Being able to SOLO pretty much the entire game and if and when needed to queue into a groups to do pve missions is the MAIN reason why I will never stop playing and supporting this game. When any MMO is forcing players to group, it really never makes it or has a small player base or changes to allow SOLO players there place in the game. I can't name all the MMO's that have failed or changed to make it more SOLO friendly.
Really who wants to group with Elitist or kids not me.
LOLS.. you do realize this is an "MMORPG" that means MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAME, am I not right.. there are these console games like star trek legacy, that are a great way to play solo.. or even other star trek computer games that are great solo games..
like any mmo, there has to be a certain degree of single player content (as your friends and guildies might not be on at all the same times and you need to have something to do)..
but going forward, cryptic should make every effort to make this game what it is advertised as.. an mmo. this is one of my biggest disapointments to the game. I like having to work with people, and interact and what not. it is why I soley play in the mmo genre. dungeons and raids are awesome.. and when I saw a star trek (mu ultimate dream for an mmo) was happening, I was tickled pink.. but, this game is far far from an mmo. cryptic couldn't even get that part of it right lol.. I don't think the solo players who ruin the mmo experience in this game need worry. cryptic is not known for making game changing changes. remember, they like minimal effort for maximum sales.
LOLS.. you do realize this is an "MMORPG" that means MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAME, am I not right.. there are these console games like star trek legacy, that are a great way to play solo.. or even other star trek computer games that are great solo games..
like any mmo, there has to be a certain degree of single player content (as your friends and guildies might not be on at all the same times and you need to have something to do)..
but going forward, cryptic should make every effort to make this game what it is advertised as.. an mmo. this is one of my biggest disapointments to the game. I like having to work with people, and interact and what not. it is why I soley play in the mmo genre. dungeons and raids are awesome.. and when I saw a star trek (mu ultimate dream for an mmo) was happening, I was tickled pink.. but, this game is far far from an mmo. cryptic couldn't even get that part of it right lol.. I don't think the solo players who ruin the mmo experience in this game need worry. cryptic is not known for making game changing changes. remember, they like minimal effort for maximum sales.
Multiplayer =/= Forced Grouping and raids...no matter how hard you guys try to pretend it does.
There are other aspects to multiplayer besides being forced to group.
Also, like I said before, I don't care if they add group content or raids. I just will uninstall when they put all the best stuff as rewards from that content.
Anyone who has played MMOs at all knows that the raiders are the ones who consider themselves special little snowflakes (ironic that they try to call soloers that). They think that the best rewards should come from raid content and only raid content, everyone else is relegated to whatever is left.
Each and every one of you knows what I'm saying is true.
because to the raider, it's not as important that THEY get the uber gear as it is to keep those they disapprove of from getting it.
Some folks will never get that. Doesn't matter how many times you tell them it. Kind of like some folks will never get that unless they put in similar effort, they don't get the same rewards.
This thread is full of folks that never get a bunch of things...
STO has never been an MMO or MMORPG. The first M is massive. There is nothing massive about STO. It is the same sparse missions and copypasta events people have been playing for almost 4 years now. An empty pizza box universe, you can't release a mission or 2 a year and call yourself massive. Most real MMO's have as much content in one realm or world as STO does in its entirety.
Anyone who has played MMOs at all knows that the raiders are the ones who consider themselves special little snowflakes (ironic that they try to call soloers that). They think that the best rewards should come from raid content and only raid content, everyone else is relegated to whatever is left.
Pretty sure I'm the only one that mentioned the special snowflakes in this thread.
Pretty sure it was also in a post where I said the following:
I like solo play in MMOs because single-player games don't offer what MMOs do for the solo player. It's pretty nifty, imho.
Yep, it all appears to be in that post.
So no, you didn't get called a special snowflake by a raider. You got called a special snowflake by a solo player that hates lazy, entitled players that whine about being punished because they chose not to do something instead of doing something and being rewarded for doing so.
Some folks will never get that. Doesn't matter how many times you tell them it. Kind of like some folks will never get that unless they put in similar effort, they don't get the same rewards.
This thread is full of folks that never get a bunch of things...
Most raiders don't put in nearly the effort they claim they do. Just being there isn't effort. Also, depending on the game, many, if not most raids are just zerg runs anyway.
This is my favorite raider conversation.
Me: Why do you like raids?
Raider: They're fun.
Me: Then why must only they have the best rewards?
Raider: because the content is harder.
Me: But the content could be tuned for regular gear.
Them: if raids didn't have the best rewards, then no one would do them.
Me: But I thought you did raids because they are fun?
No it isn't. Every critical piece of mission information can be picked up by simply being observant. Think for yourself and you'll never need to have someone else do it for you.
Assuming you have a team that is competent enough to get the mission done.
Think of KASE. What if you had a team who did exactly as you did, close the chat window? Someone's going to have to cover probes, but since no one knows who, either everyone does or nobody does.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
As dumb as asking to maintain a nonexistent "balance" between the 10%-ish of "multiplayer-only" content and the other 90%-ish that's your favored "single-player pretending to be multiplayer?"
As dumb as calling out "raiders" who aren't any such thing?
As dumb as trotting out the tired old "I'll quit if they ever do it any way besides my way" trope like one entitled special little snowflake's disappearance would even be noticed?
Pretty sure I'm the only one that mentioned the special snowflakes in this thread.
Pretty sure it was also in a post where I said the following:
Yep, it all appears to be in that post.
So no, you didn't get called a special snowflake by a raider. You got called a special snowflake by a solo player that hates lazy, entitled players that whine about being punished because they chose not to do something instead of doing something and being rewarded for doing so.
1) The word "entitled" needs to be banned from the internet, way too many people thinks it's a magic "I win" word.
2) If you're OK with being a second class citizen in the games you play, that's your prerogative.
3) You can take that "lazy" TRIBBLE and stuff it. Just because we don't choose to play a certain way in no way means we are lazy.
That never works...EVER. As soon as you demand forced group "hard" content, those that engage in it will demand it and only it give the best rewards. Once you've done that, you've now created a group of second class citizens. Once you get relegated to second class, your chance of leaving a game dramatically increases. (...)
Pretty sure I'm the only one that mentioned the special snowflakes in this thread.
Pretty sure it was also in a post where I said the following:
Yep, it all appears to be in that post.
So no, you didn't get called a special snowflake by a raider. You got called a special snowflake by a solo player that hates lazy, entitled players that whine about being punished because they chose not to do something instead of doing something and being rewarded for doing so.
Given the fact that the OP has pretty much equated "balance" with solo players being catered to in a game that at present has almost all its reward systems associated with stuf that requires little if any team play; it's pretty clear that the only thing the OP is after is trolling people who want to see better team-content rewards.
Assuming you have a team that is competent enough to get the mission done.
Think of KASE. What if you had a team who did exactly as you did, close the chat window? Someone's going to have to cover probes, but since no one knows who, either everyone does or nobody does.
I disagree. There may be some trial and error for a new player but that's to be expected. Run KASN a few times if you are new, it boggles me how often players try to run elites as first timers. There are also a variety of mission guides online for every game, including STO. Some are better at researching and picking up on cues than others.
Back in the day I got my friends involved in this game. We went through most of the story missions together. Do you lot have any idea how poorly implemented multiplayer is in this game? Half the time a mission objective can only be accomplished by one player.
We need multiplayer that is more complicated than "get a lot of ships to point A and kill the thing"
Admiral Ryvaken, USS Arthra (NCC-947749), Aventine class.
As the seventy-fourth Rule of Acquisition clearly states, knowledge equals profit. And I am a very rich Ferengi.
I'm not specifically against these type of content provided one thing is maintained, allow "soloers" a way to get the same rewards, just make it take more (but still reasonable) time.
In the end, it is simply a case of what you may consider to be reasonable time not something that anybody else considers a reasonable time. Your obvious hatred of the raider-archetype that you've created for yourself has likely caused you to expect a less than reasonable time.
Given the fact that the OP has pretty much equated "balance" with solo players being catered to in a game that at present has almost all its reward systems associated with stuf that requires little if any team play; it's pretty clear that the only thing the OP is after is trolling people who want to see better team-content rewards.
I disagree. There may be some trial and error for a new player but that's to be expected. Run KASN a few times if you are new, it boggles me how often players try to run elites as first timers. There are also a variety of mission guides only for every game, including STO. Some are better at researching and picking up on cues than others.
Researching and preparation, yes. I completely agree.
The issue isn't preparation though, it's team communication. It doesn't matter if you're in PvE or PvP, having that chat box open and set to "Team" is very important no matter what content you're running. That's why I supplied that example - too often I have seen in the past, a full team of players who individually have powerful vessels, but as a team they fail the mission simply because no one took probes - a lack of communication.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Assuming you have a team that is competent enough to get the mission done.
Think of KASE. What if you had a team who did exactly as you did, close the chat window? Someone's going to have to cover probes, but since no one knows who, either everyone does or nobody does.
Assuming of course no one LOOKS to see if the probes are covered. Again all pertinent information is displayed by the game. At no point do you need to be told what to do except where you stop being observant. If that's an issue, well then there's going to be greater issues with how you've equipped your ship, managed your stats, and just about handled the entire game. "Communication" isn't going to solve the core problem of simply not thinking about what or how you're playing.
More so communication in STO is a social activity which you should only participate in if you feel you want to. It's not an obligation, not a requirement for success. It's just talking to people.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
That never works...EVER. As soon as you demand forced group "hard" content, those that engage in it will demand it and only it give the best rewards. Once you've done that, you've now created a group of second class citizens. Once you get relegated to second class, your chance of leaving a game dramatically increases.
Also, there are litereally hundreds of MMOs that have the "more of the same" forced groups and raids. Can we at least have one that caters to the solo crowd?
Of course the hard endgame content has to gives exklusive rewards thats the point. And those have to be good. Otherwise there is nompoint in teamimg up. And thats the point of an mmo.
If you dont want to do it, fine, don't do it. You won't need it outside of the hard instances anyway.
Also the exclusive rewards could become tradable. Then pure solo players can buy them from exchange.
People who come to an mmo and want to do what an mmo is for, which is teaming up and doing that kind if content should be able to do that. And they should have a reason. And that can only be exclusive high end rewards.
Researching and preparation, yes. I completely agree.
The issue isn't preparation though, it's team communication. It doesn't matter if you're in PvE or PvP, having that chat box open and set to "Team" is very important no matter what content you're running. That's why I supplied that example - too often I have seen in the past, a full team of players who individually have powerful vessels, but as a team they fail the mission simply because no one took probes - a lack of communication.
A lack of communication or a lack of accountability? If one knows the mission objectives, wouldn't one figure "Hey I better check and see if someone has probes otherwise the mission will fail?"
KAGE/N would have been a better example for you. The person in the room must be decided upon by the group and they must communicate with the other 4 outside.
I agree you need to do your own research and thinking, not have someone else do it for you. Closing the chat box however is also a bit obtuse. Unfortunately almost all of the content in STO is not challenging enough to make it matter.
Assuming of course no one LOOKS to see if the probes are covered. Again all pertinent information is displayed by the game. At no point do you need to be told what to do except where you stop being observant. If that's an issue, well then there's going to be greater issues with how you've equipped your ship, managed your stats, and just about handled the entire game. "Communication" isn't going to solve the core problem of simply not thinking about what or how you're playing.
More so communication in STO is a social activity which you should only participate in if you feel you want to. It's not an obligation, not a requirement for success. It's just talking to people.
In a social zone, yes it's purely optional. You can choose not to talk to anyone if you want.
In a teamed event (emphasis on team), you should at least have lines of communication open, to listen in on what people are coordinating and trying to accomplish together. Even if you don't want to say anything in team chat, at least have the box open. Closing the box defeats the purpose of being teamed in the first place, and you might as well have a free-for-all similar to the Battlezones.
And you'll be surprised how many people don't look around. Not everyone is observant as you or me, and it's foolish to think so.
A lack of communication or a lack of accountability? If one knows the mission objectives, wouldn't one figure "Hey I better check and see if someone has probes otherwise the mission will fail?"
KAGE/N would have been a better example for you. The person in the room must be decided upon by the group and they must communicate with the other 4 outside.
I agree you need to do your own research and thinking, not have someone else do it for you. Closing the chat box however is also a bit obtuse. Unfortunately almost all of the content in STO is not challenging enough to make it matter.
I was about to do a bit on KAGE, but something happened with the editor and I lost all of the text...
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
I agree you need to do your own research and thinking, not have someone else do it for you. Closing the chat box however is also a bit obtuse. Unfortunately almost all of the content in STO is not challenging enough to make it matter.
Closing the chat box is merely a suggestion for players looking to play STO PVE content without having to engage with a clear group mentality. It's not a blanket recommendation.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I agree that STO could use a lot more good, high-quality team content with good rewards. My preference is for 10-player missions since it's hard even for large fleets to fill 20-player private queues. STO would benefit from having some missions worthy of being called raids.
That won't happen, of course. This is designed to be an extremely easy casual game. I'm frankly a little shocked they made NWS.
Assuming you have a team that is competent enough to get the mission done.
Think of KASE. What if you had a team who did exactly as you did, close the chat window? Someone's going to have to cover probes, but since no one knows who, either everyone does or nobody does.
Non-issue. If everyone goes to cover probes then they realise and split off. One person stays behind to cover probes.
I like pugging KASE, it is my favourite STF. I've only used chat for purposes of team communication once, and that was to apologise to the team for blowing the optional as I accidentally let 2 probes through the vortex. I've never needed to discuss who's on probe duty.
I
In a teamed event (emphasis on team), you should at least have lines of communication open, to listen in on what people are coordinating and trying to accomplish together. Even if you don't want to say anything in team chat, at least have the box open. Closing the box defeats the purpose of being teamed in the first place, and you might as well have a free-for-all similar to the Battlezones.
And you'll be surprised how many people don't look around. Not everyone is observant as you or me, and it's foolish to think so.
Should: yes, reasonably. MUST: no. At best you're arguing for a failsafe, not a critical component of the game.
You're perhaps fixating on a MINOR (and might I say offhand) point I was trying to make. The chat box is simply non-essential. You CAN do without it IF you do not want to interact with other players (see. point of this thread). However as with any tool that might cause some inconvenience down the line. I will not however put the issue as being any more imperative than that.
Not using the chat window is simply an inconvenience that will (from direct experience) only affect an insignificant minority of the games you play. While not EVERY player is observant, chances are you will be matched with at least one other person who isn't going to take it on blind faith that the important tasks are performed. And often that's all you need, which while not in the interests of the niche audience seeking "hardcore" group content does provide quite a lot more stability to the greater bulk of public PVE matches.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
Do you even realize how dumb that reply is?
Probably not, the other 10,000 people who tried to use it to shut down the discussion across many games didn't either.
LOLS.. you do realize this is an "MMORPG" that means MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAME, am I not right.. there are these console games like star trek legacy, that are a great way to play solo.. or even other star trek computer games that are great solo games..
like any mmo, there has to be a certain degree of single player content (as your friends and guildies might not be on at all the same times and you need to have something to do)..
but going forward, cryptic should make every effort to make this game what it is advertised as.. an mmo. this is one of my biggest disapointments to the game. I like having to work with people, and interact and what not. it is why I soley play in the mmo genre. dungeons and raids are awesome.. and when I saw a star trek (mu ultimate dream for an mmo) was happening, I was tickled pink.. but, this game is far far from an mmo. cryptic couldn't even get that part of it right lol.. I don't think the solo players who ruin the mmo experience in this game need worry. cryptic is not known for making game changing changes. remember, they like minimal effort for maximum sales.
Multiplayer =/= Forced Grouping and raids...no matter how hard you guys try to pretend it does.
There are other aspects to multiplayer besides being forced to group.
Anyone who has played MMOs at all knows that the raiders are the ones who consider themselves special little snowflakes (ironic that they try to call soloers that). They think that the best rewards should come from raid content and only raid content, everyone else is relegated to whatever is left.
Each and every one of you knows what I'm saying is true.
because to the raider, it's not as important that THEY get the uber gear as it is to keep those they disapprove of from getting it.
Some folks will never get that. Doesn't matter how many times you tell them it. Kind of like some folks will never get that unless they put in similar effort, they don't get the same rewards.
This thread is full of folks that never get a bunch of things...
Pretty sure I'm the only one that mentioned the special snowflakes in this thread.
Pretty sure it was also in a post where I said the following:
Yep, it all appears to be in that post.
So no, you didn't get called a special snowflake by a raider. You got called a special snowflake by a solo player that hates lazy, entitled players that whine about being punished because they chose not to do something instead of doing something and being rewarded for doing so.
Most raiders don't put in nearly the effort they claim they do. Just being there isn't effort. Also, depending on the game, many, if not most raids are just zerg runs anyway.
This is my favorite raider conversation.
Me: Why do you like raids?
Raider: They're fun.
Me: Then why must only they have the best rewards?
Raider: because the content is harder.
Me: But the content could be tuned for regular gear.
Them: if raids didn't have the best rewards, then no one would do them.
Me: But I thought you did raids because they are fun?
Them: rabble rabble dirty casual rabble rabble.
Assuming you have a team that is competent enough to get the mission done.
Think of KASE. What if you had a team who did exactly as you did, close the chat window? Someone's going to have to cover probes, but since no one knows who, either everyone does or nobody does.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
As dumb as asking to maintain a nonexistent "balance" between the 10%-ish of "multiplayer-only" content and the other 90%-ish that's your favored "single-player pretending to be multiplayer?"
As dumb as calling out "raiders" who aren't any such thing?
As dumb as trotting out the tired old "I'll quit if they ever do it any way besides my way" trope like one entitled special little snowflake's disappearance would even be noticed?
1) The word "entitled" needs to be banned from the internet, way too many people thinks it's a magic "I win" word.
2) If you're OK with being a second class citizen in the games you play, that's your prerogative.
3) You can take that "lazy" TRIBBLE and stuff it. Just because we don't choose to play a certain way in no way means we are lazy.
Yes, it does tend to hit a nerve with some people, doesn't it?
One word: Terradome.
Given the fact that the OP has pretty much equated "balance" with solo players being catered to in a game that at present has almost all its reward systems associated with stuf that requires little if any team play; it's pretty clear that the only thing the OP is after is trolling people who want to see better team-content rewards.
Nothing good can come of this thread.
I disagree. There may be some trial and error for a new player but that's to be expected. Run KASN a few times if you are new, it boggles me how often players try to run elites as first timers. There are also a variety of mission guides online for every game, including STO. Some are better at researching and picking up on cues than others.
We need multiplayer that is more complicated than "get a lot of ships to point A and kill the thing"
As the seventy-fourth Rule of Acquisition clearly states, knowledge equals profit. And I am a very rich Ferengi.
In the end, it is simply a case of what you may consider to be reasonable time not something that anybody else considers a reasonable time. Your obvious hatred of the raider-archetype that you've created for yourself has likely caused you to expect a less than reasonable time.
Hammer -> Nail -> Head
No, more folks need to look in the mirror and quit crying.
Personally, I blame all the increases in child safety over the years. It's allowed generations to breed that never would have...
I'm not a special snowflake that thinks I'm being punished...
Playing a certain way doesn't make you lazy...wanting stuff the way you do does.
Researching and preparation, yes. I completely agree.
The issue isn't preparation though, it's team communication. It doesn't matter if you're in PvE or PvP, having that chat box open and set to "Team" is very important no matter what content you're running. That's why I supplied that example - too often I have seen in the past, a full team of players who individually have powerful vessels, but as a team they fail the mission simply because no one took probes - a lack of communication.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
For me, it's simply better than discussing bacon.
Assuming of course no one LOOKS to see if the probes are covered. Again all pertinent information is displayed by the game. At no point do you need to be told what to do except where you stop being observant. If that's an issue, well then there's going to be greater issues with how you've equipped your ship, managed your stats, and just about handled the entire game. "Communication" isn't going to solve the core problem of simply not thinking about what or how you're playing.
More so communication in STO is a social activity which you should only participate in if you feel you want to. It's not an obligation, not a requirement for success. It's just talking to people.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Of course the hard endgame content has to gives exklusive rewards thats the point. And those have to be good. Otherwise there is nompoint in teamimg up. And thats the point of an mmo.
If you dont want to do it, fine, don't do it. You won't need it outside of the hard instances anyway.
Also the exclusive rewards could become tradable. Then pure solo players can buy them from exchange.
People who come to an mmo and want to do what an mmo is for, which is teaming up and doing that kind if content should be able to do that. And they should have a reason. And that can only be exclusive high end rewards.
A lack of communication or a lack of accountability? If one knows the mission objectives, wouldn't one figure "Hey I better check and see if someone has probes otherwise the mission will fail?"
KAGE/N would have been a better example for you. The person in the room must be decided upon by the group and they must communicate with the other 4 outside.
I agree you need to do your own research and thinking, not have someone else do it for you. Closing the chat box however is also a bit obtuse. Unfortunately almost all of the content in STO is not challenging enough to make it matter.
In a social zone, yes it's purely optional. You can choose not to talk to anyone if you want.
In a teamed event (emphasis on team), you should at least have lines of communication open, to listen in on what people are coordinating and trying to accomplish together. Even if you don't want to say anything in team chat, at least have the box open. Closing the box defeats the purpose of being teamed in the first place, and you might as well have a free-for-all similar to the Battlezones.
And you'll be surprised how many people don't look around. Not everyone is observant as you or me, and it's foolish to think so.
I was about to do a bit on KAGE, but something happened with the editor and I lost all of the text...
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Closing the chat box is merely a suggestion for players looking to play STO PVE content without having to engage with a clear group mentality. It's not a blanket recommendation.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
That won't happen, of course. This is designed to be an extremely easy casual game. I'm frankly a little shocked they made NWS.
Non-issue. If everyone goes to cover probes then they realise and split off. One person stays behind to cover probes.
I like pugging KASE, it is my favourite STF. I've only used chat for purposes of team communication once, and that was to apologise to the team for blowing the optional as I accidentally let 2 probes through the vortex. I've never needed to discuss who's on probe duty.
Should: yes, reasonably. MUST: no. At best you're arguing for a failsafe, not a critical component of the game.
You're perhaps fixating on a MINOR (and might I say offhand) point I was trying to make. The chat box is simply non-essential. You CAN do without it IF you do not want to interact with other players (see. point of this thread). However as with any tool that might cause some inconvenience down the line. I will not however put the issue as being any more imperative than that.
Not using the chat window is simply an inconvenience that will (from direct experience) only affect an insignificant minority of the games you play. While not EVERY player is observant, chances are you will be matched with at least one other person who isn't going to take it on blind faith that the important tasks are performed. And often that's all you need, which while not in the interests of the niche audience seeking "hardcore" group content does provide quite a lot more stability to the greater bulk of public PVE matches.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!