But i'm not going to surprised when it turns out that this one does, and that you can't get the full set bonus unless you drop Lobi on it.
All the decisions that have come to light over the last few days - the Anniversary Grind, Qmendations for Lobi, Cooldown Reduction Tokens - suggests new heights of greed have been reached by Cryptic.
All the decisions that have come to light over the last few days - the Anniversary Grind, Qmendations for Lobi, Cooldown Reduction Tokens - suggests new heights of greed have been reached by Cryptic.
Maybe to you, but that's just it, what you see and what other people see are two completely different things. Oh, and calling a publishing company greedy because they're making money is rather rich. Of course they're making money, that doesn't mean they're greedy. Oh, and a suggestion doesn't automatically mean it's a fact.
Geko confirmed that it's only got nine console slots due to it's inherent abilities.
Which is total TRIBBLE, really. I cast-iron guarantee you that there'll be a 10-console version in the Lobi store, with the final piece of the new Set exclusively available on that ship.
I would find myself in such lack of surprise at that being the case it may cause me mental harm to be so unsurprised.
I call Cryptic greedy, because all the money they make from scratch ticket sales, just goes back into making more scratch tickets, instead of actually improving the game.
Basically, this.
Not to mention that for a game that's supposedly doing "really well" and is in "it's best year yet", more and more methods to suck money from your wallet seem to be cropping up.
Which wouldn't be too bad if they were cropping up hand-in-hand with grinds that suck the fun out of playing.
So yeah. My view is they're either exceptionally greedy, or this whole "we're doing really well" lark is a sham and STO's on the brink of being closed down due to being increasingly unable to meet it's target profit margin.
You're just a machine. And machines can be broken.
So this thread is to be constructive ONLY... if you want to B*tch go to the KDF sub-forum where no one can hear you.
OP, you're a clown. After reading your introductory sentence here I have no desire to be constructive in your 'special snowflake' thread because the other one is 'OMG so biiiig'.
Perhaps when you grow up you'll learn that insulting people is probably not the best way to get your point across or have a constructive discussion.
Is anyone else just the least bit annoyed that Cryptic is going to force us to replay the featured episode 2 more times AND participate in an Event Rep Grind identical to the Winter Event, only to get a ship that you are going to have to spend a wad of cash on to upgrade to compare with either of the breen ships?
I mean, yeah, I shouldn't judge before the stats arrive, but since the dev blog made mention of a C-Store 3 pack that comes with a 10th console slot, I have to assume I'm going to be jumping through hoops all month and still get a "free-tier" ship.
I don't know. Maybe I'm overreacting. What do you guys think?
Is anyone else just the least bit annoyed that Cryptic is going to force us to replay the featured episode 2 more times AND participate in an Event Rep Grind identical to the Winter Event, only to get a ship that you are going to have to spend a wad of cash on to upgrade to compare with either of the breen ships?
I mean, yeah, I shouldn't judge before the stats arrive, but since the dev blog made mention of a C-Store 3 pack that comes with a 10th console slot, I have to assume I'm going to be jumping through hoops all month and still get a "free-tier" ship.
I don't know. Maybe I'm overreacting. What do you guys think?
I call Cryptic greedy, because all the money they make from scratch ticket sales, just goes back into making more scratch tickets, instead of actually improving the game.
What do you call season updates? Obviously, you don't consider them to be an improvement....
Is anyone else just the least bit annoyed that Cryptic is going to force us to replay the featured episode 2 more times AND participate in an Event Rep Grind identical to the Winter Event, only to get a ship that you are going to have to spend a wad of cash on to upgrade to compare with either of the breen ships?
I mean, yeah, I shouldn't judge before the stats arrive, but since the dev blog made mention of a C-Store 3 pack that comes with a 10th console slot, I have to assume I'm going to be jumping through hoops all month and still get a "free-tier" ship.
I don't know. Maybe I'm overreacting. What do you guys think?
I don't think that Cryptic thought this entire things through very well.
I don't think that Cryptic thought this entire things through very well.
You're mistaken. Cryptic thought this through very well.
The difference is that we've assumed that they thought it through with the players' happiness and fun as a guiding light. Clearly, it was not the case and instead their guiding light was money.
You're just a machine. And machines can be broken.
Of the 3 ships we are getting the Rommie one is a work of art. I am a fed guy! But from the pics I have seen of the 4th year Rommie ship it just may be the best looking ship by far in the game! My thanks to who made her.
You're mistaken. Cryptic thought this through very well.
The difference is that we've assumed that they thought it through with the players' happiness and fun as a guiding light. Clearly, it was not the case and instead their guiding light was money.
Why shouldn't it be? After all, isn't that what guides us all? They are driven by their desire to make money. They have bills to pay after all. Money is my guiding light too as in I don't want to spend any right now (still recovering from Christmas). Therefore, I will grind out for this ship on the only character that could use it right now, my Romulan science officer. If players have the impatience to earn this ship and want to fast track by spending their money, that is on them.
Why shouldn't it be? After all, isn't that what guides us all? They are driven by their desire to make money. They have bills to pay after all. Money is my guiding light too as in I don't want to spend any right now (still recovering from Christmas). Therefore, I will grind out for this ship on the only character that could use it right now, my Romulan science officer. If players have the impatience to earn this ship and want to fast track by spending their money, that is on them.
Sure, every company need to make money. But then, when you do a job you like, with customers you like, sometimes you want to please them, without earning anything in return. That's called a gift, usually come around anniversary.
Or you can be greedy, doesn't care about your customer, and take any opportunity to make money, no matter what you need to do. Then, you are a Ferengi, or work for EA, usually both.
All I can see right now, is a grindversary where we'll have to grind the mission 3 times, then grind the minigame 15times for a ship. A ship supposed to be so powerful it couldn't be given away, but then, it's a 9 consoles ship, and a better version will be released on the Cstore, making it no better than the Odyssey we had for free. And don't say it will have a dual deflector, because they said all the sci ship will have that feature aswell.
Or we can pay for our "free" gift.
Such a good way from Cryptic to show us how happy they are to have us as customer ! Or should I say cow ? Because right now, I feel like I'm being milked.
After reading the rest of this thread's excitement and anticipation, my fears have been, by some degree, alleviated. Though its still a little disappointing that these new "ultra-advanced" hybrid ships are going to have a Pay2Win later.
Free is free to me...; especially as I'm hopelessly unemployed, more or less broke, and effectively ignore PvP, so the buyable version of the ship isn't even a factor for me...I'll take it!
Am I the only one who is disappointed with this anniversary ship now that they have shown us the stats.
First off, it comes with cannons you can't remove. Honestly its not that big of a deal. Considering this is suppose to be a Science Destroyer, and its part of the tactical mode it makes sense.
But since it is a destroyer, this isn't some escort, its a science ship that is suppose to have more bite. Sure it comes with the secondary deflector (which only gives you some shield back when you use certain abilities), so without seeing what other stats it comes with, seems rather lackluster to be honest. However, this is not the squishist science ship, but its leaning more towards a science escort than a science destroyer.
Why is it that in the game, all other destroyers have more hull. Heck most science ships have more hull, and better shields to boot. The only science ship in the game at t4 or t5 with less hull is the Vesta. T4 science ships have 30k hull base. T5 science ships have 33k hull usually, while destroyers have either 33,000 (t4 temporal destroyer), 34,500 (vet destroyers), 31,500 (Guramba), and 39,000 (adapted destroyer). So with all the dyson tech, why is this new science destroyer hybrid worse than well, any normal science ship or destroyer.
Sorry but something that was built with alien technology, built specifically because of a conflict with the voth and dealing with the iconian threat, plus war fronts with the borg and tholians, basically has escort hull strength.
So yeah, its neat that we get some gimmik ship, and while its technically not free, to get the 10th console, and who knows what else is coming on the Cstore version, you have to pay for the better version of the ship.
Sad to say, I was looking forward to some new science ship, especially on my klingon (which might be the only variant I go for since I have no real other options other than some cstore unlock or grinding for another temporal science ship). I will just end up sticking to the already superior science vessels on my other science characters instead of bothering for this sadly gimmiky ship. Was looking forward specifically on getting my romulan (in a temporal science) and reman (in an adapted battlecruiser) science officers back into a science ship with the singularity core, but I guess I will just have to wait till my fleet gets to t5 and I can get the fleet Ha'nom which is honestly far superior to this amazing looking ship. Sadly the only thing it really has going for it now, is the look of the ship.
Guess I will just do the mission for the free items to throw in the bank or to put on some spare ship. Its just disappointing with all the hype about this being a hybrid ship, it shows no middle ground on the stats. Not to mention that you are stuck with the ensign tactical slot, instead of getting some universal ensign or science slot. Suppose to be a science ship first after all.
really? I mean I do like the idea of transforming, and sacrificing the targeting subsystem abiltiies, but when your losing the sensor scan for a specific dual heavy cannon, its essentially just a small tradeoff, because sensor scan is amazing in and of itself. Not to mention, you lose the bonus of your secondary deflector. I mean...really, tactical mode drops your auxillary for weapons, you lose all your science abilities and bonus to science abilities for a small tactical boost. Why not just fly a darn tactical ship, because losing 3 things to gain one extra foward firing limited arc firing cannon isn't that great of a trade off to be honest.
As for dps, I fly science ships and I honestly don't suffer in the damage department. Sure I can't use a torpedo spread, or cannon spread, or cannon rapid fire since I am using mostly beams, but I can take oout entire groups faster than most tacs because I am not limited to the small arc of fire, and even then, can typically group them together so the tacs with me who are limited, can at least maximize.
Now don't get me wrong, dual heavy cannons can be nasty if everything is in front, i have a tactical who uses a cannon boat khumari, and it can be fun, its just not as enjoyable or as useful overall unless I am dealing with a target head to head.
Again, I will just go back to dreaming of an actual Agressive combat ready science vessel. It sort of stinks that they finally appealed to giving science officers a ship with more than 3 forward weapons, unfortunately its situational and best and deprives us of alot of what makes science vessels useful in a fight while doing it. When can we get that 4 forward weapon, 2 back weapon science vessel that isn't trying to be an escort on its best days. If I wanted to fly in a squishy escort, I would have picked an escort.
The ship is a 6 slot science vessel that comes with a 7th weapon slot, a cannon, that can be used when in tactical mode. That makes it an interesting combination; especially considering it's free. Notice the word FREE?
If you want a tactical science ship look at the vesta with its aux cannons or even at one of the carriers. Some carriers make great science vessels.
really? I mean I do like the idea of transforming, and sacrificing the targeting subsystem abiltiies, but when your losing the sensor scan for a specific dual heavy cannon, its essentially just a small tradeoff, because sensor scan is amazing in and of itself.
This is only an issue if you're a Tac Captain. As a Sci Captain, I can enter Tac Mode and still have access to Sensor Scan.
1) Sensor scan and sensor analysis are two completely different things
2) It's a sci ship so it normally would be a 6 weapons ship, the 7th is stuck in there for the special tac mode.
3) It is an excellent sci ship, probably great for drain focused builds and the set bonuses are pretty generous.
What I'm not 100% sure is what happens to commander level powers when you switch. Can I use ES3, switch to tac mode, and blow my still under the effects of ES3 opponent up with the proton cannons?
I like the ship for what it is... a science ship. I'm pretty sure I wont fly it any other way. It would be a weak ship for a tactical captain vs. other escorts and the mode switching has a 1 minute cooldown.
Gold Sub since March 2010
Lifetime Sub since June 2010
Comments
My character Tsin'xing
I would find myself in such lack of surprise at that being the case it may cause me mental harm to be so unsurprised.
Basically, this.
Not to mention that for a game that's supposedly doing "really well" and is in "it's best year yet", more and more methods to suck money from your wallet seem to be cropping up.
Which wouldn't be too bad if they were cropping up hand-in-hand with grinds that suck the fun out of playing.
So yeah. My view is they're either exceptionally greedy, or this whole "we're doing really well" lark is a sham and STO's on the brink of being closed down due to being increasingly unable to meet it's target profit margin.
OP, you're a clown. After reading your introductory sentence here I have no desire to be constructive in your 'special snowflake' thread because the other one is 'OMG so biiiig'.
Perhaps when you grow up you'll learn that insulting people is probably not the best way to get your point across or have a constructive discussion.
I mean, yeah, I shouldn't judge before the stats arrive, but since the dev blog made mention of a C-Store 3 pack that comes with a 10th console slot, I have to assume I'm going to be jumping through hoops all month and still get a "free-tier" ship.
I don't know. Maybe I'm overreacting. What do you guys think?
My character Tsin'xing
My character Tsin'xing
I don't think that Cryptic thought this entire things through very well.
You're mistaken. Cryptic thought this through very well.
The difference is that we've assumed that they thought it through with the players' happiness and fun as a guiding light. Clearly, it was not the case and instead their guiding light was money.
Why shouldn't it be? After all, isn't that what guides us all? They are driven by their desire to make money. They have bills to pay after all. Money is my guiding light too as in I don't want to spend any right now (still recovering from Christmas). Therefore, I will grind out for this ship on the only character that could use it right now, my Romulan science officer. If players have the impatience to earn this ship and want to fast track by spending their money, that is on them.
Or you can be greedy, doesn't care about your customer, and take any opportunity to make money, no matter what you need to do. Then, you are a Ferengi, or work for EA, usually both.
All I can see right now, is a grindversary where we'll have to grind the mission 3 times, then grind the minigame 15times for a ship. A ship supposed to be so powerful it couldn't be given away, but then, it's a 9 consoles ship, and a better version will be released on the Cstore, making it no better than the Odyssey we had for free. And don't say it will have a dual deflector, because they said all the sci ship will have that feature aswell.
Or we can pay for our "free" gift.
Such a good way from Cryptic to show us how happy they are to have us as customer ! Or should I say cow ? Because right now, I feel like I'm being milked.
God Dam Ferengi's!!!!
(╯'□')╯︵ ┻━┻
After reading the rest of this thread's excitement and anticipation, my fears have been, by some degree, alleviated. Though its still a little disappointing that these new "ultra-advanced" hybrid ships are going to have a Pay2Win later.
First off, it comes with cannons you can't remove. Honestly its not that big of a deal. Considering this is suppose to be a Science Destroyer, and its part of the tactical mode it makes sense.
But since it is a destroyer, this isn't some escort, its a science ship that is suppose to have more bite. Sure it comes with the secondary deflector (which only gives you some shield back when you use certain abilities), so without seeing what other stats it comes with, seems rather lackluster to be honest. However, this is not the squishist science ship, but its leaning more towards a science escort than a science destroyer.
Why is it that in the game, all other destroyers have more hull. Heck most science ships have more hull, and better shields to boot. The only science ship in the game at t4 or t5 with less hull is the Vesta. T4 science ships have 30k hull base. T5 science ships have 33k hull usually, while destroyers have either 33,000 (t4 temporal destroyer), 34,500 (vet destroyers), 31,500 (Guramba), and 39,000 (adapted destroyer). So with all the dyson tech, why is this new science destroyer hybrid worse than well, any normal science ship or destroyer.
Sorry but something that was built with alien technology, built specifically because of a conflict with the voth and dealing with the iconian threat, plus war fronts with the borg and tholians, basically has escort hull strength.
So yeah, its neat that we get some gimmik ship, and while its technically not free, to get the 10th console, and who knows what else is coming on the Cstore version, you have to pay for the better version of the ship.
Sad to say, I was looking forward to some new science ship, especially on my klingon (which might be the only variant I go for since I have no real other options other than some cstore unlock or grinding for another temporal science ship). I will just end up sticking to the already superior science vessels on my other science characters instead of bothering for this sadly gimmiky ship. Was looking forward specifically on getting my romulan (in a temporal science) and reman (in an adapted battlecruiser) science officers back into a science ship with the singularity core, but I guess I will just have to wait till my fleet gets to t5 and I can get the fleet Ha'nom which is honestly far superior to this amazing looking ship. Sadly the only thing it really has going for it now, is the look of the ship.
Guess I will just do the mission for the free items to throw in the bank or to put on some spare ship. Its just disappointing with all the hype about this being a hybrid ship, it shows no middle ground on the stats. Not to mention that you are stuck with the ensign tactical slot, instead of getting some universal ensign or science slot. Suppose to be a science ship first after all.
As for dps, I fly science ships and I honestly don't suffer in the damage department. Sure I can't use a torpedo spread, or cannon spread, or cannon rapid fire since I am using mostly beams, but I can take oout entire groups faster than most tacs because I am not limited to the small arc of fire, and even then, can typically group them together so the tacs with me who are limited, can at least maximize.
Now don't get me wrong, dual heavy cannons can be nasty if everything is in front, i have a tactical who uses a cannon boat khumari, and it can be fun, its just not as enjoyable or as useful overall unless I am dealing with a target head to head.
Again, I will just go back to dreaming of an actual Agressive combat ready science vessel. It sort of stinks that they finally appealed to giving science officers a ship with more than 3 forward weapons, unfortunately its situational and best and deprives us of alot of what makes science vessels useful in a fight while doing it. When can we get that 4 forward weapon, 2 back weapon science vessel that isn't trying to be an escort on its best days. If I wanted to fly in a squishy escort, I would have picked an escort.
If you want a tactical science ship look at the vesta with its aux cannons or even at one of the carriers. Some carriers make great science vessels.
This is only an issue if you're a Tac Captain. As a Sci Captain, I can enter Tac Mode and still have access to Sensor Scan.
Go Science.
2) It's a sci ship so it normally would be a 6 weapons ship, the 7th is stuck in there for the special tac mode.
3) It is an excellent sci ship, probably great for drain focused builds and the set bonuses are pretty generous.
What I'm not 100% sure is what happens to commander level powers when you switch. Can I use ES3, switch to tac mode, and blow my still under the effects of ES3 opponent up with the proton cannons?
Derp, so they are. My bad.
Power creep, while probably inevitable, shouldn't be over-fed.
Lifetime Sub since June 2010