not the point thou.... you take away from the best and the most loyalist customer for one that will grind everything..........see u got to remeber all the sub players enough with all the g.d nerfs over what npc a.i failure so u want to nerf a player that spent money on your npc ai.i failure right.... if there are ne more nerfs watch another 20 percent in drop in log in's no content and nerfs for all i bet that sales some ships
You need to restructure your posts, they are hard to read.
sorry got up set on this. if u nerf everything u sold us why would i buy more........ just to be nerfed more and more then u take away all that i built and bought the ultimate slap in the face of a customer to find out that his hard earned money was spent on nothing but nerfed itmes that no longer work...... why play then
sorry got up set on this. if u nerf everything u sold us why would i buy more........ just to be nerfed more and more then u take away all that i built and bought the ultimate slap in the face of a customer to find out that his hard earned money was spent on nothing but nerfed itmes that no longer work...... why play then
The same could be said about why do we play a game that will die eventually as all MMOs do? Answer is simple, because you have fun. A nerf does not mean that items no longer work.
I would like be back the way it was before rep. So if you wanted the good gear you had to do stfs to get it and had to get options. that was more fun than doing rep. Miss the old days hanging out at DS9 lol.
Fact is ne one can power creep just takes a lil time or a very lil money........ to have a player say i want this game harder is kinda understandable but at one point we all reach a apex...... thats why we do so many toons i thought.....
To nerf ne player ne more is wrong and a bad business move crptic will lose all credit or what lil it has. To me if u find your self flying threw elites to fast go to e.s.d pick up four noobs and run a elite and earns some friends there are ways to entertain your selves with out nerfing items we paid for.
NPC A.I failure is not a reason to rob what lil paying customer's you have.
with out the last of the ship builders (i.e power creeps) what does cryptic sale it ships if u nerf everything why play why buy it isnt fun the game would be boreing as hell like it is.... less abil less entertainment
with out the last of the ship builders (i.e power creeps) what does cryptic sale it ships if u nerf everything why play why buy it isnt fun the game would be boreing as hell like it is.... less abil less entertainment
when u have played as long as i have everything is allmost been nerfed enough is enough season after season most changes didnt fix ne thing the more they mess with things worse it gets.... I love sto and think its the best sci fye mmo i play...... been that way for to many years i guess and as a long time customer enough is enough..... nerfing and takeing from players has pass it didnt rain it inn it made it worse...... when u take away from man too feed another its steall called thieveing where i am from even if u have good intentions
And thats it you are debateing wich group get nerf the doff stackers the gear freaks and the over all sto esthusist...... There A.I failure doesnt give the players right to determine wich system to nerf sorry....Honestly ne player issue's from system ware or the game has grown larger then they ever planned either way its not the player's fault and why should the apex player pay for this company fatal error..... only way is too make a new elite map but even then you are just turning up hit points and damage they do and some minor other secondary abill's...... with out a functioning a.i this game is a ship builder dream= (i.e power creep) with out these op ship sale there wouldnt be a sto.... that f2p mechanics
Further more with loss of pvp this issue should be on the back bunner if we want harder apponents we could allways fight each other if they would ever revamp pvp
no matter what the answer is we all will agree this problem will take allot of time to fix..... but till then we could over hual pvp and maybe get it working finally. Then they will have the time to step the a.i up or create better lay out of the maps allowing more targets maybe or what ever needed..... But i cant stress this enough nerfing systems and takeing 10 steps back to go 2 foward isnt right either.... pvp would give something better to shoot at other then npc and would buy them a lil time to think of a A.I solution maybe.... but please stop takeing away from players i sick of the word nerf nerf the nerf
I would like be back the way it was before rep. So if you wanted the good gear you had to do stfs to get it and had to get options. that was more fun than doing rep. Miss the old days hanging out at DS9 lol.
i will agree pvp was healthier too before rep and i miss hanging out on ds9 lol
Don't get into game design, bad choices. Reminds me of Sinclair's amateur choices at DE games, the guys just clueless about what makes a game good, resulting in people quitting. Like the typical dev thinking there. Not innovative at all. Just hurting players, probably the ones that support the game the most (except you who owns every single item in all the reps,, lobi fleet, ships, etc, with unlimited income, which is hardly the norm).
The PvP option is better for the "hardcore" to have something to do.
I'd like to think of myself as a baker, not a cookie cutter...is that a paradox?
Anyways, like all games, there are builds that work and builds that don't...with some viable builds being stronger then others.
That is an interesting way of putting it, yeah some builds work, some don't.
I'm not exactly mr DPS, as my builds are defensive in their design as I put survival over firepower.
If a player knows what he or she are doing, STFs are easy, it's often the case in a pug that never happens too often and things go wrong.
This suggestion you got Sarcasmdetector will only make the elitists all the more big headed
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
you don't fix power creep by forcing everyone to toe the same over powered line, which also leads to everyone using cookie cutter builds, not that we don't have cookie cutter right now, but its not mandatory in any way, its a choice.
and lets be honest here the weapons and doffs to properly equip most ships are not cheap, sure ec is just time, but that doesn't change that its not cheap to get 2x and 3x acc weapons, or some of the doffs that make aux to bat builds work right.
and chess does not have power creep, it only has x number of variations that can be played. the only power creep one could claim is putting a less skilled and knowledgeable player against a more skilled and knowledgeable one.
the Ai could be made more challenging without adding hp, or even more annoying abilities that arnt challenging just tar pits too slow dps. Eve has done this, spider tanking, target prioritization, so on. but some of it defeats the purpose of tanks. and ultimately its only as challenging as you let it be since you can build groups to fight it easy.
and yes almost all mmos do have power creep to various degrees, but then hard content is added, the creep becomes the bar for doing the new content, and the process starts over till the creep sets in again as new builds with new gear, new min max numbers, and possibly new abilities gets worked out, but even then it hits a point were it maxes out. Sto on the other hand doesn't raise the bar, new content is a sideways move, not a upwards one, but gear, lock boxes, fleet holdings, doffs, traits, even some species traits are all upwards moves.
So we have had a steady but slowly rising player power, with content still built on the same level. what we need isn't a revamp of all the content, but new content that is ramped up as well, which becomes a cycle, players get more powerful, new content, players get that done and more powerful, new content. the only way sideways moves work is if it forces people out of the current min maxed creep builds and into doing things in new ways, but it will lead to the same point.
you also need to consider the issues with this change carefully, the whole point of normal is to ramp people up to elite, yes there are ways to get gear outside of stfs for stfs, but that isn't experience, though to be fair you don't really have to do a normal stf correctly, but then you don't really have to do a elite "correctly" these days. but you need too avoid turning becoming 50 into a wall, pvp already suffers form this a bit, between power creep and skill level just jumping right in is very much going right into the deep end.
essentially what we need is new content that's geared towards the power creep, not the revamp of the exsiting content for force people to toe a build right right off the bat
What we really need is a level cap increase so it can kinda reset itself. The only issue is, if you introduce higher level end-game content, do you keep the original end-game still at level 50? Somes games are able to do this easily because they have a tiered system. However, the way STO's works....unless they made it whereyou had to upgrade rep gear to get MK XII and MK XIV then it would render all previous MK XII gear obsolete.
Sorry, but I fail to see a 'proper' solution in the OP.
I think a better solution would be to bring back the original STFs and bring them a bit more in line with current ships. Not by simply adding HP and one-shot kills, but with improved AI tactics. As someone pointed out, the devs are capable now, as the new zones (in their first release before whiners got 'em nerfed) demonstrated.
see more and more of the same idea's not bad i might add but none of them would fix the game A.I
Yes i would agree on the new maps needed for better players..... But honestly i dont want to lose ne of game i play cuz of a bad a.i......
Sorry i am to the point i praise the power wich i call ship builder class.......Power creep is some one that has spent allot of time and money building ships and gear and honestly we should praise these guys for achieveing so much in the game...... not make the game ques more complicated or ne thing like that.
Requireing dps to get in to a map is crazy,
Makeing ne nerf to ne player system over a bad game A.I is insane honestly we have better targets in the game its other players...... if pvp revamped and was geared more to the mass's and not the few it would bye them time to fix a.i or give us better maps with out hurting player games...
Game A.i. is the problem not the players thats has became a apex player
Sorry i am to the point i praise the power wich i call ship builder class.......Power creep is some one that has spent allot of time and money building ships and gear and honestly we should praise these guys for achieveing so much in the game...... not make the game ques more complicated or ne thing like that.
You realize that the OP is one of those folks? The people rockin' 'n rollin' the DPS? They can only go so far with things the way they are. 1-2 minute runs...1 minute runs...at some point, they just won't be able to go any lower, do any more DPS, and they will have nothing to do...
...unless there is an increase of some sort on the content side, that gives them a new benchmark to test themselves against.
atm ship builder class is keeping the lights on for sto cuz there is no pvp crowd ne more so all they have is the power goodie's to buy atm..... So i don calling these people powercreeps i like the term (ship builder's) we cant stop it we mine as well join em..... till they fix pvp we are not going to get ne targets worth shooting at....... sorry if u fly threew a elite hit some pvp pugs up i bet u find it more challengeing.....
Game a.i is the problem there is no fix for a poor a.i other then pvp....... and then makeing every one op would be best then u would at least get a epic battle from all the time and energy from grinding other then letting gear sit in the bank
The game's AI is not the problem. It is the flood of tears that erupts on the forums with each attempt the devs have made at releasing any of the improvements. The game's problem is the players.
You realize that the OP is one of those folks? The people rockin' 'n rollin' the DPS? They can only go so far with things the way they are. 1-2 minute runs...1 minute runs...at some point, they just won't be able to go any lower, do any more DPS, and they will have nothing to do...
...unless there is an increase of some sort on the content side, that gives them a new benchmark to test themselves against.
i now but at one point u become a apex player in your class and u get board well do another toon but honestly u can fix game A.I it would require a complete sto rebuild. but i think if they revamped pvp to meet the mass's needs it would give them someth9ing to do with that op ship
The Devs even siad the A.i is the problem not the players.... and they siad there isnt allot they could do but turn it up a lil more...... so pvp has to be redone and leveled for mass's to enjoy again giveing them a secondary income to help maybe rebuild the a.i
Power Creep=player power increase as related to the state of the game.
Not a insulting term for an actual player. But it's clear that English is not your first language, so it's a forgivable and actually funny mistake. Hope this helps!
Comments
You need to restructure your posts, they are hard to read.
The same could be said about why do we play a game that will die eventually as all MMOs do? Answer is simple, because you have fun. A nerf does not mean that items no longer work.
To nerf ne player ne more is wrong and a bad business move crptic will lose all credit or what lil it has. To me if u find your self flying threw elites to fast go to e.s.d pick up four noobs and run a elite and earns some friends there are ways to entertain your selves with out nerfing items we paid for.
NPC A.I failure is not a reason to rob what lil paying customer's you have.
stop takeing from players pass it on
Not seeing the "everything getting nerfed" part.
when u have played as long as i have everything is allmost been nerfed enough is enough season after season most changes didnt fix ne thing the more they mess with things worse it gets.... I love sto and think its the best sci fye mmo i play...... been that way for to many years i guess and as a long time customer enough is enough..... nerfing and takeing from players has pass it didnt rain it inn it made it worse...... when u take away from man too feed another its steall called thieveing where i am from even if u have good intentions
Further more with loss of pvp this issue should be on the back bunner if we want harder apponents we could allways fight each other if they would ever revamp pvp
i will agree pvp was healthier too before rep and i miss hanging out on ds9 lol
The PvP option is better for the "hardcore" to have something to do.
now if your talking something new for us to do ok.
Anyways, like all games, there are builds that work and builds that don't...with some viable builds being stronger then others.
My PvE/PvP hybrid skill tree
That is an interesting way of putting it, yeah some builds work, some don't.
I'm not exactly mr DPS, as my builds are defensive in their design as I put survival over firepower.
If a player knows what he or she are doing, STFs are easy, it's often the case in a pug that never happens too often and things go wrong.
This suggestion you got Sarcasmdetector will only make the elitists all the more big headed
-Lord Commander Solar Macharius
Hence why the hardest runs are best saved for grouping.
and lets be honest here the weapons and doffs to properly equip most ships are not cheap, sure ec is just time, but that doesn't change that its not cheap to get 2x and 3x acc weapons, or some of the doffs that make aux to bat builds work right.
and chess does not have power creep, it only has x number of variations that can be played. the only power creep one could claim is putting a less skilled and knowledgeable player against a more skilled and knowledgeable one.
the Ai could be made more challenging without adding hp, or even more annoying abilities that arnt challenging just tar pits too slow dps. Eve has done this, spider tanking, target prioritization, so on. but some of it defeats the purpose of tanks. and ultimately its only as challenging as you let it be since you can build groups to fight it easy.
and yes almost all mmos do have power creep to various degrees, but then hard content is added, the creep becomes the bar for doing the new content, and the process starts over till the creep sets in again as new builds with new gear, new min max numbers, and possibly new abilities gets worked out, but even then it hits a point were it maxes out. Sto on the other hand doesn't raise the bar, new content is a sideways move, not a upwards one, but gear, lock boxes, fleet holdings, doffs, traits, even some species traits are all upwards moves.
So we have had a steady but slowly rising player power, with content still built on the same level. what we need isn't a revamp of all the content, but new content that is ramped up as well, which becomes a cycle, players get more powerful, new content, players get that done and more powerful, new content. the only way sideways moves work is if it forces people out of the current min maxed creep builds and into doing things in new ways, but it will lead to the same point.
you also need to consider the issues with this change carefully, the whole point of normal is to ramp people up to elite, yes there are ways to get gear outside of stfs for stfs, but that isn't experience, though to be fair you don't really have to do a normal stf correctly, but then you don't really have to do a elite "correctly" these days. but you need too avoid turning becoming 50 into a wall, pvp already suffers form this a bit, between power creep and skill level just jumping right in is very much going right into the deep end.
essentially what we need is new content that's geared towards the power creep, not the revamp of the exsiting content for force people to toe a build right right off the bat
I think a better solution would be to bring back the original STFs and bring them a bit more in line with current ships. Not by simply adding HP and one-shot kills, but with improved AI tactics. As someone pointed out, the devs are capable now, as the new zones (in their first release before whiners got 'em nerfed) demonstrated.
Yes i would agree on the new maps needed for better players..... But honestly i dont want to lose ne of game i play cuz of a bad a.i......
Sorry i am to the point i praise the power wich i call ship builder class.......Power creep is some one that has spent allot of time and money building ships and gear and honestly we should praise these guys for achieveing so much in the game...... not make the game ques more complicated or ne thing like that.
Requireing dps to get in to a map is crazy,
Makeing ne nerf to ne player system over a bad game A.I is insane honestly we have better targets in the game its other players...... if pvp revamped and was geared more to the mass's and not the few it would bye them time to fix a.i or give us better maps with out hurting player games...
Game A.i. is the problem not the players thats has became a apex player
stop takeing from playe's pass it on
You realize that the OP is one of those folks? The people rockin' 'n rollin' the DPS? They can only go so far with things the way they are. 1-2 minute runs...1 minute runs...at some point, they just won't be able to go any lower, do any more DPS, and they will have nothing to do...
...unless there is an increase of some sort on the content side, that gives them a new benchmark to test themselves against.
Game a.i is the problem there is no fix for a poor a.i other then pvp....... and then makeing every one op would be best then u would at least get a epic battle from all the time and energy from grinding other then letting gear sit in the bank
The game's AI is not the problem. It is the flood of tears that erupts on the forums with each attempt the devs have made at releasing any of the improvements. The game's problem is the players.
i now but at one point u become a apex player in your class and u get board well do another toon but honestly u can fix game A.I it would require a complete sto rebuild. but i think if they revamped pvp to meet the mass's needs it would give them someth9ing to do with that op ship
The Devs even siad the A.i is the problem not the players.... and they siad there isnt allot they could do but turn it up a lil more...... so pvp has to be redone and leveled for mass's to enjoy again giveing them a secondary income to help maybe rebuild the a.i
Power Creep=player power increase as related to the state of the game.
Not a insulting term for an actual player. But it's clear that English is not your first language, so it's a forgivable and actually funny mistake. Hope this helps!