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Official feedback thread for the new Earth Space Dock

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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    tacofangs wrote: »
    Here's the problem. We want this place to feel bigger than the what we can realistically build. That means we have to have inaccessible areas, that make the space feel bigger. Things like the docking bay, or the walkways up at the top of the concourse, etc. That shuttlebay is one of those things. If we let you get into it, then we'd just have to build another inaccessible area past that. Then you'd want to get in there. Etc. Etc. until we have all 740 decks of ESD built. And I said to Phoenix, I'm not building a full ESD interior.
    I have a feeling that this is the reasoning behind not giving us full ship interiors. Though isn't it possible to make some sort of algorithm that would put ship interiors together easier?
  • vonhellstingvonhellsting Member Posts: 543 Arc User
    edited March 2014
    Looks nice I particularly like the guards that salute near the command door.
    One small thing that bugs me is that it seems really small. Which is fine on tribble because no one goes there but once holodecks door are flung open it seems like it's going to get really congested.
    The Lobi Crystals are Faaaakkkkee!
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    yeah i want my full 42 decks complete with dolphin navigators!!!!
    victoriasig_zps23c45368.jpg
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited March 2014
    Finally got back into Tribble to peek.

    • I like most of the additional placement of doorways, signage and lounge chairs sprinkled around.
    • I love the now more ornate Shuttlebay. I look forward to the turblifts down there being hooked up to the rest of the floorplan. Se we can at least visit it.
    • The removal of the nice wall with the ornate Fed seal up top is gone. In favor of a really tall doorway to the cargo bay area. I like getting back there. But have mixed feeling about knocking that wall out.
    • And the interiors for the turbolifts look good.
    • The upper concourse is really nice.
    • I understand some thought we shouldn't be able to see all way to the back from the outside of the Sickbay. Sickbay now has heavier opaqueness to the inner glass door frame? It's just too murky looking for my taste. IMO, a more misted glass look would be more appropriate. And if that won't work, I say go the other extreme. Just make it a solid grey wall and hang the Starfleet Medical logo to one side. And one of the Olympic-class trophies on the other. Leave the basic glass entry as is. Like the other shops.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • pfreemanpfreeman Member Posts: 86 Arc User
    edited March 2014
    toiva wrote: »

    I couldn't remember what that area looked like in the movies, but after a quick jaunt over to Youtube, I agree. In the movies that area a bunch of close together struts angling down, with lights intermingled between them. You can see it in this shot:
    http://youtu.be/SAH4Lf5e2CY

    peter
    [SIGPIC][/SIGPIC]
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited March 2014
    Hello Art Peoples
    This map gets better and Better everyday, I am going to have to stop saying 10X better, because I am running out of Multiples :)

    Here is my list of Suggestions

    Shipyard
    • the Odyssey Schematics in the Shipyard are Backwards, just swap them and you will be fine
    • The lighting on the Miranda on the inside of the Station flashes very violently

    Station Operations
    • The Words "Spacedock Operations" Appear to be slightly to the left of Center,
    • The Spacing between Letters for the Words below Spacedock Operations needs to be increased as the words are un-readable, unless you are within 2KM and looking Head on,
    • I prefered the Yellow holographic Consoles to the Blue versions as the Yellow ones were easier to read

    The "Mall"
    • Lose the Blue Screen in the Tailor Area
    • Turn the Lights Back on in the Tailor Stalls
    • Put a Piece of Art on the Empty Wall where the Console was in the Tailor Stall Room
    • Turn the Lights on over the Mannequins in the Gun Shop
    • There are mail console through the Benches

    The Shuttlebay
    • I really liked the "Memorial?" that was in the doorway to the shuttlebay, Can we get maybe the top 6ft of it returned and make it a Sign for the Shuttlebay
    • Make that elevator Move every so often in the Shttlebay, but include a Box or Two, on it
    • Number the Parked Regular Shuttles, all the shuttles we saw on TV had numbers, maybe E3 on the Side

    Sickbay
    • Turn the lights on in Sickbay
  • happymarvinhappymarvin Member Posts: 89 Arc User
    edited March 2014
    If that shuttlebay isn't made fully accessible to players in the final version, it would be a crime. :P
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    valetheon wrote: »
    Question for Taco... If the Ship Art Team where to ever redo the model for the Danube would you be able to update the shuttle bay with that one easily, or is it kinda set in stone at launch? I DO like the Danube, just not the dated version we have in game that imo stands out(not in a good way) in the shiny new shuttle bay.

    It's easy enough to swap ships out as long as there's space for them.

    However, the word so far is that we want to be bringing Starfleet up to 2409, not just in the architecture, but in the ships we display. Hence the Yellowstone will be more prominent than the Danube. I think we'll keep one or two at the back of the shuttlebay just for nostalgia though. :P
    orangeitis wrote: »
    I have a feeling that this is the reasoning behind not giving us full ship interiors. Though isn't it possible to make some sort of algorithm that would put ship interiors together easier?

    That's what Genesis was supposed to be. . . it didn't work out so well.
    psiameese wrote: »
    Finally got back into Tribble to peek.

    • I like most of the additional placement of doorways, signage and lounge chairs sprinkled around.
    • I love the now more ornate Shuttlebay. I look forward to the turblifts down there being hooked up to the rest of the floorplan. Se we can at least visit it.
    • The removal of the nice wall with the ornate Fed seal up top is gone. In favor of a really tall doorway to the cargo bay area. I like getting back there. But have mixed feeling about knocking that wall out.
    • And the interiors for the turbolifts look good.
    • The upper concourse is really nice.
    • I understand some thought we shouldn't be able to see all way to the back from the outside of the Sickbay. Sickbay now has heavier opaqueness to the inner glass door frame? It's just too murky looking for my taste. IMO, a more misted glass look would be more appropriate. And if that won't work, I say go the other extreme. Just make it a solid grey wall and hang the Starfleet Medical logo to one side. And one of the Olympic-class trophies on the other. Leave the basic glass entry as is. Like the other shops.

    The shuttlebay won't be accessible via turbolifts.


    That "wall" was always intended to be a door. We just shoved some stuff in there to keep people out at first.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • uss917019uss917019 Member Posts: 182 Arc User
    edited March 2014
    What would be cool is that the outside window where you see the dry dock ship is that it should be your ship that you have ready it and it would appear there docked but if you wanted to update you would need to change map or instance.

    Now I know for ships that are big like the scimitar and such that they can just be having a dry dock fitting there size or they do a fly by around the base.

    This is just a suggestion
    [SIGPIC][/SIGPIC]
  • devtrackerdevtracker Member Posts: 66 Arc User
    edited March 2014
    tacofangs wrote: »
    That's what Genesis was supposed to be. . . it didn't work out so well.

    Um...they said Genesis was for making exploration missions, not ship interiors. I guess they were wrong. At least now we know the truth :D
  • zulisvelzulisvel Member Posts: 518 Arc User
    edited March 2014
    tacofangs wrote: »
    However, the word so far is that we want to be bringing Starfleet up to 2409, not just in the architecture, but in the ships we display. Hence the Yellowstone will be more prominent than the Danube. I think we'll keep one or two at the back of the shuttlebay just for nostalgia though. :P

    Can I take that to mean that the ship art team might be making 2409 costumes for the ships that don't have them, like the Excelsior and Ambassador? :)
  • devtrackerdevtracker Member Posts: 66 Arc User
    edited March 2014
    zulisvel wrote: »
    Can I take that to mean that the ship art team might be making 2409 costumes for the ships that don't have them, like the Excelsior and Ambassador? :)

    Nope. He's saying that when they choose ships to display on social maps, they are going to choose the more modern ships rather than the older ships.
  • pfreemanpfreeman Member Posts: 86 Arc User
    edited March 2014
    New patch, new listing. I took 37 screenshots this time, although I took a lot more 'glamor' shots then previous, and there are a handful of double shots I took on accident or trying to catch an animation. I'm going to try not to include anthing that was listed in my last post.

    Sickbay
    The bloom on the cabinets is really intense.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-05-16.jpg~original
    The 'frosted' glass, which I like the idea of, makes the lighting appear very odd in that area, it's almost as if the frosting was a light.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-43-18.jpg~original

    NPCs doing weird things (a new list)
    These engineers have been moved, but are still typing in mid air.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-06-50.jpg~original
    The Market Observer is just sort of staring at nothing, why not have her looking at the exchange & a PADD?
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-08-33.jpg~original
    This fellow is having a great conversation with his reflection in the window. Really don't think I should take any missions from someone doing that.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-06-11.jpg~original
    Admiral Quinn's Secertaruy is still pissed off at being in the floor.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-22-57.jpg~original
    This guy doesn't have anything technically wrong, but when this map starts filling up with people, he's going to be in the way of that console.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-22-38.jpg~original
    Another Captian having a nice conversation with no one.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-24-58.jpg~original
    And someone in the shops staring at nothing really, why not spin her around?
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-22-03.jpg~original

    Shuttle Bay notes
    The elevator, really nice but causes an entrapment issue. Everyone is going to jump down there & then realize they can't get back up. Maybe a holographic railing can go up to keep people from falling down?
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-09-28.jpg~original
    This runabout is damaged, where are the workers? (if you wander out there, you can hear it & see sparks flying from it, screenshot doesn't show it)
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-29-41.jpg~original
    While on the Yellowstonses, the one near the elevator & the one that's broken are at different heights off the ground.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-34-23.jpg~original
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-34-59.jpg~original

    Deck 47
    Invisible walls still exsist over by the shuttlebay.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-26-12.jpg~original
    Some of the glass walls from the shops are coming up thru the celing.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-27-38.jpg~original
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-27-27.jpg~original
    There should also being something at the end of the walkway rather then just a wall. Maybe a bulkhead door that's locked?

    Misc
    The glass in Club 47, is extremely difficult to see from the inside, especially the ones near the Bank & Mail.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-04-55.jpg~original
    The Odessey Class MSDs are backwards on one side of the shipyard.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-07-03.jpg~original
    There is a weird like sometimes on the window frame in the shipyard.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-07-25.jpg~original
    This Turbolift doesn't work
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-10-50.jpg~original
    The Railing & Glass wall don't match up, there are a few places where this happens & I don't mind, but this is one of the first things you see upon arrival.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-36-16.jpg~original
    These consoles could be pushed back against the wall some more.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-51-12.jpg~original
    There are some odd lights under the ramps in the shipyard
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-52-10.jpg~original

    Suggestion
    Could the turbolift icons on the turbolifts be made a little clearer? the grey on grey can be faint.
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-08-01.jpg~original

    I think that's it for now.

    peter

    Edit one more!
    While it isn't strictly something with the new ESD, it's related. Could we get the "Dock" officer when you approach ESD renamed to "Approach Control" like it is in the movie ST3?
    http://i68.photobucket.com/albums/i6/PerRock/Star%20Trek/STO/Tribble-ESD/Part%203/screenshot_2014-03-20-22-35-51.jpg~original
    Movie Clip (it's at the beginning) http://youtu.be/SAH4Lf5e2CY

    PS: here are the "Glamor Shots" I took as well: https://plus.google.com/photos/+PeterHochgraf/albums/5993080819624555073
    [SIGPIC][/SIGPIC]
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited March 2014
    That would never work because each person would be seeing a different ship. Let's say I was standing directly next to you at that window. We are both in the same instance, but you would be seeing (whatever ship you have), while I am seeing my Mobius. It simply does not work.

    I cannot confirm this (yet), but I suspect what we are seeing outside that window is not a screenshot or matte painting. I suspect that if we were to find a way outside that window, we would discover that area is an actual map section, and the ships are actual models. It is essentially like Starfleet Academy. For anyone who remembers that glitch of being able to climb over the fence, the Golden Gate Bridge turned out to be an actual model that we could climb and walk across.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
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  • twooftwotwooftwo Member Posts: 33 Arc User
    edited March 2014
    tacofangs wrote: »
    We specifically didn't replace the old texture, because we didn't want to modify the existing Odyssey bridge. Generally, changing something like that has not gone over well in the past.

    Personally, I would love to have more blue in my Aquarius Bridge LCARS displays! Would it be possible to get that as a customization option?
  • firestorm10491firestorm10491 Member Posts: 109 Arc User
    edited March 2014
    The new ESD is very impressive in fact its the most impressive aspect of what's on tribble so far. Another battlezone and more reputation grinds don't impress me much, the kits I am feeling luke-warm about. Being completely honest LOR was the last really good release. Season 8 and 8.5 have been serious disappointments. If that's all we get this season it will be a while before I spend money again. At current nothing really looks appealing in the C-Store.

    Seeing that level of detail being done with interiors is very impressive work. I don't see any reason why we can't get the interiors we have been wanting especially with the quality being demonstrated. The foundry is a limited tool and I would rather see interiors addressed in another direction as far as functionality but that's another topic.

    With setting the bar this high, this will lead to needed updates and graphical enhancements for nearly every Federation base in the game. Starbase 39 and K-7 will need a lot of help to get brought up to standard. DS9 will also become somewhat out of date. The Romulan interiors for ships and the command center were also really good.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    lindaleff wrote: »
    That would never work because each person would be seeing a different ship. Let's say I was standing directly next to you at that window. We are both in the same instance, but you would be seeing (whatever ship you have), while I am seeing my Mobius. It simply does not work.

    I cannot confirm this (yet), but I suspect what we are seeing outside that window is not a screenshot or matte painting. I suspect that if we were to find a way outside that window, we would discover that area is an actual map section, and the ships are actual models. It is essentially like Starfleet Academy. For anyone who remembers that glitch of being able to climb over the fence, the Golden Gate Bridge turned out to be an actual model that we could climb and walk across.

    I *can* confirm it. They're models.

    To the OP: They've said they can't do that at this time. Taco said he would love to get that feature in the game but he's got a timetable and such. It would take alot of work and time. And at the end of the day: Cryptic is a company and time is money. Spending that time on more practical endeavors is important. It may come eventually, but not right now.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    lindaleff wrote: »
    That would never work because each person would be seeing a different ship. Let's say I was standing directly next to you at that window. We are both in the same instance, but you would be seeing (whatever ship you have), while I am seeing my Mobius. It simply does not work.

    I cannot confirm this (yet), but I suspect what we are seeing outside that window is not a screenshot or matte painting. I suspect that if we were to find a way outside that window, we would discover that area is an actual map section, and the ships are actual models. It is essentially like Starfleet Academy. For anyone who remembers that glitch of being able to climb over the fence, the Golden Gate Bridge turned out to be an actual model that we could climb and walk across.

    They are models, and the outside there is to scale to the estimated Canon size, I asked Taco on twitter plus flew around it in Demo mode.

    Taco has also explained a number times in the last week why having *your* model outside the window is not possible in the game.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    Could it be possible to put a forcefield on the upper deck of the Shuttlebay where people jump off to get into the Shuttlebay instead of blocking that upper area off? I rather stare at the Shuttlebay on the upper deck than staring through a window.

    Great job on ESD. Too bad that the other parts of Season 9 won't be as good.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    The new ESD is very impressive in fact its the most impressive aspect of what's on tribble so far. Another battlezone and more reputation grinds don't impress me much, the kits I am feeling luke-warm about. Being completely honest LOR was the last really good release. Season 8 and 8.5 have been serious disappointments. If that's all we get this season it will be a while before I spend money again. At current nothing really looks appealing in the C-Store.

    Seeing that level of detail being done with interiors is very impressive work. I don't see any reason why we can't get the interiors we have been wanting especially with the quality being demonstrated. The foundry is a limited tool and I would rather see interiors addressed in another direction as far as functionality but that's another topic.

    With setting the bar this high, this will lead to needed updates and graphical enhancements for nearly every Federation base in the game. Starbase 39 and K-7 will need a lot of help to get brought up to standard. DS9 will also become somewhat out of date. The Romulan interiors for ships and the command center were also really good.


    there models there is a a picture some one took wile in demo record the ambassador in the dock is the ground sized enterprise-C
    victoriasig_zps23c45368.jpg
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited March 2014
    I know this is probably not going to happen but I was wondering if this was possible.

    In the middle of the starbase where all the big ships are. Would you be willing to make it so we can go out there if we are wearing an ev suit and a jet pack and make that part of holodeck. I would love to float around out there and look at the ships.
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited March 2014
    robdmc wrote: »
    I know this is probably not going to happen but I was wondering if this was possible.

    In the middle of the starbase where all the big ships are. Would you be willing to make it so we can go out there if we are wearing an ev suit and a jet pack and make that part of holodeck. I would love to float around out there and look at the ships.

    That would be cool.
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited March 2014
    The new shuttle bay looks cool.
    http://i.imgur.com/Aru7keI.png

    But there are these windows over the glass with sliding cardboard cutouts.

    While it nice to know they have some detail like Vulcan and red shirt they are still pretty low res cutouts.
    http://i.imgur.com/I0BNfld.png
  • neueraccountneueraccount Member Posts: 16 Arc User
    edited March 2014
    Hey Taco,

    there are some little Points and Ideas I've seen.

    1. Odyssey-"LCARS" - Really Taco? :( This great Job on the ESD and then this little thing? Please put the text in the right position. I hate this little "mistakes.

    2. "Turbolift" - It would be very nice, when we get there a little Turbolift like the Mission "Installation 18" on Nimbus.

    3. Forcefields - I know, you will make not to much, but the first thing I've done, when I've seen that there are no Forcefields, was to run there and jump into Space. :D We need this Forcefields

    4. Tailor - theres a blue wall at Tailor. I think this is not finally

    5. Linnea - this could be the next running gag like "where is Sulu" Change the sit-emote and get her a little talk-contact. I ask, why they doesn't sit on a chair and they talk about her culture. Is a little nice Idea :D

    edit: 6. Mail - This Mail-console isn't funcional

    This are the Ideas at the Moment.

    Taco? Great Job. Looking foward to see next Changes. You are atm my favourite DEV, because you talk with us. When You are girl I will marry you :D

    Sorry when my english isn't the best.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    robdmc wrote: »
    The new shuttle bay looks cool.
    http://i.imgur.com/Aru7keI.png

    But there are these windows over the glass with sliding cardboard cutouts.

    While it nice to know they have some detail like Vulcan and red shirt they are still pretty low res cutouts.
    http://i.imgur.com/I0BNfld.png

    You do know that at release you're only gonna see those guys from afar? They're just scenery to make it look like the station has more decks.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    Not sure if it's a bug with the new ESD or not, but I've noticed I often have difficulty changing outfits on the station. I'd say it's only 1/4 times I visit the station that I can actually change my outfit. I have noticed the little room behind the tailor which has the option to "change uniform" and I'm wondering if that has something to do with it. When the bug is there though, I can't even change uniforms in that little room. I also hope it's not an intended feature to make that room the only way to change uniforms as I quite like being able to change whenever I please.

    Edit:
    Oh, almost forgot. In the area to the right of the commodity broker's shop there are three consoles (1 bank, 2 mail), I'd like to suggest making the outer two consoles bank access and leave just the centre one as a mail terminal. From experience in the social zones, bank terminals are much more frequently used than mail terminals so it would make more sense to give us two of those instead of us all gathering round one console at that area and leaving the two mail terminals practically neglected.
    Join date is wrong, I've actually been around since STO Beta.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited March 2014
    ESD is looking better with each patch. well done.

    Captain Tim has the club 47 backround when you speak to him, that could do with being fixed.

    Also in the exchange area, there are 2 mail consoles and one console that is not flashing. I assume that is meant to be a bank one? if not a bank needs to be added there.

    i do like the fact that there are multiple bank stations around the station.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    First, some things. REMEMBER: THIS IS A WORK IN PROGRESS. If you see something odd, chances are it's placeholder/temporary.

    - Linnea is now standing next to Quinn, taking notes or something.
    - The Ships flying around are geometry, not cards.
    - The Odyssey LCARS in the Shipyard is temporary, we'll have something sexier soon.
    - All NPCs are still getting worked on by CrypticKate. If they're doing weird things, they won't be eventually.

    devtracker wrote: »
    Um...they said Genesis was for making exploration missions, not ship interiors. I guess they were wrong. At least now we know the truth :D

    Genesis was a map generator. It could be used for mission maps, exploration maps, interiors, whatever. It just wasn't very good at any of those things.
    zulisvel wrote: »
    Can I take that to mean that the ship art team might be making 2409 costumes for the ships that don't have them, like the Excelsior and Ambassador? :)

    No.
    devtracker wrote: »
    Nope. He's saying that when they choose ships to display on social maps, they are going to choose the more modern ships rather than the older ships.

    ^This^
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    This is probably asking a lot, but when the space map gets touched up, would it be possible to have the ships flying around outside match the ones we see on the holographic display in Orbital Command? So for example ships like the Odyssey, Challenger, and Rhode Island.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • talgeezetalgeeze Member Posts: 198 Arc User
    edited March 2014
    Is that me, or the ESD interior space has gone some serious upgrade ? I mean I tried to compare space between ships from the old ESD as we can see it from the Shipyard, to the new one, and I'm pretty sure the new ESD has gone some serious dimension upgrade.
    Not sure if artists ever said how big the old (and new) ESD was ?
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