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Loadouts/power tray still broken.

pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
edited November 2014 in PC Gameplay Bug Reports
7/19/14 Edit:

The Loadout Feature was the big new mechanic introduced in season 8.5 on January 30, 2014. Many of us were excited for it, including myself, while some felt it was a waist of development time. It was buggy and unreliable on tribble, and we had reported it as such.

Since its release multiple threads have been created on issues with the topic.

Crypticfrost reported that he had isolated the cause of the problem some months ago. Since then no progress has been made so I presume the problem turned out to be more complex then thought at the time. Despite being known, no mention of loadouts (save a duplication issue) exists in the known issues lists of patch notes, or the sticky on this forum.

To aid cryptic with fixing them I have modified this post to provide links to previous threads with posts relating to the issue. If any one else has additional information to add, or would simply like to let it be known that they too are effected please reply to the topic.

Loadout feature - missing/disappearing items

Ship Loadout function bugged

Multiple Aggravating Bugs .. Loadout, costumes ect

LoadOut Broken

Items replicating themselves in my inventory upon loadout change

Possible Loadout/Boff Fix

Loadout Doff problem/possible bug

Still a couple of loadout bugs

Official Thread: Loadout Bug - Items Duplicated (INVESTIGATING)

Random Npc appears instead of MY Bridge officer

Official Thread: Power Tray Slotting Bug (Resolved)

When will the ship load out system work correctly

BOFF Abilities and Batteries Repeatedly Disappear from Action Trays in Space

Seriously? Loadout System is HILARIOUSLY Broken

Loadouts Still Not Working!

Bugged loadout, it dosn't want to work

Tribble loadout system horrendeously broken!

Boff powers and doffs bug

Powers Tray Reset

Unable to save T5-U Loadouts; old loadouts reappear when entering ∆ systems

Doff Loadout Not Working

Tray / Loadout issues; Are they ever going to be solved?

Skill bar loadout

Rebugged: (weapons) batteries unslotting!

Rebugged: Active Duty Officers / Loadouts

Starship Hotbar Loadout Bug?

Vanishing Bridge Officers?

Space Active Roaster automatically de-slotting

Power tray resets upon exiting/entering a new zone.

"Active Space" DOFFS don't want to stay "active"

Boff Powers Being Removed From Tray?

Disappearing hotbar space skills after map loading

Not saved settings skills

space quickbars resetting constantly

[BUG] Abilities Bar

Active Space Duty Officer Roster Load out

**The Fix for Moving Skill Tray Bug**

BOFF abilities disappearing from space tray

Big Personal Tray #1 / #2 has incorrect allocations values

Loadout bug needs to be fixed

Crypticfrost's New Loadout Thread


My own comprehensive testing of the issue can be found in a length post on page 2 of this thread.

Now simply referring to the 'loadout bugs' is not a clear definition of exactly what is wrong. Unfortunatly It has proven difficult to quantify as for some people loadouts seem to work well enough, for others iraticaly and yet more not at all.

Current easily replicatable bugs include duty officers loading on use of loadout slot, but not ship swap. And Bridge officers loading on ship swap but not use of loadout slot.

It is worth noting that when the option to keep an active small craft in addition to an active starship was introduce... however many seasons ago.. was that 2012? I forget, could have been 2013... We first started having issues with our slotted bridge officers not loading correctly after zoning, and our away teams being replaced with security. Many have speculated that this issue, which still persists, is connected to the failure of loadouts.
Origional Post:

So I recently did a full retraining of my bridge officers (all 54 of them) to optimize the number of efficient builds I could run to keep the largest number of ships viable. And then of course I had to re-save all my loadouts.

Of course loadouts have always been buggy but since doing this they have been more buggy then ever.

Now the doffs for them no longer change on ship switch (only loadout load) and loading a loadout wipes or rearranges all my bridge officers, not just one or two.

So I thought that I would take a look and see if we had any news from the devs on the loadout issues as I hadn't checked on any of the threads dealing with the issues in some time.

But I have found all the old threads closed and this topic isn't listed in the master index of known issues, even though it has been very much known for a very long time.

Has there been a cover up?

If its any help to finding a fix, some times my list of duty officers will randomly rearrange themselves for no discernible reason. I'm guessing the problem's with loadouts stem from a 'linked list'

Edit: Ok so I went back a lot more pages then I did intialy and found a thread that wasn't closed. Looks like they are having the same problem with duty officers not loading on ship switch.
Post edited by Unknown User on
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Comments

  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    The loadout system was never fixed. And i dont think it will be fixed someday. We just need to get used to it, as all the other bugs / fails. Of course, i am already in the process of trying other games, because if this important bug is not fixed (and other fails, like the graphic limitations) by the end of the year, i will leave STO for good, no more zen charge, no more monthly subs. Im not interested in playing a game with a company like cryptic behind. But, lets have hope that they wake up and they start fixing things. I dont think so, but there is always a tiny light of hope.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    This also affects bugs that appeared when loadouts did, like batteries jumping out of the power tray, which still happens to me fairly frequently whenever I have to refresh my equipped batteries while I'm either in sector space or (more frequently) on a ground map.

    Still occasionally have all my non-rep traits empty out or my boffs all de-equip upon warping into an STF as well (the former usually on Crystalline Catasrophe Elite, the latter on one of the Borg ones).
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited July 2014
    "Official" thread was closed and "Resolved". Last patchnotes are not saying anything about it. I have checked it in game and it is as bugged as it was. Thread was closed without any explanation on how it was fixed. No comments.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • xraiderv1xraiderv1 Member Posts: 487 Arc User
    edited July 2014
    http://sto-forum.perfectworld.com/showthread.php?t=1112391

    ok..this is NOT fixed. I can confirm as of today that the problem persists, there is no mention of it in the master bug list, no commentary on what the prognosis of a fix is..and the thread seems to have been just decommissioned without another word.

    this is a continuation of the earlier thread.

    forum mods..if this topic is to be closed, could ya..oh I dunno..perhaps give an explanation?
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • xraiderv1xraiderv1 Member Posts: 487 Arc User
    edited July 2014
    http://sto-forum.perfectworld.com/showthread.php?p=17960721#post17960721

    please post symptoms, character and handle, so the game devs can troubleshoot.

    also include steps taken to reproduce and work around the bug.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    taut0u wrote: »
    "Official" thread was closed and "Resolved". Last patchnotes are not saying anything about it. I have checked it in game and it is as bugged as it was. Thread was closed without any explanation on how it was fixed. No comments.

    you sound shocked by this behavior like your a newbee to the sto forum :rolleyes:
    gs9kwcxytstg.jpg
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    the slotting bug has been around since feb 2012 when i started playing i and 100s of others have complained lots of times about it. the so cold loadout system was post to give us a fix/work around but you know how well that works :rolleyes:
    its now a feature of the game and im sorry to say will stay to the server blows up
    gs9kwcxytstg.jpg
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited July 2014
    as soon as you mess with the traits, boffs or the ship tailor, it breaks.
    always was and i fear it always will be
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited July 2014
    xraiderv1 wrote: »
    http://sto-forum.perfectworld.com/showthread.php?p=17960721#post17960721

    please post symptoms, character and handle, so the game devs can troubleshoot.

    also include steps taken to reproduce and work around the bug.

    It was repeated hundreds of times. First loadout slot works perfectly. Second loadout slot saves gear, doffs. It seems, sometimes it remembers swaped bridge officers, sometimes not.
    I think it happens because of "bug" in a bridge officer listing. For example if you have many bridge officers, if you press on a bridge officer station to choose them from the drop down menu, not all of the available are being shown. I think this might explain why it forgets which bridge officer to swap part.

    It doesn't remember power tray at all.

    Steps to reproduce: Create two loadouts and use them.

    All characters are affected, because it is a function which doesn't work : Dusty@Janetza, Romula@Janetza, Fury@Janetza, Rogue@Janetza.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    xraiderv1 wrote: »
    http://sto-forum.perfectworld.com/showthread.php?p=17960721#post17960721

    please post symptoms, character and handle, so the game devs can troubleshoot.

    also include steps taken to reproduce and work around the bug.

    The only reason they ask for personal handlers is to see why this system is broken and to see examples of what is going on.

    But, seriously, they have plenty of "examples", more than enough. The only thing cryptic needs now is SKILLS to fix the problem. And of course, EFFORTS. But they prefer to waste more money and time , as always, in new content, something that they will give em benefits. ITs always the same story, and again, i will tell you guys that just forget about the loadout system being fixed. It is not fixed because cryptic doesnt want to fix it, period.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Yea this never was fixed, since ages ago. Welcome to STO and cryptic. Just get used to it. Just get used to play a broken game. Its the only way to "enjoy" STO. Because STO is probably the most bugged game ever in the story of the videogames, but if you get used to all these bugs / fails, you can even enjoy the game without bigger problems. ;)
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited July 2014
    The only reason they ask for personal handlers is to see why this system is broken and to see examples of what is going on.

    But, seriously, they have plenty of "examples", more than enough. The only thing cryptic needs now is SKILLS to fix the problem. And of course, EFFORTS. But they prefer to waste more money and time , as always, in new content, something that they will give em benefits. ITs always the same story, and again, i will tell you guys that just forget about the loadout system being fixed. It is not fixed because cryptic doesnt want to fix it, period.

    I can not play this game properly without loadout system. I can make 5 loadouts for pvp and one for pve. If I shall start to swap everything myself, Arena match shall be over before I finish. It is so boring to play with same build all time. It is gamebreaking.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • overlapooverlapo Member Posts: 0 Arc User
    edited July 2014
    taut0u wrote: »
    I think it happens because of "bug" in a bridge officer listing. For example if you have many bridge officers, if you press on a bridge officer station to choose them from the drop down menu, not all of the available are being shown. I think this might explain why it forgets which bridge officer to swap part.
    Yes, that bug was reproduced and sent for fixing according to Crypticfrost, but it is still around. It will mess up with the loadouts simply because the boffs are not loaded correctly after a map change.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    Pre-conditions:
    - Be in space
    - Have less than a full stack of batteries in a device slot
    - Have the batteries dragged to power tray buttons
    - Have no loadouts created

    Step 1: Beam down to a ground map (Risa works fine for this)
    Step 2: Replenish said less-than-full stack by dragging a full stack on top of it
    Step 3: Beam up
    Step 4: Observe how the battery powers are no longer on the tray where you put them.

    About half the time, the batteries flee to other tabs, whereas the other half, the batteries are simply removed from the tray completely and must be re-added from the "Powers" dialog.

    I work without loadouts on most of my characters, but on a few, I created loadouts hoping it would solve this problem. It hasn't. At best, it may have reduced the frequency of the problem. Even obsessively saving one's loadouts on every map still sees this one crop up.

    ----

    Separate issue: occasionally, after changing weapons around, one or two weapons will de-equip themselves and end up in my inventory on the next ground->space transition. Not reproducible consistently so far, but I'm still trying to come up with a way to do so.

    However, it is a bit better than my initial S9 testing on Tribble with a new character, where everything I had slotted on my ship would de-equip on the next map transition, leaving me without an engine or weapons and stuck in a tractor beam after beaming up from Gasko (I think it was).
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2014
    Thank you to every one who has updated me and provided links to previous posts.

    Ok I Spent three hours on tribble this morning keeping an exact record of everything I did. The faint of heart should just scroll down to the second green line rather then reading all this rubbish.




    Initial character State when freshly copied to tribble:

    Bridge officer list in order on the Status tab

    Ealga
    Earlene
    Eartha
    Easter
    Eavan
    Eawemay
    Eca
    Echo
    Eddi
    Edeline
    Edina
    Eira
    Elizabeth
    Emelia
    Emily
    Eparty
    Sapphira
    Taika
    Talena
    Essie
    S'kal
    S'Megs
    Saada
    Sabbatha
    Sabina
    Sadie
    Safia
    Sahn
    Sai
    Sajja
    Salato
    Sananda
    Sandy
    Shepa
    Sodwa
    Solla
    Syntax
    T'Pom
    Tabia
    Taddea
    Tafline
    Taimani
    Tain
    Taja
    Takanga
    Takara
    Takkia
    Takota
    Talanoa
    Talisa
    Tamey
    Truly
    Tyroh

    The first letter of each name corresponds to the officer type, (example: Talisa is tactical, Sandy is science, Emily is Enginearing)

    The reason for the order of the list is not known. It is mostly alphabetical but some officers do not follow this pattern. I presume these anomalies to be in some way connected to the buggy loadout phenomenon.

    Temo's filled officer stations when freshly copied to tribble:

    Starship Stations and Shuttle Stations are empty. Away Team Order:

    S'Megs
    Sytax
    Sajja
    S'kal

    Order of Starships in 'Change Active Starship' list (Quick Swap, not ship selection officer):

    Long Range Science Vessel Retrofit
    Odyssey Star Cruiser
    Caitian Atrox Carrier
    Assault Cruiser Refit
    Multi-Mission Surveillance Explorer
    Multi-Mission Reconnaissance Ecplorer
    Fleet Tactical Escort Retrofit
    Support Cruiser Retrofit
    Wells Temporal Science Vessel
    Fleet Advanced Research Vessel Retrofi
    Fleet Advanced Escort
    Mobius Temporal Destroyer
    Risian Corvette
    Fleet Science Vessel Retrofit
    Fleet Battle Cruiser
    Aeon Timeship
    Obelisk Carrier
    Fleet Exploration Cruiser Retrofit
    Breen Plesh Brek Heavy Raider
    Dyson Science Destroyer
    Fleet Dreadnought Cruiser
    Tholian Recluse Carrier
    Suliban Cell Ship
    Fleet Patrol Escort Refit
    Risian Luxury Cruiser

    Currently Selected Starship; Fleet Chimera Heavy Destroyer
    Initial Instance: Risa System #1

    Testing

    Logged in copied character at Risa System #1
    Beamed down to Risa Summer Resort
    Observed no change in Bridge Officer List
    Beamed back up to Risa System #1
    Loaded Pre-existing Loadout on currently Selected Ship
    Nothing is Loaded, Abilities are wiped from ability tray. No bridge officers are slotted, Equiped Doffs do not change.
    Created a new loadout:

    Bridge Officers:
    Sapphira
    Salato
    Tain
    Eddi
    S'Megs

    De-equipped Bridge Officers.
    Re-loaded Loadout
    Bridge Officers Successfully Loaded.
    Beamed down to Risa Summer Resort
    De-equipped Bridge Officers.
    Beamed back up to Risa System# 1
    Re-loaded Bridge Officers.
    No Bridge officers Populate slots.
    Re-created Loadout with the same bridge officers
    De-equipped Bridge Officers.
    Re-loaded Loadout
    Bridge Officers Successfully Loaded
    De-equipped Bridge Officers.
    Beamed down to Risa Summer Resort
    Beamed back up to Risa System #1
    Re-loaded Bridge Officers.
    No Bridge officers Populate slots.
    Warped to Risa Sector #1
    Re-created Loadout with the same bridge officers

    Noted that standard away team has been re-set by the server to:
    S'Megs
    Security
    Security
    Security

    Noted that master Bridge Officer List has also changed:

    Ealga
    Earlene
    Eartha
    Easter
    Eavan
    Eawemay
    Eca
    Echo
    Eddi
    Edeline
    Edina
    Eira
    Elizabeth
    Emelia
    Emily
    Eparty
    S'Megs
    Salato
    Sapphira
    Taika
    Tain
    Talena
    Essie
    S'kal
    Saada
    Sabbatha
    Sabina
    Sadie
    Safia
    Sahn
    Sai
    Sajja
    Sananda
    Sandy
    Shepa
    Sodwa
    Solla
    Syntax
    T'Pom
    Tabia
    Taddea
    Tafline
    Taimani
    Taja
    Takanga
    Takara
    Takkia
    Takota
    Talanoa
    Talisa
    Tamey
    Truly
    Tyroh

    De-equiped Bridige Officers.
    Re-loaded Loadout
    Bridge Officers Successfully Loaded
    De-equiped Bridige Officers.

    Noted that standard away team has been re-set by the server to:
    S'Megs
    Sytax
    Sajja
    S'kal

    Noted that master Bridge Officer List has also changed:

    Ealga
    Earlene
    Eartha
    Easter
    Eavan
    Eawemay
    Eca
    Echo
    Eddi
    Edeline
    Edina
    Eira
    Elizabeth
    Emelia
    Emily
    Eparty
    Taika
    Talena
    Eddi
    Essie
    S'kal
    S'Megs
    Saada
    Sabbatha
    Sabina
    Sadie
    Safia
    Sahn
    Sai
    Sajja
    Salato
    Sananda
    Sandy
    Sapphire
    Shepa
    Sodwa
    Solla
    Syntax
    T'Pom
    Tabia
    Taddea
    Tafline
    Taimani
    Tain
    Taja
    Takanga
    Takara
    Takkia
    Takota
    Talanoa
    Talisa
    Tamey
    Truly
    Tyroh

    Warped to Risa System #1
    Re-loaded Loadout
    No Bridge officers Populate slots.
    Traveled to Earth Spacedock #1
    Decomishioned all ships except Active ship.
    Claimed ship from C-store: D'Kyr Science Vessel
    Made D'kye Active ship
    Decomishioned previus active ship
    Bridge officer and Away Teams have not changed
    Beemed up to Sol System #1
    Bridge officer list has not changed, Away Team now reads:

    Security
    Security
    Security
    Security

    Re-created Loadout with the same bridge officers.

    Noted that master Bridge Officer List has also changed:

    Ealga
    Earlene
    Eartha
    Easter
    Eavan
    Eawemay
    Eca
    Echo
    Eddi
    Edeline
    Edina
    Eira
    Elizabeth
    Emelia
    Emily
    Eparty
    S'Megs
    Salato
    Sapphira
    Taika
    Tain
    Talena
    Essie
    S'kal
    Saada
    Sabbatha
    Sabina
    Sadie
    Safia
    Sahn
    Sai
    Sajja
    Sananda
    Sandy
    Shepa
    Sodwa
    Solla
    Syntax
    T'Pom
    Tabia
    Taddea
    Tafline
    Taimani
    Taja
    Takanga
    Takara
    Takkia
    Takota
    Talanoa
    Talisa
    Tamey
    Truly
    Tyroh

    Noted that standard away team has been re-set by the server to:

    S'Megs
    Sytax
    Sajja
    S'kal

    De-equiped Bridge Officers.
    Re-loaded Loadout
    Bridge Officers Successfully Loaded.
    De-equiped Bridge Officers.
    Beemed Down to Earth Spacedock #1
    Beemed up to Sol System #1
    Re-loaded Loadout
    No Bridge officers Populate slots.
    Beemed Down to Earth Spacedock #1
    Discharged all Bridge officers.
    Reaquired Bridge Officers from Requisition Officer. Re-named Officers for ease of identification. EE for Enginear, TT for Tactical and SS for science.

    Noted master Bridge Officer List:

    SS1
    TT13
    TT15
    TT16
    EE1
    EE10
    EE11
    EE12
    EE13
    EE14
    EE15
    EE16
    EE2
    EE3
    EE4
    EE5
    EE6
    EE7
    EE8
    EE9
    SS10
    SS11
    SS12
    SS13
    SS14
    SS15
    SS16
    SS2
    SS3
    SS4
    SS5
    SS6
    SS7
    SS8
    SS9
    TT1
    TT10
    TT11
    TT12
    TT14
    TT2
    TT3
    TT4
    TT5
    TT6
    TT7
    TT8
    TT9

    No bridge officers are sloted to a station, the away team only has security.
    Beemed up, stations and bridge officer lists have not changed.

    Created Loadout with the following Bridge officers:
    TT1
    EE1
    SS1
    SS2
    SS3

    Bridge Officer Master List changed to:
    EE1
    EE11
    SS1
    SS2
    SS3
    TT1
    TT13
    TT15
    TT16
    EE10
    EE12
    EE13
    EE14
    EE15
    EE16
    EE2
    EE3
    EE4
    EE5
    EE6
    EE7
    EE8
    EE9
    SS10
    SS11
    SS12
    SS13
    SS14
    SS15
    SS16
    SS4
    SS5
    SS6
    SS7
    SS8
    SS9
    TT10
    TT11
    TT12
    TT14
    TT2
    TT3
    TT4
    TT5
    TT6
    TT7
    TT8
    TT9

    De-equiped Bridge Officers.
    Re-loaded Loadout
    Bridge Officers Successfully Loaded.
    De-equiped Bridge Officers.
    Bridge Officer Master List changed to:

    EE11
    SS1
    TT13
    TT15
    TT16
    EE1
    EE10
    EE12
    EE13
    EE14
    EE15
    EE16
    EE2
    EE3
    EE4
    EE5
    EE6
    EE7
    EE8
    EE9
    SS10
    SS11
    SS12
    SS13
    SS14
    SS15
    SS16
    SS2
    SS3
    SS4
    SS5
    SS6
    SS7
    SS8
    SS9
    TT1
    TT10
    TT11
    TT12
    TT14
    TT2
    TT3
    TT4
    TT5
    TT6
    TT7
    TT8
    TT9

    Beemed Down to Earth Spacedock #1
    Beemed up to Sol System #1
    Re-loaded Loadout
    Only One Bridge Officer is loaded. SS1 Occupies the Apropriate slot.




    Conclusions:

    The bug is not caused by having ships before the load out system was envisioned.

    The bug is not caused by having bridge officers acquired before the load out system was envisioned.

    The bug is not caused by having a small craft.

    The bug is not caused by having too many loadouts saved.

    This bug is not specifically caused by zoning between ground and space.

    This bug is quite obviously linked to changing zones.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    They work fine, as long as you do not do the following.

    1: Shifting/changing items around on character/ship quite often, or a lot.
    2: When saving ship load-out, make sure to give it some time for their system to update, before changing instances do to various upload speeds.
    3: When commissioning/decommissioning ships, this will tend to alter saved loadout information, you have been warned.
    4: Changing boff/doff seating can also have an effect on saved load-outs.

    The saved load-out system works well, as long as you stick to something, and don't keep switching it around.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2014
    Sorry shadowwraith77 the loadout bug does not seem to be that consistant.

    For a long time I was being very carful with loadouts, treeting them much as you described, and they were largely working for me. But Not any more. Check my tribble testing in the 'loadouts still broken' thread.

    I reduced the number of saved loadouts to one, and the number of ships to one. I was certainly waiting excessive amounts of time between saving and loading (due to note taking) and was still able to replicate bridge officers failing to load every time.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    They work fine, as long as you do not do the following.

    So, no, they doesnt work. But i guess that when we are used to broken things, they look "normal" and "working as intended" for some people.. lol.

    And again, NO. The loadout system was never fixed. Dude, seriously i keep seeing posts of you saying that these things works "just fine", are you playing another game or are you just a cryptic employer :)
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Erm... yup, we already knew the bug was caused by switching between zones... (thats the moment something will happen to your loadout) but what we dont know is why.... lol. That is what cryptic was trying to figure it out (or not, i cant say anymore, maybe too much words and they didnt even try to fix it). I am basically stucked with 1 ship in every character, because i just dont want more nightmares.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    Well don't know what to tell you guys, they work fine for me, as long as I follow what I listed.

    Also I have 2 saved load-outs for each ship, they are named default pve, and default pvp.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2014
    No worries Shadowwraith77, you only have your own experience to go off of. Like I said they were mostly working for me for a long time too. But something changed that.

    A lot of different theories have cropped up as to what causes it, as it seems to effect us all differently, and then it can change for no apparent reason. That's why I devoted some time to testing it on tribble today, to see if I could find something that causes it to work reliably, or something that can be avoided.

    Unfortunately nothing presented itself. Just that what ever has broken them for my character is completely out of my control. When dismissing every ship and boff you have doesn't fix it, that pretty much leaves it up to cryptic. Which is a shame, because they will probably not fix it.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Well don't know what to tell you guys, they work fine for me, as long as I follow what I listed.

    And this is your "problem" and the reason i never take seriously any of your comments. You didnt even bothered to inform yourself about the problem, of course. And you know that the loadout system is designed because you are going to keep switching , right?? so whats the point, seriously?? lol.

    EVERYBODY knows, the loadout system is a random fukxxxr. If you bothered to read all the threads related to it (you didnt, as you dont about many other subjects), you will know that this is a random bug and it works just fine in some users, like your case. For others, is a nightmare. For others, is just a little obstacle. There are NO solutions. At first i did time ago what some fellows said, i just saved the loadout everytime i did a change, and that worked for about 4 days, until i decided to create one.. voil
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited July 2014
    Have anyone tried loadout system with more than 2 slots? Since first slot works perfectly, what if second slot is simply broken and has no memory to save it?
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2014
    taut0u wrote: »
    Have anyone tried loadout system with more than 2 slots? Since first slot works perfectly, what if second slot is simply broken and has no memory to save it?

    Yes ive tested it with a single saved loadout, two and three. Problems still manifest.
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited July 2014
    it doesn't matter how many slots you use. if it works for you in slot 1 (or 2-n), you're just lucky
  • bones1970bones1970 Member Posts: 953 Arc User
    edited July 2014
    only my 1st and 2nd load-out works, if i use a 3th my 1st and 2nd will miss bo's/power-tray.
    If i then fix load-out 1 or 2 it breaks load-out 3.
    Tryed to get extra empty bo's space , deleting ships, extra load-out saves (5 in total, still only 1st 2 works ok)
    Only 2 load-outs per ship works for me.
    bone ugly@bone1970
    bag of bones@bone1970

    both have this problem.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    And this is your "problem" and the reason i never take seriously any of your comments. You didnt even bothered to inform yourself about the problem, of course. And you know that the loadout system is designed because you are going to keep switching , right?? so whats the point, seriously?? lol.

    EVERYBODY knows, the loadout system is a random fukxxxr. If you bothered to read all the threads related to it (you didnt, as you dont about many other subjects), you will know that this is a random bug and it works just fine in some users, like your case. For others, is a nightmare. For others, is just a little obstacle. There are NO solutions. At first i did time ago what some fellows said, i just saved the loadout everytime i did a change, and that worked for about 4 days, until i decided to create one.. voil
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bones1970bones1970 Member Posts: 953 Arc User
    edited July 2014
    Funny coming from someone, who probably doesn't know what they are doing!

    If I can get it to work very easily, than it must not be 100% completely broken, now is it.

    For me it works if i only use 2 load-outs, but 3 breaks the system.
    So my scim load-out bfaw for stf (1) and pvp (2) works but when i try and load my nws (3) load-out all load-outs will be broken.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited July 2014
    had it happen to my Tac last night.

    Beamed up from Risa and all my boffs had gone AWOL.
    OK I thought, use the loadout feature ..... which promptly scrambled my powertray even more :mad:

    The I remembered vaguely reading something about removing something from a build and then equipping it again sometimes helped. I removed the shields and then put them back.

    Hit the loadout button again and my boffs reappeared. :rolleyes:

    Good job I noticed as I was about to jump straight into ISE!

    Edit: Thinking about this I can see what tripped it, with me anyway.

    The night before last I changed the my tacs torp, ran ISE, went back to Risa and then logged. I DIDNT save the new loadout.

    Now last night after all the jiggerypokery I noticed that the loadout the did finally restore was with the old torp.
    server_hamster6.png
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited July 2014
    If I can get it to work very easily, than it must not be 100% completely broken, now is it.

    Could you plz, reveal your secret?
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
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