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New BoP - Raider Buff

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  • serevnserevn Member Posts: 0 Arc User
    edited December 2013
    timezarg wrote: »
    Do you happen to have a link to someone talking about these minor changes you're talking about? Hadn't heard about that.

    More improvements to the raider class is good. It's been needing a buff since LoR, and the flanking + anything else they add would be a nice compensation.

    Its in the dev blog.
    "Our goal is to use the Plesh Brek's Flanking ability as a prototype to fine to tune it before eventually rolling it out to Klingon Raiders along with some other minor improvements to these ships. It should be noted that Klingon Raiders will receive a slightly weaker version Flanking bonus (+25% instead of the Plesh Brek's +33%"
  • timezargtimezarg Member Posts: 1,268
    edited December 2013
    serevn wrote: »
    Its in the dev blog.
    "Our goal is to use the Plesh Brek's Flanking ability as a prototype to fine to tune it before eventually rolling it out to Klingon Raiders along with some other minor improvements to these ships. It should be noted that Klingon Raiders will receive a slightly weaker version Flanking bonus (+25% instead of the Plesh Brek's +33%"

    Ah, must've overlooked it. Wonder what they intend to put in.
    tIqIpqu' 'ej nom tIqIp
  • timezargtimezarg Member Posts: 1,268
    edited December 2013
    sunseahl wrote: »
    I have to say... I'm not impressed...

    It's a good and solid try at fixing a lot of KDF issues but it's just another means to hyper-class the most Iconic KDF ships when the devs constantly bemoan rigid stylizing of the ships they produce...

    FED: "Bring back the trinity!"

    Devs: "This game isn't about a trinity"

    Meanwhile...

    KDF "We're Starving! Please feed us!"

    Devs: "Here, here's some shiny poison... you delicious Gaght. Also this shiny makes your classes have to work even harder at what you do to be any good!"

    Why do I only get a buff for shooting something's TRIBBLE? How does that help me play any better against non-whale maneuverable ships?

    Well, I think the idea is that BoPs use their cloaks a lot, and usually strike from behind or the side whether it's an NPC or player, in order to avoid the front arc weapons. This kind of buff would enhance that. It's better than nothing, I say :P
    tIqIpqu' 'ej nom tIqIp
  • timezargtimezarg Member Posts: 1,268
    edited December 2013
    The blog says te Breen raider will get 33% against NPCs and Klingon raiders will get +25%

    Somewhere in that thread were starting numbers for PVP that were like 1/2 to 1/3rd of that.

    So four different numbers and nobody can keep up with it already

    The numbers come from user 'dontdrunkimshoot', and he said he has it on good authority. Specifically, he said the Plesh Brek would get 11% vs players, and the BoPs would get 8.25%. That's 1/3 the NPC percentage. I'd have liked 1/2, but it's still a nice boost.
    tIqIpqu' 'ej nom tIqIp
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2013
    timezarg wrote: »
    The numbers come from user 'dontdrunkimshoot', and he said he has it on good authority. Specifically, he said the Plesh Brek would get 11% vs players, and the BoPs would get 8.25%. That's 1/3 the NPC percentage. I'd have liked 1/2, but it's still a nice boost.

    The "good authority" is gorngonzolla. And since the flanking buff is a "real" multiplier like APA, as opposed to the more obtuse bonus from Tac consoles, it should be a fairly hefty boost in practice.
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited December 2013
    sunseahl wrote: »
    I have to say... I'm not impressed...

    It's a good and solid try at fixing a lot of KDF issues but it's just another means to hyper-class the most Iconic KDF ships when the devs constantly bemoan rigid stylizing of the ships they produce...

    FED: "Bring back the trinity!"

    Devs: "This game isn't about a trinity"

    Meanwhile...

    KDF "We're Starving! Please feed us!"

    Devs: "Here, here's some shiny poison... you delicious Gaght. Also this shiny makes your classes have to work even harder at what you do to be any good!"

    Why do I only get a buff for shooting something's TRIBBLE? How does that help me play any better against non-whale maneuverable ships?

    A 25% Damage buff for a couple secs of maneuvering is no joke.
    With a battle Battle Cloak, and grav well, I'd say that's a serious addition to whole line.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2013
    timezarg wrote: »
    The numbers come from user 'dontdrunkimshoot', and he said he has it on good authority. Specifically, he said the Plesh Brek would get 11% vs players, and the BoPs would get 8.25%. That's 1/3 the NPC percentage. I'd have liked 1/2, but it's still a nice boost.

    I'd also like to mention, it does seem like the devs intended for those numbers against players from the get go. That wasn't a case of 'Feds whined and got it nerfed', that seems that they planned from the start. Even so, 8.25% is nothing to sneeze at with it being a more final modifier.

    I am curious what they mean about some of the details though. Oh well, guess we'll figure that out when we get to it. Test test test!
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited December 2013
    For me the pros are, a nice buff and interesting game play mechanic. Positioning and manoeuvring become important.

    The con. I cannot make much sense of it. Why am I doing more damage at someones aft? Is it a weak spot? Then, everything that fires at that spot should have an advantage.

    Also. Borg cubes and spheres. What is for and aft. Do they even have such a thing?
  • nightkennightken Member Posts: 2,824 Arc User
    edited December 2013
    fovrel wrote: »
    For me the pros are, a nice buff and interesting game play mechanic. Positioning and manoeuvring become important.

    The con. I cannot make much sense of it. Why am I doing more damage at someones aft? Is it a weak spot? Then, everything that fires at that spot should have an advantage.

    Also. Borg cubes and spheres. What is for and aft. Do they even have such a thing?

    likely whatever side you don't decloak and attack. I'm guess they picked it because it's a backstab,.. in space.


    does that mean raiders are now rogues?
    and does that mean we get to steal stuff now?

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited December 2013
    The dev blogs seem to be taking the line that the Raider improvements are limited to KDF and cross-faction ships, to the extent of specifically ruling out the Aquarius.

    It's not OP, but it's just very nice to see something resembling a KDF-specific mechanic in game. Here's hoping for the long-overdue C-store / Fleet Hegh'ta variant to cash in.
  • macroniusmacronius Member Posts: 2,526
    edited December 2013
    If it is a 10% boost across the board then it might be useful. It is still not enough to make up for the missing 5th weapon slot up front. After all you need to be attacking the aft section of the ship to get the bonus and few players are going to sit still for that. As. For PvE ... Who cares. There isn't much alpha striking going on there since it is all about sustained DPS in STFs.

    So unless they release a new BoP with 5th fore weapon slot I would say this is all a pretty weak effort on their part.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited December 2013
    staq16 wrote: »
    The dev blogs seem to be taking the line that the Raider improvements are limited to KDF and cross-faction ships, to the extent of specifically ruling out the Aquarius.

    It's not OP, but it's just very nice to see something resembling a KDF-specific mechanic in game. Here's hoping for the long-overdue C-store / Fleet Hegh'ta variant to cash in.

    Wouldn't it be great if the new Klink ship was a 3-pack of Raiders/Birds-of-Prey, each with a slightly different look, one looking like an original Klingon Design, another influenced by Gorn styles, and another influenced by Orions/Nausicaans? It would be the KDF equivalent of the Vesta line.

    Ah, a man can dream.

    Also, the Aquarius is technically a Destroyer, so obviously Raider improvements wouldn't apply to that :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    timezarg wrote: »
    The numbers come from user 'dontdrunkimshoot', and he said he has it on good authority. Specifically, he said the Plesh Brek would get 11% vs players, and the BoPs would get 8.25%. That's 1/3 the NPC percentage. I'd have liked 1/2, but it's still a nice boost.

    Considering the buff is effecting the total damage and not just the base stat, I look forward to it. Plus it will stack with the decloak bonus.
    This is a win for the Raider class and the KDF.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited December 2013
    I'm glad for the buff but anyone got any whispers about other possible buffs? If the KDF raider class is supposed to be a jack of all trades, it's other ability to do other things (sci stuff) should be buffed too, otherwise its usability is being narrowed.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited December 2013
    I'm glad for the buff but anyone got any whispers about other possible buffs? If the KDF raider class is supposed to be a jack of all trades, it's other ability to do other things (sci stuff) should be buffed too, otherwise its usability is being narrowed.

    This is why i said flanking is unimpressive...

    Really cryptic? You're just gonna beef up the DPS.... and then tell us you don't want hyper-stylized gameplay? When this thing was always more than just an attack ship?


    Why not just give it a 100% damage boost and NO hull? then it'd be the best raider EVER!
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • madmoparmadmopar Member Posts: 234 Arc User
    edited December 2013
    bitemepwe wrote: »
    Considering the buff is effecting the total damage and not just the base stat, I look forward to it. Plus it will stack with the decloak bonus.
    This is a win for the Raider class and the KDF.

    Doesn't really add up to the romulan decloaking bonus who don't have to aim for a specific spot, and the ships themselves are more survivable.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    madmopar wrote: »
    Doesn't really add up to the romulan decloaking bonus who don't have to aim for a specific spot, and the ships themselves are more survivable.

    Then do not fly your raider.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • madmoparmadmopar Member Posts: 234 Arc User
    edited December 2013
    bitemepwe wrote: »
    Then do not fly your raider.

    Ok. I will continue to point out the obvious though!
  • timezargtimezarg Member Posts: 1,268
    edited December 2013
    sunseahl wrote: »
    This is why i said flanking is unimpressive...

    Really cryptic? You're just gonna beef up the DPS.... and then tell us you don't want hyper-stylized gameplay? When this thing was always more than just an attack ship?


    Why not just give it a 100% damage boost and NO hull? then it'd be the best raider EVER!

    Just out of curiosity, what would you have suggested? Be realistic.

    Any specific buff they give to the class is going to 'pigeonhole' it into a type of role. Maybe these additional improvements they mentioned will help keep the role expanded, who knows.

    In all honesty, the majority of people use BoPs for three things: decloak-attacking, sniping with the B'rel, or decloak sci-attacking. The first two are improved by this flanking stuff. Maybe they'll throw in an improvement for sci builds?
    tIqIpqu' 'ej nom tIqIp
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited December 2013
    It'll be nice when it finally goes live for BoPs.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    madmopar wrote: »
    Ok. I will continue to point out the obvious though!

    You may want to go ask Ultimatum then as his number crunching has already shown that the ambush total for a klink with flanking will be more than the romulan buffs.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • madmoparmadmopar Member Posts: 234 Arc User
    edited December 2013
    bitemepwe wrote: »
    You may want to go ask Ultimatum then as his number crunching has already shown that the ambush total for a klink with flanking will be more than the romulan buffs.

    Romulans can easily refresh their bonus and there is no positional requirement. Ya flanking sounds good on paper but things that sound nice on paper rarely ever play out the same in practice. Where is the flank of things like a borg cube or CE by chance?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    madmopar wrote: »
    Where is the flank of things like a borg cube or CE by chance?
    Look at the status bar and you'll see it. Four shield facings, aft facing is the one you want.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    madmopar wrote: »
    Romulans can easily refresh their bonus and there is no positional requirement. Ya flanking sounds good on paper but things that sound nice on paper rarely ever play out the same in practice. Where is the flank of things like a borg cube or CE by chance?

    Go to the "Oh no they didnt, a five tace Raider" thread and look at post #26. Evidently a smart BoP can use a Rom Sci or Eng Boff to buff ambush up to 30%. Add in flanking and the number goes up.
    Is it as easy as the Roms, who knows, but it is a buff to Raiders for the KDF.
    For giggles add some Nausican Boffs for the pirate trait to further buff damage. Throw in that cloaking will allow for a timed alpha and we have a win for Raiders.
    Now all I hope is that we get some hull and shield buffs down the road.

    As to flanking a Cube or Sphere or such, target recticle ingame has a marker that shows the foes front facing.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • madmoparmadmopar Member Posts: 234 Arc User
    edited December 2013
    bitemepwe wrote: »
    Go to the "Oh no they didnt, a five tace Raider" thread and look at post #26. Evidently a smart BoP can use a Rom Sci or Eng Boff to buff ambush up to 30%. Add in flanking and the number goes up.
    Is it as easy as the Roms, who knows, but it is a buff to Raiders for the KDF.
    For giggles add some Nausican Boffs for the pirate trait to further buff damage. Throw in that cloaking will allow for a timed alpha and we have a win for Raiders.
    Now all I hope is that we get some hull and shield buffs down the road.

    As to flanking a Cube or Sphere or such, target recticle ingame has a marker that shows the foes front facing.

    Thanks for that info. I am happy they are giving us something, just slightly jaded I guess. The Nausicaan boffs are really nice, I use a full crew of them. I like the idea of just harder normal hits instead of building for crits.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited December 2013
    timezarg wrote: »
    Just out of curiosity, what would you have suggested? Be realistic.

    Any specific buff they give to the class is going to 'pigeonhole' it into a type of role. Maybe these additional improvements they mentioned will help keep the role expanded, who knows.

    In all honesty, the majority of people use BoPs for three things: decloak-attacking, sniping with the B'rel, or decloak sci-attacking. The first two are improved by this flanking stuff. Maybe they'll throw in an improvement for sci builds?


    What would I have done?

    1. The flanking bonus extended to the port and starboard shields(Flanking does apply to side damage on ground too). Setting up an attack run on any craft is tedious enough without having to position yourself to shoot something's TRIBBLE for a damage boost

    2. The level 40(free), all refit, and the retro B'Rel all gain an extra fore weapon slot

    3. Because of the fragile nature of the Raider class, cloaking in combat provides and extra hull-healing buff this buff is canceled when a BoP uncloaks. The hull heal would not negate torpedoes launched before the BoP cloaked... that damage will still take full impact.

    Just a few suggestions....
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    madmopar wrote: »
    Thanks for that info. I am happy they are giving us something, just slightly jaded I guess. The Nausicaan boffs are really nice, I use a full crew of them. I like the idea of just harder normal hits instead of building for crits.

    Well even if the numbers work we still do have to see the pratical aplication of it as you pointed out earlier.
    I just hope we get the chance. The feds have already started a wounded targ, woe-is-me thread aboit how unfair it is that they did not get any attention again and the long tirad of how they have been long mistreated.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited December 2013
    bitemepwe wrote: »
    Well even if the numbers work we still do have to see the pratical aplication of it as you pointed out earlier.
    I just hope we get the chance. The feds have already started a wounded targ, woe-is-me thread aboit how unfair it is that they did not get any attention again and the long tirad of how they have been long mistreated.

    Get your Torches and Disruptors.... We're going Feddy Raiding. To the Thread!
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • madmoparmadmopar Member Posts: 234 Arc User
    edited December 2013
    bitemepwe wrote: »
    Well even if the numbers work we still do have to see the pratical aplication of it as you pointed out earlier.
    I just hope we get the chance. The feds have already started a wounded targ, woe-is-me thread aboit how unfair it is that they did not get any attention again and the long tirad of how they have been long mistreated.

    That's the story of STO's life, fed crying for everything. Even still I'm looking forward to any BoP buffs and the (hopefully soon) release of that thing we aren't allowed to talk about.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    sunseahl wrote: »
    Get your Torches and Disruptors.... We're going Feddy Raiding. To the Thread!

    Chuckle. To hear them complain about the sneak release of the Mogh, their ships are barely held together by duct tape and wire with a cloaking device that consists of a Cadet screaming, " Don't look at me!" at the top of his lungs.....
    Leonard Nimoy, Spock.....:(

    R.I.P
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