"Were going to wipe away everything that came before" so I guess that means your skill level will be reset to Zero and we need to start fresh. Wonder if the materials we collected so far will have any use or will those also be recycled in the new system?
It does not have to mean that everything will be reset. You still have acquired knowledge as a basis and work on a new level. Imagine you have studied rocket engineering and now have to study fusion engineering. You would still have the basics, but would need to acquire new (more advanced) information.
At least I hope we will be get a conversion system for those who spend, time, EC, DL, and effort to level crafting under the current "old" system...would be really unfair if all would simply be erased and you'd have to start from scratch.
Wonderful blog, I loved reading it. You have creatively tied the crafting revamp with the current storyline and it fits!
I assume "Zara" (who ever he/she/it may be) will be our new liason to crafting as E'genn was.
Arriving in the next twelve hours....I am counting on the next blog by then and hope this Zara is on time with the report!:D
It does not have to mean that everything will be reset. You still have acquired knowledge as a basis and work on a new level. Imagine you have studied rocket engineering and now have to study fusion engineering. You would still have the basics, but would need to acquire new (more advanced) information.
At least I hope we will be get a conversion system for those who spend, time, EC, DL, and effort to level crafting under the current "old" system...would be really unfair if all would simply be erased and you'd have to start from scratch.
I don't mind the old system being wiped because it needs it. I just hope its more fun than grind and that it offers more immersion than the current way where its mostly federation based so that we can enjoy it on any character we choose to do it on.
Wouldn't it be great if the Final R&D reward was one of 3 ships that through the R&D system you could almost build from the ground up.
There would be a number of ship templates for each faction (ie Sci, Eng & Tac) and you then R&D'ed any customisations, skins, each component (ie Warp core etc) for that ship.
Wouldn't it be great if the Final R&D reward was one of 3 ships that through the R&D system you could almost build from the ground up.
There would be a number of ship templates for each faction (ie Sci, Eng & Tac) and you then R&D'ed any customisations, skins, each component (ie Warp core etc) for that ship.
It's been a good long while since I've seen Jenna or Zara. When I first came to this game over two years ago, I spent SO much time at Memory Alpha. It's nice to see them again.
As far as what the revamp offers, new ships would be nice, but I expect it will be gear we don't already have access to. Possibly secondary deflectors. There might also be an update to the Aegis set as well. All in all, nothing but good can come from this.
Having read both Dev Blogs #24 and #25, I suspect these were one blog split to create two. Together, they make a perfect teaser. Story portion to open with D'Angelo to close. I would have remained silent on Monday. Sending these out as one blog for Tuesday. But that's just me. :P
(/\) Exploring Star Trek Online Since July 2008 (/\)
I can't wait to see what's been done with crafting. I love crafting at Memory Alpha for the atmosphere there alone, but the crafting itself is pretty much useless. I craft for the EC, not because there's anything useful for me to make. For that reason, I'm looking forward to seeing how the rewards revamp plays out.
However, I hope this whole revamp doesn't mean the removal of Memory Alpha as a crafting place, because that would seriously suck big time to lose it. Crafting up a few things in your ship's science lab & engineering is one thing, a potential crafting spot on a station somewhere is one thing, a crafting tab in the UI is one thing, but removing the facility itself would remove the one spot that really nails the whole crafting experience.
Having read both Dev Blogs #24 and #25, I suspect these were one blog split to create two. Together, they make a perfect teaser. Story portion to open with D'Angelo to close. I would have remained silent on Monday. Sending these out as one blog for Tuesday. But that's just me. :P
Well, that's kind of the thing...there's the EP blog, there's a story blog, there might be more story blogs, there will be dev blogs...and all in all, it will work out pretty neat. It's what they do.
There are some folks out there...well...yeah, anyway - they want their special snow globe before they even think to log into the game.
"Were going to wipe away everything that came before" so I guess that means your skill level will be reset to Zero and we need to start fresh. Wonder if the materials we collected so far will have any use or will those also be recycled in the new system?
A couple weeks/months ago D'Angelo speculated that all of the current particles and traces and all of that might possibly be converted into a new set of data samples, or reduced to fewer types because there are currently too many (redx3, bluex3, orangex3, greenx3, violetx3, another shade of violetx3, traces, etc. etc.). So instead of having a bazillion data sample types, they might convert the reds and the blues into one new type, the greens and violets into a second, the other violet and the orange into a third, and the traces into a fourth. So anything in your inventory/bank gets converted into stacks of the new stuff.
Again, this was just him sort of thinking out loud about one possibility. He also speculated that any current investment in crafting skill would get you at least a partial advancement in the new system so you're not starting at crafting level 0 in the new system. All of that is subject to change and caveat warnings of course.
Realistically, I expect it to be like the old dilithium conversion. Somebody somewhere is gonna get screwed, possibly me as I'm sitting on 1k stacks of every particle type that I've collected since 2011.
The Aegis set had better still be obtainable after this revamp. Even better if it can finally be given some sort of enhancement. I wonder if the craftable items on Defera will be updated along with this new system or if they'll be forgotten along the wayside.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
"Im sending the full details via courier. Its too sensitive to send over subspace. Zara should arrive at ESD sometime in the next twelve hours, and she can brief you on our project."
That explains part of why the Crafting revamp seemed to take so long. You guys wanted to release it at the right time to coincide with what you did with Season 9. I approve from a story stand point!
While I'm not one of them, there are folks that enjoy the RPG aspect of STO being a MMORPG...and such things like this, well - makes them happy. I'm a meat and potatoes kind of guy, but I'm not going to begrudge Cryptic for showing some love to a part of their community...
...there's plenty of other things for me to begrudge them about.
A couple weeks/months ago D'Angelo speculated that all of the current particles and traces and all of that might possibly be converted into a new set of data samples, or reduced to fewer types because there are currently too many (redx3, bluex3, orangex3, greenx3, violetx3, another shade of violetx3, traces, etc. etc.). So instead of having a bazillion data sample types, they might convert the reds and the blues into one new type, the greens and violets into a second, the other violet and the orange into a third, and the traces into a fourth. So anything in your inventory/bank gets converted into stacks of the new stuff.
Again, this was just him sort of thinking out loud about one possibility. He also speculated that any current investment in crafting skill would get you at least a partial advancement in the new system so you're not starting at crafting level 0 in the new system. All of that is subject to change and caveat warnings of course.
Realistically, I expect it to be like the old dilithium conversion. Somebody somewhere is gonna get screwed, possibly me as I'm sitting on 1k stacks of every particle type that I've collected since 2011.
The Aegis set had better still be obtainable after this revamp. Even better if it can finally be given some sort of enhancement. I wonder if the craftable items on Defera will be updated along with this new system or if they'll be forgotten along the wayside.
That makes sense.
But cross your fingers and say it with me. Mk XII Aegis Set.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
While the blog was entertaining story wise, I am disappointed we're not getting more information. Guess that's a Wednesday or Thursday blog. Still though, nice working it into the storyline.
Though it is interesting that the person central to it (Zara) is not a member of any group. So maybe we're going to get a new planet/base(map) for this? About the only thing I can see.
I've always enjoyed crafting in all the MMO's I've played. I like crafting as much as I like the rest of the game. Unfortunately, it's been useless for a while on STO. I don't think I've made more than a handful of items in the last two years since all the top end gear was moved to the reputation tiers. I have two toons completely maxed out (maxed them out two years ago) and craft nothing with them since there's hardly anything worth crafting these days. Unecessary to work the skill up on any other toon - it's the same stuff that I don't need to make. And the introduction of requiring dilithium for crafting has made the profession dead to me.
So here's to hoping the re-vamp is good. I'm cautiously excited, but not going to expect anything epic. I'm honestly half expecting another required currency like dilithium (or in addition to dilithium) that will not entice me to return to the crafting profession.
And I hope the place to acquire data samples or whatever the new materials are will be more accessible. I don't think a zillion people in the nebulae farming limited data sample nodes again will be helpful.
"General Server Stability" means they are bolting the servers to the floor, right? Wouldn't you be upset if Branflakes were to go stumbling into the server room, knock a rack over, and bring the game down for a DAY? SO, they aren't scrwing it up, they are bolting it down.
I have to say I rather like using in game lore reasons for revamps.
This.
Since there wouldn't have been a blog with details anyway, I'm glad we get some game lore. Was kinda scarce as of late.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I hope in many useable items which are f.e. in lobi store now like transwarp coils , resistance hypos and tachyon grenades (not to many ppl using lobi for consumable items, i was on a lot of ground mission and i never seen any of them) and another nice devices like deuterium surplus, dual batteries or buffed satellite turrets. Some of the items that are sold poorly in the Z-store may be moved to crafting.
I'll own up to being cautiously optimistic, overall... crafting really has needed a revamp for a long, long time, and the mere fact that the devs have been working on it is grounds for optimism.
Will look forward to seeing how it works in practice... but I do hope those of us who did plough through the crafting system don't get too badly stitched up in the conversion process. (Is this a good time to use up my stock of unreplicateable materials, for instance?)
Personally, I'm all for this if the new system is well implemented. The old crafting system is something of an anachronism. The sole unique/useful items obtainable from it is the Aegis set, which is one of the best things to get soon after starting out. But even that has had its endgame uses largely supplanted by the glut of fleet and rep gear.
In short, "regular" gear from R&D have either been obsoleted by better fleet/rep gear or vastly out-priced by the Exchange- in some cases, both.
I'd like to see more unique items available- perhaps (as someone mentioned above) less-popular Lobi items added. Further, there are some cool things from the game's early days that could be added. Maybe some of the "specially-marked box" stuff from way back when like the TR-116A or the Red Matter Capacitor. Perhaps even some decent gear only obtainable by crafting.
Whatever comes will likely be better than what it's replacing. I look forward to giving it a spin. The worst that can happen is that I won't use it, which is exactly how the old system stands for me now.
Cryptic always does crafting bad. They ruined Champions when they "fixed" it. Everyone I know like 150 player supergroup quit. Neverwinter did it bad too. If any of the crafting items are better than rep stuff then I might as well give up now. Plus you people will sell this stuff on the exchange for unreasonable prices that cryptic never investigates.
Please, for the love of all that is good, do away with the Unreplicateable Materials. That's what killed crafting to begin with. Preferably, I'd rather not see dilitium attached to crafting. However, if you must, just make it a direct dilitium cost, like you did with the reps.
While the blog was entertaining story wise, I am disappointed we're not getting more information. Guess that's a Wednesday or Thursday blog. Still though, nice working it into the storyline.
Though it is interesting that the person central to it (Zara) is not a member of any group. So maybe we're going to get a new planet/base(map) for this? About the only thing I can see.
Well they said in the first blog that this was going to be over several weeks.
Maybe if the Humans didn't spend so much time refitting Tholian, Undine and Elachi ships they wouldn't have be playing catch up.
Well maybe we would've had more time if we weren't helping you not blow your new planet up. :rolleyes:
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Comments
I assume "Zara" (who ever he/she/it may be) will be our new liason to crafting as E'genn was.
Arriving in the next twelve hours....I am counting on the next blog by then and hope this Zara is on time with the report!:D
It does not have to mean that everything will be reset. You still have acquired knowledge as a basis and work on a new level. Imagine you have studied rocket engineering and now have to study fusion engineering. You would still have the basics, but would need to acquire new (more advanced) information.
At least I hope we will be get a conversion system for those who spend, time, EC, DL, and effort to level crafting under the current "old" system...would be really unfair if all would simply be erased and you'd have to start from scratch.
I don't mind the old system being wiped because it needs it. I just hope its more fun than grind and that it offers more immersion than the current way where its mostly federation based so that we can enjoy it on any character we choose to do it on.
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There would be a number of ship templates for each faction (ie Sci, Eng & Tac) and you then R&D'ed any customisations, skins, each component (ie Warp core etc) for that ship.
What are the odds though? ;_;
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As far as what the revamp offers, new ships would be nice, but I expect it will be gear we don't already have access to. Possibly secondary deflectors. There might also be an update to the Aegis set as well. All in all, nothing but good can come from this.
However, I hope this whole revamp doesn't mean the removal of Memory Alpha as a crafting place, because that would seriously suck big time to lose it. Crafting up a few things in your ship's science lab & engineering is one thing, a potential crafting spot on a station somewhere is one thing, a crafting tab in the UI is one thing, but removing the facility itself would remove the one spot that really nails the whole crafting experience.
Well, that's kind of the thing...there's the EP blog, there's a story blog, there might be more story blogs, there will be dev blogs...and all in all, it will work out pretty neat. It's what they do.
There are some folks out there...well...yeah, anyway - they want their special snow globe before they even think to log into the game.
A couple weeks/months ago D'Angelo speculated that all of the current particles and traces and all of that might possibly be converted into a new set of data samples, or reduced to fewer types because there are currently too many (redx3, bluex3, orangex3, greenx3, violetx3, another shade of violetx3, traces, etc. etc.). So instead of having a bazillion data sample types, they might convert the reds and the blues into one new type, the greens and violets into a second, the other violet and the orange into a third, and the traces into a fourth. So anything in your inventory/bank gets converted into stacks of the new stuff.
Again, this was just him sort of thinking out loud about one possibility. He also speculated that any current investment in crafting skill would get you at least a partial advancement in the new system so you're not starting at crafting level 0 in the new system. All of that is subject to change and caveat warnings of course.
Realistically, I expect it to be like the old dilithium conversion. Somebody somewhere is gonna get screwed, possibly me as I'm sitting on 1k stacks of every particle type that I've collected since 2011.
The Aegis set had better still be obtainable after this revamp. Even better if it can finally be given some sort of enhancement. I wonder if the craftable items on Defera will be updated along with this new system or if they'll be forgotten along the wayside.
Joined January 2009
So Zara is taking E'genn's spot I presume?
I concur. I am one of them and I appreciate the seasoning.
That makes sense.
But cross your fingers and say it with me. Mk XII Aegis Set.
Though it is interesting that the person central to it (Zara) is not a member of any group. So maybe we're going to get a new planet/base(map) for this? About the only thing I can see.
So here's to hoping the re-vamp is good. I'm cautiously excited, but not going to expect anything epic. I'm honestly half expecting another required currency like dilithium (or in addition to dilithium) that will not entice me to return to the crafting profession.
And I hope the place to acquire data samples or whatever the new materials are will be more accessible. I don't think a zillion people in the nebulae farming limited data sample nodes again will be helpful.
3pc set bonus
* removes phaser lockout period and grants +30% phaser damage
This.
Since there wouldn't have been a blog with details anyway, I'm glad we get some game lore. Was kinda scarce as of late.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Will look forward to seeing how it works in practice... but I do hope those of us who did plough through the crafting system don't get too badly stitched up in the conversion process. (Is this a good time to use up my stock of unreplicateable materials, for instance?)
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
It doesn't really provide much information, but it was quite enjoyable from a storytelling/context point of view.
In short, "regular" gear from R&D have either been obsoleted by better fleet/rep gear or vastly out-priced by the Exchange- in some cases, both.
I'd like to see more unique items available- perhaps (as someone mentioned above) less-popular Lobi items added. Further, there are some cool things from the game's early days that could be added. Maybe some of the "specially-marked box" stuff from way back when like the TR-116A or the Red Matter Capacitor. Perhaps even some decent gear only obtainable by crafting.
Whatever comes will likely be better than what it's replacing. I look forward to giving it a spin. The worst that can happen is that I won't use it, which is exactly how the old system stands for me now.
If things end up being great here, I wouldn't mind seeing how it goes.
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
=\/= ================================ =\/=
Well maybe we would've had more time if we weren't helping you not blow your new planet up. :rolleyes:
I think they should add a transwarp option to Memory Alpha with the revamp of crafting.
Hell, with all that "advanced" technology at the facility, it would make sense they would have an Iconian knock off gate in orbit no?