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Needed upgrades to Galaxy Class?

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  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    Specifically it was Priority One episode 179; 'Crafty Captain Geko'.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited June 2014
    i think it was also in reference to a possible level increase as a way to keep older ships relevant if they ever do a T6 ship

    i doubt this though. the T6 ship that is
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2014
    Ship crafting is being teased again? Hahahahahahahah.

    That was one of the things DStahl used to bring up. Along with turning your BOFFs into alts, via a first officer designation.

    What we got was the DOFF tab where you could name your first officer. And that was it.
    And "ship crafting" became Fleet ships.

    So yeah, Geko teasing this stuff again? Seems disingenuous to me at best.
    [SIGPIC][/SIGPIC]
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    Along with turning your BOFFs into alts, via a first officer designation.
    I still want this to happen. ;_;
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2014
    What Geko said was: "I have every intention of letting you craft a ship" someday. It's quite a stretch to apply that to a Galaxy thread.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2014
    What Geko said was: "I have every intention of letting you craft a ship" someday.

    He's just repeating the same things DStahl used to say.

    I guess that's reassuring for some folks. Not me. :rolleyes:
    [SIGPIC][/SIGPIC]
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited June 2014
    if T6 comes about and they use this as a way to bring T5 ships up to T6 (becuase why loose all that c-store ship money) you know all it's going to be is a basic stat boost. no real change in boff seating will happen except the commander seat may become a captain seat with 5 powers or the ship will have the ensign seat turn into a LT seat to gain the one extra power

    either way the galaxy will still be messed over as it will just get one more useless engineering power
    victoriasig_zps23c45368.jpg
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    No they don't have enough. What was the Galaxy in canon. She was a multi mission vessel that can do several things at once. Thus she NEEDS to be all universal. It solves the inherent issue with the ship as is, makes it more canon and would be easy to do considering Cryptic track record on things.

    OK, canon it is. The galaxy gets all sorts of sci and tac abilities, including its deflector super laser (as attempted in a later episode with the Borg). It also outmatches most BoPs, and everything but a D' Deridex and scimitar on the Klingon and romulan sides respectively. And the photon torpedos all one shot unshielded enemies.

    You can't just pick and choose whats canon and what isn't. In keeping with game aspects, not TV show aspects, the ship is fine as is, and fewer universal slots need to exist. Or, all the older ships (excelsior, BoP, etc) need to be nerfed and made inferior to all newer ships (galaxy, sovereign, odyssey, scimitar).

    Believe me, I'd be all for the Galaxy having the same versatility it had in the show. I love the ship, and its been my primary for as long as I've had access to it. But it would throw everything else out of whack to have that kind of ability. And besides all that, all you've done in the end is give it nearly the same layout as a tac odyssey. If that's the layout you want, there's a ship already using it.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    ghyudt wrote: »
    OK, canon it is. The galaxy gets all sorts of sci and tac abilities, including its deflector super laser (as attempted in a later episode with the Borg). It also outmatches most BoPs, and everything but a D' Deridex and scimitar on the Klingon and romulan sides respectively. And the photon torpedos all one shot unshielded enemies.

    You can't just pick and choose whats canon and what isn't. In keeping with game aspects, not TV show aspects, the ship is fine as is, and fewer universal slots need to exist. Or, all the older ships (excelsior, BoP, etc) need to be nerfed and made inferior to all newer ships (galaxy, sovereign, odyssey, scimitar).

    Believe me, I'd be all for the Galaxy having the same versatility it had in the show. I love the ship, and its been my primary for as long as I've had access to it. But it would throw everything else out of whack to have that kind of ability. And besides all that, all you've done in the end is give it nearly the same layout as a tac odyssey. If that's the layout you want, there's a ship already using it.

    I'm not asking for a super ship but the current BOFF layout is TRIBBLE and hurts the ship's performance. Being versitile in canon supports the idea of all Universal slots which will solve THE issue with the Galaxy in game.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    I'm not asking for a super ship but the current BOFF layout is TRIBBLE and hurts the ship's performance. Being versitile in canon supports the idea of all Universal slots which will solve THE issue with the Galaxy in game.

    all universals would be a super ship
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    all universals would be a super ship

    In b4 complaints - KDF is OP, they have superships! :D :P
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2014
    Yeah, all unis is way over the top. I do think that all the ens only slots on every ship at T5 should be uni though. Not only would that help the Galaxy, but many other ships too.
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    Mine Trap Supporter
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    all universals would be a super ship

    No it wouldn't for the console layout and other stats would remain the same and has Shipok said you have to claim that the KDF's entire BOP line is then super. Sorry dude there is no logical arguement against the Gal r and Fleet Gal being universal
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    No it wouldn't for the console layout and other stats would remain the same and has Shipok said you have to claim that the KDF's entire BOP line is then super. Sorry dude there is no logical arguement against the Gal r and Fleet Gal being universal

    lol :D I was joking because people always complain about KDF being OP.
    Giving the Galaxy Class an all universal setup will mess up the entire cruiser, if not the entire ship lineup on the Federation side.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    If ship crafting ends up being as simple as letting us use the stats of any ship we own on the model of any other ship we own for a cost, threads like this vanish in a puff of smoke.
    I once again match my character. Behold the power of PINK!
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    Fleet Admiral Space Orphidian Possiblities Wizard
  • alexveccialexvecci Member Posts: 119 Arc User
    edited June 2014
    kimmym wrote: »
    If ship crafting ends up being as simple as letting us use the stats of any ship we own on the model of any other ship we own for a cost, threads like this vanish in a puff of smoke.

    And other threads will take their place saying "X-Y-Z config is OP, plz derf!".

    When starbases (and fleet ships) were first mentioned, me and fleet mates were all like "OMG, will we able to assemble ships using certain criteria?", and from that simple thought we started al kinds of discussions. Which when update launched turned into mass-scale facepalming.
    If we really want 100% craftable ships, limits must be put in place, and they must be as strict as common sense allows.

    Now, back to the galaxy.

    Something i noticed with the Galaxy in general (i only own the X and the Refit, not the Retrofit):

    - Insufficient turn rate:
    Some engineering skills require a frontal arc to be activated, and so do some science skills.
    The galaxy's turn rate totally takes away the point in using any of these.

    - Engineering is good, but to a measure:
    Having 3 Eng BOffs can work on a very heavy tank, but the direction the game has been going recently makes a cruiser like the galaxy a niche ship.
    Having perhaps new Eng BOff abilities to use would change the situation, and perhaps would make for interesting situations even on builds not applied on a Galaxy (like a Excelsior, Assault cruiser, etc.)

    - Excess of DPS-centric content:
    Too much content requires high DPS (or perhaps DPV would be a better measrument), and cruisers in general can't cope with it without having their durability hurt in the slightest.
    Some new content, that requires you to sit and think, instead of run&gun, would bring back many ships now considered "obsolete" or "unnecessary" (Nebula, D'Kyr, Varanus, Galaxy, Negh'Var, Vor'Cha, Marauder, Vo'Quv (althought the Vo'Quv is still widely used), and a couple others).
  • spockout1spockout1 Member Posts: 314 Arc User
    edited June 2014
    Agree with the following: ENS Universal vice ENS Engineer BOFF, and/or 3rd Tac Console slot.

    Otherwise, I run a pretty good Galaxy-class setup as-is with my Eng captain. Six purple MK XII phaser arrays, purple MK XII photons fore and aft, Borg engines and deflector, MACO resilient shield, purple field stabilizing warp core. Blue RCS accelerator, purple neutronium, purple EFF, saucer sep, blue field generator, purple bio monitor, antimatter spread, and two MK XII purple phaser relays.

    TT, BFAW
    EPTS, DEM, EPTS, EWP
    EPTW, RSP, A2SIF
    ET
    TB, TSS

    Five space traits Techie, Warp Theorist, Accurate, Elusive, Grace Under Fire, plus all 4 Borg Space passives.

    Skills are spec'd for hull, shield, and weapon strength, boost power levels, and repair effectiveness. Also have 3 levels of Threat Control. I get the two-piece bonus from the Borg and GCS sets. Strategic Maneuvering boosts speed and turn.

    I am able to kite Elite Tac Cubes, Donatra, Gateways, etc. and keep myself alive for a while. Most of the time, I can hold aggro while the rest of my team pummels the enemy. I also consistently place or better in queues like Gorn Minefield.

    The Galaxy leaves a bit to be desired in a DPS-centric game, but she's still a good ship for PvE.

    PvP is a whole different animal.
    "After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    shpoks wrote: »
    lol :D I was joking because people always complain about KDF being OP.
    Giving the Galaxy Class an all universal setup will mess up the entire cruiser, if not the entire ship lineup on the Federation side.

    no it wouldn't it solves the main problem of the ship yet allows those with good builds on it to keep it. AND it would be easy for the devs to do considering their track record.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    I'm not asking for a super ship but the current BOFF layout is TRIBBLE and hurts the ship's performance. Being versitile in canon supports the idea of all Universal slots which will solve THE issue with the Galaxy in game.

    All universal slots doesn't solve anything, it actually creates more problems. Because, say this happens, not only do we now have a ship that is master of all trades, but other factions players rage quit because they want the same thing, which leads to many more versions of such a broken setup.

    The biggest problem I see with the galaxy comes from the majority of players needing a high dps tactical setup. They can't grasp the concept that there are 2 other careers here that can overpower any tac if used right. And this whole "dps is king" mentality comes directly from having access to ships that can do everything. And that's what you're trying to do to the Galaxy. Ships that can use massive heal abilities and use the strongest tactical abilities at once are not balanced, they're broken. Which, again, is why you don't see dedicated ships being used very often. Who wants to be restricted to a certain thing when they can have it all at once?

    As for your insistence that the galaxy was built for everything, there is an aspect of it that everyone seems to forget. It was not a combat vessel. It was usually outmatched and outgunned by whoever or whatever it encountered. Its greatest strength came from its ability to use sci and eng abilities to get out of a situation. It was rare that the only way out was to shoot, and as I said, when that time came, it was usually tactically inferior.
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    kimmym wrote: »
    If ship crafting ends up being as simple as letting us use the stats of any ship we own on the model of any other ship we own for a cost, threads like this vanish in a puff of smoke.


    So very true
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    ghyudt wrote: »
    All universal slots doesn't solve anything, it actually creates more problems. Because, say this happens, not only do we now have a ship that is master of all trades, but other factions players rage quit because they want the same thing, which leads to many more versions of such a broken setup.

    The biggest problem I see with the galaxy comes from the majority of players needing a high dps tactical setup. They can't grasp the concept that there are 2 other careers here that can overpower any tac if used right. And this whole "dps is king" mentality comes directly from having access to ships that can do everything. And that's what you're trying to do to the Galaxy. Ships that can use massive heal abilities and use the strongest tactical abilities at once are not balanced, they're broken. Which, again, is why you don't see dedicated ships being used very often. Who wants to be restricted to a certain thing when they can have it all at once?

    As for your insistence that the galaxy was built for everything, there is an aspect of it that everyone seems to forget. It was not a combat vessel. It was usually outmatched and outgunned by whoever or whatever it encountered. Its greatest strength came from its ability to use sci and eng abilities to get out of a situation. It was rare that the only way out was to shoot, and as I said, when that time came, it was usually tactically inferior.


    Well the KDF have an ENTIRE line of all universal so that holds no water. and in Canon the Galaxy was the second most powerful ship in the fleet with Sovereign beating her because it was design with combat in mind more then the Galaxy. Yes Galaxy has had a hard time for plot reasons but it creams Galors like nothing and even the Rommies used 2 D'Ds to try to beat the E-D. All universal allows any one to have any setup they like so some can keep the current build, some go sci leaning and some go tac. Remeber this is a ZEN ship were are talking about and in comparison to all other Zen ships at it's lever it seriously under performs.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    Well the KDF have an ENTIRE line of all universal so that holds no water. and in Canon the Galaxy was the second most powerful ship in the fleet with Sovereign beating her because it was design with combat in mind more then the Galaxy. Yes Galaxy has had a hard time for plot reasons but it creams Galors like nothing and even the Rommies used 2 D'Ds to try to beat the E-D. All universal allows any one to have any setup they like so some can keep the current build, some go sci leaning and some go tac. Remeber this is a ZEN ship were are talking about and in comparison to all other Zen ships at it's lever it seriously under performs.

    Exactly, the kdf has a bunch of these all uni ships. And how many threads are there about kdf being OP'd? If this is done, the. It has to be done to every other Cstore ship of the same level or greater. The soverigen, the odyssey, the D'Deridex, the Intrepid, the Valdore, the Scimitar, etc etc. At that point, there's really no reason to have different ship types.

    Although, this does open an opportunity to throw out an idea I had recently. If we remove ship types, and go by class instead, we could have each ship variant have its own unique layout, strengths and weaknesses. For instance, the Galaxy would have 1 layout and set of stats, and the venture would have something else entirely. Both would be tanky, but things like consoles and BO seating, along with shield modifiers and power levels could be different.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    ghyudt wrote: »
    Exactly, the kdf has a bunch of these all uni ships. And how many threads are there about kdf being OP'd? If this is done, the. It has to be done to every other Cstore ship of the same level or greater. The soverigen, the odyssey, the D'Deridex, the Intrepid, the Valdore, the Scimitar, etc etc. At that point, there's really no reason to have different ship types.

    Although, this does open an opportunity to throw out an idea I had recently. If we remove ship types, and go by class instead, we could have each ship variant have its own unique layout, strengths and weaknesses. For instance, the Galaxy would have 1 layout and set of stats, and the venture would have something else entirely. Both would be tanky, but things like consoles and BO seating, along with shield modifiers and power levels could be different.

    No the others have fine Bo layout. It's the Galaxy that has the layout problem. But you also notice that alot of the recent additions have a major BO slot be Universal. That alone shows that the cevs realize have a ship so specialized in Bo skill like the Galaxy is bad.
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited June 2014
    shpoks wrote: »
    In b4 complaints - KDF is OP, they have superships! :D :P

    Well, a measly BoP DID take out the federation flagship.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    shpoks wrote: »
    lol :D I was joking because people always complain about KDF being OP.
    Giving the Galaxy Class an all universal setup will mess up the entire cruiser, if not the entire ship lineup on the Federation side.

    This. I said it again admiralq1732 you cannot simply make a T5 cruiser all universal. A BoP is in no way comparable to the Gal, you cannot simply pick one trait (universals) and slap it on anothe ship and call it "fair". I'm really not trying to be rude here :)
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    angrytarg wrote: »
    This. I said it again admiralq1732 you cannot simply make a T5 cruiser all universal. A BoP is in no way comparable to the Gal, you cannot simply pick one trait (universals) and slap it on anothe ship and call it "fair". I'm really not trying to be rude here :)

    Explain logically why it wouldn't work. As i see it the ship can have any combination making each player owned Galaxy unquie. It solves the inherent problem with the ship. I'm only asking for 2 ships to be like this. and one is a Zen ship the other is a fleet ship. Meanwhile the KDF BOPs have battle cloak and are free and it's an ENTIRE LINE of ships. It also be easy for the devs to do and the problem is solved.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    Explain logically why it wouldn't work. As i see it the ship can have any combination making each player owned Galaxy unquie. It solves the inherent problem with the ship. I'm only asking for 2 ships to be like this. and one is a Zen ship the other is a fleet ship. Meanwhile the KDF BOPs have battle cloak and are free and it's an ENTIRE LINE of ships. It also be easy for the devs to do and the problem is solved.

    Because the BoPs pay for this trait with having one less BOFF station than any other vessel, less weapons and puny hull and shield values. They are completely dependant on thier cloak in order to survive. Unless you are willing to reduce the Galaxy's stats to this, all-universals don't work. They come with a trade-off. Further, making one fedside cruiser all universal makes it the best ship there is, rendering almost - if not - all other cruisers obsolete. That will hurt ship sales and violates the basic rules of the game that are still in tact.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • alexveccialexvecci Member Posts: 119 Arc User
    edited June 2014
    Explain logically why it wouldn't work. As i see it the ship can have any combination making each player owned Galaxy unquie. It solves the inherent problem with the ship. I'm only asking for 2 ships to be like this. and one is a Zen ship the other is a fleet ship. Meanwhile the KDF BOPs have battle cloak and are free and it's an ENTIRE LINE of ships. It also be easy for the devs to do and the problem is solved.

    One of the main reasons would the CBS's will for such thing to NOT happen.

    AND, balance wise, you'd be pulling all the favor towards ONE ship, instead of a LINE of ships.

    You must also remember that BoPs come with a series of cons, to compensate the Battlecloak and the full-Uni layout. (They are weaker, have generally less consoles, less shields, less weapons)
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    angrytarg wrote: »
    Because the BoPs pay for this trait with having one less BOFF station than any other vessel, less weapons and puny hull and shield values. They are completely dependant on thier cloak in order to survive. Unless you are willing to reduce the Galaxy's stats to this, all-universals don't work. They come with a trade-off. Further, making one fedside cruiser all universal makes it the best ship there is, rendering almost - if not - all other cruisers obsolete. That will hurt ship sales and violates the basic rules of the game that are still in tact.

    no it won't for all otjher stats remain the same. she will be still slow at turning and the amount of BO slots remains the same. thus the others are not obsolete.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    alexvecci wrote: »
    One of the main reasons would the CBS's will for such thing to NOT happen.

    AND, balance wise, you'd be pulling all the favor towards ONE ship, instead of a LINE of ships.

    You must also remember that BoPs come with a series of cons, to compensate the Battlecloak and the full-Uni layout. (They are weaker, have generally less consoles, less shields, less weapons)

    I ship you can only get via zen. BOPS are free. and CBS has been silent on this. the only place we've seen their foot down is the T5 connie idea.
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