced Escort
Mobius Temporal Destroyer
Risian Corvette
Fleet Science Vessel Retrofit
Fleet Battle Cruiser
Aeon Timeship
Obelisk Carrier
Fleet Exploration Cruiser Retrofit
Breen Plesh Brek Heavy Raider
Dyson Science Destroyer
Fleet Dreadnought Cruiser
Tholian Recluse Carrier
Suliban Cell Ship
Fleet Patrol Escort Refit
Risian Luxury Cruiser
Currently Selected Starship; Fleet Chimera Heavy Destroyer
Initial Instance: Risa System #1
Testing
Logged in copied character at Risa System #1
Beamed down to Risa Summer Resort
Observed no change in Bridge Officer List
Beamed back up to Risa System #1
Loaded Pre-existing Loadout on currently Selected Ship
Nothing is Loaded, Abilities are wiped from ability tray. No bridge officers are slotted, Equiped Doffs do not change.
Created a new loadout:
Bridge Officers:
Sapphira
Salato
Tain
Eddi
S'Megs
De-equipped Bridge Officers.
Re-loaded Loadout
Bridge Officers Successfully Loaded.
Beamed down to Risa Summer Resort
De-equipped Bridge Officers.
Beamed back up to Risa System# 1
Re-loaded Bridge Officers.
No Bridge officers Populate slots.
Re-created Loadout with the same bridge officers
De-equipped Bridge Officers.
Re-loaded Loadout
Bridge Officers Successfully Loaded
De-equipped Bridge Officers.
Beamed down to Risa Summer Resort
Beamed back up to Risa System #1
Re-loaded Bridge Officers.
No Bridge officers Populate slots.
Warped to Risa Sector #1
Re-created Loadout with the same bridge officers
Noted that standard away team has been re-set by the server to:
S'Megs
Security
Security
Security
Noted that master Bridge Officer List has also changed:
Ealga
Earlene
Eartha
Easter
Eavan
Eawemay
Eca
Echo
Eddi
Edeline
Edina
Eira
Elizabeth
Emelia
Emily
Eparty
S'Megs
Salato
Sapphira
Taika
Tain
Talena
Essie
S'kal
Saada
Sabbatha
Sabina
Sadie
Safia
Sahn
Sai
Sajja
Sananda
Sandy
Shepa
Sodwa
Solla
Syntax
T'Pom
Tabia
Taddea
Tafline
Taimani
Taja
Takanga
Takara
Takkia
Takota
Talanoa
Talisa
Tamey
Truly
Tyroh
De-equiped Bridige Officers.
Re-loaded Loadout
Bridge Officers Successfully Loaded
De-equiped Bridige Officers.
Noted that standard away team has been re-set by the server to:
S'Megs
Sytax
Sajja
S'kal
Noted that master Bridge Officer List has also changed:
Ealga
Earlene
Eartha
Easter
Eavan
Eawemay
Eca
Echo
Eddi
Edeline
Edina
Eira
Elizabeth
Emelia
Emily
Eparty
Taika
Talena
Eddi
Essie
S'kal
S'Megs
Saada
Sabbatha
Sabina
Sadie
Safia
Sahn
Sai
Sajja
Salato
Sananda
Sandy
Sapphire
Shepa
Sodwa
Solla
Syntax
T'Pom
Tabia
Taddea
Tafline
Taimani
Tain
Taja
Takanga
Takara
Takkia
Takota
Talanoa
Talisa
Tamey
Truly
Tyroh
Warped to Risa System #1
Re-loaded Loadout
No Bridge officers Populate slots.
Traveled to Earth Spacedock #1
Decomishioned all ships except Active ship.
Claimed ship from C-store: D'Kyr Science Vessel
Made D'kye Active ship
Decomishioned previus active ship
Bridge officer and Away Teams have not changed
Beemed up to Sol System #1
Bridge officer list has not changed, Away Team now reads:
Security
Security
Security
Security
Re-created Loadout with the same bridge officers.
Noted that master Bridge Officer List has also changed:
Ealga
Earlene
Eartha
Easter
Eavan
Eawemay
Eca
Echo
Eddi
Edeline
Edina
Eira
Elizabeth
Emelia
Emily
Eparty
S'Megs
Salato
Sapphira
Taika
Tain
Talena
Essie
S'kal
Saada
Sabbatha
Sabina
Sadie
Safia
Sahn
Sai
Sajja
Sananda
Sandy
Shepa
Sodwa
Solla
Syntax
T'Pom
Tabia
Taddea
Tafline
Taimani
Taja
Takanga
Takara
Takkia
Takota
Talanoa
Talisa
Tamey
Truly
Tyroh
Noted that standard away team has been re-set by the server to:
S'Megs
Sytax
Sajja
S'kal
De-equiped Bridge Officers.
Re-loaded Loadout
Bridge Officers Successfully Loaded.
De-equiped Bridge Officers.
Beemed Down to Earth Spacedock #1
Beemed up to Sol System #1
Re-loaded Loadout
No Bridge officers Populate slots.
Beemed Down to Earth Spacedock #1
Discharged all Bridge officers.
Reaquired Bridge Officers from Requisition Officer. Re-named Officers for ease of identification. EE for Enginear, TT for Tactical and SS for science.
Noted master Bridge Officer List:
SS1
TT13
TT15
TT16
EE1
EE10
EE11
EE12
EE13
EE14
EE15
EE16
EE2
EE3
EE4
EE5
EE6
EE7
EE8
EE9
SS10
SS11
SS12
SS13
SS14
SS15
SS16
SS2
SS3
SS4
SS5
SS6
SS7
SS8
SS9
TT1
TT10
TT11
TT12
TT14
TT2
TT3
TT4
TT5
TT6
TT7
TT8
TT9
No bridge officers are sloted to a station, the away team only has security.
Beemed up, stations and bridge officer lists have not changed.
Created Loadout with the following Bridge officers:
TT1
EE1
SS1
SS2
SS3
Bridge Officer Master List changed to:
EE1
EE11
SS1
SS2
SS3
TT1
TT13
TT15
TT16
EE10
EE12
EE13
EE14
EE15
EE16
EE2
EE3
EE4
EE5
EE6
EE7
EE8
EE9
SS10
SS11
SS12
SS13
SS14
SS15
SS16
SS4
SS5
SS6
SS7
SS8
SS9
TT10
TT11
TT12
TT14
TT2
TT3
TT4
TT5
TT6
TT7
TT8
TT9
De-equiped Bridge Officers.
Re-loaded Loadout
Bridge Officers Successfully Loaded.
De-equiped Bridge Officers.
Bridge Officer Master List changed to:
EE11
SS1
TT13
TT15
TT16
EE1
EE10
EE12
EE13
EE14
EE15
EE16
EE2
EE3
EE4
EE5
EE6
EE7
EE8
EE9
SS10
SS11
SS12
SS13
SS14
SS15
SS16
SS2
SS3
SS4
SS5
SS6
SS7
SS8
SS9
TT1
TT10
TT11
TT12
TT14
TT2
TT3
TT4
TT5
TT6
TT7
TT8
TT9
Beemed Down to Earth Spacedock #1
Beemed up to Sol System #1
Re-loaded Loadout
Only One Bridge Officer is loaded. SS1 Occupies the Apropriate slot.
Conclusions:
The bug is not caused by having ships before the load out system was envisioned.
The bug is not caused by having bridge officers acquired before the load out system was envisioned.
The bug is not caused by having a small craft.
The bug is not caused by having too many loadouts saved.
This bug is not specifically caused by zoning between ground and space.
This bug is quite obviously linked to changing zones.
1: Shifting/changing items around on character/ship quite often, or a lot.
2: When saving ship load-out, make sure to give it some time for their system to update, before changing instances do to various upload speeds.
3: When commissioning/decommissioning ships, this will tend to alter saved loadout information, you have been warned.
4: Changing boff/doff seating can also have an effect on saved load-outs.
The saved load-out system works well, as long as you stick to something, and don't keep switching it around.
Praetor of the -RTS- Romulan Tal Shiar fleet!
For a long time I was being very carful with loadouts, treeting them much as you described, and they were largely working for me. But Not any more. Check my tribble testing in the 'loadouts still broken' thread.
I reduced the number of saved loadouts to one, and the number of ships to one. I was certainly waiting excessive amounts of time between saving and loading (due to note taking) and was still able to replicate bridge officers failing to load every time.
So, no, they doesnt work. But i guess that when we are used to broken things, they look "normal" and "working as intended" for some people.. lol.
And again, NO. The loadout system was never fixed. Dude, seriously i keep seeing posts of you saying that these things works "just fine", are you playing another game or are you just a cryptic employer
Also I have 2 saved load-outs for each ship, they are named default pve, and default pvp.
Praetor of the -RTS- Romulan Tal Shiar fleet!
A lot of different theories have cropped up as to what causes it, as it seems to effect us all differently, and then it can change for no apparent reason. That's why I devoted some time to testing it on tribble today, to see if I could find something that causes it to work reliably, or something that can be avoided.
Unfortunately nothing presented itself. Just that what ever has broken them for my character is completely out of my control. When dismissing every ship and boff you have doesn't fix it, that pretty much leaves it up to cryptic. Which is a shame, because they will probably not fix it.
And this is your "problem" and the reason i never take seriously any of your comments. You didnt even bothered to inform yourself about the problem, of course. And you know that the loadout system is designed because you are going to keep switching , right?? so whats the point, seriously?? lol.
EVERYBODY knows, the loadout system is a random fukxxxr. If you bothered to read all the threads related to it (you didnt, as you dont about many other subjects), you will know that this is a random bug and it works just fine in some users, like your case. For others, is a nightmare. For others, is just a little obstacle. There are NO solutions. At first i did time ago what some fellows said, i just saved the loadout everytime i did a change, and that worked for about 4 days, until i decided to create one.. voil
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
Yes ive tested it with a single saved loadout, two and three. Problems still manifest.
If i then fix load-out 1 or 2 it breaks load-out 3.
Tryed to get extra empty bo's space , deleting ships, extra load-out saves (5 in total, still only 1st 2 works ok)
Only 2 load-outs per ship works for me.
bone ugly@bone1970
bag of bones@bone1970
both have this problem.
Praetor of the -RTS- Romulan Tal Shiar fleet!
For me it works if i only use 2 load-outs, but 3 breaks the system.
So my scim load-out bfaw for stf (1) and pvp (2) works but when i try and load my nws (3) load-out all load-outs will be broken.
Beamed up from Risa and all my boffs had gone AWOL.
OK I thought, use the loadout feature ..... which promptly scrambled my powertray even more :mad:
The I remembered vaguely reading something about removing something from a build and then equipping it again sometimes helped. I removed the shields and then put them back.
Hit the loadout button again and my boffs reappeared. :rolleyes:
Good job I noticed as I was about to jump straight into ISE!
Edit: Thinking about this I can see what tripped it, with me anyway.
The night before last I changed the my tacs torp, ran ISE, went back to Risa and then logged. I DIDNT save the new loadout.
Now last night after all the jiggerypokery I noticed that the loadout the did finally restore was with the old torp.
Could you plz, reveal your secret?
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza