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Learnt a thing or two outside of the pvp circles

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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    Its funny how a bunch of DPS pve guys **** most pugs or pugmades hehe

    Q'apla!

    Heh, I get the theory, though - pump out so much pressure damage on so many different targets at once that it is impossible to crossheal because everyone's healing themselves - and no pets or targeteable spam, either!

    Quite simply, instead of bypassing resists with spike - they totally overwhelm it and punch through - like blasting through a mountain instead of going through it.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    naz4 wrote: »
    Just ask about DPS 11000 and you'll soon come across them. These are the guys that rip through stf's in minutes.

    Minutes yes I have been on sub 3min Infected and cure runs with these guys. Heck I think we ran a sub 4 min kase once.

    Ya these guys do nothing but run Damage... and as silly as that sounds to us right away... consider that most people have a hard time breaking 10k when they are really trying... and most of the 11k guys can pull 20k these days. Sort of gives you an idea of the magnitude of dmg a team of 5 of them can pull.

    Still likely they would be in trouble against a 3-4 man sci team... almost never would they ever not get at least a few kills though. lol

    Reminds me of when some of the games fleets used to run 5 man defiant teams and stuff for fun now and then... against most setups the over whelming dmg was just to much.

    Anyway... lots core DPS 11k guys are really cool and fun to PvE with. They take those STFs as serious as any of us have taken pvp. If they tweaked just a couple things, and worked on a little cross healing they could be one of the games best fleets no doubt.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    snoge00f wrote: »
    Ahh, those a2b builds rip **** up in STFs.

    I've parsed those beam builds with beta, they own hard in STFs.

    Thank drunk for that damage. :D


    Edit:

    I'll have to ask my buddy who's in those channels if they've been running. ;)

    They don't all run aux to bat....

    In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol

    Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited September 2013
    They don't all run aux to bat....

    In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol

    Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao

    They also use specific warfare specialist which boosts damage by 10% per doff, makes a bit of difference
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    g0h4n4 wrote: »
    They also use specific warfare specialist which boosts damage by 10% per doff, makes a bit of difference

    Indeed some... the guy I am thinking of wasn't running any though. Had a good talk about his build after. A lot of the key to super high dps in the STFs is piloting as well. Like someone else was saying earlier as you finish one objective you realise they are already ripping the hull off of something else and there parked .5k off the next objective as the last one is exploding. :)

    I spent a week trying to pull 20k in an all torp boat with those guys. That was the key there as well... to fire off enough dps to take one target out then switch. I wasted a ton of DPS prior with that build. After running with them a bit I started seeing it. I know if I'm lazy targeting I pull 10k with that build every run... taking what I learned about targeting from those guys same build 20k.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2013
    They don't all run aux to bat....

    In fact I believe they don't let people into the DPS clubs anymore with aux to bat faw boats unless they pull larger numbers then other builds. lol

    Seriously a few of those guys put out the sort of numbers that the first time I ran with a few of them I seriously thought they where exploiting something. When you see someone pull 26,000 dps in a cannon boat... its a bit jarring when you have never seen anyone top your 15k bug at that point. lmao

    15-16k on faw ship to join dps11k, and there are some that does more then 30k/s.
    Im stuck on 25k with plasma beams.. (need to switch to disruptors but im lazy)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    bones1970 wrote: »
    15-16k on faw boots to join dps11k, and there are some that does more then 30k/s.
    Im stuck on 25k with plasma beams.. (need to switch to disruptors but im lazy)

    ya I have a galor that I got up to around there running polarons on it... I can't be bothered to grind the rep to go al D plasmas on it. I mean really when the runs are at the 3m mark it feels like such a waste of time grinding the rep just so you can shave 10 more seconds off the runs. ;) lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited September 2013
    ya I have a galor that I got up to around there running polarons on it... I can't be bothered to grind the rep to go al D plasmas on it. I mean really when the runs are at the 3m mark it feels like such a waste of time grinding the rep just so you can shave 10 more seconds off the runs. ;) lol

    Means you can do more grinding, also take into account they specced heavilly into driver coils so they don't lose much power as the zip to their next target, reduced loss of dps from weapons power
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    g0h4n4 wrote: »
    Means you can do more grinding, also take into account they specced heavilly into driver coils so they don't lose much power as the zip to their next target, reduced loss of dps from weapons power

    ya I always have put 6 points in Driver more for pvp where I am recloaking more. Honestly in those runs I find I am never out of red alert after the first shot. EPTE goes a long way running with them... and knowing exactly what points to save your evasive for.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    Honestly what I like about what they are bringing into matches is a complete lack of fear of being killed.

    I have to admit, they gave me a lot of fresh ideas on builds when I first began PvEing with them, as I had been stuck so long in a particular build habit.


    I see way too many builds all dictated by how much survivability can be stuffed into it instead of how much offense you can bring - which is pretty much their ethos.

    Obviously nothing but offense will crack against a more balanced set up with cross-healing, but I've always preferred builds to bring as much offense as you can possibly fit and dropping anything that isn't absolutely critical for survival.



    Welcome to PvP guys.
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    As one of the DPS11k and DPS20k regs I feel like I have a few things to say in this thread, despite only having joined our pugmade PvP teams three or four times. I'm usually on teamspeak, so I've listened and overheard even if I'm not actively playing the session.
    Still no explanation on how your op cheese team got spanked by pugs.

    I think it's a little disingenuous to call the team "pugs". While we do play through the public queues and don't organise our matches, we are all communicating to each other on teamspeak, we're organised and we do put a little thought into what we're doing unlike most pug teams.

    It's weird, we're starting to get a rep but that was never the intention of the channels. We set them up so likeminded PvE min/maxers could have some fun - smash STFs in record times, chase optionals, do record-runs, find NWS groups, and now PvP (because we've done absolutely everything else in the game).

    We have a fair few PvPers in the channel, and I'm good friends with a couple of Sad Pandas. We've had long discussions about the game, and PvP, and we came up with the idea of giving it a go and trying to break the status-quo.

    PvP has become reasonably stale over the last year or so, there's no fresh blood and everyone has sort of balanced around each other with the exception of new "cheese" OP toys which shake everything up.

    You're all used to attacking, defending, and coordinating your team where everyone does 6-12k DPS. We figured we'd be able to come in with a team where everyone's doing 20k+ and roflstomp premades, which turns out to be true in a lot of situations (although far from all) simply because it's unexpected and counter to what you currently see in arenas.

    We were under no illusion that we would dominate PvP, far from it, but we might shake it up for a few weeks/months until the PvP regs have time to adjust to the absurd amounts of DPS we're doing. For sure, you're all better PvPers than we are, we're just disrupting the current norm and throwing a curve-ball at you to see how well you adjust. We know you will eventually, but isn't a bit of chaos and fun really what this community needs?
    snoge00f wrote: »
    Ahh, those a2b builds rip **** up in STFs.

    I've parsed those beam builds with beta, they own hard in STFs.

    Thank drunk for that damage. :D

    Yeah, they're silly powerful. Having 2-3 on a team with 2-3 burst damage is absolutely crazy. The ship of choice seems to be Tholian Carriers, because they have pets with beta spam. Two of them on a team, and anyone with high burst melts through absolutely everything, it's great fun. We've seen our record optional and encounter times for STF drop dramatically. There's a thread in PvE somewhere with the records, but hive is down to 4.5 minutes, and ISE is less than 3 minutes, for the encounter. Silly numbers!

    I would also like to note, that thanks to the ease and lack of piloting ability needed to get silly numbers in these, if you're flying one the entry requirements for 11/20k channels are upped to 15/25k respectively.
    I see way too many builds all dictated by how much survivability can be stuffed into it instead of how much offense you can bring - which is pretty much their ethos.

    Obviously nothing but offense will crack against a more balanced set up with cross-healing, but I've always preferred builds to bring as much offense as you can possibly fit and dropping anything that isn't absolutely critical for survival.

    Welcome to PvP guys.

    Thanks Ultimatum (This is Jad@mikehadfield here) and I'd like to thank you for all the advice, talk and general fun we've had. As I said earlier, no doubt our tactics can be countered - but we wanted to see how long we could get away with it, before the PvP regs started to adjust and counter, which is slowly starting to happen.

    Sorry for this huge rant of a post!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited September 2013
    We also tried out this raw DPS spam approach not so long ago. The results were indeed interesting ;)

    The toon that I've been using for that usually lands in the top 5 of Hilberts leaderboard when I take it out for a walk.

    We figured however, against really good teams we may pull it off once, maybe twice, but when the other team adapts (which is not hard to do really), it won't work anymore. Also the team setup would not fit within the usual tournament rules.


    EDIT: Just take a look at the video that one of our friends at Elysion put on YouTube: http://www.youtube.com/watch?v=JTYdY3ioGgY It shows you how it can be done (and indirectly how it can be countered ;) )
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    ilhansk wrote: »
    We figured however, against really good teams we may pull it off once, maybe twice, but when the other team adapts (which is not hard to do really), it won't work anymore. Also the team setup would not fit within the usual tournament rules.

    EDIT: Just take a look at the video that one of our friends at Elysion put on YouTube: http://www.youtube.com/watch?v=JTYdY3ioGgY It shows you how it can be done (and indirectly how it can be countered ;) )

    Yeah that's the new 11k channel record (I believe, either way it's close). Porch, Mal and Neral are likely three names the PvPers who have come across us will recognise as they're generally running PvP queues for a giggle, although possibly on different toons.

    As for adapting not being hard, well, you're sort of right. If you can counter 80-90k DPS from cross healing then it's no problem, it's just being quick enough to react when targets switch, that's all.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    I don't get it - when people mentioned this weeks if not months back...they were laughed at.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    topset wrote: »
    I think it's a little disingenuous to call the team "pugs". While we do play through the public queues and don't organise our matches, we are all communicating to each other on teamspeak, we're organised and we do put a little thought into what we're doing unlike most pug teams.

    Oh, so that was you guys? :D

    I only heard the reports, now I wish I had been on TS.


    topset wrote: »
    It's weird, we're starting to get a rep but that was never the intention of the channels.

    Comes with the territory. ;)

    topset wrote: »
    We have a fair few PvPers in the channel, and I'm good friends with a couple of Sad Pandas. We've had long discussions about the game, and PvP, and we came up with the idea of giving it a go and trying to break the status-quo.

    Yep, and a great approach with a good attitude.

    I hope you guys continue with this, and I hope you help inspire more of the PvE min/max power gamers to make this leap as well.

    PvP definitely needs new blood, and I think in the heart of every powergamer there is a PvPer ready to be unleashed.




    topset wrote: »
    Thanks Ultimatum (This is Jad@mikehadfield here) and I'd like to thank you for all the advice, talk and general fun we've had. As I said earlier, no doubt our tactics can be countered - but we wanted to see how long we could get away with it, before the PvP regs started to adjust and counter, which is slowly starting to happen.


    Anytime bud.

    The fun part now really begins, as other teams adjust to counter your style you will likely in turn adjust to counter that.

    ...and then cryptic will drop a meta-game bomb on us and everyone braces for impact. :P
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited September 2013
    Enter the 5 man Fleet Advanced Research Vessel Retrofit all science premades.

    http://skillplanner.stoacademy.com/?build=fbptssfarvr_0

    Duty officers: 2x Projectile weapon officer (Torp cooldown), 2x Conn officer (Tactical Team cooldown), 1x Deflector officer (Polarize Hull reflects damage)

    For every 10k you deal to the Nebula, 20k is returned to sender.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.

    Very few people in the DPS 11-20k channels use faw... not saying they don't have faw toons. They laugh at the AOE waste of dps just as much as we do.

    There is a handful of "PvE" guys in the game that yes do Cannons/Cannon torp builds just as well as any of the PvP guys I have ran with. Not all min maxers are PvP first people. So I think the point Naz was getting at is its refreshing to see the issue tackled in a different way.

    For STFs throw more dps at the right targets as fast as possible and you get super fast times... its cool to see the people that have focused that way tackled the problem of super healing in PvP.

    As far as them perhaps not adapting as fast... I think the only issue for them there would be will. I know most of those guys are just not crazy pvp heads like some of us... then again almost all of us started playing games through PvE. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Mobs don't cleanse debuffs.

    You can stack APB, APD, FoMM, Sensor Scan, Disruptor Proc...to do +60% if not more damage...as a literal final modifier. After gear, skills, weapon power...after any damage buffs...after the crit severity is taken into account from the crits.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited September 2013
    Humm, I may need to get a Tholian ship and give this a try. I have 5 XII VR Tac consoles of every energy type and just about every game wep in ACC3 or ACC2 CRTH2. I also have a collection of CRTH3 and CRTD3 cannons and beams and DBB's in every flavor.

    I collected 4 XII VR of every SCI and ENG console and 3 of all the XII fleet consoles. All the lockbox and Lobi consoles.
    I have just been flying a Fleet Excelsior with cannons for awhile. I am one of the OCD people that just has to have everything. But dosent really know what to do with it once I get it. I also bought every C-Store ship with a Uni console then decommisioned it just to keep the console.
    I have purchaes 3 of all the Doffs in purple variety that have been released since season 7 so I have access to every OP item in the game. But I still hover around 9k most days. I would be intrested to know how to build a ship like they run since I have everything in my bank to build one.
  • mancommancom Member Posts: 784 Arc User
    edited September 2013
    When people are talking about 30k+, what does that actually mean? Is that raw dps or net dps? Against what kinds of resists? With elite disruptors? How long can they sustain this kind of damage?
    1042856
  • thisslerthissler Member Posts: 2,055 Arc User
    edited September 2013
    so what exactly is so special about these supposed pve'ers? please dont tell me you were shocked that 5 AtB FAW tac cruisers melted everything, that shouldn't be a surprise. some how i doubt you were impressed at how well they times alphas and conducted dog fights lol.

    No no no. That wasn't it. It's that they are so darn POLITE!

    EDIT: But anyway this thread was full of win. Even evasive has a DPS value. Who knew!

    Nice vid by the way, I enjoyed it!!
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    mancom wrote: »
    When people are talking about 30k+, what does that actually mean? Is that raw dps or net dps? Against what kinds of resists? With elite disruptors? How long can they sustain this kind of damage?

    Net DPS, against NPCs, which generally have hardly any resists and have low defense values. Not with elite disruptors, and sustainable indefinitely.

    Generally taken over an ISE parse, which the 11k channel uses as a benchmark. That means the silly parses (40k+ of which I've seen a few) tend to rely on heavy beta spam from pets.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • uraziel0815uraziel0815 Member Posts: 38 Arc User
    edited September 2013
    DPS-Channel Teams are real nice to beat Pug or Pugmade Teams, but dont have a chance against a "real" premade Team with coordination and reliable Healers. So i dont think it will change much for Tournaments.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited September 2013
    DPS-Channel Teams are real nice to beat Pug or Pugmade Teams, but dont have a chance against a "real" premade Team with coordination and reliable Healers. So i dont think it will change much for Tournaments.

    agreed.


    /10char
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    topset wrote: »
    Net DPS, against NPCs, which generally have hardly any resists and have low defense values. Not with elite disruptors, and sustainable indefinitely.

    Generally taken over an ISE parse, which the 11k channel uses as a benchmark. That means the silly parses (40k+ of which I've seen a few) tend to rely on heavy beta spam from pets.

    Damage (not Base Damage) / Duration from first shot to last tick of damage (no mobs left standing)...?

    Cube ~500k health
    2x Sphere ~250k health

    8x Genarator ~200k health
    2x Transformer ~750k health

    6x Sphere ~250k health
    8x Nanite Sphere ~250k health

    Gateway ~1.5m health
    Tac Cube ~750k health

    ~9.85m health to blow through.

    ~5.47m for 5x 30k

    15.28m for 4x (afker)...
    5965688
    4143114
    1764494
    1237505

    13,110,801 total

    Combined, the four did ~14.3k DPS

    6507
    4510
    1924
    1349

    Finished the optional with about 40s left.

    So something along those lines, as far as figuring somebody's DPS...?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    Damage (not Base Damage) / Duration from first shot to last tick of damage (no mobs left standing)...?


    It's just a combatlog parse, from start to finish.

    Usually people will post the main bulk of the run as opposed to the something like the final fight against the carrier (depending on how you've set ACT to handle encounter times) - but that's part of (why I think) ISE is the standard as it is just straight combat the entire way through.


    There are no AFKers, these are premade pve teams.
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