test content
What is the Arc Client?
Install Arc

Needed upgrades to Galaxy Class?

1363738394042»

Comments

  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2015
    The Way how you Describe the Lance should work sounds like an idea, but i Disagree with the Rest, dont Turn that thing into a Command Ship, the Layout that i Mentioned is allready Perfect for it

    COMM Eng
    LTComm Uni (OR a LTComm Universal / Command if at all)
    LT Uni
    LT Sci
    ENS Tac

    thats what it needs, also the Phaser Lance should be ALWAYS Avaible regardless the Consoles, thats Part of that Ship, and the Third Nacelle is together with the Phaser Lance also what Seperates the Galaxy X from the Normal Galaxy, so it should be not Removable, every other Galaxy Part should be abaible for the Galaxy X too



    If the player wants a GX, he will choose the third nacelle and fit the lance console, voila: GX.
    If the player does not want a GX, he does not fit the lance console and does not pick the third nacelle, voila: GR.

    Or he choose to fit whatever hull, saucer neck and nacelles he wants, and then decides to also fit the lance. which then will add that mesh to his ship.

    Option,s give the players options.

    And i said eng/command because high level engineering powers are pointless. Look at the eclipse, that ship profits immensely from the eng/intel hybrid seating.

    so go lets copy good things.
  • highlandrisehighlandrise Member Posts: 354 Arc User
    edited March 2015
    reynoldsxd wrote: »
    If the player wants a GX, he will choose the third nacelle and fit the lance console, voila: GX.
    If the player does not want a GX, he does not fit the lance console and does not pick the third nacelle, voila: GR.

    Or he choose to fit whatever hull, saucer neck and nacelles he wants, and then decides to also fit the lance. which then will add that mesh to his ship.

    Option,s give the players options.

    And i said eng/command because high level engineering powers are pointless. Look at the eclipse, that ship profits immensely from the eng/intel hybrid seating.

    so go lets copy good things.

    "Option,s give the players options." with that i totaly agree. BUT The GX is the GX and the GR is the GR, no reason to Remove one or Put both Together, if the Player wants to Fly a GX he can choose the GX if he wants to fly the GR he can choose that one, those are 2 Different Ships, and as a Ship that was Build for BATTLE (NOT for Exploration) the GX should have the more Tactical Focus over the GR. And whether or not High level Eng Powers are useless or not is Arguable, on an Cruiser there is NO way i give up Engineering Team III and many People like their Eject Warp Plasma III, or whatever Commander Level Eng Powers.

    There is no need to Completly Change the GR and GX to much, just FIX and dont Create a Complete new Ship.

    the Boff layout that i have Suggested would fit both the GX and the GR

    COMM Eng
    LTComm Uni (OR a LTComm Universal / Command if at all)
    LT Uni
    LT Sci
    ENS Tac

    on top of that Fixing the GX Lance with a Accx3 Mod, and same Cooldown as for Example the Gurambas Special Weapon and Similar, last but not Least +10 to Weapon, +5 Shields + Engines, that would Perfectly Reflect the GXs role as a BATTLESHIP, and Seperate it enough from the GR as a More Tacticaly Focused Ship. The Fleet GR T5U gets a Third Tactical Console, on top of the 5 eng and 3 Sci Consoles, so thats allready Nice.

    its ALL about those few Little Changes and the Majority of the GX / GR owners would be Happy, if only Cryptic / PWI would LISTEN :eek:
  • huntorhuntor Member Posts: 0 Arc User
    edited March 2015
    And 126 pages...
    [SIGPIC][/SIGPIC]
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2015
    Whatever happens the lance must stay as a built in ability and must NOT become a console. Once that happens personally for me the lance becomes nothing more than a graphic on the ship as there are plenty of better consoles to equip Such as those than increase crith and Critd that are more beneficial than a console on a 2 min cd that is not a reliable weapon.
    Also the Saucer Separation Console should be dumped and be made back into a ship ability. Why this is a console when it can only be used on the Galaxy is a mystery. I'd ask the same thing happens to the Prometheus as well.

    Consoles that are a specific to one ship and cannot be equipped onto any other shouldn't exist, the ability should simply just be a built in ship ability.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2015
    I agree make sauser seperation an in-built ability, or if it is staying as a console make it usable (along with the anti-matter spread console too maybe) on more of the larger ships an cruisers (that can not saucer seperate yet.). Though i think making it a in-built ability is a option giving back that slot it is in for another console's use. Though i could see a advanced saucer seperation console that buffes the abilities/capabilities/weapons of the saucer while seperated.

    Though i think we should be able to use saucer seperation without cool-down, unless the saucer is destroyed/hull-depleted an then there is a cool-down of 2 mins till it can be seperated again, as this would relieve the fact that it lag behind so badly when seperated to where it barely has time to do anythign in combat. Yet i (an others i am sure) would still like a pet/boff-ui for the saucer that could help you control the saucer while it is seperated.

    For where the idea of making the phaser lance into a consolei think making it that it either has some mods to it like acc crth/crtd or such on it (like a weapon normally would) it could work. Though i think rather than that make a console that augements the in-built lance weapons of ships that used them would be better, such as giving you the ability to toggle the lance an spread versions of the weapon, as well as making the lance weapon's energy type that of the primary energy type used by that ship's other weapons.

    I think as said adjusting the boff layout of the gx and even the gr to reflect more their roles, and adjustting the gr's sub-system, power bonus (I think either a +10 weapon and +10 engine, or as said +10 weapon an +5 engine/shield would work). But it would still be nice to have a new Galaxy that is a T-6 version, and which can choose to use what ever parts desired that the other galaxy had as per normal.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2015
    huntor2 wrote: »
    And 126 pages...

    well we are still far away from the 700 pages of the old "what is your beef" thread:rolleyes:
  • highlandrisehighlandrise Member Posts: 354 Arc User
    edited March 2015
    with the Delta Recruitment Event that takes Place soon, i would like to bring the Galaxy X back to Active Duty for the New Char that i will Create, so i still Hope that you Guys Fix that Ship.

    GIVE THE GALAXY X AND THE GALAXY R the Love that those Ships Deserve c'mon!:eek:
  • highlandrisehighlandrise Member Posts: 354 Arc User
    edited April 2015
    Well, with the T6 Versions of the Andromeda, the Galaxy Class Finaly got the Update that it was in need of, now its time to Update the Galaxy X.

    Use the Andromeda as Base for it like the Galaxy was the Base for the Galaxy X, in other Words make a Andromeda X, but more Tactically Focused, the Fleet Version should get a Fourth Tactical Console instead of the Fifth Engineering Console that the Andromeda gets, the Fleet Galaxy X has also 4 Tactical Consoles so thats a Must. Give it Something Like +10 / 15 to Weapons and Shields, Update the Spinal Lance like Players allready Suggested here, give it Acces to all Galaxy / Galaxy X / Andromeda Ship Parts and Consoles Including the Set Bonuses + the Hangar of the Galaxy X.

    Galaxy Fans are Happy now thanks to the Andromeda, cmon Cryptic, now make the Galaxy X Fans Happy too! :eek::eek::eek:
  • papesh1papesh1 Member Posts: 80 Arc User
    edited April 2015
    While I enjoy the Andromeda overall, I was a bit displeased that all the parts do not interchange nicely.

    If you use the Andromeda neck with the Galaxy engineering hull, the neck protrudes into the deflector dish. It looks really stupid. I also noticed that you get a "tail" in the form of the torpedo launcher.
    I think if they just match the hull to the neck when you select that combination it would look fine.

    Seems like it was a bit rushed. However, the Command Crusiers everything can be changed and fits together.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited April 2015
    papesh1 wrote: »
    While I enjoy the Andromeda overall, I was a bit displeased that all the parts do not interchange nicely.

    If you use the Andromeda neck with the Galaxy engineering hull, the neck protrudes into the deflector dish. It looks really stupid. I also noticed that you get a "tail" in the form of the torpedo launcher.
    I think if they just match the hull to the neck when you select that combination it would look fine.

    Seems like it was a bit rushed. However, the Command Crusiers everything can be changed and fits together.
    It might not be rushed; it's just that 2400 Fed designs, with their distinctly and reasonably modern designs, don't mesh well with the look of the old designs.

    See Pathfinder with anything other than Bellerophon parts (though nacelles and pylons of any variant work) and Regent with most anything but the nacelles of other variants.

    Ironically, the Romulan and KDF equivalents do better mesh with most any customization of their lines (Romulans only have 3 variants total, and KDF has about 3-4).

    The Command Cruisers on the other hand, were designed straight up to be able to mix-and-match; partly based on feedback over the lack of customization with the Odyssey and Bortas classes. Same applies to parts of the Fed Intel pack.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    It might not be rushed; it's just that 2400 Fed designs, with their distinctly and reasonably modern designs, don't mesh well with the look of the old designs.

    See Pathfinder with anything other than Bellerophon parts (though nacelles and pylons of any variant work) and Regent with most anything but the nacelles of other variants.

    Ironically, the Romulan and KDF equivalents do better mesh with most any customization of their lines (Romulans only have 3 variants total, and KDF has about 3-4).

    The Command Cruisers on the other hand, were designed straight up to be able to mix-and-match; partly based on feedback over the lack of customization with the Odyssey and Bortas classes. Same applies to parts of the Fed Intel pack.

    My T6 Negh'Var with a mix of various parts.

    As for parts not meshing up well, this is a long standing tradition in STO. Most parts of the Regent doesn't look right on any other Assault Cruiser parts. The T6 KDF Command Cruisers have hull & neck parts that don't mix well with the other 2 versions of the 3 total ships. T6 D'D is just damn ugly (except for the actual D'Deridex skin).

    On and on.
    XzRTofz.gif
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2015
    Also the Saucer Separation Console should be dumped and be made back into a ship ability. Why this is a console when it can only be used on the Galaxy is a mystery. I'd ask the same thing happens to the Prometheus as well.

    Yeah, that'd be nice but I don't see it happening .
    At least you can appreciate the irony: some Neg'Var fans are asking for a console set, while some Galaxy fans want their consoles gone , while still some Galaxy-X fans asked for the lance to be made into a console .




    ... just more proof that at times we really don't know what's good for us ...
Sign In or Register to comment.