Lol someone remind me to hit topset and these guys up in game, I have a few questions about maximizing damage. But those vids were quite... impressive. Last time I saw an STF that smooth was way back in S6. And I mean WAAAAY back. Damn guys that's almost inspirational.
I wouldn't be anywhere near where I am without the help of the DPS-5,000 and DPS-11,000 people. I'd be happy to help you tweak your build, give you advice, and introduce you to some of the min/maxers etc.
Also add Porch, @porchsong - He's a little slow (bless him, he's getting old) but if you can get past that, he has a few nuggets of valuable information that he's stolen from Dennis and Hulk.
I wouldn't be anywhere near where I am without the help of the DPS-5,000 and DPS-11,000 people. I'd be happy to help you tweak your build, give you advice, and introduce you to some of the min/maxers etc.
Also add Porch, @porchsong - He's a little slow (bless him, he's getting old) but if you can get past that, he has a few nuggets of valuable information that he's stolen from Dennis and Hulk.
I think I'll take you up on that offer. Course I am not anywhere near where I can get online, but when I finish work and get home I think I'll do just that. Do you guys have TS or something?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Aaah right, I just saw a wall of numbers and got confused. Yes, the 30k+ numbers are purely DPS listed for the entire encounter. From start to finish (Some people like cutting the combat log after the main bulk during CSE and KASE to make the numbers higher, as you're hanging around for bosses and your DPS is falling. This is a practise I can't stand, It annoys the hell out of me and it's why we insist on ISE parses. It's nothing but meaningless ego inflation.
Certainly no number manipulation happens on these parses, just a straight readout from ACT/CBLP. Once you get into the 35k+ parses you're well into the region of extreme glass cannons. Stuff running without a single heal/hull heal which will only work on a premade excellent PvE queue because you need stuff to die before it has a chance to do any real damage to you.
Thanks. Was a case for that parse (the only one I had at the time), it had the 26ish minute thing (with an 8m encounter where nothing happened) - the 57s 2x Sphere/Cube encounter and 14m20s for the rest. For the actual toon, it listed a 15m10s duration.
Even that 15m10s duration didn't calculate quite right with the listed DPS vs. the Damage number (3 of the 4 guys were off by anywhere between 5-15 or so (small numbers - that's the part I was asking about correction)...
As for the rest, yep - GD is a cesspool - but much like over here in the PvP area, there's going to be the same folks "trolling" various other PvE or non-specific areas of the forums. It's likely that I'm more offended by the stuff in the PvE areas, because it's generally more of a working together thing than PvP where there's that mix of working together and working against. I expect some in PvP - usually from the other side - it's always bothered me in PvE to get it from the same side.
But this is getting into potential stereotyping, which I abhor (though sometimes I get caught up in it too)...there's the bad crowd in any crowd, and we shouldn't hold the entire crowd accountable for the actions of the few (course, we can't take them out back and beat them whiffle bats either - but hey...)
Just curious porchsong and top set, how much would it cost in ec to replicate your builds or perhaps get in the same ballpark?
Got a fed sci with a recluse hitting 16k and been thinking about taking it to the next level but if it also means essentially running Romulan/reman I dunno if I would be doing it. Also please, please please tell me you tried ISE with 4+ recluses and elite mesh weavers. Would love to see it =D
I think I'll take you up on that offer. Course I am not anywhere near where I can get online, but when I finish work and get home I think I'll do just that. Do you guys have TS or something?
Many multiple teamspeak servers, I must have at least 15 bookmarked :P
Lol someone remind me to hit topset and these guys up in game, I have a few questions about maximizing damage. But those vids were quite... impressive. Last time I saw an STF that smooth was way back in S6. And I mean WAAAAY back. Damn guys that's almost inspirational.
Thank you. Unfortunately for me, we had just set all 3 records with vids about a half hour before breaking them again (shaving only a second or two off)--I was on first round of record runs, but had to leave for second set, so I'm not in them . But find any of us while we are online, and we will help you with builds, etc.
Thank you. Unfortunately for me, we had just set all 3 records with vids about a half hour before breaking them again--I was on first round of record runs, but have to leave for second set, so I'm not in them . But find any of us while we are online, and we will help you with builds, etc.
Greatly appreciated.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Just curious porchsong and top set, how much would it cost in ec to replicate your builds or perhaps get in the same ballpark?
Christ, what a question. Right, let me think about this. Not all that much, really. The only real expenses are the ship itself (80m), The tac consoles (25m if you're going disruptor XI) and the doffs. If you're going A2B then your only expensive doff is Marion. If you're going for a non A2B, then you'll probably need a couple of attack pattern doffs which aren't cheap.
I can't log-in currently to really check, but the expense isn't really all that high if you have the basics.
Yeah no worries I had a feeling it was the case of needing the attack pattern doffs. I have 2 on my recluse to bring beta 3 down to about the same as faw. Wasn't cheap and I actually like not running a2b. Though I haven't made the final leap of everything on the ship must enhance dps so have 3 damage controls for EptX cool downs. Keeps me health and allows for nice gravity well if nothing else lol.
Speaking of which have you seen the new gravity wells on tribble? They should be doing double damage per tick than they are now and possibly +1-2k more than TBR if anyone in your teams using them.
Speaking of which have you seen the new gravity wells on tribble? They should be doing double damage per tick than they are now and possibly +1-2k more than TBR if anyone in your teams using them.
Damage troll doffs are great, I only have one and wish I had more - I heard they're a PvP staple.
As for Gwell, I've not tested it out yet, no - but I will do when I get some motivation to do so. TBR+Gwell is a staple on most of my ships because they're damn good for NWS.
Maybe if you shut your mouth more and open your ears you would learn more. I'm glad you learnt something from a pveer that there's other ways to kill then your double tap exploit.I hope you weren't in the public q stomping pugs again.
On a totally unrelated note, KFC are doing that 1-man chicken bucket deal, it's great!
Is there anything you bring to threads apart from inflamatory and derrogatory behaviour?? Seems you love being reported
With Timejumpers about, I'm out of a job.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Are they running as a fleet? If so, what is their name?
No, we're all from different fleets. We've just all been friends for a long time through the DPS custom chat channels, NWS channels, and respective teamspeak servers.
From what I tested *digs out scraps of paper* if you're stacking beta3 and your tactical buffs on a rom with decloak bonus I got the following:
[9:55] [Combat (Self)] Your Gravity Well I deals 3166 (1711) Kinetic Damage to Sphere.
So you may get a bit less because I had tactical fleet and FOMM going and 119 in PrtG.
If you're a sci though...well I need to test that when I get my 2nd set of elite mesh weavers but you're looking at a similar number with conservation of energy and sensor scan.
From what I tested *digs out scraps of paper* if you're stacking beta3 and your tactical buffs on a rom with decloak bonus I got the following:
[9:55] [Combat (Self)] Your Gravity Well I deals 3166 (1711) Kinetic Damage to Sphere.
So you may get a bit less because I had tactical fleet and FOMM going and 119 in PrtG.
If you're a sci though...well I need to test that when I get my 2nd set of elite mesh weavers but you're looking at a similar number with conservation of energy and sensor scan.
That's pretty crazy, I'll definitely need to do some number crunching on this! I also see they've re-nerfed the spheres in ISE because people were moaning about them fleeing. I guess they're gonna go back to being trivial to kill!
Yes, TBR1+GW1 on a FAE or Fleet Dhelan is a hugely popular choice. Can even run with two copies of TBR1 on a Dhelan if you wish, just means going without APB1 and needs an extra AP doff to get APO3 down. I've never been a big fan of the setup, but I've seen it work really well. I'd much prefer this setup on a weaker team where I have to deal with warheads and platforms - but on a decent premade of vets it's pretty redundant as you never have to worry about platforms, or multiple spawns of bios (also not a problem if you're running refracted tet)
No, we're all from different fleets. We've just all been friends for a long time through the DPS custom chat channels, NWS channels, and respective teamspeak servers.
Ah cool beans ^_^ If any of you are pewing and need some friends to run with, our TS is always buzzing GMT evenings.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Ah cool beans ^_^ If any of you are pewing and need some friends to run with, our TS is always buzzing GMT evenings.
I see you're a Sad Panda. I already have your TS bookmarked and have been in there before! I think it was Rhino (captainf00k) who gave it to me and invited me in way back after I talked about PvP with him after one of our many NWS runs. You seem like a nice bunch, I should pop in more often :P
EDIT: I think I misread your signature and you're not actually a Panda. Feel free to ping me your details in-game! @mikehadfield
I wouldn't be anywhere near where I am without the help of the DPS-5,000 and DPS-11,000 people. I'd be happy to help you tweak your build, give you advice, and introduce you to some of the min/maxers etc.
Also add Porch, @porchsong - He's a little slow (bless him, he's getting old) but if you can get past that, he has a few nuggets of valuable information that he's stolen from Dennis and Hulk.
Get off my yard, you young whippersnappers! Now where did I put down my tapioca puddin'. . . .
Yeah, hit me up anytime. I'll help anyone who is willing to listen--and hopefully I can learn something too.
so I stick with my pvp builds that can still hit 10-15k dps in pve and works good enough.
Heh, I can't imagine 10-15k DPS. But I'll include the builds below as an example of why, eh?
Decided to run three parses for my three "main" guys - they're all in various states of gearing. Just the random wheee - well, yeah - not so serious - kind of like I generally fly...hrmmm, all three groups easily made the optional - even the 5x Eng group. Everybody just taking it kind of casual...wheeee.
KDF/Rem Sci in a Fleet T'varo*
Willard the Rat (8:58) 5,666.29 DPS
Tac (9:12) 5,105.20 DPS
Eng#1 (9:11) 4,252.64 DPS
Sci#2 (9:06) 3,908.17 DPS
Eng#2 (9:00) 3,138.95 DPS
Fed Eng in a Chel Grett**
Plague (9:56) 7,100.67 DPS
Sci (10:01) 6,266.91 DPS
Tac#1 (9:41) 2,795.26 DPS
Eng#2 (9:43) 2,528.45 DPS
Tac#2 (9:45) 2,148.96 DPS
KDF Eng in a JHEC***
Prophet (11:54) 4,986.44 DPS
Eng#2 (11:24) 3,648.70 DPS
Eng#3 (11:53) 3,117.61 DPS
Eng#4 (11:19) 2,516.42 DPS
Eng#5 (12:01) 2,475.69 DPS
Oh, and for those who are wondering why some of us seem to be rather interested in these builds - not all of them are AtB FAW boats. I hear that some run cannons (single or double?), and some use various other abilities. I understand that it isn't a 1:1 correspondence between PvP and PvE - but there can certainly be some pointers or little nuggets of info to find.
(The following is theorycrafting, no flames please!)
For example, let's take APB3 - spreading it around, it forces people to use TT. Yes, most people cycle TT, but who doesn't? The answer, I think, would be healers and certain Sci boats - and if they are forced to use it, it locks out ST and ET - making them more vulnerable to SNBs and other debuffs. Basically, throw debuffs - each effective on its own - onto as many of them as possible so that they can only clear one type, and tactical debuffs can be one type.
I also see that for PvP, they have a mix of multi-target and single-target. What I am guessing is that multi-target DPS serves as sufficient pressure to ensure that each person has to burn throwable heals on himself, hence keeping crosshealing down. Then the single-targets can select a softer target, and take it down. It's not a Death-Blossom FAW circle - it's something just a little different.
It's simply an interesting exercise - different, but not necessarily better or worse than existing stuff. For all we know, certain aspects could be easily counterable on paper, but highly effective in practice - who knows?
This entire thread has been a VERY interesting read so far. I know I'd never be able to pull the giant-level DPS numbers that some folks are capable of, but the discussion is nice. Hell, never beat NWS (furthest I've gotten is wave 7 I think) at that.
Also, Topset, yes, things tend to get heated here more often than in other areas of the forum, but it is heated partially because of the passion that is felt for the game, particularly of course for PvP. Does it get out of control sometimes? Yes. Are there people here who are purely here to cause trouble? Of course.
But it is so heated sometimes because everyone is usually discussing things which have many different viewpoints. I could ask a simple question, like...
"How effective do you think FAW is, in any situation?"
And not get a majority agreement. Different people would have different viewpoints. One person could say FAW is potentially overpowered due to 'Death Blossom FAW teams', another might say that 'FAW is good for spam clearing and not much else', a third person might mention, 'FAW is bad because it shares CD with BO', and so on. Then all these folks would have PAGES of discussion all over FAW.
That's just a fictional example of course.
Anywho, I am glad that you fellows have decided to PvP. I'm with Naz, some new faces and different tactics are really what PvP needs. I do hope that you keep with it, because the mingling of ideas like this I think is excellent.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
They burned through a CSE in less than 4 minutes. It would have been faster, but there was flying involved and we had to wait for the carrier to spawn.
well I know more then once some of them have finished cse in 1 minute and half (or less)...
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
i'd be interested in hearing what makes their deeps so special. ive put together tac cruisers for a long time, i wonder if theres something glaring ive missed.
I'm not at all surprised to hear that a bunch of solid PvE players tore up some veteran PvP players in the queues. I did nothing but PvE for 2 years, tuning first my FPE and FTER, and later my FAHCR, for maximum DPS output. I can hit 12K+ in all of the major ESTFs, and I've completed ISE in 4:42 as part of a PUG where there were two other 10K+ DPS players along with two dead weights (I saved the CombatLog for posterity).
So when I decided to roll my FAHCR into Ker'rat for some PvP testing, I was pleasantly surprised to see how effective it was. Most of the changes I made were relatively minor - switching out APB1/BFAW3 for APO1/BFAW2, adding some fleet neuts to handle the shield penetrating spike damage, and learning a different combat style (stack your buffs FTW) - but otherwise, it's the same ship.
Bottom Line: I have a proven effective PvP cruiser build (I rarely lose a 1v1) that retains much of its PvE roots. In fact, I can roll out of Ker'rat and into an ESTF as the leading DPS boat without missing a beat. I'm wondering how many of the double-tap "glass cannons" I play against could say the same for their builds.
I'm not at all surprised to hear that a bunch of solid PvE players tore up some veteran PvP players in the queues. I did nothing but PvE for 2 years, tuning first my FPE and FTER, and later my FAHCR, for maximum DPS output. I can hit 12K+ in all of the major ESTFs, and I've completed ISE in 4:42 as part of a PUG where there were two other 10K+ DPS players along with two dead weights (I saved the CombatLog for posterity).
So when I decided to roll my FAHCR into Ker'rat for some PvP testing, I was pleasantly surprised to see how effective it was. Most of the changes I made were relatively minor - switching out APB1/BFAW3 for APO1/BFAW2, adding some fleet neuts to handle the shield penetrating spike damage, and learning a different combat style (stack your buffs FTW) - but otherwise, it's the same ship.
Bottom Line: I have a proven effective PvP cruiser build (I rarely lose a 1v1) that retains much of its PvE roots. In fact, I can roll out of Ker'rat and into an ESTF as the leading DPS boat without missing a beat. I'm wondering how many of the double-tap "glass cannons" I play against could say the same for their builds.
RCK
All of the ships I use in PvP (except my brel) were created for high DPS in PVE.
I actually wonder how I would do in one of these high DPS ESTFs. I know the higher DPS guys in omega primary can roll through ISE in about 5 minutes usually. I have just never seen all of us in an instance at once.
My main character consistently runs 9000 DPS over a 6-9 minute infected run doing over 5 million damage (usually carrying a PUG), in a fleet advanced escort specced for survival/tanking the cube and so on.
From what I have read though, I might just be at the par level for what these guys consider "enough" to run with them.
Knowing what I know of Omega Primary premades in PVE though, the pure raw damage output is colossal, pop a final boss tac cube in 20 seconds sometimes.
Hence why I would like to run with these guys once or twice, get a feel for it, because I honestly do not know any way to make my personal damage output on said escort any higher than it is (just under 10,000 sustainable DPS, and 32k-35k short damage bursts in alpha strike), and I have done extensive parse testing for the last two months.
I do know I need to get off of these 26.2 mag regulators, but with the spire coming out soon, and the hope there will be good tactical consoles coming out of them, I dont want to drop 150 million EC on 30.0s (not to mention I have been strongly considering a switch back to disruptor which would be even more costly)
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I actually wonder how I would do in one of these high DPS ESTFs. I know the higher DPS guys in omega primary can roll through ISE in about 5 minutes usually. I have just never seen all of us in an instance at once.
In my experience, once you get past the 10-12K DPS mark you find that the majority of these 15-20K builds factor in lots of pet spam. For example, on the 4:42 ISE run I referred to, the leading player did 16K - but 5K or more of that came from his hangar pets (he was flying a Scimitar). In terms of raw damage output from his own shipboard weapons we were neck and neck. So if you're frustrated trying to squeeze more DPS out of a single ship know that a lot of these inflated PvE scores include pet spam in the calculations.
Comments
Elite Defense Stovokor
Friend me ingame! @mikehadfield
I wouldn't be anywhere near where I am without the help of the DPS-5,000 and DPS-11,000 people. I'd be happy to help you tweak your build, give you advice, and introduce you to some of the min/maxers etc.
Also add Porch, @porchsong - He's a little slow (bless him, he's getting old) but if you can get past that, he has a few nuggets of valuable information that he's stolen from Dennis and Hulk.
Kirk's Protege.
I think I'll take you up on that offer. Course I am not anywhere near where I can get online, but when I finish work and get home I think I'll do just that. Do you guys have TS or something?
Thanks. Was a case for that parse (the only one I had at the time), it had the 26ish minute thing (with an 8m encounter where nothing happened) - the 57s 2x Sphere/Cube encounter and 14m20s for the rest. For the actual toon, it listed a 15m10s duration.
Even that 15m10s duration didn't calculate quite right with the listed DPS vs. the Damage number (3 of the 4 guys were off by anywhere between 5-15 or so (small numbers - that's the part I was asking about correction)...
As for the rest, yep - GD is a cesspool - but much like over here in the PvP area, there's going to be the same folks "trolling" various other PvE or non-specific areas of the forums. It's likely that I'm more offended by the stuff in the PvE areas, because it's generally more of a working together thing than PvP where there's that mix of working together and working against. I expect some in PvP - usually from the other side - it's always bothered me in PvE to get it from the same side.
But this is getting into potential stereotyping, which I abhor (though sometimes I get caught up in it too)...there's the bad crowd in any crowd, and we shouldn't hold the entire crowd accountable for the actions of the few (course, we can't take them out back and beat them whiffle bats either - but hey...)
Thanks again for the clarification.
Got a fed sci with a recluse hitting 16k and been thinking about taking it to the next level but if it also means essentially running Romulan/reman I dunno if I would be doing it. Also please, please please tell me you tried ISE with 4+ recluses and elite mesh weavers. Would love to see it =D
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Many multiple teamspeak servers, I must have at least 15 bookmarked :P
Kirk's Protege.
Thank you. Unfortunately for me, we had just set all 3 records with vids about a half hour before breaking them again (shaving only a second or two off)--I was on first round of record runs, but had to leave for second set, so I'm not in them . But find any of us while we are online, and we will help you with builds, etc.
And I'm @porchsong
DPS Channels / League Info (STO Forums)
You'll have to forgive me for this... but...
*facepalm*
XD
Greatly appreciated.
Christ, what a question. Right, let me think about this. Not all that much, really. The only real expenses are the ship itself (80m), The tac consoles (25m if you're going disruptor XI) and the doffs. If you're going A2B then your only expensive doff is Marion. If you're going for a non A2B, then you'll probably need a couple of attack pattern doffs which aren't cheap.
I can't log-in currently to really check, but the expense isn't really all that high if you have the basics.
Kirk's Protege.
Speaking of which have you seen the new gravity wells on tribble? They should be doing double damage per tick than they are now and possibly +1-2k more than TBR if anyone in your teams using them.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Damage troll doffs are great, I only have one and wish I had more - I heard they're a PvP staple.
As for Gwell, I've not tested it out yet, no - but I will do when I get some motivation to do so. TBR+Gwell is a staple on most of my ships because they're damn good for NWS.
Kirk's Protege.
Are they running as a fleet? If so, what is their name?
On a totally unrelated note, KFC are doing that 1-man chicken bucket deal, it's great!
With Timejumpers about, I'm out of a job.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
No, we're all from different fleets. We've just all been friends for a long time through the DPS custom chat channels, NWS channels, and respective teamspeak servers.
Kirk's Protege.
From what I tested *digs out scraps of paper* if you're stacking beta3 and your tactical buffs on a rom with decloak bonus I got the following:
[9:55] [Combat (Self)] Your Gravity Well I deals 3166 (1711) Kinetic Damage to Sphere.
So you may get a bit less because I had tactical fleet and FOMM going and 119 in PrtG.
If you're a sci though...well I need to test that when I get my 2nd set of elite mesh weavers but you're looking at a similar number with conservation of energy and sensor scan.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
That's pretty crazy, I'll definitely need to do some number crunching on this! I also see they've re-nerfed the spheres in ISE because people were moaning about them fleeing. I guess they're gonna go back to being trivial to kill!
Yes, TBR1+GW1 on a FAE or Fleet Dhelan is a hugely popular choice. Can even run with two copies of TBR1 on a Dhelan if you wish, just means going without APB1 and needs an extra AP doff to get APO3 down. I've never been a big fan of the setup, but I've seen it work really well. I'd much prefer this setup on a weaker team where I have to deal with warheads and platforms - but on a decent premade of vets it's pretty redundant as you never have to worry about platforms, or multiple spawns of bios (also not a problem if you're running refracted tet)
Kirk's Protege.
Ah cool beans ^_^ If any of you are pewing and need some friends to run with, our TS is always buzzing GMT evenings.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I see you're a Sad Panda. I already have your TS bookmarked and have been in there before! I think it was Rhino (captainf00k) who gave it to me and invited me in way back after I talked about PvP with him after one of our many NWS runs. You seem like a nice bunch, I should pop in more often :P
EDIT: I think I misread your signature and you're not actually a Panda. Feel free to ping me your details in-game! @mikehadfield
Kirk's Protege.
Get off my yard, you young whippersnappers! Now where did I put down my tapioca puddin'. . . .
Yeah, hit me up anytime. I'll help anyone who is willing to listen--and hopefully I can learn something too.
DPS Channels / League Info (STO Forums)
Heh, I can't imagine 10-15k DPS. But I'll include the builds below as an example of why, eh?
Decided to run three parses for my three "main" guys - they're all in various states of gearing. Just the random wheee - well, yeah - not so serious - kind of like I generally fly...hrmmm, all three groups easily made the optional - even the 5x Eng group. Everybody just taking it kind of casual...wheeee.
KDF/Rem Sci in a Fleet T'varo*
Willard the Rat (8:58) 5,666.29 DPS
Tac (9:12) 5,105.20 DPS
Eng#1 (9:11) 4,252.64 DPS
Sci#2 (9:06) 3,908.17 DPS
Eng#2 (9:00) 3,138.95 DPS
Fed Eng in a Chel Grett**
Plague (9:56) 7,100.67 DPS
Sci (10:01) 6,266.91 DPS
Tac#1 (9:41) 2,795.26 DPS
Eng#2 (9:43) 2,528.45 DPS
Tac#2 (9:45) 2,148.96 DPS
KDF Eng in a JHEC***
Prophet (11:54) 4,986.44 DPS
Eng#2 (11:24) 3,648.70 DPS
Eng#3 (11:53) 3,117.61 DPS
Eng#4 (11:19) 2,516.42 DPS
Eng#5 (12:01) 2,475.69 DPS
*Fleet T'varo w/ KDF-aligned Reman Sci
Traits - Accurate, Astrophysicist, Conservation of Energy, Elusive, Infiltrator, Photonic Capacitor, Reman, Singularity Specialist, Techie
Reputation
T5 New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
T5 Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
T5 Omega - Omega Weapon Training, Omega Graviton Amplifier
HY1, TS2, DPB2, APO3
TT1
ET1, AtS1
PH1, TSS2, VM1
HE1, HE2
(2x Rom Op, Sub, 2x Sub/Sup Op Rom BOFFs)
DOFFs - PWO(+SC), PWO(Torp), PWO(Torp), 2x SE(+VM)
Deflector - KHG Mk XII
Engine - Aegis
Shields - KHG Mk XII
Core - Overcharged Mk XI [SingA][Jump][Trans]
Weapons
Fore - Omega Torp, 2x Plasma Torp Mk XI [Acc]x3, Hargh'peng Mk XI
Aft - Hyper-Plasma Torp, Tricobalt Torp Mk XII [Acc]x3, Web Mines
Consoles
Tac - 3x Amibplasma, Subspace Integration
Eng - Borg, Tachyo, Neut Mk XI
Sci - 0Point, Plasma Destabilizer, Singularity Stabilizer
Devices - SFM, Aux Batt
Other - Nimbus Pirate Distress Call
**Chel Grett w/ Alien Fed Eng
Traits - Accurate, Astrophysicist, EPS Manifold Efficiency, Efficient Captain, Elusive, Grace Under Fire, Techie, Warp Theorist, Resilient
Reputation
T5 New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
T3 Nukara - Enhanced Shield Penetration
T5 Omega - Omega Weapon Training, Omega Graviton Amplifier
TT1, FAW2, APO1, APO3
TS1, HY2
EPtS1, AtS1
EPtW1
PH1, HE2, TSS3
(No Embassy BOFFs)
DOFFs - SDO(BFI), 3x DCE(EPtX), WCE(Cleanse)
Deflector - MACO Mk XII
Engine - Aegis
Shields - MACO Mk XII
Core - Overcharged Mk XI [EPS][W->A][SST]
Weapons
Fore - Omega Torp, Experimental Array, 2x Rom Plasma Array Mk XII [Acc]x2
Aft - Hyper-Plasma Torp, Cutting Beam, 2x Rom Plasma Array Mk XII [Acc]x2
Consoles
Tac - 4x Plasma Infusers Mk XI
Eng - Nukara, Tachyo, Neut Mk XI
Sci - 0Point, Borg, FG Mk XI
Devices - SFM, Aux Batt, Eng Batt
Other - N/A
***JHEC w/ Alien KDF Eng
Traits - Accurate, Astrophysicist, EPS Manifold Efficiency, Efficient Captain, Elusive, Grace Under Fire, Techie, Warp Theorist, Shield Harmonic Resonance
Reputation
T5 New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
T4 Nukara - Enhanced Shield Penetration, Auxiliary Power Configuration - Offense
T5 Omega - Omega Weapon Training, Omega Graviton Amplifier
TT1, FAW2, DPB2, APO3
EPtW1, AtB1, DEM2
EPtS1, AtB1
ST1, HE2
PH1
(No Embassy BOFFs)
DOFFs - FDO(Escort), WCE(Cleanse), 3x Tech(AtB)
Deflector - Omega Mk XII
Engine - Aegis
Shields - Omega Mk XII
Core - Overcharged Mk XI [EPS][W->A][SSS]
Weapons
Fore - Piercing Tetryon DBB Mk XI, 2x R-Tetryon Array Mk XII [Acc]x2, Cutting Beam
Aft - 2x R-Tetryon Array Mk XII [Acc]x2, Web Mines
Consoles
Tac - 3x Tetryon Pulse Gens, Nukara
Eng - Borg, Leech, Tachyo, Neut Mk XI
Sci - 0Point, FG Mk XI
Devices - SFM, Aux Batt, Eng Batt
Hangar - Widow Fighters
Other - Nimbus Pirate Distress Call
(The following is theorycrafting, no flames please!)
For example, let's take APB3 - spreading it around, it forces people to use TT. Yes, most people cycle TT, but who doesn't? The answer, I think, would be healers and certain Sci boats - and if they are forced to use it, it locks out ST and ET - making them more vulnerable to SNBs and other debuffs. Basically, throw debuffs - each effective on its own - onto as many of them as possible so that they can only clear one type, and tactical debuffs can be one type.
I also see that for PvP, they have a mix of multi-target and single-target. What I am guessing is that multi-target DPS serves as sufficient pressure to ensure that each person has to burn throwable heals on himself, hence keeping crosshealing down. Then the single-targets can select a softer target, and take it down. It's not a Death-Blossom FAW circle - it's something just a little different.
It's simply an interesting exercise - different, but not necessarily better or worse than existing stuff. For all we know, certain aspects could be easily counterable on paper, but highly effective in practice - who knows?
I've got a functionality/mechanics question on this, if folks don't mind. It's based on something that I've noticed with my Beach Ball on Willard.
Does the APB debuff apply simultaneously to the hit that caused it - thus, the debuff applies to that hit even if the debuff is cleansed by TT...?
Also, Topset, yes, things tend to get heated here more often than in other areas of the forum, but it is heated partially because of the passion that is felt for the game, particularly of course for PvP. Does it get out of control sometimes? Yes. Are there people here who are purely here to cause trouble? Of course.
But it is so heated sometimes because everyone is usually discussing things which have many different viewpoints. I could ask a simple question, like...
"How effective do you think FAW is, in any situation?"
And not get a majority agreement. Different people would have different viewpoints. One person could say FAW is potentially overpowered due to 'Death Blossom FAW teams', another might say that 'FAW is good for spam clearing and not much else', a third person might mention, 'FAW is bad because it shares CD with BO', and so on. Then all these folks would have PAGES of discussion all over FAW.
That's just a fictional example of course.
Anywho, I am glad that you fellows have decided to PvP. I'm with Naz, some new faces and different tactics are really what PvP needs. I do hope that you keep with it, because the mingling of ideas like this I think is excellent.
Also, can I have a crack at 20k deeps tonight? First crack 19k ish, I know I can smash it now with what I have seen and learnt
Your builds slightly tweaked to PvP work a treat. Ask Dennis about last night
well I know more then once some of them have finished cse in 1 minute and half (or less)...
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
So when I decided to roll my FAHCR into Ker'rat for some PvP testing, I was pleasantly surprised to see how effective it was. Most of the changes I made were relatively minor - switching out APB1/BFAW3 for APO1/BFAW2, adding some fleet neuts to handle the shield penetrating spike damage, and learning a different combat style (stack your buffs FTW) - but otherwise, it's the same ship.
Bottom Line: I have a proven effective PvP cruiser build (I rarely lose a 1v1) that retains much of its PvE roots. In fact, I can roll out of Ker'rat and into an ESTF as the leading DPS boat without missing a beat. I'm wondering how many of the double-tap "glass cannons" I play against could say the same for their builds.
Note: Here's the latest build link:
http://skillplanner.stoacademy.com/?build=rcktacfahcrevt_0
RCK
All of the ships I use in PvP (except my brel) were created for high DPS in PVE.
I actually wonder how I would do in one of these high DPS ESTFs. I know the higher DPS guys in omega primary can roll through ISE in about 5 minutes usually. I have just never seen all of us in an instance at once.
My main character consistently runs 9000 DPS over a 6-9 minute infected run doing over 5 million damage (usually carrying a PUG), in a fleet advanced escort specced for survival/tanking the cube and so on.
From what I have read though, I might just be at the par level for what these guys consider "enough" to run with them.
Knowing what I know of Omega Primary premades in PVE though, the pure raw damage output is colossal, pop a final boss tac cube in 20 seconds sometimes.
Hence why I would like to run with these guys once or twice, get a feel for it, because I honestly do not know any way to make my personal damage output on said escort any higher than it is (just under 10,000 sustainable DPS, and 32k-35k short damage bursts in alpha strike), and I have done extensive parse testing for the last two months.
I do know I need to get off of these 26.2 mag regulators, but with the spire coming out soon, and the hope there will be good tactical consoles coming out of them, I dont want to drop 150 million EC on 30.0s (not to mention I have been strongly considering a switch back to disruptor which would be even more costly)
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
In my experience, once you get past the 10-12K DPS mark you find that the majority of these 15-20K builds factor in lots of pet spam. For example, on the 4:42 ISE run I referred to, the leading player did 16K - but 5K or more of that came from his hangar pets (he was flying a Scimitar). In terms of raw damage output from his own shipboard weapons we were neck and neck. So if you're frustrated trying to squeeze more DPS out of a single ship know that a lot of these inflated PvE scores include pet spam in the calculations.
RCK