Spending 5 minutes per day for a couple of weeks is free no matter how you look at it.
So is hitting your head against a wall. Heck, it'll even take you less time.
I've stated numerous times here - it's not the grind that's the biggest issue for me, but what you have to do in terms of that grind. A video game never should seem like work. If the devs don't manage to introduce content that's interesting and fun even after a few replays, then they've failed at their primary task - to deliver a fun experience.
I constantly provide an example of Crystalline Cataclysm, which is how a good event should be made. Not only it's a fun and challenging PvE mission available at two difficulty levels, but also for that event the devs have introduced a random element in the form of anomalies which you don't normally see in Crystalline Catastrophe. Doing CC once per day for a couple of weeks for some rewards was both fun and interesting. Something I cannot say about pointless tasks we usually have to participate in during holiday or anniversary events.
Making quick daily runs is no big deal, as far as I'm concerned.
If somebody has a lot of alts, and don't want to grind them all through the event, simply pick the ones the ships will benefit the most. That's my take anyway.
if this was the only one, or even one of 3 it wouldn't be that bad.. but as it is right now, all of the endgame content is based off of little 5 minute runs here and there. it adds up at the end of the day.. you end up spending an hour or two (which is all some people have) trying to keep up with the power creep..
if all this grinding was for monetary things such as pets, or accolades, or costumes or what not, it wouldn't be a big deal.. but.. 90% of all endgame gear is attached to not just a grind, but an epic grind.. most ships are attached to a grind (fleet especially.) all ground gear is linked to big grinds..
and since the game is one big dps race, there is a high need to have this gear/ships/consoles.. thus making it almost a necessity to do them.. and cryptic feeds off this, not only by making most available via real life cash, but purposely making these grinds as annoying as possible to try to sway people to use the buy out options..
if this was the only one, or even one of 3 it wouldn't be that bad.. but as it is right now, all of the endgame content is based off of little 5 minute runs here and there. it adds up at the end of the day.. you end up spending an hour or two (which is all some people have) trying to keep up with the power creep..
if all this grinding was for monetary things such as pets, or accolades, or costumes or what not, it wouldn't be a big deal.. but.. 90% of all endgame gear is attached to not just a grind, but an epic grind.. most ships are attached to a grind (fleet especially.) all ground gear is linked to big grinds..
and since the game is one big dps race, there is a high need to have this gear/ships/consoles.. thus making it almost a necessity to do them.. and cryptic feeds off this, not only by making most available via real life cash, but purposely making these grinds as annoying as possible to try to sway people to use the buy out options..
as long as this ship is last version we get im fine but if there be another better version in c store or ship modules i wont even play fe
imo they will be a fleet one if not a cstore one they are faction ships but i say they will come later unless cryptic says plainly say no other version later i say there will be fleet one or so later bet on it
imo they will be a fleet one if not a cstore one they are faction ships but i say they will come later unless cryptic says plainly say no other version later i say there will be fleet one or so later bet on it
yeah but no other version costed 100-120 lock boxes like this ship will
yeah but no other version costed 100-120 lock boxes like this ship will
and why this hole thread is here like i said unless cryptic says no other version you can bet they will be a fleet one unless this one gets upgraded to fleet status
So is hitting your head against a wall. Heck, it'll even take you less time.
I've stated numerous times here - it's not the grind that's the biggest issue for me, but what you have to do in terms of that grind. A video game never should seem like work. If the devs don't manage to introduce content that's interesting and fun even after a few replays, then they've failed at their primary task - to deliver a fun experience.
Pretty much this. If we had to spend 2 weeks doing a 15-mission arc where you could only complete 1 mission a day, but they were all different and had even a mediocre story, everyone would be super excited.
It's not that we have to grind weeks for our "gift" (which is stupid imo), but the primary problem is we're doing something dumb and tedious for it.
You know what the instant solution to this is?
Have us play a foundry mission each day for our Qmendations.
Not only do you solve the problem of it being a tedious grind, you also encourage people to play foundry missions. Kill two birds with one stone.
Have us play a foundry mission each day for our Qmendations.
I bet this would bring down the aggrevation of this silly decision they made.
The grind is bad on itself, but doing something stupid like chasing mini Qs over and over makes it a million times worse.
Although if something is suposed to be a gift, you don't ask for anything from the one that receives it.
I didn't realize they were adding something to skip the grind to the C-Store. Guess I'm done. Just unsubscribed.
I'm sure the numbers and metrics were up for them during the Winter Event, and I put my time in on my characters, but obviously they don't understand grind fatigue or burnout. I barely got mine in with real life intruding often, and sometimes I could spend more than a few hours at a sitting, but it was hard to make sure I was in daily.
Cryptic, your idea of 'free' and 'gift' is starting to stray into politician-level stretches. It's one thing to say 'contribute x marks for Qmendations' and let us get the marks however we'd like, but to actually present hoops we have to jump through daily (literally, fly through during the summer event)...now I just feel like a circus animal (with money) being trained daily or a lab rat learning to push a button for a reward.
I'd suggest doing the daily every day you can before you spend the lobi. Only spend lobi if you find that by the end of the event you are just a day or two short of completing the event.
Yeah, the grind is a punishment for not paying. So, I'll be taking a break from STO for a while. I recommend others do as well if you wish to make a statement to Cryptic that we will not grind anymore. Tell your friends and fleet mates to take a few weeks off from STO.
Go here and show your support for a better Foundry!
Pretty much this. If we had to spend 2 weeks doing a 15-mission arc where you could only complete 1 mission a day, but they were all different and had even a mediocre story, everyone would be super excited.
It's not that we have to grind weeks for our "gift" (which is stupid imo), but the primary problem is we're doing something dumb and tedious for it.
You know what the instant solution to this is?
Have us play a foundry mission each day for our Qmendations.
Not only do you solve the problem of it being a tedious grind, you also encourage people to play foundry missions. Kill two birds with one stone.
Come on Cryptic, it's not that hard.
This is a wonderful idea, adding foundry missions to the list of how you can earn the new ship.
This is a wonderful idea, adding foundry missions to the list of how you can earn the new ship.
the only thing with this is making sure they take into account that your average foundry mission is around an hour or more.. so asking you to do say 16 of those could hurt a little as well.. a balance would have to be found.. but I do like the idea..
I said this in a different post recently so I'll keep it short here, but am I the only one looking at the functions of this new destroyer and think that the veteran/life sub ships did this first (except without the secondary deflector)?
I said this in a different post recently so I'll keep it short here, but am I the only one looking at the functions of this new destroyer and think that the veteran/life sub ships did this first (except without the secondary deflector)?
funny thing is, bran was all about telling us we haven't seen anything like this ingame before.. and when I checked it out I was like, ummm, yes we have.. lol.. (minus the double deflector, which it sounds like your losing a console slot to have..) so its kinda the same..
funny thing is, bran was all about telling us we haven't seen anything like this ingame before.. and when I checked it out I was like, ummm, yes we have.. lol.. (minus the double deflector, which it sounds like your losing a console slot to have..) so its kinda the same..
Lol, trading a console for another deflector. I would trade the one deflector I have for another console.:rolleyes:
the only thing with this is making sure they take into account that your average foundry mission is around an hour or more.. so asking you to do say 16 of those could hurt a little as well.. a balance would have to be found.. but I do like the idea..
if you ask me its just a reuse of the Vet ships with a new skin and this second deflector dish witch does any one know if it even stacks?
Then does that mean they are giving the vet ships away for free basically? Cause i am not ok with that. They payed a lot for the vet perks and to support the game.
Comments
I've stated numerous times here - it's not the grind that's the biggest issue for me, but what you have to do in terms of that grind. A video game never should seem like work. If the devs don't manage to introduce content that's interesting and fun even after a few replays, then they've failed at their primary task - to deliver a fun experience.
I constantly provide an example of Crystalline Cataclysm, which is how a good event should be made. Not only it's a fun and challenging PvE mission available at two difficulty levels, but also for that event the devs have introduced a random element in the form of anomalies which you don't normally see in Crystalline Catastrophe. Doing CC once per day for a couple of weeks for some rewards was both fun and interesting. Something I cannot say about pointless tasks we usually have to participate in during holiday or anniversary events.
if this was the only one, or even one of 3 it wouldn't be that bad.. but as it is right now, all of the endgame content is based off of little 5 minute runs here and there. it adds up at the end of the day.. you end up spending an hour or two (which is all some people have) trying to keep up with the power creep..
if all this grinding was for monetary things such as pets, or accolades, or costumes or what not, it wouldn't be a big deal.. but.. 90% of all endgame gear is attached to not just a grind, but an epic grind.. most ships are attached to a grind (fleet especially.) all ground gear is linked to big grinds..
and since the game is one big dps race, there is a high need to have this gear/ships/consoles.. thus making it almost a necessity to do them.. and cryptic feeds off this, not only by making most available via real life cash, but purposely making these grinds as annoying as possible to try to sway people to use the buy out options..
this ^^^^^^^^
system Lord Baal is dead
imo they will be a fleet one if not a cstore one they are faction ships but i say they will come later unless cryptic says plainly say no other version later i say there will be fleet one or so later bet on it
system Lord Baal is dead
yeah but no other version costed 100-120 lock boxes like this ship will
My character Tsin'xing
and why this hole thread is here like i said unless cryptic says no other version you can bet they will be a fleet one unless this one gets upgraded to fleet status
system Lord Baal is dead
My character Tsin'xing
Pretty much this. If we had to spend 2 weeks doing a 15-mission arc where you could only complete 1 mission a day, but they were all different and had even a mediocre story, everyone would be super excited.
It's not that we have to grind weeks for our "gift" (which is stupid imo), but the primary problem is we're doing something dumb and tedious for it.
You know what the instant solution to this is?
Have us play a foundry mission each day for our Qmendations.
Not only do you solve the problem of it being a tedious grind, you also encourage people to play foundry missions. Kill two birds with one stone.
Come on Cryptic, it's not that hard.
I bet this would bring down the aggrevation of this silly decision they made.
The grind is bad on itself, but doing something stupid like chasing mini Qs over and over makes it a million times worse.
Although if something is suposed to be a gift, you don't ask for anything from the one that receives it.
doing something like that shows me this game getting to mediocre sorry to the dev that made it but this sounds like something from a facebook game
system Lord Baal is dead
I'm sure the numbers and metrics were up for them during the Winter Event, and I put my time in on my characters, but obviously they don't understand grind fatigue or burnout. I barely got mine in with real life intruding often, and sometimes I could spend more than a few hours at a sitting, but it was hard to make sure I was in daily.
Cryptic, your idea of 'free' and 'gift' is starting to stray into politician-level stretches. It's one thing to say 'contribute x marks for Qmendations' and let us get the marks however we'd like, but to actually present hoops we have to jump through daily (literally, fly through during the summer event)...now I just feel like a circus animal (with money) being trained daily or a lab rat learning to push a button for a reward.
Thanks for taking us to that point. :mad:
This is a wonderful idea, adding foundry missions to the list of how you can earn the new ship.
the only thing with this is making sure they take into account that your average foundry mission is around an hour or more.. so asking you to do say 16 of those could hurt a little as well.. a balance would have to be found.. but I do like the idea..
funny thing is, bran was all about telling us we haven't seen anything like this ingame before.. and when I checked it out I was like, ummm, yes we have.. lol.. (minus the double deflector, which it sounds like your losing a console slot to have..) so its kinda the same..
Lol, trading a console for another deflector. I would trade the one deflector I have for another console.:rolleyes:
yeah, that's why this "extra special" ship is looking to be average the more I look at it.. (by average I mean in line with t5.5 ships..
is that per account or per character???
if you ask me its just a reuse of the Vet ships with a new skin and this second deflector dish witch does any one know if it even stacks?
system Lord Baal is dead
most likely per toon as the ship will be per toon
system Lord Baal is dead
Then does that mean they are giving the vet ships away for free basically? Cause i am not ok with that. They payed a lot for the vet perks and to support the game.