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Official Revamped Trait and Reputation Powers System Feedback Thread

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  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited March 2014
    For.
    The.
    Gear.

    Now let's hear from more people rocking kinetic cutting beams, Klingon Honor Guard Costumes, and 4 pc. Dyson sets how there's no incentive to bother with the rep system in the future.

    That only is true if the new gear works better for you than your existing gear. From what I have seen of the new rep gear, I don't have a single one of my 8 characters that will want the new gear, ground or space. On two of characters, I don't yet have an endgame set for them and they will simply go for a Borg + Fleet Shield and a Romulan gear set. Those will simply work better than the new set. Since I don't like any of the passives or active power either = rep I will never touch.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    sthraxpwe wrote: »
    On two of characters, I don't yet have an endgame set for them and they will simply go for a Borg + Fleet Shield and a Romulan gear set. Those will simply work better than the new set. Since I don't like any of the passives or active power either = rep I will never touch.

    But with this change, why would you ever touch the reputation system? Even for those items for those characters?

    There's no incentive!

    You're telling me you're going to get a Romulan gear set? With this new system? Why? What's your incentive?
    [SIGPIC][/SIGPIC]
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    For.
    The.
    Gear.

    Now let's hear from more people rocking kinetic cutting beams, Klingon Honor Guard Costumes, and 4 pc. Dyson sets how there's no incentive to bother with the rep system in the future.

    Absouletely not for gear. If you see my videos uploaded this morning. Without stacking tactical consoles or using bridge officers, no stacking off doff, and keybinds running at elite. I was still able to decimate content. Better yet it was still half TRIBBLE. Now live with everything on decimate now's turns to destroy.

    There is no incentive to use reputations for gear once live. What we have now blow away content at elite when live.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Absouletely not for gear.

    So what you're saying is, because people can complete Elite STFs using common white gear (which there is a thread with damage parses and everything from last year demonstrating that teamwork really does make the content easy to beat no matter the gear) ... you're saying that people will have zero desire to chase the gear?

    None. No incentive.

    That's what you're saying?

    Because right now on the live holodeck server people can defeat all of this content using random rainbow builds and common Mk X gear.

    But still I see people chasing gear.

    I'm thoroughly confused and have no idea what it is you're trying to say here.
    [SIGPIC][/SIGPIC]
  • edited March 2014
    This content has been removed.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Sounds to me like you should just de-equip all that junk gear you got then.

    IN FACT ... I've come up with this AMAZING idea for all you folks who feel like this change has removed all incentive for reputation!

    Boycott rep gear.

    Take all of the gear you've gotten from it and put it in your bank to rot. Go set-free! In protest! Let Cryptic know you'll never use this junk again and never do anything ever to get another piece of this TRIBBLE. You're tired of being slapped in the face. So break the chains and free yourself from your gear. No more Cutting Beams! No more Gravimetric Torps! All of it, gone. In the bank to rot. (Or if you're super zealous, just discard it).

    Also when this change goes live, don't even equip any traits. Leave them slots EMPTY!

    Rise up folks! Remove all traces of this tainted time sink from your character!

    Have at it. And good luck.
    [SIGPIC][/SIGPIC]
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Sounds to me like you should just de-equip all that junk gear you got then.

    IN FACT ... I've come up with this AMAZING idea for all you folks who feel like this change has removed all incentive for reputation!

    Boycott rep gear.

    Take all of the gear you've gotten from it and put it in your bank to rot. Go set-free! In protest! Let Cryptic know you'll never use this junk again and never do anything ever to get another piece of this TRIBBLE. You're tired of being slapped in the face. So break the chains and free yourself from your gear. No more Cutting Beams! No more Gravimetric Torps! All of it, gone. In the bank to rot. (Or if you're super zealous, just discard it).

    Also when this change goes live, don't even equip any traits. Leave them slots EMPTY!

    Rise up folks! Remove all traces of this tainted time sink from your character!

    Have at it. And good luck.

    Wow. I think either you gotten so beat up in pvp you are upset or you did not get full Rep.
  • drumcd74656drumcd74656 Member Posts: 183 Arc User
    edited March 2014
    No, he's just tired of banging his head on the desk because you numb-skulls are so busy trying to be right that y'all can't consider another point of view that doesn't ditto-head yours.
    [SIGPIC][/SIGPIC]
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    sthraxpwe wrote: »
    That only is true if the new gear works better for you than your existing gear.
    No, it's not. That's just one of the reasons people get any type of RPG item. As long as the item gives a unique appearance or different playstyle, people will be getting them for those reasons as well.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Sounds to me like you should just de-equip all that junk gear you got then.

    IN FACT ... I've come up with this AMAZING idea for all you folks who feel like this change has removed all incentive for reputation!

    Boycott rep gear.

    Take all of the gear you've gotten from it and put it in your bank to rot. Go set-free! In protest! Let Cryptic know you'll never use this junk again and never do anything ever to get another piece of this TRIBBLE. You're tired of being slapped in the face. So break the chains and free yourself from your gear. No more Cutting Beams! No more Gravimetric Torps! All of it, gone. In the bank to rot. (Or if you're super zealous, just discard it).

    Also when this change goes livek, don't even equip any traits. Leave them slots EMPTY!

    Rise up folks! Remove all traces of this tainted time sink from your character!

    Have at it. And good luck.

    sweetheart. let me give you some tissue for the tantrum because you can't deal with people saying theres no incentive.

    I'm not going dequip what i spent at least worth 3 weeks of total hours for. i can't ignore any future reputations systems.tho.
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited March 2014
    I was skeptical of the rep traits system when I first read the dev blog on them; however, after testing them for a few days, I quite like the changes. The short version is this: changing rep passives to rep traits cuts out a lot of the noise, letting you take the now stronger versions of your preferred traits. Yes, you have fewer rep bonuses active at once, but now they're more significant, with impact you can really notice now.

    Now, the newer version of the Nukara Auxiliary Power Configuration - Offense passive/trait might be excessive. For my Fleet Luna that can maintain 125 wep and 130 aux for moderately long periods, it tore through Starbase 234 on Elite with little challenge, i think in large part due to the +39% all damage being provided by the trait.


    As for this raging "Incentive/No Incentive" argument, my 2 energy credits: Not every rep can be for every person, just like how not every ship works for everyone. Some people will want the gear, some will want the passives, others will want both, and a few will want nothing at all from it. And there is nothing wrong with that; new reps should be about expanding options, not adding the latest uber-gear/passive buffs that everyone must have. I, for one, will be doing the Undine rep for the gear.
  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited March 2014
    orangeitis wrote: »
    No, it's not. That's just one of the reasons people get any type of RPG item. As long as the item gives a unique appearance or different playstyle, people will be getting them for those reasons as well.

    What I said was not incompatible with that- for an RPer or someone who likes costumes, the new gear could very well work better for what they like to do in game.

    For all of you that think this change helps the power creep, you could not be more wrong. Beefing up the traits and allowing us to pick and choose which ones we want is BOOSTING DPS output on Tribble. It is making the power creep worse.

    Couple that with the fact that the lootbox ships, some doff powers, and a number of consoles are far bigger culprits in the power creep and nothing is being done to bring those in line.

    I'll take your arguments more seriously when you actually start pushing to fix the things that really lead to the current problem.
  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited March 2014
    But with this change, why would you ever touch the reputation system? Even for those items for those characters?

    There's no incentive!

    You're telling me you're going to get a Romulan gear set? With this new system? Why? What's your incentive?

    Fortunately, Cryptic has blessed both of those characters with 1000's of marks from the recent events and I've already gotten partially through the reps, so I won't have to run any of the actual content for those reps to finish them up and get the gear.

    However, if I didn't have the needed marks already, they would be using the Solonae set or Jem Hadar sets, which don't require any rep grind.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited March 2014
    mreeves7a wrote: »
    Now, the newer version of the Nukara Auxiliary Power Configuration - Offense passive/trait might be excessive. For my Fleet Luna that can maintain 125 wep and 130 aux for moderately long periods, it tore through Starbase 234 on Elite with little challenge, i think in large part due to the +39% all damage being provided by the trait.

    This is the point in a nut shell.

    Cryptic claim to be doing it because of the power creep!

    Yet all they've done with this alteration is make it worse!
    Oh, it's not broken? We can soon fix that!

  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited March 2014
    sthraxpwe wrote: »
    For all of you that think this change helps the power creep, you could not be more wrong. Beefing up the traits and allowing us to pick and choose which ones we want is BOOSTING DPS output on Tribble. It is making the power creep worse.

    I couldnt agree with you more on this one buddy, but not only for space but grounds aswell. Hell just go look at my previous post and watch the attached video. We completed it with over a minute longer on triible using the nw system that we did on Holodeck using the old system.

    THE POINT IS ITS NOT DOING WHAT THEY CLAIM IT SHOULD BE!
    Oh, it's not broken? We can soon fix that!

  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    STOP THE FIGHTING.

    Were better than this guys. this isn't ESD Zone Chat. Now we have a few major problems with this change and we already have a solution.

    The goal of this rep change is to do the following:
    -Lower power creep
    -Cap powers so new level 50's and vet level 50's don't have insane power differences due to the eventual 100 powers we'll all have.

    The current solution does solve the capping powers but does not solve the power creep. This is PROVEN by actual timing and parsing on tribble showing that the new buffed powers actually INCREASE DPS. Therefor making the power creep EVEN WORSE than it already is. And it shocks me that the devs are ignoring these FACTS.

    Lastly by dropping us from 8 to 4 passives, grinding reps for abilities is not something many players will do. If they want gear or dilithum, sure they will. But if they were like me and MANY OTHER PLAYERS, who finished the Nukara and Dyson rep for the traits and nothing else, they will have no incentive to play future reps. This does not mean all players, but i do believe it is a strong majority.

    I have proposed a solution which many people here agree with and it solves ALL the problems.

    -8 Ground Passives, 8 Space Passives, 4 active powers.

    -All buffs are removed and trait bonuses restored to current holodeck levels.

    -Future reps could reward various rarity doffs, boffs, or other exclusive content (pets, costume items, ect) to that rep instead of powers. Similar to the Boff you get for T5 Dyson, these can be part of a storyline or just a simple reward.


    Now this solution solves ALL OF THE PROBLEMS of the current concept

    Problem 1: Taking away 50% of our powers. Solved by keeping 8/8/4

    Problem 2: Increasing power creep instead of decreasing it. This keeps power creep at current levels and won't bring any increases other than traits that are being totally changed.

    Problem 3: No reason to grind reps anymore. Solved by having 8 spots instead of 4 to deal with powers and if future reps reward exclusive Doffs/Boffs/items that would be incentive as well.

    There is no possible downside to this version. There won't be any increase in powercreep, we don't lose what we've earned, and if the rewards are done then people will have more incentives to grind future reps.
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  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2014
    I am in full support of the 8/8/4 trait slot configuration and unbuffed powers.

    Its something ive been a proponent of in the original devblog thread and still believe very strongly in is the best solution period.
    Honestly it does indeed fix everything, it achieves cryptics main goal while not devaluing any of the existing players time and effort they have already put in.
  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    I am in full support of the 8/8/4 trait slot configuration and unbuffed powers.

    Its something ive been a proponent of in the original devblog thread and still believe very strongly in is the best solution period.
    Honestly it does indeed fix everything, it achieves cryptics main goal while not devaluing any of the existing players time and effort they have already put in.

    Yup. and i'm going to keep pushing for it and posting about it until a dev comes in here, and maybe even after. It truly is the best solution. and add in the alternative rewards and you solve all the problems.

    I would gladly hit T5 on future reps if it gave me a VR doff with an ability that might be just difficult to get in the normal game like one of the 10 chain missions, or a boff with space traits since feds have so few. They don't even have to be new species or anything, i think many of us would take alien or normal species if they had say an ability that normally required captain training, or some unique set of ground and/or space traits to make them better than normal ones. And obviously they would have to be bound.
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  • ensignswensonensignswenson Member Posts: 45 Arc User
    edited March 2014
    I just read the Dev blog on the reputation powers changes and I have some questions


    Here are my concerns about the system revamp after checking it out...

    I assume that by putting in a fifth tier to the reputation system that you (Cryptic) actually want me to do it. Don't get me wrong here, as a consumer of your product I want as much content and as many options as I can get. Variety in the game helps keep it fresh but we have only been getting one type of new content for the past two years and that is grindable content. I understand that the need was there for the Star Base and Reputation systems so that we could advance our level 50 characters. In fact, as a whole I like those systems, but as far as truly advancing the storyline through new episodic mission series you've done very little. Cryptic has hit some real home runs the past few years but there are still some serious issues with this game and I feel like as a life-timer who has put a ton of real money into the game I have a stake in seeing the game reach its potential.

    I understand that episodic missions are not as profitable and don't get people playing every day yada yada...I get that. However, it was your company that said it was your goal to have these series released three or four times a year and we've promptly gotten two missions in two years. I should preface my point by saying that I am pretty wore out on mindless grinding and the even more elaborate grinding i.e. the Dyson Zone. I think the time has come for a little of both. There is enough end game content now that when you add something new to the game it doesn't ALWAYS have to be grinding. How about a little balance?

    I guess my question is ... Where is my incentive exactly? If I understand the changes correctly your going to essentially strengthen the passive reputation traits that exist while only allowing me to have a smaller number active than I now currently have. If my character is a 5.5.5.5. then I roughly have ten active space passives . Going forward with season nine I will only be able to have four of these active at any given time. Explain this any way you want but its still a nerf. I'm being "punished" so to speak for grinding my TRIBBLE off and doing your content. As my character is 5.5.5.5 I'll have four space traits to choose from already so the traits coming from the new Undine reputation will not be in addition to what I already have it would just replace a trait that I already have if I so chose. Again, where is the incentive in that? I am sure a little fanboy will come on here and say "well, its something else to chose from!" and to that I respond...sorry not enough. If you want to bust your butt for little reward more power to you.

    I have characters that have all available passives in reputation that crush some players in PVP and get crushed by others. The power creep your worried about isn't solely due to the reputation system. I am sure that some of these players are just really good but gear wise they are most likely taking advantage of something else to make them powerful. Whether its gear or skill tree related some players are crazy uber-powerful. Perhaps you guys need to actually play the game more and you'd figure that out for yourselves. Maybe we need a few different tiers of of end game PVP to choose from to keep some balance because going into a slaughter isn't really fun for anyone.

    My point is that bugs are left unfixed for years (the cloaking bug from 1/11/11), we barely see the storyline advanced in two years, and now I'm getting nerfed for doing the content that you gave me to do...and your giving me more of the same with a reward that replaces what I've accomplished instead of being in addition to what I've already earned and you actually expect me to do it...again I ask where exactly is my incentive? Forgive me but I am just a little hazy on why I should bother doing this new "content"

    Perhaps if players reached the top in all tiers of reputation then we get another two space and/or ground traits IN ADDITION to the four. Also, perhaps if the tier five reward in each was always active and didn't count against the passives...otherwise there isn't much reward for even going to tier five. I do love the game though, I play nearly every day but honestly Cryptic some of the decisions you make are truly of the head scratching variety.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    The Space passive traits are way too strong. Cryptic, if it's your goal to go ahead with doubling the strength of them, 4 slots is way too many, 2 would be much more reasonable.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • kokobellokokobello Member Posts: 37 Arc User
    edited March 2014
    Look:

    Too much grinding

    Not enough storyline(ish) content

    Too many old and new bugs not adressed

    Crazy unbalanced PvP (getting one /two shotted in PvP no matter what skills and equipment you have)


    This is what it boils down to and i guess many players accept this
    but i know that many players will NOT!
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited March 2014
    The Space passive traits are way too strong. Cryptic, if it's your goal to go ahead with doubling the strength of them, 4 slots is way too many, 2 would be much more reasonable.

    Too strong? That's a matter of perspective. I would presume you HAVEN'T ground for any of these traits, otherwise you would be thankful. Because, aside from all the bugs and lack of content, having reputation space/ground traits makes the game worth playing. But over the years and months more and more stuff has been nerfed because of people like you. If nothing was ever nerfed, half of the forums would be empty. If Cryptic was to start fixing anything, they would stop listening to people like you. Therefore, if Cryptic stops nerfing stuff they would have more time to fix year old bugs i.e. cloaking bug.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2014
    Therefore, if Cryptic stops nerfing stuff they would have more time to fix year old bugs i.e. cloaking bug.
    oh, you didn't know? that's not a bug; it's working as intended
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  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited March 2014
    neok182 wrote: »
    Yup. and i'm going to keep pushing for it and posting about it until a dev comes in here, and maybe even after. It truly is the best solution. and add in the alternative rewards and you solve all the problems.

    I would gladly hit T5 on future reps if it gave me a VR doff with an ability that might be just difficult to get in the normal game like one of the 10 chain missions, or a boff with space traits since feds have so few. They don't even have to be new species or anything, i think many of us would take alien or normal species if they had say an ability that normally required captain training, or some unique set of ground and/or space traits to make them better than normal ones. And obviously they would have to be bound.

    Why haven't the devs had the guts to show themselves in this discussion yet? About time we had some answers isn't it? I helped my mate there with that KAGE run on tribble to get a response from the devs about the issues that have been brought up and nothing. Surely they should be actively discussing this with us?

    By the way neok I'm for your 8/8/4 system, that's reasonable. Though only thing I would say is we need more variety in content than just fleet holdings and reps.
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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    Too strong? That's a matter of perspective. I would presume you HAVEN'T ground for any of these traits, otherwise you would be thankful. Because, aside from all the bugs and lack of content, having reputation space/ground traits makes the game worth playing. But over the years and months more and more stuff has been nerfed because of people like you. If nothing was ever nerfed, half of the forums would be empty. If Cryptic was to start fixing anything, they would stop listening to people like you. Therefore, if Cryptic stops nerfing stuff they would have more time to fix year old bugs i.e. cloaking bug.

    Oh, I see, you're from the Crimea, must be a language barrier thing. How's the river, by the way?
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited April 2014
    Oh, I see, you're from the Crimea, must be a language barrier thing. How's the river, by the way?

    I know you're mad at Cryptic but drugs isn't the answer. Don't do crack and then post on the forums. Think about the children!
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  • neok182neok182 Member Posts: 551 Arc User
    edited April 2014
    Why haven't the devs had the guts to show themselves in this discussion yet? About time we had some answers isn't it? I helped my mate there with that KAGE run on tribble to get a response from the devs about the issues that have been brought up and nothing. Surely they should be actively discussing this with us?

    By the way neok I'm for your 8/8/4 system, that's reasonable. Though only thing I would say is we need more variety in content than just fleet holdings and reps.

    It's truly troubling. The fact that we are now at 18 pages and the devs have barely said a word says to me that they simply don't care.

    I hope i'm wrong and they'll come in and say something soon, especially now that we've tested and proven that this plan increases power creep doing the exact opposite of what cryptic wants to do.

    Glad to have another supporter on the 8/8/4 no buffs system. I would love love LOVE to have more than fleet holdings and reps. I just recently replayed the entire story and i'd love to have more of that. but at the same time I understand the reasoning for the rep and fleet systems and i've enjoyed doing them, but for as much as i've defended them this change is not possible to defend, at least not by Cryptic's logic.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    neok182 wrote: »
    I have proposed a solution which many people here agree with and it solves ALL the problems.

    -8 Ground Passives, 8 Space Passives, 4 active powers.

    -All buffs are removed and trait bonuses restored to current holodeck levels.

    -Future reps could reward various rarity doffs, boffs, or other exclusive content (pets, costume items, ect) to that rep instead of powers. Similar to the Boff you get for T5 Dyson, these can be part of a storyline or just a simple reward.

    Definitely with you on these! My main gripe has always been, that cutting the amount of grinded-for 'in effect' abilities in half is not really cool (yes, even if some get buffed... or are they? Say goodbye to Placate).

    Also, in the currently proposed 4/4/4 scheme, Active powers are over-represented. Passives outweigh Active ones by 4:1. The new system should simply reflect that too.

    EDIT: Oh yeah, lest we forget, Actives powers have already been nerfed by putting them all on a 5 min CD. That's all fine, btw; but to then allot them an equal 4 slots in the new system is just disproportionate.
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  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2014
    Too strong? That's a matter of perspective. I would presume you HAVEN'T ground for any of these traits, otherwise you would be thankful.

    Well I have, on numerous toons and while I wouldn't say 4 is too much it's certainly enough. 8 swappable space traits is fairly bonkers, especially given that 4 of them can make you insanely tanky (+10% shield capacity, +400 shield heal per 6 seconds, +25% shield damage resist, 1800 shield heal every 20 seconds). In fact that particular setup lets me tank 8 npc ships with no active powers while stationary.

    8 space rep traits would allow me to maximize my DPS boosting traits as well (+5% crit chance, +20% crit severity, +10% weapon damage and the Acc buff).

    I can understand the attraction to 8 passive powers. No thinking required, no real choices to make and nigh godmode. I just don't see that making a good game, given how easy the content in this game is already.
    meimeitoo wrote: »
    EDIT: Oh yeah, lest we forget, Actives powers have already been nerfed by putting them all on a 5 min CD. That's all fine, btw; but to then allot them an equal 4 slots in the new system is just disproportionate.

    10 min CD reduced to 5 min CD is a nerf? You're not thinking about the 5 min GCD are you, because that wasn't implemented due to all the whining.
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  • neok182neok182 Member Posts: 551 Arc User
    edited April 2014
    orondis wrote: »
    Well I have, on numerous toons and while I wouldn't say 4 is too much it's certainly enough. 8 swappable space traits is fairly bonkers, especially given that 4 of them can make you insanely tanky (+10% shield capacity, +400 shield heal per 6 seconds, +25% shield damage resist, 1800 shield heal every 20 seconds). In fact that particular setup lets me tank 8 npc ships with no active powers while stationary.

    8 space rep traits would allow me to maximize my DPS boosting traits as well (+5% crit chance, +20% crit severity, +10% weapon damage and the Acc buff).

    I can understand the attraction to 8 passive powers. No thinking required, no real choices to make and nigh godmode. I just don't see that making a good game, given how easy the content in this game is already.

    What my plan is, and what most of us are talking about is doing the 8/8/4 but removing all of the buffs so it would be exactly as it is on holodeck right now. The only exceptions possibly being traits that are completely reworked.

    By keeping it the same as on holodeck, there is no increase in DPS or tanking from what we have right now. Where as the current buffs, even with 4 powers allow more tanking or more DPS than currently on holodeck, which according to the devs, is the exact opposite of what this system is suppose to stop.
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