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Official feedback thread for the new Earth Space Dock

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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    tacofangs wrote: »
    First, some things. Linnea is now standing next to Quinn, taking notes or something.

    Thanks Taco, I know a number of Foundry missions use her. While it seems inevitable that some missions might be broken by this update, we want to avoid breaking as many missions as possible.

    Should take this moment to again renew my request that the Foundry be turned back on sometime soon so we can test these things. Thanks.
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  • devtrackerdevtracker Member Posts: 66 Arc User
    edited March 2014
    tacofangs wrote: »
    Genesis was a map generator. It could be used for mission maps, exploration maps, interiors, whatever. It just wasn't very good at any of those things.

    This is honestly what I figured. I always thought about Genesis like the "random" button on the character creator. Basically, you dump a bunch of assets into the system, hit the "Genesis" button, and it gives you a random assortment of a map, like you would get a random assortment of character features in the character creator. Is this basically correct?
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    amosov78 wrote: »
    This is probably asking a lot, but when the space map gets touched up, would it be possible to have the ships flying around outside match the ones we see on the holographic display in Orbital Command? So for example ships like the Odyssey, Challenger, and Rhode Island.

    Well Taco has said the Odyssey should be flying outside the interior map at some point.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    talgeeze wrote: »
    Is that me, or the ESD interior space has gone some serious upgrade ? I mean I tried to compare space between ships from the old ESD as we can see it from the Shipyard, to the new one, and I'm pretty sure the new ESD has gone some serious dimension upgrade.
    Not sure if artists ever said how big the old (and new) ESD was ?

    The new spacedock interior is around 3.8km in diameter believe.
  • devtrackerdevtracker Member Posts: 66 Arc User
    edited March 2014
    talgeeze wrote: »
    Is that me, or the ESD interior space has gone some serious upgrade ? I mean I tried to compare space between ships from the old ESD as we can see it from the Shipyard, to the new one, and I'm pretty sure the new ESD has gone some serious dimension upgrade.
    Not sure if artists ever said how big the old (and new) ESD was ?

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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    amosov78 wrote: »
    This is probably asking a lot, but when the space map gets touched up, would it be possible to have the ships flying around outside match the ones we see on the holographic display in Orbital Command? So for example ships like the Odyssey, Challenger, and Rhode Island.

    I would love to see this as well. I don't think it would necessarily be a big job, but the devs might have bigger fish to fry.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    drogyn1701 wrote: »
    While it seems inevitable that some missions might be broken by this update, we want to avoid breaking as many missions as possible.
    No Foundry missions will be broken by the upgrade - all of the old Foundry "doors" are being ported over to the new ESD. Some of them will be in different locations or have a different appearance (updated consoles, etc.), but they'll be there.
    tacofangs wrote: »
    REMEMBER: THIS IS A WORK IN PROGRESS.

    Are you sure you don't know about all of the painfully obviously unfinished things we're so helpfully pointing out? :rolleyes:
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    I think it is more about the tone some people have been using when pointing out errors or misplacement of assets. There have been a few that have been down right puzzling in thinking it is a finished article.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2014
    My largest complaint so far (which I hope atm is because it is a WIP, and not everything has been finally placed):

    Wherever they are in an given area, the Bank terminals are usually in one spot, and the Mail terminals in another (IE we don't have a bank terminal next to a mail terminal anywhere in the new ESD yet) <--- Which will make transferring attachments from your mail into your bank more of a chore on ESD if that paradigm remains.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    jeffel82 wrote: »
    No Foundry missions will be broken by the upgrade - all of the old Foundry "doors" are being ported over to the new ESD. Some of them will be in different locations or have a different appearance (updated consoles, etc.), but they'll be there.

    No Foundry mission should be broken by this update. But many things that should not happen do happen. Some missions were broken by the Drozana update, authors had to go back into the mission and reselect the door. All I want is to be able to check and see. Compare old doors to new doors, make sure all the NPCs and interactable objects are still there. That sort of thing.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    My largest complaint so far (which I hope atm is because it is a WIP, and not everything has been finally placed):

    Wherever they are in an given area, the Bank terminals are usually in one spot, and the Mail terminals in another (IE we don't have a bank terminal next to a mail terminal anywhere in the new ESD yet) <--- Which will make transferring attachments from your mail into your bank more of a chore on ESD if that paradigm remains.

    Yes there are.
    Where you find a bank terminal you will find a mail terminal in close proximity and vice versa.
    Check out the room with the benches next to the shuttle bay as an example.
    11750640_1051211588222593_450219911807924697_n.jpg
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited March 2014
    timelord79 wrote: »
    Yes there are.
    Where you find a bank terminal you will find a mail terminal in close proximity and vice versa.
    Check out the room with the benches next to the shuttle bay as an example.
    I think he means that they aren't sitting right next to each other, which would mean a bit of walking back and forth between the two, instead of standing in one spot, and being able to handle both tasks at the same time.
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  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited March 2014
    A quick suggestion:

    Since we now have security guards outside the personal requisition shop, there should also be a guard or two in the hallway between there and the tailor's shop. You know, to keep the civilians out of there.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    A quick suggestion:

    Since we now have security guards outside the personal requisition shop, there should also be a guard or two in the hallway between there and the tailor's shop. You know, to keep the civilians out of there.

    It wouldn't hurt, but I would imagine any civilians in this section of ESD would need a pretty high security clearance.
    drogyn1701 wrote: »
    All I want is to be able to check and see. Compare old doors to new doors, make sure all the NPCs and interactable objects are still there. That sort of thing.

    Fair enough.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    Is any thought being given to Club 47? Considering the amount of detail being put into the Shuttle dock, an area that will ultimately be inaccessible to players, areas like the Club or the Stateroom being left incomplete or left out entirely by the time this goes live will be a bit hard to accept.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2014
    The shuttlebay still needs either blocking off or more forcefields, you can still gain access to the spacedock area and fall through the floor.

    The wall on the upper walkway is still invisible from one side. Also at the other end of the walkway there is a blank wall, a door in it would make it make more sense. There are also (I think) ceiling plates obscuring the view from both ends of the walkway. You may also want to put more glass in the roof to look out through.

    The lower level is still the old lower level. The crates laying around are still of the old style, are there any plans to change this? There are still consoles in the chairs, or vice versa...

    In the area to the right of of the transporter pad (Club 47?) what's with the magical lighting effect halfway down? The water physics don't account for the waterfalls. Mannequins in the tailor are wearing outdated uniforms, is this by design or are thay place-holders? The ones in the armoury would hake more sense wearing armour.

    Linnea is still stiing in the floor, the civilian contractor looks horribly shifty, Sulu could probably benefit from taking a step forward, the fleet ambassador has a console but isn't using it, same with the security officer, Golos Vell is typing on air, same with Ophlim, The Chief Engineer, Malcom Sissel and co. Tafeng is still standing with his back to a console apparently not aware that it is awaiting input. Yim has a drink with no apparent source. Sickbay is lacking a receptionist and there is still a distinct lack of roaming NPCs. The Shuttlebay would benefit from some NPCs wandering around, taking notes, working on manifests, etc. (just make the place feel more alive.dd)

    Starfleet is awfully trusting of this Voth Medic to not try to kill anyone...

    I've run out of things... Nice work so far though :)
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    maxvitor wrote: »
    Is any thought being given to Club 47? Considering the amount of detail being put into the Shuttle dock, an area that will ultimately be inaccessible to players, areas like the Club or the Stateroom being left incomplete or left out entirely by the time this goes live will be a bit hard to accept.

    Club 47 is coming, but not until after Season 9 goes live. They don't have time to finish the update, and out of all the ESD areas, Club 47 is the least essential to launch with.
    adamkafei wrote: »
    The shuttlebay still needs either blocking off or more forcefields, you can still gain access to the spacedock area and fall through the floor.

    The wall on the upper walkway is still invisible from one side. Also at the other end of the walkway there is a blank wall, a door in it would make it make more sense. There are also (I think) ceiling plates obscuring the view from both ends of the walkway. You may also want to put more glass in the roof to look out through.

    The lower level is still the old lower level. The crates laying around are still of the old style, are there any plans to change this? There are still consoles in the chairs, or vice versa...

    In the area to the right of of the transporter pad (Club 47?) what's with the magical lighting effect halfway down? The water physics don't account for the waterfalls. Mannequins in the tailor are wearing outdated uniforms, is this by design or are thay place-holders? The ones in the armoury would hake more sense wearing armour.

    Linnea is still stiing in the floor, the civilian contractor looks horribly shifty, Sulu could probably benefit from taking a step forward, the fleet ambassador has a console but isn't using it, same with the security officer, Golos Vell is typing on air, same with Ophlim, The Chief Engineer, Malcom Sissel and co. Tafeng is still standing with his back to a console apparently not aware that it is awaiting input. Yim has a drink with no apparent source. Sickbay is lacking a receptionist and there is still a distinct lack of roaming NPCs. The Shuttlebay would benefit from some NPCs wandering around, taking notes, working on manifests, etc. (just make the place feel more alive.dd)

    Starfleet is awfully trusting of this Voth Medic to not try to kill anyone...

    I've run out of things... Nice work so far though :)
    The shuttlebay hasn't been blocked off yet, but will be.

    The lower level will be converted to the tutorial-style hallways and doors.

    The TOS uniforms on the mannequins are, indeed, placeholders.

    Many of the NPCs are not in their final positions. Taco has already said that Linnea has been fixed internally.

    The Voth medic is there to act as a quick "door" to the Dyson Sphere on Tribble only. He won't be included in the final version.

    In general, it's safe to assume that anything that's obviously wrong is likely a known issue, and just hasn't been touched up yet.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    My largest complaint so far (which I hope atm is because it is a WIP, and not everything has been finally placed):

    Wherever they are in an given area, the Bank terminals are usually in one spot, and the Mail terminals in another (IE we don't have a bank terminal next to a mail terminal anywhere in the new ESD yet) <--- Which will make transferring attachments from your mail into your bank more of a chore on ESD if that paradigm remains.

    There are a few areas where there are mail consoles and bank consoles within a few metres of each other. There's also one place that I know of where you can stand in reach of both consoles at the same time. Though really, I don't see the big deal with a few metres of walking. Not to mention that not many social zones actually have mail terminals in range of a bank terminal (as in being able to access the two without having to walk at least a few metres). Besides, it's not like you can open the two at the same time even if they are both in range so it's not really a huge deal having to take a few steps in between closing and opening windows.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    Though really, I don't see the big deal with a few metres of walking.

    The way some people describe it, the ideal ESD would be a tight cluster of every console and NPC contact spread in a 2 metre circle around the transporter pad. :P
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • tomokwihnaitomokwihnai Member Posts: 25 Arc User
    edited March 2014
    I think you guys are doing an incredible job with this design. You are really capturing the professionalism of the Federation while still creating a space that will function very well for players.

    I understand you are on a deadline and after this accomplishment, you deserve a break, however. Has there been much discussion about if this space will evolve over time?

    Things like the trees changing with the seasons, spaces being added, expanded or changed to suit other needs. Even changing the paint scheme from time to time has a positive affect on these types of spaces, in the real world.

    I know the old ESD was pretty much static since launch and that was one reason people stopped going there. There was never anything new. I would hate to see this space end up the same way. It's just too nice of a job.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    jeffel82 wrote: »
    The way some people describe it, the ideal ESD would be a tight cluster of every console and NPC contact spread in a 2 metre circle around the transporter pad. :P

    Hahaha yeah it does seem to be a common theme, doesn't it? I don't understand it really, I did dislike the old ESD because things were laid out in an awkward manner but I like having to move around a space that feels like it is serving a real purpose. :)
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    My largest complaint so far (which I hope atm is because it is a WIP, and not everything has been finally placed):

    Wherever they are in an given area, the Bank terminals are usually in one spot, and the Mail terminals in another (IE we don't have a bank terminal next to a mail terminal anywhere in the new ESD yet) <--- Which will make transferring attachments from your mail into your bank more of a chore on ESD if that paradigm remains.

    The area on the left as you enter the Exchange is also a Bank, and there is a Mail Console just behind it against the window overlooking the Shuttlebay. This is probably your best spot for quick transfers.
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited March 2014
    tacofangs wrote: »
    The area on the left as you enter the Exchange is also a Bank, and there is a Mail Console just behind it against the window overlooking the Shuttlebay. This is probably your best spot for quick transfers.

    Is there a vender right next to the bank and exchange?
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    robdmc wrote: »
    Is there a vender right next to the bank and exchange?

    Yup, the consumable and Commodity brokers are in the room just to left of the bank/mail/waiting room to the left of the exchange.
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    There are 2 bank terminals in the exchange that use consoles rather than the glass kiosks but they don't have the glow effect on them.
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  • mli777mli777 Member Posts: 90 Arc User
    edited March 2014
    Are they removing the stateroom then, cuz I didn't see any NPCs from that part of the old ESDs

    On a lighter note, Where's Sulu and Where's Quinn memes might return for a while.:P
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited March 2014
    Yup, the consumable and Commodity brokers are in the room just to left of the bank/mail/waiting room to the left of the exchange.

    And just slightly lefterish from there is the personal requisitions ground vendor. It's a lot closer than the old run that you had to do from the bank/exchange area to over by the tailor on old ESD.

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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    mli777 wrote: »
    Are they removing the stateroom then, cuz I didn't see any NPCs from that part of the old ESDs

    On a lighter note, Where's Sulu and Where's Quinn memes might return for a while.:P

    Commander Menn Hilo is sitting on a bench in the main area and handing out promotion ceremonies from there. ;)
    11750640_1051211588222593_450219911807924697_n.jpg
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    Someone suggested to add some lights to the water around the plants. I would agree. the water looks a but murky the way it is.

    That and unifying the NPCs uniforms and I would call the place near perfect now. :)
    11750640_1051211588222593_450219911807924697_n.jpg
  • firestorm10491firestorm10491 Member Posts: 109 Arc User
    edited March 2014
    timelord79 wrote: »
    Commander Menn Hilo is sitting on a bench in the main area and handing out promotion ceremonies from there. ;)

    I can't remember the last time I actually did that optional since the first year of the game. If it had an animation or something that would make it useful. Have your boffs around you clapping at your promotion of pinning a pip or something to give it more meaning than a crappy emote used to by meaningless NPCs.

    The base itself is a beauty, but something that I have always hoped for is mini missions that could be done on ESD, this would provide a use and a reason to come back to ESD more often. Also would love to see an animation of your ship being guided in to the large dock. Those were always iconic moments in TMP and TNG. I know they said you can't see your ship but the animation would still be awesome.

    After seeing how the new ESD looks while it was unnecessary given that everything functioned properly it will be worth having.
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