Its funny how a bunch of DPS pve guys **** most pugs or pugmades hehe
Q'apla!
Heh, I get the theory, though - pump out so much pressure damage on so many different targets at once that it is impossible to crossheal because everyone's healing themselves - and no pets or targeteable spam, either!
Quite simply, instead of bypassing resists with spike - they totally overwhelm it and punch through - like blasting through a mountain instead of going through it.
Just ask about DPS 11000 and you'll soon come across them. These are the guys that rip through stf's in minutes.
Minutes yes I have been on sub 3min Infected and cure runs with these guys. Heck I think we ran a sub 4 min kase once.
Ya these guys do nothing but run Damage... and as silly as that sounds to us right away... consider that most people have a hard time breaking 10k when they are really trying... and most of the 11k guys can pull 20k these days. Sort of gives you an idea of the magnitude of dmg a team of 5 of them can pull.
Still likely they would be in trouble against a 3-4 man sci team... almost never would they ever not get at least a few kills though. lol
Reminds me of when some of the games fleets used to run 5 man defiant teams and stuff for fun now and then... against most setups the over whelming dmg was just to much.
Anyway... lots core DPS 11k guys are really cool and fun to PvE with. They take those STFs as serious as any of us have taken pvp. If they tweaked just a couple things, and worked on a little cross healing they could be one of the games best fleets no doubt.
I've parsed those beam builds with beta, they own hard in STFs.
Thank drunk for that damage.
Edit:
I'll have to ask my buddy who's in those channels if they've been running.
They don't all run aux to bat....
In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol
Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao
In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol
Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao
They also use specific warfare specialist which boosts damage by 10% per doff, makes a bit of difference
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
They also use specific warfare specialist which boosts damage by 10% per doff, makes a bit of difference
Indeed some... the guy I am thinking of wasn't running any though. Had a good talk about his build after. A lot of the key to super high dps in the STFs is piloting as well. Like someone else was saying earlier as you finish one objective you realise they are already ripping the hull off of something else and there parked .5k off the next objective as the last one is exploding.
I spent a week trying to pull 20k in an all torp boat with those guys. That was the key there as well... to fire off enough dps to take one target out then switch. I wasted a ton of DPS prior with that build. After running with them a bit I started seeing it. I know if I'm lazy targeting I pull 10k with that build every run... taking what I learned about targeting from those guys same build 20k.
In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol
Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao
15-16k on faw ship to join dps11k, and there are some that does more then 30k/s.
Im stuck on 25k with plasma beams.. (need to switch to disruptors but im lazy)
15-16k on faw boots to join dps11k, and there are some that does more then 30k/s.
Im stuck on 25k with plasma beams.. (need to switch to disruptors but im lazy)
ya I have a galor that I got up to around there running polarons on it... I can't be bothered to grind the rep to go al D plasmas on it. I mean really when the runs are at the 3m mark it feels like such a waste of time grinding the rep just so you can shave 10 more seconds off the runs. lol
ya I have a galor that I got up to around there running polarons on it... I can't be bothered to grind the rep to go al D plasmas on it. I mean really when the runs are at the 3m mark it feels like such a waste of time grinding the rep just so you can shave 10 more seconds off the runs. lol
Means you can do more grinding, also take into account they specced heavilly into driver coils so they don't lose much power as the zip to their next target, reduced loss of dps from weapons power
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Means you can do more grinding, also take into account they specced heavilly into driver coils so they don't lose much power as the zip to their next target, reduced loss of dps from weapons power
ya I always have put 6 points in Driver more for pvp where I am recloaking more. Honestly in those runs I find I am never out of red alert after the first shot. EPTE goes a long way running with them... and knowing exactly what points to save your evasive for.
Honestly what I like about what they are bringing into matches is a complete lack of fear of being killed.
I have to admit, they gave me a lot of fresh ideas on builds when I first began PvEing with them, as I had been stuck so long in a particular build habit.
I see way too many builds all dictated by how much survivability can be stuffed into it instead of how much offense you can bring - which is pretty much their ethos.
Obviously nothing but offense will crack against a more balanced set up with cross-healing, but I've always preferred builds to bring as much offense as you can possibly fit and dropping anything that isn't absolutely critical for survival.
As one of the DPS11k and DPS20k regs I feel like I have a few things to say in this thread, despite only having joined our pugmade PvP teams three or four times. I'm usually on teamspeak, so I've listened and overheard even if I'm not actively playing the session.
Still no explanation on how your op cheese team got spanked by pugs.
I think it's a little disingenuous to call the team "pugs". While we do play through the public queues and don't organise our matches, we are all communicating to each other on teamspeak, we're organised and we do put a little thought into what we're doing unlike most pug teams.
It's weird, we're starting to get a rep but that was never the intention of the channels. We set them up so likeminded PvE min/maxers could have some fun - smash STFs in record times, chase optionals, do record-runs, find NWS groups, and now PvP (because we've done absolutely everything else in the game).
We have a fair few PvPers in the channel, and I'm good friends with a couple of Sad Pandas. We've had long discussions about the game, and PvP, and we came up with the idea of giving it a go and trying to break the status-quo.
PvP has become reasonably stale over the last year or so, there's no fresh blood and everyone has sort of balanced around each other with the exception of new "cheese" OP toys which shake everything up.
You're all used to attacking, defending, and coordinating your team where everyone does 6-12k DPS. We figured we'd be able to come in with a team where everyone's doing 20k+ and roflstomp premades, which turns out to be true in a lot of situations (although far from all) simply because it's unexpected and counter to what you currently see in arenas.
We were under no illusion that we would dominate PvP, far from it, but we might shake it up for a few weeks/months until the PvP regs have time to adjust to the absurd amounts of DPS we're doing. For sure, you're all better PvPers than we are, we're just disrupting the current norm and throwing a curve-ball at you to see how well you adjust. We know you will eventually, but isn't a bit of chaos and fun really what this community needs?
I've parsed those beam builds with beta, they own hard in STFs.
Thank drunk for that damage.
Yeah, they're silly powerful. Having 2-3 on a team with 2-3 burst damage is absolutely crazy. The ship of choice seems to be Tholian Carriers, because they have pets with beta spam. Two of them on a team, and anyone with high burst melts through absolutely everything, it's great fun. We've seen our record optional and encounter times for STF drop dramatically. There's a thread in PvE somewhere with the records, but hive is down to 4.5 minutes, and ISE is less than 3 minutes, for the encounter. Silly numbers!
I would also like to note, that thanks to the ease and lack of piloting ability needed to get silly numbers in these, if you're flying one the entry requirements for 11/20k channels are upped to 15/25k respectively.
I see way too many builds all dictated by how much survivability can be stuffed into it instead of how much offense you can bring - which is pretty much their ethos.
Obviously nothing but offense will crack against a more balanced set up with cross-healing, but I've always preferred builds to bring as much offense as you can possibly fit and dropping anything that isn't absolutely critical for survival.
Welcome to PvP guys.
Thanks Ultimatum (This is Jad@mikehadfield here) and I'd like to thank you for all the advice, talk and general fun we've had. As I said earlier, no doubt our tactics can be countered - but we wanted to see how long we could get away with it, before the PvP regs started to adjust and counter, which is slowly starting to happen.
We also tried out this raw DPS spam approach not so long ago. The results were indeed interesting
The toon that I've been using for that usually lands in the top 5 of Hilberts leaderboard when I take it out for a walk.
We figured however, against really good teams we may pull it off once, maybe twice, but when the other team adapts (which is not hard to do really), it won't work anymore. Also the team setup would not fit within the usual tournament rules.
EDIT: Just take a look at the video that one of our friends at Elysion put on YouTube: http://www.youtube.com/watch?v=JTYdY3ioGgY It shows you how it can be done (and indirectly how it can be countered )
We figured however, against really good teams we may pull it off once, maybe twice, but when the other team adapts (which is not hard to do really), it won't work anymore. Also the team setup would not fit within the usual tournament rules.
EDIT: Just take a look at the video that one of our friends at Elysion put on YouTube: http://www.youtube.com/watch?v=JTYdY3ioGgY It shows you how it can be done (and indirectly how it can be countered )
Yeah that's the new 11k channel record (I believe, either way it's close). Porch, Mal and Neral are likely three names the PvPers who have come across us will recognise as they're generally running PvP queues for a giggle, although possibly on different toons.
As for adapting not being hard, well, you're sort of right. If you can counter 80-90k DPS from cross healing then it's no problem, it's just being quick enough to react when targets switch, that's all.
so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.
I think it's a little disingenuous to call the team "pugs". While we do play through the public queues and don't organise our matches, we are all communicating to each other on teamspeak, we're organised and we do put a little thought into what we're doing unlike most pug teams.
Oh, so that was you guys?
I only heard the reports, now I wish I had been on TS.
We have a fair few PvPers in the channel, and I'm good friends with a couple of Sad Pandas. We've had long discussions about the game, and PvP, and we came up with the idea of giving it a go and trying to break the status-quo.
Yep, and a great approach with a good attitude.
I hope you guys continue with this, and I hope you help inspire more of the PvE min/max power gamers to make this leap as well.
PvP definitely needs new blood, and I think in the heart of every powergamer there is a PvPer ready to be unleashed.
Thanks Ultimatum (This is Jad@mikehadfield here) and I'd like to thank you for all the advice, talk and general fun we've had. As I said earlier, no doubt our tactics can be countered - but we wanted to see how long we could get away with it, before the PvP regs started to adjust and counter, which is slowly starting to happen.
Anytime bud.
The fun part now really begins, as other teams adjust to counter your style you will likely in turn adjust to counter that.
...and then cryptic will drop a meta-game bomb on us and everyone braces for impact. :P
so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.
Very few people in the DPS 11-20k channels use faw... not saying they don't have faw toons. They laugh at the AOE waste of dps just as much as we do.
There is a handful of "PvE" guys in the game that yes do Cannons/Cannon torp builds just as well as any of the PvP guys I have ran with. Not all min maxers are PvP first people. So I think the point Naz was getting at is its refreshing to see the issue tackled in a different way.
For STFs throw more dps at the right targets as fast as possible and you get super fast times... its cool to see the people that have focused that way tackled the problem of super healing in PvP.
As far as them perhaps not adapting as fast... I think the only issue for them there would be will. I know most of those guys are just not crazy pvp heads like some of us... then again almost all of us started playing games through PvE.
You can stack APB, APD, FoMM, Sensor Scan, Disruptor Proc...to do +60% if not more damage...as a literal final modifier. After gear, skills, weapon power...after any damage buffs...after the crit severity is taken into account from the crits.
Humm, I may need to get a Tholian ship and give this a try. I have 5 XII VR Tac consoles of every energy type and just about every game wep in ACC3 or ACC2 CRTH2. I also have a collection of CRTH3 and CRTD3 cannons and beams and DBB's in every flavor.
I collected 4 XII VR of every SCI and ENG console and 3 of all the XII fleet consoles. All the lockbox and Lobi consoles.
I have just been flying a Fleet Excelsior with cannons for awhile. I am one of the OCD people that just has to have everything. But dosent really know what to do with it once I get it. I also bought every C-Store ship with a Uni console then decommisioned it just to keep the console.
I have purchaes 3 of all the Doffs in purple variety that have been released since season 7 so I have access to every OP item in the game. But I still hover around 9k most days. I would be intrested to know how to build a ship like they run since I have everything in my bank to build one.
When people are talking about 30k+, what does that actually mean? Is that raw dps or net dps? Against what kinds of resists? With elite disruptors? How long can they sustain this kind of damage?
so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.
No no no. That wasn't it. It's that they are so darn POLITE!
EDIT: But anyway this thread was full of win. Even evasive has a DPS value. Who knew!
When people are talking about 30k+, what does that actually mean? Is that raw dps or net dps? Against what kinds of resists? With elite disruptors? How long can they sustain this kind of damage?
Net DPS, against NPCs, which generally have hardly any resists and have low defense values. Not with elite disruptors, and sustainable indefinitely.
Generally taken over an ISE parse, which the 11k channel uses as a benchmark. That means the silly parses (40k+ of which I've seen a few) tend to rely on heavy beta spam from pets.
DPS-Channel Teams are real nice to beat Pug or Pugmade Teams, but dont have a chance against a "real" premade Team with coordination and reliable Healers. So i dont think it will change much for Tournaments.
DPS-Channel Teams are real nice to beat Pug or Pugmade Teams, but dont have a chance against a "real" premade Team with coordination and reliable Healers. So i dont think it will change much for Tournaments.
Net DPS, against NPCs, which generally have hardly any resists and have low defense values. Not with elite disruptors, and sustainable indefinitely.
Generally taken over an ISE parse, which the 11k channel uses as a benchmark. That means the silly parses (40k+ of which I've seen a few) tend to rely on heavy beta spam from pets.
Damage (not Base Damage) / Duration from first shot to last tick of damage (no mobs left standing)...?
Cube ~500k health
2x Sphere ~250k health
8x Genarator ~200k health
2x Transformer ~750k health
6x Sphere ~250k health
8x Nanite Sphere ~250k health
Gateway ~1.5m health
Tac Cube ~750k health
~9.85m health to blow through.
~5.47m for 5x 30k
15.28m for 4x (afker)...
5965688
4143114
1764494
1237505
13,110,801 total
Combined, the four did ~14.3k DPS
6507
4510
1924
1349
Finished the optional with about 40s left.
So something along those lines, as far as figuring somebody's DPS...?
Damage (not Base Damage) / Duration from first shot to last tick of damage (no mobs left standing)...?
It's just a combatlog parse, from start to finish.
Usually people will post the main bulk of the run as opposed to the something like the final fight against the carrier (depending on how you've set ACT to handle encounter times) - but that's part of (why I think) ISE is the standard as it is just straight combat the entire way through.
Comments
Heh, I get the theory, though - pump out so much pressure damage on so many different targets at once that it is impossible to crossheal because everyone's healing themselves - and no pets or targeteable spam, either!
Quite simply, instead of bypassing resists with spike - they totally overwhelm it and punch through - like blasting through a mountain instead of going through it.
Minutes yes I have been on sub 3min Infected and cure runs with these guys. Heck I think we ran a sub 4 min kase once.
Ya these guys do nothing but run Damage... and as silly as that sounds to us right away... consider that most people have a hard time breaking 10k when they are really trying... and most of the 11k guys can pull 20k these days. Sort of gives you an idea of the magnitude of dmg a team of 5 of them can pull.
Still likely they would be in trouble against a 3-4 man sci team... almost never would they ever not get at least a few kills though. lol
Reminds me of when some of the games fleets used to run 5 man defiant teams and stuff for fun now and then... against most setups the over whelming dmg was just to much.
Anyway... lots core DPS 11k guys are really cool and fun to PvE with. They take those STFs as serious as any of us have taken pvp. If they tweaked just a couple things, and worked on a little cross healing they could be one of the games best fleets no doubt.
They don't all run aux to bat....
In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol
Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao
They also use specific warfare specialist which boosts damage by 10% per doff, makes a bit of difference
- Gohan (House of Beautiful /Sad Pandas)
Indeed some... the guy I am thinking of wasn't running any though. Had a good talk about his build after. A lot of the key to super high dps in the STFs is piloting as well. Like someone else was saying earlier as you finish one objective you realise they are already ripping the hull off of something else and there parked .5k off the next objective as the last one is exploding.
I spent a week trying to pull 20k in an all torp boat with those guys. That was the key there as well... to fire off enough dps to take one target out then switch. I wasted a ton of DPS prior with that build. After running with them a bit I started seeing it. I know if I'm lazy targeting I pull 10k with that build every run... taking what I learned about targeting from those guys same build 20k.
15-16k on faw ship to join dps11k, and there are some that does more then 30k/s.
Im stuck on 25k with plasma beams.. (need to switch to disruptors but im lazy)
ya I have a galor that I got up to around there running polarons on it... I can't be bothered to grind the rep to go al D plasmas on it. I mean really when the runs are at the 3m mark it feels like such a waste of time grinding the rep just so you can shave 10 more seconds off the runs. lol
Means you can do more grinding, also take into account they specced heavilly into driver coils so they don't lose much power as the zip to their next target, reduced loss of dps from weapons power
- Gohan (House of Beautiful /Sad Pandas)
ya I always have put 6 points in Driver more for pvp where I am recloaking more. Honestly in those runs I find I am never out of red alert after the first shot. EPTE goes a long way running with them... and knowing exactly what points to save your evasive for.
I have to admit, they gave me a lot of fresh ideas on builds when I first began PvEing with them, as I had been stuck so long in a particular build habit.
I see way too many builds all dictated by how much survivability can be stuffed into it instead of how much offense you can bring - which is pretty much their ethos.
Obviously nothing but offense will crack against a more balanced set up with cross-healing, but I've always preferred builds to bring as much offense as you can possibly fit and dropping anything that isn't absolutely critical for survival.
Welcome to PvP guys.
I think it's a little disingenuous to call the team "pugs". While we do play through the public queues and don't organise our matches, we are all communicating to each other on teamspeak, we're organised and we do put a little thought into what we're doing unlike most pug teams.
It's weird, we're starting to get a rep but that was never the intention of the channels. We set them up so likeminded PvE min/maxers could have some fun - smash STFs in record times, chase optionals, do record-runs, find NWS groups, and now PvP (because we've done absolutely everything else in the game).
We have a fair few PvPers in the channel, and I'm good friends with a couple of Sad Pandas. We've had long discussions about the game, and PvP, and we came up with the idea of giving it a go and trying to break the status-quo.
PvP has become reasonably stale over the last year or so, there's no fresh blood and everyone has sort of balanced around each other with the exception of new "cheese" OP toys which shake everything up.
You're all used to attacking, defending, and coordinating your team where everyone does 6-12k DPS. We figured we'd be able to come in with a team where everyone's doing 20k+ and roflstomp premades, which turns out to be true in a lot of situations (although far from all) simply because it's unexpected and counter to what you currently see in arenas.
We were under no illusion that we would dominate PvP, far from it, but we might shake it up for a few weeks/months until the PvP regs have time to adjust to the absurd amounts of DPS we're doing. For sure, you're all better PvPers than we are, we're just disrupting the current norm and throwing a curve-ball at you to see how well you adjust. We know you will eventually, but isn't a bit of chaos and fun really what this community needs?
Yeah, they're silly powerful. Having 2-3 on a team with 2-3 burst damage is absolutely crazy. The ship of choice seems to be Tholian Carriers, because they have pets with beta spam. Two of them on a team, and anyone with high burst melts through absolutely everything, it's great fun. We've seen our record optional and encounter times for STF drop dramatically. There's a thread in PvE somewhere with the records, but hive is down to 4.5 minutes, and ISE is less than 3 minutes, for the encounter. Silly numbers!
I would also like to note, that thanks to the ease and lack of piloting ability needed to get silly numbers in these, if you're flying one the entry requirements for 11/20k channels are upped to 15/25k respectively.
Thanks Ultimatum (This is Jad@mikehadfield here) and I'd like to thank you for all the advice, talk and general fun we've had. As I said earlier, no doubt our tactics can be countered - but we wanted to see how long we could get away with it, before the PvP regs started to adjust and counter, which is slowly starting to happen.
Sorry for this huge rant of a post!
Kirk's Protege.
The toon that I've been using for that usually lands in the top 5 of Hilberts leaderboard when I take it out for a walk.
We figured however, against really good teams we may pull it off once, maybe twice, but when the other team adapts (which is not hard to do really), it won't work anymore. Also the team setup would not fit within the usual tournament rules.
EDIT: Just take a look at the video that one of our friends at Elysion put on YouTube: http://www.youtube.com/watch?v=JTYdY3ioGgY It shows you how it can be done (and indirectly how it can be countered )
Yeah that's the new 11k channel record (I believe, either way it's close). Porch, Mal and Neral are likely three names the PvPers who have come across us will recognise as they're generally running PvP queues for a giggle, although possibly on different toons.
As for adapting not being hard, well, you're sort of right. If you can counter 80-90k DPS from cross healing then it's no problem, it's just being quick enough to react when targets switch, that's all.
Kirk's Protege.
Oh, so that was you guys?
I only heard the reports, now I wish I had been on TS.
Comes with the territory.
Yep, and a great approach with a good attitude.
I hope you guys continue with this, and I hope you help inspire more of the PvE min/max power gamers to make this leap as well.
PvP definitely needs new blood, and I think in the heart of every powergamer there is a PvPer ready to be unleashed.
Anytime bud.
The fun part now really begins, as other teams adjust to counter your style you will likely in turn adjust to counter that.
...and then cryptic will drop a meta-game bomb on us and everyone braces for impact. :P
http://skillplanner.stoacademy.com/?build=fbptssfarvr_0
Duty officers: 2x Projectile weapon officer (Torp cooldown), 2x Conn officer (Tactical Team cooldown), 1x Deflector officer (Polarize Hull reflects damage)
For every 10k you deal to the Nebula, 20k is returned to sender.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Very few people in the DPS 11-20k channels use faw... not saying they don't have faw toons. They laugh at the AOE waste of dps just as much as we do.
There is a handful of "PvE" guys in the game that yes do Cannons/Cannon torp builds just as well as any of the PvP guys I have ran with. Not all min maxers are PvP first people. So I think the point Naz was getting at is its refreshing to see the issue tackled in a different way.
For STFs throw more dps at the right targets as fast as possible and you get super fast times... its cool to see the people that have focused that way tackled the problem of super healing in PvP.
As far as them perhaps not adapting as fast... I think the only issue for them there would be will. I know most of those guys are just not crazy pvp heads like some of us... then again almost all of us started playing games through PvE.
You can stack APB, APD, FoMM, Sensor Scan, Disruptor Proc...to do +60% if not more damage...as a literal final modifier. After gear, skills, weapon power...after any damage buffs...after the crit severity is taken into account from the crits.
I collected 4 XII VR of every SCI and ENG console and 3 of all the XII fleet consoles. All the lockbox and Lobi consoles.
I have just been flying a Fleet Excelsior with cannons for awhile. I am one of the OCD people that just has to have everything. But dosent really know what to do with it once I get it. I also bought every C-Store ship with a Uni console then decommisioned it just to keep the console.
I have purchaes 3 of all the Doffs in purple variety that have been released since season 7 so I have access to every OP item in the game. But I still hover around 9k most days. I would be intrested to know how to build a ship like they run since I have everything in my bank to build one.
No no no. That wasn't it. It's that they are so darn POLITE!
EDIT: But anyway this thread was full of win. Even evasive has a DPS value. Who knew!
Nice vid by the way, I enjoyed it!!
Net DPS, against NPCs, which generally have hardly any resists and have low defense values. Not with elite disruptors, and sustainable indefinitely.
Generally taken over an ISE parse, which the 11k channel uses as a benchmark. That means the silly parses (40k+ of which I've seen a few) tend to rely on heavy beta spam from pets.
Kirk's Protege.
Raumpatrouille Elysion
KDF
Angriffsflotte Omega
agreed.
/10char
Damage (not Base Damage) / Duration from first shot to last tick of damage (no mobs left standing)...?
Cube ~500k health
2x Sphere ~250k health
8x Genarator ~200k health
2x Transformer ~750k health
6x Sphere ~250k health
8x Nanite Sphere ~250k health
Gateway ~1.5m health
Tac Cube ~750k health
~9.85m health to blow through.
~5.47m for 5x 30k
15.28m for 4x (afker)...
5965688
4143114
1764494
1237505
13,110,801 total
Combined, the four did ~14.3k DPS
6507
4510
1924
1349
Finished the optional with about 40s left.
So something along those lines, as far as figuring somebody's DPS...?
It's just a combatlog parse, from start to finish.
Usually people will post the main bulk of the run as opposed to the something like the final fight against the carrier (depending on how you've set ACT to handle encounter times) - but that's part of (why I think) ISE is the standard as it is just straight combat the entire way through.
There are no AFKers, these are premade pve teams.