Starfleet Flight Deck cruisers? Starfleet doesn't have any...ohhhh my...
Not sure I agree with the decision to cut the warbirds - particularly the D'Deridex, Ha'pax and Ha'nom out of this since, as others have said, this is going to leave them lagging behind the equivalent heavies on the other factions. The Dreadnought Warbirds I can understand since they're lethal enough without the ability to cut the power drain on its own weaponry but the traditional heavies, not so much.
Oh joy, another Fed ship. When is the KDF going to get some love. You guys wonder why no one plays KDF. Because you don't give two craps about them, and give all the goodies to feds. #1 reason why I haven't bought any new rommie ships, because you haven't made any effort to even the playing field with the KDF!
The blog was about buffs for Cruisers Classes. It wasn't about a new ship. Maybe in the future you should read the blogs before commenting on them.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
But, I hope the area of effect of those powers is rather small. As in, more likely to benefit the cruiser pilot and not necessarily benifitting everyone else on the same map.
Or even better, the radius of each power could be different, with the weapon drain resistance bonus having the smallest area of effect and the 'tanking' (threat increase for the cruiser and decrease for others) the largest.
And I'm looking forward to knowing what specific ships get what powers and what SCI ships might get themselves (as these powers aren't an armor slot, I'm expecting something original for sci as well).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Starfleet Flight Deck cruisers? Starfleet doesn't have any...ohhhh my...
Not sure I agree with the decision to cut the warbirds - particularly the D'Deridex, Ha'pax and Ha'nom out of this since, as others have said, this is going to leave them lagging behind the equivalent heavies on the other factions. The Dreadnought Warbirds I can understand since they're lethal enough without the ability to cut the power drain on its own weaponry but the traditional heavies, not so much.
YUZRAL! The one and only : I have "subbed" by the way to your channel. We share similar accents!
Anyway, Dreadnought is not that tough,me in my Tac Odyssey, on my Tac toon can beat it, just!
So asking one of the men of the hour, what do you think the avenger class will be? A zen ship? And Will the Odyssey get any of it's powers?
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The D'deridex is excluded? Not even a single power? Really? Aside from the potential for a high crit chance and the battle cloak, everything about it screams lumbering beamboat support tank. Thoroughly outclassed in terms of DPS by the Scimitar, undercut by the be-hangar-bayed Ar'kif, maneuverable as a 46-inch CRT TV bolted to a dresser, it's basically left with its own survivability and some heals. This is pretty much the nail in the coffin for this ship.
I thought that the new cruiser powers were meant to in part address the fact that halfway decent teams don't actually need tanks, to help steer STO slightly away from being a DPS game. Not sure why the D'D got passed over there. It's going to be the least wanted cruiser on the battlefield. "Oh yay, our team has a cruiser. Oh no, it's a D'deridex."
Oh please, the entire Romulan faction and all of their starships are overpowered compared to the Federation or Klingon Factions. Their Critical hits are out of control, they all have battle cloak, they have five singularity powers, and they can all use dual heavy cannons. In the case of the D'Deridex, you have two Lt. Commander slots, making it one of the most powerful Cruisers in the game. Four engineering consoles ensure that the ship can slot a decent number of RCS Accelerator consoles to reach decent turn rate levels. The ship can also slot Attack Pattern Omega and Auxiliary to Inertial Dampers, making it very easy for a Romulan to get decent turn rate with his ship.
I assume it's going to be similar to a Sci-Captain's Scattering Field.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
At a cost of significantly less subsystem power, cores without power bonuses, and a power loss/cooldown whenever singularity powers are used. A tank dropping 15 shield power during the cooldown/charge-up period on an already under-powered ship is a noticeable hit. Point being, there's already an existing tradeoff for those abilities.
Oh please, the entire Romulan faction and all of their starships are overpowered compared to the Federation or Klingon Factions. Their Critical hits are out of control, they all have battle cloak, they have five singularity powers, and they can all use dual heavy cannons.
Can't agree with you more. The absolute last thing the Romulans need is a buff.
At a cost of significantly less subsystem power, cores without power bonuses, and a power loss/cooldown whenever singularity powers are used. A tank dropping 15 shield power during the cooldown/charge-up period on an already under-powered ship is a noticeable hit. Point being, there's already an existing tradeoff for those abilities.
Skilled correctly that tradeoff is negligible at best. As for cores, they do indeed offer power bonuses as high as 12.5 to two systems. No way is it a trade off for all the bonuses they get in return.
Ya know now that I think about it, I wonder why they didn't do the 'threat generation' field as 'lowers enemies perception within AOE, except for the source cruiser which is boosted.' Then even in PVP activities, you'd have to kill the cruiser first or else you wouldn't be able to even SEE the other guys without a snooper. Missed opportunity. Still, looks interesting (always loved my cruisers).
Really hope the Oddy and Bortasqu aren't considered Dreadnoughts though, since it'd be kinda ridiculous if the 'Flagships' weren't THE premiere command platforms.
How about the "Vo'quv Dreadnought"? Admittedly, that's the NPC version, not the playable Carrier, but I'm curious nevertheless.
It's probably not counted as a cruiser, as it already has science-y subsystem targeting as standard features. And I doubt being NPC or player-version would effect a ship's actual classification.
Though I'd bet that at least the Odyssey and Bortasqu' count as dreadnought cruisers.
Will the Federation's Assault Cruiser (both normal and Refit) be considered a cruiser or a battle cruiser by these rules?
Since the concept of a Federation battlecruiser is relatively new, I'd say it would count as a normal cruiser. Which would mean that it would get all 4 comm array abilities.
This is going to get fun, couple of Escorts in tight formation with a cruiser and a surprise Mega Torp fully buffed from cloak. I wonder how many kills I can get in 1 shoot after this update.
Otherwise, I think this is a wonderful thing for Cruisers, add the second deflector to Sci Capt and things should get very interesting.
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LTS, here since...when did this game launch again?
I'll add, if we're calling these Comm Arrays, I feel like a fifth toggle should be added.
One thing STO doesn't have is a "pet class" (like the WoW Hunter) and this could be a good niche for a fifth Comm Array down the line.
I'd look at this as a permanent (while toggled) "Fleet Support" that comes with a built-in drawback.
Command -- Cooperative Tactics
This Command summons a support vessel which assists the cruiser in combat. Coordinating battle strategies between crews comes with certain drawbacks, such as reduced shield, hull, and crew regeneration and reduced rate of subsystem energy recovery. This Command will increase the threat generation of both the cruiser and its support vessel slightly and decrease the threat generation of the cruiser captain?s nearby allies.
The ship summoned would be individually determined by the cruiser in question. Lockbox ships get ship faction appropriate support. More powerful cruisers generally get less powerful support vessels. Support vessels would generally be lower tier science ships. For example, the Dreadnaught gets Olympic class support.
In general, I'd envision the pairings as being somewhat thematic.
I'd look at possibly also giving Sci vessels a more impressive version of the pet power via something like a "Long Range Subspace Support" toggle power. The difference being that the sci-vessel's "support ship" would be a ship that can tank for them and which can be issued commands like a carrier pet.
So cruisers would get a pocket support toggle whereas sci vessels would get a tanking pet they can toggle on. Which reinforces that cruisers go into the heat of battle with backup whereas sci vessels emphasize control.
Comments
Not sure I agree with the decision to cut the warbirds - particularly the D'Deridex, Ha'pax and Ha'nom out of this since, as others have said, this is going to leave them lagging behind the equivalent heavies on the other factions. The Dreadnought Warbirds I can understand since they're lethal enough without the ability to cut the power drain on its own weaponry but the traditional heavies, not so much.
Yes but now that I know it makes me even more desperate for more info.
IT'S GOING THROUGH MY HEAD LIKE A BULLET GOD DANG IT. :eek:
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I'm sorry to people who I, in the past, insulted, annoyed, etc.
But, I hope the area of effect of those powers is rather small. As in, more likely to benefit the cruiser pilot and not necessarily benifitting everyone else on the same map.
Or even better, the radius of each power could be different, with the weapon drain resistance bonus having the smallest area of effect and the 'tanking' (threat increase for the cruiser and decrease for others) the largest.
And I'm looking forward to knowing what specific ships get what powers and what SCI ships might get themselves (as these powers aren't an armor slot, I'm expecting something original for sci as well).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
YUZRAL! The one and only : I have "subbed" by the way to your channel. We share similar accents!
Anyway, Dreadnought is not that tough,me in my Tac Odyssey, on my Tac toon can beat it, just!
So asking one of the men of the hour, what do you think the avenger class will be? A zen ship? And Will the Odyssey get any of it's powers?
I hope STO get's better ...
What? You mean, I might have a reason not to rely on Aux power to boost my weapons anymore and instead load a science boff on my Regent class again?
Oh please, the entire Romulan faction and all of their starships are overpowered compared to the Federation or Klingon Factions. Their Critical hits are out of control, they all have battle cloak, they have five singularity powers, and they can all use dual heavy cannons. In the case of the D'Deridex, you have two Lt. Commander slots, making it one of the most powerful Cruisers in the game. Four engineering consoles ensure that the ship can slot a decent number of RCS Accelerator consoles to reach decent turn rate levels. The ship can also slot Attack Pattern Omega and Auxiliary to Inertial Dampers, making it very easy for a Romulan to get decent turn rate with his ship.
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It's a Battle Cruiser.
Unless they retcon-retcon it again.
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At a cost of significantly less subsystem power, cores without power bonuses, and a power loss/cooldown whenever singularity powers are used. A tank dropping 15 shield power during the cooldown/charge-up period on an already under-powered ship is a noticeable hit. Point being, there's already an existing tradeoff for those abilities.
Can't agree with you more. The absolute last thing the Romulans need is a buff.
Skilled correctly that tradeoff is negligible at best. As for cores, they do indeed offer power bonuses as high as 12.5 to two systems. No way is it a trade off for all the bonuses they get in return.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
well it is either a battle cruiser or a dreadnought cruiser but it should be a dreadnought
Really hope the Oddy and Bortasqu aren't considered Dreadnoughts though, since it'd be kinda ridiculous if the 'Flagships' weren't THE premiere command platforms.
How the wheel turns.
Though I'd bet that at least the Odyssey and Bortasqu' count as dreadnought cruisers.
Since the concept of a Federation battlecruiser is relatively new, I'd say it would count as a normal cruiser. Which would mean that it would get all 4 comm array abilities.
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That's where you kind of get into NPC classifications vs. Player classifications. Even the Vo'Quv is "dreadnought" - though not the Player version.
The Bortasqu' are listed as Battle Cruisers in the C/Z-Store...while the Gal-X is listed as a Dreadnought Cruiser.
Oh I read the blog, exclusive on release for the new Avenger class starship, coming to all other cruisers soon(tm). Gotta make a buck first!
Well that is going to give the bortasq the edge over the oddy in that regards.
I like it.
Otherwise, I think this is a wonderful thing for Cruisers, add the second deflector to Sci Capt and things should get very interesting.
LTS, here since...when did this game launch again?
Possibly a carrier?
One thing STO doesn't have is a "pet class" (like the WoW Hunter) and this could be a good niche for a fifth Comm Array down the line.
I'd look at this as a permanent (while toggled) "Fleet Support" that comes with a built-in drawback.
Command -- Cooperative Tactics
This Command summons a support vessel which assists the cruiser in combat. Coordinating battle strategies between crews comes with certain drawbacks, such as reduced shield, hull, and crew regeneration and reduced rate of subsystem energy recovery. This Command will increase the threat generation of both the cruiser and its support vessel slightly and decrease the threat generation of the cruiser captain?s nearby allies.
The ship summoned would be individually determined by the cruiser in question. Lockbox ships get ship faction appropriate support. More powerful cruisers generally get less powerful support vessels. Support vessels would generally be lower tier science ships. For example, the Dreadnaught gets Olympic class support.
In general, I'd envision the pairings as being somewhat thematic.
I'd look at possibly also giving Sci vessels a more impressive version of the pet power via something like a "Long Range Subspace Support" toggle power. The difference being that the sci-vessel's "support ship" would be a ship that can tank for them and which can be issued commands like a carrier pet.
So cruisers would get a pocket support toggle whereas sci vessels would get a tanking pet they can toggle on. Which reinforces that cruisers go into the heat of battle with backup whereas sci vessels emphasize control.