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Hirogen lockbox...so...

mimey2mimey2 Member Posts: 0 Arc User
edited February 2014 in PvP Gameplay
...thoughts, concerns?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on
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Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Intimidating Strikes trait + Torpedo Spread = escorts with Scramble Sensors?
  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    Pretty much a pvp lockbox. Other than maybe the ships nothing is remotely useful for pve.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    The hunt is on?

    I think the balancing point will be it's all tactical boff stations even though the show has them as sci debuffers.

    Looking forward to these ships, I really am...unless the boff stations kill it...then I'll be sad
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    Well, from a Ground PvP point of view...the lockbox traits just went pay to win.
    • Hunter Instincts - Each time you are Flanked, you receive a short duration Dodge bonus.
    • Pack Leader - You and nearby teammates have an increased chance to Expose, and increased Expose duration.

    The first one will be fine, providing it's no more than 20% dodge. The second one...I'm really hoping it's just something like 5% team expose chance and +2 seconds team expose duration. If it's any higher, you will have teams with 100% expose chance easily. Even with 10% expose chance for the entire team, stack that up five times and it's 50% expose chance...toss in lucky and the duty officer that doubles your expose chance...yeah, you get the idea.
    Hirogen Enhanced Battle Armor - This armor offers strong resistance to Energy, Physical and Kinetic damage while dramatically increasing the wearer?s maximum hitpoints. It also enhances the wearer?s Expose Chance, Expose Duration and Exploit Damage. The armor also comes with an innate Toggle Power that enables Hunter Sight ? no amount of Stealth can mask your prey while this mode is active, but it has a limited duration before going into a cooldown period.

    Text highlighted in red has some very deep balance concerns. Armor that gives strong resistances to everything, improved expose chance/duration, improved exploit damage, and on top of all that...perfect cloak detection. This is perhaps the worst pay to win item they have ever created, it has no downsides.

    Now space...
      Intimidating Strikes - Your torpedo hits have a chance to render your target Confused for a short duration.

    Yeah, combine that trait with Tier IV Romulan Placate for the ultimate troll boat.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited January 2014
    perhaps too ugly to fly no matter what the stats are?
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited January 2014
    Wanna cloak now Tira? FU paper bag.. hello sexy armour

    "I am the hunter, you are my prey, operative won't save you now."
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2014
    I want to see a cloaked B'rel pulling a tric mine while cloaked at full impulse.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited January 2014
    Well, from a Ground PvP point of view...the lockbox traits just went pay to win.
    • Hunter Instincts - Each time you are Flanked, you receive a short duration Dodge bonus.
    • Pack Leader - You and nearby teammates have an increased chance to Expose, and increased Expose duration.

    The first one will be fine, providing it's no more than 20% dodge. The second one...I'm really hoping it's just something like 5% team expose chance and +2 seconds team expose duration. If it's any higher, you will have teams with 100% expose chance easily. Even with 10% expose chance for the entire team, stack that up five times and it's 50% expose chance...toss in lucky and the duty officer that doubles your expose chance...yeah, you get the idea.



    Text highlighted in red has some very deep balance concerns. Armor that gives strong resistances to everything, improved expose chance/duration, improved exploit damage, and on top of all that...perfect cloak detection. This is perhaps the worst pay to win item they have ever created, it has no downsides.

    Now space...
      Intimidating Strikes - Your torpedo hits have a chance to render your target Confused for a short duration.

    Yeah, combine that trait with Tier IV Romulan Placate for the ultimate troll boat.

    I like this, maybe tacs will have to learn to play instead of the no skill I win ops kit.
    320x240.jpg
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited January 2014
    Also, how is Alpha Deception Field something pve'ers will ever need???
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    ok, so another heavy duty escort, thats cool. another tac heavy cruiser, who doesnt love those right? i wonder if theres 5 forward weapons on any of these. sound like they will make good ships to use MES on with thier bonus stealth. super powered AtD console sounds cool, but you can already do a 180 in second(s) with AtD on these tac ships. super dooper explosive photonic fleet huh? sure ok. exploding photonic decoy? i sense a patern...


    new mirror ships! neet! i happen to be a big fan of all 3 of those. the normal cheyenne retro has a tac ENS but 2 tac consoles with 3 sci consoles, will it have the reverse? the negvar, will it similarly have a sci ens and favor sci consoles? the dhlean, that might end up getting a LTC eng, that would be interesting


    a trait that placates on torp hit. great, another source of placate. its a good things theres not a skill that can hit everyone on on the screen with multiple torps all at once! oh wait.

    new active roster doffs of course, just in time for that 6th active roster slot. of everything in the box, these im the most potentially game changing.

    tet weapons that add a 'plasma' burn to shields? sounds interesting. depending on the magnitude these might be great DPS weapons.

    once more we are teased by heavy single cannons, yet again another unique 1 only weapon. cant even pair it up with the other HSC, cause its a disruptor. the overcharge does sound pretty cool though. tethered mines, thats nice. they are never quite were you want them. to bad mines have nothing but shields to blow up against.
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Well, you all wanted it, a PvP attention session. Here it is, enjoy.

    P.S. These ships and the full payed for set +3rd hirogen ship console bonus (it'll happen, just you wait for the next doff pack) is going to be more imbalance than the JHAS was.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    thay8472 wrote: »
    Wanna cloak now Tira? FU paper bag.. hello sexy armour

    "I am the hunter, you are my prey, operative won't save you now."

    You aren't looking at this from a objective perspective. Cryptic has created a single armor item that effectively does what an entire set did in the past. Not only that, they made it superior to existing reputation and fleet gear. Lastly, this effectively removes the stealth playstyle from the game thanks to the /target <player> chat command. Shattering Harmonics had a counter, the resistance values gave it balance. This armor has no balance.
    simeion1 wrote: »
    I like this, maybe tacs will have to learn to play instead of the no skill I win ops kit.

    You don't play tactical simeion, you are a Science officer. Go roll a Tactical officer and try to use Operative, it's nowhere near as easy as you think. Just ask Sutherland, he doesn't know how to use Operative correctly, which is why he hates on it.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited January 2014
    You don't play tactical simeion, you are a Science officer. Go roll a Tactical officer and try to use Operative, it's nowhere near as easy as you think. Just ask Sutherland, he doesn't know how to use Operative correctly, which is why he hates on it.

    I don't use operative :P
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • simeion1simeion1 Member Posts: 898 Arc User
    edited January 2014
    You don't play tactical simeion, you are a Science officer. Go roll a Tactical officer and try to use Operative, it's nowhere near as easy as you think. Just ask Sutherland, he doesn't know how to use Operative correctly, which is why he hates on it.

    Actually I do play a tac, Kata'strofe is and he has used the operative kit. There is no skill in the use. I am not attacking anyone that uses it. But I found no skill in using it. You want to play a tac with skill run security protocol, squad leader, or any team based kit. It is amazing how well teams work when you don't have a tac running ahead lucking for a one shot kill. Operative does have its place, and is not a bad kit, but it is not team based.
    320x240.jpg
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    thay8472 wrote: »
    I don't use operative :P

    Not anymore anyway, you tried almost two years ago, but you couldn't do it. On the other hand can use operative well. Right now, Operative is capable of effective use, yet it may be countered. It's a high risk-high reward style setup and perfect detection against cloaked players was a high risk-high reward setup...unless they armor swap exploited. The Hirogen Armor is a win-win setup with advantages piled on top of advantages. It's the first step down a slippery slope of pay to win.
    simeion1 wrote: »
    Actually I do play a tac, Kata'strofe is and he has used the operative kit. There is no skill in the use. I am not attacking anyone that uses it. But I found no skill in using it. You want to play a tac with skill run security protocol, squad leader, or any team based kit. It is amazing how well teams work when you don't have a tac running ahead lucking for a one shot kill. Operative does have its place, and is not a bad kit, but it is not team based.

    Ah right, I forgot about your DoT on Ambush Tactical Officer. Yeah, there isn't much skill needed to ambush lunge + knockback someone in order to give the DoT procs time to kill them. Nor is there much skill needed to stack Critical Hit Melee Security Officers to hit someone with a 3,000 damage unbuffed lunge crit. When the Operative isn't abusing Security Officer duty officers, the kit class does take skill to use effectively. A tactical officer using a Compression Pistol, or in some case a pulsewave, does take skill to use if they do more than kill targets that are already half dead.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    Looks like a lot to offer. Need more details on most of it though. I mean, Mirror Dhelan Retrofit? The regular Dhelan Retrofit is a c-store ship. Have they ever done a mirror for a c-store ship before?

    I am definitely buying that torpedo trait for my t'varo submarine and I would just like to take this opportunity to apologize to everybody in advance.
  • ethercircuitethercircuit Member Posts: 69 Arc User
    edited January 2014
    **As an added bonus not usually seen on Lock Box Ship consoles, the Enhanced Inertial Damper Field console can be equipped on any Escort, Raptor or Raider, in addition to fitting on any Hirogen vessel.



    This could be annoying, goodbye traditional dogfights.
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    **As an added bonus not usually seen on Lock Box Ship consoles, the Enhanced Inertial Damper Field console can be equipped on any Escort, Raptor or Raider, in addition to fitting on any Hirogen vessel.



    This could be annoying, goodbye traditional dogfights.

    Can you imagine the QQ from the people not able to afford the escort?

    Daaang
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited January 2014
    Ground pvp has had a slow death, but these traits and armor will ensure that she rests in peace. The dozen or so ground players will now have the Q to themselves.
  • newromulan1newromulan1 Member Posts: 2,229
    edited January 2014
    Boy oh boy my reman Sci torp'varo with Ts3 and Ts2 + the new space trait + the romulans placate+ the grav torp all with my Sci toon maxed Sci skills == good times!!:)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Wow, yet another flow capacitor bonus. I think the devs have stopped counting how high you can take them if you go crazy.
  • admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited January 2014
    Has this been officially announced anywhere? I know it is 95% sure it is going to be Hirogen, but there is that 5% chance of it not being, and why are we speculation on things before it is announced?

    If it has been announced, and I am being an idiot, ignore this.

    Ok. Feel free to call em stupid. I deserve it.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Oh yeah, forgot to mention, you can now combine the 2 piece Nukara set and two pieces of this set, to push tetryon weapons damage extra high.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Has this been officially announced anywhere? I know it is 95% sure it is going to be Hirogen, but there is that 5% chance of it not being, and why are we speculation on things before it is announced?

    If it has been announced, and I am being an idiot, ignore this.

    Dude, read: http://sto.perfectworld.com/blog/?p=1085941
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    dahminus wrote: »
    Can you imagine the QQ from the people not able to afford the escort?

    Daaang

    I believe the blog said that the console can be equipped on any escort or raider?

    Because JHAS wasnt OP enough already, imagine with the 180-turn console
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    Has this been officially announced anywhere? I know it is 95% sure it is going to be Hirogen, but there is that 5% chance of it not being, and why are we speculation on things before it is announced?

    If it has been announced, and I am being an idiot, ignore this.

    Yes, Season 8 Dev blog #43: http://sto.perfectworld.com/blog/?p=1085941

    Edit: lucho80 beat me to it...
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    I believe the blog said that the console can be equipped on any escort or raider?

    Because JHAS wasnt OP enough already, imagine with the 180-turn console

    Still need to buy the ship to move the console...yes. much QQ indeed
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    I believe the blog said that the console can be equipped on any escort or raider?

    Because JHAS wasnt OP enough already, imagine with the 180-turn console

    Awwww Zelly must be doing backflips and stocking up on Zen by now!

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited January 2014
    Ah right, I forgot about your DoT on Ambush Tactical Officer. Yeah, there isn't much skill needed to ambush lunge + knockback someone in order to give the DoT procs time to kill them. Nor is there much skill needed to stack Critical Hit Melee Security Officers to hit someone with a 3,000 damage unbuffed lunge crit. When the Operative isn't abusing Security Officer duty officers, the kit class does take skill to use effectively. A tactical officer using a Compression Pistol, or in some case a pulsewave, does take skill to use if they do more than kill targets that are already half dead.

    I tend to use security protocol most of the time, but I have used Dot doffs. I only get in them to level the playing field when it is being used against me. Boy I would love to have some melee doffs, but they are to expensive for me.
    Ground pvp has had a slow death, but these traits and armor will ensure that she rests in peace. The dozen or so ground players will now have the Q to themselves.

    I need what you are smoking! Yet another opinion nothing based on facts!
    320x240.jpg
  • theeishtmotheeishtmo Member Posts: 236 Arc User
    edited January 2014
    I have just two words:

    Crazy Ivan.
    I know there is a method but all I see is madness.
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