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Season 9 Dev Blog #29 - Exploration Cluster Removal

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  • shevetshevet Member Posts: 1,667 Arc User
    edited July 2014
    kirksplat wrote: »
    There is a eula that authors have to agree to be bound by, and players have to agree to a eula of their own when accepting a foundry mission for the first time. As for the other stuff, I'm sure all of this was run through Cryptic's legal a long time before they even decided to build the tools. They are in California which has pretty strict laws about volunteer workers.

    Technically, I think maybe foundry authors are classified as players who "play" the foundry part of the game, lol. It would be neat if we had some of the Second Life functionality of actually earning $$$ making content for the game. I've never played Second Life, but I hear that some people even make a living through their stores or what not.

    EULAs get challenged quite often when there's money at stake... and just because you are happy to provide your time and creative effort for free, that doesn't mean everybody is. (Second Life's owners, I gather, are also incorporated in California).

    I'm quite serious - I can hear the distant sound of a can of worms being opened, here, and a well-intentioned "Technically I think maybe" is unlikely to halt the remorseless grinding of the can opener.

    (Besides which, have you no concern at all for the ethics of this situation? Suppose Cryptic decides to cut costs, and says to itself, "what the heck, we'll sack a content developer or two, now we know the Foundry authors will pick up the slack"? Are you OK with that? Do you believe they wouldn't do it?)
    8b6YIel.png?1
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    shevet wrote: »

    (Besides which, have you no concern at all for the ethics of this situation? Suppose Cryptic decides to cut costs, and says to itself, "what the heck, we'll sack a content developer or two, now we know the Foundry authors will pick up the slack"? Are you OK with that? Do you believe they wouldn't do it?)


    I can't control what a company like PWE or Cryptic does. If anything, the actions of the past 2 1/2 years indicate that the Foundry is about the lowest priority. Well, not as low as PVP, I guess.

    The thing has been in "beta" for like 30ish months. You would think that if the company had some kind of long-term plan to use Foundry in place of dev content, they might update it, give us more tools, assets, etc. The only way we get stuff is when somebody like TacoFangs comes in on a Saturday or something.

    Cryptic made a third faction for their MMO, and apparently, nobody thought to turn it on for foundry authors to make Romulan missions. That is how disconnected it is from their radar.

    If they were relying on our content, you might also wonder why they don't seem to care that:

    A. Players can't find our missions without a custom search
    B. The listings usually only display 50 results. Imagine if Google worked that way and had no next page button for search results.

    Those two things would be problems that needed to be fixed if Cryptic was really wanting us to pick up their slack.
    [SIGPIC][/SIGPIC]
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited July 2014
    kirksplat wrote: »
    If you need help, you can get instant answers to any questions in our chat room. Good luck.

    I should probably make a mission one of these days...

    Might be fun. I would like a better free-form alien generator first, though.

    Also, Starbase UGC and the rest of the Foundry nerd crowd are one of the main reasons I play STO. IMHO, that guy who wrote "The Sword of the Kuvah'Magh" should be given a free LTS and made a dev. That mission is better and more fun than 80% of the official fed missions.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    worffan101 wrote: »
    I should probably make a mission one of these days...

    Might be fun. I would like a better free-form alien generator first, though.

    Also, Starbase UGC and the rest of the Foundry nerd crowd are one of the main reasons I play STO. IMHO, that guy who wrote "The Sword of the Kuvah'Magh" should be given a free LTS and made a dev. That mission is better and more fun than 80% of the official fed missions.


    I don't see that alien generator happening, tbh. You may have to just get in there and see what you can do. You can make some pretty wild aliens. Thanks for kind words, Worffan.
    [SIGPIC][/SIGPIC]
  • teshultzteshultz Member Posts: 31 Arc User
    edited July 2014
    I like Exploration but since you seem so unable to think of anything to replace clusters, how about opening up all systems so people so people can visit them more than just once. Did I say visit I mean explore. You can station mobs in system that are level specific.
    This means you will have to do a little work, programming. Wait a minute forget it, it will not work, for the before mention reason.
  • ravenwingguardravenwingguard Member Posts: 4 Arc User
    edited July 2014
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited July 2014
    kirksplat wrote: »
    I don't see that alien generator happening, tbh. You may have to just get in there and see what you can do. You can make some pretty wild aliens. Thanks for kind words, Worffan.

    "Gord'don (morale: 47%)" always makes me laugh so hard my entire BO crew dies. Every. Single. Time.

    Yeah, one thing that's unequivocally great about this game is the art. Unfortunately, the random aliens you can make are rather limited. Snouts especially are really hard to do, as are nonhumanoid body plans and humanoid-with-a-twist body plans.

    I hope that Tacofangs or whoever's in charge of the character art figures out a way to get us easy nonhumanoid alien generation soon. That would DEFINITELY make my day.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    I'll say this again. (As I'm now back from a sort of vacation.)

    If you are bent on removing people's source of dil and crafting materials, well, that's your call (I don't approve, naturally). But that in no way means you should remove the cluster maps at all.

    By relegating clusters to a handful of Colony doff assignements, you're seriously gimping doffing (in addition to the UI obstructions).

    At least keep empty cluster maps with current doff assignements.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited July 2014
    toiva wrote: »
    At least keep empty cluster maps with current doff assignements.

    Now that just doesn't make any sense. Your compromise is an empty map (i.e., nothingness) with doff assignments when what they are giving you is a point to go to in sector space with the same doff assignments.

    Am I missing something here?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014

    So sad. :(
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  • lystentlystent Member Posts: 1,019
    edited July 2014
    I have imagined that pwe and cryptic have grown used to negative feedback.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited July 2014
    shpoks wrote: »
    So sad. :(

    Wow. I am sadden also. To take out any kind of exploration rips the heart of Star Trek, Genes vision, and fans for over 30+ years.
  • hyplhypl Member Posts: 3,719 Arc User
    edited July 2014

    Here we go...You guys are just golden.

    Popcorn, anyone? *munch munch munch* :cool:
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    I'm against the removal of the exploration clusters for several reasons:

    1) The removal of content without any revealing of plans for adequate replacements. Some of which were non combat missions which is a complete rarity in this game. So much of the content is combat based which can be unappealing to some, adding more pure puzzle/logic type content into the game would give a nice variety.

    2) Loss of easily and non combat farmed data samples. Not having to shoot x amount of things to gain loot was a nice change of pace, since you could fly around the cluster and scan anomalies.

    3) Loss of a specific map/instance to share duty officer missions with other players, now all players are forced to go to the same spot.

    4) Cryptic's handling of the entire situation, its arrogant and condescending. "We at Cryptic believe that the exploration clusters will not fit well into a reputation based system, and that new players are some how getting upset about the download size and are unable to use the map key, so we are removing them from the game altogether"

    Here is a potential solution to the problem at hand, hunt and remove the broken missions that were generated from the RNG. Move the exploration clusters all to an interact in the Gamma Orionis Sector Block (this is a ~level 50 gated instance so new players wouldn't be able to entire and get frustrated at the content). Keep the exploration clusters maps/instances separate to appease the doffers and the people who enjoy scanning the anomalies.

    With that solution it removes the bugged/broken/non-sensible content from the game, effectively hides it, and gates it to a high rank, all the while keeping the existing players from getting upset with any type of removals. It is a win-win, everyone gets what they want.

    Wow what a well thought out idea. This really would solve all parties' problems.
    pvp = small package
  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    edited July 2014
    *Reads the feedback. Looks like I'm in the minority as I think it's a good thing the star clusters are being removed.

    Reason 1: no more loading maps to access a star cluster doff mission.
    Reason 2: easier way to get those star cluster story accolades which were a big pain before.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    rekurzion wrote: »
    Now that just doesn't make any sense. Your compromise is an empty map (i.e., nothingness) with doff assignments when what they are giving you is a point to go to in sector space with the same doff assignments.

    Am I missing something here?

    Yes. They only offer you a couple colonisation assignements in place of a current map all assignements and all DH assignements available in clusters now.

    That's a neat loss.


    Also you can't invite anyone/get invited on anyone's bridge to see those few offered colonisation assignements.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited July 2014
    kirksplat wrote: »
    Well, there is the knowledge that:

    A. They recognize it's a weakness of the game.

    B. There is an expansion coming, and it's not a new faction.

    I can see why folks would connect the dots. You are right though. All of it reminds me of the assumption that the foundry team would return to STO some day, because our toolset is still beta.

    Pure speculation, and given the track record...

    The thing is - IF the expansion held anything related to a new Exploration system; why pull the existing Exploration system (as bad as it is) before the new expansion's release?

    Given the above, I doubt there's anything related to any sort of revamped Exploration system in the upcoming STO expansion. But I guess we'll see as info on what is in the upcoming expansion is released.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    The thing is - IF the expansion held anything related to a new Exploration system; why pull the existing Exploration system (as bad as it is) before the new expansion's release?

    Given the above, I doubt there's anything related to any sort of revamped Exploration system in the upcoming STO expansion. But I guess we'll see as info on what is in the upcoming expansion is released.

    Ah, but what if the new exploration system is related to Foundry, as has been talked about off and on for two years. Dstahl spent a year talking about a Foundry + Exploration combo of some sorts.

    Just wishful thinking. Pigs would probably fly before they did something like that.
    [SIGPIC][/SIGPIC]
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    The thing is - IF the expansion held anything related to a new Exploration system; why pull the existing Exploration system (as bad as it is) before the new expansion's release?

    Given the above, I doubt there's anything related to any sort of revamped Exploration system in the upcoming STO expansion. But I guess we'll see as info on what is in the upcoming expansion is released.

    If there is a new exploration system in Expansion 2, then it has absolutely nothing to do with the Exploration Clusters. Expansion 2 supposedly takes place in the Delta Quadrant and that is the perfect place for exploration since exploration means encountering races that have never been contacted by a species of the Alpha Quadrant. Voyager had the most exploration compared to the other series because they were in unexplored space and new absolutely nothing about the races they would encounter except for the Q and Borg.

    Since Exploration in that scenario would be level 50+ content, then it doesn't matter if Cryptic removes the Exploration Clusters or not unless they have other reasons for it. The obvious reason is Cryptic wants to reduce the amount of farming for materials in Exploration Clusters. A secondary reason is that Exploration Clusters are in the way of adding additional sector blocks. With all the Exploration Clusters changed into nebulas, then Cryptic can add Ferenginar, Betazed, and other planets in other Sectors Blocks. It makes no sense that the Klingon Empire is limited to one Sector Block.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2014
    kirksplat wrote: »
    Not sure we needed another thread on this, but I won't miss them either. A bad foundry mission is better than "Explore Unknown System" followed by "Hello, Starfleet, where are our supplies? You are late with your scheduled delivery."
    Maybe someday we'll feel nostalgic about the Borg 3rd Dynasty or boffs falling through the terrain, or Planet Bloom.

    ...

    ...

    ...

    Nah

    Or searching for "new species' that are clearly classical greek columns.....
    Post is as redundant as thread. "Rest In Peace in peace?" :rolleyes:

    It's an internet joke. A very old internet joke.
  • xaramanxaraman Member Posts: 291 Arc User
    edited July 2014
    They say in the PR that they will include exploration mission capabilities through the foundry. If so, it'll be slow to get going, but I think it may be a far better way to do exploration. I'm really only new to the game (only played till lvl5, dropped the game and only came back last week), but what I've experienced through the foundry (although it isn't perfect) is actually quite enjoyable. Because there are fans making the missions, it makes the missions truer to the star trek ethos and vibe. I think the exploration aspect of the game will be better through this medium.

    In fact, if the devs plan it out well enough, you could ad a race of mysterious alien beings not classified/contacted and let the foundry authors introduce them as neutral/enemy/friendly NPCs as part of exploration missions. By checking out the metrics of how foundry players react to them (allow RP choices into the missions) you could plan out their introduction to the game (friend/foe/meh). Then introduce them as part of a pve episode and then introduce them fully into the game with future expansions.

    This would make exploration a major development tool in the game (as it should be considering it is Star Trek) ;).

    Cheers!
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    xaraman wrote: »
    They say in the PR that they will include exploration mission capabilities through the foundry. If so, it'll be slow to get going, but I think it may be a far better way to do exploration. I'm really only new to the game (only played till lvl5, dropped the game and only came back last week), but what I've experienced through the foundry (although it isn't perfect) is actually quite enjoyable. Because there are fans making the missions, it makes the missions truer to the star trek ethos and vibe. I think the exploration aspect of the game will be better through this medium.

    In fact, if the devs plan it out well enough, you could ad a race of mysterious alien beings not classified/contacted and let the foundry authors introduce them as neutral/enemy/friendly NPCs as part of exploration missions. By checking out the metrics of how foundry players react to them (allow RP choices into the missions) you could plan out their introduction to the game (friend/foe/meh). Then introduce them as part of a pve episode and then introduce them fully into the game with future expansions.

    This would make exploration a major development tool in the game (as it should be considering it is Star Trek) ;).

    Cheers!

    To do Exploration through the Foundry system correctly, it has to be completely random. Exploration is all about encountering the unknown so it is not Exploration if you know what you are getting into. A system where you can select which type of Foundry missions are picked based on tags would help to customize your exploration experience.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2014
    starkaos wrote: »
    To do Exploration through the Foundry system correctly, it has to be completely random. Exploration is all about encountering the unknown so it is not Exploration if you know what you are getting into. A system where you can select which type of Foundry missions are picked based on tags would help to customize your exploration experience.

    I would support that.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited July 2014
    toiva wrote: »
    Yes. They only offer you a couple colonisation assignements in place of a current map all assignements and all DH assignements available in clusters now.

    That's a neat loss.


    Also you can't invite anyone/get invited on anyone's bridge to see those few offered colonisation assignements.

    Yup, players were getting too many vr doffs from support missions . . .need to slow that down.
    Have you tried the new forum on your phone?
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited July 2014
    Or searching for "new species' that are clearly classical greek columns.....



    It's an internet joke. A very old internet joke.

    Right up there with "There are 10 kinds of people in the world: those who understand binary and those who don't." :)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    Yup, players were getting too many vr doffs from support missions . . .need to slow that down.
    This reply is funny, because the support missions haven't been taken away at all, as well as the fact that you can still go to the opposing faction's sector via completion of Surface Tension.

    Why is there such a need to look for ways that Cryptic is TRIBBLE you over when there just isn't any there? It's mind-boggling.
  • rajathomasrajathomas Member Posts: 130 Arc User
    edited July 2014
    Yup, players were getting too many vr doffs from support missions . . .need to slow that down.

    According to who? Do you work for Cryptic? If you don't you should, they would go in head first for all your other slow down proposals...dilithium, XP, marks, et. al.
    izf25xI.jpg
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited July 2014
    orangeitis wrote: »
    This reply is funny, because the support missions haven't been taken away at all, as well as the fact that you can still go to the opposing faction's sector via completion of Surface Tension.

    Why is there such a need to look for ways that Cryptic is TRIBBLE you over when there just isn't any there? It's mind-boggling.

    I honestly think there's an underlining current of paranoia here. If something's happening, it's OBVIOUSLY because they want you to work and pour money into their machine and not just, y'know, trying to spruce things up from the clutter that was the Atari age?
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited July 2014
    orangeitis wrote: »
    This reply is funny, because the support missions haven't been taken away at all. Add to the fact that you can still go to the opposing faction's sector via completion of Surface Tension.

    Why is there such a need to look for ways that Cryptic is TRIBBLE you over when there just isn't any there? It's mind-boggling.

    Agree. Trust me, I have my beef with Crytic on many issues. This just isn't one of them. I haven't read an argument yet that really makes any sense to keep the current "exploration" (can we stop calling it that please) content in place of the foundry.

    If you are really going to miss flying around a star cluster (read: empty map) and doing the random missions (read: 4 missions) then let me give you a suggestion.

    1. go the foundry and pick 4 farm missions at random
    2. pick any two adjacent systems in sector space and fly back and forth betwen them while activating one of the farm missions

    or even better

    create the following foundry mission yourself
    1. pick a pre made ground map
    2. place 3 console on the map
    3. don't worry about NPCs, don't need them
    4. don't worry about enemies, don't need them
    5. bypass plot and story
    6. create a popup that says "Cpt, this station is empty we should walk around the entire facility and access all of the consoles."
    7. access all of the consoles
    8. mission complete

    and you still have 3 additional foundry slots to create your space mission and diplomatic mission of equal "quality" that you can play for the rest of your life.

    BAM, current level STO "exploration"
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    rekurzion wrote: »
    Agree. Trust me, I have my beef with Crytic on many issues. This just isn't one of them. I haven't read an argument yet that really makes any sense to keep the current "exploration" (can we stop calling it that please) content in place of the foundry.

    If you are really going to miss flying around a star cluster (read: empty map) and doing the random missions (read: 4 missions) then let me give you a suggestion.

    1. go the foundry and pick 4 farm missions at random
    2. pick any two adjacent systems in sector space and fly back and forth betwen them while activating one of the farm missions

    or even better

    create the following foundry mission yourself
    1. pick a pre made ground map
    2. place 3 console on the map
    3. don't worry about NPCs, don't need them
    4. don't worry about enemies, don't need them
    5. bypass plot and story
    6. create a popup that says "Cpt, this station is empty we should walk around the entire facility and access all of the consoles."
    7. access all of the consoles
    8. mission complete

    and you still have 3 additional foundry slots to create your space mission and diplomatic mission of equal "quality" that you can play for the rest of your life.

    BAM, current level STO "exploration"

    Don't forget to hide one of those consoles in a wall. And refer to it as a "transporter pad." Nostalgia fulfilled.

    PS. Thanks for playing my spotlight Rekurzion.
    [SIGPIC][/SIGPIC]
This discussion has been closed.