What PvP gear I've seen has special PvP stats and otherwise isn't much better than regular gear.
If raids had some mythical stat needed on raid gear, I wouldn't mind that. But raid gear is always just better normal PvE gear. So once you get that you are face rolling all of the non-raid content. So while they may "need" that gear once or twice a week for those raids, they are still using it everywhere else.
Some games are still like that but most are not. Almost all the games I play now just have endgame gear with some sort of gear modification system to tailor the gear to your needs.
their was pvp gear back in year one maybe 2 of the game you even went to K7 to get it not sure for KDF then it got removed i think when the game went F2P
Yes it did. STO even had it's own PvE set and items ([Borg] modifiers).
Er...start at post #1 and work your way back to this point.
Yeah, you aren't going to get away with a lame answer like that.
Wanting an alternative to the "more of the same" the raiders want is not telling others the right way to play. Unless they are trying to define their personal right way as "only my play style gets the good rewards".
Yeah, you aren't going to get away with a lame answer like that.
Wanting an alternative to the "more of the same" the raiders want is not telling others the right way to play. Unless they are trying to define their personal right way as "only my play style gets the good rewards".
The wanting the alternative aspect of your posts in the thread have only been a minor part of the thread. The vast majority of what you have posted has been hatred of raiders or anybody that thinks rewards should come with some form of effort, complaints about being persecuted unfairly as a second class citizen of the game (while talking entirely about other games), looking to restrict the use of gear that other players have acquired (oddly enough, while talking about other games as well), and the list goes on and on and on...
But I should have known better than to suggest you start back with Post #1 and work your way back through the thread...
"Oh lawdy, I've got the vapors, all that effort...I reckon I'll sit here a spell and hope for some alternative..."
...yep, should have known better to suggest that you actually try to do anything.
The wanting the alternative aspect of your posts in the thread have only been a minor part of the thread. The vast majority of what you have posted has been hatred of raiders or anybody that thinks rewards should come with some form of effort, complaints about being persecuted unfairly as a second class citizen of the game (while talking entirely about other games), looking to restrict the use of gear that other players have acquired (oddly enough, while talking about other games as well), and the list goes on and on and on...
But I should have known better than to suggest you start back with Post #1 and work your way back through the thread...
"Oh lawdy, I've got the vapors, all that effort...I reckon I'll sit here a spell and hope for some alternative..."
...yep, should have known better to suggest that you actually try to do anything.
Yeah, you pretty much have no reading comprehension then.
And then you just lapsed into the same raider garbage of "EHRMEGERD, YOU JUST WANT SOMETHING FOR NO EFFORT"
you can peddle that nonsense elsewhere, raiding isn't hard and as a general rule takes very little skill. Doing a zerg rush is not skill or effort no matter how hard you try to pretend it is.
Then you weren't playing them and gearing up. In pretty much all MMOs except STO you will hit a gear cap fairly quickly for solo content. Then you will have to group up dungeons until you cap out your dungeon gear, then you move on to raids, and if you're WoW, proceed through like 16 tiers of gear (though that has been flattened).
Where in Massively Multiplayer Online (Role Playing) Game are the words required, to, or team?
This is my Risian Corvette. There are many like it, but this one is mine.
is not the point of a RPG is to play someone who is not you? if not O well im still going to play girl toons over guys why you ask i rather look at their butt then some guys just saying
^This is actually one of the major problems with STO, is that it is too Solo friendly and there doesn't seem a reason for people to play together. Personally, you already have the story missions which are solo with "some" options to play together, we need more missions where you need at least 4 others, I am kinda tired of trying to find queues because everyone likes soloing everything.
The reason for issues with some of the queues probably has little to do with solo players soloing other things. Some folks just hate certain queues - they just don't reward as well as other activities or take too long...or folks simply don't need to run them. One of the reasons that Geko mentioned too much PvE...
...besides, if you're having trouble finding folks to play with - how would that work with adding more that you'd have trouble finding folks to play with?
STO's a casual game...if folks want to play together, cool - if they want to play alone, cool. Can't force folks to play the way you want them to...they'll either give you the finger or just laugh.
Well, if I was a Dev, I'd probably have stopped reading this thread by now. But, here goes anyway.
I would actually like to see even more single player content. Why? Two main reasons.
First, it's not always easy to get a group of people to play what you want. As evidence of this, I offer the many dead queues.
Second, it's when I am by myself that this game feels most "Trek". Just me, my canon ship, my crew, some Star Trek baddies and maybe even a Trek story playing out. That right there is what got me hooked on STO.
I do enjoy playing with friends, fleeties and sometimes, even complete strangers. But I equally enjoy my time alone, when it's all about me.
this MMO dont stand for massively single player online stand for massively multiplayer online imo ppl want solo their is a game for you called Star Trek Bridge Commander
Yes, it does indeed stand for "massively multiplayer." It does not stand for "massively teamed-up players." When I go to the grocery I'm not shopping with all those other people, I'm shopping at the same time as all those other people. The difference is important.
The real world is massively multi-player, yet you probably don't wander your neighborhood shouting "Looking for dinner team!"
1: That's why these things called "single-payer games" exist.
.
Yeah but not to this level for star trek. MMORPG stands for Massive Multiplayer Online Role Playing Game. The Massive Multiplayer means there's a lot of players on at one time in the same server. Not that it has to be forced grouping. Who wants to be told to do something by someone that probably is an angry underpaid McDonald's worker? Everyone wants the option to do what they want. It would kill the game to ignore the majority.
The lost world of forced grouping MMO's your nostalgia is pining for failed to survive to the modern triple-A market. The evolution of the market moved on to a hands-down better model, one that allows choice and free play for to a vastly larger potential sales base. That old world of MMOs was only possible because the industry was in its infancy; no one really knew what was sustainable, what would gather sales, what the competition would be like, how players' desires would change with experience, and how computing itself would evolve and development costs change.
It's like demanding that all new cars be made with hand-crank starters. A hundred years ago, without electric starters, you'd have to go outside and crank the starter yourself. It made using cars for frivolous trips less common, that would save fuel and crowd the roads less; it worked out your arm muscles and stretched your back, used fewer parts resulting in a more reliable and easier to assemble, less expensive car. Except it's not 1914 anymore. Try building those cars, and see how many you sell.
I definitely hope they add more single player content that you can group with people as an optional alternative, but be able to solo for sure.
I would like to see the captain traits be saved with the factional space equipment layout so when say fighting the Breen be able to just load the layout you have for your ship to Breen gear but also swap out your various personal, space and ground traits so all you need to totally set yourself up to fight Breen/Tholien/Borg/etc is to load the layout you have saved for each faction and done.
^This is actually one of the major problems with STO, is that it is too Solo friendly and there doesn't seem a reason for people to play together. Personally, you already have the story missions which are solo with "some" options to play together, we need more missions where you need at least 4 others, I am kinda tired of trying to find queues because everyone likes soloing everything.
And here I thought the game was becoming more of a Grind-Fest or the uncontrollable power creep we were all experiencing might be a major problem.
But I'm sure more 4-man events to grief others or go afk in might be what this game needs to top next months gaming magazine....:rolleyes:
The only reason folks experiencing AFK'ers and griefers is because they don't take the time to socialize and make friendships with like-minded players. Socializing is a key factor in MMORPGs. That's probably the most important reason you're playing along with other people.
Were STO or any MMO for that matter to add grouped content with top of the line gear, the only thing preventing anyone from experiencing and getting that gear is themselves.
If you only want a single player Trek experience, download Fleet Ops or load up a copy of Bridge Commander or Elite Force or something.
Yes, some like-minded players online the exact sametime as me would be awesome (especially since I mostly play when they shutdown for maintenance.) Sometimes my fleet mates and I over-lap, but hey, it happens. But PUG'ng is usually where us "casuals" end up.
I don't have a problem with those who try and fail or skittle-boat it. The effort was made, they may or may not of learn from it but they make the event interesting... What I have a problem with is those who blatantly grief others or those trying to "game" the system at my expense.
And no where in any of post did you read I "only want a single player Trek experience".
Everyone luvs to assume things in the fourms it seems.
Comments
Some games are still like that but most are not. Almost all the games I play now just have endgame gear with some sort of gear modification system to tailor the gear to your needs.
Yes it did. STO even had it's own PvE set and items ([Borg] modifiers).
I agree, most games I now play just have endgame gear with a common currency regardless if it aquired by PvE, PvE raids or PvP
Pot, meet kettle.
Can you point out where I've done that?
yeah, didn't think so.
But you have shown yourself in this thread be the exact kind of person I'm talking about.
Er...start at post #1 and work your way back to this point.
That would be post #1 in this thread. Any other questions?
Yeah, you aren't going to get away with a lame answer like that.
Wanting an alternative to the "more of the same" the raiders want is not telling others the right way to play. Unless they are trying to define their personal right way as "only my play style gets the good rewards".
The wanting the alternative aspect of your posts in the thread have only been a minor part of the thread. The vast majority of what you have posted has been hatred of raiders or anybody that thinks rewards should come with some form of effort, complaints about being persecuted unfairly as a second class citizen of the game (while talking entirely about other games), looking to restrict the use of gear that other players have acquired (oddly enough, while talking about other games as well), and the list goes on and on and on...
But I should have known better than to suggest you start back with Post #1 and work your way back through the thread...
"Oh lawdy, I've got the vapors, all that effort...I reckon I'll sit here a spell and hope for some alternative..."
...yep, should have known better to suggest that you actually try to do anything.
where is that dang popcorn guy at when ya need him
system Lord Baal is dead
That's one of the most important things that brought me to STO and if it were to go away, I probably would, too.
Signed,
Just 1 in a bunch...
Yeah, you pretty much have no reading comprehension then.
And then you just lapsed into the same raider garbage of "EHRMEGERD, YOU JUST WANT SOMETHING FOR NO EFFORT"
you can peddle that nonsense elsewhere, raiding isn't hard and as a general rule takes very little skill. Doing a zerg rush is not skill or effort no matter how hard you try to pretend it is.
Like everything else you complain about, it appears you're far more willing to place blame elsewhere than accept you might have the problem...
Where in Massively Multiplayer Online (Role Playing) Game are the words required, to, or team?
Nope. It's Many Men Online Roleplaying Girls.
is not the point of a RPG is to play someone who is not you? if not O well im still going to play girl toons over guys why you ask i rather look at their butt then some guys just saying
system Lord Baal is dead
Wait, you're saying I'm not really a Reman Sci that enjoys blowing himself up?
was you on the team that blow up our home worlds ? :P
system Lord Baal is dead
The reason for issues with some of the queues probably has little to do with solo players soloing other things. Some folks just hate certain queues - they just don't reward as well as other activities or take too long...or folks simply don't need to run them. One of the reasons that Geko mentioned too much PvE...
...besides, if you're having trouble finding folks to play with - how would that work with adding more that you'd have trouble finding folks to play with?
STO's a casual game...if folks want to play together, cool - if they want to play alone, cool. Can't force folks to play the way you want them to...they'll either give you the finger or just laugh.
I would actually like to see even more single player content. Why? Two main reasons.
First, it's not always easy to get a group of people to play what you want. As evidence of this, I offer the many dead queues.
Second, it's when I am by myself that this game feels most "Trek". Just me, my canon ship, my crew, some Star Trek baddies and maybe even a Trek story playing out. That right there is what got me hooked on STO.
I do enjoy playing with friends, fleeties and sometimes, even complete strangers. But I equally enjoy my time alone, when it's all about me.
Yes, it does indeed stand for "massively multiplayer." It does not stand for "massively teamed-up players." When I go to the grocery I'm not shopping with all those other people, I'm shopping at the same time as all those other people. The difference is important.
The real world is massively multi-player, yet you probably don't wander your neighborhood shouting "Looking for dinner team!"
Yeah but not to this level for star trek. MMORPG stands for Massive Multiplayer Online Role Playing Game. The Massive Multiplayer means there's a lot of players on at one time in the same server. Not that it has to be forced grouping. Who wants to be told to do something by someone that probably is an angry underpaid McDonald's worker? Everyone wants the option to do what they want. It would kill the game to ignore the majority.
The lost world of forced grouping MMO's your nostalgia is pining for failed to survive to the modern triple-A market. The evolution of the market moved on to a hands-down better model, one that allows choice and free play for to a vastly larger potential sales base. That old world of MMOs was only possible because the industry was in its infancy; no one really knew what was sustainable, what would gather sales, what the competition would be like, how players' desires would change with experience, and how computing itself would evolve and development costs change.
It's like demanding that all new cars be made with hand-crank starters. A hundred years ago, without electric starters, you'd have to go outside and crank the starter yourself. It made using cars for frivolous trips less common, that would save fuel and crowd the roads less; it worked out your arm muscles and stretched your back, used fewer parts resulting in a more reliable and easier to assemble, less expensive car. Except it's not 1914 anymore. Try building those cars, and see how many you sell.
I definitely hope they add more single player content that you can group with people as an optional alternative, but be able to solo for sure.
Speak For Yourself!!!
ppl worry to much on what ppl think of them
system Lord Baal is dead
I think most people know what you mean when you say "forced grouping", being pedantic isn't an argument.
And here I thought the game was becoming more of a Grind-Fest or the uncontrollable power creep we were all experiencing might be a major problem.
But I'm sure more 4-man events to grief others or go afk in might be what this game needs to top next months gaming magazine....:rolleyes:
1) We aren't going to no matter how many times you belch it out.
2) It has literally been explained thousands of times why soloers still want to play MMOs.
Yes, some like-minded players online the exact sametime as me would be awesome (especially since I mostly play when they shutdown for maintenance.) Sometimes my fleet mates and I over-lap, but hey, it happens. But PUG'ng is usually where us "casuals" end up.
I don't have a problem with those who try and fail or skittle-boat it. The effort was made, they may or may not of learn from it but they make the event interesting... What I have a problem with is those who blatantly grief others or those trying to "game" the system at my expense.
And no where in any of post did you read I "only want a single player Trek experience".
Everyone luvs to assume things in the fourms it seems.