Well, technically, it's 8 passives - 4 space, 4 ground. Essentially, you can pick and choose any set you want to help out.
Ok, well then considering half the passives are space and half are ground, we're still going to have to pick 4 out of 12 (once the new rep system is added, which will be at the same time as this change).
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
There is a big fix to that built into this system though.
Lets say you so the Undine Rep and then decide to leave STO and go play SC or something else.
Now 6-7 months pass and you decide you miss Trek and STO... and SC isn't what you hoped so you come back.
Now you been gone and you have missed Telaxian / Vidian / and Vulcan Reputations.
So all your previous MAX rep toons are now only done 5 of the 8 Reps.
Everyone else just started the new Savior of Vulcan missions and guess what.... you can jump right in and join in because you already have enough unlocks to be able to continue to compete... and you don't feel like you have to grind 24h a day to catch up on the previous reps you missed.... Heck you might decided you don't even want to do that stuff at all... or you might just decide to do them but not at a GrindCore pace.
This change is making STO ... SC proof.
Thats only a half joke... this game bleeds people all the time... and they come back all the time. Almost everyone of us that has been here since Launch has had a least one period where we left for 2+ months. Many left for up to a year to play other games or because they where just burned on STO.
I know a few months back I had some friends return and they lasted a couple weeks... at which point they where completely turned off because they felt they had to grind like mad to catch up.... and there was no signs of Cryptic letting up on the grinds.
This is the first change they are making that makes GRINDS OPTIONAL ... instead of required and people are upset... boggles my mind honestly.
This is so backwards.
And I can speak very authoritatively - as I am in the situation you just described.
I returned as the Dyson content was coming in. And in fact, I didn't have tier V in *ANY* reputation. I'm into DOFFing, playing the economic game (my bank balance goes between 75-500M in any given day), playing episode missions - a wide variety of the game.
So since I have been back, I finished Romulan Tier V, and I'm working on Dyson, and doing a sprinkling of others as I go along.
Because I don't feel the need to grind "24h a day" - that's a PvP mentality. I don't need to be the best right away. I don't need the content handed to me on a silver platter all at once.
I was actually getting quite excited about planning getting through all the reputations now that I'm back in the swing of the game. Now that there was some nice structure, I was planning all my gameplay around it - there are only so many millions of credits to make and so many DOFF missions to do, especially since I have more Dilith unrefined than I could turn in even if I stopped playing for a month.
But now...the focus of my attention has become moot - because I really don't need more 3pc sets, I have more costumes in the game than I really could ever want, but it was nice to further power-up my character by getting new powers that didn't require me to dismantle everything else.
As this new system is described, with what I already have in Rep powers, I'm pretty much done - I don't need any more reputation choices, as I've got enough to fill these new slots. And a few more choices that I have to remember to slot in and out, among ship loadouts, consumables, other equipment, power bar commands, etc. - so, it's a big "meh".
More MMO's have been killed by catering to PvP "balance" than ever were because of PvE "creep" - and there is no excuse for it ESPECIALLY because STO has built-in scaling of PvE content to begin with, and they could easily expand that into PvP modifiers for the group that wishes to play that content.
But no, take the lazy way to swing that nerf bat over everyone - and give the middle-of-the-road players the finger while they try to attract the "game of the month" MOBA players who are the only ones who will see any benefit of this change, and who will not stick around very long anyway even if they do suddenly decide to want to play. It's so short-sighted, and the only way I can see supporting this is if you fancy yourself a PvPer who is "20% better than everyone else anyway" (I believe that's what you said earlier) who just wants more fodder to shoot at, albeit temporarily.
Am I? Why is WoW selling a leveling service then? This is a MMO, not a single player game. What matters is a community, and a community can't survive if it can't attract new members, and nobody is going to join a game if all they have to look forward to is years of mandatory grind. Besides the Eve crackpots apparently, but I'm in the majority who think it's a horrible game.
so, you one of those whiners that cant hack the pace when leveling a new toon? Poor you
Every game i have played has had a leveling system where, of course, the vets have better stuff then noobs. Its the way it should be. Not vice versa, not the same.
What they are doing, is just making everything easy for noobs, and not worth it for vets......good on ya for supporting the noobs loser
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
Eve has been flat since there push for new players back in 2010/2011.
They have been slowly bleeding players for 3 years. There sub numbers have stayed flat however due to the nature of Eve many long time players are maintaining mulitple accounts. lol
Eve has managed a slow drain instead of a fast one as it is a completely different example of a MMO.
EVE is a complete oddity in the market. It caters completely to a very hard core PvP market... which means it has seen its max potential and has managed to hang on to those players because no one else caters to that end of the market.
another noob supporting the change? :P
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
More MMO's have been killed by catering to PvP "balance" than ever were because of PvE "creep" - and there is no excuse for it ESPECIALLY because STO has built-in scaling of PvE content to begin with, and they could easily expand that into PvP modifiers for the group that wishes to play that content.
I do honestly feel really sorry for some of you guys that only play to grind. Really what joy do you take in any of this.
When you where done all your reps what was your plan... stop playing until more stuff came out ?
This change quite honestly has NOTHING to do at all with PvP. Hawk has made that clear... and if ANYONE playing this game thinks the devs listen to us Winy PvP players there must be something in your local water supply... and can I come over for a glass.
There is no level 50 PvE scaling right now... its sort of the issue.
If they release new Unidne content that is challenging for people with 10 reps active (all the current ones + the new ones)... it will be hard for people with ZERO. If they continue to make level 50 content that is a good balance for level 50 players... the level 50+++ with 10+ traits active will walk though it so fast they will get bored in a week.
This is about PvE... any changes effect both obviously... but frankly in PvP yes if everyone has it no one is special.. so your right PvP players feel like they need to grind it all out no doubt.
PvE players are not all that different however as much as you don't want to believe it. The game mechanics that don't work in PvP also don't work in PvE... and they make it very hard for Cryptic to decide just how challenging they need to make new content. This change makes it easier for them to tune new content That alone is the only reason The Devs got there bosses to agree with them on this change.
so, you one of those whiners that cant hack the pace when leveling a new toon? Poor you
Every game i have played has had a leveling system where, of course, the vets have better stuff then noobs. Its the way it should be. Not vice versa, not the same.
What they are doing, is just making everything easy for noobs, and not worth it for vets......good on ya for supporting the noobs loser
Real funny, I support noobs because I'm not the kind of elitist who thinks only me and my 7 buddies who have the time to play 24/7 should be able to do basic content. I have the resources to do that, but I've learned my lesson the last time I tried a game like that and ended in the 'jackass' crowd before it went even further downhill.
No, a dedicated PvPer who also plays the Forum PvP game who couldn't care less about the PvE game or anything else so long as PvP is getting catered to.
Change them from UNIVERSAL to SPECIAL. Change and add cloaks to ships which are also type SPECIAL.
Now from there, assign two special console slots to all ships. This is a basic power bonus increase.
Then give ships with turnrate of 6 or less one bonus special and turnrate of 3 or less 2 bonus special slots.
Ships also get one bonus special slot for having 4 Sci or more consoles and one bonus Special slot for having 4 or more Eng console slots. One more for not being able to equip cannons or cloak.
Max possible is 7 Special console slots and that would be on a 2/4/4 console layout ship with a turnrate of 3 or less.
Typical battle oriented ship would have 2 special slots. But by comparison, the Galaxy would have 5 special console slots because it gets one bonus for its turnrate and one bonus for its console loadout and one bonus for no canons/cloak. The dreadnought would have 5 and need to use for for its cloak if it opts to be a cloaking ship.
Now... a key proviso: this applies to power oriented consoles. Consoles with powers would lose bonus stats and be purely power consoles. Consoles with pure stat bonus would remain universal.
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Make your changes to suit the whining noobs PWE. Dont listen to us vets. Keeo nerfing everything, because a day will will come where all you have left playing the game, is ftp whiners that dont spend a dime in supporting the game
And half the noobs that do start playing will leave anyway.
Im done spending money on this game. And when i get to that point, its normally not too long before i move on to bigger and better things.
If you want to lose a vet, keep doin what you're doin
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
No, a dedicated PvPer who also plays the Forum PvP game who couldn't care less about the PvE game or anything else so long as PvP is getting catered to.
Damn I forgot to equip the rep that counters that one. Score one for you there.
You are so blinded in your unilateral support of this game and company.
I like Star Trek. I really don't like Cryptic at all that much. But I had an epiphany of sorts this year. I just stopped caring about those annoying things and started focusing on the stuff I like. The Star Trek stuff.
I chilled out.
I highly recommend it.
Just look at any other MMO
I also recommend not doing what you just said. It leads to buying into the illusion that this game has tiered progression end-game. It doesn't. And it's not being built that way.
The MOBs and boss level fights are creative and different requiring players to think, manage engagements, have the need for varied group structure.
Eh, I've done enough dragon raiding in Everquest and WoW to remember that this too is an illusion.
Death touches. AoEs. Rampages. Moving around from A to B. Hiding behind a leg or a wall. Training, mezzing, offtanking adds. None of it is all that creative. And once you start reading the strats online, it's all just academic anyways.
Nah, there wasn't much "creative" about that end-game content from that other game you want me to remember.
Not enough to move my needle. It's not like this game's all that creative either. But this game has Star Trek ships. Those games don't. That's pretty much it for me. And I'm betting that carries the day for quite a lot of people.
I just don't need Into the Hive to feel like Onyxia.
And hey, those new Undine missions are a bit glitchy but absolutely nothing like ISE at least.
Real funny, I support noobs because I'm not the kind of elitist who thinks only me and my 7 buddies who have the time to play 24/7 should be able to do basic content. I have the resources to do that, but I've learned my lesson the last time I tried a game like that and ended in the 'jackass' crowd before it went even further downhill.
Whaaaattt?
I can do basic content with a newly created toon. Wth are you doin wrong? LOL
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
Dev Blog #6... upcoming changes to Player vs Player ques.
Dev Blog #7... upcoming changes to Energy Weapon skills.
Dev Blog #8... upcoming changes to the duty officer system.
Dev Blog #9... upcoming changes to ship consoles.
no it will be
Dev Blog #9... We just killed our game and we don't give a **** one way or another what (I'll be generous) 90% of our userbase says
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
f it were not there would have been alternate solutions to this issue rather than lets make a fresh 50 equal to a veteran 50.
As far as I can tell no one is saying that and I certainly hope that is not the goal. The problem isn't that fresh 50s aren't equal to veteran 50s, it's that equality is gated behind a grind. I agree fresh 50s shouldn't be as powerful as vets, but it shouldn't be so discouraging that most people will never catch up, and at some point with 20 reps that is going to happen. Having to do harder content, collect better gear, I don't think anyone will be against that, but having to log in every day and do the same mindless, simple TRIBBLE, that's like a second job and not fun, because really, is there any sense of satisfaction from doing the 5 minute errand run to get a dyson commendation?
Make your changes to suit the whining noobs PWE. Dont listen to us vets. Keeo nerfing everything, because a day will will come where all you have left playing the game, is ftp whiners that dont spend a dime in supporting the game
And half the noobs that do start playing will leave anyway.
Im done spending money on this game. And when i get to that point, its normally not too long before i move on to bigger and better things.
If you want to lose a vet, keep doin what you're doin
Well you are assuming the supporters are not vets... and don't spend money. Interesting that you would come to that conclusion some how.
If them instituting a standard MMO design on a system that should have had it I will admit from day one really upsets you perhaps this isn't the right game for you anyway.
We both know you aren't going anywhere if you been here for the last 4 years though... unless you are full of it and have been playing the game for a year or so which is likely.
A large amount of bonus dilithium should be given for each Reputation completed. I spent a lot of resources on this only to have the number of powers Cut in half. This is a nerf!
I do honestly feel really sorry for some of you guys that only play to grind. Really what joy do you take in any of this.
When you where done all your reps what was your plan... stop playing until more stuff came out ?
This change quite honestly has NOTHING to do at all with PvP. Hawk has made that clear... and if ANYONE playing this game thinks the devs listen to us Winy PvP players there must be something in your local water supply... and can I come over for a glass.
There is no level 50 PvE scaling right now... its sort of the issue.
The scaling system is built into the game. Go into your options, and then you can see that you can select the difficulty. That could easily be adjusted further, the system is already there.
As I stated, I don't play to grind - I play to progress, at my own pace. And at the rate they are adding reputations, just about time you finish one, another is coming out. Because I don't just "grind", there was plenty of content to want to play through and to reap the benefits of.
Now, I have no need to get more powers I have to swap out all the time, or not use. It's not attractive any longer.
And I'm sorry, you know as well as I do in spite of what one Dev said in one post that this is ALL about PvP and making the PvP in this game MOBA-player friendly.
It's not about them listening to you - it's because MOBA is the "hot new thing" in online games, and someone in a board room told them to make something to attract that crowd, and this is the first step. I'm sure that any PvP changes we hear about will be very MOBA-lite, which is precisely the road they have us traveling down starting here.
Not everyone has the "need it now" PvP mentality - and the reputation "grind" as you call it isn't that bad to begin with - and in fact, the other changes announced make it even easier.
But I wouldn't expect you to understand this, as you stated, you are mostly a PvP player, so of course you will welcome changes that benefit PvP play. PvPers generally play with a different priorities and mentality than other players.
Without a reason to complete tiers and content, there isn't much left for middle-of-the-road players. There are some great folks in the game, but contrary to long-held myth, average folks don't play MMO's because they want to be "social" - it's a nice addition to a game, and makes things like economy and other things more enjoyable, but not the motivating factor for playing for most people.
You take away progression, or reason to progress, you take away a lot of folks reasons for playing. A glorified online chatroom isn't really what makes people play MMO's.
Niche and genre games will all have their people who feel the same way you might about Oberths and Packled's here. So your comment is inflammatory to other communities of gamers. You like this, they like other things. To them a flaming sword is just as good.
/sigh
You didn't even spell Pakleds right. Which means you really didn't let the idea that people froth at the mouth about the Oberth sink in. There's dozens of threads asking for small changes to saucer details on the Galaxy. That think the Intrepid's graphics aren't quite right. There's a very vocal minority of posters who want to fly the Original Enterprise from Kirk's era at Tier 5. And I've read posts from those people who would gladly pay over 200 bucks just to do that. There's a flaming sword (btw ... can you name me one famous flaming sword? Cause I can name three famous Star Trek ships that people post about daily on here) ... anyways, there's a flaming sword, and then there's people who start threads titled "What's Your Beef With the Galaxy Cryptic?"
Again, I ask you to let that sink in a little. The churn your so concerned about? Really isn't as big a problem as you think it is, since this game doubles as a virtual online collectible star trek ships game. Pokemon-stylings with Star Trek ships.
Also, churn and retention work differently with the free to play model. Which is where the slant toward getting new players in the door most likely comes from.
By sifting through larger groups of new players, they get more people in the door to make purchases on those shiny collectible ships. And a fraction of those new players become part of the growing loyal customers who, even if they post rant after rant on the forum, will come back to buy a new shiny Star Trek ship when they hear about it.
I like Star Trek. I really don't like Cryptic at all that much. But I had an epiphany of sorts this year. I just stopped caring about those annoying things and started focusing on the stuff I like. The Star Trek stuff.
Well I am at least happy to see you and I both agree on how this company is handling the IP. I am chilled out, I could care diddly what they do with the rep system in this game because it is poorly implemented and supported "end-game" content. I rarely log in for the gimmicks "limited time events" because they are not worth it. The two things that make this game worthwhile to me are friends in it to play with in a group (playing in a group is honestly the best way to take this game) and that it is Star Trek. This game should have been a complex sandbox. Instead, we get a halfpale full of sand every six months or so. Eventually, in four more years there might be something there, but until then...
The game lacks diversity. You know what...take away the rep powers like they are doing but add new raids at each level (better then the Nukara stuff). What they are doing is an illusion of diversity.
As far as seeing what your competition is doing, I disagree with you there. Each game out there has a few good things that work well. None of them are perfect, but don't develop in a vacuum.
Dev Blog #9... We just killed our game and we don't give a **** one way or another what (I'll be generous) 90% of our userbase says
Some times to make an omelet... ya gotta break a few eggs.
Honestly for this game to be viable long term imo at least they need to seriously hit a bunch of stuff with the nerf bat. I would rather they did it all fast and hard and got it over with.
The trek geeks are going to forgive them...
The only real thing I want to see is a better game... and honestly the status que of power creep on top of creep is going to end this game early as I see it.
Rip the band aids off fast and treat the real issues...
This was one... now we need to see FAW addressed... consoles ... doffs and boffs.
Well you are assuming the supporters are not vets... and don't spend money. Interesting that you would come to that conclusion some how.
If them instituting a standard MMO design on a system that should have had it I will admit from day one really upsets you perhaps this isn't the right game for you anyway.
We both know you aren't going anywhere if you been here for the last 4 years though... unless you are full of it and have been playing the game for a year or so which is likely.
ohhhh and you just know everything about anything including me dont you mr know it all :P
I played a mmo that i spent thousands of hours on and heaps of $'s on, i quit playing it because they listened to whiners and wrecked the game.......mmmmm, sounds like just whats happening with sto
I played that game for 4 years. Sorry chum, you dont know me, dont pretend too. As i stated, if i decide to stop spending money, my next step, is find another game. Which ive already started doing. Hence, why i said i might try star citizen or Elite when they come out.
I been playing since 2012 i think. Been a lts since the day i started playing. Nice try bub, but maybe, just maybe you are full of it to the brim eh? :P
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
The scaling system is built into the game. Go into your options, and then you can see that you can select the difficulty. That could easily be adjusted further, the system is already there.
Oh I see so I can go into that one change it to hard... and then I won't be able to complete an infected run in 2min.... oh ok didn't know it worked that way. lol
No one is talking about mission content. We are talking about actual end game MMO content. Stuff you que up for with friends... or alone and get paired with some new single serving friends.
I would only believe they are serious about stopping power creep if they make changes to doff stacking and trait stacking.
Nerf the ability to have 3 tech doffs and 3 Inspirational Leader traits - then I will believe this is really about balancing new level 50's with Vet 50's
Since mostly those things are pure pay-to-win (most purple tech doffs are bought as it takes a Looonng time to get 3 from the Btran chain and of course the leader trait comes from a lock-box), I don't expect any real changes to the power gap between pay-to-win and non pay to win.
I am positive that a 40k DPS player could level a new toon - outfit it with top fleet gear - OP doffs and OP traits and OP pay to win consoles - and still blow through a Elite infected in under 3 min - with ZERO rep
All this tells me is that they don't want to provide any more challenging content for existing players since they have already got your time and money, but will focus on new players to suck up their money till they too get bored.
Comments
Ok, well then considering half the passives are space and half are ground, we're still going to have to pick 4 out of 12 (once the new rep system is added, which will be at the same time as this change).
This is so backwards.
And I can speak very authoritatively - as I am in the situation you just described.
I returned as the Dyson content was coming in. And in fact, I didn't have tier V in *ANY* reputation. I'm into DOFFing, playing the economic game (my bank balance goes between 75-500M in any given day), playing episode missions - a wide variety of the game.
So since I have been back, I finished Romulan Tier V, and I'm working on Dyson, and doing a sprinkling of others as I go along.
Because I don't feel the need to grind "24h a day" - that's a PvP mentality. I don't need to be the best right away. I don't need the content handed to me on a silver platter all at once.
I was actually getting quite excited about planning getting through all the reputations now that I'm back in the swing of the game. Now that there was some nice structure, I was planning all my gameplay around it - there are only so many millions of credits to make and so many DOFF missions to do, especially since I have more Dilith unrefined than I could turn in even if I stopped playing for a month.
But now...the focus of my attention has become moot - because I really don't need more 3pc sets, I have more costumes in the game than I really could ever want, but it was nice to further power-up my character by getting new powers that didn't require me to dismantle everything else.
As this new system is described, with what I already have in Rep powers, I'm pretty much done - I don't need any more reputation choices, as I've got enough to fill these new slots. And a few more choices that I have to remember to slot in and out, among ship loadouts, consumables, other equipment, power bar commands, etc. - so, it's a big "meh".
More MMO's have been killed by catering to PvP "balance" than ever were because of PvE "creep" - and there is no excuse for it ESPECIALLY because STO has built-in scaling of PvE content to begin with, and they could easily expand that into PvP modifiers for the group that wishes to play that content.
But no, take the lazy way to swing that nerf bat over everyone - and give the middle-of-the-road players the finger while they try to attract the "game of the month" MOBA players who are the only ones who will see any benefit of this change, and who will not stick around very long anyway even if they do suddenly decide to want to play. It's so short-sighted, and the only way I can see supporting this is if you fancy yourself a PvPer who is "20% better than everyone else anyway" (I believe that's what you said earlier) who just wants more fodder to shoot at, albeit temporarily.
Na
Dev Blog #6... upcoming changes to Player vs Player ques.
Dev Blog #7... upcoming changes to Energy Weapon skills.
Dev Blog #8... upcoming changes to the duty officer system.
Dev Blog #9... upcoming changes to ship consoles.
so, you one of those whiners that cant hack the pace when leveling a new toon? Poor you
Every game i have played has had a leveling system where, of course, the vets have better stuff then noobs. Its the way it should be. Not vice versa, not the same.
What they are doing, is just making everything easy for noobs, and not worth it for vets......good on ya for supporting the noobs loser
another noob supporting the change? :P
I do honestly feel really sorry for some of you guys that only play to grind. Really what joy do you take in any of this.
When you where done all your reps what was your plan... stop playing until more stuff came out ?
This change quite honestly has NOTHING to do at all with PvP. Hawk has made that clear... and if ANYONE playing this game thinks the devs listen to us Winy PvP players there must be something in your local water supply... and can I come over for a glass.
There is no level 50 PvE scaling right now... its sort of the issue.
If they release new Unidne content that is challenging for people with 10 reps active (all the current ones + the new ones)... it will be hard for people with ZERO. If they continue to make level 50 content that is a good balance for level 50 players... the level 50+++ with 10+ traits active will walk though it so fast they will get bored in a week.
This is about PvE... any changes effect both obviously... but frankly in PvP yes if everyone has it no one is special.. so your right PvP players feel like they need to grind it all out no doubt.
PvE players are not all that different however as much as you don't want to believe it. The game mechanics that don't work in PvP also don't work in PvE... and they make it very hard for Cryptic to decide just how challenging they need to make new content. This change makes it easier for them to tune new content That alone is the only reason The Devs got there bosses to agree with them on this change.
Real funny, I support noobs because I'm not the kind of elitist who thinks only me and my 7 buddies who have the time to play 24/7 should be able to do basic content. I have the resources to do that, but I've learned my lesson the last time I tried a game like that and ended in the 'jackass' crowd before it went even further downhill.
No doubt, Yep dats me. :P
No, a dedicated PvPer who also plays the Forum PvP game who couldn't care less about the PvE game or anything else so long as PvP is getting catered to.
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
And half the noobs that do start playing will leave anyway.
Im done spending money on this game. And when i get to that point, its normally not too long before i move on to bigger and better things.
If you want to lose a vet, keep doin what you're doin
Damn I forgot to equip the rep that counters that one. Score one for you there.
I like Star Trek. I really don't like Cryptic at all that much. But I had an epiphany of sorts this year. I just stopped caring about those annoying things and started focusing on the stuff I like. The Star Trek stuff.
I chilled out.
I highly recommend it.
I also recommend not doing what you just said. It leads to buying into the illusion that this game has tiered progression end-game. It doesn't. And it's not being built that way.
Eh, I've done enough dragon raiding in Everquest and WoW to remember that this too is an illusion.
Death touches. AoEs. Rampages. Moving around from A to B. Hiding behind a leg or a wall. Training, mezzing, offtanking adds. None of it is all that creative. And once you start reading the strats online, it's all just academic anyways.
Nah, there wasn't much "creative" about that end-game content from that other game you want me to remember.
Not enough to move my needle. It's not like this game's all that creative either. But this game has Star Trek ships. Those games don't. That's pretty much it for me. And I'm betting that carries the day for quite a lot of people.
I just don't need Into the Hive to feel like Onyxia.
And hey, those new Undine missions are a bit glitchy but absolutely nothing like ISE at least.
wrong person lol
Whaaaattt?
I can do basic content with a newly created toon. Wth are you doin wrong? LOL
no it will be
Dev Blog #9... We just killed our game and we don't give a **** one way or another what (I'll be generous) 90% of our userbase says
here here!
pwe for the whiners, not the winners :P
As far as I can tell no one is saying that and I certainly hope that is not the goal. The problem isn't that fresh 50s aren't equal to veteran 50s, it's that equality is gated behind a grind. I agree fresh 50s shouldn't be as powerful as vets, but it shouldn't be so discouraging that most people will never catch up, and at some point with 20 reps that is going to happen. Having to do harder content, collect better gear, I don't think anyone will be against that, but having to log in every day and do the same mindless, simple TRIBBLE, that's like a second job and not fun, because really, is there any sense of satisfaction from doing the 5 minute errand run to get a dyson commendation?
I do breach elite in a cell ship. So what?
Well you are assuming the supporters are not vets... and don't spend money. Interesting that you would come to that conclusion some how.
If them instituting a standard MMO design on a system that should have had it I will admit from day one really upsets you perhaps this isn't the right game for you anyway.
We both know you aren't going anywhere if you been here for the last 4 years though... unless you are full of it and have been playing the game for a year or so which is likely.
The scaling system is built into the game. Go into your options, and then you can see that you can select the difficulty. That could easily be adjusted further, the system is already there.
As I stated, I don't play to grind - I play to progress, at my own pace. And at the rate they are adding reputations, just about time you finish one, another is coming out. Because I don't just "grind", there was plenty of content to want to play through and to reap the benefits of.
Now, I have no need to get more powers I have to swap out all the time, or not use. It's not attractive any longer.
And I'm sorry, you know as well as I do in spite of what one Dev said in one post that this is ALL about PvP and making the PvP in this game MOBA-player friendly.
It's not about them listening to you - it's because MOBA is the "hot new thing" in online games, and someone in a board room told them to make something to attract that crowd, and this is the first step. I'm sure that any PvP changes we hear about will be very MOBA-lite, which is precisely the road they have us traveling down starting here.
Not everyone has the "need it now" PvP mentality - and the reputation "grind" as you call it isn't that bad to begin with - and in fact, the other changes announced make it even easier.
But I wouldn't expect you to understand this, as you stated, you are mostly a PvP player, so of course you will welcome changes that benefit PvP play. PvPers generally play with a different priorities and mentality than other players.
Without a reason to complete tiers and content, there isn't much left for middle-of-the-road players. There are some great folks in the game, but contrary to long-held myth, average folks don't play MMO's because they want to be "social" - it's a nice addition to a game, and makes things like economy and other things more enjoyable, but not the motivating factor for playing for most people.
You take away progression, or reason to progress, you take away a lot of folks reasons for playing. A glorified online chatroom isn't really what makes people play MMO's.
/sigh
You didn't even spell Pakleds right. Which means you really didn't let the idea that people froth at the mouth about the Oberth sink in. There's dozens of threads asking for small changes to saucer details on the Galaxy. That think the Intrepid's graphics aren't quite right. There's a very vocal minority of posters who want to fly the Original Enterprise from Kirk's era at Tier 5. And I've read posts from those people who would gladly pay over 200 bucks just to do that. There's a flaming sword (btw ... can you name me one famous flaming sword? Cause I can name three famous Star Trek ships that people post about daily on here) ... anyways, there's a flaming sword, and then there's people who start threads titled "What's Your Beef With the Galaxy Cryptic?"
Again, I ask you to let that sink in a little. The churn your so concerned about? Really isn't as big a problem as you think it is, since this game doubles as a virtual online collectible star trek ships game. Pokemon-stylings with Star Trek ships.
Also, churn and retention work differently with the free to play model. Which is where the slant toward getting new players in the door most likely comes from.
By sifting through larger groups of new players, they get more people in the door to make purchases on those shiny collectible ships. And a fraction of those new players become part of the growing loyal customers who, even if they post rant after rant on the forum, will come back to buy a new shiny Star Trek ship when they hear about it.
Like at an anniversary event or something.
Well I am at least happy to see you and I both agree on how this company is handling the IP. I am chilled out, I could care diddly what they do with the rep system in this game because it is poorly implemented and supported "end-game" content. I rarely log in for the gimmicks "limited time events" because they are not worth it. The two things that make this game worthwhile to me are friends in it to play with in a group (playing in a group is honestly the best way to take this game) and that it is Star Trek. This game should have been a complex sandbox. Instead, we get a halfpale full of sand every six months or so. Eventually, in four more years there might be something there, but until then...
The game lacks diversity. You know what...take away the rep powers like they are doing but add new raids at each level (better then the Nukara stuff). What they are doing is an illusion of diversity.
As far as seeing what your competition is doing, I disagree with you there. Each game out there has a few good things that work well. None of them are perfect, but don't develop in a vacuum.
Some times to make an omelet... ya gotta break a few eggs.
Honestly for this game to be viable long term imo at least they need to seriously hit a bunch of stuff with the nerf bat. I would rather they did it all fast and hard and got it over with.
The trek geeks are going to forgive them...
The only real thing I want to see is a better game... and honestly the status que of power creep on top of creep is going to end this game early as I see it.
Rip the band aids off fast and treat the real issues...
This was one... now we need to see FAW addressed... consoles ... doffs and boffs.
Only if it's not a musical.
-Leonard Nimoy, RIP
ohhhh and you just know everything about anything including me dont you mr know it all :P
I played a mmo that i spent thousands of hours on and heaps of $'s on, i quit playing it because they listened to whiners and wrecked the game.......mmmmm, sounds like just whats happening with sto
I played that game for 4 years. Sorry chum, you dont know me, dont pretend too. As i stated, if i decide to stop spending money, my next step, is find another game. Which ive already started doing. Hence, why i said i might try star citizen or Elite when they come out.
I been playing since 2012 i think. Been a lts since the day i started playing. Nice try bub, but maybe, just maybe you are full of it to the brim eh? :P
Oh I see so I can go into that one change it to hard... and then I won't be able to complete an infected run in 2min.... oh ok didn't know it worked that way. lol
No one is talking about mission content. We are talking about actual end game MMO content. Stuff you que up for with friends... or alone and get paired with some new single serving friends.
Nerf the ability to have 3 tech doffs and 3 Inspirational Leader traits - then I will believe this is really about balancing new level 50's with Vet 50's
Since mostly those things are pure pay-to-win (most purple tech doffs are bought as it takes a Looonng time to get 3 from the Btran chain and of course the leader trait comes from a lock-box), I don't expect any real changes to the power gap between pay-to-win and non pay to win.
I am positive that a 40k DPS player could level a new toon - outfit it with top fleet gear - OP doffs and OP traits and OP pay to win consoles - and still blow through a Elite infected in under 3 min - with ZERO rep
All this tells me is that they don't want to provide any more challenging content for existing players since they have already got your time and money, but will focus on new players to suck up their money till they too get bored.
But it make business sense I guess.