I find this move very surprising and most welcome for my cruiser captains.
A tad bummed that my 1 char that flies the DD will get nothing, but I can hope that it might get atleast one power, since it need 2 sector blocks to turn around.
Also some asked about the lockbox ships. Good question. The Galor is a cruiser, it says so when you open the box, so I would assume that will get this. As for the D'kora and the time ships, that is up for discussion. The time ships in particular are hard to place. Are they science ships or cruisers?
Would be nice to have this on my Scimitar , but that would OP as heck... Fun but OP :P
Still good one Cryptic... Much needed for us cruiser captains...
Did the cruisers just get improved? :eek: Ooo happy day!
For a cruiser aficionado like me, this is the best news ever! And I have to say, I like the approach they took with these comm arays, it's neat. And the abilities are fanstastic, finally the cruisers will really become the "heart of the fleet" and able to support their teams just like they were suposed to do in the first place. Also, reduction on my beam drain? Me likey!
Also, are the FX of these abilities always on...? Because it may be kind of a mess with multiple cruisers, each with its own area circle around it all the time.
The FX only play upon toggle activation, so you'll only see them once.
Sounds interesting, however, in the blog it metions this.
However, later it doesn't mention carriers at all, only flight deck carriers. You might want to (depending on which is true) remove carriers metioned in Strategic manuvering, or add carriers later in the blog.
EDIT: Beaten 5 times. It just shows that I must not type post so long.
Remember, this is an Aura that affects everyone. This was simply meant to say that if can give a turn boost to all slow moving ships, not that carriers will be able to activate the auras. Trues Carriers get subsystem targeting, so if you see a ship with subsystem targeting, it definitely won't get Com Array Auras.
I do understand the confusion. I'll see if we can make that more clear.
Will this ability effect pets and allied NPCs (for example the starbase in starbase defense)?
I'm guessing yes to the pets, but not sure about allied NPCs.
The Cruiser Commands will affect non-small craft allies. This excludes things like torpedoes, mines and hangar pets. It includes things like saucer separation and pet toggles like those on the Bortasqu and Monbosh Battleship.
Starfleet Flight Deck cruisers? Starfleet doesn't have any...ohhhh my...
Not sure I agree with the decision to cut the warbirds - particularly the D'Deridex, Ha'pax and Ha'nom out of this since, as others have said, this is going to leave them lagging behind the equivalent heavies on the other factions. The Dreadnought Warbirds I can understand since they're lethal enough without the ability to cut the power drain on its own weaponry but the traditional heavies, not so much.
You are aware that half the forums are complaining that Roms are OP right?
Roms have enough going for them as is. This helps cruiser builds and helps fed/KDF some. Only 2 Romulan ships (D'd, and Haapax) would even qualify and right now I'd take the D'D over any fed cruiser. I can go beam boat OR dual cannon build with D'd. Sure it turns like a truck but with battlecloak it can always reposition plus it has LCDR sci so has there is some room for CC to address the lack of turn.
if i had to guess, its selecting an always running passive, and you can select a new one on demand, putting the previous command on a short cooldown. am i right?
This +1
Overall, it sounds like interesting/fun stuff. Need the know the answers to the above, though.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Could we please get a list as what cruisers fall into the 'cruiser' and which ones into the 'battle cruiser' category as it's not always obvious what is what (like the Assault Cruiser (Refit)) or even if it's a cruiser at all (like the Breen Chel'Gret "Cruiser")?
Remember, this is an Aura that affects everyone. This was simply meant to say that if can give a turn boost to all slow moving ships, not that carriers will be able to activate the auras. Trues Carriers get subsystem targeting, so if you see a ship with subsystem targeting, it definitely won't get Com Array Auras.
I do understand the confusion. I'll see if we can make that more clear.
ok so cruisers get that ,sci ships get subsystem targeting and escorts get ....?
This is a poorly thought out shot in the right direction.
The Klingons are going to go nuts when they find out the Feds got a scimitar before they did.
How does a communications array boost another ships turn rate? "Akira class ship Pantheon, did you know there's a targ in your impulse engine buffers"? "Pantheon here, what we ever do without you cruisers around"!? Any name other than something to do with communication would work better for this. Or they could really go out on a limb and actually buff abilities that might benefit from communication like attack patterns.
I have a bonus question, won't lessening a ships threat control wreck it's damage resistance? Here come the one shots.
here's a question, will hybrid ships like the Neb be given something, or will it stick just with the sub system targeting?
on another note if the 5/3 is the new ship, we're just going to have another ship with turret in the back and dhc in the front, never moving an inch. only way we can change that now is if they add in less damage to moving targets in the code, but i doubt they would.
i guess i'm just sick and tired of everyone i meet just using there ship like a fixed gun turret.
being the most awesome, fastest, maneuverable and having the heaviest weapons and the most effective firepower.
yea and cruisers get more tanking+ the new bonus.iirc escorts were for dps ,cruisers for tanking /team support and science for debuffs.Now is cruisers for dps ,cruisers for team support and tanking and science for debuffs/cheese in pvp.
Im sure that defiant with cloaking console is pretty fair and op compared to a cruisers .
hope you know that with a cruisers you can easly tank 2-3 tac escorts yet you say cruisers are underpowered.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Well I think it's a cool feature for cruisers, but I hope this isn't the only "improvement" for ships that need a rev-amp, such as the Galaxy-X. That NEEDS at the very least, another Tactical Console!
Systems Designer Phil "Gorngonzolla" Zeleski reveals details about the upcoming Advanced Comm Arrays that are being added to Cruiser class ships in this entry of the Legacy of Romulus News Dev Blog series.
Comments
A tad bummed that my 1 char that flies the DD will get nothing, but I can hope that it might get atleast one power, since it need 2 sector blocks to turn around.
Also some asked about the lockbox ships. Good question. The Galor is a cruiser, it says so when you open the box, so I would assume that will get this. As for the D'kora and the time ships, that is up for discussion. The time ships in particular are hard to place. Are they science ships or cruisers?
Would be nice to have this on my Scimitar , but that would OP as heck... Fun but OP :P
Still good one Cryptic... Much needed for us cruiser captains...
It counts as a carrier.
Did the cruisers just get improved? :eek: Ooo happy day!
For a cruiser aficionado like me, this is the best news ever! And I have to say, I like the approach they took with these comm arays, it's neat. And the abilities are fanstastic, finally the cruisers will really become the "heart of the fleet" and able to support their teams just like they were suposed to do in the first place. Also, reduction on my beam drain? Me likey!
The FX only play upon toggle activation, so you'll only see them once.
Regards,
Phil "Gorngonzolla" Zeleski
Remember, this is an Aura that affects everyone. This was simply meant to say that if can give a turn boost to all slow moving ships, not that carriers will be able to activate the auras. Trues Carriers get subsystem targeting, so if you see a ship with subsystem targeting, it definitely won't get Com Array Auras.
I do understand the confusion. I'll see if we can make that more clear.
The Cruiser Commands will affect non-small craft allies. This excludes things like torpedoes, mines and hangar pets. It includes things like saucer separation and pet toggles like those on the Bortasqu and Monbosh Battleship.
Regards,
Phil "Gorngonzolla" Zeleski
You are aware that half the forums are complaining that Roms are OP right?
Roms have enough going for them as is. This helps cruiser builds and helps fed/KDF some. Only 2 Romulan ships (D'd, and Haapax) would even qualify and right now I'd take the D'D over any fed cruiser. I can go beam boat OR dual cannon build with D'd. Sure it turns like a truck but with battlecloak it can always reposition plus it has LCDR sci so has there is some room for CC to address the lack of turn.
Overall, it sounds like interesting/fun stuff. Need the know the answers to the above, though.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
ok so cruisers get that ,sci ships get subsystem targeting and escorts get ....?
The Klingons are going to go nuts when they find out the Feds got a scimitar before they did.
How does a communications array boost another ships turn rate? "Akira class ship Pantheon, did you know there's a targ in your impulse engine buffers"? "Pantheon here, what we ever do without you cruisers around"!? Any name other than something to do with communication would work better for this. Or they could really go out on a limb and actually buff abilities that might benefit from communication like attack patterns.
I have a bonus question, won't lessening a ships threat control wreck it's damage resistance? Here come the one shots.
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
It doesn't have the escort bonus so its not an escort which even the breen chell grett has, it has no sensor analysis or susbsytem targeting either.
Can it have this?
The Evil Queen - Tac - Hobo
John May Lives - Sci - Hobo
Bortasqu'
Vo'Quv
Jupiter (non-playable)
Typhoon (non-playable)
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
being the most awesome, fastest, maneuverable and having the heaviest weapons and the most effective firepower.
How will you know if your in a cone range?
on another note if the 5/3 is the new ship, we're just going to have another ship with turret in the back and dhc in the front, never moving an inch. only way we can change that now is if they add in less damage to moving targets in the code, but i doubt they would.
i guess i'm just sick and tired of everyone i meet just using there ship like a fixed gun turret.
Fed: http://sto-forum.perfectworld.com/showthread.php?t=780321
RR: http://sto-forum.perfectworld.com/showthread.php?p=12150781#post12150781
KDF: http://sto-forum.perfectworld.com/showthread.php?t=784941
yea and cruisers get more tanking+ the new bonus.iirc escorts were for dps ,cruisers for tanking /team support and science for debuffs.Now is cruisers for dps ,cruisers for team support and tanking and science for debuffs/cheese in pvp.
Im sure that defiant with cloaking console is pretty fair and op compared to a cruisers .
hope you know that with a cruisers you can easly tank 2-3 tac escorts yet you say cruisers are underpowered.
+10% Defense bonus. Lets be honest, escorts really don't need anything more.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
The question is, how this makes de Engineering useful again? That was the real issue, correct?
Division Hispana
www.divisionhispana.com
[Q] what is the range of the AOE effect?
[A] Currently the cruiser commands have a 5km radius.
[Q] what is the duration of the commands?
[A] As long as the toggle is active.
[Q] what is the cooldown between commands?
[A] The toggles share a 5 second cooldown. This cooldown occurs once a Cruiser Command is activated. This is largely present to prevent FX spamming.
Regards,
Phil "Gorngonzolla" Zeleski
Regardless, this does sound pretty good.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
+1 to this, finally some balance if you ask me.
Cruiser
Battle Cruiser
Carrier
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I own several c-store escorts and a fleet escort.
Did I waste money?
Im talking about pvp and old fed escorts (kdf don't any kind of escorts).Pve is somewhere between not important and lol
you go play pvp with a escort and then come here to post "escorts really don't need anything" .
The Odyssey is classified as a Star Cruiser.
The Bortasqu' is a Battle Cruiser
The Vo'Quv is just a carrier.