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HUGE CHARACTER NEWS!! New heads & complexions!!

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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2014
    Not that I don't like the new stuff, but you are aware that there are still ships flying with the insignia upside down...? That there are uniforms missing rank insignia? That there are uniforms with upside down rank insignia? That there are bridges with lcars consoles backwards?

    There's a TON of broken and badly made things in this game, how about fixing some of that before fixing things that aren't broken?

    The ship exteriors are the job of a ship character artist, nor a ground character artist. Hired for different skills, assigned different tasks. Sometimes artists can crossover to help but it is a bit like complaining to the exterminator about the plumbing.

    The bridges are the job of an environment artist and the LCARS consoles are, I believe, deliberately backwards because they need to save on usage and these aren't supposed to be examined closely. Heck, the Odyssey bridge has another artist's resume and job search cover letter on it. The LCARS aren't meant to seem functional, just to seem like a backdrop.

    This is the first I've heard or seen of missing pips unless you're talking about them disappearing into your body when you use the bulk sliders, in which case the honest solution would probably be that the bulk sliders need to be more restricted. I'd never heard of an upside down rank insignia. Which rank insignia even look different upside down? I'm guessing something on a Klingon baldric?
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited March 2014
    Does this also mean the females knees get sorted as well? When I crouch, they look like lego! :D
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    Not that I don't like the new stuff, but you are aware that there are still ships flying with the insignia upside down...? That there are uniforms missing rank insignia? That there are uniforms with upside down rank insignia? That there are bridges with lcars consoles backwards?

    There's a TON of broken and badly made things in this game, how about fixing some of that before fixing things that aren't broken?

    You do realize, hes a character artist? He has nothing to do with any of the stuff you mentioned. Other people take care of that.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited March 2014
    kagasensei wrote: »
    I am quite sure these won't see the Foundry within the next... let's say 3 years :p

    Just checked with production and how STO's setup works - these heads *should* be available in UGC automatically :)

    Let us know if that isn't the case when it hits Tribble.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    Just checked with production and how STO's setup works - these heads *should* be available in UGC automatically :)

    Let us know if that isn't the case when it hits Tribble.

    Will definitely test that if/when they turn the Foundry back on. Perhaps you could ask someone when that might be?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • drreverenddrreverend Member Posts: 459 Arc User
    edited March 2014
    f2pdrakron wrote: »
    http://en.memory-alpha.org/wiki/MACO_uniform_and_equipment

    Do you see any there?
    Discussion over.

    Still need berets. For the French. And Yorkshiremen in France, I guess.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited March 2014
    drreverend wrote: »
    Still need berets. For the French. And Yorkshiremen in France, I guess.

    Berets in Yorkshire. We wouldn't be seen dead in 'em, it 't' flatcaps oop 'ear.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • vamerrasvamerras Member Posts: 0 Arc User
    edited March 2014
    LOL, you mess with the reputation system but you give us new heads :) Nice job :D
  • daboholicdaboholic Member Posts: 265 Arc User
    edited March 2014
    Awesome work. I look forward to the game looking less like attack of the clones :P
  • nyniknynik Member Posts: 1,628 Arc User
    edited March 2014
    crypticjoejing thanks for the good news. I really think these options will go a long way for many people, myself included. A quality update!

    All we need now is for some hairstyles to have a quality pass too. Such as 'Shaved 01 Thicker' - which beams up faster than the player body during transport, leaving the player bald for a long time, and looking silly.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2014
    While you are at it, please be so kind and do something about the pre-created face and hair columns. It is always annoying to move the mouse on the screen and seeing how the previews are shown and on more than one occation I have done changes I didnt want to do.


    I think that players are changing their uniforms more often than they change the face or hair.
  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited March 2014
    crypticjoejing with these new complexions, will we finally get to have complexions work on the body as well or will our characters using the Infected complexion or any of the other race specific ones be stuck looking like a random head stuck on a different body.

    http://imgur.com/CZlEILD

    Currently it seems only the Trill and Caitian seem to have complexions that match from head to toe.
  • lukemblukemb Member Posts: 23 Arc User
    edited March 2014
    Great job!!! well done, they all look great.

    Thanks!
  • rainbowarcanarainbowarcana Member Posts: 38 Arc User
    edited March 2014
    Since we're addressing ethnic diversity, another frustrating feature is the lack of any larger noses - specifically arched or aquiline noses. Every nose in the CC is button, scooped or straight-ish. This makes it pretty impossible to construct a convincing looking Mediterranean or Middle-Eastern face. C'mon, Jews (and Italians and the rest of us) in space please?
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited March 2014
    Since we're addressing ethnic diversity, another frustrating feature is the lack of any larger noses - specifically arched or aquiline noses.

    Yeah, that's a good one to add down the road. Definitely hard to make a Picard right now ;P
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    Yeah, that's a good one to add down the road. Definitely hard to make a Picard right now ;P

    So, here's the plan: get Kestrel to write an amazing Picard story. Find space in the budget for Sir Patrick Stewart. Then they'll tell you to make a Picard model. And then you can pass that model on to the character creator while you're at it. ;)
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2014
    Since we're addressing ethnic diversity, another frustrating feature is the lack of any larger noses - specifically arched or aquiline noses. Every nose in the CC is button, scooped or straight-ish. This makes it pretty impossible to construct a convincing looking Mediterranean or Middle-Eastern face. C'mon, Jews (and Italians and the rest of us) in space please?
    Yeah, that's a good one to add down the road. Definitely hard to make a Picard right now ;P

    I think it would a nice feature to be able to separately choose eye, nose, and mouth shapes rather than have them tied to the head shape and complexion. However, I'm not sure how easy this would be given the current character model.
    Waiting for a programmer ...
    qVpg1km.png
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2014
    Yeah, that's a good one to add down the road. Definitely hard to make a Picard right now ;P

    It is easier with custom aliens as I've tried remaking a number of characters for fun.

    A piece of feedback I'd repeat: lax up the head slider restrictions.

    The cranial/forehead/etc. tend to make sense but I think nose, mouth, chin, etc. sliders could be relaxed to the alien level restrictions for most species. You certainly don't use human restrictions for most human NPCs.

    Also unless I miss my guess, Hakeev's head is the Klingon type head, based on the nose shape. So you have a humanoid head with a Klingon nose somewhere in the game files.

    In fact, several humanoid species, I believe, currently have unique head/nose shapes that could be shared with all humanoids... and could receive all humanoid head shapes as well.

    An interesting observation I made some time ago is that Liberated Borg Humans, Humans, and Aliens are using three different heads because when I load my saved Shatner face in each, I get slightly different results, even between human and Liberated Borg human.
  • nyniknynik Member Posts: 1,628 Arc User
    edited March 2014
    I wonder how well the new complexions work with some of the alien parts. At the minute some of the alien parts (like ear types) can be a little non-contiguous when it comes to complexion.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    It is easier with custom aliens as I've tried remaking a number of characters for fun.

    A piece of feedback I'd repeat: lax up the head slider restrictions.

    The cranial/forehead/etc. tend to make sense but I think nose, mouth, chin, etc. sliders could be relaxed to the alien level restrictions for most species. You certainly don't use human restrictions for most human NPCs.

    Also unless I miss my guess, Hakeev's head is the Klingon type head, based on the nose shape. So you have a humanoid head with a Klingon nose somewhere in the game files.

    In fact, several humanoid species, I believe, currently have unique head/nose shapes that could be shared with all humanoids... and could receive all humanoid head shapes as well.

    An interesting observation I made some time ago is that Liberated Borg Humans, Humans, and Aliens are using three different heads because when I load my saved Shatner face in each, I get slightly different results, even between human and Liberated Borg human.

    This would help. A couple other options would be nice if they were increased as well.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    New hairstyles added in today's patch also. Tight Curls Soft 01 and 02 for both genders.

    Tight curls soft 02 for males - FINALLY! A Geordi LaForge hairstyle. It's about time. They all look awesome, and so do the new faces and head types. :D
  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited March 2014
    daboholic wrote: »
    Awesome work. I look forward to the game looking less like attack of the clones :P

    but but but.. i like looking like bobba fett and jango fett i mean i know those lametroopers just not as cool as us <_< >_> and plz plz pllllzzz give me my M'Ress hairstyle and heck i'd like her face style to.
    i love u M'Ress http://en.memory-alpha.org/wiki/File:M%27Ress_at_communications_station.jpg
    http://en.memory-alpha.org/wiki/File:MRess.jpg
    and we all love caitian and M'Ress http://www.youtube.com/watch?v=pIlAuCkKoF8


  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    Maybe I'm just used to the old skin textures, but the new ones seem less detailed and look a little too plastic like at a distance, in particular Complexion 3.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited March 2014
    What no existing Nausicaan hair options added :(.

    I look forward to playing with the new options nonetheless :).
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2014
    New hairstyles added in today's patch also. Tight Curls Soft 01 and 02 for both genders.

    Tight curls soft 02 for males - FINALLY! A Geordi LaForge hairstyle. It's about time. They all look awesome, and so do the new faces and head types. :D
    Which is good for male, but for female ? Meh.

    Not complaining much, free stuff is free. But I know I'll never use those hairstyles on my female characters. Unless I want to make this character.
    [SIGPIC][/SIGPIC]
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    erei1 wrote: »
    But I know I'll never use those hairstyles on my female characters.
    I sure will. Yowzah! :eek:
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited March 2014
    amosov78 wrote: »
    Maybe I'm just used to the old skin textures, but the new ones seem less detailed and look a little too plastic like at a distance, in particular Complexion 3.

    That's a valid opinion, and hence one of the benefits of the variety in choices.

    That said, many complained that none of the faces looked young, and in real life, very often, a younger face has notably fewer details than an older face.

    Again though, glad the original textures are still desirable options.
  • crypticjoejingcrypticjoejing Member Posts: 211 Cryptic Developer
    edited March 2014
    erei1 wrote: »
    I know I'll never use those hairstyles on my female characters. Unless I want to make this character.

    Helllll yeahhhh! Grace Jones as a starship captain? I'll watch that series. She's a bad TRIBBLE.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    That's a valid opinion, and hence one of the benefits of the variety in choices.

    That said, many complained that none of the faces looked young, and in real life, very often, a younger face has notably fewer details than an older face.

    Again though, glad the original textures are still desirable options.

    On that note, would it be possible to get a version of the old complexions without stubble at some point?
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    Don't suppose there's any word on getting the Foundry turned on so we can test whether these updates made it in or not?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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