You really do get it, and I agree with you because it IS the most Trek.
The whole trinity / team roles mechanic comes from fantasy games, which descend from D&D, which revolves around a group of adventurers with specialized skillsets and roles called character classes tackling content as a team. Star Trek is not and has never been about that.
Star Trek, for the vast majority of it's existence, has been about the lone ship at the edge of the frontier. An intrepid Captain and his or her loyal crew, on their own. Part of something bigger, yes, but most of the time a starship was a singular presence wherever she went. And that is what we're playing this game to replicate! We don't play Star Trek to be a tank, or a healer, or a spellcaster, or swordslinger. We play to be Captain Kirk.
Right now the balance in content is right in line with Star Trek canon. Most of the time, a Captain is alone performing missions with a single ship. Sometimes, that Captain is back at base or on shore leave where socialization and relaxation takes place, along with preparation for the next tour of duty. And occasionally, something big enough occurs that a fleet must be assembled to accomplish a task. The fleet tends to be small and assembled out of whatever ships are available, with no defined structure. Virtually every vessel is multi-role and capable of operating on her own without support for long periods.
This is as it should be. Anyone who wants to cram the fantasy formula down our throats should go back to fantasy games and leave our Trek alone.
I 100% agree.
Trek is about generalist ships, squeezing them into the stone/paper/scissor mold is just nonsense.
Apart from that, i am GLAD that STO isn't like some ppl here wish it where. I think forced group playing is a antiqued concept and pretty boring. I love that STO gives us the CHOICE to either play alone or with other people.
Everyone who like to force other ppl to play with them should think about playing some other MMO. (there are more than enough out there)
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Trek is about generalist ships, squeezing them into the stone/paper/scissor mould is just nonsense.
Indeed.
It is one of STO's strengths, at least as far as space is concerned. It's quite flexible and customisable as games go - though plenty of players flock to the best builds all sorts of configurations are possible.
The dream of course it to have it open and fully customisable. To just be a captain and choose what their ship will specialise in.
Yes, it does indeed stand for "massively multiplayer." It does not stand for "massively teamed-up players." When I go to the grocery I'm not shopping with all those other people, I'm shopping at the same time as all those other people. The difference is important.
The real world is massively multi-player, yet you probably don't wander your neighborhood shouting "Looking for dinner team!"
Given the fact that the OP has pretty much equated "balance" with solo players being catered to in a game that at present has almost all its reward systems associated with stuf that requires little if any team play; it's pretty clear that the only thing the OP is after is trolling people who want to see better team-content rewards.
Nothing good can come of this thread.
Agreed.
Though while we're on the topic I'm gonna throw my two cents in the ring. That being that I really couldn't care if a few people who think the entire game should cater to them rage quit just because properly hard content comes in that they can't solo by using their heel to hit the spacebar from their reclining chair.
It's just a sad case in point of where the game is at, because there is no challenging content in this game and I hope to make a few more video's showing why. Until then though I'd happily see all the current PvE queues revamped so they're harder and some mega tough 20-man missions added with exceptional rewards.
Because this game needs stuff like that. I'm not saying make it impossible to progress solo, but there has to be a line where we say that you have to learn to do things properly if you want to progress.
I have no doubts the OP is a troll, or at most a very self-entitled scrounger. But if a dev reads this and at some point in the future makes much harder content available then so much the better.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Remember the fit that people threw over the Defense of New Romulus and how "omg it was sooo hard!" and the devs ended up nerfing it, twice? Yeah...
If they'd just left it they'd have had to learn to deal with it, actually learn how to build a ship and they'd have been fine. Doesn't change the point that stuff is too easy.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Remember the fit that people threw over the Defense of New Romulus and how "omg it was sooo hard!" and the devs ended up nerfing it, twice? Yeah...
It's a trip, a bad trip, to think about all the content and all the NPCs that have been nerfed over the past year or so...while all the additional power has been added to the players. It shows that Cryptic can make the more challenging content, they just keep caving though. They could do Elite content that was a challenge to the average player rather than Elite content which is just a monster farm to the average player. They could make more difficult content for the better player. They could make standard content for that casual player.
Normal = Casual
Elite = Average
Nightmare = Awesome
There's just so much complaining from the Casual folks wanting the better rewards - that it's not fair that other folks have learned to play, that they've made friends, and have put effort into the game. Why should the Casual player be punished???? /facepalm It's just depressing. I just can't wrap my wee mind around folks seeing that as punishment as opposed to it being a reward for doing more. I know that mechanically speaking, one could view it from either - but what kind of personality would go with the being punished angle instead of being rewarded?
First and foremost, Star Trek is about ONE ship, and ONE captain. In the game Star Trek Online, all of the dialog, each and every mission, it is all written and played out as if it is YOU saving your faction over and over, countless times achieving victory through your actions and that of your crew, but given that they are YOUR actions, alone.
Now, each player of the game is held in this high regard. We are all on our own mission to keep the principles of our faction alive. There is no other course.
The few times we are thrown in with other commanders is only when we are faced with an overwhelming challenge to our respective ways of life. In STO it could be any one of the major opponents, but in Trek, think of the Dominion War.
There are social zones and queues to join with each other for a short time. But our main story is us; a single ship versus danger. One captain. One crew. One ship. This is Star Trek Online.
Here, in retrospect, is a quote from a review of STO:
One thing that put me off with MMOs previously was the fact I had no choice but to play multiplayer. However, Star Trek Online scores some points with me in the fact I dont have to play all the missions in multiplayer if I dont want to. The majority of the story missions you can tackle alone, with no-one stealing your kills or equipment, but a few youll play alongside other players. Having the mix of single player and multiplayer really sells Star Trek Online to me. If I want to play with friends, I can play with friends. If I want to play alone, Ill play alone and if I want to play alongside people, Ill join a dedicated mission for it. Star Trek Online gives you the choice on who you play with and how you play, and I didnt expect that from an MMO at all.
And so, as you can see, there is room in STO for the Trek purist, and the MMO fundamentalist. There is nothing forcing anyone to play our game any certain way.
All I Ask is a Tall Ship and a Star to Sail Her By.
I'm not hardcore. I'm more a casual player and I never have difficulty finding people to team with. Then again, I do spend time socializing and making friends, so my efforts paid off I guess. If you choose not to do that, that's fine. You just don't have much of an excuse for not finding "quality" teammates as far as I'm concerned. If I can do it, anyone can.
It's not "can't".
It's "don't want to".
As I've said before, and I know it's cliche...
There are literally hundreds of MMOs that do the forced grouping and raid endgame, why do those people who want it here not play one of them? Wildstar the new MMO uses that formula and it's scifi.
If you want PvP, there is Eve Online, that game has PvP that STO will not see EVER.
Instead, they want to take the one MMO that doesn't follow that formula and force it to follow that formula.
Instead, they want to take the one MMO that doesn't follow that formula and force it to follow that formula.
There's that conspiracy theory back from post #1 again. Seriously, who are this mysterious "They" who want to force everyone to team all the time, who have set you off?
And why, if this is such a prevalent thing, are the people openly worrying about it here numbered in the single digits?
No, really- instead of campaigning for a solution to your pet problem, why don't you start by proving this Phantom Menace even exists? Because until that's established, Don Quixote, you and the windmills have this crusade all to yourselves.
Instead, they want to take the one MMO that doesn't follow that formula and force it to follow that formula.
You keep referring to these boogeymen that are out to get you...where are they?
Yes, there's been all the trolls telling you that it's a MMO - play with others...but they're easily ignored. Where are the boogeymen that you keep referring to though? Where are the folks looking to make it so you have to team? There's a big difference between the two...
There's folks looking for harder content - both team and solo. Many of them believe that more challenging content should reward better than less challenging content.
But where are these mythical figures that you're complaining about that you feel are looking to persecute you by forcing you to team to get rewards...?
OK, at this point I realize you guys aren't being honest. You're just going to regurgitate the same questions that have been answered in this thread several times.
As to who "they" is.
I guess you really aren't reading, or at least you aren't letting it sink in. This thread is literally packed with people who want the WoW formula here.
Of course it can go another 14 pages and you'll still have the same people wanting the WoW formula and those saying no one is asking for that.
Of course it can go another 14 pages and you'll still have the same people wanting the WoW formula and those saying no one is asking for that.
Seriously, just quote one. It was a simple question...where are they? If they're there...quote them and show us. If they're saying something we're not seeing...quote them and show us what we're not seeing.
I guess you really aren't reading, or at least you aren't letting it sink in. This thread is literally packed with people who want the WoW formula here.
And we're asking you to show us, since our little inferior minds obviously can't see what's plain to you here. Not such an outrageous request, and it only keeps getting made because it's never given any response outside of some "you're not paying attention" brush-off that addresses the question as directly as any politician's stock "no comment" reply.
I would prefer "raid" type content. Instead of adding a new Rep, instead I would perfer that they added these "raid" 5 man missions.
You have to be tier 5 in that rep chain to unlock that mission, it is a mix of groud and space, super hard, about hour long mission with 300 marks (FM) as a choice with 1k refined dil (so u can get 13k per day) as an reward... 5 reps 5 missions centered around that rep chain, you make the gear we get from that rep chain recommended to use for those mission.
they should really start to building new content on top of the content they already have
I am a solo player for the most part, that goes for all the MMO's I have ever played. I am not an uber elite player so I can't solo STF's but its no big deal queuing for a group like you can in a lot of MMO's these days. to be honest I think some revamped versions of the full original STF's should come back and have even better gear for the players that do them.
If you choose not to do harder group content then you should not expect to be able to get the same gear as the players that do. Its up to you to pull your finger out and work as a team. And I am speaking as someone who never gets the top end gear, I don't raid but that's my choice, better players need a challenge to keep them entertained. Its an MMO, its not MY game.... its a shared game.
Would takes us three, as we have a person here not asking for it directly - but stating they understand that if they don't do something, they shouldn't be able to get something. Would say it still qualifies as taking us to three.
That is one of the major reasons to get the better gear... to be competitive and get better gear and to have an advantage over others. Why would you expect newer players who haven't put in the time/effort to do raid content to be at an equal gear level to those who have? Where is the incentive to progress?
Would that be four? The post leaves itself open with the time/effort...that one doing equivocal time/effort should be able to get the reward as well, eh? Could go either way? Three point five, hrmm?
The only reason folks experiencing AFK'ers and griefers is because they don't take the time to socialize and make friendships with like-minded players. Socializing is a key factor in MMORPGs. That's probably the most important reason you're playing along with other people.
Were STO or any MMO for that matter to add grouped content with top of the line gear, the only thing preventing anyone from experiencing and getting that gear is themselves.
If you only want a single player Trek experience, download Fleet Ops or load up a copy of Bridge Commander or Elite Force or something.
Well, with that post, I'd bump it up to four (given that poster was the one that took it to three point five).
Then don't. No one forces you to do any team content and to be honest, you don't really need any of the rep or fleet gear to be effective in this game. Adding a blend of solor and team oriented content wouldn't hurt you in the least. You also have nothing to complain about with regard to not getting raid gear if you choose not to put the effort in for it.
Right, so .... it's ok for you to want things for this game because it's stuff you want, and no one else should be able to ask for things they would like. Got it. :rolleyes:
Dude, you're making this like some sort of movie - where the paranoid delusional person can't face reality - can't deal with the truth. It's kind of trippy...but it's also kind of sad.
I agree with the OP 100%. Being so solo friendly is one of the main reasons I continue to stay with STO. I hate mmos that force people to do the whole group thing. Lack of solo content is the main thing that made me quit DC universe online.
And it was a non-issue before this "DOOOOM Jr." thread started. It's still a non-issue. And based on the direction this game has consistently taken since my experience with it began in February 2012, it will continue to be a non-issue until the game is finally shuttered.
Apparently some of you aren't bright enough to figure that out.
Comments
You're just not going to simulate that in a 100% single player game.
Time will only tell!
I 100% agree.
Trek is about generalist ships, squeezing them into the stone/paper/scissor mold is just nonsense.
Apart from that, i am GLAD that STO isn't like some ppl here wish it where. I think forced group playing is a antiqued concept and pretty boring. I love that STO gives us the CHOICE to either play alone or with other people.
Everyone who like to force other ppl to play with them should think about playing some other MMO. (there are more than enough out there)
Hey... For all you know, they could be very elaborate bots...
Just look at some of the STFs... I swear some of those "players" use the same AI as the Bridge Officers.
Actually... How do I even know you are real?
Indeed.
It is one of STO's strengths, at least as far as space is concerned. It's quite flexible and customisable as games go - though plenty of players flock to the best builds all sorts of configurations are possible.
The dream of course it to have it open and fully customisable. To just be a captain and choose what their ship will specialise in.
The family that eats together stays together.
Agreed.
Though while we're on the topic I'm gonna throw my two cents in the ring. That being that I really couldn't care if a few people who think the entire game should cater to them rage quit just because properly hard content comes in that they can't solo by using their heel to hit the spacebar from their reclining chair.
It's just a sad case in point of where the game is at, because there is no challenging content in this game and I hope to make a few more video's showing why. Until then though I'd happily see all the current PvE queues revamped so they're harder and some mega tough 20-man missions added with exceptional rewards.
Because this game needs stuff like that. I'm not saying make it impossible to progress solo, but there has to be a line where we say that you have to learn to do things properly if you want to progress.
I have no doubts the OP is a troll, or at most a very self-entitled scrounger. But if a dev reads this and at some point in the future makes much harder content available then so much the better.
Remember the fit that people threw over the Defense of New Romulus and how "omg it was sooo hard!" and the devs ended up nerfing it, twice? Yeah...
If they'd just left it they'd have had to learn to deal with it, actually learn how to build a ship and they'd have been fine. Doesn't change the point that stuff is too easy.
It's a trip, a bad trip, to think about all the content and all the NPCs that have been nerfed over the past year or so...while all the additional power has been added to the players. It shows that Cryptic can make the more challenging content, they just keep caving though. They could do Elite content that was a challenge to the average player rather than Elite content which is just a monster farm to the average player. They could make more difficult content for the better player. They could make standard content for that casual player.
Normal = Casual
Elite = Average
Nightmare = Awesome
There's just so much complaining from the Casual folks wanting the better rewards - that it's not fair that other folks have learned to play, that they've made friends, and have put effort into the game. Why should the Casual player be punished???? /facepalm It's just depressing. I just can't wrap my wee mind around folks seeing that as punishment as opposed to it being a reward for doing more. I know that mechanically speaking, one could view it from either - but what kind of personality would go with the being punished angle instead of being rewarded?
First and foremost, Star Trek is about ONE ship, and ONE captain. In the game Star Trek Online, all of the dialog, each and every mission, it is all written and played out as if it is YOU saving your faction over and over, countless times achieving victory through your actions and that of your crew, but given that they are YOUR actions, alone.
Now, each player of the game is held in this high regard. We are all on our own mission to keep the principles of our faction alive. There is no other course.
The few times we are thrown in with other commanders is only when we are faced with an overwhelming challenge to our respective ways of life. In STO it could be any one of the major opponents, but in Trek, think of the Dominion War.
There are social zones and queues to join with each other for a short time. But our main story is us; a single ship versus danger. One captain. One crew. One ship. This is Star Trek Online.
Here, in retrospect, is a quote from a review of STO:
And so, as you can see, there is room in STO for the Trek purist, and the MMO fundamentalist. There is nothing forcing anyone to play our game any certain way.
All I Ask is a Tall Ship and a Star to Sail Her By.
It's not "can't".
It's "don't want to".
As I've said before, and I know it's cliche...
There are literally hundreds of MMOs that do the forced grouping and raid endgame, why do those people who want it here not play one of them? Wildstar the new MMO uses that formula and it's scifi.
If you want PvP, there is Eve Online, that game has PvP that STO will not see EVER.
Instead, they want to take the one MMO that doesn't follow that formula and force it to follow that formula.
There's that conspiracy theory back from post #1 again. Seriously, who are this mysterious "They" who want to force everyone to team all the time, who have set you off?
And why, if this is such a prevalent thing, are the people openly worrying about it here numbered in the single digits?
No, really- instead of campaigning for a solution to your pet problem, why don't you start by proving this Phantom Menace even exists? Because until that's established, Don Quixote, you and the windmills have this crusade all to yourselves.
You keep referring to these boogeymen that are out to get you...where are they?
Yes, there's been all the trolls telling you that it's a MMO - play with others...but they're easily ignored. Where are the boogeymen that you keep referring to though? Where are the folks looking to make it so you have to team? There's a big difference between the two...
There's folks looking for harder content - both team and solo. Many of them believe that more challenging content should reward better than less challenging content.
But where are these mythical figures that you're complaining about that you feel are looking to persecute you by forcing you to team to get rewards...?
As to who "they" is.
I guess you really aren't reading, or at least you aren't letting it sink in. This thread is literally packed with people who want the WoW formula here.
Of course it can go another 14 pages and you'll still have the same people wanting the WoW formula and those saying no one is asking for that.
Seriously? You believe others are having an issue with honesty?
If they had been answered, they wouldn't be asked over and over and over again..
Not letting it sink in? If you mean we're not imagining things that aren't there...er...sure.
Quote one. Just one. Quote them. Where?
Seriously, just quote one. It was a simple question...where are they? If they're there...quote them and show us. If they're saying something we're not seeing...quote them and show us what we're not seeing.
I'm not going to play your games.
Yeah, this is the part where you say "derpderpder you can't find any!!!!"
Anyone reading the thread knows you're full of TRIBBLE though.
And we're asking you to show us, since our little inferior minds obviously can't see what's plain to you here. Not such an outrageous request, and it only keeps getting made because it's never given any response outside of some "you're not paying attention" brush-off that addresses the question as directly as any politician's stock "no comment" reply.
Already did that, and it's why we're still asking for evidence of your claimed "grand forced-teaming conspiracy."
conundrumnsa
daan2006
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hank41
revandarklighter
senatorvreenak
yreodred
hajmyis
fmgtorres1979
virusdancer
duncanidaho11
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coolheadal
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coupaholic
hyefather
tarastheslayer
baelogventure
thetanine
Let's take a look and see how many of them we can find in this thread.
Okay, there's one.
There's two.
Would takes us three, as we have a person here not asking for it directly - but stating they understand that if they don't do something, they shouldn't be able to get something. Would say it still qualifies as taking us to three.
Would that be four? The post leaves itself open with the time/effort...that one doing equivocal time/effort should be able to get the reward as well, eh? Could go either way? Three point five, hrmm?
Well, with that post, I'd bump it up to four (given that poster was the one that took it to three point five).
Would still have us at four...same person again.
So 4 out of 45 posters and 6 out of 140 posts.
Dude, you're making this like some sort of movie - where the paranoid delusional person can't face reality - can't deal with the truth. It's kind of trippy...but it's also kind of sad.
Group activities are optional, and while grouping (fleets) confers advantages there are many ways to get round that.
And those advantages only really come into play during PvP.
I already appreciate the teaming mechanic, which allows me to play missions usually soloable with friends.
This is a total non-issue.
Solo players can get by just fine, and group minded players have plenty of opportunities to do so.
Indeed it is, and I like it that way.
It is, in most places. Apparently the OP's fevered imagination isn't such a place, however.
Me too, I like options.
If I want to rescue tribbles on my own, I can. If I want to bring my friends along for extra tribble fun, I can. It's all good.
Yeah, I honestly can't see the problem.
So, a few posters have asked for harder, raid style content.
Even if that sort of thing got added, I still don't see why it effects a solo player.
The reason I posted this thread is that in various other threads I've seen people asking for the type of content I'm against in this thread.
This thread is to give voice to myself and others who do not want that type of content.
If we wait to voice our desire to not have such things added to the game until they are added, it's far too late.
Apparently some of you aren't bright enough to figure that out.
Oh, I considered that line of argument as a possibility, but discarded it.
STO is a big game, there's room for everyones taste and proclivities....more or less.
What you've just written is the equivilant of the horrible disco ball threads.
You don't like something, so you want it out of game.
Even though, if it were added, it would have no effect on you in the slightest.
You'd still be free to play whatever content you wanted in the game, and if you didnt want to play this theoretical content you wouldnt have to.
All you're saying is that you don't want something, so you think nobody should have it.
An exceedingly weak argument.
And it was a non-issue before this "DOOOOM Jr." thread started. It's still a non-issue. And based on the direction this game has consistently taken since my experience with it began in February 2012, it will continue to be a non-issue until the game is finally shuttered.
Apparently some of you aren't bright enough to figure that out.
That's how it reads to me.