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Hirogen lockbox...so...

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    They will go after this loot. It sends one random nearby enemy an AI command that causes them to move toward it. If that enemy dies, it sends that command to a new nearby NPC target.
    so everybody knows its the decoy because NPCs try to fetch it
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    so everybody knows its the decoy because NPCs try to fetch it

    lol anti troll built right in the Farmers of Kerrat are saved.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2014
    so everybody knows its the decoy because NPCs try to fetch it

    One NPC. If you can accurately judge the direction and course of one enemy NPC in a melee consisting of several ships, while accurately keeping track of all the other variables going on in the 3D battlefield, then kudos - you deserve to be able to track that particular tell, and use it as a counter.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited January 2014
    They will go after this loot. It sends one random nearby enemy an AI command that causes them to move toward it. If that enemy dies, it sends that command to a new nearby NPC target.

    Anyway, the problematic elements of a "fake loot" drop were known when we decided to create this power, which is why it also can be prematurely triggered by the person that launches it in order to immediately gain the advantages granted by its expiration. Namely, a complete reset of all Boff ability cooldowns.

    There are many options for potential tactics that this console opens up. One shouldn't discount its usefulness as an escape mechanism, as another example.

    Better than I thought, hopefully it'll be cheap enough to play around with.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2014
    Anyway, the problematic elements of a "fake loot" drop were known when we decided to create this power, which is why it also can be prematurely triggered by the person that launches it in order to immediately gain the advantages granted by its expiration. Namely, a complete reset of all Boff ability cooldowns.

    Erm....this could be interesting. I just hope there are no bugs with other powers being reset.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    sounds interesting, seemed like at least it would be another good escape button. the nova refit console is actually pretty good on a warbird with the boffs buffing stealth.

    and thanks for this new selection of mirror ships bort. even though they are down on stats and a console over their mundane fleet versions, the mirror cheyenne and neghvar are proboly more useful then their fleet versions!

    i hope the next box has a similar pastern of additional mirror ships, the counterparts to these 2 are the ktinga and galaxy i believe. the counterpart to the LTC sci and ENS tac these ships have is a LTC tac and an ENS sci. i hope this pattern follows through, id love to get a hold of those 2 ships with a station setup like that, i wouldn't even care if the mirror galaxy couldn't use the sep console, or the ktinga had less health then half the escorts lol

    i imagine a mogui with the dhlean's station setup would be next for them the roms, i can think of some interesting vap builds i could put together over the normal mogui, pairing the ion beam and a LTC sci.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited January 2014
    scurry5 wrote: »
    Erm....this could be interesting. I just hope there are no bugs with other powers being reset.

    Why do I get the feeling you are being prophetic about this... :eek:

    I mean the last few "cross-faction" Uni consoles turned out to be a big mess, Subspace Rupture anyone?
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited January 2014
    scurry5 wrote:
    Erm....this could be interesting. I just hope there are no bugs with other powers being reset.

    and
    iskandus wrote: »
    Why do I get the feeling you are being prophetic about this... :eek:

    I mean the last few "cross-faction" Uni consoles turned out to be a big mess, Subspace Rupture anyone?

    That was from last night.

    Fast forward to today :

    http://sto-forum.perfectworld.com/showthread.php?t=999851
    lascaille wrote: »
    and once again you managed to deploy a tool, which reduces the timer for captains abillities like alpha, snb, sensor scan, miracle worker...
    [Console - Universal - Alpha Deception Field]

    did you even try to test the new toys???

    and apart from this repeated major bug, the ability to reset the bridge officer cooldowns... hillarious...

    This is hilarious if not so sad. Scurry nailed it with his prophecy which turned out to be completely accurate.

    I bought this console from Exchange and tested in Kerrat. Boy, nobody has mentioned this yet but I'd also point out that your stealth will be boosted all the way to some 7300+ by activating this console. Even my Romulan snopper with TDF+Sensor Scan+JHadar Deflector MK XII+ EPTA + Max Aux + Max Starship Sensors can't break that kind of stealth. The target would be totally invisible even if it's sitting on top of my ship.

    To add insult to injury, it will drop a fake purple loot. But unlike what the Dev claimed, the NPC completely ignored the loot. In fact, I was testing in on an isolated Borg Sphere. The Sphere was about 7-8 KM away from it as there were no other NPCs nearby.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited January 2014
    The hirogen escort console looks like garbage imo.
    http://i.imgur.com/RFn8j26.jpg?1
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2014
    iskandus wrote: »
    and


    This is hilarious if not so sad. Scurry nailed it with his prophecy which turned out to be completely accurate.

    Eh, too easy. Anything which messes around with cooldowns is going to be bugged somehow on its first implementation.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited January 2014
    The hirogen escort console looks like garbage imo.
    http://i.imgur.com/RFn8j26.jpg?1

    Agreed, this is a useless console. Weapons and Aux disabled for 2 sec!? They sure didn't put that in the blog post.

    On a side note, I was very interested in the Tetryon Cannon, Tethered Quantum Mine and the set bonus of Tetryon Sniper Shot from the Lobi Store - that is until I saw the detailed info. The Sniper Shot can only be fired once every 3 minutes and cannot be fired less than 4KM from your target. You can tractor a target at 5KM range, that means you only have 1KM to maneuver your shot, if you want to make sure your once every 3 minute shot, with no Acc modifier btw, can hit the target. I repeat, that cannon has no Acc modifier. :rolleyes: So I said fine, no cannon then, at least I can buy the tethered mines...lol no, this toy can shoots 2 mines as opposed to a regular Quantum mine which comes with 4 projectiles. Seriously, does Cryptic think this is really going to sell in PvP or PvE? As for the new Uni console in the lobi store, it's beyond useless. I think it will be harmful to your ship if you equip it.

    Suffice to say, I was ready to spend some money on the keys today - that is until I realize these items are just either broken or TRIBBLE. So good for me I guess, I spent $0 today. I just went to the Exchange, bought the purple doff for Ramming Speed/Brace for Impact immunity, the Alpha broken decoy console (didn't know it was broken until I bought it), bought the two new space traits, all using EC and that's it. Hot Pursuit trait is really useful, I put DPB III back on my ship and used it in conjunction with web mines and went brawling in Kerrat. The mines have a much better success rate at catching those fast running Klingons. Many of them just flew right into it. Julius was moaning about the web mines. ;) Speaking of which, Julius and I ran some tests on the Alpha decoy console. It turned out, there are counters to this broken console. It can only be used if you can cloak. That is if you are tractored, antiproton sweeped or otherwise GW held - you cannot activate that console.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    http://sto-forum.perfectworld.com/showthread.php?t=1005651

    Mines normally have a target-finding range of 4KM. This trait is expected to double that range by 100%, per the tooltip, therefore making their effective range somewhere between 6 ~ 8 KM depending on how the 100% increase is calculated.

    However, testing was done against stationary enemy targets in Kerrat, namely isolated Borg Probes, Borg Spheres at various ranges from the enemy targets. At a distance greater than 4KM, the mines will not pursue the enemies which are sitting right in front of them, stationary. Note, when the testing were done, my ship was cloaked under Enhanced Battlecloak, therefore, the enemies have no idea I was there. However, once the distance is < than 4KM, the mines will immediately pursue and chase these targets.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2014
    iskandus wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=1005651

    Mines normally have a target-finding range of 4KM. This trait is expected to double that range by 100%, per the tooltip, therefore making their effective range somewhere between 6 ~ 8 KM depending on how the 100% increase is calculated.

    However, testing was done against stationary enemy targets in Kerrat, namely isolated Borg Probes, Borg Spheres at various ranges from the enemy targets. At a distance greater than 4KM, the mines will not pursue the enemies which are sitting right in front of them, stationary. Note, when the testing were done, my ship was cloaked under Enhanced Battlecloak, therefore, the enemies have no idea I was there. However, once the distance is < than 4KM, the mines will immediately pursue and chase these targets.

    Which mines were you using? It's possible a few were not properly updated to benefit from this Trait.

    Also, I'm fairly certain (but I don't have the data in front of me) that base chase distance for most mines is only 2.5-3km. I'll double-check that when I'm back in the office on Monday.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    Which mines were you using? It's possible a few were not properly updated to benefit from this Trait.

    Also, I'm fairly certain (but I don't have the data in front of me) that base chase distance for most mines is only 2.5-3km. I'll double-check that when I'm back in the office on Monday.

    Hi Jeremy,

    I was using the Nukara Web Mines. I will run more tests with other types of mines and let you know the outcome. I can also do a before and after comparison when slotting this trait and when not slotting this trait.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited February 2014
    iskandus wrote: »
    Hi Jeremy,

    I was using the Nukara Web Mines. I will run more tests with other types of mines and let you know the outcome. I can also do a before and after comparison when slotting this trait and when not slotting this trait.
    Mines normally have a target finding range of 2km not 4km. The new trait boosts the range up to 4km. The exception being Photons which have a 1km bonus target finding range so should be 6km with the trait.

    What I am more confused about is why mine stats are hidden and why some mine types are missing from the fleet store. Every mine type has a bonus effect but its not listed anywhere in game. For example from the old patch notes.

    Photon Mines:
    o Increased agro/follow range from 2km to 3km.
    o Increased stealth value from 4825 to 4875.
    This is about a 0.5km perception distance change.

    Quantum Mines:
    o Increased flight speed from 25 to 45.
    o Increased explosion triggering distance from 0.4km to 0.7km.
    o Increased explosion radius on Detonation from 1.0km to 1.5km."

    Shouldn't mine types list or show the differences?
  • playhard88playhard88 Member Posts: 733 Arc User
    edited February 2014
    there is somethign strange with the mines, yesterday i saw a nukara web mine follow me arround over 20km lol....
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    scurry5 wrote: »
    Eh, too easy. Anything which messes around with cooldowns is going to be bugged somehow on its first implementation.

    Sorry if I've missed it, but do we actually have Dev confirmation that this is not the intended mechanic?

    I ask because if you look at the description in the UI...well it does exactly as it says on the tin "Resets all cooldowns".
  • newromulan1newromulan1 Member Posts: 2,229
    edited February 2014
    Sorry if I've missed it, but do we actually have Dev confirmation that this is not the intended mechanic?

    I ask because if you look at the description in the UI...well it does exactly as it says on the tin "Resets all cooldowns".

    Yup saw that and took a screenshot - when the nerf rage started. Of course the devs are allowed to nerf, er - modify any game power at any time whether they originally claimed it would do something or not. Technically they don't even have to give the reason of 'not working as intended'
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    Sorry if I've missed it, but do we actually have Dev confirmation that this is not the intended mechanic?

    I ask because if you look at the description in the UI...well it does exactly as it says on the tin "Resets all cooldowns".

    Well, referring to the dev blog (copied from the other thread)
    http://sto.perfectworld.com/news/?p=1085941
    The Alpha Deception Field universal console (the ?salvaged console? for this lock box) takes this philosophy to the extreme, creating a clever ruse out of a series of holographic generators and well-placed detonations. Activating this complicated set of subsystems causes your ship to appear to explode, leaving behind valuable salvage. In actuality, the salvage is a powerful trap that will ensnare enemies that stray too close, while simultaneously emitting a powerful sensor mask on its owner. Any enemy that attempts to retrieve the salvage will find their ship disabled and damaged, while the owner of the Lure will benefit from ambush bonuses and a complete reset of the cooldown on all bridge officer abilities. These cunning subsystems are all self-contained to the console?s programming, and can thus be fitted on any starship.

    Emphasis mine.

    And considering that the thread discussing this matter down in Gameplay Bugs says "team is investigating and will fix", I think we can safely say that the reduction of anything besides boff abilities wasn't intended. The in-game tooltip's probably just Cryptic tooltip shenanigans again.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    scurry5 wrote: »
    Well, referring to the dev blog (copied from the other thread)
    http://sto.perfectworld.com/news/?p=1085941



    Emphasis mine.

    And considering that the thread discussing this matter down in Gameplay Bugs says "team is investigating and will fix", I think we can safely say that the reduction of anything besides boff abilities wasn't intended. The in-game tooltip's probably just Cryptic tooltip shenanigans again.


    I'm not doubting your logic, I'm more interested if anyone knows if a Dev has specifically commented on it yet.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    I'm not doubting your logic, I'm more interested if anyone knows if a Dev has specifically commented on it yet.

    Oh....in that case, no. Not unless you count that thread title edit as a comment.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    Sorry if I've missed it, but do we actually have Dev confirmation that this is not the intended mechanic?

    I ask because if you look at the description in the UI...well it does exactly as it says on the tin "Resets all cooldowns".

    uh...if you actually read this thread, you would have seen :
    They will go after this loot. It sends one random nearby enemy an AI command that causes them to move toward it. If that enemy dies, it sends that command to a new nearby NPC target.

    Anyway, the problematic elements of a "fake loot" drop were known when we decided to create this power, which is why it also can be prematurely triggered by the person that launches it in order to immediately gain the advantages granted by its expiration. Namely, a complete reset of all Boff ability cooldowns.

    There are many options for potential tactics that this console opens up. One shouldn't discount its usefulness as an escape mechanism, as another example.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    scurry5 wrote: »
    Oh....in that case, no. Not unless you count that thread title edit as a comment.

    Oh...yes, it was part of the conversation you had with Bort a while ago :

    http://sto-forum.perfectworld.com/showpost.php?p=14777151&postcount=119
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    Never mind Bort actually said it prior to release, the like of newromulan1 and co. have already taken screenshots, ready to fight tooth and nail over this. Let me just remind people, you could "purchase" this console very cheaply using EC, no Zen is required. Heck, you could even buy keys using EC then open lock boxes for them.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    iskandus wrote: »
    Hi Jeremy,

    I was using the Nukara Web Mines. I will run more tests with other types of mines and let you know the outcome. I can also do a before and after comparison when slotting this trait and when not slotting this trait.

    So I tested it using various mines : Nukara, Plasma, Quantum, Tricobalt

    Without Hot Pursuit, their range is at about 2.5 KM. However, each mine is dispersed separately, even if your ship is at 2.5KM from your stationary target, some mines may end up farther away, therefore only some mines will pursue the target and some won't.

    With Hot Pursuit, they all increase to 5.0 KM. So the trait works, I was misinformed about their base distance. mea culpa.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    iskandus wrote: »
    Oh...yes, it was part of the conversation you had with Bort a while ago :

    http://sto-forum.perfectworld.com/showpost.php?p=14777151&postcount=119

    Darn, forgot about that one. It was kind of "on the side", so I missed it. Well, that probably counts.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    iskandus wrote: »
    uh...if you actually read this thread, you would have seen :


    Not exactly what I'm looking for, but thanks for the totally unnecessary snark.
  • newromulan1newromulan1 Member Posts: 2,229
    edited February 2014
    iskandus wrote: »
    Never mind Bort actually said it prior to release, the like of newromulan1 and co. have already taken screenshots, ready to fight tooth and nail over this. Let me just remind people, you could "purchase" this console very cheaply using EC, no Zen is required. Heck, you could even buy keys using EC then open lock boxes for them.

    Nope - not going to waste my time on fighting something that can't be won - this console is getting the nerf bat. It just goes to show from my argument before the last box, that they should stick with faction console switching instead of these repeated duds and failures. Heck the could even add a high demand faction console like the leech which has already been done. It's so expensive now that most people would love it's return in a 2nd box. So 3 new consoles in a row - 2 were broken OP from the start which effects everyone who buys a box, and the 3rd one was so meh from the start I don't think anyone uses it. Cryptic - 3 strikes with the new consoles - go back to faction console sharing.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited February 2014
    Nope - not going to waste my time on fighting something that can't be won - this console is getting the nerf bat. It just goes to show from my argument before the last box, that they should stick with faction console switching instead of these repeated duds and failures. Heck the could even add a high demand faction console like the leech which has already been done. It's so expensive now that most people would love it's return in a 2nd box. So 3 new consoles in a row - 2 were broken OP from the start which effects everyone who buys a box, and the 3rd one was so meh from the start I don't think anyone uses it. Cryptic - 3 strikes with the new consoles - go back to faction console sharing.

    Be careful what you wish for is all I will say about going back to faction-swapping consoles.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    mimey2 wrote: »
    Be careful what you wish for is all I will say about going back to faction-swapping consoles.

    Why more aceton to fight more faw... I like that idea...

    We can all run faw boats that drop Acetons.

    Or Fed Barrier fields... another great anti faw tool lmao
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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