test content
What is the Arc Client?
Install Arc

A Proper Solution to Powercreep

1234568»

Comments

  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2014
    AI is hard. Really really hard. Games with bigger dev teams and bigger budgets than STO can't do AI. All they can do is give NPCs more defensive abilities to use on themselves, and more debuff and control abilities to use on players- and with the Voth and Undine, that's happened. And that stuff is all easy to counter if you know what you're doing.

    Expecting more than this really is expecting too much.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited June 2014
    kimmym wrote: »
    Any pace of power creep is going to feel uncontrolled so long as we continue to run things like ISE.

    Some of this content is ages old.

    We need a new level of challenges to make the power creep useful. No matter how slow we advance if the mobs don't do so as well, we have this problem.

    We need power creep to apply to the rest of the game as well.

    you mean... like hive?
    i wonder why nobody plays those.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    you mean... like hive?
    i wonder why nobody plays those.

    I do! But then again... I got all 3 optionals on my second run... both in pugs... on elite... so perhaps I am not the best example hehe.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    AI is hard. Really really hard. Games with bigger dev teams and bigger budgets than STO can't do AI. All they can do is give NPCs more defensive abilities to use on themselves, and more debuff and control abilities to use on players- and with the Voth and Undine, that's happened. And that stuff is all easy to counter if you know what you're doing.

    Expecting more than this really is expecting too much.

    They had stuff going, a good start when the Elachi first hit Tribble. But...

    "And that stuff is all easy to counter if you know what you're doing."

    ...got the Elachi nerfed multiple times, cause folks didn't and didn't want to bother figuring out or even bother listening to folks that had figured it out.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    If they could just stick to leaving elites elite it wouldn't be an issue, but they love trying to make average players feel like they are good players. We can't have Joe Average not thinking he is superman or he will revolt...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    kimmym wrote: »
    If they could just stick to leaving elites elite it wouldn't be an issue, but they love trying to make average players feel like they are good players. We can't have Joe Average not thinking he is superman or he will revolt...

    That's the line Cryptic crossed long ago...and there's no going back on it.

    I'm not Elite. I shouldn't be flying around going wheeee in Elite content without a care in the world knowing that my half-baked build and half-assed flying is going to get me 5-10k DPS without any fear of dying outside of some bad RNG.

    Normal (Casual)
    Advanced (Average)
    Elite (not Average & not Casual)
    Nightmare ("Come at me, mutha...")

    I used to say Casual, Normal, Elite...but nobody wanted to be called Casual.

    Course, splitting the queues up like that would create way too many queues - they'd have to be clustered/combined. Instead of Cure, Hive, Infected, Khitomer...it would just be Borg/Omega. Folks could private queue whatever, but the public queues would have to be merged, eh?
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    Bring on Nightmare! I'm ready!
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • verline1verline1 Member Posts: 0 Arc User
    edited June 2014
    They had stuff going, a good start when the Elachi first hit Tribble. But...

    "And that stuff is all easy to counter if you know what you're doing."

    ...got the Elachi nerfed multiple times, cause folks didn't and didn't want to bother figuring out or even bother listening to folks that had figured it out.

    I think that was largely a case of one screwed up mission, and a new bag of tricks, leading too people whining about elachi in general, not the one mission that needed tweaking, and that's all it needed, tweaking.
  • verline1verline1 Member Posts: 0 Arc User
    edited June 2014
    AI is hard. Really really hard. Games with bigger dev teams and bigger budgets than STO can't do AI. All they can do is give NPCs more defensive abilities to use on themselves, and more debuff and control abilities to use on players- and with the Voth and Undine, that's happened. And that stuff is all easy to counter if you know what you're doing.

    Expecting more than this really is expecting too much.

    its not hard too do really, well conceptually, the software could be a problem in terms of what it allows, but its not hard to set up a ai that sees combat like as a xyz approach, heck pvp players do this already, if target does x, do y, of it does z, do a, if it does g well I don't have anything for g hope I don't explode as I use what defensive powers I do have.

    Its not all that complex of a thing when you examine it from the outside, the average pvp fight can be broken down into these same sort of steps, the real skill is usually adapting to unforeseen changes.

    granted the ai will be a bit predictable still, if I do x,y,z, it will respond with a,b,c. you can add some variance with powers, and weighting which might be used for a given situation, but its always going to be a formulaic response. which isn't bad, and would make the AI better, but its not so much smart, and just responding more intuitively too threats.

    that all being said this idea that's its impossible to make more engaging AI is false, its possible, the real questions is can the software handle it. and the thing is it will still never really be smart, as in it wont adapt to situations, just apply a formula too what its doing, so nothing really out of the box.
Sign In or Register to comment.