1) Sensor scan and sensor analysis are two completely different things
2) It's a sci ship so it normally would be a 6 weapons ship, the 7th is stuck in there for the special tac mode.
3) It is an excellent sci ship, probably great for drain focused builds and the set bonuses are pretty generous.
What I'm not 100% sure is what happens to commander level powers when you switch. Can I use ES3, switch to tac mode, and blow my still under the effects of ES3 opponent up with the proton cannons?
gorngonzolla said yes all sci buffs and such well stay when u switch to tact mode. u just lose the use of second deflector and such but the buffs and such stay that u used before u switched to tact mode.
gorngonzolla said yes all sci buffs and such well stay when u switch to tact mode. u just lose the use of second deflector and such but the buffs and such stay that u used before u switched to tact mode.
I take it that works both ways, both for Science and for Tactical abilities. For example, you could use Attack Pattern Omega III and then switch out of Tactical Mode, but still have the buff.
They seem fairly nice as sci ships.
For a Fed maybe not so much as they have available plenty of options already in that category.
But for Romulans and KDF it's for sure a great adition as they lack variety concerning those kind of ships.
My biggest concern is, are these worthy to get (cof cof... grind) for a tactical or engineer class?
They seem fairly nice as sci ships.
For a Fed maybe not so much as they have available plenty of options already in that category.
But for Romulans and KDF it's for sure a great adition as they lack variety concerning those kind of ships.
My biggest concern is, are these worthy to get (cof cof... grind) for a tactical or engineer class?
Considering the Tactical Mode, they'd definitely be something a tactical officer could use. Depending on the mode, it either has a Commander Tac or Commander Sci. Engineering could use it too, using the functions of either mode to complement their own abilities, such as miracle worker and rotate shield frequency.
My only issue with the ships per se is, are they OP?
Power creep, while probably inevitable, shouldn't be over-fed.
With the current meta focused on Engineer-heavy ships and these ships being pretty light on Engineering slots, I'm not overly concerned about it.
They're going to be mean and viscous little ships, but they look like they're going to be pretty fragile, relatively speaking. Sure, they have potential for a nice shield buffer, but they don't have have the engineering capacity to maintain survivability over prolonged engagements. The Romulan Aves is likely going to be the most dangerous one in that regard - Aux does benefit cloaking.
Why is it that in the game, all other destroyers have more hull. Heck most science ships have more hull, and better shields to boot. The only science ship in the game at t4 or t5 with less hull is the Vesta. T4 science ships have 30k hull base. T5 science ships have 33k hull usually, while destroyers have either 33,000 (t4 temporal destroyer), 34,500 (vet destroyers), 31,500 (Guramba), and 39,000 (adapted destroyer). So with all the dyson tech, why is this new science destroyer hybrid worse than well, any normal science ship or destroyer.
By most science vessels, you mean most Fleet science vessels. That's not a fair comparison to these ships, since Fleet ships are Tier 5 plus 10% on those stats. Even with that, only 3 of those have 33,000 or higher hull. You're also making the mistake of calling level 40 ships Tier 4. They aren't, they're entry-level Tier 5. Tier 4 ships are level 30 ships.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
gorngonzolla said yes all sci buffs and such well stay when u switch to tact mode. u just lose the use of second deflector and such but the buffs and such stay that u used before u switched to tact mode.
I take it that works both ways, both for Science and for Tactical abilities. For example, you could use Attack Pattern Omega III and then switch out of Tactical Mode, but still have the buff.
For a Fed maybe not so much as they have available plenty of options already in that category.
But for Romulans and KDF it's for sure a great adition as they lack variety concerning those kind of ships.
My biggest concern is, are these worthy to get (cof cof... grind) for a tactical or engineer class?
Considering the Tactical Mode, they'd definitely be something a tactical officer could use. Depending on the mode, it either has a Commander Tac or Commander Sci. Engineering could use it too, using the functions of either mode to complement their own abilities, such as miracle worker and rotate shield frequency.
With the current meta focused on Engineer-heavy ships and these ships being pretty light on Engineering slots, I'm not overly concerned about it.
They're going to be mean and viscous little ships, but they look like they're going to be pretty fragile, relatively speaking. Sure, they have potential for a nice shield buffer, but they don't have have the engineering capacity to maintain survivability over prolonged engagements. The Romulan Aves is likely going to be the most dangerous one in that regard - Aux does benefit cloaking.
By most science vessels, you mean most Fleet science vessels. That's not a fair comparison to these ships, since Fleet ships are Tier 5 plus 10% on those stats. Even with that, only 3 of those have 33,000 or higher hull. You're also making the mistake of calling level 40 ships Tier 4. They aren't, they're entry-level Tier 5. Tier 4 ships are level 30 ships.
I thought only the secondary deflector was missing on them.
And does any Part of the Set give you the Warp trail the obelisk has?
Just the anniversary ships.
Not sure about the warp trail, though. Details for them are still being finalized.
Cheers,
Brandon =/\=