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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • thexpl0r3rthexpl0r3r Member Posts: 121 Arc User
    edited March 2014
    tpalelena wrote: »
    A2B healing? Two engineering teams. they dont depend on aux, nor do science teams. More than enough healing.

    That works for PvE but try it in PvP... but I admit that I'm glad when people use it there....
    Thexpl0r3r.png
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    Honestly, just a few days ago, I tanked an Elite ISE tactical cube in a tier 4 free ship, with Blue XI consoles and purple X weapons.

    It was all down to good skill points, bo loadout, and well....skill. Powercreep? Free tier 4 ship, cheapskate consoles and weapons, no reputations or fleet gear at all. No doffs either save a green warp core and a green damage control one. Just playing well.

    I did take more damage than usual, but that was the lack of hull armor consoles and good shields. I still healed trough it...well... until I blew up with the cube, being too close to it lol.

    No one is saying there is no room for skill in the game. Obviously there will always be some players that are just better then others. :)

    You can play of course. Many people could not tank a cube in a fully maxed out top of the line ship... We say the same thing to people in PvPs ... we tell them gear and ships don't matter... of course when... er not when if I mean ;) lol... we que up in tier 3 or 4 ships and beat people up they get rather upset.

    The issue of cryptic isn't the 5% fringe that are very good players... and are the types of people that do well in any game they walk into. They are concerned because the average has been going up. You have to admit that if you think about the STFs for instance the average person you get teamed with is doing A LOT better then they where a few months ago... and they are doing better then they where a few months before that and so on.

    The creep is allowing bad players to make a mockery of the content. Yes any dev can live with the Hard core tippy top of the player base being good enough to do crazy things. For every game I have ever played there is a you tube video somwhere of someone Tanking X or Y boss solo... or doing something crazy no one would think possible. (and for most players it was or is impossible).

    Its that the new normal right now is pretty much right around 10k DPS as I am seeing it. Issue is the content is designed for teams where people are doing 4-5k in a good build.... Now yes they could make the content harder... however then they run into the fact that there really are some people that are only pulling 4-5k, and they are going to be really upset.

    Hive is a great example. They gave us a mission that was hard enough for the hard core to be challenged by it. Still the number of people that couldn't handle the fact that it was harded lead to it having to be nerfed. (ok it didn't have to be but they chose to.) So I think that tells us where they are at.

    Myself I keep saying it and I am sure they have already seen the idea... I say they need to remove the idea of Normal and E modes... and just add a form of Auto Balancing that looks at players history in a mission and puts people into the right dificulty setting. They could start with 3-4 levels of transparent difficulty and if needed later as creep continued (because they can't remove it ever)... if needed they could add more and more difficulty modes... always keeping the average compete times where they want them... by adjusting where peoples scores place them... and adding more levels if they have to.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    I still don't get why folks think AtB builds have survivability issues. It's not 2012...we've come a long way since 2012...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    I still don't get why folks think AtB builds have survivability issues. It's not 2012...we've come a long way since 2012...

    They didnt know that aux doesnt influence teams.

    Everybody used tac teams due to shared cooldown. But without shared cooldown, eng ensign slots are now wonderful Eng team heals.

    My fed eng in a fleet excelsior could tank the whole normal MU event with A2B and 2 eng teams.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Myself I keep saying it and I am sure they have already seen the idea... I say they need to remove the idea of Normal and E modes... and just add a form of Auto Balancing that looks at players history in a mission and puts people into the right dificulty setting. They could start with 3-4 levels of transparent difficulty and if needed later as creep continued (because they can't remove it ever)... if needed they could add more and more difficulty modes... always keeping the average compete times where they want them... by adjusting where peoples scores place them... and adding more levels if they have to.

    But, but...

    Normal - as is.
    Elite - dynamically scales up depending on how the players are actually doing as they're doing it.
  • vadmjasonwolfevadmjasonwolfe Member Posts: 15 Arc User
    edited March 2014
    This will definitely be interesting. While I don't necessarily agree with these changes, it will add a more strategic aspect to the game. You will need to choose what role to fill in a given battle, and then select the traits you will need to fill that role effectively. However, I feel that it really diminishes the value of the Reputation system, as the whole point of grinding the system is to get those significant advantages.

    As I said, this will definitely be interesting. Also, before people go huffing and puffing about this, remember: it's an idea. They're going to test it, and measure the feedback. If a majority of people don't like the new system, then it won't make it past Tribble. If there is an outpouring of support, then it will be implemented on Holodeck. Even if it makes it Holodeck, there is no guarantee that it wills stay.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    But, but...

    Normal - as is.
    Elite - dynamically scales up depending on how the players are actually doing as they're doing it.

    Na think about this other advantage.

    Have you ever qued up for an STF where you are teamed with someone who is obviously doing there first STF, and they qued up for the better rewards in E mode. :) They don't know what to do and where to go ect... people start yelling at them and so on. haha

    By removing normal and E... it forces everyone to prove they can handle increased difficulty modes. :)

    Everyone does at least one round of level 0... then they have data in the system... second time they que for that same mission they will end up doing level 1 or 2 ect...

    The only time someone might perhaps do a mission the first time and get a harder mode is if they que at a dead time and get on a team with 4 other higher level players... still should be rare.

    If the que tends to favor making matches with people close to the same level... and then uses an average to set the mission mode. I think it would be great.

    They solve there issue with people going to fast... if they really needed they could ad 20 modes for a mission like Infected... those guys wtih there 80k Dps Shims could find themselves in nightmare modes facing 5 tac cubes at once. lmao ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Omega Tier 2 Offense gives 10% kinetic and 10% energy weapon boost.

    Romulan tier 2 Defense gives 10% shield boost.

    With the Rom tier 2 offense 5% crit chance, and the Dyson t2 offense 20% severity....


    I can feel my ship doing a lot more hurt. So I get powercreep, and I'll be able to have this on alts much easier.

    What I loose is all the time and effort I spent on grinding reps past T2.

    Definately not cool, but if life...err Cryptic gives you lemonades.... BLOOD FOR THE BLOOD GOD!

    I mean, make the best of it, and try to enjoy the fact that your alts will be more powerful for less grind.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • gerudongerudon Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    They didnt know that aux doesnt influence teams.

    Everybody used tac teams due to shared cooldown. But without shared cooldown, eng ensign slots are now wonderful Eng team heals.

    My fed eng in a fleet excelsior could tank the whole normal MU event with A2B and 2 eng teams.

    You don't even need 2 eng teams. Have science, tactical and engi team and a good A2B build and you can use all three of them basically every 15 seconds (even less, depending on your input lag etc.)

    I can tank basically everything in the game with my Avenger by now, if bad comes to worse, I have even far more cds to use.
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited March 2014
    I recently heard that on the tribble test server, everyone's Reputation was reset to 0, and no refunds were offered.

    How are people still supporting this outrageous nerf when Cryptic has ever intention of resetting all of our hard work and TRIBBLE us over?
    [SIGPIC][/SIGPIC]

    If you oppose the Reputation nerf, feel free to use my signature
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    tpalelena wrote: »
    There is other content than reputation systems.

    Like harder STF maps, and such.... I have said it earlier in the thread.

    Reputations are a kind of content, but one of the lazier ones. There is content beyond reputations.

    STFs are part of the Reputations. Every single STF in the game is part of one of the reputations. There is indeed other content, like Fleet Actions. But the example you used, STFs are part of reputation systems.
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    Well, let me tell you nerf-fevered borderliners something: your definition of balance is a BAD thing. Your 'balance' means that nothing really stands out any more. And when that happens, no one is willing to strive for 'that one particular item' any more. It will effectively mean the end of the game. Your incessant obsession to seeing everything nerfed will just lead to ppl no longer trusting any deemed 'good' item (read: they will shy away from making any meaningful effort to acquire it).

    I am opposed to your balance. In fact, I want the current unbalance! I want that VL Mk XII console to be so good, that I just *have* to have it! Having an incentive to buy is a basic precept of any economy. When nothing is particularly good any more, commerce stagnates.

    Furthermore, when something is good, ppl need to be able to count on their item to remain good: they shouldn't be able to rely on that in the absolute, but essentially so, yes. If not, see above.

    Besides, there's no true lack of balance to begin with: with the expection of a handful of items, everyone can buy everything. Think about it, Shepard. Most of it is really just plain jealousy.
    3lsZz0w.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    meimeitoo wrote: »
    Furthermore, when something is good, ppl need to be able to count on their item to remain good: they shouldn't be able to rely on that in the absolute, but essentially so, yes. If not, see above.

    Well then this change works out. Because every single reputation power is being buffed. They are getting better than before. People who used to count on 3% crit, can now count on 5% crit. And other assorted buffs.
    [SIGPIC][/SIGPIC]
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    nakedcrook wrote: »
    I recently heard that on the tribble test server, everyone's Reputation was reset to 0, and no refunds were offered.

    How are people still supporting this outrageous nerf when Cryptic has ever intention of resetting all of our hard work and TRIBBLE us over?

    Reputation has always been set to 0 on the test server. For some reason it doesn't transfer over. A lot of other stuff doesn't transfer over like extra costume slots purchased (you can see them at the tailor but can't wear or modify them), c-store ships that show up in the c-store on tribble don't recognize that you have already purchased them (a lot of stuff is missing from the c-store on the test servers), and at one point veteran rewards didn't transfer over.

    I highly doubt they will actually force that on the Holodeck server when season 9 launches. You're just jumping to conclusions and getting pissed off over nothing. If Cryptic forced everyone to regrind their reputation tiers they would have a massive player revolt and lose of players.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited March 2014
    Well then this change works out. Because every single reputation power is being buffed. They are getting better than before. People who used to count on 3% crit, can now count on 5% crit. And other assorted buffs.

    So what happens to all our current powers people have selected
    Dyson - 10% critD (space/ground) and damage resist debuff (space/ground)
    New Romulus - 3% critH (space/ground), placate (space), 50% shield regen (ground)
    Nukara - 2.5% shield bypass (space), 5% shield bypass (space), Cyro Mobilizer (ground), Aux Dmg Buff (space)
    Omega - +30 Dmg Buff (space/ground), +4.6 shield regen (ground), Graviton Amp (space)

    Oh yeah, thats too many you only get to have half of those under the new system so, yes that is a problem. Doubling the stats and taking half powers away is not the same as having all 8 working in tandem together.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    nakedcrook wrote: »
    I recently heard that on the tribble test server, everyone's Reputation was reset to 0, and no refunds were offered.

    How are people still supporting this outrageous nerf when Cryptic has ever intention of resetting all of our hard work and TRIBBLE us over?
    You do realize that Tribble and Holodeck are two different servers? and nothing on Holodeck in terms of special purchases (aside from ships) is ever carried over and vice versa? This isn't a "nerf," it is by design of the server. I'm sorry you thought you'd be able to take your Reputation with you, but it's known that that would never have happened... hence the reason why they added the Reputation test items...
    Star Trek Online LTS player.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    So what happens to all our current powers people have selected
    Dyson - 10% critD (space/ground) and damage resist debuff (space/ground)
    New Romulus - 3% critH (space/ground), placate (space), 50% shield regen (ground)
    Nukara - 2.5% shield bypass (space), 5% shield bypass (space), Cyro Mobilizer (ground), Aux Dmg Buff (space)
    Omega - +30 Dmg Buff (space/ground), +4.6 shield regen (ground), Graviton Amp (space)

    Oh yeah, thats too many you only get to have half of those under the new system so, yes that is a problem. Doubling the stats and taking half powers away is not the same as having all 8 working in tandem together.

    When season 9 launches we will most likely have reputation trait slots with nothing slotted and have access to all of the rep powers we have already unlocked. This means we would have to pick and choose among what we have and slot them, just like species traits.

    Keep in mind they already said in a dev blog that we can RESPEC OUR REPUTATION TRAITS ANYTIME OUT OF COMBAT FREE OF CHARGE. So many people fail to realize that.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited March 2014
    When season 9 launches we will most likely have reputation trait slots with nothing slotted and have access to all of the rep powers we have already unlocked. This means we would have to pick and choose among what we have and slot them, just like species traits.

    Keep in mind they already said in a dev blog that we can RESPEC OUR REPUTATION TRAITS ANYTIME OUT OF COMBAT FREE OF CHARGE. So many people fail to realize that.

    When you can slot all 8 of your space passives at once let me know until then your comment has no meaning

    so many people fail to realize SIMPLE MATH
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    I'm going to be blunt. I think the reason for all the dislike for the reputation changes is because too damn many players don't bother to read the dev blogs. They go by comments they read instead, jump to conclusions, completely miss the point of the changes, and get themselves confused as to exactly how things will work.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    When you can slot all 8 of your space passives at once let me know until then your comment has no meaning

    so many people fail to realize SIMPLE MATH

    I'm sorry. I guess I misunderstood. I thought you were asking whether or not we lose access to some reputation powers completely.

    I guess I missed the part where you were pissed off because you can't choose all the rep powers at once to make yourself OP because you're too lazy to use your brain and figure out how to make it work with the new limitations. Does that about sum it up?

    P.S. Read the dev blogs. All reputation powers are going to be buffed, many of which will have their effects doubled to compensate for limiting us to slotting so many ground, space, and useable powers at one time.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Some Tribble details:

    Project cost is :
    Daily: 30 marks, 15000 credits, 2000 expertise
    Hourly: 20 marks, 7500 credits, 1000 expertise

    This is an improvement from Non-dyson reps. Nerf to Dyson. Overall, better for 4 reps, worse for 1, this is positive.

    Slots: This also allows you to freely swap char traits. I do feel that the 4 ground and 4 space passives are a bit too little, and 6-6 would be better.

    Now all reputation gives gear.

    Nukara gives Ev suits and sonic antiproton guns and refracting tetryons.

    Omega gives Ap anti borg guns. NO pulsewaves or space anti borg AP weapons :(

    Romulan gives romulan plasma ground and space weapons.

    Dyson : same as holodeck.

    Undine: gives new undine gear. Still work in progress.



    Recommendations to Devs:

    - Please up the trait numbers from 4-4 to 6-6.

    - Please give Omega some more rewards than AP guns only. Please reinstitute the old Ap space anti borg weapons, and add AP anti borg pulsewaves to the store...why are they missing the first place?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited March 2014
    I'm sorry. I guess I misunderstood. I thought you were asking whether or not we lose access to some reputation powers completely.

    I guess I missed the part where you were pissed off because you can't choose all the rep powers at once to make yourself OP because you're too lazy to use your brain and figure out how to make it work with the new limitations. Does that about sum it up?

    P.S. Read the dev blogs. All reputation powers are going to be buffed, many of which will have their effects doubled to compensate for limiting us to slotting so many ground, space, and useable powers at one time.

    Actually, we did lose access to some reputation powers completely. Not only in the sense from 8 space and 8 ground to 4 and 4 but in the sense some were taken out completely. That is reason enough to be pissed off. I guess i missed the part where you didnt read, didnt do any math, didnt do any grind, and therefore have no idea what is going. Does that sum it up????

    P.S. If you read any of my posts before hand and read the dev blogs yourself you would have known all this doesnt add. Cryptic forced people to buy into the rep grind and everyone put in the effort to get these powers being sold on that they would get to use them. Now, they are told "ha ha, we're going to take half of them back and all future ones you earn you still cant use because you can only use 4 in one arena at one time." Also, taking away something people worked for then buffing it and giving it back isnt called compensation. For that to be true what being given back has to be of equal value to what was taken and from what has been seen in this thread alone buffing the powers doesnt equal time spent plus loss of passives available.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Actually, we did lose access to some reputation powers completely. Not only in the sense from 8 space and 8 ground to 4 and 4 but in the sense some were taken out completely. That is reason enough to be pissed off. I guess i missed the part where you didnt read, didnt do any math, didnt do any grind, and therefore have no idea what is going. Does that sum it up????

    P.S. If you read any of my posts before hand and read the dev blogs yourself you would have known all this doesnt add. Cryptic forced people to buy into the rep grind and everyone put in the effort to get these powers being sold on that they would get to use them. Now, they are told "ha ha, we're going to take half of them back and all future ones you earn you still cant use because you can only use 4 in one arena at one time." Also, taking away something people worked for then buffing it and giving it back isnt called compensation. For that to be true what being given back has to be of equal value to what was taken and from what has been seen in this thread alone buffing the powers doesnt equal time spent plus loss of passives available.


    I agree with you. It's bull but then again people will start complaining to me if I say something.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    Actually, we did lose access to some reputation powers completely. Not only in the sense from 8 space and 8 ground to 4 and 4 but in the sense some were taken out completely. That is reason enough to be pissed off. I guess i missed the part where you didnt read, didnt do any math, didnt do any grind, and therefore have no idea what is going. Does that sum it up????

    P.S. If you read any of my posts before hand and read the dev blogs yourself you would have known all this doesnt add. Cryptic forced people to buy into the rep grind and everyone put in the effort to get these powers being sold on that they would get to use them. Now, they are told "ha ha, we're going to take half of them back and all future ones you earn you still cant use because you can only use 4 in one arena at one time." Also, taking away something people worked for then buffing it and giving it back isnt called compensation. For that to be true what being given back has to be of equal value to what was taken and from what has been seen in this thread alone buffing the powers doesnt equal time spent plus loss of passives available.

    Nothing is being taken from us. All of the reputation powers are going to be there. The difference is we will be limited to how many total we can take. You make it sound as though they are completely removing something from the game never to be seen again.

    You will also be able to pick and choose from any of them, meaning if you want to take BOTH tier 3 omega passives you can, instead of being forced to choose only 1 of each tier. Although they are limiting the amount of powers we can take, they are actually giving us so much more in the long run.

    P.S. I have 2 characters maxed out on all 4 reps and multiple other characters maxed out in nukara, omega, and romulan reps, and a few other characters I've been slowly working on. I don't feel cheated one bit with the changes coming in season 9.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    Oh yeah, thats too many you only get to have half of those under the new system so, yes that is a problem. Doubling the stats and taking half powers away is not the same as having all 8 working in tandem together.

    ^^ Exactly this. I am tired of Borticus' double-talk too! (pun intended)]

    And Placate, that's gone altogether! Been reduced to a lame 'Weapons Offline' proc. Yawn.
    3lsZz0w.jpg
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Nothing is being taken from us. All of the reputation powers are going to be there. The difference is we will be limited to how many total we can take. You make it sound as though they are completely removing something from the game never to be seen again.

    You will also be able to pick and choose from any of them, meaning if you want to take BOTH tier 3 omega passives you can, instead of being forced to choose only 1 of each tier. Although they are limiting the amount of powers we can take, they are actually giving us so much more in the long run.

    No. It's being taken period. Do the math? If we get 1 choose for each tier for each reputation system. That's about 16 or 12 choices passive skills available. So, I'm thinking 8 space and 8 ground.

    Now we are limited to 4/4 and only 4 active. That means our 8 choices is half at best. So, no it's not better in the long run. I don't think you spent 200+ hours grinding the reputation system.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    Nothing is being taken from us. All of the reputation powers are going to be there. The difference is we will be limited to how many total we can take.

    And that, man-friend, is precisely what is being taken away from us! LOL. All those nice 8 passives you thought you had, well, you don't have em any more. At least not concurrently, which is really the only thing that matters: a space ability you allegedly have, but cannot use, is, de facto, no different from a space ability you haven't unlocked yet.
    3lsZz0w.jpg
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    Just to put some minds at ease because some people are jumping to conclusions:

    March 27 tribble server patch notes: http://sto-forum.perfectworld.com/showthread.php?t=1066171
    8472 Counter-Command Reputation:..........Helping to test reputation on Tribble:....Characters will not carry their Reputation progress from Holodeck to Tribble, but level 50 is required to test the new 8472 Counter-Command Reputation. This is only needed on Tribble and will not be required when the new system goes live on Holodeck.

    This is the way it's always worked; reputation does not carry over to the test servers. It could be by design or due to technical limitations.

    They are NOT going to reset our reputations to 0 when season 9 launches. Some players seem to think they will.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Vicious cycle is a new , hard, very well done and challanging mission. Normal about as hard as borg elite stfs.


    Undine plantery assault : This... even on normal, this mission is harder than Into Hive elite.

    Undine spawn every second all around you.

    Unless you get A2B scimitar with FAW, dont even try it. Hope they rework this one.


    People wanted challange. The undine are here to offer that challange.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited March 2014
    meimeitoo wrote: »
    ^^ Exactly this. I am tired of Borticus' double-talk too! (pun intended)]

    And Placate, that's gone altogether! Been reduced to a lame 'Weapons Offline' proc. Yawn.
    No. It's being taken period. Do the math? If we get 1 choose for each tier for each reputation system. That's about 16 or 12 choices passive skills available. So, I'm thinking 8 space and 8 ground.

    Now we are limited to 4/4 and only 4 active. That means our 8 choices is half at best. So, no it's not better in the long run. I don't think you spent 200+ hours grinding the reputation system.

    Thank you, you guys get it :):):):)
    Nothing is being taken from us. All of the reputation powers are going to be there. The difference is we will be limited to how many total we can take. You make it sound as though they are completely removing something from the game never to be seen again.

    You will also be able to pick and choose from any of them, meaning if you want to take BOTH tier 3 omega passives you can, instead of being forced to choose only 1 of each tier. Although they are limiting the amount of powers we can take, they are actually giving us so much more in the long run.

    P.S. I have 2 characters maxed out on all 4 reps and multiple other characters maxed out in nukara, omega, and romulan reps, and a few other characters I've been slowly working on. I don't feel cheated one bit with the changes coming in season 9.

    Honestly, i have grinded out the rep to t5 on all 4 reps on 15 toons. I didnt have sponsorship on a lot of them so i spent a hell of a lot of hours, EC, and marks doing it. You are not getting more in the long run. I have done the math to prove it, i can see you have not read it because if you did you would not have this stance.

    Here is the math again.........
    x=number of passives you can select from new rep(s) (beyond the current 4)
    y=number of passives available from new rep(s) (beyond the current 4)

    Current system (16+x)/(32+y)
    4reps (16+0)/(32+0)=0.5
    5reps (16+4)/(32+8)=0.5
    6reps (16+8)/(32+16)=0.5

    New system (2*8)/(32+y)
    4reps (2*8)/(32+0)=0.5
    5reps (2*8)/(32+8)=0.4
    6reps (2*8)/(32+16)=0.333

    This does not illustrate stats of the powers but what it does illustrate that over time you lose more and more use of gained powers while under the old system what you earned you got to keep.
This discussion has been closed.