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Official Revamped Trait and Reputation Powers System Feedback Thread

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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    tk79 wrote: »
    Subjective Feedback.

    After seeing the change in action last night, I have to say I was more underwhelmed than expected.

    You have 4 choices in a given branch out of 16, which is 25% of them. On paper, it didn't look so bad, considering that previously we had 50% of the choices, not considering active powers. But, seeing the new UI in action, seeing 16 powers at the right pane, but having to choose ONLY FOUR at the left pane, it felt rather... depressing.

    About the skill bonuses, it was not a fair trade-off in my opinion. Also due to the offense-defense disparity. "+2% extra crit chance" is much better than "slightly more shield HP". I'd rather get more skills than the bonuses provided.

    If I were asked for suggestions, if changing to "8 passive ground + 8 passive space" schema is not possible, I'd change the "4/4" current one to a single "8 passive universal", keeping active powers separate as it is. Changing the passives to 8/8 and reducing the skill bonuses would also be fine with me.

    It was super depressing for me.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    gatsie7 wrote: »
    I must say that I am not very happy either with the way the new rep systems is and not to mention that I spent money to do a full respect due to the +30's from some of the rep passives .
    Now I must spend more money to do another respect ! Talk about RIP OFF and fausly causing people like myself to spend more money .

    I for one will be done with the rep system if not the game, I have less than 3 months before my fleet hits tier 5 and is complete and that's when I will call it quits.

    The trait respec is currently on sale, along with other services. So you should act now and stock up on a few. That way you'll save some zen for when this goes live.

    ;)
    [SIGPIC][/SIGPIC]
  • edited March 2014
    This content has been removed.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited March 2014
    gatsie7 wrote: »
    I must say that I am not very happy either with the way the new rep systems is and not to mention that I spent money to do a full respect due to the +30's from some of the rep passives .
    Now I must spend more money to do another respect ! Talk about RIP OFF and fausly causing people like myself to spend more money .

    I for one will be done with the rep system if not the game, I have less than 3 months before my fleet hits tier 5 and is complete and that's when I will call it quits.

    I am guessing you did not really check in to this before posting. When this goes live you will be able to change your traits at will as long as you are out of combat. Trying to sound angry while threatening to quit in 3 months and not understanding what you are raging about is too funny.
  • gatsie7gatsie7 Member Posts: 141 Arc User
    edited March 2014
    atlmykl wrote: »
    I am guessing you did not really check in to this before posting. When this goes live you will be able to change your traits at will as long as you are out of combat. Trying to sound angry while threatening to quit in 3 months and not understanding what you are raging about is too funny.

    No, I did read that and it is for the rep system respect but I am not talking about the rep system ! Due to the rep system I was able to take un need points out of my own skill tree and use those points in other areas of the skill tree, now that those points are gone I now have to rework my skill tree yet again and that is not so funny dumb TRIBBLE.
    [SIGPIC][/SIGPIC]
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    atlmykl wrote: »
    I am guessing you did not really check in to this before posting. When this goes live you will be able to change your traits at will as long as you are out of combat. Trying to sound angry while threatening to quit in 3 months and not understanding what you are raging about is too funny.

    Yea. What does that has to deal with anything? Changing some skills out of combat does not change the fact Cryptic is stripping a TRIBBLE load of skills players earned. They did not even consider making it 8/8/5 or 8/5 which makes no sense. You are probably one of those crying about power creep but don't want to work of the reputation tree.

    You need to get a freaken clue.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2014
    I'm betting everyone will use the critical hit + severity +damage increase traits, with an optional traits (HP, shield or whatever). Well, almost everyone, you always have some odd guys that want to do something else. Even if it means loosing a lot of damage or efficiency.

    That's fine, those were the traits I really cared for, everything else was flavor fun or because I had to unlock something to go to the next level. And those traits were buffed !

    MORE DPS FOR THE POWERCREEP !
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    gatsie7 wrote: »
    No, I did read that and it is for the rep system respect but I am not talking about the rep system ! Due to the rep system I was able to take un need points out of my own skill tree and use those points in other areas of the skill tree, now that those points are gone I now have to rework my skill tree yet again and that is not so funny dumb TRIBBLE.

    Ok I have to ask ... wth where taking out of your skill tree ?

    There is no passives in this game that are worth taking points out of the tree over I don't get it.

    Seeing as you may be really new or something though I'll be nice... here you go.
    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Yea. What does that has to deal with anything? Changing some skills out of combat does not change the fact Cryptic is stripping a TRIBBLE load of skills players earned. They did not even consider making it 8/8/5 or 8/5 which makes no sense. You are probably one of those crying about power creep but don't want to work of the reputation tree.

    You need to get a freaken clue.

    There is no way you are arguing with people on tribble that don't have there rep completed... or far enough that the same things you keep QQing about don't effect them as well. Some people just think about more then themselves now and then I think.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    erei1 wrote: »
    MORE DPS FOR THE POWERCREEP !

    I agree its possible to goose your dps a bit more... of course doing that you trade all those juicy defensive traits people where running around with. Might be funny to see how many PvE guys are crying for weeks after this change because the mean borg are making them splode 1-2 times a week. Heck some HardCore RP guys may have to delete if they die.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2014
    I agree its possible to goose your dps a bit more... of course doing that you trade all those juicy defensive traits people where running around with. Might be funny to see how many PvE guys are crying for weeks after this change because the mean borg are making them splode 1-2 times a week. Heck some HardCore RP guys may have to delete if they die.
    What about players like me who have builds that are now worse off in every respect? Less damage, less tank, less passive powers. A lot of people seem to be missing the damage powers are now only for select weapon types not every weapon. The old ones work for every weapon but the new ones work for zero weapons on my ship :(
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    There is no way you are arguing with people on tribble that don't have there rep completed... or far enough that the same things you keep QQing about don't effect them as well. Some people just think about more then themselves now and then I think.

    Yea. I intend to be Rep 5 on all reputation system if I'm still on the game. I'm working on tier 4 on the Doff. I feel some people aren't getting it because they haven't spent the time grinding the reputation systems to the top.

    This TRIBBLE Cryptic is doing is going hurt hard. Massively hard and it's smacking some veterans in the face doing it. How the hell the stuff is not working on all weapons? It's like they half developed it and then put it on Tribbles. Hell 4/4/4 iis low. They could have made it 8/8/5 and give powers a 10% increase and power especially in denfense related buff passive skills.

    Instead of 20% on some, creating mega DPS ships.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    I agree its possible to goose your dps a bit more... of course doing that you trade all those juicy defensive traits people where running around with. Might be funny to see how many PvE guys are crying for weeks after this change because the mean borg are making them splode 1-2 times a week. Heck some HardCore RP guys may have to delete if they die.

    I would have to xplode the cubes faster. Sucks! Doable.

    Cryptic=Selfish Greedy Lieing Hungy with Lack of Competence
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Hey Cryptic,

    I have a idea. Last comment about this from me unless someone singles me out.

    8/8/5 or 8 universal/5 with a 10% increase on all defense and increase 5% on offense passive skills / buffs. Would keep it simple. Keep a cap at a set point. Prevent higher DPS boats/tanks. Increase defense buffs that always been low.

    Problem solved.
  • i8472i8472 Member Posts: 225 Arc User
    edited March 2014
    Hello.

    A)
    I dislike the new trait menu.

    (the long list... of all the traits) **(this feedback is for all trait lists... rep and character traits)


    could they be split into ground and space?

    a different layout for displaying the Rep traits made? (in Traits Tab)

    would clicking on the rep power in reputation tab be possible to make it active or inactive?



    B) The Rep reward equipment boxes. (the reward for doing rep projects 20 hour and hourly)

    The Omega Nukara and Romulan rep reward equipment boxes all look alike.

    could they be made to look different? Please.

    and would it be possible to stack them in the inventory?



    C) edit: the reward boxes for Undine and Dyson rep have the same appearance.

    could those 2 also have unique appearance?
  • edited March 2014
    This content has been removed.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited March 2014
    Ok I have to ask ... wth where taking out of your skill tree ?

    There is no passives in this game that are worth taking points out of the tree over I don't get it.

    Seeing as you may be really new or something though I'll be nice... here you go.
    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    I found that chart the first week playing this game so don't need any help. I can link the same charts for ground skills if you need help with that. As for changing my skills for a passive, why would I do that? Lets say one of the undine passives would be +100 weapon training skill, would that mean the 99 I have currently in weapon skill needs to be move somewhere else? No. It would still have the same value and would still be worth more than any skill I passed up to get the +99 weapon skill.

    The point of the change is to keep the rep system from being unwieldy and cumbersome. Imagine after a few more reps how much of a power difference there will be between a fresh 50 and one will all 6 reps maxed out. How would you balance new content for that? Lets face it. Even on elite this game is super easy. Losing what amounts to 2 passives in power when you consider the current passives are getting boosted by as much as 66%, also figure in min/maxing using the best skills will not hurt players.

    Imagine the insurmountable wall it would feel like each time you got to 50 realizing the next step would be maxing out 6+ reps. Now just do the 2 you really want.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    atlmykl wrote: »
    I found that chart the first week playing this game so don't need any help.

    The poster wasn't responding to you. They were responding to gatsie7. I too would love to know what gatsie7 had to change in their captain's skills tree because of the changes made to reputation powers. I'm very curious.
    [SIGPIC][/SIGPIC]
  • borthaniusborthanius Member Posts: 97 Arc User
    edited March 2014
    I logged into tribble w/ a fresh copy of my most advanced character & found that my reputation, which is now 5555, was @ 0000. This will not fly & you will have a mass exodus from this game if this is your plan & not a glitch. As it is now, w/ the addition of more grinding, thousands upon thousands of un repaired glitches, the lack of customer service & no new REAL content (non-grinding content), I'm leaving. Bye bye.
    :mad:
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited March 2014
    borthanius wrote: »
    I logged into tribble w/ a fresh copy of my most advanced character & found that my reputation, which is now 5555, was @ 0000. This will not fly & you will have a mass exodus from this game if this is your plan & not a glitch. As it is now, w/ the addition of more grinding, thousands upon thousands of un repaired glitches, the lack of customer service & no new REAL content (non-grinding content), I'm leaving. Bye bye.
    :mad:
    good, then you can give me all your stuff, since you won't be needing it anymore
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited March 2014
    Well, I came here to post my thoughts on this change and it seems as though many others have also come to the same conclusions, but wth, I'll add my 2 cents anyway.

    I understand the concern over power creep, and I understand the desire to want to address it. What I'm no so sure about it the genuine need to do so. The only place where I see it possibly being an issue is in PvP. Nearly all PvE content is already easily done without any rep passives (or special gear, or special ships, etc.) I've always believed this to be done purposefully, and it's fine. So allowing people to amass a large number of passives doesn't really have much of an effect on PvE. It's already pretty easy -- having a lot of passives just makes it that much easier. Not a big deal in my mind, since one can always ramp up the difficulty if they want more of a challenge.

    So if we eliminate PvE that leaves PvP. Now I don't do PvP content, so I will admit from the get go I have no experience in this area. But I can see how those with a large number of passives have some advantage over those that do not. But is this really any different from the kind of divide that exists between those that have better ships and better gear? I dare say this is a much greater inequality in PvP than the rep passives are. Yes, there are a lot of passives, but most of them are rather minor buffs, and even collectively are easily out-classed by having better weapons or a better (read: c-store or fleet) ship, something you don't need to grind rep at all to obtain in most cases. So I'm not entirely sure I see the "passive creep" being that big of an issue here either. But feel free to correct or enlighten me on this if you believe I'm mistaken.

    And then we get to the consequences. On the face it seems like a huge nerf, but it's really not. As I said above, the passives themselves aren't really all that powerful, and don't really provide a tremendous benefit. Perfect example, my main recently got the dreaded "invalid skills" error, so I clicked reset and redid his skills. I had no idea it also reset his traits AND all his rep bonuses. And I noticed absolutely nothing as I played one STF after another for hours until I saw I was missing powers on my ground tray and investigated. 20 missing abilities and I absolutely did not notice. So the notion that those with the buffs are significantly more powerful than those without I don't think is a legitimate one.

    But the kicker is this, and this is big. If you remove the ability to stack additional buffs, even though those buffs are only providing a small benefit, you will ABSOLUTELY remove people's desire to grind rep for them. Let's face it, while most of the rep content is ok stuff, it gets old and tired pretty quickly (as any content will when repeated a ridiculous number of times). The only reason we do it, and do it on multiple characters, is for the buffs. Even tho we know these buffs are small, at least we feel as though we are accomplishing something for our grinding, and we're getting some small improvement in our characters. Yes there is the benefit of gaining access to new gear, but at least for me, and I have to assume many, that's a non-issue, as I'm already pretty happy with the gear on most of my characters and have no desire to change them. For example, I've done the Dyson rep on almost all my alts, but only one is likely to make use of Dyson rep gear. The motivation for everyone else are the buffs, that provide a small improvement to my characters. They grow. They get better, even if it's just by a small amount, and the perception of such is an extremely powerful motivator.

    The proposed system tosses all that away. By limiting you to a fixed number of abilities you've essentially prevented characters from ever getting better or more powerful, and as a result, eliminates the main reason we have to grind reputations. Swapping out one trait for another doesn't make my character more powerful, it merely changes him in some way. It's very much like the DOFF system. 5 space, 5 ground, and there isn't much of an advantage to be gained by seeking out rare and unique abilities because you ultimately have to give up one you already have to make room for it. So while you might get better in one area you have gotten worse someplace else. Net result: changed, but not necessarily better.

    I fear the end result will be that many, perhaps most, players will simply choose not to grind rep any more. They may do the new content a few times when it's first released, and then simply go on to something else or stop playing until the next event or release. I can say I certainly will not have the urge to complete a rep on most of my characters after this goes live. There is no point, as there is little to nothing to gain. Yes I gain access to new skills, but to use them I must give up using ones I already have. Pointless. I think we're going to see a severe dearth of players in these arenas, and that's going to be bad for everyone.

    I just don't see this working out as well as Cryptic believes it will. I have this bad feeling in my gut that it's going to backfire in a really really bad way. And I'm not mad, or angry, or feel cheated or going to rage quit, I will simply adapt just like everyone else. And part of that adaptation will be the realization that grinding rep is no longer worth the effort if it no longer results in my characters getting stronger, and as such, I just won't do it. There is absolutely no motivation to do so. I'll either do something else or go play another game until there is something new to do in STO to bring me back.

    I mean, right now I have a relatively new-to-level-50 Romulan who is working on Omega and Romulan rep, only because there is gear that I want for him. With this change coming I see absolutely no reason to do any Dyson or Nukara rep on him. I'll simply use the traits I get from Omega and Romulan and be done with it. When the new Undine stuff comes I'll probably do it on my main a few times and call it a day once I've tired of it. No point in my mind to grind out for new traits, I'll just keep using 12 of the 20 ones I already have.

    I'm betting you think that putting the best traits at the end of each rep is going to be enough incentive for people to grind them out to get to them. I'm not so sure, because it means gaining 3 or 4 others that are utterly useless to you, whereas before they weren't. That's a whole lot of grinding for what's essentially one or two very mediocre abilities (and honestly, even beefed up they're pretty mediocre, and need to be, otherwise the whole endeavor is self-defeating).

    I'm not sure what the answer is. I don't have any suggestions for a better system or improvements to the proposed one that doesn't make it self-defeating (such as giving people a way of earning extra trait slots beyond the 12 so they can use more of the traits they've earned). I just think this system, while certainly accomplishing the goal you have set out to achieve (albeit in a severe ham-fisted way), is going to have a hefty negative consequence that's going to significantly alter the game in an undesirable way, a way that's far worse than the problem you're trying to solve.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    borthanius wrote: »
    I logged into tribble w/ a fresh copy of my most advanced character & found that my reputation, which is now 5555, was @ 0000. This will not fly & you will have a mass exodus from this game if this is your plan & not a glitch. As it is now, w/ the addition of more grinding, thousands upon thousands of un repaired glitches, the lack of customer service & no new REAL content (non-grinding content), I'm leaving. Bye bye.
    :mad:

    Rep doesn't transfer when you copy to tribble.

    Don't worry, your rep won't be wiped when Season 9 goes live.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited March 2014
    Apparently no one here realizes it's TRIBBLE and that your reputation doesn't transfer over. Thankfully, your Rep Powers DO transfer over.

    However, people seem to be too busy complaining that they missed this in the patch notes, and on the first page of this exact thread.

    Oh well!
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    borthanius wrote: »
    I logged into tribble w/ a fresh copy of my most advanced character & found that my reputation, which is now 5555, was @ 0000. This will not fly & you will have a mass exodus from this game if this is your plan & not a glitch. As it is now, w/ the addition of more grinding, thousands upon thousands of un repaired glitches, the lack of customer service & no new REAL content (non-grinding content), I'm leaving. Bye bye.
    :mad:
    Reputations never carry over from Holodeck to Tribble and vice versa.
    Star Trek Online LTS player.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    Reputations never carry over from Holodeck to Tribble and vice versa.

    Vice versa doesn't make sense there because you cannot copy back to holodeck.
  • kokobellokokobello Member Posts: 37 Arc User
    edited March 2014
    good, then you can give me all your stuff, since you won't be needing it anymore


    Isnt that a very old one?
    And there´s nothing that says that he won´t be selling he´s account on Ebay starting the bids at 2500 dollars. . Can i haz ur stuff?!?! Nope.
  • ensignswensonensignswenson Member Posts: 45 Arc User
    edited March 2014
    The issue here isn't whether reputation transfers to Tribble...the issue is that for the past two years we've really had no new real meat and potatoes to speak of. Not long after the Deferi missions started Cryptic had said that it was their intention/plan to put out three or four episodic series per year with 4-6 missions in each story arc. Those of us who had multiple 50's already were clamoring for some new end game content because at the time we didn't have reputation or the star bases to work on. Then, it was create a new character, new species, new ship and weapon type to get our fix for some kind of variety in the game.

    I will give Cryptic credit where credit is due, generally speaking I like the Star Base system and Reputation, both have their pluses and faults but its allowed our 50's to be a lot less boring. At least we have something to do with them now. What's fallen by the wayside is any "real" new content. If you want new missions then you have to go to the Foundry? I mean isn't this Cryptic's job...what are we paying for exactly? Cut and paste never-ending grinding?

    A. That's certainly not what I paid for and

    B. Since when is that fun exactly?

    The last set of episodic missions that were released on Saturday of each week till conclusion was the Jem'Hadar/DS9 series with Boldly They Rode being the last, and that was released in March of 2012. So in effect we've had a whopping two new story line missions put into this game by Cryptic in the past two years. One would think that would be a lot of time to fix some long standing bugs/glitches in the game but we all know that isn't happening. Clearly its more important to pump out about 50 new ships, and redesigns, and countless other fluff. I get that some of it was needed. What we want now though is the meat and potatoes (bug fixes and real content). Again, I get that we needed the star base system and reputation but for the time being enough is enough...how about actually improving the overall game play for 6-8 months before we get hit with more mindless grinding.

    ...and for the whiny defend Cryptic at all cost fanboys who no doubt will have to put me in my place I say this with over 2k in real world coin put into supporting/enjoying this game I've earned my right to complain so bugger off!!!
  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    Well, I came here to post my thoughts on this change and it seems as though many others have also come to the same conclusions, but wth, I'll add my 2 cents anyway.

    I understand the concern over power creep, and I understand the desire to want to address it. What I'm no so sure about it the genuine need to do so. The only place where I see it possibly being an issue is in PvP. Nearly all PvE content is already easily done without any rep passives (or special gear, or special ships, etc.) I've always believed this to be done purposefully, and it's fine. So allowing people to amass a large number of passives doesn't really have much of an effect on PvE. It's already pretty easy -- having a lot of passives just makes it that much easier. Not a big deal in my mind, since one can always ramp up the difficulty if they want more of a challenge.

    So if we eliminate PvE that leaves PvP. Now I don't do PvP content, so I will admit from the get go I have no experience in this area. But I can see how those with a large number of passives have some advantage over those that do not. But is this really any different from the kind of divide that exists between those that have better ships and better gear? I dare say this is a much greater inequality in PvP than the rep passives are. Yes, there are a lot of passives, but most of them are rather minor buffs, and even collectively are easily out-classed by having better weapons or a better (read: c-store or fleet) ship, something you don't need to grind rep at all to obtain in most cases. So I'm not entirely sure I see the "passive creep" being that big of an issue here either. But feel free to correct or enlighten me on this if you believe I'm mistaken.

    And then we get to the consequences. On the face it seems like a huge nerf, but it's really not. As I said above, the passives themselves aren't really all that powerful, and don't really provide a tremendous benefit. Perfect example, my main recently got the dreaded "invalid skills" error, so I clicked reset and redid his skills. I had no idea it also reset his traits AND all his rep bonuses. And I noticed absolutely nothing as I played one STF after another for hours until I saw I was missing powers on my ground tray and investigated. 20 missing abilities and I absolutely did not notice. So the notion that those with the buffs are significantly more powerful than those without I don't think is a legitimate one.

    But the kicker is this, and this is big. If you remove the ability to stack additional buffs, even though those buffs are only providing a small benefit, you will ABSOLUTELY remove people's desire to grind rep for them. Let's face it, while most of the rep content is ok stuff, it gets old and tired pretty quickly (as any content will when repeated a ridiculous number of times). The only reason we do it, and do it on multiple characters, is for the buffs. Even tho we know these buffs are small, at least we feel as though we are accomplishing something for our grinding, and we're getting some small improvement in our characters. Yes there is the benefit of gaining access to new gear, but at least for me, and I have to assume many, that's a non-issue, as I'm already pretty happy with the gear on most of my characters and have no desire to change them. For example, I've done the Dyson rep on almost all my alts, but only one is likely to make use of Dyson rep gear. The motivation for everyone else are the buffs, that provide a small improvement to my characters. They grow. They get better, even if it's just by a small amount, and the perception of such is an extremely powerful motivator.

    The proposed system tosses all that away. By limiting you to a fixed number of abilities you've essentially prevented characters from ever getting better or more powerful, and as a result, eliminates the main reason we have to grind reputations. Swapping out one trait for another doesn't make my character more powerful, it merely changes him in some way. It's very much like the DOFF system. 5 space, 5 ground, and there isn't much of an advantage to be gained by seeking out rare and unique abilities because you ultimately have to give up one you already have to make room for it. So while you might get better in one area you have gotten worse someplace else. Net result: changed, but not necessarily better.

    I fear the end result will be that many, perhaps most, players will simply choose not to grind rep any more. They may do the new content a few times when it's first released, and then simply go on to something else or stop playing until the next event or release. I can say I certainly will not have the urge to complete a rep on most of my characters after this goes live. There is no point, as there is little to nothing to gain. Yes I gain access to new skills, but to use them I must give up using ones I already have. Pointless. I think we're going to see a severe dearth of players in these arenas, and that's going to be bad for everyone.

    I just don't see this working out as well as Cryptic believes it will. I have this bad feeling in my gut that it's going to backfire in a really really bad way. And I'm not mad, or angry, or feel cheated or going to rage quit, I will simply adapt just like everyone else. And part of that adaptation will be the realization that grinding rep is no longer worth the effort if it no longer results in my characters getting stronger, and as such, I just won't do it. There is absolutely no motivation to do so. I'll either do something else or go play another game until there is something new to do in STO to bring me back.

    I mean, right now I have a relatively new-to-level-50 Romulan who is working on Omega and Romulan rep, only because there is gear that I want for him. With this change coming I see absolutely no reason to do any Dyson or Nukara rep on him. I'll simply use the traits I get from Omega and Romulan and be done with it. When the new Undine stuff comes I'll probably do it on my main a few times and call it a day once I've tired of it. No point in my mind to grind out for new traits, I'll just keep using 12 of the 20 ones I already have.

    I'm betting you think that putting the best traits at the end of each rep is going to be enough incentive for people to grind them out to get to them. I'm not so sure, because it means gaining 3 or 4 others that are utterly useless to you, whereas before they weren't. That's a whole lot of grinding for what's essentially one or two very mediocre abilities (and honestly, even beefed up they're pretty mediocre, and need to be, otherwise the whole endeavor is self-defeating).

    I'm not sure what the answer is. I don't have any suggestions for a better system or improvements to the proposed one that doesn't make it self-defeating (such as giving people a way of earning extra trait slots beyond the 12 so they can use more of the traits they've earned). I just think this system, while certainly accomplishing the goal you have set out to achieve (albeit in a severe ham-fisted way), is going to have a hefty negative consequence that's going to significantly alter the game in an undesirable way, a way that's far worse than the problem you're trying to solve.


    One of the biggest points i was trying to make and thank you for expanding on it a lot more. There will be no reason to do reps from now on. If were happy with our powers and items we have no reason to waste our time and money on new reps.


    The issue here isn't whether reputation transfers to Tribble...the issue is that for the past two years we've really had no new real meat and potatoes to speak of. Not long after the Deferi missions started Cryptic had said that it was their intention/plan to put out three or four episodic series per year with 4-6 missions in each story arc. Those of us who had multiple 50's already were clamoring for some new end game content because at the time we didn't have reputation or the star base content to work on. Then, it was create a new character, new species, new ship and weapon type to get out fix for some kind of variety in the game.

    I will give Cryptic credit where credit is due, generally speaking I like the Star Base system and Reputation, both have their pluses and faults but its allowed our 50's to be a lot less boring. At least we have something to do with them now. What's fallen by the wayside is any "real" new content. If you want new missions then you have to go to the Forge? I mean isn't this Cryptic's job...what are we paying for exactly? Cut and paste never-ending grinding?

    A. That's certainly not what I have paid for and

    B. Since when is that fun exactly?

    The last set of episodic missions that were released on Saturday of each week till conclusion was the Jem'Hadar/DS9 series with Boldly They Rode being the last, and that was released in March of 2012. So in effect we've had a whopping two new story line missions put into this game by Cryptic in the past two years. One would think that would be a lot of time to fix some long standing bugs/glitches in the game but we all know that isn't happening because its more important to pump out new ships and redesigns and countless other fluff. What we want is the meat and potatoes (bug fixes and content). I get that we needed the star base system and reputation but for the time being enough is enough...how about actually improving the overall game play for 6-8 months before we get hit with more mindless grinding.

    ...and for the whiny defend Cryptic at all cost fanboys who come at me with over 2k in real world coin put into supporting/enjoying this game I've earned my right to complain so bugger off!!!


    I'm the same as you where i give them a lot of credit and even though i've had some issues (like the story content that you bring up) i've been a fan of the fleet and rep systems. but now with these changes as we've said we have no incentive to play the game anymore.

    The grinding already sucked enough but we did it because it was new content and we were earning something. Now we grind for nothing. That's not worth it.
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  • borthaniusborthanius Member Posts: 97 Arc User
    edited March 2014
    tuskin67 wrote: »
    Rep doesn't transfer when you copy to tribble.

    Don't worry, your rep won't be wiped when Season 9 goes live.

    Why not & God I hope you're right. My reputation powers did not transfer, they were missing from my tray & since I was @ 0000, I couldn't just click them back on.
    good, then you can give me all your stuff, since you won't be needing it anymore

    Free? I don't think so... check my ebay listings. Opening bids start @ $2500.00 USD
    Reputations never carry over from Holodeck to Tribble and vice versa.

    Why not? Are the programmers here so innept they're incapable of performing such a simple task? How the hell are you supposed to test worth a damn, or do they want you to waste more time grinding on tribble as well as the holodeck?


    Now they're adding a 5th dept. to the rep system so we can grind even more, instead of giving us what they promised over 3 yrs. ago: 3 to 4 featured SERIES (not episodes) per year. If your too blind to realize that grinding is not fun/entertaining well then have @ it. I'm done.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    borthanius wrote: »
    Why not & God I hope you're right. My reputation powers did not transfer, they were missing from my tray & since I was @ 0000, I couldn't just click them back on.



    Free? I don't think so... check my ebay listings. Opening bids start @ $2500.00 USD



    Why not? Are the programmers here so innept they're incapable of performing such a simple task? How the hell are you supposed to test worth a damn, or do they want you to waste more time grinding on tribble as well as the holodeck?


    Now they're adding a 5th dept. to the rep system so we can grind even more, instead of giving us what they promised over 3 yrs. ago: 3 to 4 featured SERIES (not episodes) per year. If your too blind to realize that grinding is not fun/entertaining well then have @ it. I'm done.

    They explained this during Season 7's testing. Your reputation and starbase mechanics are stored differently on the servers than your character's data. But your passives and so forth should have transferred as they are attached to your character's data. (The EXP is tied to flags which don't transfer over).

    The fact your powers didn't transfer says that your copy went badly or something along those lines as they SHOULD transfer over. Powers, yes. Exp, no.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
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