No. Just because Cryptic doesn't have to do something doesn't mean that they shouldn't do something. This is about morality, not about obligation.
Again, weither they explain their decisions or not, they will get the exact same reactions from the entitled forumites. We all know this, there are people on the forums who will trample their own grandmothers on their way to being outraged and offended. Cryptic could literally give players exactly what they want and the players will still find a way to be offended.
It's actually pretty simple. The third Eng ensign is just unneeded and either a tac or sci ensign would be better.
I just don't understand why they didn't make the Fleet G-R ensign station universal. They did something similar with the Negh var. They even gave the Fleet Ambassador a uni Lt.
I just don't get it, sorry.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
It's actually pretty simple. The third Eng ensign is just unneeded and either a tac or sci ensign would be better.
I just don't understand why they didn't make the Fleet G-R ensign station universal. They did something similar with the Negh var. They even gave the Fleet Ambassador a uni Lt.
I just don't get it, sorry.
That 3rd Eng ensign gives the Gal-R more engineering versatility which is the hallmark of Engineering Cruisers. If you can't see that then it's not really a problem with the ship...
Again, weither they explain their decisions or not, they will get the exact same reactions from the entitled forumites. We all know this, there are people on the forums who will trample their own grandmothers on their way to being outraged and offended. Cryptic could literally give players exactly what they want and the players will still find a way to be offended.
I'm still trying to figure out your point when you say things like this here, but to no avail.
Yeah, the MMO comunities are generally known to suck. Yeah, there are people that would whine about anything and everything here. Yeah, their behavior could get pretty disgusting. Wellcome to the interwebz! lol
So what, according to what you've already repeated several times here - they should just go ahead and shut down the forum entirely, amirite?
i'm Still Trying To Figure Out Your Point When You Say Things Like This Here, But To No Avail.
Yeah, The Mmo Comunities Are Generally Known To Suck. Yeah, There Are People That Would Whine About Anything And Everything Here. Yeah, Their Behavior Could Get Pretty Disgusting. Wellcome To The Interwebz! Lol :d
So What, According To What You've Already Repeated Several Times Here - They Should Just Go Ahead And Shut Down The Forum Entirely, Amirite?
Kill Eiittt! Burn It With Fire!!!!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Someone should lose their job because you can't get your way in a space pixels game? speaking about personal bias...
wait, aren't you the guy who flipped out on the forums because your 2.6k DPS kinetic aggro tank couldn't hold threat from a 26k DPS player?
also wait, did you throw a temper tantrum and start insulting the mods when the original galaxy thread was closed?
because it's more than just me who have pointed this out. Again we have a endgame Zen ship that can't perform as well as the free Va vessel. Star Cruiser and VA Sovie. You don't need that many engineering abilities for there are only so many useful ones and you deal with share cool down. My solution allows the versitility the class is known for and allow those with a decent build to keep it.
The Gal-R will out tank and out heal the Starcruiser. throw in the saucer sep and it will out DPS and out manuaver the starcruiser.
next.
You want to fly the ship that was on TNG? You want the T4 version. It handily out performs the T3 Excelsior and Ambassador.
question, would that build of yours be a better tank if it didn't have a second redundant ET, but instead a non redundant ST? and how about consoles, would your galaxy not deal more damage if it had a 4th plasma/particle console?
saucer separation doesn't do squat to help, especially if your targets are immobile borg. with EPtW3, spire core, and cruiser commands, the additional weapons power is irreverent, and leaves you with 5 less total.
The second ET in my build is there because A2B does not bring any of the teams down to global. there is still a gap, That's why i'm using a Hamlet for the TT. The second ET insures that i can trigger it every 15s.
your using 2 copeis of AtB, there is no gap to speak of. only on an AtB/AtD build would 2xET1 be remotely helpful. you ether need to upgrade to purple tech doffs, or actually equip 3 if you find yourself using that second ET.
50% to 100% is a lot of hyperbole. 15% to 35% would be more in control.
This build might not do as much DPS as my other cruiser builds with 3 or 4 tac consoles (who would have guessed) but it still out tanks them, and can out heal them.
no ship that can be called a good tank has only a LT sci. more then half of the healing comes from sci powers, an even split of sci and eng is needed before you can use [ship name] and 'out tanks' in the same sentence.
That 3rd Eng ensign gives the Gal-R more engineering versatility which is the hallmark of Engineering Cruisers. If you can't see that then it's not really a problem with the ship...
versatility, HA. you mean hamstrung, or crippled. your build is effectively running on 11 station powers not 12. the strongest builds that ship can have are created when you use a EPtX3 ability, something that has the side effect of giving you so much 'versatility', your 3rd ENS power cant be used.
if it can be made to look decent then it is decent.
The Gal-R is perfectly fine the way it is.
why do people feel the need to lie to themselves about this? there's nothing decent about only using 11 of 12 station powers. that automatically disqualifies any ships from being decent or fine. no other cruiser finds itself needing to do that, and every last one of them cant help but deal more DPS in whatever situation you got that big meaningless parces from. congratulations for being that close to targets that got mass APB applied too them.
using the galaxy R for any reason, for DPS or support, is a self nerf no exception. that being the case, it should shock no one that there will never be an end to calling for a fix to the galaxy R, because a ship in game being this bad is an imbalance worthy of fixing like every other fix cryptic has ever applied.
That 3rd Eng ensign gives the Gal-R more engineering versatility which is the hallmark of Engineering Cruisers. If you can't see that then it's not really a problem with the ship...
No offense, but have you ever seriously looked at Ensign level Engineering BOFF powers?
Having three them limits your chioces of having a higher copy of it.
For example, if you want to have EptS3 or EptW3, what do you do with the empty ensign Eng station?
You see all EptX powers share the same cooldown, which means the G -R HAS to use two Ensign level EptX BOFF powers, no matter how you turn it. You don't get the option to use EptS3 for instance, because that would leave one Ensign station empty.
I don't know about you, but i would call that a drawback.
It's not only that, the G-X literary doesn't have ANY pros except its engineering powers.
It's tactical or science BOFF stations aren't worth mentioning. So in the end you are stuck with just too many Engineering stations without any alternatives.
THAT'S why so many ppl would be already pleased, if the Eng ensign Station would be universal.
Heck even 2 Cmdr engineers instead or 1 Cmdr, 1 Lt. Cmdr and 1 ensign would be more useable IMO.
It's not that the G-R would be suddenly OP, the Ambassadors (especially Fleet Ambassador) BOFF layout would still be superior in every way IMO.
I can only speak for myself, but i don't insist on a Fleet level or even on par G-R, but it should be at least not feel like a millstone round a players neck. (on various levels.)
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
the problem is that you're an elitist that looks down upon the average player. i myself can only get 5k out of it tops with millions invested into the ship. therefore buff galaxy 2014.
If you spent millions of EC into a Galaxy, and get only get 5K out of it the problem is not the Galaxy. I think it's Captain Dunsel!
deserve an explanation? that sounds a little entitled don't you think?
Yes and no.
I see what you're saying and where you're coming from.
But if this were a big box retail store, they'd have already given an explanation.
Customer service at the company could use a boost in some areas. A nice livestream or open thread discussion about the Galaxy would probably be a HUGE olive branch to extend. Just you know open up some discussion and get a clearer picture.
The tight lipped nonsense really only perpetuates the continued bickering that crops up in certain topics you know?
Yeah, I've finally come around on that. I may have been stubborn. But hey, seeing the continued discussion and taking some time to consider what you all have been saying ... combined with noticing essentially everything else that's been changed or "updated" in the past couple of seasons ...
It just hit me.
I think it's a decent point. The Galaxy could use some tweaks. There's a ZILLION different ideas in this and the other thread on how to do it. Many of them are good and would work.
The Gal-R will out tank and out heal the Starcruiser. throw in the saucer sep and it will out DPS and out manuaver the starcruiser.
next.
You want to fly the ship that was on TNG? You want the T4 version. It handily out performs the T3 Excelsior and Ambassador.
proove it, show me the build that allow the galaxy retrofit to outtank a star cruiser both in pve and pvp.
you can make 2 build if you want.
btw, the turn that give you the saucer sep will be at the expense of tanking ability ( you could use that slot to fill an armor with turn, or all other variant that give you hull resist, healing.
so you are giving up resistance, or potential firepower just to keep up with the star cruiser maneuvrability?
you don't have to make that choice with the star cruiser.
separation console:
-13% hull hp
+10% impulse speed
+10 turn rate
+10 weapons power
-5 shield power
-5 auxiliary power
-4.8% shield hp
you giving up resistance for something that give you even less resistance AND potential firepower ( aux power can be use for resistance and firepower ).
ok only got 5 pages of 26.. probably not going to read much further.
a few points. forgive me if this is the proverbial dead horse.
in canon we have seen: BFAW and BO. a high power HYT and at least a TS2 that would dictate to me that there should be at least two LT seat tacs.
I think the Galaxy set is the only one that has 2 consoles on a 9 console ship. the Galaxy needs 10 consoles.
I think the turn has been increased to match the original Sovvy, but there is still an issue with inertia. the Galaxy should have similar flight characteristics to the Regent IMHO.
I think the Galaxy set is the only one that has 2 consoles on a 9 console ship. the Galaxy needs 10 consoles..
fleet version got 10 console, cstore version got 9.
everything is good here, you may question the location of the console but on the numbers there is no mistake.
I think the turn has been increased to match the original Sovvy, but there is still an issue with inertia. the Galaxy should have similar flight characteristics to the Regent IMHO.
no, the turn rate have never been changed, it is, and always was 6 turn with 25 inertia.
the sovy got 7 turn with 30 inertia
in canon we have seen: BFAW and BO. a high power HYT and at least a TS2 that would dictate to me that there should be at least two LT seat tacs.
2 LT tact? yes i was thinking about this lately for the galaxy x, since they don't want to give him a lt commander tact.
but that could go for the galaxy retrofit as well.
and this is something that have never been done before if i am correct.
i didn't even think about the purpose of that, but it has cross my mind lately
Make the LCdr Eng a LCdr Uni.
Make the Ens Eng an Ens Uni.
Make the Lt Tac a Lt Eng.
X, X, X, X
X, X X, X X, X, X
X
Make the 5th Eng Console a 3rd Tac Console.
3 - 4 - 3
Gal-X is a 'warship' version so should have better tac ability. Hell, the Risian Cruiser Ship has more tactical ability!
What I'd do to the Gal-X is drop the useless ensign slot (imo, end game ships shouldn't have a ensign slot anywhere) and move it to the Sci and make the LC slot Tac. There'd be no Universals. I'd do the consoles like in the quote above.
X, X, X, X
X, X X, X, X X, X, X
Sometimes I think I play STO just to have something to complain about on the forums.
Gal-X is a 'warship' version so should have better tac ability. Hell, the Risian Cruiser Ship has more tactical ability!
What I'd do to the Gal-X is drop the useless ensign slot (imo, end game ships shouldn't have a ensign slot anywhere) and move it to the Sci and make the LC slot Tac. There'd be no Universals. I'd do the consoles like in the quote above.
X, X, X, X
X, X X, X, X X, X, X
Agreed.
Since that BOFF layout features both a Lt.Cmdr Tac AND Sci, why not give both ships the same BOFF layout and make just the consoles different?
G -X: 4, 2, 3 (Fleet 4)
G -R: 4, 3 (Fleet 4), 2
Additionally since the G -X has the phaser Lance, the G-R should get something like a Torpedo spread III or something else that was shown in the shows.
(to make both ship more on par with each other)
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Gal-X is a 'warship' version so should have better tac ability. Hell, the Risian Cruiser Ship has more tactical ability!
What I'd do to the Gal-X is drop the useless ensign slot (imo, end game ships shouldn't have a ensign slot anywhere) and move it to the Sci and make the LC slot Tac. There'd be no Universals. I'd do the consoles like in the quote above.
X, X, X, X
X, X X, X, X X, X, X
wow, this galaxy x build is beyond my expectation, of course you remove the hangar for that.
3 sci power + 3 tac power, all at lt commander level, wonderfull.
wonder if that is not a little overpowered tho.
but still i don't like the idea to loose warp plasma so i will be happy with that.
lt commander tac
commander eng
lt commander eng
lt sci
and remove the hangar and give us the other cruiser command.
23k DPS Parse. was actually running at 28k but i died.
26k DPS Parse. Not a perfect run either, but still...
So... what's the problem with the Gal-R again?
PS: if this had been the fleet version i would have added an ISO for even more DEEPS. :cool:
Yeah, I tried this argument. Somehow it doesn't matter how much damage you do. If the ship doesn't have 8 tac consoles, a Vice Admiral tactical boff station, and 6 forward weapons then it is broken, no matter how well you do in one...
The Galaxy-R was fine, tho, until the buffed the Galaxy-X so much there really is no reason not to chose one over the R... She held up fine against the other ships in her class until then, if you actually knew how to fly a cruiser that is...
I once again match my character. Behold the power of PINK!
Yeah, I tried this argument. Somehow it doesn't matter how much damage you do. If the ship doesn't have 8 tac consoles, a Vice Admiral tactical boff station, and 6 forward weapons then it is broken, no matter how well you do in one...
The Galaxy-R was fine, tho, until the buffed the Galaxy-X so much there really is no reason not to chose one over the R... She held up fine against the other ships in her class until then, if you actually knew how to fly a cruiser that is...
come. on. this has been explained ad nauseum
if ANY other cruiser was in that galaxy R's place during that particular parse, the DPS reading would have been higher, substantially higher
if ANY other cruiser was in that galaxy R's place during that particular parse, the DPS reading would have been higher, substantially higher
Also, keep in mind that this only works with the most current FOTM power creep gear. Of course, if the numbers in this game get staked higher and higher, the Galaxy will also get higher numbers. It doesn't change a thing though.
Besides, pushing high numbers isn't the problem with the ship to begin with.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
And I'll say it again. Once you go over 10k, you are already so far over the bar that more DPS is just showing off.
Now imagine how much you could archieve with any other Cruiser in STO.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
if ANY other cruiser was in that galaxy R's place during that particular parse, the DPS reading would have been higher, substantially higher
So? Who cares? It's pretty clear that, beyond a certain point, DPS only matters if you're trying to speedrun things. So what if one ship can't do "as much" damage as another when they're both so far above the game's ludicrously low balance point that it makes no difference?
What is the practical difference between 10k, 20k, and 30k, aside from trying to set time records that don't matter or trying to get invited to certain channels?
So? Who cares? It's pretty clear that, beyond a certain point, DPS only matters if you're trying to speedrun things. So what if one ship can't do "as much" damage as another when they're both so far above the game's ludicrously low balance point that it makes no difference?
What is the practical difference between 10k, 20k, and 30k, aside from trying to set time records that don't matter or trying to get invited to certain channels?
I care, because the higher DPS means that more power creep (yes, i just said that) will come.
The more power creep, the higher the standards will be set at. The higher the standard, the harsher will be the difficulty step between lvl 49 and lvl50.
This game was already ruined by the constant hunt for workarounds for the limitations that were, for common sense, put in place. And now that more and more ships offer more offensive, rather than defensive, approaches to ANY kind of content, and the content itself requiring people to always go looking for the highest dmg solution, ships like the galaxy will loose their point to exist.
One year from now, i'd really be curious to see how many people above lvl39 actually use ANY exploration cruiser variant outside of nostalgia or roleplay.
So? Who cares? It's pretty clear that, beyond a certain point, DPS only matters if you're trying to speedrun things. So what if one ship can't do "as much" damage as another when they're both so far above the game's ludicrously low balance point that it makes no difference?
What is the practical difference between 10k, 20k, and 30k, aside from trying to set time records that don't matter or trying to get invited to certain channels?
The thig is, everything is so narrowly tailored for cookie cutter builds. Can you get 10k+ without AtbRomplasDEMMarion? Say a phaser build. I don't even care about DPS, I have a 6-8k dps phaser build on my Gal-R and I have fun. But as alexvecci said, the more common the default dps builds become, the more "flak" you get for just playing the game and not breezing through everything in a few seconds. And no, I don't want to go romplas blah to compensate for that
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Comments
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Again, weither they explain their decisions or not, they will get the exact same reactions from the entitled forumites. We all know this, there are people on the forums who will trample their own grandmothers on their way to being outraged and offended. Cryptic could literally give players exactly what they want and the players will still find a way to be offended.
I just don't understand why they didn't make the Fleet G-R ensign station universal. They did something similar with the Negh var. They even gave the Fleet Ambassador a uni Lt.
I just don't get it, sorry.
That 3rd Eng ensign gives the Gal-R more engineering versatility which is the hallmark of Engineering Cruisers. If you can't see that then it's not really a problem with the ship...
I'm still trying to figure out your point when you say things like this here, but to no avail.
Yeah, the MMO comunities are generally known to suck. Yeah, there are people that would whine about anything and everything here. Yeah, their behavior could get pretty disgusting. Wellcome to the interwebz! lol
So what, according to what you've already repeated several times here - they should just go ahead and shut down the forum entirely, amirite?
Kill Eiittt! Burn It With Fire!!!!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Lets get back on track.
simple put that same set up on an excel or regent and it would put out even more and hit those numbers with out even trying
there is no way the gal-r could out tank a starcruiser unless you built the star cruiser wrong.
the starcruiser does not suffer form tripping over cool downs
because it's more than just me who have pointed this out. Again we have a endgame Zen ship that can't perform as well as the free Va vessel. Star Cruiser and VA Sovie. You don't need that many engineering abilities for there are only so many useful ones and you deal with share cool down. My solution allows the versitility the class is known for and allow those with a decent build to keep it.
oh, that explains all this nonsense out of nowhere.
question, would that build of yours be a better tank if it didn't have a second redundant ET, but instead a non redundant ST? and how about consoles, would your galaxy not deal more damage if it had a 4th plasma/particle console?
saucer separation doesn't do squat to help, especially if your targets are immobile borg. with EPtW3, spire core, and cruiser commands, the additional weapons power is irreverent, and leaves you with 5 less total.
your using 2 copeis of AtB, there is no gap to speak of. only on an AtB/AtD build would 2xET1 be remotely helpful. you ether need to upgrade to purple tech doffs, or actually equip 3 if you find yourself using that second ET.
no ship that can be called a good tank has only a LT sci. more then half of the healing comes from sci powers, an even split of sci and eng is needed before you can use [ship name] and 'out tanks' in the same sentence.
versatility, HA. you mean hamstrung, or crippled. your build is effectively running on 11 station powers not 12. the strongest builds that ship can have are created when you use a EPtX3 ability, something that has the side effect of giving you so much 'versatility', your 3rd ENS power cant be used.
why do people feel the need to lie to themselves about this? there's nothing decent about only using 11 of 12 station powers. that automatically disqualifies any ships from being decent or fine. no other cruiser finds itself needing to do that, and every last one of them cant help but deal more DPS in whatever situation you got that big meaningless parces from. congratulations for being that close to targets that got mass APB applied too them.
using the galaxy R for any reason, for DPS or support, is a self nerf no exception. that being the case, it should shock no one that there will never be an end to calling for a fix to the galaxy R, because a ship in game being this bad is an imbalance worthy of fixing like every other fix cryptic has ever applied.
Having three them limits your chioces of having a higher copy of it.
For example, if you want to have EptS3 or EptW3, what do you do with the empty ensign Eng station?
You see all EptX powers share the same cooldown, which means the G -R HAS to use two Ensign level EptX BOFF powers, no matter how you turn it. You don't get the option to use EptS3 for instance, because that would leave one Ensign station empty.
I don't know about you, but i would call that a drawback.
It's not only that, the G-X literary doesn't have ANY pros except its engineering powers.
It's tactical or science BOFF stations aren't worth mentioning. So in the end you are stuck with just too many Engineering stations without any alternatives.
THAT'S why so many ppl would be already pleased, if the Eng ensign Station would be universal.
Heck even 2 Cmdr engineers instead or 1 Cmdr, 1 Lt. Cmdr and 1 ensign would be more useable IMO.
It's not that the G-R would be suddenly OP, the Ambassadors (especially Fleet Ambassador) BOFF layout would still be superior in every way IMO.
I can only speak for myself, but i don't insist on a Fleet level or even on par G-R, but it should be at least not feel like a millstone round a players neck. (on various levels.)
If you spent millions of EC into a Galaxy, and get only get 5K out of it the problem is not the Galaxy. I think it's Captain Dunsel!
Yes and no.
I see what you're saying and where you're coming from.
But if this were a big box retail store, they'd have already given an explanation.
Customer service at the company could use a boost in some areas. A nice livestream or open thread discussion about the Galaxy would probably be a HUGE olive branch to extend. Just you know open up some discussion and get a clearer picture.
The tight lipped nonsense really only perpetuates the continued bickering that crops up in certain topics you know?
Yeah, I've finally come around on that. I may have been stubborn. But hey, seeing the continued discussion and taking some time to consider what you all have been saying ... combined with noticing essentially everything else that's been changed or "updated" in the past couple of seasons ...
It just hit me.
I think it's a decent point. The Galaxy could use some tweaks. There's a ZILLION different ideas in this and the other thread on how to do it. Many of them are good and would work.
So yup, I'm on board.
I'm keeping my Turok sig though.
proove it, show me the build that allow the galaxy retrofit to outtank a star cruiser both in pve and pvp.
you can make 2 build if you want.
btw, the turn that give you the saucer sep will be at the expense of tanking ability ( you could use that slot to fill an armor with turn, or all other variant that give you hull resist, healing.
so you are giving up resistance, or potential firepower just to keep up with the star cruiser maneuvrability?
you don't have to make that choice with the star cruiser.
separation console:
-13% hull hp
+10% impulse speed
+10 turn rate
+10 weapons power
-5 shield power
-5 auxiliary power
-4.8% shield hp
you giving up resistance for something that give you even less resistance AND potential firepower ( aux power can be use for resistance and firepower ).
now show me.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
a few points. forgive me if this is the proverbial dead horse.
in canon we have seen: BFAW and BO. a high power HYT and at least a TS2 that would dictate to me that there should be at least two LT seat tacs.
I think the Galaxy set is the only one that has 2 consoles on a 9 console ship. the Galaxy needs 10 consoles.
I think the turn has been increased to match the original Sovvy, but there is still an issue with inertia. the Galaxy should have similar flight characteristics to the Regent IMHO.
fleet version got 10 console, cstore version got 9.
everything is good here, you may question the location of the console but on the numbers there is no mistake.
no, the turn rate have never been changed, it is, and always was 6 turn with 25 inertia.
the sovy got 7 turn with 30 inertia
2 LT tact? yes i was thinking about this lately for the galaxy x, since they don't want to give him a lt commander tact.
but that could go for the galaxy retrofit as well.
and this is something that have never been done before if i am correct.
i didn't even think about the purpose of that, but it has cross my mind lately
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Gal-X is a 'warship' version so should have better tac ability. Hell, the Risian Cruiser Ship has more tactical ability!
What I'd do to the Gal-X is drop the useless ensign slot (imo, end game ships shouldn't have a ensign slot anywhere) and move it to the Sci and make the LC slot Tac. There'd be no Universals. I'd do the consoles like in the quote above.
X, X, X, X
X, X
X, X, X
X, X, X
Agreed.
Since that BOFF layout features both a Lt.Cmdr Tac AND Sci, why not give both ships the same BOFF layout and make just the consoles different?
G -X: 4, 2, 3 (Fleet 4)
G -R: 4, 3 (Fleet 4), 2
Additionally since the G -X has the phaser Lance, the G-R should get something like a Torpedo spread III or something else that was shown in the shows.
(to make both ship more on par with each other)
wow, this galaxy x build is beyond my expectation, of course you remove the hangar for that.
3 sci power + 3 tac power, all at lt commander level, wonderfull.
wonder if that is not a little overpowered tho.
but still i don't like the idea to loose warp plasma so i will be happy with that.
lt commander tac
commander eng
lt commander eng
lt sci
and remove the hangar and give us the other cruiser command.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Yeah, I tried this argument. Somehow it doesn't matter how much damage you do. If the ship doesn't have 8 tac consoles, a Vice Admiral tactical boff station, and 6 forward weapons then it is broken, no matter how well you do in one...
The Galaxy-R was fine, tho, until the buffed the Galaxy-X so much there really is no reason not to chose one over the R... She held up fine against the other ships in her class until then, if you actually knew how to fly a cruiser that is...
Fleet Admiral Space Orphidian Possiblities Wizard
come. on. this has been explained ad nauseum
if ANY other cruiser was in that galaxy R's place during that particular parse, the DPS reading would have been higher, substantially higher
Also, keep in mind that this only works with the most current FOTM power creep gear. Of course, if the numbers in this game get staked higher and higher, the Galaxy will also get higher numbers. It doesn't change a thing though.
Besides, pushing high numbers isn't the problem with the ship to begin with.
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And I'll say it again. Once you go over 10k, you are already so far over the bar that more DPS is just showing off.
Fleet Admiral Space Orphidian Possiblities Wizard
Now imagine how much you could archieve with any other Cruiser in STO.
So? Who cares? It's pretty clear that, beyond a certain point, DPS only matters if you're trying to speedrun things. So what if one ship can't do "as much" damage as another when they're both so far above the game's ludicrously low balance point that it makes no difference?
What is the practical difference between 10k, 20k, and 30k, aside from trying to set time records that don't matter or trying to get invited to certain channels?
I care, because the higher DPS means that more power creep (yes, i just said that) will come.
The more power creep, the higher the standards will be set at. The higher the standard, the harsher will be the difficulty step between lvl 49 and lvl50.
This game was already ruined by the constant hunt for workarounds for the limitations that were, for common sense, put in place. And now that more and more ships offer more offensive, rather than defensive, approaches to ANY kind of content, and the content itself requiring people to always go looking for the highest dmg solution, ships like the galaxy will loose their point to exist.
One year from now, i'd really be curious to see how many people above lvl39 actually use ANY exploration cruiser variant outside of nostalgia or roleplay.
The thig is, everything is so narrowly tailored for cookie cutter builds. Can you get 10k+ without AtbRomplasDEMMarion? Say a phaser build. I don't even care about DPS, I have a 6-8k dps phaser build on my Gal-R and I have fun. But as alexvecci said, the more common the default dps builds become, the more "flak" you get for just playing the game and not breezing through everything in a few seconds. And no, I don't want to go romplas blah to compensate for that
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