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Legacy of Romulus Dev Blog #46

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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2013
    I protest the omission of Attract Fire from battlecruisers. That means almost no KDF ships will be viable for tanking. No free ones, at least.
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    otowiotowi Member Posts: 600 Arc User
    edited October 2013
    I find this move very surprising and most welcome for my cruiser captains.

    A tad bummed that my 1 char that flies the DD will get nothing, but I can hope that it might get atleast one power, since it need 2 sector blocks to turn around.

    Also some asked about the lockbox ships. Good question. The Galor is a cruiser, it says so when you open the box, so I would assume that will get this. As for the D'kora and the time ships, that is up for discussion. The time ships in particular are hard to place. Are they science ships or cruisers?

    Would be nice to have this on my Scimitar :D, but that would OP as heck... Fun but OP :P

    Still good one Cryptic... Much needed for us cruiser captains...
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    reximuzreximuz Member Posts: 1,172 Arc User
    edited October 2013
    Wondering what the Karfi Carrier would count as.

    It counts as a carrier.
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    kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    my Tactical Oddy: USS Omnipotence thanks you, finally a "command" vessel feeling starts to take hold..
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    Someone pinch me, I must be dreaming! :P

    Did the cruisers just get improved? :eek: Ooo happy day! :D

    For a cruiser aficionado like me, this is the best news ever! And I have to say, I like the approach they took with these comm arays, it's neat. And the abilities are fanstastic, finally the cruisers will really become the "heart of the fleet" and able to support their teams just like they were suposed to do in the first place. Also, reduction on my beam drain? Me likey! :)
    HQroeLu.jpg
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    gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    suaveks wrote: »
    Also, are the FX of these abilities always on...? Because it may be kind of a mess with multiple cruisers, each with its own area circle around it all the time.

    The FX only play upon toggle activation, so you'll only see them once.

    Regards,
    Phil "Gorngonzolla" Zeleski
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    crypticgekocrypticgeko Member Posts: 87
    edited October 2013
    Sounds interesting, however, in the blog it metions this.


    However, later it doesn't mention carriers at all, only flight deck carriers. You might want to (depending on which is true) remove carriers metioned in Strategic manuvering, or add carriers later in the blog.

    EDIT: Beaten 5 times. It just shows that I must not type post so long.


    Remember, this is an Aura that affects everyone. This was simply meant to say that if can give a turn boost to all slow moving ships, not that carriers will be able to activate the auras. Trues Carriers get subsystem targeting, so if you see a ship with subsystem targeting, it definitely won't get Com Array Auras.

    I do understand the confusion. I'll see if we can make that more clear.
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    gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    orondis wrote: »
    Will this ability effect pets and allied NPCs (for example the starbase in starbase defense)?

    I'm guessing yes to the pets, but not sure about allied NPCs.

    The Cruiser Commands will affect non-small craft allies. This excludes things like torpedoes, mines and hangar pets. It includes things like saucer separation and pet toggles like those on the Bortasqu and Monbosh Battleship.

    Regards,
    Phil "Gorngonzolla" Zeleski
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    alopenalopen Member Posts: 1 Arc User
    edited October 2013
    yuzral wrote: »
    Starfleet Flight Deck cruisers? Starfleet doesn't have any...ohhhh my...

    Not sure I agree with the decision to cut the warbirds - particularly the D'Deridex, Ha'pax and Ha'nom out of this since, as others have said, this is going to leave them lagging behind the equivalent heavies on the other factions. The Dreadnought Warbirds I can understand since they're lethal enough without the ability to cut the power drain on its own weaponry but the traditional heavies, not so much.

    You are aware that half the forums are complaining that Roms are OP right?

    Roms have enough going for them as is. This helps cruiser builds and helps fed/KDF some. Only 2 Romulan ships (D'd, and Haapax) would even qualify and right now I'd take the D'D over any fed cruiser. I can go beam boat OR dual cannon build with D'd. Sure it turns like a truck but with battlecloak it can always reposition plus it has LCDR sci so has there is some room for CC to address the lack of turn.
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited October 2013
    the FAQ is missing the most important questions.

    [Q] what is the range of the AOE effect?


    [Q] what is the duration of the commands?


    [Q] what is the cooldown between commands?


    if i had to guess, its selecting an always running passive, and you can select a new one on demand, putting the previous command on a short cooldown. am i right?
    This +1

    Overall, it sounds like interesting/fun stuff. Need the know the answers to the above, though.

    :)

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    thorodalthorodal Member Posts: 182 Arc User
    edited October 2013
    Could we please get a list as what cruisers fall into the 'cruiser' and which ones into the 'battle cruiser' category as it's not always obvious what is what (like the Assault Cruiser (Refit)) or even if it's a cruiser at all (like the Breen Chel'Gret "Cruiser")?
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    theuser2021theuser2021 Member Posts: 170 Arc User
    edited October 2013
    At least give the Jem'hadar Dreadnought and the recluse the increased threat ability, those are my main tank ships :P.
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    captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    Remember, this is an Aura that affects everyone. This was simply meant to say that if can give a turn boost to all slow moving ships, not that carriers will be able to activate the auras. Trues Carriers get subsystem targeting, so if you see a ship with subsystem targeting, it definitely won't get Com Array Auras.

    I do understand the confusion. I'll see if we can make that more clear.

    ok so cruisers get that ,sci ships get subsystem targeting and escorts get ....?
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited October 2013
    This is a poorly thought out shot in the right direction.

    The Klingons are going to go nuts when they find out the Feds got a scimitar before they did.

    How does a communications array boost another ships turn rate? "Akira class ship Pantheon, did you know there's a targ in your impulse engine buffers"? "Pantheon here, what we ever do without you cruisers around"!? Any name other than something to do with communication would work better for this. Or they could really go out on a limb and actually buff abilities that might benefit from communication like attack patterns.

    I have a bonus question, won't lessening a ships threat control wreck it's damage resistance? Here come the one shots.
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    ziggydsziggyds Member Posts: 84 Arc User
    edited October 2013
    What about the jhec?

    It doesn't have the escort bonus so its not an escort which even the breen chell grett has, it has no sensor analysis or susbsytem targeting either.

    Can it have this?

    The Evil Queen - Tac - Hobo
    John May Lives - Sci - Hobo
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2013
    There are only three Dreadnoughts in game currently:

    1) Galaxy-X Dreadnought Cruiser
    2) Jem'Hadar Dreadnought Carrier
    3) Scimitar Dreadnought Warbird

    Of these 3 Dreadnoughts, only the Dreadnought Cruiser (Galaxy-X) will receive the Cruiser Commands.

    Regards,
    Phil "Gorngonzolla" Zeleski
    Odyssey
    Bortasqu'
    Vo'Quv
    Jupiter (non-playable)
    Typhoon (non-playable)
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    ok so cruisers get that ,sci ships get subsystem targeting and escorts get ....?

    being the most awesome, fastest, maneuverable and having the heaviest weapons and the most effective firepower.
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    keeny75keeny75 Member Posts: 319 Arc User
    edited October 2013
    The FX only play upon toggle activation, so you'll only see them once.

    Regards,
    Phil "Gorngonzolla" Zeleski

    How will you know if your in a cone range?
    [SIGPIC][/SIGPIC]
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    ccmurphyccmurphy Member Posts: 160 Arc User
    edited October 2013
    here's a question, will hybrid ships like the Neb be given something, or will it stick just with the sub system targeting?

    on another note if the 5/3 is the new ship, we're just going to have another ship with turret in the back and dhc in the front, never moving an inch. only way we can change that now is if they add in less damage to moving targets in the code, but i doubt they would.

    i guess i'm just sick and tired of everyone i meet just using there ship like a fixed gun turret.
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    captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    being the most awesome, fastest, maneuverable and having the heaviest weapons and the most effective firepower.

    yea and cruisers get more tanking+ the new bonus.iirc escorts were for dps ,cruisers for tanking /team support and science for debuffs.Now is cruisers for dps ,cruisers for team support and tanking and science for debuffs/cheese in pvp.

    Im sure that defiant with cloaking console is pretty fair and op compared to a cruisers .

    hope you know that with a cruisers you can easly tank 2-3 tac escorts yet you say cruisers are underpowered.
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    orondisorondis Member Posts: 1,447 Arc User
    edited October 2013
    ok so cruisers get that ,sci ships get subsystem targeting and escorts get ....?

    +10% Defense bonus. Lets be honest, escorts really don't need anything more.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2013
    This is going to help a lot to Sci/crus healers and tact/crus aux2bat.

    The question is, how this makes de Engineering useful again? That was the real issue, correct?
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
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    gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    the FAQ is missing the most important questions


    [Q] what is the range of the AOE effect?

    [A] Currently the cruiser commands have a 5km radius.

    [Q] what is the duration of the commands?

    [A] As long as the toggle is active.

    [Q] what is the cooldown between commands?

    [A] The toggles share a 5 second cooldown. This cooldown occurs once a Cruiser Command is activated. This is largely present to prevent FX spamming.

    Regards,
    Phil "Gorngonzolla" Zeleski
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2013
    Just for once, can't it be the Klingons who design something new and interesting and Starfleet that steals/adapts it for their own use? :D

    Regardless, this does sound pretty good.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    kintishokintisho Member Posts: 1,040 Arc User
    edited October 2013
    being the most awesome, fastest, maneuverable and having the heaviest weapons and the most effective firepower.

    +1 to this, finally some balance if you ask me.
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    ak255ak255 Member Posts: 317 Arc User
    edited October 2013
    Well I think it's a cool feature for cruisers, but I hope this isn't the only "improvement" for ships that need a rev-amp, such as the Galaxy-X. That NEEDS at the very least, another Tactical Console!
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    orondisorondis Member Posts: 1,447 Arc User
    edited October 2013
    orangeitis wrote: »
    Odyssey
    Bortasqu'
    Vo'Quv

    Cruiser
    Battle Cruiser
    Carrier
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
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    linyivelinyive Member Posts: 1,086 Arc User
    edited October 2013
    Systems Designer Phil "Gorngonzolla" Zeleski reveals details about the upcoming Advanced Comm Arrays that are being added to Cruiser class ships in this entry of the Legacy of Romulus News Dev Blog series.


    Link to the blog.
    So, what are you guys going to do for escorts?

    I own several c-store escorts and a fleet escort.

    Did I waste money?
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    captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    orondis wrote: »
    +10% Defense bonus. Lets be honest, escorts really don't need anything more.

    Im talking about pvp and old fed escorts (kdf don't any kind of escorts).Pve is somewhere between not important and lol


    you go play pvp with a escort and then come here to post "escorts really don't need anything" .
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    tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited October 2013
    orangeitis wrote: »
    Odyssey
    Bortasqu'
    Vo'Quv
    Jupiter (non-playable)
    Typhoon (non-playable)

    The Odyssey is classified as a Star Cruiser.

    The Bortasqu' is a Battle Cruiser

    The Vo'Quv is just a carrier.
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