Venture; comm tac, ltcomm uni, lt sci, ens uni. 5 tac consoles, 2 sci consoles, 3 eng consoles.
Celestial; comm sci, ltcomm eng, lt uni, ens uni. 4 sci consoles, 3 eng consoles, 2 tac consoles
Envoy; comm uni, ltcomm tac, lt eng, end tac. 4 eng consoles, 3 tac consoles, 3 sci consoles.
Obviously, not this exactly, but something along these lines. Instead of changing an entire ship type and TRIBBLE everyone over, each ship CLASS gets a different setup. This would also be true for other ships with multiple classes, such as the long range sci vessels. The intrepid would stay as is, but its variants would get different setups entirely. This follows the lines of how the odyssey and Vesta designs are set up, but goes further with it, changing everything to make each ship class more specialized in its role.
Nope. not everyone likes or does aux to bat. and other cruisers have better turn rates and different console layout.
-facepalm- Wow, just wow. You got blinders on pal. drop the saucer section and you got a cruiser that can outturn an excelsior.
And guess what with a2b and FAW spamming you don't have to WORRY about turning.
Wow you really just don't understand the idea of FOTM. You make the Gal-R with full universal boff setup, they make all the other cruisers look like a wind up toy.
You just do not get it. AT ALL.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
-facepalm- Wow, just wow. You got blinders on pal. drop the saucer section and you got a cruiser that can outturn an excelsior.
And guess what with a2b and FAW spamming you don't have to WORRY about turning.
Wow you really just don't understand the idea of FOTM. You make the Gal-R with full universal boff setup, they make all the other cruisers look like a wind up toy.
I'm sorry, but I don't seem to remember being able to actually use a Jupiter or Typhoon class. We're talking about a playable ship here. And what's wrong with having an actual tank here? Why does a Cstore ship HAVE to be tactically powerful? We have far more of those than is necessary already. Why not have 3 ships each dedicated to a specific career? They're the only unique ones left anymore. I don't understand this need that you all seem to have to force dps play on everyone. Again, why can't we have a high level ship that DOESNT have a tactical focus. Seeing as the dreadnaught already fills a tactical role, we should just leave the galaxy alone.
I'm not against having some ships that are specialized to Tank, Science magic, and Damage dealing.
But the three hero ships are just the wrong ships for those specialisations in the first place.
The jupiter and Typhoon classes where just examples of Cryptic made ships that could fill the extreme tank role, sorry for mentioning them.
As i said a hundred times and more, it is not about making the G-R tactical more powerful. It is about making her more versatile!
Putting the three hero ships into the roles Cryptics gave them in STO is completely and utterly wrong, because none of them where so extreme in the shows (well except the defiant, but even that ship was a bit more engineering based IMO)
The Galaxy clearly wasn't teethless or science magic less at all, just like the Intrepid.
The difference between those two ships is that the intrepid was a smaller maybe a bit more economic Galaxy Class like ship. BOTH where multi mission (light) "cruisers", capable of doing a wide range of missions. Have you ever heard Picard or Janeway say "... i wish we had a escort here right now, in order to have more firepower availlable" ?
Don't let yourself delude by the more peaceful command style of Picard. I bet if they let the Ent-D survive Star Trek 7, i am sure we wouldn't have this discussion at all.
I can understand that cryptics devs where trying to make the big three unique but squeezing them into those "roles" was a really bad decision in the end IMO.
Again having 3 specialized ships isn't totally nonsense, but the 3 "hero" ships are just the wrong ships for that.
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I agree the hero ships are portrayed wrong in this game. But if they were as good as everything else then it would hurt Cryptics business model of ship sales.
Give me a Galaxy with the Boff layout i suggested earlier in the thread and other than one toon flying the Akria which btw is a beautiful ship, that would be me done with using any other ship
Right now the Intrepid is only good for role play, every other Fed Sci ship is better WAY BETTER. the Intrepid needs love just as much as the Galaxy.
Whats also a slap in the face of the Galaxy is most Rommie ships have some sort of uni boff station, every new lock box ship has a uni boff station and the 2 latest fed ships, avenger and Patrol escort have uni stations. But the ship built to be modular can't even have a end uni station like her KDF counterpart the Negh'var
I agree the hero ships are portrayed wrong in this game. But if they were as good as everything else then it would hurt Cryptics business model of ship sales.
Give me a Galaxy with the Boff layout i suggested earlier in the thread and other than one toon flying the Akria which btw is a beautiful ship, that would be me done with using any other ship
Right now the Intrepid is only good for role play, every other Fed Sci ship is better WAY BETTER. the Intrepid needs love just as much as the Galaxy.
Whats also a slap in the face of the Galaxy is most Rommie ships have some sort of uni boff station, every new lock box ship has a uni boff station and the 2 latest fed ships, avenger and Patrol escort have uni stations. But the ship built to be modular can't even have a end uni station like her KDF counterpart the Negh'var
The part about cryptics sales suffering isn't true. While "Hero" aka main plot ships are sure to have a bigger fanbase, the d'd, negvar, vorcha, akira, ambassador, excel, etc are all major fan favs.
That didn't stop them from giving good boff layouts to those ships, neg'var included cause its supposed to have a refit soon. Cryptic would make MORE money by making the Galaxy, intrepid, defiant less suck. People will buy what they are a fan of, what intrests them stat wise, and what they find cool.
I love the akira, and bought it, didn't stop me from buying more ships after. Even if they released a kickass defiant/intrepid/galaxy i would still buy new ships for the reasons above, as would most people.
For whatever reason cryptic just seems to not like those ships, and use that stuff as an excuse not to fix them. I'm not bashing them just telling it how it is. How many of us in this thread can honestly say if we got a great boff layout would never buy anything again cause of it? No stargazer, no yaeger, no new orleans, no new klink ship, or rom ship?
Separating affects your hull, crew and shield modifier doesn't it?
and it still wont out maneuver an excelsior. throw any turn consoles on too, and the excelsior blows it out with its higher base. separation just gives you +10, it doesn't change your base.
Make the LCdr Eng a LCdr Uni.
Make the Ens Eng an Ens Uni.
Make the Lt Tac a Lt Eng.
X, X, X, X
X, X X, X X, X, X
X
Make the 5th Eng Console a 3rd Tac Console.
3 - 4 - 3
I like this idea, it keeps the vessel Engineering oriented, but provides the ability to modify output for science and tactical purposes. The only other suggestion I can think of at this time would be to give the console layout attention as well. In order to help the ship keep in line with other cruisers in terms of damage, etc, I would like to see it gain another tactical console; I'm not sure where that should come from though.
and it still wont out maneuver an excelsior. throw any turn consoles on too, and the excelsior blows it out with its higher base. separation just gives you +10, it doesn't change your base.
this the ambassador can out turn the gal-r if both are set up for high turn even if the gal-r is just the stardrive
and it still wont out maneuver an excelsior. throw any turn consoles on too, and the excelsior blows it out with its higher base. separation just gives you +10, it doesn't change your base.
A 5-piece Engineering Console Set could conceivably do this. Only a few ships like the Fleet Negh'Var, Ha'apax, Operations Odyssey and Galaxy-class could use all 5 set piece bonuses.
You could even offer more than one 5-piece set for various playstyles and even more options. And since they get more powerful as set bonuses stack -- other ships could still benefit from the 3 or 4-piece set bonuses (even if they don't have access to the fifth), thus appealing to a wide demographic of the playerbase.
Therefore Cryptic could make the fifth console set bonus do... well... literally anything they wanted it to in order to make said ships more competetive with the tactical meta. And you wouldn't have to alter the ship itself at all.
Make it a 4 piece engineering set, that would make it just a little bit more universal, or you could just make sets for each class that when adding a extra set piece it got more powerful. start out wilth 3 piece tac/sci/eng sets, then 4 piece, then 5 piece. The 5 piece sets would be OP. That would make the class of the ship stand out. A 5 piece sci set could add +100 to partical gen. a 5 piece engineer set could reduce all incoming damage by 50% and the 5 piece tac set could increase all damage by 50%. Then again, arn't we all just asking for the holy trinity of gaming to be in STO. I myself wish it was. It would at least add some playstyle to it.
just stop, this is getting sad. a COM tac, LTC and LT eng would still make many other tac cruisers pointless, even if it just had 2 tac consoles still.
turn rates are nearly irreverent on beam boats, its why the saucer separation is worthless and just leaves you with less hitpoints. at least the MVAM can use cannons, to cannon using ships nothing is more important then turn rate.
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
Not sure if trolling or....
Post your Character@name so we can gateway or your stoacademy setup. If you want to improve I'm sure there are plenty, Jena included, who would be more than willing to offer some advice.
Don't complain that you can't get X if you don't seek help from those that can
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
You clearly don't know the OP then. He's helped me and a lot of other people out incredibly much, and is happy to explain things if asked politely.
As to your problems with only getting 5k out of it, that's some combination of a poor layout and poor piloting. I've dumped tens of milions into my avenger for gear I no longer use because it was sub-optimal for it. I now have more appropriate gear and, thanks to help and coaching from Sarcasmdetector and others, am doing vastly better.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
Well, the cost argument is a funny tale, 1 Million EC will buy you a Blue Plasma Beam Array Mk XII [CrtD]x2
I could probably do about 10k with that ship with my type of setup, that doesn't make the original poster an elitist, they're just good at what they do.
A lot of that stuff is dilithium and time investment.
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
Thats because you dont know what you are doing obviously. My fed eng does 20+ k with it easy. 5k is like firing once every minute or what lol.
The main thing dividing the good players from the bad is the bad just do their thing while good players improve by learning whats good, trying testing, analysing, trying again.
I'm not saying this to be rude but if you are really only doing 5k than you must be doing loads of stuff wrong. No matter the build if you have full power to weapons and fly close enough to your targets without dying or flying off the track for 5 minutes you should at least do 10k.
just stop, this is getting sad. a COM tac, LTC and LT eng would still make many other tac cruisers pointless, even if it just had 2 tac consoles still.
turn rates are nearly irreverent on beam boats, its why the saucer separation is worthless and just leaves you with less hitpoints. at least the MVAM can use cannons, to cannon using ships nothing is more important then turn rate.
I found saucer sep quite useful. Sorry you have no proof of all universal being OP.
I found saucer sep quite useful. Sorry you have no proof of all universal being OP.
It's pretty evident though that the developers are not open to the idea. So why push for something they have clearly stated they aren't even going to consider?
Well, its pretty simple. Our beef with the G-R is that if you take that exact same gear and throw it on another cruiser itll do everything the G-R did, and more usually lots more.
And sticking Rom rep beams/FAW + A2B + DEM and posting up numbers on just about anything is going to make it look decent. Truth is the G-R is behind every other cruiser in terms of flexability, dmg, or healing.
You can polish a piece of **** all you like, its still a piece of ****. With the generic FAW/A2B build you can get any T5 ship in the game up to serviceable DMG, but there is a big differance between dragging it up to O.K. range and it starting on even surface.
Throw all that junk onto a stock Assault cruiser and itll out tank, dmg, and heal just as well as the G-R. G-R has zero over any other cruiser at T5.
The G-R is over specialized to a fault. Here is my take on it. Its like they built a drag car, its great at one thing going fast in a straight line. Problem is we only race on circle tracks making it pointless, well it might be great at not dying but so is every other cruiser.
G-R, Defiant, Intrepid were made to be top of their class at Tanking/DMG/Healing problem is the game is no longer built around that idea that each ship has one role. Trinity in this game is dead, and basicly never had a point from the begining.
Its why people want all 3 of them redone, to reflect their true roles on the shows, and to fit better into the current game.
Comments
Leave the galaxy as is
Venture; comm tac, ltcomm uni, lt sci, ens uni. 5 tac consoles, 2 sci consoles, 3 eng consoles.
Celestial; comm sci, ltcomm eng, lt uni, ens uni. 4 sci consoles, 3 eng consoles, 2 tac consoles
Envoy; comm uni, ltcomm tac, lt eng, end tac. 4 eng consoles, 3 tac consoles, 3 sci consoles.
Obviously, not this exactly, but something along these lines. Instead of changing an entire ship type and TRIBBLE everyone over, each ship CLASS gets a different setup. This would also be true for other ships with multiple classes, such as the long range sci vessels. The intrepid would stay as is, but its variants would get different setups entirely. This follows the lines of how the odyssey and Vesta designs are set up, but goes further with it, changing everything to make each ship class more specialized in its role.
-facepalm- Wow, just wow. You got blinders on pal. drop the saucer section and you got a cruiser that can outturn an excelsior.
And guess what with a2b and FAW spamming you don't have to WORRY about turning.
Wow you really just don't understand the idea of FOTM. You make the Gal-R with full universal boff setup, they make all the other cruisers look like a wind up toy.
You just do not get it. AT ALL.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
no i think you guys are just plain wrong.
But the three hero ships are just the wrong ships for those specialisations in the first place.
The jupiter and Typhoon classes where just examples of Cryptic made ships that could fill the extreme tank role, sorry for mentioning them.
As i said a hundred times and more, it is not about making the G-R tactical more powerful. It is about making her more versatile!
Putting the three hero ships into the roles Cryptics gave them in STO is completely and utterly wrong, because none of them where so extreme in the shows (well except the defiant, but even that ship was a bit more engineering based IMO)
The Galaxy clearly wasn't teethless or science magic less at all, just like the Intrepid.
The difference between those two ships is that the intrepid was a smaller maybe a bit more economic Galaxy Class like ship. BOTH where multi mission (light) "cruisers", capable of doing a wide range of missions. Have you ever heard Picard or Janeway say "... i wish we had a escort here right now, in order to have more firepower availlable" ?
Don't let yourself delude by the more peaceful command style of Picard. I bet if they let the Ent-D survive Star Trek 7, i am sure we wouldn't have this discussion at all.
I can understand that cryptics devs where trying to make the big three unique but squeezing them into those "roles" was a really bad decision in the end IMO.
Again having 3 specialized ships isn't totally nonsense, but the 3 "hero" ships are just the wrong ships for that.
Give me a Galaxy with the Boff layout i suggested earlier in the thread and other than one toon flying the Akria which btw is a beautiful ship, that would be me done with using any other ship
Right now the Intrepid is only good for role play, every other Fed Sci ship is better WAY BETTER. the Intrepid needs love just as much as the Galaxy.
Whats also a slap in the face of the Galaxy is most Rommie ships have some sort of uni boff station, every new lock box ship has a uni boff station and the 2 latest fed ships, avenger and Patrol escort have uni stations. But the ship built to be modular can't even have a end uni station like her KDF counterpart the Negh'var
The part about cryptics sales suffering isn't true. While "Hero" aka main plot ships are sure to have a bigger fanbase, the d'd, negvar, vorcha, akira, ambassador, excel, etc are all major fan favs.
That didn't stop them from giving good boff layouts to those ships, neg'var included cause its supposed to have a refit soon. Cryptic would make MORE money by making the Galaxy, intrepid, defiant less suck. People will buy what they are a fan of, what intrests them stat wise, and what they find cool.
I love the akira, and bought it, didn't stop me from buying more ships after. Even if they released a kickass defiant/intrepid/galaxy i would still buy new ships for the reasons above, as would most people.
For whatever reason cryptic just seems to not like those ships, and use that stuff as an excuse not to fix them. I'm not bashing them just telling it how it is. How many of us in this thread can honestly say if we got a great boff layout would never buy anything again cause of it? No stargazer, no yaeger, no new orleans, no new klink ship, or rom ship?
Separating affects your hull, crew and shield modifier doesn't it?
and it still wont out maneuver an excelsior. throw any turn consoles on too, and the excelsior blows it out with its higher base. separation just gives you +10, it doesn't change your base.
I like this idea, it keeps the vessel Engineering oriented, but provides the ability to modify output for science and tactical purposes. The only other suggestion I can think of at this time would be to give the console layout attention as well. In order to help the ship keep in line with other cruisers in terms of damage, etc, I would like to see it gain another tactical console; I'm not sure where that should come from though.
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this the ambassador can out turn the gal-r if both are set up for high turn even if the gal-r is just the stardrive
base turn modifier > flat turn increase
exactly thus other cruisers not obsolete.
Make it a 4 piece engineering set, that would make it just a little bit more universal, or you could just make sets for each class that when adding a extra set piece it got more powerful. start out wilth 3 piece tac/sci/eng sets, then 4 piece, then 5 piece. The 5 piece sets would be OP. That would make the class of the ship stand out. A 5 piece sci set could add +100 to partical gen. a 5 piece engineer set could reduce all incoming damage by 50% and the 5 piece tac set could increase all damage by 50%. Then again, arn't we all just asking for the holy trinity of gaming to be in STO. I myself wish it was. It would at least add some playstyle to it.
just stop, this is getting sad. a COM tac, LTC and LT eng would still make many other tac cruisers pointless, even if it just had 2 tac consoles still.
turn rates are nearly irreverent on beam boats, its why the saucer separation is worthless and just leaves you with less hitpoints. at least the MVAM can use cannons, to cannon using ships nothing is more important then turn rate.
23k DPS Parse. was actually running at 28k but i died.
26k DPS Parse. Not a perfect run either, but still...
So... what's the problem with the Gal-R again?
PS: if this had been the fleet version i would have added an ISO for even more DEEPS. :cool:
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Member of DPS-30000
/s just in case anyone needed the hint
Anyway, good work man
Not sure if trolling or....
Post your Character@name so we can gateway or your stoacademy setup. If you want to improve I'm sure there are plenty, Jena included, who would be more than willing to offer some advice.
Don't complain that you can't get X if you don't seek help from those that can
You clearly don't know the OP then. He's helped me and a lot of other people out incredibly much, and is happy to explain things if asked politely.
As to your problems with only getting 5k out of it, that's some combination of a poor layout and poor piloting. I've dumped tens of milions into my avenger for gear I no longer use because it was sub-optimal for it. I now have more appropriate gear and, thanks to help and coaching from Sarcasmdetector and others, am doing vastly better.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Well, the cost argument is a funny tale, 1 Million EC will buy you a Blue Plasma Beam Array Mk XII [CrtD]x2
I could probably do about 10k with that ship with my type of setup, that doesn't make the original poster an elitist, they're just good at what they do.
A lot of that stuff is dilithium and time investment.
And piloting.
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Thats because you dont know what you are doing obviously. My fed eng does 20+ k with it easy. 5k is like firing once every minute or what lol.
The main thing dividing the good players from the bad is the bad just do their thing while good players improve by learning whats good, trying testing, analysing, trying again.
I'm not saying this to be rude but if you are really only doing 5k than you must be doing loads of stuff wrong. No matter the build if you have full power to weapons and fly close enough to your targets without dying or flying off the track for 5 minutes you should at least do 10k.
I was waiting for you to say something first. that's like a 5 hour turn around
I found saucer sep quite useful. Sorry you have no proof of all universal being OP.
It's pretty evident though that the developers are not open to the idea. So why push for something they have clearly stated they aren't even going to consider?
Geko's not going to give the ship that layout.
Geko already regrets BoPs having all universal.
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And sticking Rom rep beams/FAW + A2B + DEM and posting up numbers on just about anything is going to make it look decent. Truth is the G-R is behind every other cruiser in terms of flexability, dmg, or healing.
You can polish a piece of **** all you like, its still a piece of ****. With the generic FAW/A2B build you can get any T5 ship in the game up to serviceable DMG, but there is a big differance between dragging it up to O.K. range and it starting on even surface.
Throw all that junk onto a stock Assault cruiser and itll out tank, dmg, and heal just as well as the G-R. G-R has zero over any other cruiser at T5.
The G-R is over specialized to a fault. Here is my take on it. Its like they built a drag car, its great at one thing going fast in a straight line. Problem is we only race on circle tracks making it pointless, well it might be great at not dying but so is every other cruiser.
G-R, Defiant, Intrepid were made to be top of their class at Tanking/DMG/Healing problem is the game is no longer built around that idea that each ship has one role. Trinity in this game is dead, and basicly never had a point from the begining.
Its why people want all 3 of them redone, to reflect their true roles on the shows, and to fit better into the current game.