The thing is, if I log into your mumble server, it will record my IP Address. After that, anyone with access to that server will have access to that information. Having my IP Address opens up a large number of doors for harassment. If it weren't for that concern I'd might consider it.
I have fought on your fleet's side in random matches before when I end up on them. However, I'm won't help when the match is a pug rolling festival or when your fleetmates use things I consider to be unfair. At the moment that means the -10 Damage resistance Biochemist duty officer, the DoT attack Security Officer, the Dyson Science Trait, Stasis Pistol + Mine Barrier, and Cryo Immobilizer Module.
Happy Thanksgiving to you as well.
So use a proxy.
I agree pug rolling is bad. But what seems like a roll may be experience against non experience. Never have we been "yo it's pugs let's get them!@#$TRIBBLE#@%#$%#". We've even reached out to some of them to see if they're interested in PvP or just the grind. If a NFL (let's leave Oakland out of that for a minute) team plays a high school team, it's going to be a stomp. But why do you only attack Hammer and not call out any other fleet? We agree that the Biochemist is broken. We go into a pvp against a premade, and they are using it. We take it off to be the better man? That just fuels the other premades ego. There is, allegedly, a fix coming down for the Biochemist. And we truly hope it does. If you tried to open up any type of communication with us instead of attacking us in zone constantly, you would understand. But whatever. And btw, unless you have a static IP, then reboot your modem, most likely it'll change. And some, if not most, ISP's randomly distribute new IP's at random intervals. But any excuse you want to use to not actually talk with us, is up to you.
So use a proxy.
If you tried to open up any type of communication with us instead of attacking us in zone constantly, you would understand. But whatever. And btw, unless you have a static IP, then reboot your modem, most likely it'll change. And some, if not most, ISP's randomly distribute new IP's at random intervals. But any excuse you want to use to not actually talk with us, is up to you.
It's not an excuse, it's a legitimate concern. I'm sorry you see it that way. There are so many negative things you can do to someone if you have their IP Address, even if they power cycle their modem, not going there.
As for talking to your fleet members, I do, I've had Satesh on my friend list since Hammer Squadron started PvPing on the ground. Yes, he's not in Hammer anymore, but I do talk to people within your fleet from time to time. As for "attacking" your fleet in zone chat, I call out everyone when they pull out buggy gear. I've even called -FS- on using the Biochemist. The difference is, if the opposing team agrees to leave the Biochemist home, they will leave their biochemists home. The same was true during the Cryo Pulsewave fiasco of Winter-Spring 2013. That's what I like about -FS-, they leave the dirty stuff off the table, unless someone on the other team pulls it out first.
I agree pug rolling is bad. But what seems like a roll may be experience against non experience. Never have we been "yo it's pugs let's get them!@#$TRIBBLE#@%#$%#". We've even reached out to some of them to see if they're interested in PvP or just the grind. If a NFL (let's leave Oakland out of that for a minute) team plays a high school team, it's going to be a stomp. But why do you only attack Hammer and not call out any other fleet? We agree that the Biochemist is broken. We go into a pvp against a premade, and they are using it. We take it off to be the better man? That just fuels the other premades ego. There is, allegedly, a fix coming down for the Biochemist. And we truly hope it does.
You could always play with one player hanging back, but that would risk defeat. I asked one of your fleet a while back why you all hang back, he said that he didn't like dying. That seems to be a universal among all Veteran PvPers these days, they care about having high damage and high healing numbers while also having a 0 in the deaths column. I also notice a sudden shift in certain individual's playstyles after they have sustained more than 3 deaths. They stop staying in the fight, they spam fire and forget attacks, and they refuse to engage in direct combat. I'm starting to feel as if I'm the only ground PvPer left in the game that is willing to actually fight. There are a lot of us that are equal in skill, we are all going to die more than 5 times in an assault match, unless we are runners. There is so much enjoyment when fights are 2v2 in close quarters. Both sides fight to the very end, that is what ground PvP is all about.
There is more to Ground PvP than this stance here. That is a pure defensive choke point stance. When a team falls into that match, the match becomes unenjoyable. The obsession with never dying has driven your fleet into that stance constantly. The stance is designed to kill when the enemy attempts to breech the choke point, but this cannot be done due to the high tactical AoE and a constant refresh on mine barriers and cover shields. This leads to teams waiting for your fleet to come out of the bunker. I've been in matches where they have sat in that bunker for 2 hours, waiting for us to get impatient for an attack. The only fleet that manages to beat this tactic is -FS-, simply to their extreme amount of patience in waiting for ranged critical hit on expose strikes.
I'm of the opinion that equally skilled teams should face each other on equal terms. Arena is meant to be a deathmatch, it was never intended to be a defender vs attacker combat format. With the current state of ground maps, the defenders have massive advantages and the attackers have very limited chances for success.
It's not an excuse, it's a legitimate concern. I'm sorry you see it that way. There are so many negative things you can do to someone if you have their IP Address, even if they power cycle their modem, not going there.
As for talking to your fleet members, I do, I've had Satesh on my friend list since Hammer Squadron started PvPing on the ground. Yes, he's not in Hammer anymore, but I do talk to people within your fleet from time to time. As for "attacking" your fleet in zone chat, I call out everyone when they pull out buggy gear. I've even called -FS- on using the Biochemist. The difference is, if the opposing team agrees to leave the Biochemist home, they will leave their biochemists home. The same was true during the Cryo Pulsewave fiasco of Winter-Spring 2013. That's what I like about -FS-, they leave the dirty stuff off the table, unless someone on the other team pulls it out first.
You could always play with one player hanging back, but that would risk defeat. I asked one of your fleet a while back why you all hang back, he said that he didn't like dying. That seems to be a universal among all Veteran PvPers these days, they care about having high damage and high healing numbers while also having a 0 in the deaths column. I also notice a sudden shift in certain individual's playstyles after they have sustained more than 3 deaths. They stop staying in the fight, they spam fire and forget attacks, and they refuse to engage in direct combat. I'm starting to feel as if I'm the only ground PvPer left in the game that is willing to actually fight. There are a lot of us that are equal in skill, we are all going to die more than 5 times in an assault match, unless we are runners. There is so much enjoyment when fights are 2v2 in close quarters. Both sides fight to the very end, that is what ground PvP is all about.
There is more to Ground PvP than this stance here. That is a pure defensive choke point stance. When a team falls into that match, the match becomes unenjoyable. The obsession with never dying has driven your fleet into that stance constantly. The stance is designed to kill when the enemy attempts to breech the choke point, but this cannot be done due to the high tactical AoE and a constant refresh on mine barriers and cover shields. This leads to teams waiting for your fleet to come out of the bunker. I've been in matches where they have sat in that bunker for 2 hours, waiting for us to get impatient for an attack. The only fleet that manages to beat this tactic is -FS-, simply to their extreme amount of patience in waiting for ranged critical hit on expose strikes.
I'm of the opinion that equally skilled teams should face each other on equal terms. Arena is meant to be a deathmatch, it was never intended to be a defender vs attacker combat format. With the current state of ground maps, the defenders have massive advantages and the attackers have very limited chances for success.
*scratches head*
Why not just make the exact same bunker in reverse? Thats what id do, a little trololol. Then we can sit watching netflix all day and eating sammiches while no one actually does anything?
Not that I know anything really about it, but reading that huge wall of text explaining it, thats what id do.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
It's not an excuse, it's a legitimate concern. I'm sorry you see it that way. There are so many negative things you can do to someone if you have their IP Address, even if they power cycle their modem, not going there.
As for talking to your fleet members, I do, I've had Satesh on my friend list since Hammer Squadron started PvPing on the ground. Yes, he's not in Hammer anymore, but I do talk to people within your fleet from time to time. As for "attacking" your fleet in zone chat, I call out everyone when they pull out buggy gear. I've even called -FS- on using the Biochemist. .
The only person I know that you've actually talked to was Doc on a 1 on 1 and you got disconnected right as you were about to die from what I hear. But in zone you just complain and attack us. Considering Doc and I run the fleet, I have yet to see you actually approach us and see what is going on. Satesh unfortunately left for whatever personal reasons, and we wish the best for them. But I put the invitation out, and for whatever reasons you turned it down. But I'm sure I won't see you call out any other individuals or fleets in Zone, unless of course they have a Hammer Squadron tag over their toons. I tried. Oh well. Believe what you want.
Why not just make the exact same bunker in reverse? Thats what id do, a little trololol. Then we can sit watching netflix all day and eating sammiches while no one actually does anything?
Not that I know anything really about it, but reading that huge wall of text explaining it, thats what id do.
When two teams bunker to bunker against each other, things get boring. Nobody dies and the match never progresses. I was in one such match, the only four hour match I've ever done, we won 30 to 29 and it was hell. Also true, I am guilty of creating an excessively large wall of text, I'll keep it short next time.
The only person I know that you've actually talked to was Doc on a 1 on 1 and you got disconnected right as you were about to die from what I hear. But in zone you just complain and attack us. Considering Doc and I run the fleet, I have yet to see you actually approach us and see what is going on. Satesh unfortunately left for whatever personal reasons, and we wish the best for them. But I put the invitation out, and for whatever reasons you turned it down. But I'm sure I won't see you call out any other individuals or fleets in Zone, unless of course they have a Hammer Squadron tag over their toons. I tried. Oh well. Believe what you want.
Is that how he tells it? It was a good 16 minute 1v1 actually, medic vs enemy neutralization, naturally leaning his way due to enemy neutralization being the best anti-medic kit in the game. I got him close several times, but he finally killed me once with a 1.5k Critical Hit Flanking Transphasic Bomb while my shields were down. I took a crazy risk due to his how health rating and he took advantage of my mistake. The only thing I didn't enjoy was his use of Cryo Immobilizer module, the combat log I have saved lists 247 instances of the proc.
We went at it again for the second battle, but I started experiencing connection problems, so I fell back and told him my connection was failing. When I was finally able to reconnect 45 minutes later, I PMed him and told him I'd be happy to continue, but he was fine with calling it a match. When I fell back in the match to drop the message in zone chat, I was nowhere near low health or critically close to dying. I just can't fight in a PvP match with a 600 Ping with spikes into the 7000 range. It's not just something I made up either to avoid continuing, I live in a rural area and my ISP has been having hardware problems for the last few months. It's why I have been in very few matches these last few weeks, my connection is so poor right now I have a very limited window where the game is actually playable.
As far as talking to your fleetmates goes, I've talked to Bonez, Falk, and Simeon in the past. I also do call out others in zone chat when they use shady tactics and broken items. Just ask anyone I team with, I'll even tell people I team with to put items away. You may think I don't call other people out, but how would you know, you don't queue without your premades to find out that type of information.
When two teams bunker to bunker against each other, things get boring. Nobody dies and the match never progresses. I was in one such match, the only four hour match I've ever done, we won 30 to 29 and it was hell. Also true, I am guilty of creating an excessively large wall of text, I'll keep it short next time.
I'll tell you the truth, it's not my favorite way to play either. But remember there are 2 teams on the map. We're not the only ones that bunker down. We also change our strategy, and when we bunker, we're doing it to try set it up so we can push. I've invited you to run with us, and you would know that then. But OMG HAX#$@%$#%#.
Is that how he tells it? It was a good 16 minute 1v1 actually, medic vs enemy neutralization, naturally leaning his way due to enemy neutralization being the best anti-medic kit in the game. I got him close several times, but he finally killed me once with a 1.5k Critical Hit Flanking Transphasic Bomb while my shields were down. I took a crazy risk due to his how health rating and he took advantage of my mistake. The only thing I didn't enjoy was his use of Cryo Immobilizer module, the combat log I have saved lists 247 instances of the proc.
We went at it again for the second battle, but I started experiencing connection problems, so I fell back and told him my connection was failing. When I was finally able to reconnect 45 minutes later, I PMed him and told him I'd be happy to continue, but he was fine with calling it a match. When I fell back in the match to drop the message in zone chat, I was nowhere near low health or critically close to dying. I just can't fight in a PvP match with a 600 Ping with spikes into the 7000 range. It's not just something I made up either to avoid continuing, I live in a rural area and my ISP has been having hardware problems for the last few months. It's why I have been in very few matches these last few weeks, my connection is so poor right now I have a very limited window where the game is actually playable.
Well, whatever, I wasn't in the match, just interesting how connection problems all of a sudden come up. As for Cryo Immobilizer. It doesn't proc as much as it used to. And w're NOT upset about that. But taking the higher ground in this game just fuels other people's ego. So we put it on. We don't like the way it locks everything out. Try having a conversation with us some time instead of crying and attacking us in zone. I told you we can give u access to a channel that we can all see so we can sit down and talk. We're not out to gank people. We're not out roll people. We want to have fun too. Unfortunately, with everything that is broken in this game, taking the higher ground just amounts to nothing. We're not upset about nerfs, and, I know you'll find this hard to believe, we actually agree with the majority of what you say about bugs in the game. But you don't want to take the time to actually talk with us and just want to believe we're evil so whatever.
As far as talking to your fleetmates goes, I've talked to Bonez, Falk, and Simeon in the past. I also do call out others in zone chat when they use shady tactics and broken items. Just ask anyone I team with, I'll even tell people I team with to put items away. You may think I don't call other people out, but how would you know, you don't queue without your premades to find out that type of information.
I do queue alone, usually during the week in the mornings when I'm not in class or at work. I do run with a fleet. I will continue to run with my fleet. It is, after all, a MMO. Guilds are in MMO's for a reason. If we run 5 deep, we don't have to worry about griefers, afkers, or beamers in Arenas. Assaults, there's no way around it, so if at least my team is 5 deep we have a chance. I've explained my issues with pugmades. If somehow griefing can be stopped. If AFK and Beam out penalties are put in PvP queues, I'll pug more.
But, I've never seen you call your team out on it. If you do it in team chat, how can we tell that you're actually doing that? So I guess it's your word against ours.
So I'll start believing you call other fleets and players out when I see it in zone. If we end up on someone's spawn in an arena, I will put it in Zone chat for my team to come off their spawn, or if it's a random spawn, I will put it in zone chat to fall back,so EVERYONE knows that we're not meaning it. But I never see you call out other players, that may not run as fleets, but are premades, or just pug and end up together because a 5 man team is on the other side. So it is what it is.
But again, I've invited you to run with us, you turned it down. It doesn't matter. Call everyone out, or stop crying. There are some fleets that ALL run the Omega gun. Which does proc alot. Never a word said to them.
I'll tell you the truth, it's not my favorite way to play either. But remember there are 2 teams on the map. We're not the only ones that bunker down. We also change our strategy, and when we bunker, we're doing it to try set it up so we can push. I've invited you to run with us, and you would know that then. But OMG HAX#$@%$#%#.
If you want to team with me ingame, sure, toss me an invite my way sometime when I have a stable connection. I'd be up for a private match. Though I know exactly how your fleet plays and I know exactly how they fight. I was PvPing in Ground combat long before Hammer Squadron even set foot in the ground queues. Your fleet invented the bunkering maneuver, it was a brilliant strategy, but now it's overused and honestly not very interesting.
I don't have a problem with most of your fleet. What I do have a problem with is when you fleet uses broken items. When I encounter such a use, I typically say something along the lines of "Come on item XYZ is broken, it's doing ABC action, which is not intended." To which I typically get a reply of "Well, Fleet LMNOP is using item XYZ, so until it gets fixed we will too." If I type the same thing when fighting a -FS- premade, to which I typically get a reply of "Ok, we will put it away if your team agrees to do the same."
As for Cryo Immobilizer. It doesn't proc as much as it used to. And w're NOT upset about that. But taking the higher ground in this game just fuels other people's ego. So we put it on. We don't like the way it locks everything out. Try having a conversation with us some time instead of crying and attacking us in zone. I told you we can give u access to a channel that we can all see so we can sit down and talk. We're not out to gank people. We're not out roll people. We want to have fun too. Unfortunately, with everything that is broken in this game, taking the higher ground just amounts to nothing. We're not upset about nerfs, and, I know you'll find this hard to believe, we actually agree with the majority of what you say about bugs in the game. But you don't want to take the time to actually talk with us and just want to believe we're evil so whatever.
If you want to talk, I'm always happy to do so ingame. If it must be though voice chat, I'm happy to do so in my main fleet's chat server. You can take the higher ground, I do it all the time. Take pride in winning without resorting to stuff that isn't working correctly.
But, I've never seen you call your team out on it. If you do it in team chat, how can we tell that you're actually doing that? So I guess it's your word against ours.
So I'll start believing you call other fleets and players out when I see it in zone. If we end up on someone's spawn in an arena, I will put it in Zone chat for my team to come off their spawn, or if it's a random spawn, I will put it in zone chat to fall back,so EVERYONE knows that we're not meaning it. But I never see you call out other players, that may not run as fleets, but are premades, or just pug and end up together because a 5 man team is on the other side. So it is what it is.
If you think I don't call out everyone for abusing bugs, just ask Brew. I used to team with him, but when he started playing with broken stuff, I called him on it every time I saw him do it with me on his team or when I fought him. Or ask Crimson of FES about the time I refused to help his pugmade fight when his team was exploiting the fire while cloaked bug on the Elachi Pistol when that was a thing.
But again, I've invited you to run with us, you turned it down. It doesn't matter. Call everyone out, or stop crying. There are some fleets that ALL run the Omega gun. Which does proc alot. Never a word said to them.
I do call everyone out as I see it. The Omega gun isn't broken at the moment by the way, it respects willpower as well as cleanses. It's only a problem if you also stack on Cryo Immobilizer module x5 with the gun.
I was PvPing in Ground combat long before Hammer Squadron even set foot in the ground queues. Your fleet invented the bunkering maneuver, it was a brilliant strategy, but now it's overused and honestly not very interesting.
CHC (Centurion High Council) invented the bunkering maneuver
all they did was run to a specific place on the map and bunker lol....
some guys copy it these days...
adding some kit switching made it strong...but now that's gone!!
was always fun to break the bunker back in the good old days
I am more than willing to pull my biochemist, but the entire communtiy needs to do the same. The minute it is used against me is the moment it goes in and stays in. That means all the fleets and individuals.
CHC (Centurion High Council) invented the bunkering maneuver
all they did was run to a specific place on the map and bunker lol....
some guys copy it these days...
adding some kit switching made it strong...but now that's gone!!
was always fun to break the bunker back in the good old days
If you want to team with me ingame, sure, toss me an invite my way sometime when I have a stable connection. I'd be up for a private match. Though I know exactly how your fleet plays and I know exactly how they fight. I was PvPing in Ground combat long before Hammer Squadron even set foot in the ground queues. Your fleet invented the bunkering maneuver, it was a brilliant strategy, but now it's overused and honestly not very interesting.
It is overused, and unfortunately, since it's used that much, it happens alot. But, and again, you want to make assumptions and not talk about it. However, the run and gun technique is equally as bad. The match is over in seconds because people run into people and then it's just blood shed. Cloak one shots haven't worked in a while, and now with cloaker hunter, it's even worse. We do try to change up strategy, and we'll hold a door to take someone out or a couple so weaken them and then push. But we're not the only fleet doing it now. And, oh wait, only calling out Hammer about it. I'm noticing a trend here.
I don't have a problem with most of your fleet. What I do have a problem with is when you fleet uses broken items. When I encounter such a use, I typically say something along the lines of "Come on item XYZ is broken, it's doing ABC action, which is not intended." To which I typically get a reply of "Well, Fleet LMNOP is using item XYZ, so until it gets fixed we will too." If I type the same thing when fighting a -FS- premade, to which I typically get a reply of "Ok, we will put it away if your team agrees to do the same."
I wish I could believe you don't have a problem w/ most of my fleet. I just see you cry about us. All. The. Time. I have never ever seen you call any other person in zone on your team. Like I said, even in zone chat I've told my team to back off spawns. So everyone knows we're not trying to spawn camp. If you want us to believe you're calling your team out too, then do it in zone. Otherwise it's just you crying about Hammer again again again and again and again. I feel like I should have Cryptic send you a box of Kleenex.
If you want to talk, I'm always happy to do so ingame. If it must be though voice chat, I'm happy to do so in my main fleet's chat server. You can take the higher ground, I do it all the time. Take pride in winning without resorting to stuff that isn't working correctly.
Nah. I don't want your fleet to have my ip and harass me. I believe in even matches. And the root problem here is Cryptic not fixing things. I've talked to Ryche, and he says you talked to him today, cuz u wanted to know who I was. Despite that it says Lion Heart of Hammer in my signature. But hey whatever. But if we start taking things off that are broken, and you're pug group doesn't, I'll turn into the evil monster you perceive me to be.
If you think I don't call out everyone for abusing bugs, just ask Brew. I used to team with him, but when he started playing with broken stuff, I called him on it every time I saw him do it with me on his team or when I fought him. Or ask Crimson of FES about the time I refused to help his pugmade fight when his team was exploiting the fire while cloaked bug on the Elachi Pistol when that was a thing.
So you say. I didn't see it. And the point of saying IN ZONE chat so many times is for you to prove you're crying to everyone and not just my fleet.
I do call everyone out as I see it. The Omega gun isn't broken at the moment by the way, it respects willpower as well as cleanses. It's only a problem if you also stack on Cryo Immobilizer module x5 with the gun.
Tell me, have other people respecced out of that for you. You know the ones that you say you call out that no one sees? But again, whatever.
Now look very carefully below this sentence and you'll see who I am.
I think the foundry holds the future for ground PVP, it would be wonderful if we had much more customization in the foundry, such as timers, special objectives, more complex triggers, and etc.
I wish I could believe you don't have a problem w/ most of my fleet. I just see you cry about us. All. The. Time. I have never ever seen you call any other person in zone on your team. Like I said, even in zone chat I've told my team to back off spawns. So everyone knows we're not trying to spawn camp. If you want us to believe you're calling your team out too, then do it in zone. Otherwise it's just you crying about Hammer again again again and again and again. I feel like I should have Cryptic send you a box of Kleenex.
Get over yourself already, you're fleet honestly represents a very small portion of the people I call out. If you've noticed, when your fleet plays clean, I don't say anything at all. You are over dramatizing the fact that I will police matches and call out the use of broken items. I don't have some evil vendetta against your fleet. Simply put, if an item provides an excessive advantage to a player or team, then I will not use it at all. Cryptic can only work so fast to fix broken items. Some things, such as spawn camping, can't be fixed in the near future. If the community doesn't police itself, then nobody will. Right now the atmosphere of Ground PvP is much nicer than Space PvP because players will call broken items. You may not have noticed, but I'm not the only one that calls out broken items, I'm just one of the more vocal individuals.
I believe in even matches. And the root problem here is Cryptic not fixing things. I've talked to Ryche, and he says you talked to him today, cuz u wanted to know who I was. Despite that it says Lion Heart of Hammer in my signature. But hey whatever. But if we start taking things off that are broken, and you're pug group doesn't, I'll turn into the evil monster you perceive me to be.
So you say. I didn't see it. And the point of saying IN ZONE chat so many times is for you to prove you're crying to everyone and not just my fleet.
Now look very carefully below this sentence and you'll see who I am.
It's nice to know how you view my comments. If you think educating the playerbase on what's broken is "crying", then I know I might as well be talking to a brick wall with you. I asked Ryche because I wanted to confirm that you were indeed Lion Heart. It wouldn't be the first time someone impersonated another here on the forums.
Tell me, have other people respecced out of that for you. You know the ones that you say you call out that no one sees? But again, whatever.
Cryo Immobilizer Module is a reputation passive, switching that costs Dilithium or Zen. It's not a simple on/off trait. I know of one person that intentionally specced out of Cryo after I told them about the unintended side effects. A number of the people I team with also don't use the trait because of the broken nature and due to the fact that Emergency Fix is honestly better in the long run. Cryo is only useful if you are intentionally trying to lock down a specific target to the point where they can't fight back. I've given up on calling that trait in matches however, switching out rep passives is not an easy or cheap thing to do.
Get over yourself already, you're fleet honestly represents a very small portion of the people I call out. If you've noticed, when your fleet plays clean, I don't say anything at all. You are over dramatizing the fact that I will police matches and call out the use of broken items. I don't have some evil vendetta against your fleet. Simply put, if an item provides an excessive advantage to a player or team, then I will not use it at all. Cryptic can only work so fast to fix broken items. Some things, such as spawn camping, can't be fixed in the near future. If the community doesn't police itself, then nobody will. Right now the atmosphere of Ground PvP is much nicer than Space PvP because players will call broken items. You may not have noticed, but I'm not the only one that calls out broken items, I'm just one of the more vocal individuals.
It's nice to know how you view my comments. If you think educating the playerbase on what's broken is "crying", then I know I might as well be talking to a brick wall with you. I asked Ryche because I wanted to confirm that you were indeed Lion Heart. It wouldn't be the first time someone impersonated another here on the forums.
K. Educating the playerbase is never wrong. Singling out one fleet is. Sorry you hate us.
Cryo Immobilizer Module is a reputation passive, switching that costs Dilithium or Zen. It's not a simple on/off trait. I know of one person that intentionally specced out of Cryo after I told them about the unintended side effects. A number of the people I team with also don't use the trait because of the broken nature and due to the fact that Emergency Fix is honestly better in the long run. Cryo is only useful if you are intentionally trying to lock down a specific target to the point where they can't fight back. I've given up on calling that trait in matches however, switching out rep passives is not an easy or cheap thing to do.
But you have asked us to take it off. I did a PvP today, pugged it, though, it ended up pretty much fleet against fleet w/ some pugs. They used broken mechanics. Cryo was still being proced. I didn't beam. I didn't complain. My team worked together. So whatever. Actually, you have ended up on my team as a pug. As a medic. And I still was the only one healing the team. So, do you heal other fleets? Or do you just go out of your way to complain and grief us?
I think the foundry holds the future for ground PVP, it would be wonderful if we had much more customization in the foundry, such as timers, special objectives, more complex triggers, and etc.
Let me build pvp maps!!!! I'll fill them with booby traps and other objects for y'all to moan about.
But you have asked us to take it off. I did a PvP today, pugged it, though, it ended up pretty much fleet against fleet w/ some pugs. They used broken mechanics. Cryo was still being proced. I didn't beam. I didn't complain. My team worked together. So whatever.
A while back I was asking everyone to put it away, but the fact that it's a reputation passive has caused me to give up and just let that one go. With all of the patches to ground PvP, there is a lot less broken items than there have been in the past. I don't think I've had to say a word about anything since Season 8.
Actually, you have ended up on my team as a pug. As a medic. And I still was the only one healing the team. So, do you heal other fleets? Or do you just go out of your way to complain and grief us?
If there's anything you have ever learned from watching me, it's the fact that I hate straight 5v5 fights. I prefer to have a 2v2, 1v1, and 2v2 or 3v3 and 2v2 fight going on throughout the map rather than one large 5v5. When matches fall into 5v5, both teams tend to attack with a defensive posture. When that happens, action slows down to a crawl, which makes the matches tedious.
When I queue solo, I tend to play with a very solo focus if I don't know the players on the team well. However, if I know someone on the team, then I will change the way I play to compliment that person's combat style. It takes me a while to pick up on playstyle patterns, but once I do figure them out, I play as a team with them.
I don't typically play with Hammer Squadron. I tend to be on the side fighting your fleet's premades. In my opinion, your fleet relies too much on bunkers. I will rejoice the day Cryptic adds an Isometric charge styled attack to ground combat. The Ghostbuster gun doesn't count, it only works when a large number of targets are exposed.
A while back I was asking everyone to put it away, but the fact that it's a reputation passive has caused me to give up and just let that one go. With all of the patches to ground PvP, there is a lot less broken items than there have been in the past. I don't think I've had to say a word about anything since Season 8.
If there's anything you have ever learned from watching me, it's the fact that I hate straight 5v5 fights. I prefer to have a 2v2, 1v1, and 2v2 or 3v3 and 2v2 fight going on throughout the map rather than one large 5v5. When matches fall into 5v5, both teams tend to attack with a defensive posture. When that happens, action slows down to a crawl, which makes the matches tedious.
When I queue solo, I tend to play with a very solo focus if I don't know the players on the team well. However, if I know someone on the team, then I will change the way I play to compliment that person's combat style. It takes me a while to pick up on playstyle patterns, but once I do figure them out, I play as a team with them.
I don't typically play with Hammer Squadron. I tend to be on the side fighting your fleet's premades. In my opinion, your fleet relies too much on bunkers. I will rejoice the day Cryptic adds an Isometric charge styled attack to ground combat. The Ghostbuster gun doesn't count, it only works when a large number of targets are exposed.
A while back I was asking everyone to put it away, but the fact that it's a reputation passive has caused me to give up and just let that one go. With all of the patches to ground PvP, there is a lot less broken items than there have been in the past. I don't think I've had to say a word about anything since Season 8.
If there's anything you have ever learned from watching me, it's the fact that I hate straight 5v5 fights. I prefer to have a 2v2, 1v1, and 2v2 or 3v3 and 2v2 fight going on throughout the map rather than one large 5v5. When matches fall into 5v5, both teams tend to attack with a defensive posture. When that happens, action slows down to a crawl, which makes the matches tedious.
When I queue solo, I tend to play with a very solo focus if I don't know the players on the team well. However, if I know someone on the team, then I will change the way I play to compliment that person's combat style. It takes me a while to pick up on playstyle patterns, but once I do figure them out, I play as a team with them.
You're a medic. On a team. The playstyle is target person with small green bar. Make green bar bigger. I mean wow. Even when I end up on a team I don't know, I heal the person dying. BECAUSE I'M A FREAKING MEDIC! What you just said is a round about away of saying "TRIBBLE you". Do you "figure out" other team's play styles too? Or do you, you know, actually heal them when playing as a medic? If we can't count on regular PvPers to demonstrate team work with us, why would you expect us to not run as a team? EVEN if I don't like the team/fleet/person I'm with, I still heal them. it's a team game. It's a team aspect of the game. *sigh*.
I don't typically play with Hammer Squadron. I tend to be on the side fighting your fleet's premades. In my opinion, your fleet relies too much on bunkers. I will rejoice the day Cryptic adds an Isometric charge styled attack to ground combat. The Ghostbuster gun doesn't count, it only works when a large number of targets are exposed.
You've been invited. But OMG HAX@#$@%. Yes yes bunker bla bla. Again, I guess we're the only team that does it. What would you prefer? Run down the hall into the other 5 players? Bunkering is a means to an end. That end is to push on the team. It's easier to push on 3 than 5. There are times that bunkering doesn't work, and we have to switch it up. But you don't see that. Because then it's something you can't cry about.
It's day will come. Providing the ability is tied to a three piece set bonus and immune to ambush buffs, I'm all for such an ability.
You'll cry then about how overpowered it is. Because Hammer will have the ability. And then it'll be bad. But other fleets, where all 5 run the Omega gun with cryo and use the still bugged for now omega shots, they're immune to the Wrath or Tira.
I think the foundry holds the future for ground PVP, it would be wonderful if we had much more customization in the foundry, such as timers, special objectives, more complex triggers, and etc.
Definitely! Even just more and better maps. More open maps.
Well, that explains a great deal. If I had known this piece of information, I wouldn't have spent the last two days trying to explain to you that I don't have a personal vendetta against your fleet. You obviously need professional help.
You're a medic. On a team. The playstyle is target person with small green bar. Make green bar bigger. I mean wow. Even when I end up on a team I don't know, I heal the person dying. BECAUSE I'M A FREAKING MEDIC! What you just said is a round about away of saying "TRIBBLE you". Do you "figure out" other team's play styles too? Or do you, you know, actually heal them when playing as a medic? If we can't count on regular PvPers to demonstrate team work with us, why would you expect us to not run as a team? EVEN if I don't like the team/fleet/person I'm with, I still heal them. it's a team game. It's a team aspect of the game. *sigh*.
You've been invited. But OMG HAX@#$@%. Yes yes bunker bla bla. Again, I guess we're the only team that does it. What would you prefer? Run down the hall into the other 5 players? Bunkering is a means to an end. That end is to push on the team. It's easier to push on 3 than 5. There are times that bunkering doesn't work, and we have to switch it up. But you don't see that. Because then it's something you can't cry about.
You'll cry then about how overpowered it is. Because Hammer will have the ability. And then it'll be bad. But other fleets, where all 5 run the Omega gun with cryo and use the still bugged for now omega shots, they're immune to the Wrath or Tira.
An isometric charge weapon for ground? That would be awful. May as we'll bring back ambush stacking for as much fun as that would be. I don't think you're considering how something like that would interact with other things. It's the same as the poo cloud dampening field. By itself, annoying. Stack with fuse armor, suppressing fire, gravimetric shift, and it becomes way out of balance at worst, or at best the match gets put on pause while no one can see.
Now imagine something like an isometric charge stacked with all the different ways to hold/slow. Crazy talk I tells ya. :eek: You'd see people running to choke points even more then they do now! Something that strong that any class could use would trivialize tacs even more also.
In answer to your other question Centurian High Council was pre-FTP. Sito might remember them too. I personally never played against more then 1 or 2 of them myself. Bunkering was different then as you couldn't bring the heavy mortar and drone spam you can now.
I'd really like to see the facility 4028 map as a pvp map, or that map from the KdF "Alpha" mission. I started playing in S3 and it's mind boggling that it's 4 years later and we're still playing on the exact same maps when there are numerous Foundry authors, myself included, who would love to have a crack at building a fun pvp map for everyone to play on.
And uh yea I don't think lion heart meant he REALLY is hearing voices in his head! :rolleyes:
An isometric charge weapon for ground? That would be awful. May as we'll bring back ambush stacking for as much fun as that would be. I don't think you're considering how something like that would interact with other things. It's the same as the poo cloud dampening field. By itself, annoying. Stack with fuse armor, suppressing fire, gravimetric shift, and it becomes way out of balance at worst, or at best the match gets put on pause while no one can see.
Now imagine something like an isometric charge stacked with all the different ways to hold/slow. Crazy talk I tells ya. :eek: You'd see people running to choke points even more then they do now! Something that strong that any class could use would trivialize tacs even more also.
When you put it that way, yeah, not appealing at all. I was thinking more along the lines of something that deals 50 damage to the first target, 100 to the second, 200 to the third, and 400 to the fourth with 100% shield bypassing with no ability to buff it up.
In answer to your other question Centurian High Council was pre-FTP. Sito might remember them too. I personally never played against more then 1 or 2 of them myself. Bunkering was different then as you couldn't bring the heavy mortar and drone spam you can now.
I'd really like to see the facility 4028 map as a pvp map, or that map from the KdF "Alpha" mission. I started playing in S3 and it's mind boggling that it's 4 years later and we're still playing on the exact same maps when there are numerous Foundry authors, myself included, who would love to have a crack at building a fun pvp map for everyone to play on.
If the Centurian High Council was pre-FTP, then I certainly never fought them. Facility 4028 and Alpha would both make great PvP maps. The Voth Battlezone would even work well for a territory control PvP map.
An isometric charge weapon for ground? That would be awful. May as we'll bring back ambush stacking for as much fun as that would be. I don't think you're considering how something like that would interact with other things. It's the same as the poo cloud dampening field. By itself, annoying. Stack with fuse armor, suppressing fire, gravimetric shift, and it becomes way out of balance at worst, or at best the match gets put on pause while no one can see.
Now imagine something like an isometric charge stacked with all the different ways to hold/slow. Crazy talk I tells ya. :eek: You'd see people running to choke points even more then they do now! Something that strong that any class could use would trivialize tacs even more also.
In answer to your other question Centurian High Council was pre-FTP. Sito might remember them too. I personally never played against more then 1 or 2 of them myself. Bunkering was different then as you couldn't bring the heavy mortar and drone spam you can now.
I'd really like to see the facility 4028 map as a pvp map, or that map from the KdF "Alpha" mission. I started playing in S3 and it's mind boggling that it's 4 years later and we're still playing on the exact same maps when there are numerous Foundry authors, myself included, who would love to have a crack at building a fun pvp map for everyone to play on.
And uh yea I don't think lion heart meant he REALLY is hearing voices in his head! :rolleyes:
I vaguely recall the abbreviation (CHC) but the fleet name I don't.
Devs... I want one of those Voth mechs for pvp!!!! Mobile Dome shield, Mortars, Red Lazors!!!!!
Well, that explains a great deal. If I had known this piece of information, I wouldn't have spent the last two days trying to explain to you that I don't have a personal vendetta against your fleet. You obviously need professional help.
It's always sad when sarcasm is lost on people. I'm not implying you have a personal vendetta. I don't think you're out get us. I think you just need to be an equal opportunity complainer. I think you need to adjust to things that you can't change. And no matter how much you try to be hero of PvP and the policeman of the community, and while it may be a noble cause, it's a lesson in futility. And if you ever end up on with me or my team as a pug, we'll show the same teamwork you show us. We don't grief. We try to help whatever team we're on. But we also don't waste cool downs on non participants.
It's always sad when sarcasm is lost on people. I'm not implying you have a personal vendetta. I don't think you're out get us.
Sarcasm is never conveyed correctly in text form, welcome back to reality. With the way you've been acting in this thread, your revelation as a schizophrenia patient wouldn't have surprised me in the least.
I think you just need to be an equal opportunity complainer. I think you need to adjust to things that you can't change. And no matter how much you try to be hero of PvP and the policeman of the community, and while it may be a noble cause, it's a lesson in futility.
There are less than 120 players that PvP on the ground regularly within this game at the moment. It's nowhere near impossible to persuade a significant portion of the ground PvP community to leave something off the table. The ambush DoT security officer problem back at LoR is a good example.
And if you ever end up on with me or my team as a pug, we'll show the same teamwork you show us. We don't grief. We try to help whatever team we're on. But we also don't waste cool downs on non participants.
That's nothing new to me. I've seen your teams pull the airlock maneuver on each other, much less other players on your team. I already play as if I'm alone when fighting on your team or with non-regular players because for the most part I am alone. The biggest difference though, I don't turn tail and run whenever I'm outside of a 5v5 fight. Nor am I obsessed with having a 0 in the deaths column at the end of a match.
Sarcasm is never conveyed correctly in text form, welcome back to reality. With the way you've been acting in this thread, your revelation as a schizophrenia patient wouldn't have surprised me in the least.
There are less than 120 players that PvP on the ground regularly within this game at the moment. It's nowhere near impossible to persuade a significant portion of the ground PvP community to leave something off the table. The ambush DoT security officer problem back at LoR is a good example.
I guess the prugs and premades didn't get the memo today (/sarcasm). Oh well. Maybe they like you. Or maybe they just don't want to hear you.
That's nothing new to me. I've seen your teams pull the airlock maneuver on each other, much less other players on your team. I already play as if I'm alone when fighting on your team or with non-regular players because for the most part I am alone. The biggest difference though, I don't turn tail and run whenever I'm outside of a 5v5 fight. Nor am I obsessed with having a 0 in the deaths column at the end of a match.
Glad to hear that. Feel free to beam too. I'd rather be down than have you take deaths while typing how we're doing everything bad in the game. Happy pew pew. See you in game.
Comments
So use a proxy.
I agree pug rolling is bad. But what seems like a roll may be experience against non experience. Never have we been "yo it's pugs let's get them!@#$TRIBBLE#@%#$%#". We've even reached out to some of them to see if they're interested in PvP or just the grind. If a NFL (let's leave Oakland out of that for a minute) team plays a high school team, it's going to be a stomp. But why do you only attack Hammer and not call out any other fleet? We agree that the Biochemist is broken. We go into a pvp against a premade, and they are using it. We take it off to be the better man? That just fuels the other premades ego. There is, allegedly, a fix coming down for the Biochemist. And we truly hope it does. If you tried to open up any type of communication with us instead of attacking us in zone constantly, you would understand. But whatever. And btw, unless you have a static IP, then reboot your modem, most likely it'll change. And some, if not most, ISP's randomly distribute new IP's at random intervals. But any excuse you want to use to not actually talk with us, is up to you.
Lion Heart of Hammer Squadron
As for talking to your fleet members, I do, I've had Satesh on my friend list since Hammer Squadron started PvPing on the ground. Yes, he's not in Hammer anymore, but I do talk to people within your fleet from time to time. As for "attacking" your fleet in zone chat, I call out everyone when they pull out buggy gear. I've even called -FS- on using the Biochemist. The difference is, if the opposing team agrees to leave the Biochemist home, they will leave their biochemists home. The same was true during the Cryo Pulsewave fiasco of Winter-Spring 2013. That's what I like about -FS-, they leave the dirty stuff off the table, unless someone on the other team pulls it out first.
You could always play with one player hanging back, but that would risk defeat. I asked one of your fleet a while back why you all hang back, he said that he didn't like dying. That seems to be a universal among all Veteran PvPers these days, they care about having high damage and high healing numbers while also having a 0 in the deaths column. I also notice a sudden shift in certain individual's playstyles after they have sustained more than 3 deaths. They stop staying in the fight, they spam fire and forget attacks, and they refuse to engage in direct combat. I'm starting to feel as if I'm the only ground PvPer left in the game that is willing to actually fight. There are a lot of us that are equal in skill, we are all going to die more than 5 times in an assault match, unless we are runners. There is so much enjoyment when fights are 2v2 in close quarters. Both sides fight to the very end, that is what ground PvP is all about.
There is more to Ground PvP than this stance here. That is a pure defensive choke point stance. When a team falls into that match, the match becomes unenjoyable. The obsession with never dying has driven your fleet into that stance constantly. The stance is designed to kill when the enemy attempts to breech the choke point, but this cannot be done due to the high tactical AoE and a constant refresh on mine barriers and cover shields. This leads to teams waiting for your fleet to come out of the bunker. I've been in matches where they have sat in that bunker for 2 hours, waiting for us to get impatient for an attack. The only fleet that manages to beat this tactic is -FS-, simply to their extreme amount of patience in waiting for ranged critical hit on expose strikes.
I'm of the opinion that equally skilled teams should face each other on equal terms. Arena is meant to be a deathmatch, it was never intended to be a defender vs attacker combat format. With the current state of ground maps, the defenders have massive advantages and the attackers have very limited chances for success.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
*scratches head*
Why not just make the exact same bunker in reverse? Thats what id do, a little trololol. Then we can sit watching netflix all day and eating sammiches while no one actually does anything?
Not that I know anything really about it, but reading that huge wall of text explaining it, thats what id do.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The only person I know that you've actually talked to was Doc on a 1 on 1 and you got disconnected right as you were about to die from what I hear. But in zone you just complain and attack us. Considering Doc and I run the fleet, I have yet to see you actually approach us and see what is going on. Satesh unfortunately left for whatever personal reasons, and we wish the best for them. But I put the invitation out, and for whatever reasons you turned it down. But I'm sure I won't see you call out any other individuals or fleets in Zone, unless of course they have a Hammer Squadron tag over their toons. I tried. Oh well. Believe what you want.
Lion Heart of Hammer Squadron
When two teams bunker to bunker against each other, things get boring. Nobody dies and the match never progresses. I was in one such match, the only four hour match I've ever done, we won 30 to 29 and it was hell. Also true, I am guilty of creating an excessively large wall of text, I'll keep it short next time.
Is that how he tells it? It was a good 16 minute 1v1 actually, medic vs enemy neutralization, naturally leaning his way due to enemy neutralization being the best anti-medic kit in the game. I got him close several times, but he finally killed me once with a 1.5k Critical Hit Flanking Transphasic Bomb while my shields were down. I took a crazy risk due to his how health rating and he took advantage of my mistake. The only thing I didn't enjoy was his use of Cryo Immobilizer module, the combat log I have saved lists 247 instances of the proc.
We went at it again for the second battle, but I started experiencing connection problems, so I fell back and told him my connection was failing. When I was finally able to reconnect 45 minutes later, I PMed him and told him I'd be happy to continue, but he was fine with calling it a match. When I fell back in the match to drop the message in zone chat, I was nowhere near low health or critically close to dying. I just can't fight in a PvP match with a 600 Ping with spikes into the 7000 range. It's not just something I made up either to avoid continuing, I live in a rural area and my ISP has been having hardware problems for the last few months. It's why I have been in very few matches these last few weeks, my connection is so poor right now I have a very limited window where the game is actually playable.
As far as talking to your fleetmates goes, I've talked to Bonez, Falk, and Simeon in the past. I also do call out others in zone chat when they use shady tactics and broken items. Just ask anyone I team with, I'll even tell people I team with to put items away. You may think I don't call other people out, but how would you know, you don't queue without your premades to find out that type of information.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I'll tell you the truth, it's not my favorite way to play either. But remember there are 2 teams on the map. We're not the only ones that bunker down. We also change our strategy, and when we bunker, we're doing it to try set it up so we can push. I've invited you to run with us, and you would know that then. But OMG HAX#$@%$#%#.
Well, whatever, I wasn't in the match, just interesting how connection problems all of a sudden come up. As for Cryo Immobilizer. It doesn't proc as much as it used to. And w're NOT upset about that. But taking the higher ground in this game just fuels other people's ego. So we put it on. We don't like the way it locks everything out. Try having a conversation with us some time instead of crying and attacking us in zone. I told you we can give u access to a channel that we can all see so we can sit down and talk. We're not out to gank people. We're not out roll people. We want to have fun too. Unfortunately, with everything that is broken in this game, taking the higher ground just amounts to nothing. We're not upset about nerfs, and, I know you'll find this hard to believe, we actually agree with the majority of what you say about bugs in the game. But you don't want to take the time to actually talk with us and just want to believe we're evil so whatever.
I do queue alone, usually during the week in the mornings when I'm not in class or at work. I do run with a fleet. I will continue to run with my fleet. It is, after all, a MMO. Guilds are in MMO's for a reason. If we run 5 deep, we don't have to worry about griefers, afkers, or beamers in Arenas. Assaults, there's no way around it, so if at least my team is 5 deep we have a chance. I've explained my issues with pugmades. If somehow griefing can be stopped. If AFK and Beam out penalties are put in PvP queues, I'll pug more.
But, I've never seen you call your team out on it. If you do it in team chat, how can we tell that you're actually doing that? So I guess it's your word against ours.
So I'll start believing you call other fleets and players out when I see it in zone. If we end up on someone's spawn in an arena, I will put it in Zone chat for my team to come off their spawn, or if it's a random spawn, I will put it in zone chat to fall back,so EVERYONE knows that we're not meaning it. But I never see you call out other players, that may not run as fleets, but are premades, or just pug and end up together because a 5 man team is on the other side. So it is what it is.
But again, I've invited you to run with us, you turned it down. It doesn't matter. Call everyone out, or stop crying. There are some fleets that ALL run the Omega gun. Which does proc alot. Never a word said to them.
Lion Heart of Hammer Squadron
I don't have a problem with most of your fleet. What I do have a problem with is when you fleet uses broken items. When I encounter such a use, I typically say something along the lines of "Come on item XYZ is broken, it's doing ABC action, which is not intended." To which I typically get a reply of "Well, Fleet LMNOP is using item XYZ, so until it gets fixed we will too." If I type the same thing when fighting a -FS- premade, to which I typically get a reply of "Ok, we will put it away if your team agrees to do the same."
If you want to talk, I'm always happy to do so ingame. If it must be though voice chat, I'm happy to do so in my main fleet's chat server. You can take the higher ground, I do it all the time. Take pride in winning without resorting to stuff that isn't working correctly.
If you think I don't call out everyone for abusing bugs, just ask Brew. I used to team with him, but when he started playing with broken stuff, I called him on it every time I saw him do it with me on his team or when I fought him. Or ask Crimson of FES about the time I refused to help his pugmade fight when his team was exploiting the fire while cloaked bug on the Elachi Pistol when that was a thing.
I do call everyone out as I see it. The Omega gun isn't broken at the moment by the way, it respects willpower as well as cleanses. It's only a problem if you also stack on Cryo Immobilizer module x5 with the gun.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
as your pvp guru.. I have selected.... the Italian "Banana server" teamspeak channel.
CHC (Centurion High Council) invented the bunkering maneuver
all they did was run to a specific place on the map and bunker lol....
some guys copy it these days...
adding some kit switching made it strong...but now that's gone!!
was always fun to break the bunker back in the good old days
I've never heard of that fleet before. Pre-F2P?
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
It is overused, and unfortunately, since it's used that much, it happens alot. But, and again, you want to make assumptions and not talk about it. However, the run and gun technique is equally as bad. The match is over in seconds because people run into people and then it's just blood shed. Cloak one shots haven't worked in a while, and now with cloaker hunter, it's even worse. We do try to change up strategy, and we'll hold a door to take someone out or a couple so weaken them and then push. But we're not the only fleet doing it now. And, oh wait, only calling out Hammer about it. I'm noticing a trend here.
I wish I could believe you don't have a problem w/ most of my fleet. I just see you cry about us. All. The. Time. I have never ever seen you call any other person in zone on your team. Like I said, even in zone chat I've told my team to back off spawns. So everyone knows we're not trying to spawn camp. If you want us to believe you're calling your team out too, then do it in zone. Otherwise it's just you crying about Hammer again again again and again and again. I feel like I should have Cryptic send you a box of Kleenex.
Nah. I don't want your fleet to have my ip and harass me. I believe in even matches. And the root problem here is Cryptic not fixing things. I've talked to Ryche, and he says you talked to him today, cuz u wanted to know who I was. Despite that it says Lion Heart of Hammer in my signature. But hey whatever. But if we start taking things off that are broken, and you're pug group doesn't, I'll turn into the evil monster you perceive me to be.
So you say. I didn't see it. And the point of saying IN ZONE chat so many times is for you to prove you're crying to everyone and not just my fleet.
Tell me, have other people respecced out of that for you. You know the ones that you say you call out that no one sees? But again, whatever.
Now look very carefully below this sentence and you'll see who I am.
Lion Heart of Hammer Squadron
That is what I thought you'd say. If you wouldn't do something with the situation reversed, then why would you honestly expect me to do it?
It's nice to know how you view my comments. If you think educating the playerbase on what's broken is "crying", then I know I might as well be talking to a brick wall with you. I asked Ryche because I wanted to confirm that you were indeed Lion Heart. It wouldn't be the first time someone impersonated another here on the forums.
Cryo Immobilizer Module is a reputation passive, switching that costs Dilithium or Zen. It's not a simple on/off trait. I know of one person that intentionally specced out of Cryo after I told them about the unintended side effects. A number of the people I team with also don't use the trait because of the broken nature and due to the fact that Emergency Fix is honestly better in the long run. Cryo is only useful if you are intentionally trying to lock down a specific target to the point where they can't fight back. I've given up on calling that trait in matches however, switching out rep passives is not an easy or cheap thing to do.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Ok. I agree with you.
I was being sarcastic at your paranoia. IP addresses go to every place I go. I'm not worried about it.
K. Educating the playerbase is never wrong. Singling out one fleet is. Sorry you hate us.
But you have asked us to take it off. I did a PvP today, pugged it, though, it ended up pretty much fleet against fleet w/ some pugs. They used broken mechanics. Cryo was still being proced. I didn't beam. I didn't complain. My team worked together. So whatever. Actually, you have ended up on my team as a pug. As a medic. And I still was the only one healing the team. So, do you heal other fleets? Or do you just go out of your way to complain and grief us?
Lion Heart of Hammer Squadron
Let me build pvp maps!!!! I'll fill them with booby traps and other objects for y'all to moan about.
If there's anything you have ever learned from watching me, it's the fact that I hate straight 5v5 fights. I prefer to have a 2v2, 1v1, and 2v2 or 3v3 and 2v2 fight going on throughout the map rather than one large 5v5. When matches fall into 5v5, both teams tend to attack with a defensive posture. When that happens, action slows down to a crawl, which makes the matches tedious.
When I queue solo, I tend to play with a very solo focus if I don't know the players on the team well. However, if I know someone on the team, then I will change the way I play to compliment that person's combat style. It takes me a while to pick up on playstyle patterns, but once I do figure them out, I play as a team with them.
I don't typically play with Hammer Squadron. I tend to be on the side fighting your fleet's premades. In my opinion, your fleet relies too much on bunkers. I will rejoice the day Cryptic adds an Isometric charge styled attack to ground combat. The Ghostbuster gun doesn't count, it only works when a large number of targets are exposed.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
No, you wont.
It's day will come. Providing the ability is tied to a three piece set bonus and immune to ambush buffs, I'm all for such an ability.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
K. There wasn't a post about the new Dampening Field trait by you then? I guess the voices in my head are effecting my vision.
You're a medic. On a team. The playstyle is target person with small green bar. Make green bar bigger. I mean wow. Even when I end up on a team I don't know, I heal the person dying. BECAUSE I'M A FREAKING MEDIC! What you just said is a round about away of saying "TRIBBLE you". Do you "figure out" other team's play styles too? Or do you, you know, actually heal them when playing as a medic? If we can't count on regular PvPers to demonstrate team work with us, why would you expect us to not run as a team? EVEN if I don't like the team/fleet/person I'm with, I still heal them. it's a team game. It's a team aspect of the game. *sigh*.
You've been invited. But OMG HAX@#$@%. Yes yes bunker bla bla. Again, I guess we're the only team that does it. What would you prefer? Run down the hall into the other 5 players? Bunkering is a means to an end. That end is to push on the team. It's easier to push on 3 than 5. There are times that bunkering doesn't work, and we have to switch it up. But you don't see that. Because then it's something you can't cry about.
Lion Heart of Hammer Squadron
You'll cry then about how overpowered it is. Because Hammer will have the ability. And then it'll be bad. But other fleets, where all 5 run the Omega gun with cryo and use the still bugged for now omega shots, they're immune to the Wrath or Tira.
Lion Heart of Hammer Squadron
Definitely! Even just more and better maps. More open maps.
Lion Heart of Hammer Squadron
Promise?
All kidding aside, that actually would be a neat PvP map.
Lion Heart of Hammer Squadron
Yeah...definitely seek out professional help for your condition. I believe the National Institute of Mental Health website will be some help to you.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Now imagine something like an isometric charge stacked with all the different ways to hold/slow. Crazy talk I tells ya. :eek: You'd see people running to choke points even more then they do now! Something that strong that any class could use would trivialize tacs even more also.
In answer to your other question Centurian High Council was pre-FTP. Sito might remember them too. I personally never played against more then 1 or 2 of them myself. Bunkering was different then as you couldn't bring the heavy mortar and drone spam you can now.
I'd really like to see the facility 4028 map as a pvp map, or that map from the KdF "Alpha" mission. I started playing in S3 and it's mind boggling that it's 4 years later and we're still playing on the exact same maps when there are numerous Foundry authors, myself included, who would love to have a crack at building a fun pvp map for everyone to play on.
And uh yea I don't think lion heart meant he REALLY is hearing voices in his head! :rolleyes:
Vanilla Ground PvP information
If the Centurian High Council was pre-FTP, then I certainly never fought them. Facility 4028 and Alpha would both make great PvP maps. The Voth Battlezone would even work well for a territory control PvP map.
At this point, I'm inclined to believe that he was indeed hearing voices. Either that, or he's not a native speaker of English.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I vaguely recall the abbreviation (CHC) but the fleet name I don't.
Devs... I want one of those Voth mechs for pvp!!!! Mobile Dome shield, Mortars, Red Lazors!!!!!
*sigh*
It's always sad when sarcasm is lost on people. I'm not implying you have a personal vendetta. I don't think you're out get us. I think you just need to be an equal opportunity complainer. I think you need to adjust to things that you can't change. And no matter how much you try to be hero of PvP and the policeman of the community, and while it may be a noble cause, it's a lesson in futility. And if you ever end up on with me or my team as a pug, we'll show the same teamwork you show us. We don't grief. We try to help whatever team we're on. But we also don't waste cool downs on non participants.
Lion Heart of Hammer Squadron
Sarcasm is never conveyed correctly in text form, welcome back to reality. With the way you've been acting in this thread, your revelation as a schizophrenia patient wouldn't have surprised me in the least.
There are less than 120 players that PvP on the ground regularly within this game at the moment. It's nowhere near impossible to persuade a significant portion of the ground PvP community to leave something off the table. The ambush DoT security officer problem back at LoR is a good example.
That's nothing new to me. I've seen your teams pull the airlock maneuver on each other, much less other players on your team. I already play as if I'm alone when fighting on your team or with non-regular players because for the most part I am alone. The biggest difference though, I don't turn tail and run whenever I'm outside of a 5v5 fight. Nor am I obsessed with having a 0 in the deaths column at the end of a match.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I guess.
I guess the prugs and premades didn't get the memo today (/sarcasm). Oh well. Maybe they like you. Or maybe they just don't want to hear you.
Glad to hear that. Feel free to beam too. I'd rather be down than have you take deaths while typing how we're doing everything bad in the game. Happy pew pew. See you in game.
Lion Heart of Hammer Squadron