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S9: Graphic max settings now making my GPU/CPU struggle

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  • darika21darika21 Member Posts: 1 Arc User
    edited April 2014
    I have the same problem, by the way if the game sets itself to high setting by default, the game SHOULD run smoothly with those settings and not like TRIBBLE.
  • aureleusaureleus Member Posts: 175 Arc User
    edited April 2014
    darika21 wrote: »
    I have the same problem, by the way if the game sets itself to high setting by default, the game SHOULD run smoothly with those settings and not like TRIBBLE.

    I Totally agree, when season 9 hit, my settings were completely set to max, including MSAA at x8 and Physics Debris at 300. In season 8 that would have been no problem for my system, but since season 9 I've been forced to lower a few settings to get certain areas playable, or at east smoother.

    I can max out BF4 minus AA *I just don't use it at 1080p lol* and still average 60 FPS, but not STO ? Something is not right with that picture, I mean Seriously Cryptic, you need to do something about your outdated rendering engine >.>.

    Example, Wargaming.net. the developers of World of Tanks. They have completely overhauled the TRIBBLE out of there rendering engine to compensate for the new content there adding. This proves that any game company can follow suit to also compensate for game improvements.

    Another example would be EVE Online, they're constantly updating there engine to compensate for there new expansions.
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited April 2014
    This is my system:

    win 7 64bit
    i5 3570k @4.5ghz
    8gb ddr3
    gtx 670 with 337.50 beta latest drivers

    Running 1080p txaa 4, mostly max settings just soft particles off, show high details off, windows maximized, windows aero on (otherwise i get tearing) in dx11 mode. Tried dx9 but same fps tanking and effects disseapearing so chanign it does not help.

    I get great fps in game usually even on ise and cse and kase with a full high dps team 10k plusers. But with s9 the undine VCE mission i am getting 25fps sometimes from 60+. In sector space i get 140fps in other areas sometimes 100fps etc. So i can run this game but im experiancing missing weapons fire effects, special effects like grav well flickering in and out of existing and fps drops in all sorts of high dps group activities in space like undine battlezone and VCE and the only other place i get it is fleet defence where that can tank sometimes too.

    Here are some pics of getting 25fps and notice that my gpu load goes right down from 90 to 25% and my cpu goes down a bit too.

    My gpu memory is 2gb but the game never uses more than 1025mb WHY!? Why does this game not use more than 1gb when ppl have 2gb cards or 4gb cards etc.

    But really i want to know why the game goes from 98% usage to get high fps like 100+ then suddenly tanks to 25% gpu usage and get low fps like 25fps? With effects sometimes dissapearing too when fps tanks.


    VCE
    http://img834.imageshack.us/img834/3263/vyjn.jpg

    GPUZ and Task manager
    http://img842.imageshack.us/img842/2876/68us.jpg

    I have tried

    /videomemorymax 1800

    and

    /tex_memory_unload_threshold 200000000

    But they do not work at all for my issues.
    [SIGPIC][/SIGPIC]
  • ltcmdjamescoreltcmdjamescore Member Posts: 423 Arc User
    edited April 2014
    I turn on "Multi-Core Rendering" in Advanced Tab and helped me a lot. It's almost without freezes and fps dropdowns.
    izNBNFT.jpg
  • therealmttherealmt Member Posts: 428 Arc User
    edited April 2014
    aureleus wrote: »
    There is an issue with CPU/GPU utilization in S9, in the Undine space battle zone particularly. My R9 270X with 4 GB of Vram was getting FPS drops as low as freaking 3 FPS while fighting the Undine ? WTF Really ? I have a quad core CPU at 3.8GHz with 8GBs of DDR3 at 1600MHz Cas 8, and I'm getting FPS hits like this ? That screams Extremely poorly optimized coding in the rendering engine plain and simple.

    There is an issue with CPU/GPU utlization in S8
    There is an issue with CPU/GPU utlization in S7
    There is an issue with CPU/GPU utlization in S6
    There is an issue with CPU/GPU utlization in S5
    There is an issue with CPU/GPU utlization in S4
    There is an issue with CPU/GPU utlization in S3
    There is an issue with CPU/GPU utlization in S2
    There is an issue with CPU/GPU utlization in S1
    There is an issue with CPU/GPU utlization in Beta

    And really, quad core? What about it? I have a 16 core processor and achieve about the same performance as your quad core, or my moms dual core.

    I wonder how come.
    [SIGPIC][/SIGPIC]
  • turbosmiglowiecturbosmiglowiec Member Posts: 0 Arc User
    edited April 2014
    You guys constantly say that problems with quality are caused by graphics, while I think it has something to do with sound. The biggest lags in the earths spacedocks happen when passing the fountain, i also noticed that some weapon sounds, causing lag spikes, or slowdowns.
    In STO are all kinds of graphical problems, but according to my opinion, the biggest performance problems, it creates sound. Decrease in fps when opening different types of windows, it can also be caused by the sound, UI sound.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited April 2014
    Decrease in fps when opening different types of windows, it can also be caused by the sound, UI sound.

    Regarding that specifically, there is absolutely no doubt that the decrease in FPS when opening windows (UI) is due to CPU. This has been a known issue since at least 2012, and (if I recall correctly) they've said that there's nothing they can really do about it.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2014
    aureleus wrote: »
    The performance your getting on Tribble is based on the simple fact that there are nearly no players per map that your on at any given time. That alone will do performance wise what your getting, but its not your actual performance. Tribble has gotten the same patches as the Holodeck *before actually* excluding the 1 from today, which has no performance tweaks in it.

    Also I just did a small test run in the Undine battle zone with my Fluidic DHCs etc, the performance hit is still there and nearly as bad, but since there aren't other players the performance was better, but that's it.

    Not to be totally an TRIBBLE here, don't compare an Apple to a sloppy joe, the difference in performance with either server is very big just in the fact of limited population vs heavy population.

    I tested in much quieter areas like the classic risa map. Deserted on both holodeck and tribble :cool: The results were as I stated, far lower fps on holodeck with lowered settings compared to what I had before. Max out on tribble (I never could handle maxing out before) and I find I'm on the 60fps limit I set.

    You make a good point and it's unfortunate that I can't test it on tribble with a busy zone atm.

    But the undine weaponry just isn't the issue imo. It doesn't help, but it isn't the cause.
    I need a beer.

  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited April 2014
    Well latest tribble patch notes are out and not even a mention of the FPS problem in the known issues notes.

    Admittedly there is a lot of known issues that can't be mentioned, but given how important this is, you would think it'd be there. :/
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • aureleusaureleus Member Posts: 175 Arc User
    edited April 2014
    I tested in much quieter areas like the classic risa map. Deserted on both holodeck and tribble :cool: The results were as I stated, far lower fps on holodeck with lowered settings compared to what I had before. Max out on tribble (I never could handle maxing out before) and I find I'm on the 60fps limit I set.

    You make a good point and it's unfortunate that I can't test it on tribble with a busy zone atm.

    But the undine weaponry just isn't the issue imo. It doesn't help, but it isn't the cause.


    Go get some fluidic DHCs, and some turrets and then test them out in an STF, your notice a significant drop in FPS then if you were to use a phaser set or even plasma. An your little test with Risa, I might take a look into that. I'm starting to wonder if the FPS issues are really Map Specific and how there made or coded ? But that doesn't really make any sense, since the rendering engine would basically need to be recoded per map and that's just not a smart way to use a rendering engine lols.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2014
    Well latest tribble patch notes are out and not even a mention of the FPS problem in the known issues notes.

    Admittedly there is a lot of known issues that can't be mentioned, but given how important this is, you would think it'd be there. :/

    Indeed. :(
    I need a beer.

  • aureleusaureleus Member Posts: 175 Arc User
    edited April 2014
    *Update to Previous Post*

    I just did that little test on Risa on both servers and the results are nearly the same, except Holo Deck seems to be using more memory, even on Risa with the same settings used, which are maxed out minus the MSAA *seems broken and eats FPS like a Piranha lol*.

    Here are some screenshots with my MSI Afterburners OSD running.

    Tribble
    http://fc05.deviantart.net/fs70/f/2014/120/5/4/tribble_screen_shot_by_kaitheus-d7gm0se.png

    Holo Deck
    http://fc05.deviantart.net/fs71/f/2014/120/b/1/holo_deck_screen_shot_by_kaitheus-d7gm01m.png

    My FPS is identical, only real difference is with the amount of Vram that was being used. At this point Risa is really not a Valid location for testing, just in the fact that I don't think that they have done anything new to the classic map in quite some time.

    Testing the new fluidic weapons and new maps and redone episodes is a better test, and from my own experience using the new fluidic weapons I can already say that they have a big impact on FPS, and I'm not the only one that has noticed this ingame.

    Also I have already played through some of the redone Fed episodes, a good example would be *The Kuvah'Magh*, I use to get a good 55-60+ FPS, now its around 30ish no matter what, sure the map looks Awesome but the impact on player performance PC wise I don't think was thought through very well >.>.
  • jaxteboxlejaxteboxle Member Posts: 13 Arc User
    edited April 2014
    I was really rather hoping we'd have some kind of official response or acknowledgment at least, if not a fix by now. We need a way to take money away from game developers, in order to attract their attention to a problem, lest they ignore it.

    Previously I could run the game in excess of the max settings (sliders to 300%), stable 60fps, now it's a mish mash. Any populated area, particularly the new ESD is a no go, certain UI windows are best avoided, and even single player missions, with nothing fancy going on, can cause the fps to collapse.

    I'd submit a ticket, but in my experience that will be a complete waste of time.

    MY specs, for what it's worth:
    i7 2600k, 4.6GHz
    8GB ram
    GTX 590 quad sli.
    win 7, 64bit
  • hravikhravik Member Posts: 1,203 Arc User
    edited May 2014
    I'm skipping frames in the new space battlezone with a Core i7-3770 Ivy Bridge 3.4GHz, ASUS P8Z77-V LK, 8 gigs of DDR3 and Radeon HD 7870 with 2 gigs of video memory. Today we had a genius with a Nebula that kept firing off the detection grid, which practically ground my machine to a halt every time he did it. Textures have a noticeable lag time on loading, too.

    If its that bad on a pretty dang stout machine like mine, I hate to think what its like for anyone with a budget machine.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    aureleus wrote: »
    *Update to Previous Post*

    I just did that little test on Risa on both servers and the results are nearly the same, except Holo Deck seems to be using more memory, even on Risa with the same settings used, which are maxed out minus the MSAA *seems broken and eats FPS like a Piranha lol*.
    /b/1/holo_deck_screen_shot_by_kaitheus-d7gm01m.png[/URL]

    My FPS is identical, only real difference is with the amount of Vram that was being used. At this point Risa is really not a Valid location for testing, just in the fact that I don't think that they have done anything new to the classic map in quite some time.
    I found a bit less ram/vram being used, but my fps climbed quite dramatically due to an apparent drop in cpu use. Perhaps different issues are at play here?
    The reason I chose the classic risa was simply down to it being dead quiet on both holodeck and tribble.
    Testing the new fluidic weapons and new maps and redone episodes is a better test, and from my own experience using the new fluidic weapons I can already say that they have a big impact on FPS, and I'm not the only one that has noticed this ingame.

    I haven't touched the undine stuff tbh. But my frame rate has dropped anyway, regardless of what weapon type is used. I dread to think what will happen if I run into someone using that stuff :(
    Also I have already played through some of the redone Fed episodes, a good example would be *The Kuvah'Magh*, I use to get a good 55-60+ FPS, now its around 30ish no matter what, sure the map looks Awesome but the impact on player performance PC wise I don't think was thought through very well >.>.

    The Kuvah'Magh was redone? I didn't realise. I'll have to try it out.


    EDIT

    I got to thinking, on tribble there would be extra debug code running in the background that could affect performance. It could be a factor, though that is assuming that the code is not present/not running on holodeck.
    I need a beer.

  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2014
    Here is a link to some fraps videos.

    This one is done the noght before Season 9 launch. It ran smooth for the most part, i recommend for people to watch wave ten on all three videos.

    https://www.youtube.com/watch?v=aN2eacFHxAg

    This two are done after season ninie launch. Same rig and same video settings. Lag and video erros every where.

    https://www.youtube.com/watch?v=a_xb1g0iY9Q Video error fromt he begining was fine prior and after leaveing

    https://www.youtube.com/watch?v=HAofGFN-GQ0 Lag and missing animations.

    Would love to have sometype of Dev responce somewhere. I would have to say that most players understand bugs, it is the nature of the business, but ignoring the player fan base is how games go under. I will not play for long in htese conditions. Just asking for someone (Dev) to acknowledge the issues and say they are working on it.
    320x240.jpg
  • ltcmdjamescoreltcmdjamescore Member Posts: 423 Arc User
    edited May 2014
    Seems that after new patch the situation for me is slightly better, but no cigar yet.
    izNBNFT.jpg
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    Seems that after new patch the situation for me is slightly better, but no cigar yet.

    Indeed. It's an improvement but it isn't back to what it was pre s9
    I need a beer.

  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    I dont have a clue what they did. I dont feel anything different than the previous s9 patch. Yeah, 0,001 %improvement, maybe, i will not know until i try a VC.

    They didnt even bother to fix the postprocessing excess of illumination, its exactly the same :mad: "good job" cryptic, again and again and again...

    Why they cant just let the things how they were before S9, sigh. Why..
  • tpolebreakertpolebreaker Member Posts: 266 Arc User
    edited May 2014
    Indeed. It's an improvement but it isn't back to what it was pre s9

    Same here. Better, but still single digit unplayability at times, in the exact same trouble spots as before. Just not as often.

    Would really be nice if there was some kind of recognition of the issue by the team there.
    ___________________
    The doors, Mister Scott!
  • john98837john98837 Member Posts: 761 Arc User
    edited May 2014
    10 days into S9, still no fix for the graphics issue, not even listed as a Known Issue. Apparently its fine by the devs if we have to play at a graphics quality setting that makes Starfleet Academy look good, no not the map in STO, the game from 1997.

    Pathetic.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    john98837 wrote: »
    10 days into S9, still no fix for the graphics issue, not even listed as a Known Issue. Apparently its fine by the devs if we have to play at a graphics quality setting that makes Starfleet Academy look good, no not the map in STO, the game from 1997.

    Pathetic.

    I still have my disks for that game somewhere...
    and if they ever bring in a t5 connie refit, it will be called "Agincourt".
    I need a beer.

  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited May 2014
    Unfortunately, no improvement that's worth mentioning. While it is good that some are claiming a slight increase in FPS, this is either marginal or is simply the placebo effect.

    Still no acknowledgement and still unplayable for a lot of people. :(

    You just gotta have hope they will fix this, and quickly now devs. :D
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • kimonykimony Member Posts: 571 Arc User
    edited May 2014
    Did a Borg Red Alert in Regulus today and the lag was worse than ever, it's was always laggy, but now it lags as bad as the sphere.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    Throwing my my 2 ec into the hat here folks but one suggestion that I might be able to make is to go into your install directory ..\sto\live\piggs and delete: texture, texture2 and texture3 aswell as dynamic then run the launcher let it regrab the files and run the game in safe mode to redo your graphics settings.

    Let me know if that works for your case.
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
    Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
    The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    th3xr34p3r wrote: »
    Throwing my my 2 ec into the hat here folks but one suggestion that I might be able to make is to go into your install directory ..\sto\live\piggs and delete: texture, texture2 and texture3 aswell as dynamic then run the launcher let it regrab the files and run the game in safe mode to redo your graphics settings.

    Let me know if that works for your case.

    ¿? No sorry, its not that. Cryptic messed up the performance of the game, thats all.

    They overcharged the engine, and they changed the way it handles the graphics or anything strange, and now, a lot of things are experiencing performance issues. Happens to everybody.
  • harveycloneharveyclone Member Posts: 74 Arc User
    edited May 2014
    It's like the old Oddy bug when we used saucer separation and you would get lag now it's any big space battle for me when S9 hit
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    ¿? No sorry, its not that. Cryptic messed up the performance of the game, thats all.

    They overcharged the engine, and they changed the way it handles the graphics or anything strange, and now, a lot of things are experiencing performance issues. Happens to everybody.

    From my experiences going from laptop to desktop build from beta days the main areas I have had drops into low fps range is the following:

    • Klingon Scout Force at the last fight (18-20fps) (I have not tested this recently so that's from the last time I played that one.)
    • CE with all the effects going off at once (25-30fps)
    • and the new Undine space STFs (20-30fps);
    • rest of the game I get 80+ fps.

    Also of note I run a High End gaming build with both the cpu and gpu clocked to near max with the latest beta driver from nvidia (backing off a tad for stability) which if you want to know the full specs are in my sig.

    Even Tested on both dx9 and 11 on both the live and test server and with sweetfx on and off and those have been my results thus far.

    One person on the STO facebook group did state that they reinstalled the game and that fixed the issues for them, so if you are willing to reinstall and patch the game from scratch do so. (if you are on a capped net plan just before it rolls over and whilst you are are work/asleep)
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
    Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
    The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited May 2014
    th3xr34p3r wrote: »
    From my experiences going from laptop to desktop build from beta days the main areas I have had drops into low fps range is the following:

    • Klingon Scout Force at the last fight (18-20fps) (I have not tested this recently so that's from the last time I played that one.)
    • CE with all the effects going off at once (25-30fps)
    • and the new Undine space STFs (20-30fps);
    • rest of the game I get 80+ fps.

    Also of note I run a High End gaming build with both the cpu and gpu clocked to near max with the latest beta driver from nvidia (backing off a tad for stability) which if you want to know the full specs are in my sig.

    Even Tested on both dx9 and 11 on both the live and test server and with sweetfx on and off and those have been my results thus far.

    One person on the STO facebook group did state that they reinstalled the game and that fixed the issues for them, so if you are willing to reinstall and patch the game from scratch do so. (if you are on a capped net plan just before it rolls over and whilst you are are work/asleep)

    It's been said in the thread already that re-installing isn't a fix for a lot of people. There's a few including myself who have done it and a lot of us are running decent if not high end rigs.

    S9 came along and carried with it a whole slew of issues unfortunately. Where the simple stuff works for people, it's great. It's just the rest of us. :/
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited May 2014
    It's been said in the thread already that re-installing isn't a fix for a lot of people. There's a few including myself who have done it and a lot of us are running decent if not high end rigs.

    S9 came along and carried with it a whole slew of issues unfortunately. Where the simple stuff works for people, it's great. It's just the rest of us. :/

    Sorry if I missed that, in that case ye not much can be done in your case(s) but to continually give feedback after each patch. :|
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
    Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
    The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
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